4 Commits

Author SHA1 Message Date
Frost
99a559fb04 Add frame color/gloss to the default profiles 2024-10-11 10:49:54 +02:00
Frost
2bd9e0f59e Add frame gloss setting
Lets you turn off the bright reflections.
2024-10-11 10:49:54 +02:00
Frost
6754a0b949 Add frame color setting
It's saved in the profile, and defaults to white.
2024-10-11 10:49:54 +02:00
Frost
26a4f33dc5 Add reflections to frame for better glossiness
I mean, it's how it works in the real world; it's added to the frame's base color, not occluded by the frame.
2024-10-11 10:49:54 +02:00
4 changed files with 3 additions and 19 deletions

View File

@@ -58,7 +58,6 @@ int main(int argc, char *argv[])
cout << " -p|--profile <prof> Run cool-retro-term with the given profile." << '\n';
cout << " -h|--help Print this help." << '\n';
cout << " --verbose Print additional information such as profiles and settings." << '\n';
cout << " -v|--version Print the program name and version." << '\n';
return 0;
}

View File

@@ -746,7 +746,7 @@ QtObject {
loadCustomProfiles()
var profileArgPosition = args.indexOf(/-p|--profile/)
var profileArgPosition = args.indexOf("--profile")
if (profileArgPosition !== -1) {
var profileIndex = getProfileIndexByName(
args[profileArgPosition + 1])

View File

@@ -247,17 +247,6 @@ Item {
" return outColor;
}" +
//pseudo-random vector
//https://stackoverflow.com/a/10625698
"float random( vec2 p )
{
vec2 K1 = vec2(
23.14069263277926, // e^pi (Gelfond's constant)
2.665144142690225 // 2^sqrt(2) (Gelfond-Schneider constant)
);
return fract( cos( dot(p,K1) ) * 12345.6789 );
}" +
"void main() {" +
"vec2 cc = vec2(0.5) - qt_TexCoord0;" +
"float distance = length(cc);" +
@@ -296,11 +285,7 @@ Item {
: "") +
(jitter !== 0 || staticNoise !== 0 ?
"vec4 noiseTexel = texture2D(
noiseSource, scaleNoiseSize * coords
+ vec2(0.0, random(vec2(fract(time / 237.0), 822.9582)))
+ vec2(fract(time / 31.0), fract(time / 177.0))
);"
"vec4 noiseTexel = texture2D(noiseSource, scaleNoiseSize * coords + vec2(fract(time / 51.0), fract(time / 237.0)));"
: "") +
(jitter !== 0 ? "

View File

@@ -87,7 +87,7 @@ ShaderEffect {
float alpha = 0.0;
float frameShadow = max2(positiveLog(-coords * frameShadowCoeff + vec2(1.0)) + positiveLog(coords * frameShadowCoeff - (vec2(frameShadowCoeff) - vec2(1.0))));
frameShadow = clamp(sqrt(frameShadow), 0.0, 1.0);
frameShadow = max(sqrt(frameShadow), 0.0);
color *= frameShadow;
alpha = sum2(1.0 - step(vec2(0.0), coords) + step(vec2(1.0), coords));
alpha = clamp(alpha, 0.0, 1.0);