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8 Commits
EricKotato
...
master
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3
.gitignore
vendored
3
.gitignore
vendored
@ -48,3 +48,6 @@ cool-retro-term
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.DS_Store
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*.app
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# IntelliJ
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.idea
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@ -58,6 +58,7 @@ int main(int argc, char *argv[])
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cout << " -p|--profile <prof> Run cool-retro-term with the given profile." << '\n';
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cout << " -h|--help Print this help." << '\n';
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cout << " --verbose Print additional information such as profiles and settings." << '\n';
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cout << " -v|--version Print the program name and version." << '\n';
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return 0;
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}
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@ -32,7 +32,7 @@ QtObject {
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readonly property real maximumFontScaling: 2.50
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readonly property real minBurnInFadeTime: 160
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readonly property real maxBurnInFadeTime: 160000
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readonly property real maxBurnInFadeTime: 1600
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property bool isMacOS: Qt.platform.os === "osx"
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@ -29,8 +29,8 @@ Loader {
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property real lastUpdate: 0
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property real prevLastUpdate: 0
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property real burnIn: appSettings.burnIn;
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property real burnInFadeTime: (1 / Utils.lint(_minBurnInFadeTime, _maxBurnInFadeTime, burnIn))*64
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property real burnIn: appSettings.burnIn
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property real burnInFadeTime: 1 / Utils.lint(_minBurnInFadeTime, _maxBurnInFadeTime, burnIn)
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property real _minBurnInFadeTime: appSettings.minBurnInFadeTime
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property real _maxBurnInFadeTime: appSettings.maxBurnInFadeTime
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@ -146,8 +146,9 @@ Loader {
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float prevMask = accColor.a;
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float currMask = rgb2grey(txtColor);
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highp float blurDecay = clamp(pow(0.5, burnInTime * (lastUpdate - prevLastUpdate)), 0.0, 1.0);
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vec3 blurColor = accColor.rgb * vec3(blurDecay);
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highp float blurDecay = clamp((lastUpdate - prevLastUpdate) * burnInTime, 0.0, 1.0);
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blurDecay = max(0.0, blurDecay - prevMask);
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vec3 blurColor = accColor.rgb - vec3(blurDecay);
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vec3 color = max(blurColor, txtColor);
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gl_FragColor = vec4(color, currMask);
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@ -58,6 +58,13 @@ Item{
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kterminal.pasteClipboard()
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}
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}
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Connections {
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target: pasteActionAlt
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onTriggered: {
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kterminal.pasteSelection()
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}
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}
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//When settings are updated sources need to be redrawn.
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Connections {
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@ -321,8 +321,8 @@ Item {
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(burnIn !== 0 ? "
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vec4 txt_blur = texture2D(burnInSource, staticCoords);
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float blurDecay = clamp(pow(0.5, burnInTime * (time - burnInLastUpdate)), 0.0, 1.0);
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vec3 burnInColor = txt_blur.rgb * vec3(blurDecay);
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float blurDecay = clamp((time - burnInLastUpdate) * burnInTime, 0.0, 1.0);
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vec3 burnInColor = 0.65 * (txt_blur.rgb - vec3(blurDecay));
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txt_color = max(txt_color, convertWithChroma(burnInColor));"
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: "") +
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@ -116,6 +116,11 @@ ApplicationWindow {
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text: qsTr("Paste")
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shortcut: "Ctrl+Shift+V"
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}
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Action {
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id: pasteActionAlt
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text: qsTr("Paste selection")
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shortcut: "Shift+Insert"
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}
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Action {
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id: zoomIn
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text: qsTr("Zoom In")
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