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10 Commits

Author SHA1 Message Date
b98408dd32 Merge pull request 'Revert "Make the burn-in look more like the real thing."' (#862) from revert-burnin into master
Reviewed-on: #862
2024-10-15 08:30:14 +02:00
36054434a5 Revert "Make the burn-in look more like the real thing."
This reverts commit 27ca6b3f73fffce73931b3c6912f6a8aaddb50bc.
2024-10-15 08:29:09 +02:00
d9e41c27ef Merge pull request 'Add intellij to the gitignore' (#861) from update-gitignore into master
Reviewed-on: #861
2024-10-14 18:28:42 +02:00
8e8f8e4706 Add intellij to the gitignore 2024-10-14 18:28:23 +02:00
edb1a6f9e1 Merge pull request 'Shift+Insert -> paste selection' (#702) from agreppin/kb-shift-insert into master
Reviewed-on: #702
2024-10-11 11:08:02 +02:00
Alain Greppin
33723db314 Shift+Insert -> paste selection 2024-10-11 11:06:35 +02:00
4bc440e906 Merge pull request 'Document the --version option' (#706) from njhanley/document-version-option into master
Reviewed-on: #706
2024-10-11 11:03:07 +02:00
Nick Hanley
27b248d851 Document the --version option 2024-10-11 11:02:46 +02:00
e3c2e024bb Merge pull request 'Hide visible scrolling in background staticNoise' (#768) from aaronkollasch/random-static-noise into master
Reviewed-on: #768
2024-10-11 10:57:00 +02:00
Aaron Kollasch
b69610d7f3 Hide visible scrolling in static noise
Randomize vertical position of staticNoise texel and add to
existing scrolling of noise texture (both horizontal and vertical;
faster in vertical direction)
2024-10-11 10:56:16 +02:00
7 changed files with 40 additions and 8 deletions

3
.gitignore vendored
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@ -48,3 +48,6 @@ cool-retro-term
.DS_Store
*.app
# IntelliJ
.idea

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@ -58,6 +58,7 @@ int main(int argc, char *argv[])
cout << " -p|--profile <prof> Run cool-retro-term with the given profile." << '\n';
cout << " -h|--help Print this help." << '\n';
cout << " --verbose Print additional information such as profiles and settings." << '\n';
cout << " -v|--version Print the program name and version." << '\n';
return 0;
}

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@ -32,7 +32,7 @@ QtObject {
readonly property real maximumFontScaling: 2.50
readonly property real minBurnInFadeTime: 160
readonly property real maxBurnInFadeTime: 160000
readonly property real maxBurnInFadeTime: 1600
property bool isMacOS: Qt.platform.os === "osx"

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@ -29,8 +29,8 @@ Loader {
property real lastUpdate: 0
property real prevLastUpdate: 0
property real burnIn: appSettings.burnIn;
property real burnInFadeTime: (1 / Utils.lint(_minBurnInFadeTime, _maxBurnInFadeTime, burnIn))*64
property real burnIn: appSettings.burnIn
property real burnInFadeTime: 1 / Utils.lint(_minBurnInFadeTime, _maxBurnInFadeTime, burnIn)
property real _minBurnInFadeTime: appSettings.minBurnInFadeTime
property real _maxBurnInFadeTime: appSettings.maxBurnInFadeTime
@ -146,8 +146,9 @@ Loader {
float prevMask = accColor.a;
float currMask = rgb2grey(txtColor);
highp float blurDecay = clamp(pow(0.5, burnInTime * (lastUpdate - prevLastUpdate)), 0.0, 1.0);
vec3 blurColor = accColor.rgb * vec3(blurDecay);
highp float blurDecay = clamp((lastUpdate - prevLastUpdate) * burnInTime, 0.0, 1.0);
blurDecay = max(0.0, blurDecay - prevMask);
vec3 blurColor = accColor.rgb - vec3(blurDecay);
vec3 color = max(blurColor, txtColor);
gl_FragColor = vec4(color, currMask);

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@ -58,6 +58,13 @@ Item{
kterminal.pasteClipboard()
}
}
Connections {
target: pasteActionAlt
onTriggered: {
kterminal.pasteSelection()
}
}
//When settings are updated sources need to be redrawn.
Connections {

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@ -247,6 +247,17 @@ Item {
" return outColor;
}" +
//pseudo-random vector
//https://stackoverflow.com/a/10625698
"float random( vec2 p )
{
vec2 K1 = vec2(
23.14069263277926, // e^pi (Gelfond's constant)
2.665144142690225 // 2^sqrt(2) (Gelfond-Schneider constant)
);
return fract( cos( dot(p,K1) ) * 12345.6789 );
}" +
"void main() {" +
"vec2 cc = vec2(0.5) - qt_TexCoord0;" +
"float distance = length(cc);" +
@ -285,7 +296,11 @@ Item {
: "") +
(jitter !== 0 || staticNoise !== 0 ?
"vec4 noiseTexel = texture2D(noiseSource, scaleNoiseSize * coords + vec2(fract(time / 51.0), fract(time / 237.0)));"
"vec4 noiseTexel = texture2D(
noiseSource, scaleNoiseSize * coords
+ vec2(0.0, random(vec2(fract(time / 237.0), 822.9582)))
+ vec2(fract(time / 31.0), fract(time / 177.0))
);"
: "") +
(jitter !== 0 ? "
@ -306,8 +321,8 @@ Item {
(burnIn !== 0 ? "
vec4 txt_blur = texture2D(burnInSource, staticCoords);
float blurDecay = clamp(pow(0.5, burnInTime * (time - burnInLastUpdate)), 0.0, 1.0);
vec3 burnInColor = txt_blur.rgb * vec3(blurDecay);
float blurDecay = clamp((time - burnInLastUpdate) * burnInTime, 0.0, 1.0);
vec3 burnInColor = 0.65 * (txt_blur.rgb - vec3(blurDecay));
txt_color = max(txt_color, convertWithChroma(burnInColor));"
: "") +

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@ -116,6 +116,11 @@ ApplicationWindow {
text: qsTr("Paste")
shortcut: "Ctrl+Shift+V"
}
Action {
id: pasteActionAlt
text: qsTr("Paste selection")
shortcut: "Shift+Insert"
}
Action {
id: zoomIn
text: qsTr("Zoom In")