Filippo Scognamiglio
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283aa92579
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Merge pull request #199 from Swordfish90/improve-burn-in
Burnin is now subtractive. Better looking and more predictable.
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2015-01-06 02:30:18 +01:00 |
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Filippo Scognamiglio
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a24cbbcc93
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Burnin is now subtractive. Better looking and more predictable.
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2015-01-06 01:35:35 +01:00 |
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Filippo Scognamiglio
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17b70b47ce
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Fix OSX keys issues.
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2015-01-05 22:35:07 +01:00 |
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Filippo Scognamiglio
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295912fbb3
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Reduce minimum quality and allower finer tuning of performance settings.
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2015-01-05 22:08:06 +01:00 |
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Filippo Scognamiglio
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859adf966a
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Use IBeamCursor instead of normal arrow.
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2015-01-05 22:01:14 +01:00 |
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Filippo Scognamiglio
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cf404f980d
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Use already available shaderEffectSource and improve bloom look at low quality by limiting minimum radius.
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2015-01-05 21:47:42 +01:00 |
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Filippo Scognamiglio
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6979abe96a
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Merge pull request #198 from Swordfish90/fix-color-dialog-2
Fix bad behaving color dialog on some platforms.
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2015-01-02 22:16:33 +01:00 |
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Filippo Scognamiglio
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c685cbd640
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Merge pull request #197 from Swordfish90/add-pixelated-fonts
Add pixelated fonts and use them as default
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2015-01-02 22:15:11 +01:00 |
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Filippo Scognamiglio
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4934d78cea
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Fix font names and default profiles.
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2015-01-02 21:46:59 +01:00 |
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Filippo Scognamiglio
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c6716e1b1a
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Fix: texture quality and burnin sliders now have effect on image quality when low res fornts are used.
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2015-01-02 12:09:25 +01:00 |
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Filippo Scognamiglio
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cc1d77ea32
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Fix: font names and order. Added compatible scanlines and pixels fonts.
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2014-12-31 16:40:30 +01:00 |
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Filippo Scognamiglio
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3e7ac0d87d
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Optimize burn-in effect when low res font is used. We can actually use a much lower-res accumulator too.
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2014-12-31 14:36:53 +01:00 |
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Filippo Scognamiglio
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a6952251de
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Make the upscaled fonts really upscaled. (Faster expecially at high resolutions).
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2014-12-31 13:46:03 +01:00 |
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Filippo Scognamiglio
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d10bf29493
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Fix bad behaving color dialog on some platforms.
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2014-12-30 10:25:33 +01:00 |
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