Many many fixes and optimizations. Texture scaling now dramatically improve performances, various shader optimizations, improved static noise and horizontal distortion and more... #184

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Swordfish90 merged 25 commits from refactoring into master 2014-12-14 21:27:41 +01:00
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@ -6,8 +6,8 @@ import QtQuick.Window 2.0
Window{ Window{
id: dialogwindow id: dialogwindow
title: qsTr("About") title: qsTr("About")
width: 450 width: 600
height: 300 height: 400
ColumnLayout{ ColumnLayout{
anchors.fill: parent anchors.fill: parent
@ -64,15 +64,13 @@ Window{
ColumnLayout{ ColumnLayout{
anchors.fill: parent anchors.fill: parent
spacing: 10 spacing: 10
Item{ Image{
Layout.fillHeight: true
Layout.fillWidth: true Layout.fillWidth: true
Image{ Layout.fillHeight: true
anchors.fill: parent anchors.horizontalCenter: parent.horizontalCenter
fillMode: Image.PreserveAspectFit fillMode: Image.PreserveAspectFit
source: "images/crt256.png" source: "images/crt256.png"
smooth: true smooth: true
}
} }
Text{ Text{
anchors.horizontalCenter: parent.horizontalCenter anchors.horizontalCenter: parent.horizontalCenter