109 Commits

Author SHA1 Message Date
Jess Rasmussen
da7da93ceb Update README.md 2020-12-28 17:07:20 +01:00
Filippo Scognamiglio
dac2b4ff16 Merge pull request #560 from ayazhafiz/docs/homebrew
Add installation instructions using Homebrew
2020-05-09 17:00:35 +02:00
Filippo Scognamiglio
2d12b0c747 Bump qmltermwidget submodule. 2020-05-09 16:51:36 +02:00
Filippo Scognamiglio
5fe26edaa6 Merge pull request #540 from kklemon/support-blinking-cursor
Add blinking cursor support
2020-05-09 16:37:49 +02:00
Filippo Scognamiglio
a736cfd548 Merge pull request #569 from barak/master
get --help and --version to write to stdout
2020-05-09 16:36:45 +02:00
Filippo Scognamiglio
5af4214daa Merge pull request #566 from tgerczei/master
now packaged in the official repository
2020-05-09 16:32:14 +02:00
Barak A. Pearlmutter
98ef7b329a allow --help/-h/--version/-v options without graphics 2020-05-08 16:29:51 +01:00
Barak A. Pearlmutter
b0e1962fa7 send cool-retro-term --help and --version to stdout 2020-05-08 16:29:51 +01:00
Barak A. Pearlmutter
83684e8882 squelch ugly quotes on 1st line of cool-retro-term --usage 2020-05-08 16:29:51 +01:00
Barak A. Pearlmutter
1ed7d077a9 git ignore app/moc_predefs.h 2020-05-08 16:29:51 +01:00
Filippo Scognamiglio
ba4b36618f Merge pull request #546 from jayk/master
Yaourt is deprecated, use trizen instead for arch instructions
2020-05-06 18:44:52 +02:00
Filippo Scognamiglio
af647a4bad Merge pull request #584 from pwwiur/patch-1
Adding snap install method
2020-05-06 18:34:41 +02:00
Filippo Scognamiglio
b719530ef0 Merge pull request #576 from AutumnalAntlers/ReadMe-Changes
Update Readme.md to include directions to settings
2020-05-06 18:33:33 +02:00
Amir Fo
530d61d67e Adding snap install method
Adding snap install method which is supported in most of the distros and is easy!
2020-05-04 20:58:13 +04:30
AutumnalAntlers
3d76bcb48c Update Readme.md to include directions to settings
Several users of OS's without titlebars or window decor have expressed confusion at how one change's their theme (in this case, via the context menu). Mentioning how to access the menu in the Readme will make the settings more accessible and prevent any future confusion. It might be more appropriate to create a "Use" heading exploring features such as Performance settings, but for the sake of brevity, I've just inserted a mention at the end of the description, before more OS-specific install instructions.
2020-03-22 11:40:40 -07:00
Tamás Gérczei
70ce2f1f3c now packaged in the official repository 2019-12-28 09:35:08 +01:00
ayazhafiz
21a190a1aa Add installation instructions using Homebrew
I was not aware there was a [Homebrew cask](https://github.com/Homebrew/homebrew-cask/blob/master/Casks/cool-retro-term.rb) for this
project, which simplifies installation on macOS. This commit adds
documentation for installing the app via Homebrew.
2019-11-25 10:20:36 -06:00
Jay Kuri
a88d222709 Merge pull request #1 from jayk/trizen-not-yaourt
Update Readme - Trizen for Arch - Yaourt is deprecated.
2019-08-23 13:47:44 -06:00
Jay Kuri
b2defceae5 Update Readme - Trizen for Arch - Yaourt is deprecated.
yaourt is deprecated.  Use trizen instead.  The command line arguments are identical to yaourt, for easy migration.
2019-08-23 13:47:28 -06:00
Kristian
8d7565ffc4 Disable blinking cursor by default 2019-07-20 16:51:10 +02:00
Kristian
9960b25dff Add support for blinking cursor 2019-07-08 15:21:17 +02:00
Kristian
411c116deb Update qmltermwidget submodule 2019-07-08 15:20:56 +02:00
Filippo Scognamiglio
64e007f1fd Update qmltermwidget submodule with CTRL+SPACE fix. 2019-06-18 22:16:23 +02:00
Filippo Scognamiglio
c62fc365db Merge pull request #509 from 0mp/patch-2
Add FreeBSD installation instructions
2019-04-20 23:14:23 +02:00
Filippo Scognamiglio
e7e630bd5d Merge pull request #524 from Haradric/patch-1
Update README.md
2019-04-20 23:13:34 +02:00
Filippo Scognamiglio
7d77175fbb Merge pull request #521 from tgerczei/master
new ebuild available for 1.1.1
2019-04-20 23:12:46 +02:00
Haradric
f033553972 Update README.md
added installation method via Hombrew
2019-04-16 12:27:22 +03:00
Tamás Gérczei
ae1ed044ba new ebuild available for 1.1.1 2019-04-01 21:07:15 +02:00
Filippo Scognamiglio
35d601c7a7 Add two missing qt dependencies to snapcraft.yaml 2019-03-27 18:56:44 +01:00
Filippo Scognamiglio
f89aeec374 Merge pull request #512 from timm0e/patch-1
Fix typo in README.md
2019-02-17 17:35:20 +01:00
timm0e
42c3b4b42e Fix typo in README.md 2019-02-17 15:32:08 +01:00
Mateusz Piotrowski
322fc31396 Add FreeBSD installation instructions 2019-02-12 10:44:58 +01:00
Filippo Scognamiglio
6e4d5cfddd Merge pull request #503 from mclang/patch-1
Adds installation instruction for Solus
2019-02-02 17:44:58 +01:00
mclang
d81485a8bf Adds installation instruction for Solus 2019-02-01 15:09:17 +02:00
Filippo Scognamiglio
a9260d956c Remove snapcraft plugs. Not used for classic confinement. 2019-01-30 20:05:53 +01:00
Filippo Scognamiglio
025bb560bc Update README.md 2019-01-22 21:49:21 +01:00
Filippo Scognamiglio
cdd1488e13 Print system font log only when verbose is enabled. 2019-01-19 21:08:57 +01:00
Filippo Scognamiglio
b8b2644969 Fix snap package launcher and expose in path qml directory. 2019-01-19 15:03:58 +01:00
Filippo Scognamiglio
09b5c0a5d0 Update snap package to use core18. 2019-01-18 00:34:34 +01:00
Filippo Scognamiglio
1ed66f3aa2 Update snapcraft file. 2019-01-17 22:47:38 +01:00
Filippo Scognamiglio
3b4d5d1c3f Bump version number. 2019-01-17 22:24:32 +01:00
Filippo Scognamiglio
f98fd5a7ad Fix font slider misbehaving. 2019-01-17 22:23:54 +01:00
Filippo Scognamiglio
b961109623 Use a single version name. 2019-01-17 22:03:25 +01:00
Filippo Scognamiglio
8f0d1023a4 Use threaded renderer by default in linux. This improves performances. 2019-01-17 21:47:59 +01:00
Filippo Scognamiglio
79773ba95c Merge pull request #499 from Swordfish90/old-burnin
Reintroduce optional old burnin and improve highdpi support.
2019-01-17 21:35:24 +01:00
Filippo Scognamiglio
ff3f02fb8c Improve highdpi support. 2019-01-09 19:26:02 +01:00
Filippo Scognamiglio
0af2b20b3a Settings optin for old burinin version. It seems to be working better on osx. 2019-01-09 19:01:11 +01:00
Filippo Scognamiglio
b026fe357e Merge pull request #495 from refacto/master
correct version number output with --version
2019-01-07 21:33:47 +01:00
Sascha Paunovic
ade36c013b correct version number output with --version 2019-01-07 12:24:53 +01:00
Filippo Scognamiglio
54a6a7f590 Merge pull request #494 from probonopd/patch-2
Update usr/share/metainfo
2019-01-04 22:46:58 +01:00
probonopd
20728e4a0f usr/share/metainfo
As per https://www.freedesktop.org/software/appstream/docs/chap-Quickstart.html#sect-Quickstart-DesktopApps, usr/share/metainfo should be used
2019-01-04 18:53:09 +00:00
Filippo Scognamiglio
afa456f6b3 Merge pull request #493 from probonopd/patch-2
Fix #336 and upload to GitHub Releases
2019-01-04 19:29:25 +01:00
probonopd
3fbfb77430 Upload to GitHub Releases
Need to set a GITHUB_TOKEN environment variable in https://travis-ci.org/Swordfish90/cool-retro-term/settings
2019-01-03 11:04:35 +00:00
probonopd
051bcb62c6 Fix #336 2019-01-03 10:54:43 +00:00
Filippo Scognamiglio
d2c57eed6d Merge pull request #336 from probonopd/patch-1
Generate AppImage of each build on Travis CI
2019-01-02 23:58:39 +01:00
Filippo Scognamiglio
f2f38c0e0d Fixes issue #491. 2019-01-02 22:01:57 +01:00
Filippo Scognamiglio
4046bdbc6a Merge pull request #488 from tgerczei/master
new ebuild available for 1.1.0
2018-12-19 21:56:50 +01:00
Tamás Gérczei
c83cc206fd new ebuild available for 1.1.0 2018-12-19 18:15:10 +01:00
Filippo Scognamiglio
41ac14fbd3 Merge pull request #482 from dagostinelli/patch-1
Update README.md
2018-12-19 09:30:27 +01:00
Filippo Scognamiglio
e4c1cad1a7 Update README.md 2018-12-18 23:40:24 +01:00
Filippo Scognamiglio
863c1ac27a Reduce horizontal sync possible minimum value. 2018-12-18 23:09:06 +01:00
Filippo Scognamiglio
c85eba617c Revert "Change burnin masking function to max. Should preseve darker colors."
This reverts commit 3cee186663.
2018-12-18 23:03:52 +01:00
Filippo Scognamiglio
dcb7b7c309 Reduce horizontal sync maximum strength. 2018-12-17 19:44:28 +01:00
Filippo Scognamiglio
3cee186663 Change burnin masking function to max. Should preseve darker colors. 2018-12-17 19:21:26 +01:00
Filippo Scognamiglio
06afe507f6 Change the way margin is used. This slightly improves quality. 2018-12-17 19:09:19 +01:00
Filippo Scognamiglio
4268d4d770 Remove comment. 2018-12-17 19:06:49 +01:00
Filippo Scognamiglio
d61dae5ab4 Let's reenable smoothing in burnin to see which artifact is actually better. 2018-12-17 00:36:22 +01:00
Filippo Scognamiglio
b5f39c1d53 Force integer values for new margins. 2018-12-17 00:10:26 +01:00
Filippo Scognamiglio
767a61b86e Improve settings layout. 2018-12-16 23:46:05 +01:00
Filippo Scognamiglio
0d3c0a2233 Allow screen margin customization. 2018-12-16 22:30:03 +01:00
Filippo Scognamiglio
0431103a1d Move frame to separate framebuffer. This fixes some glitches in terminal
frame.
2018-12-15 18:27:35 +01:00
Filippo Scognamiglio
633e4e642c Merge pull request #487 from Swordfish90/framebuffer
Separate dynamic effects (the one based on time) from static ones. This caches a lot of computations and reduce resource consumption.
2018-12-03 22:18:43 +01:00
Filippo Scognamiglio
77dc82a381 Unload frame when not needed. 2018-12-03 19:28:50 +01:00
Filippo Scognamiglio
44a63d4aaa Change default curvature values. 2018-12-03 17:12:41 +01:00
Filippo Scognamiglio
5b3297f916 Tweak some shader constants. 2018-12-03 16:55:44 +01:00
Filippo Scognamiglio
41413d4712 Rearrange settings window. 2018-12-03 16:39:20 +01:00
Filippo Scognamiglio
fd2e5ce71e Reduce default fps to 20. It looks good with new burnin and saves some gpu. 2018-12-03 16:06:48 +01:00
Filippo Scognamiglio
e9ddd7d3b8 Split effects into static (cached) and dynamic computed at every frame. 2018-12-03 14:58:34 +01:00
Filippo Scognamiglio
da6795f002 Use window scaling parameter for framebuffer size. 2018-12-03 12:43:40 +01:00
Filippo Scognamiglio
f497bb4b44 First wrong framebuffer implementation. 2018-12-02 19:57:24 +01:00
Filippo Scognamiglio
4aea85649f Merge branch 'master' of https://github.com/Swordfish90/cool-retro-term 2018-12-01 19:56:13 +01:00
Filippo Scognamiglio
b9ffae25e3 Merge pull request #427 from suve/add-T-option-to-man-page
Add the -T option to the debian man page
2018-11-26 22:55:03 +01:00
Darryl T. Agostinelli
db7a7f38f7 Update README.md
Make it easier for the eye to pick up the instructions for the various Linux distros.  Presently, the eye skips over them and all you see are the Ubuntu things.  Also adjusted the help text a little.
2018-11-23 19:13:39 -06:00
suve
e2c4392c6d Fix alphabetically incorrect ordering of options in man page 2018-02-25 12:40:46 +01:00
suve
7e771b1cfc Add a description of the -T option to the man page 2018-02-25 12:40:42 +01:00
probonopd
4bff6efe97 Update .travis.yml 2017-04-03 23:07:30 +02:00
probonopd
c514dc7a24 See if we still need 2 runs 2017-04-03 22:55:45 +02:00
probonopd
24754edb6a Use linuxdeployqt-continuous-x86_64.AppImage for now 2017-03-17 21:05:44 +01:00
probonopd
79fbb76524 Try to reduce workarounds fpr 2017-03-17 21:02:20 +01:00
probonopd
b85aede966 Update .travis.yml 2017-02-25 01:27:19 +01:00
probonopd
c66ca6e44f Update .travis.yml 2017-02-25 01:20:00 +01:00
probonopd
a192024fef Update .travis.yml 2017-02-25 01:12:13 +01:00
probonopd
918df9098a Update .travis.yml 2017-02-25 01:06:42 +01:00
probonopd
c9271bfa36 Update .travis.yml 2017-02-25 01:01:39 +01:00
probonopd
fa162c818b Update .travis.yml 2017-02-25 00:56:00 +01:00
probonopd
ff976e3ec2 Update .travis.yml 2017-02-25 00:55:46 +01:00
probonopd
17c5651305 Update .travis.yml 2017-02-25 00:50:41 +01:00
probonopd
7c7b049ba1 Update .travis.yml 2017-02-25 00:49:16 +01:00
probonopd
0823fe8b3d find /opt/qt58/ | grep QtGraphicalEffects 2017-02-19 21:43:34 +01:00
probonopd
e787fd0fb5 Update .travis.yml 2017-02-19 20:11:53 +01:00
probonopd
650497bff4 Debug why some qml imports do not get deployed 2017-02-19 18:45:29 +01:00
probonopd
2f25bd30b0 linuxdeployqt-3-x86_64.AppImage 2017-02-19 18:38:16 +01:00
probonopd
d58157a450 -qmldir=./app/qml/ -qmldir=./qmltermwidget/ 2017-02-19 18:32:44 +01:00
probonopd
9d049bd041 Use linuxdeployqt-3-x86_64.AppImage 2017-02-19 18:24:35 +01:00
probonopd
988222b711 Upload to transfer.sh 2017-02-19 18:23:31 +01:00
probonopd
f42bd3036f Install libgl1-mesa-dev 2017-02-19 18:08:53 +01:00
probonopd
297239fb5c Install libgl-dev 2017-02-19 18:05:37 +01:00
probonopd
dbd46d44aa Update .travis.yml 2017-02-19 18:01:29 +01:00
probonopd
254f4d6e92 Create .travis.yml 2017-02-19 17:56:57 +01:00
23 changed files with 1026 additions and 579 deletions

1
.gitignore vendored
View File

@@ -18,6 +18,7 @@
*.pro.user.* *.pro.user.*
*.moc *.moc
moc_*.cpp moc_*.cpp
moc_*.h
qrc_*.cpp qrc_*.cpp
ui_*.h ui_*.h
Makefile* Makefile*

37
.travis.yml Normal file
View File

@@ -0,0 +1,37 @@
sudo: required
dist: trusty
language: c++
install:
- sudo add-apt-repository -y ppa:beineri/opt-qt58-trusty
- sudo apt-get update -qq
- sudo apt-get -y install build-essential qt58declarative qt58graphicaleffects qt58quickcontrols libgl1-mesa-dev
- source /opt/qt*/bin/qt*-env.sh
script:
- qmake CONFIG+=release PREFIX=/usr
- make -j$(nproc)
- mkdir -p appdir/usr/share/metainfo appdir/usr/bin
- cp packaging/appdata/cool-retro-term.appdata.xml appdir/usr/share/metainfo/
- cp cool-retro-term appdir/usr/bin/
- cp ./cool-retro-term.desktop appdir/
- cp ./app/icons/128x128/cool-retro-term.png appdir/
- cp -r ./app/qml appdir/usr/
- cp -r ./qmltermwidget/QMLTermWidget appdir/usr/qml/ # Workaround for https://github.com/probonopd/linuxdeployqt/issues/78
- wget -c https://github.com/probonopd/linuxdeployqt/releases/download/continuous/linuxdeployqt-continuous-x86_64.AppImage
- chmod a+x linuxdeployqt-*.AppImage
- unset QTDIR; unset QT_PLUGIN_PATH ; unset LD_LIBRARY_PATH
- export VERSION=$(git rev-parse --short HEAD) # linuxdeployqt uses this for naming the file
- ./linuxdeployqt-*.AppImage appdir/usr/bin/cool-retro-term -qmldir=./app/qml/ -qmldir=./qmltermwidget/ # -verbose=3 2>&1 | grep "path:" -C 3
- ./linuxdeployqt-*.AppImage appdir/usr/bin/cool-retro-term -qmldir=./app/qml/ -qmldir=./qmltermwidget/ -verbose=2 -appimage
after_success:
- find appdir -executable -type f -exec ldd {} \; | grep " => /usr" | cut -d " " -f 2-3 | sort | uniq
- # curl --upload-file Cool*.AppImage https://transfer.sh/Cool_Retro_Term-git.$(git rev-parse --short HEAD)-x86_64.AppImage
- wget -c https://github.com/probonopd/uploadtool/raw/master/upload.sh
- bash upload.sh Cool*.AppImage*
branches:
except:
- # Do not build tags that we create when we upload to GitHub Releases
- /^(?i:continuous)/

View File

@@ -12,21 +12,29 @@ It uses the QML port of qtermwidget (Konsole) developed by me: https://github.co
This terminal emulator works under Linux and macOS and requires Qt 5.2 or higher. This terminal emulator works under Linux and macOS and requires Qt 5.2 or higher.
Settings such as colors, fonts, and effects can be accessed via context menu.
## Screenshots ## Screenshots
![Image](<http://i.imgur.com/I6wq1cC.png>) ![Image](<https://i.imgur.com/TNumkDn.png>)
![Image](<http://i.imgur.com/12EqlpL.png>) ![Image](<https://i.imgur.com/hfjWOM4.png>)
![Image](<http://i.imgur.com/Lx0acQz.jpg>) ![Image](<https://i.imgur.com/GYRDPzJ.jpg>)
## Get cool-retro-term ## Install
You can either build cool-retro-term yourself (see below) or walk the easy way and install one of these packages: Walk the easy way and install cool-retro-term using one of these convenient packages:
Fedora has the `cool-retro-term` in the offcial repositories. All you have to do is `sudo dnf install cool-retro-term`. Just grab the latest AppImage from the release page and make it executable and run it:
Users of openSUSE can grab a package from [Open Build Service](http://software.opensuse.org/package/cool-retro-term). wget https://github.com/Swordfish90/cool-retro-term/releases/download/1.1.1/Cool-Retro-Term-1.1.1-x86_64.AppImage
chmod a+x Cool-Retro-Term-1.1.1-x86_64.AppImage
./Cool-Retro-Term-1.1.1-x86_64.AppImage
Arch users can install this [package](https://aur.archlinux.org/packages/cool-retro-term-git/) directly via the [AUR](https://aur.archlinux.org): **Fedora** has the `cool-retro-term` in the official repositories. All you have to do is `sudo dnf install cool-retro-term`.
yaourt -S aur/cool-retro-term-git Users of **openSUSE** can grab a package from [Open Build Service](http://software.opensuse.org/package/cool-retro-term).
**Arch** users can install this [package](https://aur.archlinux.org/packages/cool-retro-term-git/) directly via the [AUR](https://aur.archlinux.org):
trizen -S aur/cool-retro-term-git
or use: or use:
@@ -34,25 +42,37 @@ or use:
to install precompiled from community repository. to install precompiled from community repository.
Gentoo users can now install the second release "1.0.1" from a 3rd-party repository preferably via layman: Users of **Ubuntu 14.04 LTS (Trusty) up to 15.10 (Wily)** can use [this PPA](https://launchpad.net/~bugs-launchpad-net-falkensweb).
USE="git" emerge app-portage/layman **Ubuntu 17.10** can use [this PPA](https://launchpad.net/%7Evantuz/+archive/ubuntu/cool-retro-term)
wget https://www.gerczei.eu/files/gerczei.xml -O /etc/layman/overlays/gerczei.xml
layman -f -a qt -a gerczei # those who've added the repo before 27/08/17 should remove, update and add it again as its source has changed
ACCEPT_KEYWORDS="~*" emerge =x11-terms/cool-retro-term-1.0.1::gerczei
The live ebuild (version 9999-r1) tracking the bleeding-edge WIP codebase also remains available. **Solus** users can install using `eopg`:
```
eopkg it cool-retro-term
```
A word of warning: USE flags and keywords are to be added to portage's configuration files and every emerge operation should be executed with '-p' (short option for --pretend) appended to the command line first as per best practice! **macOS** users can grab the latest dmg from the [release page](https://github.com/Swordfish90/cool-retro-term/releases) or install via Homebrew:
```
brew cask install cool-retro-term
```
Ubuntu users of 14.04 LTS (Trusty) up to 15.10 (Wily) can use [this PPA](https://launchpad.net/~bugs-launchpad-net-falkensweb). **FreeBSD** users can install cool-retro-term with `pkg`:
Ubuntu 17.10 can use [this PPA](https://launchpad.net/%7Evantuz/+archive/ubuntu/cool-retro-term) pkg install cool-retro-term
## Build instructions (FreeBSD)
macOS users can grab the latest dmg from the release page: https://github.com/Swordfish90/cool-retro-term/releases Grab a copy of [the FreeBSD Ports Collection](https://www.freebsd.org/doc/en_US.ISO8859-1/books/handbook/ports-using.html), modify [`/usr/ports/x11/cool-retro-term/Makefile`](https://svnweb.freebsd.org/ports/head/x11/cool-retro-term/Makefile?view=markup) as you like, and then run `make install` to build and install the emulator:
```
cd /usr/ports/x11/cool-retro-term
make install
```
## Build instructions (Linux) ## Build instructions (Linux)
Build cool-retro-term yourself, you know, the retro way.
## Dependencies ## Dependencies
Make sure to install these first. Make sure to install these first.
@@ -82,6 +102,12 @@ Make sure to install these first.
--- ---
**snapcraft (most of distros)**
sudo snap install cool-retro-term --classic
---
**Debian Jessie and above** **Debian Jessie and above**
sudo apt install build-essential qmlscene qt5-qmake qt5-default qtdeclarative5-dev qml-module-qtquick-controls qml-module-qtgraphicaleffects qml-module-qtquick-dialogs qml-module-qtquick-localstorage qml-module-qtquick-window2 qml-module-qt-labs-settings qml-module-qt-labs-folderlistmodel sudo apt install build-essential qmlscene qt5-qmake qt5-default qtdeclarative5-dev qml-module-qtquick-controls qml-module-qtgraphicaleffects qml-module-qtquick-dialogs qml-module-qtquick-localstorage qml-module-qtquick-window2 qml-module-qt-labs-settings qml-module-qt-labs-folderlistmodel
@@ -173,6 +199,12 @@ cp -r qmltermwidget/QMLTermWidget cool-retro-term.app/Contents/PlugIns
open cool-retro-term.app open cool-retro-term.app
``` ```
**Homebrew**
```sh
brew install --cask cool-retro-term
```
## Donations ## Donations
I made this project in my spare time because I love what I'm doing. If you are enjoying it and you want to buy me a beer click [here](https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=flscogna%40gmail%2ecom&lc=IT&item_name=Filippo%20Scognamiglio&currency_code=EUR&bn=PP%2dDonationsBF%3abtn_donate_LG%2egif%3aNonHosted). I made this project in my spare time because I love what I'm doing. If you are enjoying it and you want to buy me a beer click [here](https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=flscogna%40gmail%2ecom&lc=IT&item_name=Filippo%20Scognamiglio&currency_code=EUR&bn=PP%2dDonationsBF%3abtn_donate_LG%2egif%3aNonHosted).

View File

@@ -33,11 +33,37 @@ int main(int argc, char *argv[])
// This disables QT appmenu under Ubuntu, which is not working with QML apps. // This disables QT appmenu under Ubuntu, which is not working with QML apps.
setenv("QT_QPA_PLATFORMTHEME", "", 1); setenv("QT_QPA_PLATFORMTHEME", "", 1);
#if defined (Q_OS_LINUX)
setenv("QSG_RENDER_LOOP", "threaded", 0);
#endif
#if defined(Q_OS_MAC) #if defined(Q_OS_MAC)
// This allows UTF-8 characters usage in OSX. // This allows UTF-8 characters usage in OSX.
setenv("LC_CTYPE", "UTF-8", 1); setenv("LC_CTYPE", "UTF-8", 1);
#endif #endif
if (argc>1 && (!strcmp(argv[1],"-h") || !strcmp(argv[1],"--help"))) {
QTextStream cout(stdout, QIODevice::WriteOnly);
cout << "Usage: " << argv[0] << " [--default-settings] [--workdir <dir>] [--program <prog>] [-p|--profile <prof>] [--fullscreen] [-h|--help]" << endl;
cout << " --default-settings Run cool-retro-term with the default settings" << endl;
cout << " --workdir <dir> Change working directory to 'dir'" << endl;
cout << " -e <cmd> Command to execute. This option will catch all following arguments, so use it as the last option." << endl;
cout << " -T <title> Set window title to 'title'." << endl;
cout << " --fullscreen Run cool-retro-term in fullscreen." << endl;
cout << " -p|--profile <prof> Run cool-retro-term with the given profile." << endl;
cout << " -h|--help Print this help." << endl;
cout << " --verbose Print additional information such as profiles and settings." << endl;
return 0;
}
QString appVersion("1.1.1");
if (argc>1 && (!strcmp(argv[1],"-v") || !strcmp(argv[1],"--version"))) {
QTextStream cout(stdout, QIODevice::WriteOnly);
cout << "cool-retro-term " << appVersion << endl;
return 0;
}
QApplication app(argc, argv); QApplication app(argc, argv);
// set application attributes // set application attributes
// Has no effects, see https://bugreports.qt.io/browse/QTBUG-51293 // Has no effects, see https://bugreports.qt.io/browse/QTBUG-51293
@@ -55,25 +81,6 @@ int main(int argc, char *argv[])
// Manage command line arguments from the cpp side // Manage command line arguments from the cpp side
QStringList args = app.arguments(); QStringList args = app.arguments();
if (args.contains("-h") || args.contains("--help")) {
// BUG: This usage help text goes to stderr, should go to stdout.
// BUG: First line of output is surrounded by double quotes.
qDebug() << "Usage: " + args.at(0) + " [--default-settings] [--workdir <dir>] [--program <prog>] [-p|--profile <prof>] [--fullscreen] [-h|--help]";
qDebug() << " --default-settings Run cool-retro-term with the default settings";
qDebug() << " --workdir <dir> Change working directory to 'dir'";
qDebug() << " -e <cmd> Command to execute. This option will catch all following arguments, so use it as the last option.";
qDebug() << " -T <title> Set window title to 'title'.";
qDebug() << " --fullscreen Run cool-retro-term in fullscreen.";
qDebug() << " -p|--profile <prof> Run cool-retro-term with the given profile.";
qDebug() << " -h|--help Print this help.";
qDebug() << " --verbose Print additional information such as profiles and settings.";
return 0;
}
if (args.contains("-v") || args.contains("--version")) {
qDebug() << "cool-retro-term 1.0.1";
return 0;
}
// Manage default command // Manage default command
QStringList cmdList; QStringList cmdList;
@@ -82,6 +89,7 @@ int main(int argc, char *argv[])
} }
QVariant command(cmdList.empty() ? QVariant() : cmdList[0]); QVariant command(cmdList.empty() ? QVariant() : cmdList[0]);
QVariant commandArgs(cmdList.size() <= 1 ? QVariant() : QVariant(cmdList.mid(1))); QVariant commandArgs(cmdList.size() <= 1 ? QVariant() : QVariant(cmdList.mid(1)));
engine.rootContext()->setContextProperty("appVersion", appVersion);
engine.rootContext()->setContextProperty("defaultCmd", command); engine.rootContext()->setContextProperty("defaultCmd", command);
engine.rootContext()->setContextProperty("defaultCmdArgs", commandArgs); engine.rootContext()->setContextProperty("defaultCmdArgs", commandArgs);

View File

@@ -24,7 +24,7 @@ import QtQuick.Controls 1.0
import "utils.js" as Utils import "utils.js" as Utils
QtObject{ QtObject{
readonly property string version: "1.1.0" readonly property string version: appVersion
readonly property int profileVersion: 2 readonly property int profileVersion: 2
// STATIC CONSTANTS //////////////////////////////////////////////////////// // STATIC CONSTANTS ////////////////////////////////////////////////////////
@@ -33,6 +33,9 @@ QtObject{
readonly property real minimumFontScaling: 0.25 readonly property real minimumFontScaling: 0.25
readonly property real maximumFontScaling: 2.50 readonly property real maximumFontScaling: 2.50
readonly property real minBurnInFadeTime: 160
readonly property real maxBurnInFadeTime: 1600
// GENERAL SETTINGS /////////////////////////////////////////////////////// // GENERAL SETTINGS ///////////////////////////////////////////////////////
property int x: 100 property int x: 100
@@ -48,11 +51,15 @@ QtObject{
property bool showTerminalSize: true property bool showTerminalSize: true
property real windowScaling: 1.0 property real windowScaling: 1.0
property real fps: 24 property real fps: 20
property bool verbose: false property bool verbose: false
property real bloomQuality: 0.5 property real bloomQuality: 0.5
property real burnInQuality: 0.5 property real burnInQuality: 0.5
property bool useFastBurnIn: Qt.platform.os === "osx" ? false : true
property bool blinkingCursor: false
onWindowScalingChanged: handleFontChanged(); onWindowScalingChanged: handleFontChanged();
@@ -73,7 +80,7 @@ QtObject{
property color backgroundColor: Utils.mix(Utils.strToColor(_backgroundColor), Utils.strToColor(saturatedColor), 0.7 + (contrast * 0.3)) property color backgroundColor: Utils.mix(Utils.strToColor(_backgroundColor), Utils.strToColor(saturatedColor), 0.7 + (contrast * 0.3))
property real staticNoise: 0.12 property real staticNoise: 0.12
property real screenCurvature: 0.2 property real screenCurvature: 0.3
property real glowingLine: 0.2 property real glowingLine: 0.2
property real burnIn: 0.25 property real burnIn: 0.25
property real bloom: 0.55 property real bloom: 0.55
@@ -88,6 +95,9 @@ QtObject{
property real rbgShift: 0.0 property real rbgShift: 0.0
property real _margin: 0.5
property real margin: Utils.lint(1.0, 20.0, _margin)
readonly property int no_rasterization: 0 readonly property int no_rasterization: 0
readonly property int scanline_rasterization: 1 readonly property int scanline_rasterization: 1
readonly property int pixel_rasterization: 2 readonly property int pixel_rasterization: 2
@@ -126,7 +136,7 @@ QtObject{
property FontLoader fontLoader: FontLoader { } property FontLoader fontLoader: FontLoader { }
onFontScalingChanged: handleFontChanged(); onTotalFontScalingChanged: handleFontChanged();
onFontWidthChanged: handleFontChanged(); onFontWidthChanged: handleFontChanged();
function getIndexByName(name) { function getIndexByName(name) {
@@ -155,7 +165,7 @@ QtObject{
if (index === undefined) return; if (index === undefined) return;
fontManager.item.selectedFontIndex = index; fontManager.item.selectedFontIndex = index;
fontManager.item.scaling = totalFontScaling * windowScaling; fontManager.item.scaling = totalFontScaling;
var fontSource = fontManager.item.source; var fontSource = fontManager.item.source;
var pixelSize = fontManager.item.pixelSize; var pixelSize = fontManager.item.pixelSize;
@@ -199,7 +209,9 @@ QtObject{
bloomQuality: bloomQuality, bloomQuality: bloomQuality,
burnInQuality: burnInQuality, burnInQuality: burnInQuality,
useCustomCommand: useCustomCommand, useCustomCommand: useCustomCommand,
customCommand: customCommand customCommand: customCommand,
useFastBurnIn: useFastBurnIn,
blinkingCursor: blinkingCursor
} }
return stringify(settings); return stringify(settings);
} }
@@ -225,7 +237,8 @@ QtObject{
ambientLight: ambientLight, ambientLight: ambientLight,
windowOpacity: windowOpacity, windowOpacity: windowOpacity,
fontName: fontNames[rasterization], fontName: fontNames[rasterization],
fontWidth: fontWidth fontWidth: fontWidth,
margin: _margin
} }
return settings; return settings;
} }
@@ -284,6 +297,10 @@ QtObject{
useCustomCommand = settings.useCustomCommand !== undefined ? settings.useCustomCommand : useCustomCommand useCustomCommand = settings.useCustomCommand !== undefined ? settings.useCustomCommand : useCustomCommand
customCommand = settings.customCommand !== undefined ? settings.customCommand : customCommand customCommand = settings.customCommand !== undefined ? settings.customCommand : customCommand
useFastBurnIn = settings.useFastBurnIn !== undefined ? settings.useFastBurnIn : useFastBurnIn;
blinkingCursor = settings.blinkingCursor !== undefined ? settings.blinkingCursor : blinkingCursor
} }
function loadProfileString(profileString){ function loadProfileString(profileString){
@@ -317,6 +334,8 @@ QtObject{
fontNames[rasterization] = settings.fontName !== undefined ? settings.fontName : fontNames[rasterization]; fontNames[rasterization] = settings.fontName !== undefined ? settings.fontName : fontNames[rasterization];
fontWidth = settings.fontWidth !== undefined ? settings.fontWidth : fontWidth; fontWidth = settings.fontWidth !== undefined ? settings.fontWidth : fontWidth;
_margin = settings.margin !== undefined ? settings.margin : _margin;
handleFontChanged(); handleFontChanged();
} }
@@ -384,9 +403,10 @@ QtObject{
"rasterization": 0, "rasterization": 0,
"rbgShift": 0, "rbgShift": 0,
"saturationColor": 0.2483, "saturationColor": 0.2483,
"screenCurvature": 0.1997, "screenCurvature": 0.3,
"staticNoise": 0.1198, "staticNoise": 0.1198,
"windowOpacity": 1 "windowOpacity": 1,
"margin": 0.5
}' }'
builtin: true builtin: true
} }
@@ -411,9 +431,10 @@ QtObject{
"rasterization": 0, "rasterization": 0,
"rbgShift": 0, "rbgShift": 0,
"saturationColor": 0.0, "saturationColor": 0.0,
"screenCurvature": 0.1997, "screenCurvature": 0.3,
"staticNoise": 0.1198, "staticNoise": 0.1198,
"windowOpacity": 1 "windowOpacity": 1,
"margin": 0.5
}' }'
builtin: true builtin: true
} }
@@ -438,9 +459,10 @@ QtObject{
"rasterization": 1, "rasterization": 1,
"rbgShift": 0, "rbgShift": 0,
"saturationColor": 0.5, "saturationColor": 0.5,
"screenCurvature": 0.2, "screenCurvature": 0.3,
"staticNoise": 0.15, "staticNoise": 0.15,
"windowOpacity": 1 "windowOpacity": 1,
"margin": 0.5
}' }'
builtin: true builtin: true
} }
@@ -466,8 +488,9 @@ QtObject{
"rbgShift": 0, "rbgShift": 0,
"saturationColor": 0, "saturationColor": 0,
"screenCurvature": 0, "screenCurvature": 0,
"staticNoise": 0.1545, "staticNoise": 0.15,
"windowOpacity": 1 "windowOpacity": 1,
"margin": 0.5
}' }'
builtin: true builtin: true
} }
@@ -492,9 +515,10 @@ QtObject{
"rasterization": 1, "rasterization": 1,
"rbgShift": 0, "rbgShift": 0,
"saturationColor": 0, "saturationColor": 0,
"screenCurvature": 0.8976, "screenCurvature": 0.5,
"staticNoise": 0.099, "staticNoise": 0.099,
"windowOpacity": 1 "windowOpacity": 1,
"margin": 0.5
}' }'
builtin: true builtin: true
} }
@@ -519,9 +543,10 @@ QtObject{
"rasterization": 1, "rasterization": 1,
"rbgShift": 0.2969, "rbgShift": 0.2969,
"saturationColor": 0, "saturationColor": 0,
"screenCurvature": 0.3003, "screenCurvature": 0.5,
"staticNoise": 0.2969, "staticNoise": 0.2969,
"windowOpacity": 1 "windowOpacity": 1,
"margin": 0.5
}' }'
builtin: true builtin: true
} }
@@ -546,9 +571,10 @@ QtObject{
"rasterization": 0, "rasterization": 0,
"rbgShift": 0.3524, "rbgShift": 0.3524,
"saturationColor": 0, "saturationColor": 0,
"screenCurvature": 0.401, "screenCurvature": 0.4,
"staticNoise": 0.0503, "staticNoise": 0.0503,
"windowOpacity": 1 "windowOpacity": 1,
"margin": 0.5
}' }'
builtin: true builtin: true
} }
@@ -573,9 +599,10 @@ QtObject{
"rasterization": 0, "rasterization": 0,
"rbgShift": 0, "rbgShift": 0,
"saturationColor": 0, "saturationColor": 0,
"screenCurvature": 0.1997, "screenCurvature": 0.2,
"staticNoise": 0, "staticNoise": 0,
"windowOpacity": 1 "windowOpacity": 1,
"margin": 0.5
}' }'
builtin: true builtin: true
} }
@@ -600,9 +627,10 @@ QtObject{
"rasterization": 0, "rasterization": 0,
"rbgShift": 0, "rbgShift": 0,
"saturationColor": 0.4983, "saturationColor": 0.4983,
"screenCurvature": 0.05, "screenCurvature": 0,
"staticNoise": 0.0955, "staticNoise": 0.0955,
"windowOpacity": 0.7 "windowOpacity": 0.7,
"margin": 0.1
}' }'
builtin: true builtin: true
} }

View File

@@ -13,10 +13,12 @@ Loader {
property real delay: (1.0 / appSettings.fps) * 1000 property real delay: (1.0 / appSettings.fps) * 1000
property real burnIn: appSettings.burnIn property real burnIn: appSettings.burnIn
property real burnInFadeTime: 1 / Utils.lint(_minBurnInFadeTime, _maxBurnInFadeTime, burnIn) property real burnInFadeTime: 1 / Utils.lint(_minBurnInFadeTime, _maxBurnInFadeTime, burnIn)
property real _minBurnInFadeTime: 160 property real _minBurnInFadeTime: appSettings.minBurnInFadeTime
property real _maxBurnInFadeTime: 1600 property real _maxBurnInFadeTime: appSettings.maxBurnInFadeTime
active: appSettings.burnIn !== 0 active: appSettings.useFastBurnIn && appSettings.burnIn !== 0
anchors.fill: parent
function completelyUpdate() { function completelyUpdate() {
prevLastUpdate = lastUpdate; prevLastUpdate = lastUpdate;
@@ -33,16 +35,6 @@ Loader {
sourceComponent: Item { sourceComponent: Item {
property alias source: burnInEffectSource property alias source: burnInEffectSource
property int burnInScaling: scaleTexture * appSettings.burnInQuality
width: appSettings.lowResolutionFont
? kterminal.width * Math.max(1, burnInScaling)
: kterminal.width * scaleTexture * appSettings.burnInQuality
height: appSettings.lowResolutionFont
? kterminal.height * Math.max(1, burnInScaling)
: kterminal.height * scaleTexture * appSettings.burnInQuality
ShaderEffectSource { ShaderEffectSource {
id: burnInEffectSource id: burnInEffectSource
@@ -52,13 +44,10 @@ Loader {
live: false live: false
recursive: true recursive: true
hideSource: true hideSource: true
wrapMode: kterminalSource.wrapMode wrapMode: ShaderEffectSource.ClampToEdge
format: ShaderEffectSource.RGBA format: ShaderEffectSource.RGBA
smooth: true
// Enabling smooth with a low burnInQuality causes bad artifacts because the FBO
// has different values when it's read back. This lowers the quality, but makes it more consistent.
smooth: appSettings.burnInQuality === 1.0
visible: false visible: false
@@ -91,7 +80,6 @@ Loader {
property real prevLastUpdate: burnInEffect.prevLastUpdate property real prevLastUpdate: burnInEffect.prevLastUpdate
anchors.fill: parent anchors.fill: parent
blending: false blending: false
fragmentShader: fragmentShader:

View File

@@ -236,7 +236,9 @@ QtObject{
function addSystemFonts() { function addSystemFonts() {
var families = monospaceSystemFonts; var families = monospaceSystemFonts;
for (var i = 0; i < families.length; i++) { for (var i = 0; i < families.length; i++) {
console.log("Adding system font: ", families[i]) if (verbose) {
console.log("Adding system font: ", families[i])
}
fontlist.append(convertToListElement(families[i])) fontlist.append(convertToListElement(families[i]))
} }
} }

View File

@@ -3,7 +3,7 @@ import QtQuick 2.0
import "utils.js" as Utils import "utils.js" as Utils
ShaderEffect { ShaderEffect {
property color _staticFrameColor: "#dedede" property color _staticFrameColor: "#ffffff"
property color _backgroundColor: appSettings.backgroundColor property color _backgroundColor: appSettings.backgroundColor
property color _fontColor: appSettings.fontColor property color _fontColor: appSettings.fontColor
property color _lightColor: Utils.mix(_fontColor, _backgroundColor, 0.2) property color _lightColor: Utils.mix(_fontColor, _backgroundColor, 0.2)
@@ -13,7 +13,7 @@ ShaderEffect {
property real screenCurvature: appSettings.screenCurvature * appSettings.screenCurvatureSize property real screenCurvature: appSettings.screenCurvature * appSettings.screenCurvatureSize
property real shadowLength: 0.5 * screenCurvature * Utils.lint(0.50, 1.5, _ambientLight) property real shadowLength: 0.5 * screenCurvature * Utils.lint(0.50, 1.5, _ambientLight)
visible: screenCurvature != 0 property size aadelta: Qt.size(1.0 / width, 1.0 / height)
fragmentShader: " fragmentShader: "
#ifdef GL_ES #ifdef GL_ES
@@ -24,6 +24,7 @@ ShaderEffect {
uniform lowp float shadowLength; uniform lowp float shadowLength;
uniform highp float qt_Opacity; uniform highp float qt_Opacity;
uniform lowp vec4 frameColor; uniform lowp vec4 frameColor;
uniform mediump vec2 aadelta;
varying highp vec2 qt_TexCoord0; varying highp vec2 qt_TexCoord0;
@@ -41,6 +42,10 @@ ShaderEffect {
return min(v.x, v.y); return min(v.x, v.y);
} }
float prod2(vec2 v) {
return v.x * v.y;
}
float sum2(vec2 v) { float sum2(vec2 v) {
return v.x + v.y; return v.x + v.y;
} }
@@ -53,17 +58,17 @@ ShaderEffect {
float alpha = 0.0; float alpha = 0.0;
float outShadowLength = shadowLength; float outShadowLength = shadowLength;
float inShadowLength = 0.5 * shadowLength; float inShadowLength = shadowLength * 0.5;
float outShadow = max2(1.0 - smoothstep(vec2(-outShadowLength), vec2(0.0), coords) + smoothstep(vec2(1.0), vec2(1.0 + outShadowLength), coords)); float outShadow = max2(1.0 - smoothstep(vec2(-outShadowLength), vec2(0.0), coords) + smoothstep(vec2(1.0), vec2(1.0 + outShadowLength), coords));
outShadow = clamp(0.0, 1.0, outShadow); outShadow = clamp(sqrt(outShadow), 0.0, 1.0);
color += frameColor.rgb * sqrt(outShadow); color += frameColor.rgb * outShadow;
alpha = sum2(1.0 - step(0.0, coords) + step(1.0, coords)); alpha = sum2(1.0 - smoothstep(vec2(0.0), aadelta, coords) + smoothstep(vec2(1.0) - aadelta, vec2(1.0), coords));
alpha = clamp(alpha, 0.0, 1.0) * mix(1.0, 0.9, sqrt(outShadow)); alpha = clamp(alpha, 0.0, 1.0) * mix(1.0, 0.9, outShadow);
float inShadow = min2(step(vec2(0.0), coords) - step(vec2(1.0), coords)); float inShadow = 1.0 - prod2(smoothstep(0.0, inShadowLength, coords) - smoothstep(1.0 - inShadowLength, 1.0, coords));
inShadow -= min2(smoothstep(0.0, inShadowLength, coords) - smoothstep(1.0 - inShadowLength, 1.0, coords)); inShadow = 0.5 * inShadow * inShadow;
alpha += 0.35 * inShadow; alpha = max(alpha, inShadow);
gl_FragColor = vec4(color * alpha, alpha); gl_FragColor = vec4(color * alpha, alpha);
} }

View File

@@ -28,11 +28,12 @@ import "utils.js" as Utils
Item{ Item{
id: terminalContainer id: terminalContainer
property size virtualResolution: Qt.size(kterminal.width, kterminal.height) property size virtualResolution: Qt.size(kterminal.totalWidth, kterminal.totalHeight)
property alias mainTerminal: kterminal property alias mainTerminal: kterminal
property ShaderEffectSource mainSource: kterminalSource property ShaderEffectSource mainSource: kterminalSource
property BurnInEffect burnInEffect: burnInEffect property BurnInEffect burnInEffect: burnInEffect
property SlowBurnIn slowBurnInEffect: slowBurnInEffect
property real fontWidth: 1.0 property real fontWidth: 1.0
property real screenScaling: 1.0 property real screenScaling: 1.0
property real scaleTexture: 1.0 property real scaleTexture: 1.0
@@ -69,14 +70,31 @@ Item{
QMLTermWidget { QMLTermWidget {
id: kterminal id: kterminal
width: Math.floor(parent.width / (screenScaling * fontWidth))
height: Math.floor(parent.height / screenScaling) property int textureResolutionScale: appSettings.lowResolutionFont ? devicePixelRatio : 1
property int margin: appSettings.margin / screenScaling
property int totalWidth: Math.floor(parent.width / (screenScaling * fontWidth))
property int totalHeight: Math.floor(parent.height / screenScaling)
property int rawWidth: totalWidth - 2 * margin
property int rawHeight: totalHeight - 2 * margin
textureSize: Qt.size(width / textureResolutionScale, height / textureResolutionScale)
width: ensureMultiple(rawWidth, devicePixelRatio)
height: ensureMultiple(rawHeight, devicePixelRatio)
/** Ensure size is a multiple of factor. This is needed for pixel perfect scaling on highdpi screens. */
function ensureMultiple(size, factor) {
return Math.round(size / factor) * factor;
}
colorScheme: "cool-retro-term" colorScheme: "cool-retro-term"
smooth: !appSettings.lowResolutionFont smooth: !appSettings.lowResolutionFont
enableBold: false enableBold: false
fullCursorHeight: true fullCursorHeight: true
blinkingCursor: appSettings.blinkingCursor
session: QMLTermSession { session: QMLTermSession {
id: ksession id: ksession
@@ -167,6 +185,8 @@ Item{
property alias contextmenu: menuLoader.item property alias contextmenu: menuLoader.item
MouseArea{ MouseArea{
property real margin: appSettings.margin
acceptedButtons: Qt.LeftButton | Qt.MiddleButton | Qt.RightButton acceptedButtons: Qt.LeftButton | Qt.MiddleButton | Qt.RightButton
anchors.fill: parent anchors.fill: parent
cursorShape: kterminal.terminalUsesMouse ? Qt.ArrowCursor : Qt.IBeamCursor cursorShape: kterminal.terminalUsesMouse ? Qt.ArrowCursor : Qt.IBeamCursor
@@ -200,14 +220,14 @@ Item{
} }
function correctDistortion(x, y){ function correctDistortion(x, y){
x = x / width; x = (x - margin) / width;
y = y / height; y = (y - margin) / height;
var cc = Qt.size(0.5 - x, 0.5 - y); var cc = Qt.size(0.5 - x, 0.5 - y);
var distortion = (cc.height * cc.height + cc.width * cc.width) * appSettings.screenCurvature * appSettings.screenCurvatureSize; var distortion = (cc.height * cc.height + cc.width * cc.width) * appSettings.screenCurvature * appSettings.screenCurvatureSize;
return Qt.point((x - cc.width * (1+distortion) * distortion) * kterminal.width, return Qt.point((x - cc.width * (1+distortion) * distortion) * kterminal.totalWidth,
(y - cc.height * (1+distortion) * distortion) * kterminal.height) (y - cc.height * (1+distortion) * distortion) * kterminal.totalHeight)
} }
} }
ShaderEffectSource{ ShaderEffectSource{
@@ -216,10 +236,30 @@ Item{
hideSource: true hideSource: true
wrapMode: ShaderEffectSource.Repeat wrapMode: ShaderEffectSource.Repeat
visible: false visible: false
textureSize: Qt.size(kterminal.width * scaleTexture, kterminal.height * scaleTexture); textureSize: Qt.size(kterminal.totalWidth * scaleTexture, kterminal.totalHeight * scaleTexture)
sourceRect: Qt.rect(-kterminal.margin, -kterminal.margin, kterminal.totalWidth, kterminal.totalHeight)
} }
BurnInEffect { Item {
id: burnInEffect id: burnInContainer
property int burnInScaling: scaleTexture * appSettings.burnInQuality
width: Math.round(appSettings.lowResolutionFont
? kterminal.totalWidth * Math.max(1, burnInScaling)
: kterminal.totalWidth * scaleTexture * appSettings.burnInQuality)
height: Math.round(appSettings.lowResolutionFont
? kterminal.totalHeight * Math.max(1, burnInScaling)
: kterminal.totalHeight * scaleTexture * appSettings.burnInQuality)
BurnInEffect {
id: burnInEffect
}
SlowBurnIn {
id: slowBurnInEffect
}
} }
} }

View File

@@ -27,13 +27,48 @@ import "Components"
Tab{ Tab{
ColumnLayout{ ColumnLayout{
anchors.fill: parent anchors.fill: parent
GroupBox{ GroupBox{
title: qsTr("General") Layout.fillWidth: true
title: qsTr("Command")
ColumnLayout {
anchors.fill: parent
CheckBox{
id: useCustomCommand
text: qsTr("Use custom command instead of shell at startup")
checked: appSettings.useCustomCommand
onCheckedChanged: appSettings.useCustomCommand = checked
}
// Workaround for QTBUG-31627 for pre 5.3.0
Binding{
target: useCustomCommand
property: "checked"
value: appSettings.useCustomCommand
}
TextField{
id: customCommand
Layout.fillWidth: true
text: appSettings.customCommand
enabled: useCustomCommand.checked
onEditingFinished: appSettings.customCommand = text
// Save text even if user forgets to press enter or unfocus
function saveSetting() {
appSettings.customCommand = text;
}
Component.onCompleted: settings_window.closing.connect(saveSetting)
}
}
}
GroupBox{
title: qsTr("Performance")
Layout.fillWidth: true Layout.fillWidth: true
GridLayout{ GridLayout{
anchors.fill: parent anchors.fill: parent
rows: 2 rows: 2
columns: 3 columns: 3
Label{text: qsTr("Effects FPS")} Label{text: qsTr("Effects FPS")}
Slider{ Slider{
Layout.fillWidth: true Layout.fillWidth: true
@@ -52,6 +87,7 @@ Tab{
enabled = true; enabled = true;
} }
} }
SizedLabel{text: appSettings.fps !== 0 ? appSettings.fps : qsTr("Max")} SizedLabel{text: appSettings.fps !== 0 ? appSettings.fps : qsTr("Max")}
Label{text: qsTr("Texture Quality")} Label{text: qsTr("Texture Quality")}
Slider{ Slider{
@@ -67,14 +103,7 @@ Tab{
} }
} }
SizedLabel{text: Math.round(txtslider.value * 100) + "%"} SizedLabel{text: Math.round(txtslider.value * 100) + "%"}
}
}
GroupBox{
title: qsTr("Bloom")
Layout.fillWidth: true
GridLayout{
id: bloomQualityContainer
anchors.fill: parent
Label{text: qsTr("Bloom Quality")} Label{text: qsTr("Bloom Quality")}
Slider{ Slider{
Layout.fillWidth: true Layout.fillWidth: true
@@ -89,14 +118,6 @@ Tab{
} }
} }
SizedLabel{text: Math.round(bloomSlider.value * 100) + "%"} SizedLabel{text: Math.round(bloomSlider.value * 100) + "%"}
}
}
GroupBox{
title: qsTr("BurnIn")
Layout.fillWidth: true
GridLayout{
id: blurQualityContainer
anchors.fill: parent
Label{text: qsTr("BurnIn Quality")} Label{text: qsTr("BurnIn Quality")}
Slider{ Slider{
@@ -112,6 +133,12 @@ Tab{
} }
} }
SizedLabel{text: Math.round(burnInSlider.value * 100) + "%"} SizedLabel{text: Math.round(burnInSlider.value * 100) + "%"}
CheckBox{
Layout.columnSpan: 2
text: qsTr("Burnin optimization (Might display timing artifacts)")
checked: appSettings.useFastBurnIn
onCheckedChanged: appSettings.useFastBurnIn = checked
}
} }
} }
} }

View File

@@ -23,62 +23,68 @@ import QtQuick.Controls 1.1
import QtQuick.Layouts 1.1 import QtQuick.Layouts 1.1
Tab{ Tab{
GroupBox{ ColumnLayout{
title: qsTr("Effects")
anchors.fill: parent anchors.fill: parent
ColumnLayout{ spacing: 2
anchors.fill: parent
spacing: 2 GroupBox{
CheckableSlider{ title: qsTr("Effects")
name: qsTr("Bloom") Layout.fillWidth: true
onNewValue: appSettings.bloom = newValue
value: appSettings.bloom ColumnLayout {
} anchors.fill: parent
CheckableSlider{
name: qsTr("BurnIn") CheckableSlider{
onNewValue: appSettings.burnIn = newValue name: qsTr("Bloom")
value: appSettings.burnIn onNewValue: appSettings.bloom = newValue
} value: appSettings.bloom
CheckableSlider{ }
name: qsTr("Static Noise") CheckableSlider{
onNewValue: appSettings.staticNoise = newValue name: qsTr("BurnIn")
value: appSettings.staticNoise onNewValue: appSettings.burnIn = newValue
} value: appSettings.burnIn
CheckableSlider{ }
name: qsTr("Jitter") CheckableSlider{
onNewValue: appSettings.jitter = newValue name: qsTr("Static Noise")
value: appSettings.jitter onNewValue: appSettings.staticNoise = newValue
} value: appSettings.staticNoise
CheckableSlider{ }
name: qsTr("Glow Line") CheckableSlider{
onNewValue: appSettings.glowingLine = newValue; name: qsTr("Jitter")
value: appSettings.glowingLine onNewValue: appSettings.jitter = newValue
} value: appSettings.jitter
CheckableSlider{ }
name: qsTr("Screen Curvature") CheckableSlider{
onNewValue: appSettings.screenCurvature = newValue; name: qsTr("Glow Line")
value: appSettings.screenCurvature; onNewValue: appSettings.glowingLine = newValue;
} value: appSettings.glowingLine
CheckableSlider{ }
name: qsTr("Ambient Light") CheckableSlider{
onNewValue: appSettings.ambientLight = newValue; name: qsTr("Screen Curvature")
value: appSettings.ambientLight onNewValue: appSettings.screenCurvature = newValue;
enabled: appSettings.framesIndex !== 0 value: appSettings.screenCurvature;
} }
CheckableSlider{ CheckableSlider{
name: qsTr("Flickering") name: qsTr("Ambient Light")
onNewValue: appSettings.flickering = newValue; onNewValue: appSettings.ambientLight = newValue;
value: appSettings.flickering; value: appSettings.ambientLight
} enabled: appSettings.framesIndex !== 0
CheckableSlider{ }
name: qsTr("Horizontal Sync") CheckableSlider{
onNewValue: appSettings.horizontalSync = newValue; name: qsTr("Flickering")
value: appSettings.horizontalSync; onNewValue: appSettings.flickering = newValue;
} value: appSettings.flickering;
CheckableSlider{ }
name: qsTr("RGB Shift") CheckableSlider{
onNewValue: appSettings.rbgShift = newValue; name: qsTr("Horizontal Sync")
value: appSettings.rbgShift; onNewValue: appSettings.horizontalSync = newValue;
value: appSettings.horizontalSync;
}
CheckableSlider{
name: qsTr("RGB Shift")
onNewValue: appSettings.rbgShift = newValue;
value: appSettings.rbgShift;
}
} }
} }
} }

View File

@@ -52,7 +52,7 @@ Tab{
Layout.fillWidth: false Layout.fillWidth: false
Button{ Button{
Layout.fillWidth: true Layout.fillWidth: true
text: qsTr("New") text: qsTr("Save")
onClicked: { onClicked: {
insertname.profileName = ""; insertname.profileName = "";
insertname.show() insertname.show()
@@ -164,34 +164,30 @@ Tab{
} }
GroupBox{ GroupBox{
title: qsTr("Screen")
Layout.fillWidth: true Layout.fillWidth: true
title: qsTr("Command") GridLayout{
ColumnLayout {
anchors.fill: parent anchors.fill: parent
CheckBox{ columns: 2
id: useCustomCommand Label{ text: qsTr("Brightness") }
text: qsTr("Use custom command instead of shell at startup") SimpleSlider{
checked: appSettings.useCustomCommand onValueChanged: appSettings.brightness = value
onCheckedChanged: appSettings.useCustomCommand = checked value: appSettings.brightness
} }
// Workaround for QTBUG-31627 for pre 5.3.0 Label{ text: qsTr("Contrast") }
Binding{ SimpleSlider{
target: useCustomCommand onValueChanged: appSettings.contrast = value
property: "checked" value: appSettings.contrast
value: appSettings.useCustomCommand
} }
TextField{ Label{ text: qsTr("Margin") }
id: customCommand SimpleSlider{
Layout.fillWidth: true onValueChanged: appSettings._margin = value
text: appSettings.customCommand value: appSettings._margin
enabled: useCustomCommand.checked }
onEditingFinished: appSettings.customCommand = text Label{ text: qsTr("Opacity") }
SimpleSlider{
// Save text even if user forgets to press enter or unfocus onValueChanged: appSettings.windowOpacity = value
function saveSetting() { value: appSettings.windowOpacity
appSettings.customCommand = text;
}
Component.onCompleted: settings_window.closing.connect(saveSetting)
} }
} }
} }

View File

@@ -1,67 +0,0 @@
/*******************************************************************************
* Copyright (c) 2013 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
*
* cool-retro-term is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
import QtQuick.Controls 1.1
import QtQuick.Layouts 1.1
import QtQuick.Dialogs 1.1
Tab{
ColumnLayout{
anchors.fill: parent
GroupBox{
title: qsTr("Rasterization Mode")
Layout.fillWidth: true
ComboBox {
id: rasterizationBox
property string selectedElement: model[currentIndex]
anchors.fill: parent
model: [qsTr("Default"), qsTr("Scanlines"), qsTr("Pixels")]
currentIndex: appSettings.rasterization
onCurrentIndexChanged: {
appSettings.rasterization = currentIndex
}
}
}
GroupBox{
title: qsTr("Lights")
Layout.fillWidth: true
GridLayout{
anchors.fill: parent
columns: 2
Label{ text: qsTr("Brightness") }
SimpleSlider{
onValueChanged: appSettings.brightness = value
value: appSettings.brightness
}
Label{ text: qsTr("Contrast") }
SimpleSlider{
onValueChanged: appSettings.contrast = value
value: appSettings.contrast
}
Label{ text: qsTr("Opacity") }
SimpleSlider{
onValueChanged: appSettings.windowOpacity = value
value: appSettings.windowOpacity
}
}
}
}
}

View File

@@ -27,13 +27,26 @@ import "Components"
Tab{ Tab{
ColumnLayout{ ColumnLayout{
anchors.fill: parent anchors.fill: parent
GroupBox{ GroupBox{
property var rasterization: [qsTr("Default"), qsTr("Scanlines"), qsTr("Pixels")][appSettings.rasterization] title: qsTr("Font")
title: qsTr("Font " + "(" + rasterization + ")")
Layout.fillWidth: true Layout.fillWidth: true
GridLayout{ GridLayout{
anchors.fill: parent anchors.fill: parent
columns: 2 columns: 2
Label { text: qsTr("Rasterization") }
ComboBox {
id: rasterizationBox
property string selectedElement: model[currentIndex]
Layout.fillWidth: true
model: [qsTr("Default"), qsTr("Scanlines"), qsTr("Pixels")]
currentIndex: appSettings.rasterization
onCurrentIndexChanged: {
appSettings.rasterization = currentIndex
}
}
Label{ text: qsTr("Name") } Label{ text: qsTr("Name") }
ComboBox{ ComboBox{
id: fontChanger id: fontChanger
@@ -101,6 +114,24 @@ Tab{
} }
} }
} }
GroupBox{
title: qsTr("Cursor")
Layout.fillWidth: true
ColumnLayout {
anchors.fill: parent
CheckBox{
id: blinkingCursor
text: qsTr("Blinking Cursor")
checked: appSettings.blinkingCursor
onCheckedChanged: appSettings.blinkingCursor = checked
}
Binding{
target: blinkingCursor
property: "checked"
value: appSettings.blinkingCursor
}
}
}
GroupBox{ GroupBox{
title: qsTr("Colors") title: qsTr("Colors")
Layout.fillWidth: true Layout.fillWidth: true

View File

@@ -36,33 +36,27 @@ Window {
id: tabView id: tabView
anchors.fill: parent anchors.fill: parent
anchors.margins: 10 anchors.margins: 10
SettingsGeneralTab{ SettingsGeneralTab {
id: generalTab id: generalTab
title: qsTr("General") title: qsTr("General")
anchors.fill: parent anchors.fill: parent
anchors.margins: tabmargins anchors.margins: tabmargins
} }
SettingsScreenTab{ SettingsTerminalTab {
id: screenTab
title: qsTr("Screen")
anchors.fill: parent
anchors.margins: tabmargins
}
SettingsTerminalTab{
id: terminalTab id: terminalTab
title: qsTr("Terminal") title: qsTr("Terminal")
anchors.fill: parent anchors.fill: parent
anchors.margins: tabmargins anchors.margins: tabmargins
} }
SettingsEffectsTab{ SettingsEffectsTab {
id: effectsTab id: effectsTab
title: qsTr("Effects") title: qsTr("Effects")
anchors.fill: parent anchors.fill: parent
anchors.margins: tabmargins anchors.margins: tabmargins
} }
SettingsPerformanceTab{ SettingsAdvancedTab {
id: performanceTab id: performanceTab
title: qsTr("Performance") title: qsTr("Advanced")
anchors.fill: parent anchors.fill: parent
anchors.margins: tabmargins anchors.margins: tabmargins
} }

View File

@@ -23,330 +23,513 @@ import QtGraphicalEffects 1.0
import "utils.js" as Utils import "utils.js" as Utils
ShaderEffect { Item {
property SlowBurnIn slowBurnInEffect
property ShaderEffectSource source property ShaderEffectSource source
property BurnInEffect burnInEffect property BurnInEffect burnInEffect
property ShaderEffectSource bloomSource property ShaderEffectSource bloomSource
property color fontColor: appSettings.fontColor property color fontColor: appSettings.fontColor
property color backgroundColor: appSettings.backgroundColor property color backgroundColor: appSettings.backgroundColor
property real bloom: appSettings.bloom * 2.5
property ShaderEffectSource burnInSource: burnInEffect.source
property real burnIn: appSettings.burnIn
property real burnInLastUpdate: burnInEffect.lastUpdate
property real burnInTime: burnInEffect.burnInFadeTime
property real jitter: appSettings.jitter
property size jitterDisplacement: Qt.size(0.007 * jitter, 0.002 * jitter)
property real staticNoise: appSettings.staticNoise
property size scaleNoiseSize: Qt.size((width) / (noiseTexture.width * appSettings.windowScaling * appSettings.totalFontScaling),
(height) / (noiseTexture.height * appSettings.windowScaling * appSettings.totalFontScaling))
property real screenCurvature: appSettings.screenCurvature * appSettings.screenCurvatureSize property real screenCurvature: appSettings.screenCurvature * appSettings.screenCurvatureSize
property real glowingLine: appSettings.glowingLine * 0.2
property real chromaColor: appSettings.chromaColor; property real chromaColor: appSettings.chromaColor
property real rbgShift: (appSettings.rbgShift / width) * appSettings.totalFontScaling
property real flickering: appSettings.flickering
property real horizontalSync: appSettings.horizontalSync * 0.5
property int rasterization: appSettings.rasterization
property real screen_brightness: Utils.lint(0.5, 1.5, appSettings.brightness)
property real ambientLight: appSettings.ambientLight * 0.2 property real ambientLight: appSettings.ambientLight * 0.2
property size virtual_resolution property size virtual_resolution
property real time: timeManager.time ShaderEffect {
property ShaderEffectSource noiseSource: noiseShaderSource id: dynamicShader
// If something goes wrong activate the fallback version of the shader. property ShaderEffectSource screenBuffer: frameBuffer
property bool fallBack: false property ShaderEffectSource burnInSource: burnInEffect.source
property ShaderEffectSource frameSource: terminalFrameLoader.item
blending: false property color fontColor: parent.fontColor
property color backgroundColor: parent.backgroundColor
property real screenCurvature: parent.screenCurvature
property real chromaColor: parent.chromaColor
property real ambientLight: parent.ambientLight
//Smooth random texture used for flickering effect. property real flickering: appSettings.flickering
Image{ property real horizontalSync: appSettings.horizontalSync
id: noiseTexture property real horizontalSyncStrength: Utils.lint(0.05, 0.35, horizontalSync)
source: "images/allNoise512.png" property real glowingLine: appSettings.glowingLine * 0.2
width: 512
height: 512
fillMode: Image.Tile
visible: false
}
ShaderEffectSource{
id: noiseShaderSource
sourceItem: noiseTexture
wrapMode: ShaderEffectSource.Repeat
visible: false
smooth: true
}
//Print the number with a reasonable precision for the shader. // Fast burnin properties
function str(num){ property real burnIn: appSettings.useFastBurnIn ? appSettings.burnIn : 0
return num.toFixed(8); property real burnInLastUpdate: burnInEffect.lastUpdate
} property real burnInTime: burnInEffect.burnInFadeTime
vertexShader: " // Slow burnin properties
uniform highp mat4 qt_Matrix; property real slowBurnIn: appSettings.useFastBurnIn ? 0 : appSettings.burnIn
uniform highp float time; property ShaderEffectSource slowBurnInSource: slowBurnInEffect.source
attribute highp vec4 qt_Vertex; property real jitter: appSettings.jitter
attribute highp vec2 qt_MultiTexCoord0; property size jitterDisplacement: Qt.size(0.007 * jitter, 0.002 * jitter)
property real shadowLength: 0.25 * screenCurvature * Utils.lint(0.50, 1.5, ambientLight)
property real staticNoise: appSettings.staticNoise
property size scaleNoiseSize: Qt.size((width) / (noiseTexture.width * appSettings.windowScaling * appSettings.totalFontScaling),
(height) / (noiseTexture.height * appSettings.windowScaling * appSettings.totalFontScaling))
varying highp vec2 qt_TexCoord0;" + property size virtual_resolution: parent.virtual_resolution
(!fallBack ? " property real time: timeManager.time
uniform sampler2D noiseSource;" : "") + property ShaderEffectSource noiseSource: noiseShaderSource
(!fallBack && rbgShift !== 0.0 ?" // If something goes wrong activate the fallback version of the shader.
varying lowp vec4 constantNoise;" : "") + property bool fallBack: false
(!fallBack && flickering !== 0.0 ?" anchors.fill: parent
varying lowp float brightness; blending: false
uniform lowp float flickering;" : "") +
(!fallBack && horizontalSync !== 0.0 ?" //Smooth random texture used for flickering effect.
uniform lowp float horizontalSync; Image{
varying lowp float distortionScale; id: noiseTexture
varying lowp float distortionFreq;" : "") + source: "images/allNoise512.png"
width: 512
height: 512
fillMode: Image.Tile
visible: false
}
ShaderEffectSource{
id: noiseShaderSource
sourceItem: noiseTexture
wrapMode: ShaderEffectSource.Repeat
visible: false
smooth: true
}
" //Print the number with a reasonable precision for the shader.
void main() { function str(num){
qt_TexCoord0 = qt_MultiTexCoord0; return num.toFixed(8);
vec2 coords = vec2(fract(time/(1024.0*2.0)), fract(time/(1024.0*1024.0)));" + }
(!fallBack && (flickering !== 0.0 || horizontalSync !== 0.0 || rbgShift !== 0) ? vertexShader: "
"vec4 initialNoiseTexel = texture2D(noiseSource, coords);" uniform highp mat4 qt_Matrix;
: "") + uniform highp float time;
(!fallBack && rbgShift !== 0.0 ?" attribute highp vec4 qt_Vertex;
constantNoise = initialNoiseTexel;" : "") + attribute highp vec2 qt_MultiTexCoord0;
(!fallBack && flickering !== 0.0 ? " varying highp vec2 qt_TexCoord0;" +
brightness = 1.0 + (initialNoiseTexel.g - 0.5) * flickering;"
: "") +
(!fallBack && horizontalSync !== 0.0 ? " (!fallBack ? "
float randval = horizontalSync - initialNoiseTexel.r; uniform sampler2D noiseSource;" : "") +
distortionScale = step(0.0, randval) * randval * horizontalSync;
distortionFreq = mix(4.0, 40.0, initialNoiseTexel.g);"
: "") +
"gl_Position = qt_Matrix * qt_Vertex; (!fallBack && flickering !== 0.0 ?"
}" varying lowp float brightness;
uniform lowp float flickering;" : "") +
fragmentShader: " (!fallBack && horizontalSync !== 0.0 ?"
#ifdef GL_ES uniform lowp float horizontalSyncStrength;
precision mediump float; varying lowp float distortionScale;
#endif varying lowp float distortionFreq;" : "") +
uniform sampler2D source; "
uniform highp float qt_Opacity; void main() {
uniform highp float time; qt_TexCoord0 = qt_MultiTexCoord0;
varying highp vec2 qt_TexCoord0; vec2 coords = vec2(fract(time/(1024.0*2.0)), fract(time/(1024.0*1024.0)));" +
uniform highp vec4 fontColor; (!fallBack && (flickering !== 0.0 || horizontalSync !== 0.0) ?
uniform highp vec4 backgroundColor; "vec4 initialNoiseTexel = texture2D(noiseSource, coords);"
uniform lowp float screen_brightness; : "") +
uniform highp vec2 virtual_resolution;" + (!fallBack && flickering !== 0.0 ? "
brightness = 1.0 + (initialNoiseTexel.g - 0.5) * flickering;"
: "") +
(bloom !== 0 ? " (!fallBack && horizontalSync !== 0.0 ? "
uniform highp sampler2D bloomSource; float randval = horizontalSyncStrength - initialNoiseTexel.r;
uniform lowp float bloom;" : "") + distortionScale = step(0.0, randval) * randval * horizontalSyncStrength;
(burnIn !== 0 ? " distortionFreq = mix(4.0, 40.0, initialNoiseTexel.g);"
uniform sampler2D burnInSource; : "") +
uniform highp float burnInLastUpdate;
uniform highp float burnInTime;" : "") +
(staticNoise !== 0 ? "
uniform highp float staticNoise;" : "") +
(((staticNoise !== 0 || jitter !== 0 || rbgShift)
||(fallBack && (flickering || horizontalSync))) ? "
uniform lowp sampler2D noiseSource;
uniform highp vec2 scaleNoiseSize;" : "") +
(screenCurvature !== 0 ? "
uniform highp float screenCurvature;" : "") +
(glowingLine !== 0 ? "
uniform highp float glowingLine;" : "") +
(chromaColor !== 0 ? "
uniform lowp float chromaColor;" : "") +
(jitter !== 0 ? "
uniform lowp vec2 jitterDisplacement;" : "") +
(rbgShift !== 0 ? "
uniform lowp float rbgShift;" : "") +
(ambientLight !== 0 ? "
uniform lowp float ambientLight;" : "") +
(fallBack && horizontalSync !== 0 ? " "gl_Position = qt_Matrix * qt_Vertex;
uniform lowp float horizontalSync;" : "") + }"
(fallBack && flickering !== 0.0 ?"
uniform lowp float flickering;" : "") +
(!fallBack && flickering !== 0 ? "
varying lowp float brightness;"
: "") +
(!fallBack && horizontalSync !== 0 ? "
varying lowp float distortionScale;
varying lowp float distortionFreq;" : "") +
(!fallBack && rbgShift !== 0.0 ?" fragmentShader: "
varying lowp vec4 constantNoise;" : "") + #ifdef GL_ES
precision mediump float;
#endif
(glowingLine !== 0 ? " uniform sampler2D screenBuffer;
float randomPass(vec2 coords){ uniform highp float qt_Opacity;
return fract(smoothstep(-120.0, 0.0, coords.y - (virtual_resolution.y + 120.0) * fract(time * 0.00015))); uniform highp float time;
}" : "") + varying highp vec2 qt_TexCoord0;
"highp float getScanlineIntensity(vec2 coords) { uniform highp vec4 fontColor;
float result = 1.0;" + uniform highp vec4 backgroundColor;
uniform lowp float shadowLength;
(appSettings.rasterization != appSettings.no_rasterization ? uniform highp vec2 virtual_resolution;" +
"float val = 0.0;
vec2 rasterizationCoords = fract(coords * virtual_resolution);
val += smoothstep(0.0, 0.5, rasterizationCoords.y);
val -= smoothstep(0.5, 1.0, rasterizationCoords.y);
result *= mix(0.5, 1.0, val);" : "") +
(appSettings.rasterization == appSettings.pixel_rasterization ?
"val = 0.0;
val += smoothstep(0.0, 0.5, rasterizationCoords.x);
val -= smoothstep(0.5, 1.0, rasterizationCoords.x);
result *= mix(0.5, 1.0, val);" : "") + "
return result; (burnIn !== 0 ? "
} uniform sampler2D burnInSource;
uniform highp float burnInLastUpdate;
uniform highp float burnInTime;" : "") +
(slowBurnIn !== 0 ? "
uniform sampler2D slowBurnInSource;" : "") +
(staticNoise !== 0 ? "
uniform highp float staticNoise;" : "") +
(((staticNoise !== 0 || jitter !== 0)
||(fallBack && (flickering || horizontalSync))) ? "
uniform lowp sampler2D noiseSource;
uniform highp vec2 scaleNoiseSize;" : "") +
(screenCurvature !== 0 ? "
uniform highp float screenCurvature;
uniform lowp sampler2D frameSource;" : "") +
(glowingLine !== 0 ? "
uniform highp float glowingLine;" : "") +
(chromaColor !== 0 ? "
uniform lowp float chromaColor;" : "") +
(jitter !== 0 ? "
uniform lowp vec2 jitterDisplacement;" : "") +
(ambientLight !== 0 ? "
uniform lowp float ambientLight;" : "") +
float min2(vec2 v) { (fallBack && horizontalSync !== 0 ? "
return min(v.x, v.y); uniform lowp float horizontalSyncStrength;" : "") +
} (fallBack && flickering !== 0.0 ?"
uniform lowp float flickering;" : "") +
(!fallBack && flickering !== 0 ? "
varying lowp float brightness;"
: "") +
(!fallBack && horizontalSync !== 0 ? "
varying lowp float distortionScale;
varying lowp float distortionFreq;" : "") +
float rgb2grey(vec3 v){ (glowingLine !== 0 ? "
return dot(v, vec3(0.21, 0.72, 0.04)); float randomPass(vec2 coords){
}" + return fract(smoothstep(-120.0, 0.0, coords.y - (virtual_resolution.y + 120.0) * fract(time * 0.00015)));
}" : "") +
"void main() {" + "float min2(vec2 v) {
"vec2 cc = vec2(0.5) - qt_TexCoord0;" + return min(v.x, v.y);
"float distance = length(cc);" + }
//FallBack if there are problems float rgb2grey(vec3 v){
(fallBack && (flickering !== 0.0 || horizontalSync !== 0.0 || rbgShift !== 0.0) ? return dot(v, vec3(0.21, 0.72, 0.04));
"vec2 initialCoords = vec2(fract(time/(1024.0*2.0)), fract(time/(1024.0*1024.0))); }
vec4 initialNoiseTexel = texture2D(noiseSource, initialCoords);"
: "") +
(fallBack && flickering !== 0.0 ? "
float brightness = 1.0 + (initialNoiseTexel.g - 0.5) * flickering;"
: "") +
(fallBack && horizontalSync !== 0.0 ? "
float randval = horizontalSync - initialNoiseTexel.r;
float distortionScale = step(0.0, randval) * randval * horizontalSync;
float distortionFreq = mix(4.0, 40.0, initialNoiseTexel.g);"
: "") +
(fallBack && rbgShift !== 0.0 ?"
lowp vec4 constantNoise = initialNoiseTexel;" : "") +
(staticNoise ? " float isInScreen(vec2 v) {
float noise = staticNoise;" : "") + return min2(step(0.0, v) - step(1.0, v));
}
(screenCurvature !== 0 ? " vec2 barrel(vec2 v, vec2 cc) {" +
float distortion = dot(cc, cc) * screenCurvature;
vec2 curvatureCoords = (qt_TexCoord0 - cc * (1.0 + distortion) * distortion);
vec2 staticCoords = - 2.0 * curvatureCoords + 3.0 * step(vec2(0.0), curvatureCoords) * curvatureCoords - 3.0 * step(vec2(1.0), curvatureCoords) * curvatureCoords;"
:"
vec2 staticCoords = qt_TexCoord0;") +
"vec2 coords = staticCoords;" + (screenCurvature !== 0 ? "
float distortion = dot(cc, cc) * screenCurvature;
return (v - cc * (1.0 + distortion) * distortion);"
:
"return v;") +
"}" +
(horizontalSync !== 0 ? " "vec3 convertWithChroma(vec3 inColor) {
float dst = sin((coords.y + time * 0.001) * distortionFreq); vec3 outColor = inColor;" +
coords.x += dst * distortionScale;" +
(staticNoise ? "
noise += distortionScale * 7.0;" : "")
: "") +
(jitter !== 0 || staticNoise !== 0 || rbgShift !== 0 ? (chromaColor !== 0 ?
"vec4 noiseTexel = texture2D(noiseSource, scaleNoiseSize * coords + vec2(fract(time / 51.0), fract(time / 237.0)));" "outColor = fontColor.rgb * mix(vec3(rgb2grey(inColor)), inColor, chromaColor);"
: "") + :
"outColor = fontColor.rgb * rgb2grey(inColor);") +
(jitter !== 0 ? " " return outColor;
vec2 offset = vec2(noiseTexel.b, noiseTexel.a) - vec2(0.5); }" +
vec2 txt_coords = coords + offset * jitterDisplacement;"
: "vec2 txt_coords = coords;") +
"float color = 0.0001;" + "void main() {" +
"vec2 cc = vec2(0.5) - qt_TexCoord0;" +
"float distance = length(cc);" +
(staticNoise !== 0 ? " //FallBack if there are problems
float noiseVal = noiseTexel.a; (fallBack && (flickering !== 0.0 || horizontalSync !== 0.0) ?
color += noiseVal * noise * (1.0 - distance * 1.3);" : "") + "vec2 initialCoords = vec2(fract(time/(1024.0*2.0)), fract(time/(1024.0*1024.0)));
vec4 initialNoiseTexel = texture2D(noiseSource, initialCoords);"
: "") +
(fallBack && flickering !== 0.0 ? "
float brightness = 1.0 + (initialNoiseTexel.g - 0.5) * flickering;"
: "") +
(fallBack && horizontalSync !== 0.0 ? "
float randval = horizontalSyncStrength - initialNoiseTexel.r;
float distortionScale = step(0.0, randval) * randval * horizontalSyncStrength;
float distortionFreq = mix(4.0, 40.0, initialNoiseTexel.g);"
: "") +
(glowingLine !== 0 ? " (staticNoise ? "
color += randomPass(coords * virtual_resolution) * glowingLine;" : "") + float noise = staticNoise;" : "") +
"vec3 txt_color = texture2D(source, txt_coords).rgb;" + (screenCurvature !== 0 ? "
vec2 staticCoords = barrel(qt_TexCoord0, cc);"
:"
vec2 staticCoords = qt_TexCoord0;") +
(rbgShift !== 0 ? " "vec2 coords = qt_TexCoord0;" +
vec2 displacement = vec2(12.0, 0.0) * rbgShift * (0.6 * constantNoise.r + 0.4);
vec3 rightColor = texture2D(source, txt_coords + displacement).rgb;
vec3 leftColor = texture2D(source, txt_coords - displacement).rgb;
txt_color.r = leftColor.r * 0.10 + rightColor.r * 0.30 + txt_color.r * 0.60;
txt_color.g = leftColor.g * 0.20 + rightColor.g * 0.20 + txt_color.g * 0.60;
txt_color.b = leftColor.b * 0.30 + rightColor.b * 0.10 + txt_color.b * 0.60;
" : "") +
(burnIn !== 0 ? " (horizontalSync !== 0 ? "
vec4 txt_blur = texture2D(burnInSource, staticCoords); float dst = sin((coords.y + time * 0.001) * distortionFreq);
float blurDecay = clamp((time - burnInLastUpdate) * burnInTime, 0.0, 1.0); coords.x += dst * distortionScale;" +
txt_color = max(txt_color, 0.5 * (txt_blur.rgb - vec3(blurDecay)));"
: "") +
"txt_color *= getScanlineIntensity(coords);" + (staticNoise ? "
noise += distortionScale * 7.0;" : "")
"txt_color += vec3(color);" + : "") +
"float greyscale_color = rgb2grey(txt_color);" +
(chromaColor !== 0 ? (jitter !== 0 || staticNoise !== 0 ?
"vec3 foregroundColor = mix(fontColor.rgb, txt_color * fontColor.rgb / greyscale_color, chromaColor); "vec4 noiseTexel = texture2D(noiseSource, scaleNoiseSize * coords + vec2(fract(time / 51.0), fract(time / 237.0)));"
vec3 finalColor = mix(backgroundColor.rgb, foregroundColor, greyscale_color);" : "") +
:
"vec3 finalColor = mix(backgroundColor.rgb, fontColor.rgb, greyscale_color);") +
(bloom !== 0 ? (jitter !== 0 ? "
"vec4 bloomFullColor = texture2D(bloomSource, coords); vec2 offset = vec2(noiseTexel.b, noiseTexel.a) - vec2(0.5);
vec3 bloomColor = bloomFullColor.rgb; vec2 txt_coords = coords + offset * jitterDisplacement;"
float bloomAlpha = bloomFullColor.a;" + : "vec2 txt_coords = coords;") +
(chromaColor !== 0 ?
"bloomColor = fontColor.rgb * mix(vec3(rgb2grey(bloomColor)), bloomColor, chromaColor);"
:
"bloomColor = fontColor.rgb * rgb2grey(bloomColor);") +
"finalColor += clamp(bloomColor * bloom * bloomAlpha, 0.0, 0.5);"
: "") +
(screenCurvature !== 0 ? " "float color = 0.0001;" +
vec2 curvatureMask = step(vec2(0.0), curvatureCoords) - step(vec2(1.0), curvatureCoords);
finalColor *= clamp(0.0, 1.0, curvatureMask.x + curvatureMask.y);"
:"") +
(flickering !== 0 ? " (staticNoise !== 0 ? "
finalColor *= brightness;" : "") + float noiseVal = noiseTexel.a;
color += noiseVal * noise * (1.0 - distance * 1.3);" : "") +
(ambientLight !== 0 ? " (glowingLine !== 0 ? "
finalColor += vec3(ambientLight) * (1.0 - distance) * (1.0 - distance);" : "") + color += randomPass(coords * virtual_resolution) * glowingLine;" : "") +
"vec3 txt_color = texture2D(screenBuffer, txt_coords).rgb;" +
"gl_FragColor = vec4(finalColor * screen_brightness, qt_Opacity);" + (burnIn !== 0 ? "
"}" vec4 txt_blur = texture2D(burnInSource, staticCoords);
float blurDecay = clamp((time - burnInLastUpdate) * burnInTime, 0.0, 1.0);
vec3 burnInColor = 0.65 * (txt_blur.rgb - vec3(blurDecay));
txt_color = max(txt_color, convertWithChroma(burnInColor));"
: "") +
onStatusChanged: { (slowBurnIn !== 0 ? "
// Print warning messages vec4 txt_blur = texture2D(slowBurnInSource, staticCoords);
if (log) txt_color = max(txt_color, convertWithChroma(txt_blur.rgb * txt_blur.a));
console.log(log); " : "") +
// Activate fallback mode "txt_color += fontColor.rgb * vec3(color);" +
if (status == ShaderEffect.Error) {
fallBack = true; "vec3 finalColor = txt_color;" +
(flickering !== 0 ? "
finalColor *= brightness;" : "") +
(ambientLight !== 0 ? "
finalColor += vec3(ambientLight) * (1.0 - distance) * (1.0 - distance);" : "") +
(screenCurvature !== 0 ?
"vec4 frameColor = texture2D(frameSource, qt_TexCoord0);
finalColor = mix(finalColor, frameColor.rgb, frameColor.a);"
: "") +
"gl_FragColor = vec4(finalColor, qt_Opacity);" +
"}"
onStatusChanged: {
// Print warning messages
if (log)
console.log(log);
// Activate fallback mode
if (status == ShaderEffect.Error) {
fallBack = true;
}
}
}
Loader {
id: terminalFrameLoader
active: screenCurvature !== 0
width: staticShader.width
height: staticShader.height
sourceComponent: ShaderEffectSource {
sourceItem: terminalFrame
hideSource: true
visible: false
format: ShaderEffectSource.RGBA
NewTerminalFrame {
id: terminalFrame
blending: false
anchors.fill: parent
}
} }
} }
ShaderEffect {
id: staticShader
width: parent.width * appSettings.windowScaling
height: parent.height * appSettings.windowScaling
property ShaderEffectSource source: parent.source
property ShaderEffectSource bloomSource: parent.bloomSource
property color fontColor: parent.fontColor
property color backgroundColor: parent.backgroundColor
property real bloom: appSettings.bloom * 2.5
property real screenCurvature: parent.screenCurvature
property real chromaColor: appSettings.chromaColor;
property real rbgShift: (appSettings.rbgShift / width) * appSettings.totalFontScaling // TODO FILIPPO width here is wrong.
property int rasterization: appSettings.rasterization
property real screen_brightness: Utils.lint(0.5, 1.5, appSettings.brightness)
property real ambientLight: parent.ambientLight
property size virtual_resolution: parent.virtual_resolution
blending: false
visible: false
//Print the number with a reasonable precision for the shader.
function str(num){
return num.toFixed(8);
}
fragmentShader: "
#ifdef GL_ES
precision mediump float;
#endif
uniform sampler2D source;
uniform highp float qt_Opacity;
varying highp vec2 qt_TexCoord0;
uniform highp vec4 fontColor;
uniform highp vec4 backgroundColor;
uniform lowp float screen_brightness;
uniform highp vec2 virtual_resolution;" +
(bloom !== 0 ? "
uniform highp sampler2D bloomSource;
uniform lowp float bloom;" : "") +
(screenCurvature !== 0 ? "
uniform highp float screenCurvature;" : "") +
(chromaColor !== 0 ? "
uniform lowp float chromaColor;" : "") +
(rbgShift !== 0 ? "
uniform lowp float rbgShift;" : "") +
(ambientLight !== 0 ? "
uniform lowp float ambientLight;" : "") +
"highp float getScanlineIntensity(vec2 coords) {
float result = 1.0;" +
(appSettings.rasterization != appSettings.no_rasterization ?
"float val = 0.0;
vec2 rasterizationCoords = fract(coords * virtual_resolution);
val += smoothstep(0.0, 0.5, rasterizationCoords.y);
val -= smoothstep(0.5, 1.0, rasterizationCoords.y);
result *= mix(0.5, 1.0, val);" : "") +
(appSettings.rasterization == appSettings.pixel_rasterization ?
"val = 0.0;
val += smoothstep(0.0, 0.5, rasterizationCoords.x);
val -= smoothstep(0.5, 1.0, rasterizationCoords.x);
result *= mix(0.5, 1.0, val);" : "") + "
return result;
}
float min2(vec2 v) {
return min(v.x, v.y);
}
float sum2(vec2 v) {
return v.x + v.y;
}
float rgb2grey(vec3 v){
return dot(v, vec3(0.21, 0.72, 0.04));
}" +
"vec3 convertWithChroma(vec3 inColor) {
vec3 outColor = inColor;" +
(chromaColor !== 0 ?
"outColor = fontColor.rgb * mix(vec3(rgb2grey(inColor)), inColor, chromaColor);"
:
"outColor = fontColor.rgb * rgb2grey(inColor);") +
" return outColor;
}" +
"void main() {" +
"vec2 cc = vec2(0.5) - qt_TexCoord0;" +
(screenCurvature !== 0 ? "
float distortion = dot(cc, cc) * screenCurvature;
vec2 curvatureCoords = (qt_TexCoord0 - cc * (1.0 + distortion) * distortion);
vec2 txt_coords = - 2.0 * curvatureCoords + 3.0 * step(vec2(0.0), curvatureCoords) * curvatureCoords - 3.0 * step(vec2(1.0), curvatureCoords) * curvatureCoords;"
:"
vec2 txt_coords = qt_TexCoord0;") +
"vec3 txt_color = texture2D(source, txt_coords).rgb;" +
(rbgShift !== 0 ? "
vec2 displacement = vec2(12.0, 0.0) * rbgShift;
vec3 rightColor = texture2D(source, txt_coords + displacement).rgb;
vec3 leftColor = texture2D(source, txt_coords - displacement).rgb;
txt_color.r = leftColor.r * 0.10 + rightColor.r * 0.30 + txt_color.r * 0.60;
txt_color.g = leftColor.g * 0.20 + rightColor.g * 0.20 + txt_color.g * 0.60;
txt_color.b = leftColor.b * 0.30 + rightColor.b * 0.10 + txt_color.b * 0.60;
" : "") +
"txt_color *= getScanlineIntensity(txt_coords);" +
"txt_color += vec3(0.0001);" +
"float greyscale_color = rgb2grey(txt_color);" +
(screenCurvature !== 0 ? "
float reflectionMask = sum2(step(vec2(0.0), curvatureCoords) - step(vec2(1.0), curvatureCoords));
reflectionMask = clamp(reflectionMask, 0.0, 1.0);"
:
"float reflectionMask = 1.0;") +
(chromaColor !== 0 ?
"vec3 foregroundColor = mix(fontColor.rgb, txt_color * fontColor.rgb / greyscale_color, chromaColor);
vec3 finalColor = mix(backgroundColor.rgb, foregroundColor, greyscale_color * reflectionMask);"
:
"vec3 finalColor = mix(backgroundColor.rgb, fontColor.rgb, greyscale_color * reflectionMask);") +
(bloom !== 0 ?
"vec4 bloomFullColor = texture2D(bloomSource, txt_coords);
vec3 bloomColor = bloomFullColor.rgb;
float bloomAlpha = bloomFullColor.a;
bloomColor = convertWithChroma(bloomColor);
finalColor += clamp(bloomColor * bloom * bloomAlpha, 0.0, 0.5);"
: "") +
"finalColor *= screen_brightness;" +
"gl_FragColor = vec4(finalColor, qt_Opacity);" +
"}"
onStatusChanged: {
// Print warning messages
if (log) console.log(log);
}
}
ShaderEffectSource {
id: frameBuffer
visible: false
sourceItem: staticShader
hideSource: true
}
} }

122
app/qml/SlowBurnIn.qml Normal file
View File

@@ -0,0 +1,122 @@
import QtQuick 2.0
import "utils.js" as Utils
Loader {
property ShaderEffectSource source: item ? item.source : null
active: !appSettings.useFastBurnIn && appSettings.burnIn !== 0
anchors.fill: parent
sourceComponent: Item {
property alias source: burnInSourceEffect
property int burnInScaling: scaleTexture * appSettings.burnInQuality
ShaderEffectSource {
property bool updateBurnIn: false
property real burnIn: appSettings.burnIn
property real fps: appSettings.fps !== 0 ? appSettings.fps : 60
property real burnInFadeTime: Utils.lint(minBurnInFadeTime, maxBurnInFadeTime, burnIn)
property real burnInCoefficient: 1000 / (fps * burnInFadeTime)
property real minBurnInFadeTime: appSettings.minBurnInFadeTime
property real maxBurnInFadeTime: appSettings.maxBurnInFadeTime
id: burnInSourceEffect
anchors.fill: parent
sourceItem: burnInEffect
recursive: true
live: false
hideSource: true
wrapMode: kterminalSource.wrapMode
visible: false
function restartBlurSource(){
livetimer.restart();
}
// This updates the burnin synched with the timer.
Connections {
target: burnInSourceEffect.updateBurnIn ? timeManager : null
ignoreUnknownSignals: false
onTimeChanged: {
burnInSourceEffect.scheduleUpdate();
}
}
Timer{
id: livetimer
// The interval assumes 60 fps. This is the time needed burnout a white pixel.
// We multiply 1.1 to have a little bit of margin over the theoretical value.
// This solution is not extremely clean, but it's probably the best to avoid measuring fps.
interval: burnInSourceEffect.burnInFadeTime * 1.1
running: true
onTriggered: burnInSourceEffect.updateBurnIn = false;
}
Connections{
target: kterminal
onImagePainted:{
burnInSourceEffect.scheduleUpdate();
burnInSourceEffect.updateBurnIn = true;
livetimer.restart();
}
}
// Restart blurred source settings change.
Connections{
target: appSettings
onBurnInChanged: burnInSourceEffect.restartBlurSource();
onTerminalFontChanged: burnInSourceEffect.restartBlurSource();
onRasterizationChanged: burnInSourceEffect.restartBlurSource();
onBurnInQualityChanged: burnInSourceEffect.restartBlurSource();
}
Connections {
target: kterminalScrollbar
onOpacityChanged: burnInSourceEffect.restartBlurSource();
}
ShaderEffect {
id: burnInEffect
property variant txt_source: kterminalSource
property variant blurredSource: burnInSourceEffect
property real burnInCoefficient: burnInSourceEffect.burnInCoefficient
anchors.fill: parent
blending: false
fragmentShader:
"#ifdef GL_ES
precision mediump float;
#endif\n" +
"uniform lowp float qt_Opacity;" +
"uniform lowp sampler2D txt_source;" +
"varying highp vec2 qt_TexCoord0;
uniform lowp sampler2D blurredSource;
uniform highp float burnInCoefficient;" +
"float max3(vec3 v) {
return max (max (v.x, v.y), v.z);
}" +
"void main() {" +
"vec2 coords = qt_TexCoord0;" +
"vec3 origColor = texture2D(txt_source, coords).rgb;" +
"vec3 blur_color = texture2D(blurredSource, coords).rgb - vec3(burnInCoefficient);" +
"vec3 color = min(origColor + blur_color, max(origColor, blur_color));" +
"gl_FragColor = vec4(color, max3(color - origColor));" +
"}"
onStatusChanged: if (log) console.log(log) //Print warning messages
}
}
}
}

View File

@@ -10,10 +10,9 @@ ShaderTerminal {
id: mainShader id: mainShader
opacity: appSettings.windowOpacity * 0.3 + 0.7 opacity: appSettings.windowOpacity * 0.3 + 0.7
blending: false
source: terminal.mainSource source: terminal.mainSource
burnInEffect: terminal.burnInEffect burnInEffect: terminal.burnInEffect
slowBurnInEffect: terminal.slowBurnInEffect
virtual_resolution: terminal.virtualResolution virtual_resolution: terminal.virtualResolution
TimeManager{ TimeManager{
@@ -36,7 +35,7 @@ ShaderTerminal {
height: parent.height * appSettings.bloomQuality height: parent.height * appSettings.bloomQuality
sourceComponent: FastBlur{ sourceComponent: FastBlur{
radius: Utils.lint(16, 64, appSettings.bloomQuality * appSettings.windowScaling); radius: Utils.lint(16, 64, appSettings.bloomQuality);
source: terminal.mainSource source: terminal.mainSource
transparentBorder: true transparentBorder: true
} }
@@ -56,11 +55,11 @@ ShaderTerminal {
bloomSource: bloomSourceLoader.item bloomSource: bloomSourceLoader.item
NewTerminalFrame { // NewTerminalFrame {
id: terminalFrame // id: terminalFrame
anchors.fill: parent // anchors.fill: parent
blending: true // blending: true
} // }
// This shader might be useful in the future. Since we used it only for a couple // This shader might be useful in the future. Since we used it only for a couple
// of calculations is probably best to move those in the main shader. If in the future // of calculations is probably best to move those in the main shader. If in the future

View File

@@ -137,13 +137,8 @@ ApplicationWindow{
TerminalContainer{ TerminalContainer{
id: terminalContainer id: terminalContainer
y: appSettings.showMenubar ? 0 : -2 // Workaroud to hide the margin in the menubar. y: appSettings.showMenubar ? 0 : -2 // Workaroud to hide the margin in the menubar.
width: parent.width * appSettings.windowScaling width: parent.width
height: (parent.height + Math.abs(y)) * appSettings.windowScaling height: (parent.height + Math.abs(y))
transform: Scale {
xScale: 1 / appSettings.windowScaling
yScale: 1 / appSettings.windowScaling
}
} }
SettingsWindow{ SettingsWindow{
id: settingswindow id: settingswindow

View File

@@ -23,7 +23,7 @@
<file>fonts/1971-ibm-3278/3270Medium.ttf</file> <file>fonts/1971-ibm-3278/3270Medium.ttf</file>
<file>Storage.qml</file> <file>Storage.qml</file>
<file>CRTMainMenuBar.qml</file> <file>CRTMainMenuBar.qml</file>
<file>SettingsPerformanceTab.qml</file> <file>SettingsAdvancedTab.qml</file>
<file>TerminalContainer.qml</file> <file>TerminalContainer.qml</file>
<file>images/crt256.png</file> <file>images/crt256.png</file>
<file>utils.js</file> <file>utils.js</file>
@@ -32,7 +32,6 @@
<file>fonts/modern-pro-font-win-tweaked/ProFontWindows.ttf</file> <file>fonts/modern-pro-font-win-tweaked/ProFontWindows.ttf</file>
<file>fonts/modern-hermit/Hermit-medium.otf</file> <file>fonts/modern-hermit/Hermit-medium.otf</file>
<file>fonts/modern-inconsolata/Inconsolata.otf</file> <file>fonts/modern-inconsolata/Inconsolata.otf</file>
<file>SettingsScreenTab.qml</file>
<file>fonts/modern-fixedsys-excelsior/FSEX301-L2.ttf</file> <file>fonts/modern-fixedsys-excelsior/FSEX301-L2.ttf</file>
<file>../icons/32x32/cool-retro-term.png</file> <file>../icons/32x32/cool-retro-term.png</file>
<file>Components/SizedLabel.qml</file> <file>Components/SizedLabel.qml</file>
@@ -44,5 +43,6 @@
<file>BurnInEffect.qml</file> <file>BurnInEffect.qml</file>
<file>fonts/modern-terminus/TerminusTTF-4.46.0.ttf</file> <file>fonts/modern-terminus/TerminusTTF-4.46.0.ttf</file>
<file>NewTerminalFrame.qml</file> <file>NewTerminalFrame.qml</file>
<file>SlowBurnIn.qml</file>
</qresource> </qresource>
</RCC> </RCC>

View File

@@ -30,14 +30,17 @@ Print a help screen and exit.
\fB\-p\fR \fIPROFILE\fR, \fB\-\-profile\fR \fIPROFILE\fR \fB\-p\fR \fIPROFILE\fR, \fB\-\-profile\fR \fIPROFILE\fR
Run with the given profile. Run with the given profile.
.TP .TP
\fB\-\-workdir\fR \fIDIR\fR \fB\-T\fR \fITITLE\fR
Start with \fIDIR\fR as the working directory. Use \fITITLE\fR as the window title.
.TP .TP
\fB\-\-verbose\fR \fB\-\-verbose\fR
Print additional information such as profiles and settings. Print additional information such as profiles and settings.
.TP .TP
\fB\-v\fR, \fB\-\-version\fR \fB\-v\fR, \fB\-\-version\fR
Print the version number and exit. Print the version number and exit.
.TP
\fB\-\-workdir\fR \fIDIR\fR
Start with \fIDIR\fR as the working directory.
.SH LICENCE .SH LICENCE
This program is available under the terms of the GNU General Public License, This program is available under the terms of the GNU General Public License,
version 3 or any later version, as published by the Free Software Foundation. version 3 or any later version, as published by the Free Software Foundation.

View File

@@ -1,39 +1,53 @@
name: cool-retro-term # check to see if it's available name: cool-retro-term # check to see if it's available
version: '1.1.0' # this is freakin' awesome version: '1.1.1' # this is freakin' awesome
summary: cool-retro-term is a terminal emulator. # 79 char long summary summary: cool-retro-term is a cool and retro terminal emulator. # 79 char long summary
description: | description: |
cool-retro-term is a terminal emulator which mimics the look and feel of the old cathode tube screens. It has been designed to be eye-candy, customizable, and reasonably lightweight. cool-retro-term is a terminal emulator which mimics the look and feel of the old cathode tube screens. It has been designed to be eye-candy, customizable, and reasonably lightweight.
grade: stable # must be 'stable' to release into candidate/stable channels grade: stable # must be 'stable' to release into candidate/stable channels
confinement: strict # use 'strict' once you have the right plugs confinement: classic # use 'strict' once you have the right plugs
base: core18
apps: apps:
cool-retro-term: cool-retro-term:
command: desktop-launch $SNAP/usr/bin/cool-retro-term command: bin/desktop-launch $SNAP/usr/bin/cool-retro-term
desktop: usr/share/applications/cool-retro-term.desktop desktop: usr/share/applications/cool-retro-term.desktop
plugs: environment:
- unity7 QML2_IMPORT_PATH: $SNAP/usr/lib/x86_64-linux-gnu/qt5/qml
- x11
- desktop
- home
- network
- network-bind
- network-manager
- password-manager-service
- locale-control
- gsettings
- shutdown
- firewall-control
- process-control
- system-observe
parts: parts:
desktop-qt5:
source: https://github.com/ubuntu/snapcraft-desktop-helpers.git
source-subdir: qt
plugin: make
make-parameters: ["FLAVOR=qt5"]
build-packages:
- build-essential
- qtbase5-dev
- dpkg-dev
stage-packages:
- libxkbcommon0
- ttf-ubuntu-font-family
- dmz-cursor-theme
- light-themes
- adwaita-icon-theme
- gnome-themes-standard
- shared-mime-info
- libqt5gui5
- libgdk-pixbuf2.0-0
- libqt5svg5 # for loading icon themes which are svg
- try: [appmenu-qt5] # not available on core18
- locales-all
- xdg-user-dirs
- fcitx-frontend-qt5
my-part: my-part:
source: https://github.com/Swordfish90/cool-retro-term source: https://github.com/Swordfish90/cool-retro-term
source-type: git source-type: git
plugin: qmake # See 'snapcraft plugins' plugin: qmake # See 'snapcraft plugins'
qt-version: qt5 qt-version: qt5
after: [desktop-qt5] after: [desktop-qt5]
build-packages: build-packages:
- build-essential - build-essential
- qmlscene - qmlscene
@@ -44,11 +58,14 @@ parts:
stage-packages: stage-packages:
- qmlscene - qmlscene
- qml-module-qtquick-controls - qml-module-qtquick-controls
- qtdeclarative5-qtquick2-plugin - qml-module-qtquick2
- libqt5qml-graphicaleffects - qml-module-qtgraphicaleffects
- qml-module-qtquick-dialogs - qml-module-qtquick-dialogs
- qtdeclarative5-localstorage-plugin - qml-module-qtquick-localstorage
- qtdeclarative5-window-plugin - qml-module-qtquick-window2
- libgl1-mesa-dev - libgl1-mesa-dev
- qtdeclarative5-dev-tools - qtdeclarative5-dev-tools
- qml-module-qtquick-extras - qml-module-qtquick-extras
- qml-module-qt-labs-settings
- qml-module-qt-labs-folderlistmodel