9 lines
267 B
GLSL
9 lines
267 B
GLSL
#pragma lannguage glsl1
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vec4 effect(vec4 color, Image tex, vec2 texture_coords, vec2 screen_coords)
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{
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vec4 textureColor = Texel(tex, texture_coords);
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vec4 result = vec4(textureColor[2], textureColor[1], textureColor[0], textureColor[3]);
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return result * color;
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}
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