Many many fixes and optimizations. Texture scaling now dramatically improve performances, various shader optimizations, improved static noise and horizontal distortion and more... #184

Merged
Swordfish90 merged 25 commits from refactoring into master 2014-12-14 21:27:41 +01:00

25 Commits

Author SHA1 Message Date
Filippo Scognamiglio
37317136ed Fix: Bloom radius needed a dependency on window scaling. 2014-12-14 21:17:40 +01:00
Filippo Scognamiglio
4ce7b0cadf Removed scanline quality settings. Was quite useless and confusing. 2014-12-14 19:13:19 +01:00
Filippo Scognamiglio
29e8592582 Optimization: Allow finer bloom quality settings. Also set default value to 50%, good compromise between speed and quality. 2014-12-14 18:53:37 +01:00
Filippo Scognamiglio
a088c2455e Fix: Window scaling was counted two times for bloom. 2014-12-14 17:01:40 +01:00
Filippo Scognamiglio
dab16fb80a Fix: oops... Removed something that was actually useful. 2014-12-14 12:02:40 +01:00
Filippo Scognamiglio
c9f918784c Move scanlines computations in main shader. This reduces GPU memory consumption, may improve performace and increases scanlines quality. 2014-12-14 10:32:43 +01:00
Filippo Scognamiglio
2876076cea Improvement: redesigned horizontal distortion effect. 2014-12-14 09:44:23 +01:00
Filippo Scognamiglio
6cabacbcc0 Optimization: new texture based way to draw the noise. It looks better. There is also a wiser use of textures which brings big performance improvements. 2014-12-13 16:53:45 +01:00
Filippo Scognamiglio
b9afcec3cf Improve static noise by using pregenerated image instead of the shader we used before. 2014-12-13 01:44:26 +01:00
Filippo Scognamiglio
fd73afb66b Refactor: move some out of place functions. 2014-12-12 21:31:19 +01:00
Filippo Scognamiglio
64fb980ae4 Fix: improve profile and settings printing and disable it by default. 2014-12-12 21:10:53 +01:00
Filippo Scognamiglio
c58f85c6ac Fix: cursor was chopped when linespacing was used. 2014-12-12 02:20:11 +01:00
Filippo Scognamiglio
94131a24ad Improvement: all fonts now have a custom default width, this allows to have more uniform sizes across fonts and different rasterizations. Small tweaks in font sizes. 2014-12-12 01:38:32 +01:00
Filippo Scognamiglio
30cc2a5e9c Refactor: texture scaling is now slightly better organized. 2014-12-12 00:59:23 +01:00
Filippo Scognamiglio
6eb3e814fe Fix: remove unused font. 2014-12-12 00:46:34 +01:00
Filippo Scognamiglio
e029978937 Bump plugin version. Fix: terminal plugin was not installed. 2014-12-12 00:36:32 +01:00
Filippo Scognamiglio
85d637e62e Fix: undefined reference after refactoring. 2014-12-11 13:50:52 +01:00
Filippo Scognamiglio
dbdd7f3705 Fix: dialog sizes and positioning. 2014-12-11 12:35:31 +01:00
Filippo Scognamiglio
7b7eba1c7c Refactoring: rename shadersettings in appSettings. 2014-12-11 12:08:15 +01:00
Filippo Scognamiglio
0daf33c36f Refactor: simplify main terminal. 2014-12-11 11:31:23 +01:00
Filippo Scognamiglio
68a8d7d212 Refactor: extract all the other effects from main terminal. 2014-12-11 10:40:14 +01:00
Filippo Scognamiglio
9f943aa2d0 Refactor: extract noise and rasterization from terminal object. 2014-12-11 10:07:53 +01:00
Filippo Scognamiglio
6b9a2ed5d2 Refactor main and terminal container. 2014-12-11 01:48:30 +01:00
Filippo Scognamiglio
dcb332b06f Use scale transformation instead of shadereffectsource. Faster when reducing quality. 2014-12-11 01:20:51 +01:00
Filippo Scognamiglio
b9f2cc4300 Force shadereffect source visibility to off. Bump qmltermwidget plugin version. 2014-12-11 00:52:09 +01:00