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Author SHA1 Message Date
Filippo Scognamiglio
90546e49e8 Initial (already working) implementation of json profile import/export. 2014-10-11 18:43:50 +02:00
219 changed files with 27765 additions and 5201 deletions

4
.github/FUNDING.yml vendored
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@ -1,4 +0,0 @@
# These are supported funding model platforms
patreon: swordfish90
custom: ['https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=flscogna%40gmail.com&item_name=Support+CRT&currency_code=EUR&source=url']

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name: "ci"
on:
push:
tags: "**"
workflow_dispatch:
defaults:
run:
shell: bash
jobs:
appimage:
runs-on: ubuntu-18.04
steps:
- name: Checkout repository
uses: actions/checkout@v2
with:
submodules: true
- name: Install dependencies
run: |
sudo add-apt-repository -y ppa:beineri/opt-qt-5.15.2-bionic
sudo apt-get update -qq
sudo apt-get install -y \
build-essential make wget libgl1-mesa-dev \
qt515declarative qt515graphicaleffects \
qt515quickcontrols qt515quickcontrols2
- name: Download QT appimage builder
run: |
wget -c -O linuxdeployqt.AppImage \
https://github.com/probonopd/linuxdeployqt/releases/download/continuous/linuxdeployqt-continuous-x86_64.AppImage
chmod a+x linuxdeployqt.AppImage
- name: Build project
run: |
source /opt/qt*/bin/qt*-env.sh && \
qmake -v && \
qmake CONFIG+=release PREFIX=/usr && \
make -j$(nproc)
- name: Install to appdir
run: |
source /opt/qt*/bin/qt*-env.sh && \
make INSTALL_ROOT=appdir -j$(nproc) install
- name: Extract version number
run: |
# Extract version for linuxdeployqt to name the file. Use the tag as
# release name but remove prefix.
echo "VERSION=$(echo '${{ github.ref }}' | sed 's;.*/;;')" >> $GITHUB_ENV
- name: Build appimage directory
run: |
mkdir -p \
appdir/usr/bin \
appdir/usr/lib \
appdir/usr/share/applications \
appdir/usr/share/metainfo \
appdir/usr/share/icons/hicolor/128x128/apps
cp cool-retro-term appdir/usr/bin/
cp cool-retro-term.desktop appdir/usr/share/applications/
cp packaging/appdata/cool-retro-term.appdata.xml appdir/usr/share/metainfo/
cp app/icons/128x128/cool-retro-term.png appdir/usr/share/icons/hicolor/128x128/apps/
cp -r ./app/qml appdir/usr/
# Workaround for https://github.com/probonopd/linuxdeployqt/issues/78
cp -r ./qmltermwidget/QMLTermWidget appdir/usr/qml/
find appdir | sort
- name: Build appimage
run: |
source /opt/qt*/bin/qt*-env.sh && \
./linuxdeployqt.AppImage appdir/usr/share/applications/cool-retro-term.desktop \
-verbose=1 -appimage \
-qmldir=./app/qml/ \
-qmldir=./qmltermwidget/
env:
# Unset environment variables
QTDIR:
QT_PLUGIN_PATH:
LD_LIBRARY_PATH:
- name: Upload release
uses: softprops/action-gh-release@v1
with:
body: appimage release
files: ./**/Cool_Retro_Term-*-x86_64.AppImage
- name: Clean up
if: always()
run: |
find appdir -executable -type f -exec ldd {} \; | grep " => /usr" | cut -d " " -f 2-3 | sort | uniq
make clean
rm -rf appdir

4
.gitignore vendored
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@ -18,7 +18,6 @@
*.pro.user.*
*.moc
moc_*.cpp
moc_*.h
qrc_*.cpp
ui_*.h
Makefile*
@ -48,6 +47,3 @@ cool-retro-term
.DS_Store
*.app
# IntelliJ
.idea

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.gitmodules vendored
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[submodule "qmltermwidget"]
path = qmltermwidget
url = https://github.com/Swordfish90/qmltermwidget
branch = unstable

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sudo: required
dist: trusty
language: c++
install:
- sudo add-apt-repository -y ppa:beineri/opt-qt58-trusty
- sudo apt-get update -qq
- sudo apt-get -y install build-essential qt58declarative qt58graphicaleffects qt58quickcontrols libgl1-mesa-dev
- source /opt/qt*/bin/qt*-env.sh
script:
- qmake CONFIG+=release PREFIX=/usr
- make -j$(nproc)
- mkdir -p appdir/usr/share/metainfo appdir/usr/bin
- cp packaging/appdata/cool-retro-term.appdata.xml appdir/usr/share/metainfo/
- cp cool-retro-term appdir/usr/bin/
- cp ./cool-retro-term.desktop appdir/
- cp ./app/icons/128x128/cool-retro-term.png appdir/
- cp -r ./app/qml appdir/usr/
- cp -r ./qmltermwidget/QMLTermWidget appdir/usr/qml/ # Workaround for https://github.com/probonopd/linuxdeployqt/issues/78
- wget -c https://github.com/probonopd/linuxdeployqt/releases/download/continuous/linuxdeployqt-continuous-x86_64.AppImage
- chmod a+x linuxdeployqt-*.AppImage
- unset QTDIR; unset QT_PLUGIN_PATH ; unset LD_LIBRARY_PATH
- export VERSION=$(git rev-parse --short HEAD) # linuxdeployqt uses this for naming the file
- ./linuxdeployqt-*.AppImage appdir/usr/bin/cool-retro-term -qmldir=./app/qml/ -qmldir=./qmltermwidget/ # -verbose=3 2>&1 | grep "path:" -C 3
- ./linuxdeployqt-*.AppImage appdir/usr/bin/cool-retro-term -qmldir=./app/qml/ -qmldir=./qmltermwidget/ -verbose=2 -appimage
after_success:
- find appdir -executable -type f -exec ldd {} \; | grep " => /usr" | cut -d " " -f 2-3 | sort | uniq
- # curl --upload-file Cool*.AppImage https://transfer.sh/Cool_Retro_Term-git.$(git rev-parse --short HEAD)-x86_64.AppImage
- wget -c https://github.com/probonopd/uploadtool/raw/master/upload.sh
- bash upload.sh Cool*.AppImage*
branches:
except:
- # Do not build tags that we create when we upload to GitHub Releases
- /^(?i:continuous)/

115
README.md
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@ -1,30 +1,109 @@
# cool-retro-term
#cool-retro-term
|> Default Amber|C:\ IBM DOS|$ Default Green|
|---|---|---|
|![Default Amber Cool Retro Term](https://user-images.githubusercontent.com/121322/32070717-16708784-ba42-11e7-8572-a8fcc10d7f7d.gif)|![IBM DOS](https://user-images.githubusercontent.com/121322/32070716-16567e5c-ba42-11e7-9e64-ba96dfe9b64d.gif)|![Default Green Cool Retro Term](https://user-images.githubusercontent.com/121322/32070715-163a1c94-ba42-11e7-80bb-41fbf10fc634.gif)|
## Description
##Description
cool-retro-term is a terminal emulator which mimics the look and feel of the old cathode tube screens.
It has been designed to be eye-candy, customizable, and reasonably lightweight.
It uses the QML port of qtermwidget (Konsole): https://github.com/Swordfish90/qmltermwidget.
It uses the Konsole engine which is powerful and mature.
This terminal emulator works under Linux and macOS and requires Qt5. It's suggested that you stick to the latest LTS version.
This terminal emulator requires Qt 5.2 or higher to run.
Settings such as colors, fonts, and effects can be accessed via context menu.
##Screenshots
![Image](<http://i.imgur.com/NUfvnlu.png>)
![Image](<http://i.imgur.com/4LpfLF8.png>)
![Image](<http://i.imgur.com/MMmM6Ht.png>)
## Screenshots
![Image](<https://i.imgur.com/TNumkDn.png>)
![Image](<https://i.imgur.com/hfjWOM4.png>)
![Image](<https://i.imgur.com/GYRDPzJ.jpg>)
##Get cool-retro-term
You can either build cool-retro-term yourself (see below) or walk the easy way and install one of these packages:
## Install
Users of Fedora and openSUSE can grab a package from [Open Build Service](http://software.opensuse.org/package/cool-retro-term).
If you want to get a hold of the latest version, just go to the Releases page and grab the latest AppImage (Linux) or dmg (macOS).
Arch users can install this [package](https://aur.archlinux.org/packages/cool-retro-term-git/) directly via the [AUR](https://aur.archlinux.org):
Alternatively, most distributions such as Ubuntu, Fedora or Arch already package cool-retro-term in their official repositories.
yaourt -S aur/cool-retro-term-git
## Building
##Build instructions (Linux)
Check out the wiki and follow the instructions on how to build it on [Linux](https://github.com/Swordfish90/cool-retro-term/wiki/Build-Instructions-(Linux)) and [macOS](https://github.com/Swordfish90/cool-retro-term/wiki/Build-Instructions-(macOS)).
##Dependencies
Make sure to install these first.
---
**Ubuntu 14.04**
sudo apt-get install build-essential qmlscene qt5-qmake qt5-default qtdeclarative5-dev qtdeclarative5-controls-plugin qtdeclarative5-qtquick2-plugin libqt5qml-graphicaleffects qtdeclarative5-dialogs-plugin qtdeclarative5-localstorage-plugin qtdeclarative5-window-plugin
---
**Debian Jessie**
sudo apt-get install build-essential qmlscene qt5-qmake qt5-default qtdeclarative5-dev qml-module-qtquick-controls qml-module-qtgraphicaleffects qml-module-qtquick-dialogs qml-module-qtquick-localstorage qml-module-qtquick-window2
---
**Fedora**
This command should install the known fedora dependencies:
sudo yum -y install qt5-qtbase qt5-qtbase-devel qt5-qtdeclarative qt5-qtdeclarative-devel qt5-qtgraphicaleffects qt5-qtquickcontrols
or:
sudo dnf -y install qt5-qtbase qt5-qtbase-devel qt5-qtdeclarative qt5-qtdeclarative-devel qt5-qtgraphicaleffects qt5-qtquickcontrols
---
**Arch Linux**
sudo pacman -S qt5-base qt5-declarative qt5-quickcontrols qt5-graphicaleffects
---
**openSUSE**
Add repository with latest Qt 5 (this is only needed on openSUSE 13.1, Factory already has it):
sudo zypper ar http://download.opensuse.org/repositories/KDE:/Qt5/openSUSE_13.1/ KDE:Qt5
Install dependencies:
sudo zypper install libqt5-qtbase-devel libqt5-qtdeclarative-devel libqt5-qtquickcontrols libqt5-qtgraphicaleffects
---
**Anyone else**
Install Qt directly from here http://qt-project.org/downloads . Once done export them in you path (replace "_/opt/Qt5.3.1/5.3/gcc_64/bin_" with your correct folder):
export PATH=/opt/Qt5.3.1/5.3/gcc_64/bin/:$PATH
---
###Compile
Once you installed all dependencies (Qt is installed and in your path) you need to compile and run the application:
```bash
# Get it from GitHub
git clone https://github.com/Swordfish90/cool-retro-term.git
# Build it
cd cool-retro-term
# Compile (Fedora and OpenSUSE user should use qmake-qt5 instead of qmake)
qmake && make
# Have fun!
./cool-retro-term
```
##Build instructions (OSX)
brew install qt5
git clone https://github.com/Swordfish90/cool-retro-term.git
export CPPFLAGS="-I/usr/local/opt/qt5/include"
export LDFLAGS="-L/usr/local/opt/qt5/lib"
export PATH=/usr/local/opt/qt5/bin:$PATH
cd cool-retro-term
qmake && make
open cool-retro-term.app
##Donations
I made this project in my spare time because I love what I'm doing. If you are enjoying it and you want to buy me a beer click [here](https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=flscogna%40gmail%2ecom&lc=IT&item_name=Filippo%20Scognamiglio&currency_code=EUR&bn=PP%2dDonationsBF%3abtn_donate_LG%2egif%3aNonHosted) .

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app/FileIO.h Normal file
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#ifndef FILEIO_H
#define FILEIO_H
#include <QObject>
#include <QFile>
#include <QTextStream>
#include <QUrl>
class FileIO : public QObject
{
Q_OBJECT
public:
FileIO() {}
public slots:
bool write(const QString& sourceUrl, const QString& data) {
if (sourceUrl.isEmpty())
return false;
QUrl url(sourceUrl);
QFile file(url.toLocalFile());
if (!file.open(QFile::WriteOnly | QFile::Truncate))
return false;
QTextStream out(&file);
out << data;
file.close();
return true;
}
QString read(const QString& sourceUrl) {
if (sourceUrl.isEmpty())
return "";
QUrl url(sourceUrl);
QFile file(url.toLocalFile());
if (!file.open(QFile::ReadOnly))
return "";
QTextStream in(&file);
QString result = in.readAll();
file.close();
return result;
}
};
#endif // FILEIO_H

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@ -1,38 +1,20 @@
QT += qml quick widgets sql quickcontrols2
QT += qml quick widgets
TARGET = cool-retro-term
DESTDIR = $$OUT_PWD/../
HEADERS += \
fileio.h \
monospacefontmanager.h
SOURCES = main.cpp \
fileio.cpp \
monospacefontmanager.cpp
SOURCES = main.cpp
macx:ICON = icons/crt.icns
RESOURCES += qml/resources.qrc
#########################################
## INSTALLS
## INTALLS
#########################################
target.path += /usr/bin/
INSTALLS += target
# Install icons
unix {
icon32.files = icons/32x32/cool-retro-term.png
icon32.path = /usr/share/icons/hicolor/32x32/apps
icon64.files = icons/64x64/cool-retro-term.png
icon64.path = /usr/share/icons/hicolor/64x64/apps
icon128.files = icons/128x128/cool-retro-term.png
icon128.path = /usr/share/icons/hicolor/128x128/apps
icon256.files = icons/256x256/cool-retro-term.png
icon256.path = /usr/share/icons/hicolor/256x256/apps
INSTALLS += icon32 icon64 icon128 icon256
}
HEADERS += \
FileIO.h

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@ -1,37 +0,0 @@
#include "fileio.h"
FileIO::FileIO()
{
}
bool FileIO::write(const QString& sourceUrl, const QString& data) {
if (sourceUrl.isEmpty())
return false;
QUrl url(sourceUrl);
QFile file(url.toLocalFile());
if (!file.open(QFile::WriteOnly | QFile::Truncate))
return false;
QTextStream out(&file);
out << data;
file.close();
return true;
}
QString FileIO::read(const QString& sourceUrl) {
if (sourceUrl.isEmpty())
return "";
QUrl url(sourceUrl);
QFile file(url.toLocalFile());
if (!file.open(QFile::ReadOnly))
return "";
QTextStream in(&file);
QString result = in.readAll();
file.close();
return result;
}

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#ifndef FILEIO_H
#define FILEIO_H
#include <QObject>
#include <QFile>
#include <QTextStream>
#include <QUrl>
class FileIO : public QObject
{
Q_OBJECT
public:
FileIO();
public slots:
bool write(const QString& sourceUrl, const QString& data);
QString read(const QString& sourceUrl);
};
#endif // FILEIO_H

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#include <QStringList>
#include <QtWidgets/QApplication>
#include <QIcon>
#include <QQuickStyle>
#include <QDebug>
#include <stdlib.h>
#include <QFontDatabase>
#include <QLoggingCategory>
#include <FileIO.h>
#include <fileio.h>
#include <monospacefontmanager.h>
QString getNamedArgument(QStringList args, QString name, QString defaultName)
{
QString getNamedArgument(QStringList args, QString name) {
int index = args.indexOf(name);
return (index != -1) ? args[index + 1] : QString(defaultName);
}
QString getNamedArgument(QStringList args, QString name)
{
return getNamedArgument(args, name, "");
return (index != -1) ? args[index + 1] : QString("");
}
int main(int argc, char *argv[])
{
// Some environmental variable are necessary on certain platforms.
// This disables QT appmenu under Ubuntu, which is not working with QML apps.
setenv("QT_QPA_PLATFORMTHEME", "", 1);
// Disable Connections slot warnings
QLoggingCategory::setFilterRules("qt.qml.connections.warning=false");
#if defined (Q_OS_LINUX)
setenv("QSG_RENDER_LOOP", "threaded", 0);
#endif
#if defined(Q_OS_MAC)
// This allows UTF-8 characters usage in OSX.
setenv("LC_CTYPE", "UTF-8", 1);
#endif
if (argc>1 && (!strcmp(argv[1],"-h") || !strcmp(argv[1],"--help"))) {
QTextStream cout(stdout, QIODevice::WriteOnly);
cout << "Usage: " << argv[0] << " [--default-settings] [--workdir <dir>] [--program <prog>] [-p|--profile <prof>] [--fullscreen] [-h|--help]" << '\n';
cout << " --default-settings Run cool-retro-term with the default settings" << '\n';
cout << " --workdir <dir> Change working directory to 'dir'" << '\n';
cout << " -e <cmd> Command to execute. This option will catch all following arguments, so use it as the last option." << '\n';
cout << " -T <title> Set window title to 'title'." << '\n';
cout << " --fullscreen Run cool-retro-term in fullscreen." << '\n';
cout << " -p|--profile <prof> Run cool-retro-term with the given profile." << '\n';
cout << " -h|--help Print this help." << '\n';
cout << " --verbose Print additional information such as profiles and settings." << '\n';
cout << " -v|--version Print the program name and version." << '\n';
return 0;
}
QString appVersion("1.2.0");
if (argc>1 && (!strcmp(argv[1],"-v") || !strcmp(argv[1],"--version"))) {
QTextStream cout(stdout, QIODevice::WriteOnly);
cout << "cool-retro-term " << appVersion << '\n';
return 0;
}
QApplication app(argc, argv);
app.setAttribute(Qt::AA_MacDontSwapCtrlAndMeta, true);
QQmlApplicationEngine engine;
FileIO fileIO;
MonospaceFontManager monospaceFontManager;
#if !defined(Q_OS_MAC)
app.setWindowIcon(QIcon::fromTheme("cool-retro-term", QIcon(":../icons/32x32/cool-retro-term.png")));
#else
app.setWindowIcon(QIcon(":../icons/32x32/cool-retro-term.png"));
#endif
app.setOrganizationName("cool-retro-term");
app.setOrganizationDomain("cool-retro-term");
// Manage command line arguments from the cpp side
QStringList args = app.arguments();
// Manage default command
QStringList cmdList;
if (args.contains("-e")) {
cmdList << args.mid(args.indexOf("-e") + 1);
if (args.contains("-h") || args.contains("--help")) {
qDebug() << "Usage: " + args.at(0) + " [--default-settings] [--workdir <dir>] [--program <prog>] [-p|--profile <prof>] [--fullscreen] [-h|--help]";
qDebug() << " --default-settings Run cool-retro-term with the default settings";
qDebug() << " --workdir <dir> Change working directory to 'dir'";
qDebug() << " --program <prog> Run the 'prog' in the new terminal.";
qDebug() << " --fullscreen Run cool-retro-term in fullscreen.";
qDebug() << " -p|--profile <prof> Run cool-retro-term with the given profile.";
qDebug() << " -h|--help Print this help.";
return 0;
}
QVariant command(cmdList.empty() ? QVariant() : cmdList[0]);
QVariant commandArgs(cmdList.size() <= 1 ? QVariant() : QVariant(cmdList.mid(1)));
engine.rootContext()->setContextProperty("appVersion", appVersion);
engine.rootContext()->setContextProperty("defaultCmd", command);
engine.rootContext()->setContextProperty("defaultCmdArgs", commandArgs);
engine.rootContext()->setContextProperty("workdir", getNamedArgument(args, "--workdir", "$HOME"));
engine.rootContext()->setContextProperty("fileIO", &fileIO);
engine.rootContext()->setContextProperty("monospaceSystemFonts", monospaceFontManager.retrieveMonospaceFonts());
engine.rootContext()->setContextProperty("workdir", getNamedArgument(args, "--workdir"));
engine.rootContext()->setContextProperty("shellProgram", getNamedArgument(args, "--program"));
engine.rootContext()->setContextProperty("devicePixelRatio", app.devicePixelRatio());
// Used to read and write files
FileIO fileIO;
engine.rootContext()->setContextProperty("fileio", &fileIO);
// Manage import paths for Linux and OSX.
QStringList importPathList = engine.importPathList();
importPathList.prepend(QCoreApplication::applicationDirPath() + "/qmltermwidget");
importPathList.prepend(QCoreApplication::applicationDirPath() + "/imports/");
importPathList.prepend(QCoreApplication::applicationDirPath() + "/../PlugIns");
importPathList.prepend(QCoreApplication::applicationDirPath() + "/../../../qmltermwidget");
engine.setImportPathList(importPathList);
engine.load(QUrl(QStringLiteral ("qrc:/main.qml")));
if (engine.rootObjects().isEmpty()) {
qDebug() << "Cannot load QML interface";
return EXIT_FAILURE;
}
// Quit the application when the engine closes.
QObject::connect((QObject*) &engine, SIGNAL(quit()), (QObject*) &app, SLOT(quit()));
engine.load(QUrl("qrc:/main.qml"));
return app.exec();
}

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#include "monospacefontmanager.h"
#include <QDebug>
MonospaceFontManager::MonospaceFontManager(QObject *parent) : QObject(parent)
{
}
QStringList MonospaceFontManager::retrieveMonospaceFonts() {
QStringList result;
QFontDatabase fontDatabase;
QStringList fontFamilies = fontDatabase.families();
for (int i = 0; i < fontFamilies.size(); i++) {
QString fontFamily = fontFamilies[i];
QFont font(fontFamily);
if (fontDatabase.isFixedPitch(font.family())) {
result.append(fontFamily);
}
}
return result;
}

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#ifndef MONOSPACEFONTMANAGER_H
#define MONOSPACEFONTMANAGER_H
#include <QObject>
#include <QFontDatabase>
class MonospaceFontManager : public QObject
{
Q_OBJECT
public:
explicit MonospaceFontManager(QObject *parent = nullptr);
Q_INVOKABLE QStringList retrieveMonospaceFonts();
};
#endif // MONOSPACEFONTMANAGER_H

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/*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
*
* cool-retro-term is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
import QtQuick.Controls 2.2
import QtQuick.Controls 1.1
import QtQuick.Layouts 1.1
import QtQuick.Window 2.0
Window {
Window{
id: dialogwindow
title: qsTr("About")
width: 600
height: 400
width: 450
height: 300
modality: Qt.ApplicationModal
ColumnLayout {
ColumnLayout{
anchors.fill: parent
anchors.margins: 15
spacing: 15
Text {
Layout.alignment: Qt.AlignHCenter
anchors.horizontalCenter: parent.horizontalCenter
text: "cool-retro-term"
font {
bold: true
pointSize: 18
}
font {bold: true; pointSize: 18}
}
Loader {
Loader{
id: mainContent
Layout.fillHeight: true
Layout.fillWidth: true
@ -63,71 +39,71 @@ Window {
}
}
]
Component.onCompleted: mainContent.state = "Default"
Component.onCompleted: mainContent.state = "Default";
}
Item {
Item{
Layout.fillWidth: true
height: childrenRect.height
Button {
Button{
anchors.left: parent.left
text: qsTr("License")
onClicked: {
mainContent.state == "Default" ? mainContent.state
= "License" : mainContent.state = "Default"
mainContent.state == "Default" ? mainContent.state = "License" : mainContent.state = "Default"
}
}
Button {
Button{
anchors.right: parent.right
text: qsTr("Close")
onClicked: dialogwindow.close()
onClicked: dialogwindow.close();
}
}
}
// MAIN COMPONENTS ////////////////////////////////////////////////////////
Component {
Component{
id: defaultComponent
ColumnLayout {
ColumnLayout{
anchors.fill: parent
spacing: 10
Image {
Layout.fillWidth: true
Item{
Layout.fillHeight: true
Layout.alignment: Qt.AlignHCenter
fillMode: Image.PreserveAspectFit
source: "images/crt256.png"
smooth: true
Layout.fillWidth: true
Image{
anchors.fill: parent
fillMode: Image.PreserveAspectFit
source: "images/crt256.png"
smooth: true
}
}
Text {
Layout.alignment: Qt.AlignCenter
Text{
anchors.horizontalCenter: parent.horizontalCenter
horizontalAlignment: Text.AlignHCenter
text: appSettings.version + "\n" + qsTr(
"Author: ") + "Filippo Scognamiglio\n" + qsTr(
"Email: ") + "flscogna@gmail.com\n" + qsTr(
"Source: ") + "https://github.com/Swordfish90/cool-retro-term\n"
text: shadersettings.version + "\n" +
qsTr("Author: ") + "Filippo Scognamiglio\n" +
qsTr("Email: ") + "flscogna@gmail.com\n" +
qsTr("Source: ") + "https://github.com/Swordfish90/cool-retro-term\n"
}
}
}
Component {
Component{
id: licenseComponent
ScrollView {
TextArea{
anchors.fill: parent
clip: true
TextArea {
readOnly: true
wrapMode: TextEdit.Wrap
text: "Copyright (c) 2013-2021 Filippo Scognamiglio <flscogna@gmail.com>\n\n"
+ "https://github.com/Swordfish90/cool-retro-term\n\n" +
"cool-retro-term is free software: you can redistribute it and/or modify "
+ "it under the terms of the GNU General Public License as published by "
+ "the Free Software Foundation, either version 3 of the License, or "
+ "(at your option) any later version.\n\n" +
"This program is distributed in the hope that it will be useful, "
+ "but WITHOUT ANY WARRANTY; without even the implied warranty of "
+ "MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the "
+ "GNU General Public License for more details.\n\n" +
"You should have received a copy of the GNU General Public License "
+ "along with this program. If not, see <http://www.gnu.org/licenses/>."
}
readOnly: true
text: "Copyright (c) 2013 Filippo Scognamiglio <flscogna@gmail.com>\n\n" +
"https://github.com/Swordfish90/cool-retro-term\n\n" +
"cool-retro-term is free software: you can redistribute it and/or modify " +
"it under the terms of the GNU General Public License as published by " +
"the Free Software Foundation, either version 3 of the License, or " +
"(at your option) any later version.\n\n" +
"This program is distributed in the hope that it will be useful, " +
"but WITHOUT ANY WARRANTY; without even the implied warranty of " +
"MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the " +
"GNU General Public License for more details.\n\n" +
"You should have received a copy of the GNU General Public License " +
"along with this program. If not, see <http://www.gnu.org/licenses/>."
}
}
}

File diff suppressed because it is too large Load Diff

View File

@ -1,161 +0,0 @@
/*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
*
* cool-retro-term is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.0
import "utils.js" as Utils
Loader {
id: burnInEffect
property ShaderEffectSource source: item ? item.source : null
property real lastUpdate: 0
property real prevLastUpdate: 0
property real burnIn: appSettings.burnIn
property real burnInFadeTime: 1 / Utils.lint(_minBurnInFadeTime, _maxBurnInFadeTime, burnIn)
property real _minBurnInFadeTime: appSettings.minBurnInFadeTime
property real _maxBurnInFadeTime: appSettings.maxBurnInFadeTime
active: appSettings.burnIn !== 0
anchors.fill: parent
function completelyUpdate() {
let newTime = timeManager.time
if (newTime > lastUpdate) {
prevLastUpdate = lastUpdate
lastUpdate = newTime
}
item.source.scheduleUpdate()
}
function restartBlurSource() {
prevLastUpdate = timeManager.time
lastUpdate = prevLastUpdate
completelyUpdate()
}
sourceComponent: Item {
property alias source: burnInEffectSource
ShaderEffectSource {
id: burnInEffectSource
anchors.fill: parent
sourceItem: burnInShaderEffect
live: false
recursive: true
hideSource: true
wrapMode: ShaderEffectSource.ClampToEdge
format: ShaderEffectSource.RGBA
smooth: true
visible: false
Connections {
target: kterminal
onImagePainted: {
completelyUpdate()
}
}
// Restart blurred source settings change.
Connections {
target: appSettings
onBurnInChanged: {
burnInEffect.restartBlurSource()
}
onTerminalFontChanged: {
burnInEffect.restartBlurSource()
}
onRasterizationChanged: {
burnInEffect.restartBlurSource()
}
onBurnInQualityChanged: {
burnInEffect.restartBlurSource()
}
}
}
ShaderLibrary {
id: shaderLibrary
}
ShaderEffect {
id: burnInShaderEffect
property variant txt_source: kterminalSource
property variant burnInSource: burnInEffectSource
property real burnInTime: burnInFadeTime
property real lastUpdate: burnInEffect.lastUpdate
property real prevLastUpdate: burnInEffect.prevLastUpdate
anchors.fill: parent
blending: false
fragmentShader:
"#ifdef GL_ES
precision mediump float;
#endif\n" +
"uniform lowp float qt_Opacity;" +
"uniform lowp sampler2D txt_source;" +
"varying highp vec2 qt_TexCoord0;
uniform lowp sampler2D burnInSource;
uniform highp float burnInTime;
uniform highp float lastUpdate;
uniform highp float prevLastUpdate;" +
shaderLibrary.rgb2grey +
"void main() {
vec2 coords = qt_TexCoord0;
vec3 txtColor = texture2D(txt_source, coords).rgb;
vec4 accColor = texture2D(burnInSource, coords);
float prevMask = accColor.a;
float currMask = rgb2grey(txtColor);
highp float blurDecay = clamp((lastUpdate - prevLastUpdate) * burnInTime, 0.0, 1.0);
blurDecay = max(0.0, blurDecay - prevMask);
vec3 blurColor = accColor.rgb - vec3(blurDecay);
vec3 color = max(blurColor, txtColor);
gl_FragColor = vec4(color, currMask);
}
"
onStatusChanged: if (log) console.log(log) //Print warning messages
}
}
}

View File

@ -0,0 +1,51 @@
import QtQuick 2.2
import QtQuick.Controls 1.1
MenuBar {
id: defaultMenuBar
property bool visible: true
Menu {
title: qsTr("File")
visible: defaultMenuBar.visible
MenuItem {action: quitAction}
}
Menu {
title: qsTr("Edit")
visible: defaultMenuBar.visible
MenuItem {action: copyAction}
MenuItem {action: pasteAction}
MenuSeparator{visible: Qt.platform.os !== "osx"}
MenuItem {action: showsettingsAction}
}
Menu{
title: qsTr("View")
visible: defaultMenuBar.visible
MenuItem {action: fullscreenAction; visible: fullscreenAction.enabled}
MenuItem {action: showMenubarAction; visible: showMenubarAction.enabled}
MenuSeparator{visible: showMenubarAction.enabled}
MenuItem {action: zoomIn}
MenuItem {action: zoomOut}
}
Menu{
id: profilesMenu
title: qsTr("Profiles")
visible: defaultMenuBar.visible
Instantiator{
model: shadersettings.profiles_list
delegate: MenuItem {
text: model.text
onTriggered: {
shadersettings.loadProfileString(obj_string);
shadersettings.handleFontChanged();
}
}
onObjectAdded: profilesMenu.insertItem(index, object)
onObjectRemoved: profilesMenu.removeItem(object)
}
}
Menu{
title: qsTr("Help")
visible: defaultMenuBar.visible
MenuItem {action: showAboutAction}
}
}

View File

@ -1,5 +1,5 @@
/*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* Copyright (c) 2013 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
@ -17,56 +17,65 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
import QtQuick.Controls 2.0
import QtQuick.Layouts 1.1
import "Components"
import QtQuick 2.2
import QtQuick.Controls 1.1
import QtQuick.Layouts 1.1
RowLayout {
property alias name: check.text
property double value
property alias min_value: slider.from
property alias max_value: slider.to
property alias min_value: slider.minimumValue
property alias max_value: slider.maximumValue
property alias stepSize: slider.stepSize
signal newValue(real newValue)
signal newValue(real newValue);
id: setting_component
Layout.fillWidth: true
anchors.left: parent.left
anchors.right: parent.right
spacing: 25
onValueChanged: {
check.checked = !(value == 0)
if (check.checked)
slider.value = value
check.checked = !(value == 0);
if(check.checked)
slider.value = value;
}
CheckBox {
CheckBox{
id: check
implicitWidth: 160
implicitWidth: 150
onClicked: {
if (!checked) {
checked = false
slider.enabled = false
newValue(0)
if(!checked){
checked = false;
slider.enabled = false;
newValue(0);
} else {
checked = true
newValue(slider.value)
slider.enabled = true
checked = true;
newValue(slider.value);
slider.enabled = true;
}
}
}
Slider {
Slider{
id: slider
stepSize: parent.stepSize
Layout.fillWidth: true
onValueChanged: {
newValue(value)
newValue(value);
}
}
SizedLabel {
text: Math.round(
((value - min_value) / (max_value - min_value)) * 100) + "%"
Text{
id: textfield
property string unformattedText: Math.round(((value - min_value) / (max_value - min_value)) * 100)
text: formatNumber(unformattedText)
}
function formatNumber(num) {
var n = "" + num;
while (n.length < 3) {
n = " " + n;
}
return n + "%";
}
}

View File

@ -1,5 +1,5 @@
/*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* Copyright (c) 2013 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
@ -17,14 +17,13 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
import QtQuick.Dialogs 1.1
Item {
id: rootItem
signal colorSelected(color color)
property color color
signal colorSelected (color color)
property color button_color
property string name
ColorDialog {
@ -34,14 +33,15 @@ Item {
visible: false
//This is a workaround to a Qt 5.2 bug.
onColorChanged: if (!appSettings.isMacOS) colorSelected(color)
onAccepted: if (appSettings.isMacOS) colorSelected(color)
onCurrentColorChanged: colorDialog.color = colorDialog.currentColor;
onAccepted: colorSelected(color)
}
Rectangle {
Rectangle{
anchors.fill: parent
radius: 10
color: rootItem.color
color: button_color
border.color: "black"
Glossy {}
Rectangle {
anchors.fill: parent
anchors.margins: parent.height * 0.25
@ -49,14 +49,14 @@ Item {
color: "white"
opacity: 0.5
}
Text {
Text{
anchors.centerIn: parent
z: parent.z + 1
text: name + ": " + rootItem.color
text: name + ": " + button_color
}
}
MouseArea {
MouseArea{
anchors.fill: parent
onClicked: colorDialog.visible = true
onClicked: colorDialog.visible = true;
}
}

View File

@ -1,32 +0,0 @@
/*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
*
* cool-retro-term is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.0
import QtQuick.Controls 2.0
import QtQuick.Layouts 1.0
// This component is simply a label with a predefined size.
// Used to improve alignment.
Label {
id: textfield
Layout.minimumWidth: appSettings.labelWidth
width: appSettings.labelWidth
}

View File

@ -1,5 +1,5 @@
/*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* Copyright (c) 2013 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
@ -17,91 +17,48 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
QtObject {
Item{
property int selectedFontIndex
property real scaling
property alias fontlist: fontlist
property var _font: fontlist.get(selectedFontIndex)
property var source: _font.source
property int pixelSize: _font.pixelSize
property int lineSpacing: _font.lineSpacing
property real screenScaling: scaling * _font.baseScaling
property real defaultFontWidth: fontlist.get(selectedFontIndex).fontWidth
property bool lowResolutionFont: true
property ListModel fontlist: ListModel {
ListElement {
name: "COMMODORE_PET"
ListModel{
id: fontlist
ListElement{
text: "Commodore PET (1977)"
source: "fonts/1977-commodore-pet/PetMe.ttf"
lineSpacing: 3
source: "fonts/1977-commodore-pet/COMMODORE_PET.ttf"
lineSpacing: 2
pixelSize: 8
baseScaling: 3.5
fontWidth: 0.8
baseScaling: 4.0
}
ListElement {
name: "IBM_PC"
text: "IBM PC (1981)"
source: "fonts/1981-ibm-pc/PxPlus_IBM_BIOS.ttf"
lineSpacing: 3
pixelSize: 8
baseScaling: 3.5
fontWidth: 0.8
}
ListElement {
name: "PROGGY_TINY"
text: "Proggy Tiny (Modern)"
source: "fonts/modern-proggy-tiny/ProggyTiny.ttf"
lineSpacing: 1
pixelSize: 16
baseScaling: 3.3
fontWidth: 0.9
}
ListElement {
name: "TERMINUS_SCALED"
text: "Terminus (Modern)"
source: "fonts/modern-terminus/TerminusTTF-4.46.0.ttf"
lineSpacing: 1
pixelSize: 12
baseScaling: 3.0
fontWidth: 1.0
}
ListElement {
name: "PRO_FONT_SCALED"
text: "Pro Font (Modern)"
source: "fonts/modern-pro-font-win-tweaked/ProFontWindows.ttf"
lineSpacing: 1
pixelSize: 12
baseScaling: 3.0
fontWidth: 1.0
}
ListElement {
name: "APPLE_II"
ListElement{
text: "Apple ][ (1977)"
source: "fonts/1977-apple2/PrintChar21.ttf"
lineSpacing: 2
pixelSize: 8
baseScaling: 3.5
fontWidth: 0.9
baseScaling: 4.0
}
ListElement {
name: "ATARI_400"
ListElement{
text: "Atari 400-800 (1979)"
source: "fonts/1979-atari-400-800/AtariClassic-Regular.ttf"
source: "fonts/1979-atari-400-800/ATARI400800_original.TTF"
lineSpacing: 3
pixelSize: 8
baseScaling: 3.5
fontWidth: 0.8
baseScaling: 4.0
}
ListElement {
name: "COMMODORE_64"
ListElement{
text: "Commodore 64 (1982)"
source: "fonts/1982-commodore64/C64_Pro_Mono-STYLE.ttf"
source: "fonts/1982-commodore64/C64_User_Mono_v1.0-STYLE.ttf"
lineSpacing: 3
pixelSize: 8
baseScaling: 3.5
fontWidth: 0.8
baseScaling: 4.0
}
}
}

View File

@ -1,5 +1,5 @@
/*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* Copyright (c) 2013 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
@ -17,91 +17,48 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
QtObject {
Item{
property int selectedFontIndex
property real scaling
property alias fontlist: fontlist
property var _font: fontlist.get(selectedFontIndex)
property var source: _font.source
property int pixelSize: _font.pixelSize
property int lineSpacing: _font.lineSpacing
property real screenScaling: scaling * _font.baseScaling
property real defaultFontWidth: fontlist.get(selectedFontIndex).fontWidth
property bool lowResolutionFont: true
property ListModel fontlist: ListModel {
ListElement {
name: "COMMODORE_PET"
ListModel{
id: fontlist
ListElement{
text: "Commodore PET (1977)"
source: "fonts/1977-commodore-pet/PetMe.ttf"
lineSpacing: 3
source: "fonts/1977-commodore-pet/COMMODORE_PET.ttf"
lineSpacing: 2
pixelSize: 8
baseScaling: 3.5
fontWidth: 0.7
baseScaling: 4.0
}
ListElement {
name: "IBM_PC"
text: "IBM PC (1981)"
source: "fonts/1981-ibm-pc/PxPlus_IBM_BIOS.ttf"
lineSpacing: 3
pixelSize: 8
baseScaling: 3.5
fontWidth: 0.8
}
ListElement {
name: "PROGGY_TINY"
text: "Proggy Tiny (Modern)"
source: "fonts/modern-proggy-tiny/ProggyTiny.ttf"
lineSpacing: 1
pixelSize: 16
baseScaling: 3.3
fontWidth: 0.9
}
ListElement {
name: "TERMINUS_SCALED"
text: "Terminus (Modern)"
source: "fonts/modern-terminus/TerminusTTF-4.46.0.ttf"
lineSpacing: 1
pixelSize: 12
baseScaling: 3.0
fontWidth: 1.0
}
ListElement {
name: "PRO_FONT_SCALED"
text: "Pro Font (Modern)"
source: "fonts/modern-pro-font-win-tweaked/ProFontWindows.ttf"
lineSpacing: 1
pixelSize: 12
baseScaling: 3.0
fontWidth: 1.0
}
ListElement {
name: "APPLE_II"
ListElement{
text: "Apple ][ (1977)"
source: "fonts/1977-apple2/PrintChar21.ttf"
lineSpacing: 3
lineSpacing: 2
pixelSize: 8
baseScaling: 3.5
fontWidth: 0.8
baseScaling: 4.0
}
ListElement {
name: "ATARI_400"
ListElement{
text: "Atari 400-800 (1979)"
source: "fonts/1979-atari-400-800/AtariClassic-Regular.ttf"
source: "fonts/1979-atari-400-800/ATARI400800_original.TTF"
lineSpacing: 3
pixelSize: 8
baseScaling: 3.5
fontWidth: 0.7
baseScaling: 4.0
}
ListElement {
name: "COMMODORE_64"
ListElement{
text: "Commodore 64 (1982)"
source: "fonts/1982-commodore64/C64_Pro_Mono-STYLE.ttf"
source: "fonts/1982-commodore64/C64_User_Mono_v1.0-STYLE.ttf"
lineSpacing: 3
pixelSize: 8
baseScaling: 3.5
fontWidth: 0.7
baseScaling: 4.0
}
}
}

View File

@ -1,5 +1,5 @@
/*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* Copyright (c) 2013 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
@ -17,236 +17,76 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
QtObject {
Item{
property int selectedFontIndex
property real scaling
property alias fontlist: fontlist
property var source: fontlist.get(selectedFontIndex).source
property var _font: fontlist.get(selectedFontIndex)
property bool lowResolutionFont: _font.lowResolutionFont
property int pixelSize: _font.pixelSize * scaling
property int lineSpacing: pixelSize * _font.lineSpacing
property real screenScaling: 1.0
property int pixelSize: lowResolutionFont ? _font.pixelSize : _font.pixelSize * scaling
//In this configuration lineSpacing is proportional to pixelSize.
property int lineSpacing: lowResolutionFont ? _font.lineSpacing : pixelSize * _font.lineSpacing
property real screenScaling: lowResolutionFont ? _font.baseScaling * scaling : 1.0
property real defaultFontWidth: fontlist.get(selectedFontIndex).fontWidth
property string family: fontlist.get(selectedFontIndex).family
property bool isSystemFont: fontlist.get(selectedFontIndex).isSystemFont
// There are two kind of fonts: low resolution and high resolution.
// Low resolution font sets the lowResolutionFont property to true.
// They are rendered at a fixed pixel size and the texture is upscaled
// to fill the screen (they are much faster to render).
// High resolution fonts are instead drawn on a texture which has the
// size of the screen, and the scaling directly controls their pixels size.
// Those are slower to render but are not pixelated.
property ListModel fontlist: ListModel {
ListElement {
name: "TERMINUS_SCALED"
ListModel{
id: fontlist
ListElement{
text: "Terminus (Modern)"
source: "fonts/modern-terminus/TerminusTTF-4.46.0.ttf"
lineSpacing: 1
pixelSize: 12
baseScaling: 3.0
fontWidth: 1.0
lowResolutionFont: true
isSystemFont: false
family: ""
source: "fonts/modern-terminus/TerminusTTF-Bold-4.38.2.ttf"
lineSpacing: 0.2
pixelSize: 35
}
ListElement {
name: "PRO_FONT_SCALED"
text: "Pro Font (Modern)"
source: "fonts/modern-pro-font-win-tweaked/ProFontWindows.ttf"
lineSpacing: 1
pixelSize: 12
baseScaling: 3.0
fontWidth: 1.0
lowResolutionFont: true
isSystemFont: false
family: ""
}
ListElement {
name: "EXCELSIOR_SCALED"
text: "Fixedsys Excelsior (Modern)"
source: "fonts/modern-fixedsys-excelsior/FSEX301-L2.ttf"
lineSpacing: 0
pixelSize: 16
baseScaling: 2.4
fontWidth: 1.0
lowResolutionFont: true
isSystemFont: false
family: ""
}
ListElement {
name: "COMMODORE_PET_SCALED"
ListElement{
text: "Commodore PET (1977)"
source: "fonts/1977-commodore-pet/PetMe.ttf"
lineSpacing: 3
pixelSize: 8
baseScaling: 3.5
fontWidth: 0.7
lowResolutionFont: true
isSystemFont: false
family: ""
source: "fonts/1977-commodore-pet/COMMODORE_PET.ttf"
lineSpacing: 0.2
pixelSize: 24
}
ListElement {
name: "PROGGY_TINY_SCALED"
text: "Proggy Tiny (Modern)"
source: "fonts/modern-proggy-tiny/ProggyTiny.ttf"
lineSpacing: 1
pixelSize: 16
baseScaling: 3.3
fontWidth: 0.9
lowResolutionFont: true
isSystemFont: false
family: ""
}
ListElement {
name: "APPLE_II_SCALED"
text: "Apple ][ (1977)"
source: "fonts/1977-apple2/PrintChar21.ttf"
lineSpacing: 3
pixelSize: 8
baseScaling: 3.5
fontWidth: 0.8
lowResolutionFont: true
isSystemFont: false
family: ""
}
ListElement {
name: "ATARI_400_SCALED"
text: "Atari 400-800 (1979)"
source: "fonts/1979-atari-400-800/AtariClassic-Regular.ttf"
lineSpacing: 3
pixelSize: 8
baseScaling: 3.5
fontWidth: 0.7
lowResolutionFont: true
isSystemFont: false
family: ""
}
ListElement {
name: "IBM_PC_SCALED"
text: "IBM PC (1981)"
source: "fonts/1981-ibm-pc/PxPlus_IBM_BIOS.ttf"
lineSpacing: 3
pixelSize: 8
baseScaling: 3.5
fontWidth: 0.8
lowResolutionFont: true
isSystemFont: false
family: ""
}
ListElement {
name: "COMMODORE_64_SCALED"
text: "Commodore 64 (1982)"
source: "fonts/1982-commodore64/C64_Pro_Mono-STYLE.ttf"
lineSpacing: 3
pixelSize: 8
baseScaling: 3.5
fontWidth: 0.7
lowResolutionFont: true
isSystemFont: false
family: ""
}
ListElement {
name: "IBM_DOS"
text: "IBM DOS (1985)"
source: "fonts/1985-ibm-pc-vga/PxPlus_IBM_VGA8.ttf"
lineSpacing: 3
pixelSize: 16
baseScaling: 2.0
fontWidth: 1.0
lowResolutionFont: true
isSystemFont: false
family: ""
}
ListElement {
name: "HERMIT"
text: "HD: Hermit (Modern)"
source: "fonts/modern-hermit/Hermit-medium.otf"
lineSpacing: 0.05
pixelSize: 27
fontWidth: 1.0
lowResolutionFont: false
isSystemFont: false
family: ""
}
ListElement {
name: "TERMINUS"
text: "HD: Terminus (Modern)"
source: "fonts/modern-terminus/TerminusTTF-4.46.0.ttf"
lineSpacing: 0.1
pixelSize: 35
fontWidth: 1.0
lowResolutionFont: false
isSystemFont: false
family: ""
}
ListElement {
name: "PRO_FONT"
text: "HD: Pro Font (Modern)"
source: "fonts/modern-pro-font-win-tweaked/ProFontWindows.ttf"
lineSpacing: 0.1
pixelSize: 35
fontWidth: 1.0
lowResolutionFont: false
isSystemFont: false
family: ""
}
ListElement {
name: "INCONSOLATA"
text: "HD: Inconsolata (Modern)"
source: "fonts/modern-inconsolata/Inconsolata.otf"
lineSpacing: 0.1
pixelSize: 35
fontWidth: 1.0
lowResolutionFont: false
isSystemFont: false
family: ""
}
ListElement {
name: "IBM_3278"
text: "HD: IBM 3278 (1971)"
source: "fonts/1971-ibm-3278/3270-Regular.ttf"
ListElement{
text: "Commodore PET 2Y (1977)"
source: "fonts/1977-commodore-pet/COMMODORE_PET_2y.ttf"
lineSpacing: 0.2
pixelSize: 32
fontWidth: 1.0
lowResolutionFont: false
isSystemFont: false
family: ""
}
}
Component.onCompleted: addSystemFonts()
function addSystemFonts() {
var families = monospaceSystemFonts
for (var i = 0; i < families.length; i++) {
if (verbose) {
console.log("Adding system font: ", families[i])
}
fontlist.append(convertToListElement(families[i]))
ListElement{
text: "Apple ][ (1977)"
source: "fonts/1977-apple2/PrintChar21.ttf"
lineSpacing: 0.2
pixelSize: 24
}
}
function convertToListElement(family) {
return {
"name": "System: " + family,
"text": qsTr("System: ") + family,
"source": "",
"lineSpacing": 0.1,
"pixelSize": 30,
"fontWidth": 1.0,
"baseScaling": 1.0,
"lowResolutionFont": false,
"isSystemFont": true,
"family": family
ListElement{
text: "Atari 400-800 (1979)"
source: "fonts/1979-atari-400-800/ATARI400800_original.TTF"
lineSpacing: 0.3
pixelSize: 24
}
ListElement{
text: "Commodore 64 (1982)"
source: "fonts/1982-commodore64/C64_User_Mono_v1.0-STYLE.ttf"
lineSpacing: 0.3
pixelSize: 24
}
ListElement{
text: "Atari ST (1985)"
source: "fonts/1985-atari-st/AtariST8x16SystemFont.ttf"
lineSpacing: 0.2
pixelSize: 32
}
ListElement{
text: "IBM DOS (1985)"
source: "fonts/1985-ibm-pc-vga/Perfect DOS VGA 437.ttf"
lineSpacing: 0.2
pixelSize: 32
}
ListElement{
text: "IBM 3278 (1971)"
source: "fonts/1971-ibm-3278/3270Medium.ttf"
lineSpacing: 0.2
pixelSize: 32
}
}
}

21
app/qml/Glossy.qml Normal file
View File

@ -0,0 +1,21 @@
import QtQuick 2.2
Rectangle {
anchors.centerIn: parent
width: parent.width - parent.border.width
height: parent.height - parent.border.width
radius:parent.radius - parent.border.width/2
smooth: true
border.width: parent.border.width/2
border.color: "#22FFFFFF"
gradient: Gradient {
GradientStop { position: 0; color: "#88FFFFFF" }
GradientStop { position: .1; color: "#55FFFFFF" }
GradientStop { position: .5; color: "#33FFFFFF" }
GradientStop { position: .501; color: "#11000000" }
GradientStop { position: .8; color: "#11FFFFFF" }
GradientStop { position: 1; color: "#55FFFFFF" }
}
}

View File

@ -1,5 +1,5 @@
/*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* Copyright (c) 2013 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
@ -17,20 +17,20 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
import QtQuick.Window 2.0
import QtQuick.Controls 2.0
import QtQuick.Controls 1.1
import QtQuick.Layouts 1.1
import QtQuick.Dialogs 1.1
Window {
Window{
id: insertnamedialog
width: 400
height: 100
modality: Qt.ApplicationModal
title: qsTr("Save new profile")
property alias profileName: namefield.text
signal nameSelected(string name)
MessageDialog {
@ -38,53 +38,60 @@ Window {
title: qsTr("Error")
visible: false
function showError(message) {
text = message
open()
function showError(message){
text = message;
open();
}
}
function validateName(name) {
var profile_list = appSettings.profilesList
function validateName(name){
var profile_list = shadersettings.profiles_list;
if (name === "")
return 1
return 0
return 1;
for (var i = 0; i < profile_list.count; i++){
if(profile_list.get(i).text === name)
return 2;
}
return 0;
}
ColumnLayout {
ColumnLayout{
anchors.margins: 10
anchors.fill: parent
RowLayout {
Label {
text: qsTr("Name")
}
TextField {
RowLayout{
Label{text: qsTr("Name")}
TextField{
id: namefield
Layout.fillWidth: true
Component.onCompleted: forceActiveFocus()
onAccepted: okbutton.clickAction()
}
}
RowLayout {
Layout.alignment: Qt.AlignBottom | Qt.AlignRight
Button {
RowLayout{
anchors.right: parent.right
anchors.bottom: parent.bottom
Button{
id: okbutton
text: qsTr("OK")
onClicked: clickAction()
function clickAction() {
var name = namefield.text
switch (validateName(name)) {
function clickAction(){
var name = namefield.text;
switch(validateName(name)){
case 1:
errorDialog.showError(
qsTr("The name you inserted is empty. Please choose a different one."))
break
errorDialog.showError(qsTr("The name you inserted is empty. Please choose a different one."));
break;
case 2:
errorDialog.showError(qsTr("The name you inserted already exists. Please choose a different one."));
break;
default:
nameSelected(name)
close()
nameSelected(name);
close();
}
}
}
Button {
Button{
text: qsTr("Cancel")
onClicked: close()
}

View File

@ -1,5 +1,5 @@
/*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* Copyright (c) 2013 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
@ -19,268 +19,426 @@
*******************************************************************************/
import QtQuick 2.2
import QtQuick.Controls 2.0
import QtGraphicalEffects 1.0
import QtQuick.Controls 1.1
import QMLTermWidget 1.0
import "menus"
import "utils.js" as Utils
import org.crt.konsole 0.1
Item{
id: terminalContainer
property size virtualResolution: Qt.size(kterminal.totalWidth, kterminal.totalHeight)
property alias mainTerminal: kterminal
//Frame displacement properties. This makes the terminal the same size of the texture.
property real dtop: frame.item.displacementTop
property real dleft:frame.item.displacementLeft
property real dright: frame.item.displacementRight
property real dbottom: frame.item.displacementBottom
anchors.leftMargin: dleft
anchors.rightMargin: dright
anchors.topMargin: dtop
anchors.bottomMargin: dbottom
property variant theSource: mBlur !== 0 ? blurredSourceLoader.item : kterminalSource
property variant bloomSource: bloomSourceLoader.item
property variant rasterizationSource: rasterizationEffectSource
property variant staticNoiseSource: staticNoiseSource
property ShaderEffectSource mainSource: kterminalSource
property BurnInEffect burnInEffect: burnInEffect
property real fontWidth: 1.0
property real screenScaling: 1.0
property real scaleTexture: 1.0
property alias title: ksession.title
property alias kterminal: kterminal
signal sizeChanged
onWidthChanged: sizeChanged()
onHeightChanged: sizeChanged()
//The blur effect has to take into account the framerate
property int fps: shadersettings.fps !== 0 ? shadersettings.fps : 60
property real fpsAttenuation: Math.sqrt(60 / fps)
property real mBlur: shadersettings.motion_blur
property real motionBlurCoefficient: (_maxBlurCoefficient * mBlur + _minBlurCoefficient * (1 - mBlur))
property real _minBlurCoefficient: 0.70
property real _maxBlurCoefficient: 0.90
property real mBloom: shadersettings.bloom_strength
property int mScanlines: shadersettings.rasterization
onMScanlinesChanged: restartBlurredSource()
property size terminalSize: kterminal.terminalSize
property size fontMetrics: kterminal.fontMetrics
property size paintedTextSize
// Manage copy and paste
Connections {
target: copyAction
onMBlurChanged: restartBlurredSource()
onTriggered: {
kterminal.copyClipboard()
}
function restartBlurredSource(){
if(!blurredSourceLoader.item) return;
blurredSourceLoader.item.restartBlurSource();
}
Connections {
target: pasteAction
onTriggered: {
kterminal.pasteClipboard()
}
function pasteClipboard(){
kterminal.pasteClipboard();
}
Connections {
target: pasteActionAlt
onTriggered: {
kterminal.pasteSelection()
}
function copyClipboard(){
kterminal.copyClipboard();
}
//When settings are updated sources need to be redrawn.
Connections {
target: appSettings
onFontScalingChanged: {
terminalContainer.updateSources()
}
onFontWidthChanged: {
terminalContainer.updateSources()
}
Connections{
target: shadersettings
onFontScalingChanged: terminalContainer.updateSources();
onFontWidthChanged: terminalContainer.updateSources();
}
Connections {
Connections{
target: terminalContainer
onWidthChanged: {
terminalContainer.updateSources()
}
onHeightChanged: {
terminalContainer.updateSources()
}
onWidthChanged: terminalContainer.updateSources();
onHeightChanged: terminalContainer.updateSources();
}
Connections {
target: terminalWindow
onActiveChanged: {
kterminal.forceActiveFocus()
}
}
function updateSources() {
kterminal.update()
kterminal.update();
kterminal.updateImage();
}
QMLTermWidget {
KTerminal {
id: kterminal
property int textureResolutionScale: appSettings.lowResolutionFont ? devicePixelRatio : 1
property int margin: appSettings.totalMargin / screenScaling
property int totalWidth: Math.floor(parent.width / (screenScaling * fontWidth))
property int totalHeight: Math.floor(parent.height / screenScaling)
property int rawWidth: totalWidth - 2 * margin
property int rawHeight: totalHeight - 2 * margin
textureSize: Qt.size(width / textureResolutionScale, height / textureResolutionScale)
width: ensureMultiple(rawWidth, devicePixelRatio)
height: ensureMultiple(rawHeight, devicePixelRatio)
/** Ensure size is a multiple of factor. This is needed for pixel perfect scaling on highdpi screens. */
function ensureMultiple(size, factor) {
return Math.round(size / factor) * factor;
}
width: parent.width
height: parent.height
colorScheme: "cool-retro-term"
smooth: !appSettings.lowResolutionFont
enableBold: false
fullCursorHeight: true
blinkingCursor: appSettings.blinkingCursor
smooth: false
session: QMLTermSession {
session: KSession {
id: ksession
kbScheme: "xterm"
onFinished: {
Qt.quit()
}
}
QMLTermScrollbar {
id: kterminalScrollbar
terminal: kterminal
anchors.margins: width * 0.5
width: terminal.fontMetrics.width * 0.75
Rectangle {
anchors.fill: parent
anchors.topMargin: 1
anchors.bottomMargin: 1
color: "white"
radius: width * 0.25
opacity: 0.7
}
}
FontLoader{ id: fontLoader }
Text{id: fontMetrics; text: "B"; visible: false}
function handleFontChanged(fontFamily, pixelSize, lineSpacing, screenScaling, fontWidth) {
kterminal.antialiasText = !appSettings.lowResolutionFont;
function handleFontChange(fontSource, pixelSize, lineSpacing, screenScaling){
fontLoader.source = fontSource;
font.pixelSize = pixelSize;
font.family = fontFamily;
font.family = fontLoader.name;
terminalContainer.fontWidth = fontWidth;
terminalContainer.screenScaling = screenScaling;
scaleTexture = Math.max(1.0, Math.floor(screenScaling * appSettings.windowScaling));
var fontWidth = 1.0 / shadersettings.fontWidth;
kterminal.lineSpacing = lineSpacing;
width = Qt.binding(function() {return Math.floor(fontWidth * terminalContainer.width / screenScaling);});
height = Qt.binding(function() {return Math.floor(terminalContainer.height / screenScaling);});
var scaleTexture = Math.max(Math.round(screenScaling / shadersettings.scanline_quality), 1.0);
kterminalSource.textureSize = Qt.binding(function () {
return Qt.size(kterminal.width * scaleTexture, kterminal.height * scaleTexture);
});
setLineSpacing(lineSpacing);
update();
restartBlurredSource();
}
function startSession() {
appSettings.initializedSettings.disconnect(startSession);
Component.onCompleted: {
shadersettings.terminalFontChanged.connect(handleFontChange);
// Retrieve the variable set in main.cpp if arguments are passed.
if (defaultCmd) {
ksession.setShellProgram(defaultCmd);
ksession.setArgs(defaultCmdArgs);
} else if (appSettings.useCustomCommand) {
var args = Utils.tokenizeCommandLine(appSettings.customCommand);
ksession.setShellProgram(args[0]);
ksession.setArgs(args.slice(1));
} else if (!defaultCmd && appSettings.isMacOS) {
// OSX Requires the following default parameters for auto login.
ksession.setArgs(["-i", "-l"]);
}
if (shellProgram)
ksession.setShellProgram(shellProgram);
if (workdir)
ksession.initialWorkingDirectory = workdir;
ksession.startShellProgram();
forceActiveFocus();
}
Component.onCompleted: {
appSettings.terminalFontChanged.connect(handleFontChanged);
appSettings.initializedSettings.connect(startSession);
appSettings.handleFontChanged()
}
}
Component {
id: shortContextMenu
ShortContextMenu { }
Menu{
id: contextmenu
MenuItem{action: copyAction}
MenuItem{action: pasteAction}
MenuSeparator{visible: Qt.platform.os !== "osx"}
MenuItem{action: fullscreenAction; visible: Qt.platform.os !== "osx"}
MenuItem{action: showMenubarAction; visible: Qt.platform.os !== "osx"}
MenuSeparator{visible: !shadersettings.showMenubar}
CRTMainMenuBar{visible: !shadersettings.showMenubar}
}
Component {
id: fullContextMenu
FullContextMenu { }
}
Loader {
id: menuLoader
sourceComponent: (appSettings.isMacOS || appSettings.showMenubar ? shortContextMenu : fullContextMenu)
}
property alias contextmenu: menuLoader.item
MouseArea {
property real margin: appSettings.totalMargin
MouseArea{
acceptedButtons: Qt.LeftButton | Qt.MiddleButton | Qt.RightButton
anchors.fill: parent
cursorShape: kterminal.terminalUsesMouse ? Qt.ArrowCursor : Qt.IBeamCursor
// This is incredibly ugly. All this file should be reorganized.
width: (parent.width + dleft + dright) / shadersettings.window_scaling - dleft -dright
height: (parent.height + dtop + dbottom) / shadersettings.window_scaling - dtop - dbottom
onWheel:{
if(wheel.modifiers & Qt.ControlModifier){
wheel.angleDelta.y > 0 ? zoomIn.trigger() : zoomOut.trigger();
} else {
var coord = correctDistortion(wheel.x, wheel.y);
kterminal.simulateWheel(coord.x, coord.y, wheel.buttons, wheel.modifiers, wheel.angleDelta);
var lines = wheel.angleDelta.y > 0 ? -1 : 1;
kterminal.scrollWheelEvent(coord, lines);
}
}
onDoubleClicked: {
var coord = correctDistortion(mouse.x, mouse.y);
kterminal.simulateMouseDoubleClick(coord.x, coord.y, mouse.button, mouse.buttons, mouse.modifiers);
kterminal.mouseDoubleClickEvent(coord, mouse.button, mouse.modifiers);
}
onPressed: {
if((!kterminal.terminalUsesMouse || mouse.modifiers & Qt.ShiftModifier) && mouse.button == Qt.RightButton) {
if((!kterminal.usesMouse || mouse.modifiers & Qt.ShiftModifier) && mouse.button == Qt.RightButton) {
contextmenu.popup();
} else {
var coord = correctDistortion(mouse.x, mouse.y);
kterminal.simulateMousePress(coord.x, coord.y, mouse.button, mouse.buttons, mouse.modifiers)
kterminal.mousePressEvent(coord, mouse.button, mouse.modifiers)
}
}
onReleased: {
var coord = correctDistortion(mouse.x, mouse.y);
kterminal.simulateMouseRelease(coord.x, coord.y, mouse.button, mouse.buttons, mouse.modifiers);
kterminal.mouseReleaseEvent(coord, mouse.button, mouse.modifiers);
}
onPositionChanged: {
var coord = correctDistortion(mouse.x, mouse.y);
kterminal.simulateMouseMove(coord.x, coord.y, mouse.button, mouse.buttons, mouse.modifiers);
kterminal.mouseMoveEvent(coord, mouse.button, mouse.buttons, mouse.modifiers);
}
function correctDistortion(x, y){
x = (x - margin) / width;
y = (y - margin) / height;
x = x / width;
y = y / height;
var cc = Qt.size(0.5 - x, 0.5 - y);
var distortion = (cc.height * cc.height + cc.width * cc.width) * appSettings.screenCurvature * appSettings.screenCurvatureSize;
var distortion = (cc.height * cc.height + cc.width * cc.width) * shadersettings.screen_distortion;
return Qt.point((x - cc.width * (1+distortion) * distortion) * (kterminal.totalWidth),
(y - cc.height * (1+distortion) * distortion) * (kterminal.totalHeight))
return Qt.point((x - cc.width * (1+distortion) * distortion) * kterminal.width,
(y - cc.height * (1+distortion) * distortion) * kterminal.height)
}
}
ShaderEffectSource{
id: kterminalSource
sourceItem: kterminal
hideSource: true
wrapMode: ShaderEffectSource.Repeat
visible: false
textureSize: Qt.size(kterminal.totalWidth * scaleTexture, kterminal.totalHeight * scaleTexture)
sourceRect: Qt.rect(-kterminal.margin, -kterminal.margin, kterminal.totalWidth, kterminal.totalHeight)
}
wrapMode: ShaderEffectSource.ClampToEdge
live: false
Item {
id: burnInContainer
signal sourceUpdate
property int burnInScaling: scaleTexture * appSettings.burnInQuality
width: Math.round(appSettings.lowResolutionFont
? kterminal.totalWidth * Math.max(1, burnInScaling)
: kterminal.totalWidth * scaleTexture * appSettings.burnInQuality)
height: Math.round(appSettings.lowResolutionFont
? kterminal.totalHeight * Math.max(1, burnInScaling)
: kterminal.totalHeight * scaleTexture * appSettings.burnInQuality)
BurnInEffect {
id: burnInEffect
Connections{
target: kterminal
onUpdatedImage:{
kterminalSource.scheduleUpdate();
kterminalSource.sourceUpdate();
}
}
}
Loader{
id: blurredSourceLoader
asynchronous: true
active: mBlur !== 0
sourceComponent: ShaderEffectSource{
id: _blurredSourceEffect
sourceItem: blurredTerminalLoader.item
recursive: true
live: false
hideSource: true
wrapMode: kterminalSource.wrapMode
function restartBlurSource(){
livetimer.restart();
}
Timer{
id: livetimer
running: true
onRunningChanged: {
running ?
timeBinding.target = timeManager :
timeBinding.target = null
}
}
Connections{
id: timeBinding
target: timeManager
onTimeChanged: {
_blurredSourceEffect.scheduleUpdate();
}
}
Connections{
target: kterminalSource
onSourceUpdate:{
livetimer.restart();
}
}
Connections{
target: shadersettings
onScanline_qualityChanged: restartBlurredSource();
}
}
}
Loader{
id: blurredTerminalLoader
width: kterminalSource.textureSize.width
height: kterminalSource.textureSize.height
active: mBlur !== 0
asynchronous: true
sourceComponent: ShaderEffect {
property variant txt_source: kterminalSource
property variant blurredSource: blurredSourceLoader.item
property real blurCoefficient: (1.0 - motionBlurCoefficient) * fpsAttenuation
blending: false
fragmentShader:
"uniform lowp float qt_Opacity;" +
"uniform lowp sampler2D txt_source;" +
"varying highp vec2 qt_TexCoord0;
uniform lowp sampler2D blurredSource;
uniform highp float blurCoefficient;" +
"float rgb2grey(vec3 v){
return dot(v, vec3(0.21, 0.72, 0.04));
}" +
"void main() {" +
"vec2 coords = qt_TexCoord0;" +
"vec3 color = texture2D(txt_source, coords).rgb * 256.0;" +
"vec3 blur_color = texture2D(blurredSource, coords).rgb * 256.0;" +
"blur_color = blur_color - blur_color * blurCoefficient;" +
"color = step(vec3(1.0), color) * color + step(color, vec3(1.0)) * blur_color;" +
"gl_FragColor = vec4(floor(color) / 256.0, 1.0);" +
"}"
onStatusChanged: if (log) console.log(log) //Print warning messages
}
}
///////////////////////////////////////////////////////////////////////////
// EFFECTS //////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////
// BLOOM ////////////////////////////////////////////////////////////////
Loader{
property real scaling: shadersettings.bloom_quality * shadersettings.window_scaling
id: bloomEffectLoader
active: mBloom != 0
asynchronous: true
width: parent.width * scaling
height: parent.height * scaling
sourceComponent: FastBlur{
radius: 48 * scaling
source: kterminal
transparentBorder: true
}
}
Loader{
id: bloomSourceLoader
active: mBloom != 0
asynchronous: true
sourceComponent: ShaderEffectSource{
id: _bloomEffectSource
sourceItem: bloomEffectLoader.item
hideSource: true
live: false
smooth: true
Connections{
target: kterminalSource
onSourceUpdate: _bloomEffectSource.scheduleUpdate();
}
}
}
// NOISE ////////////////////////////////////////////////////////////////
ShaderEffect {
id: staticNoiseEffect
anchors.fill: parent
property real element_size: shadersettings.rasterization == shadersettings.no_rasterization ? 2 : 1
property size virtual_resolution: Qt.size(kterminal.width / element_size, kterminal.height / element_size)
blending: false
fragmentShader:
"uniform lowp float qt_Opacity;
varying highp vec2 qt_TexCoord0;
uniform highp vec2 virtual_resolution;" +
"highp float noise(vec2 co)
{
highp float a = 12.9898;
highp float b = 78.233;
highp float c = 43758.5453;
highp float dt= dot(co.xy ,vec2(a,b));
highp float sn= mod(dt,3.14);
return fract(sin(sn) * c);
}
vec2 sw(vec2 p) {return vec2( floor(p.x) , floor(p.y) );}
vec2 se(vec2 p) {return vec2( ceil(p.x) , floor(p.y) );}
vec2 nw(vec2 p) {return vec2( floor(p.x) , ceil(p.y) );}
vec2 ne(vec2 p) {return vec2( ceil(p.x) , ceil(p.y) );}
float smoothNoise(vec2 p) {
vec2 inter = smoothstep(0., 1., fract(p));
float s = mix(noise(sw(p)), noise(se(p)), inter.x);
float n = mix(noise(nw(p)), noise(ne(p)), inter.x);
return mix(s, n, inter.y);
}" +
"void main() {" +
"gl_FragColor.a = smoothNoise(qt_TexCoord0 * virtual_resolution);" +
"}"
onStatusChanged: if (log) console.log(log) //Print warning messages
}
ShaderEffectSource{
id: staticNoiseSource
sourceItem: staticNoiseEffect
textureSize: Qt.size(parent.width, parent.height)
wrapMode: ShaderEffectSource.Repeat
smooth: true
hideSource: true
}
// RASTERIZATION //////////////////////////////////////////////////////////
ShaderEffect {
id: rasterizationEffect
width: parent.width
height: parent.height
property size virtual_resolution: Qt.size(kterminal.width, kterminal.height)
blending: false
fragmentShader:
"uniform lowp float qt_Opacity;" +
"varying highp vec2 qt_TexCoord0;
uniform highp vec2 virtual_resolution;
highp float getScanlineIntensity(vec2 coords) {
highp float result = 1.0;" +
(mScanlines != shadersettings.no_rasterization ?
"result *= abs(sin(coords.y * virtual_resolution.y * "+Math.PI+"));" : "") +
(mScanlines == shadersettings.pixel_rasterization ?
"result *= abs(sin(coords.x * virtual_resolution.x * "+Math.PI+"));" : "") + "
return result;
}" +
"void main() {" +
"highp float color = getScanlineIntensity(qt_TexCoord0);" +
"float distance = length(vec2(0.5) - qt_TexCoord0);" +
"color = mix(color, 0.0, 1.2 * distance * distance);" +
"gl_FragColor.a = color;" +
"}"
onStatusChanged: if (log) console.log(log) //Print warning messages
}
ShaderEffectSource{
id: rasterizationEffectSource
sourceItem: rasterizationEffect
hideSource: true
smooth: true
wrapMode: ShaderEffectSource.Repeat
}
}

View File

@ -1,159 +0,0 @@
/*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
*
* cool-retro-term is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
import QtQuick.Controls 2.0
import QtQuick.Layouts 1.1
import QtQml 2.0
import "Components"
ColumnLayout {
GroupBox {
Layout.fillWidth: true
title: qsTr("Command")
ColumnLayout {
anchors.fill: parent
CheckBox {
id: useCustomCommand
text: qsTr("Use custom command instead of shell at startup")
checked: appSettings.useCustomCommand
onCheckedChanged: appSettings.useCustomCommand = checked
}
// Workaround for QTBUG-31627 for pre 5.3.0
Binding {
target: useCustomCommand
property: "checked"
value: appSettings.useCustomCommand
}
TextField {
id: customCommand
Layout.fillWidth: true
text: appSettings.customCommand
enabled: useCustomCommand.checked
onEditingFinished: appSettings.customCommand = text
// Save text even if user forgets to press enter or unfocus
function saveSetting() {
appSettings.customCommand = text
}
Component.onCompleted: settings_window.closing.connect(
saveSetting)
}
}
}
GroupBox {
title: qsTr("Performance")
Layout.fillWidth: true
GridLayout {
anchors.fill: parent
columns: 4
Label {
text: qsTr("Effects FPS")
}
Slider {
Layout.fillWidth: true
Layout.columnSpan: 2
id: fpsSlider
onValueChanged: {
if (enabled) {
appSettings.fps = value !== 60 ? value + 1 : 0
}
}
stepSize: 1
enabled: false
Component.onCompleted: {
from = 0
to = 60
value = appSettings.fps !== 0 ? appSettings.fps - 1 : 60
enabled = true
}
}
SizedLabel {
text: appSettings.fps !== 0 ? appSettings.fps : qsTr("Max")
}
Label {
text: qsTr("Texture Quality")
}
Slider {
id: txtslider
Layout.fillWidth: true
Layout.columnSpan: 2
onValueChanged: if (enabled)
appSettings.windowScaling = value
stepSize: 0.05
enabled: false
Component.onCompleted: {
from = 0.25 //Without this value gets set to 0.5
value = appSettings.windowScaling
enabled = true
}
}
SizedLabel {
text: Math.round(txtslider.value * 100) + "%"
}
Label {
text: qsTr("Bloom Quality")
}
Slider {
Layout.fillWidth: true
Layout.columnSpan: 2
id: bloomSlider
onValueChanged: if (enabled)
appSettings.bloomQuality = value
stepSize: 0.05
enabled: false
Component.onCompleted: {
from = 0.25
value = appSettings.bloomQuality
enabled = true
}
}
SizedLabel {
text: Math.round(bloomSlider.value * 100) + "%"
}
Label {
text: qsTr("BurnIn Quality")
}
Slider {
Layout.fillWidth: true
id: burnInSlider
Layout.columnSpan: 2
onValueChanged: if (enabled)
appSettings.burnInQuality = value
stepSize: 0.05
enabled: false
Component.onCompleted: {
from = 0.25
value = appSettings.burnInQuality
enabled = true
}
}
SizedLabel {
text: Math.round(burnInSlider.value * 100) + "%"
}
}
}
}

View File

@ -1,5 +1,5 @@
/*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* Copyright (c) 2013 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
@ -17,70 +17,68 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
import QtQuick.Controls 2.0
import QtQuick.Controls 1.1
import QtQuick.Layouts 1.1
ColumnLayout {
spacing: 2
GroupBox {
Tab{
GroupBox{
title: qsTr("Effects")
Layout.fillWidth: true
ColumnLayout {
anchors.fill: parent
ColumnLayout{
anchors.fill: parent
CheckableSlider {
CheckableSlider{
name: qsTr("Bloom")
onNewValue: appSettings.bloom = newValue
value: appSettings.bloom
onNewValue: shadersettings.bloom_strength = newValue
value: shadersettings.bloom_strength
}
CheckableSlider {
name: qsTr("BurnIn")
onNewValue: appSettings.burnIn = newValue
value: appSettings.burnIn
CheckableSlider{
name: qsTr("Motion Blur")
onNewValue: shadersettings.motion_blur = newValue
value: shadersettings.motion_blur
}
CheckableSlider {
name: qsTr("Static Noise")
onNewValue: appSettings.staticNoise = newValue
value: appSettings.staticNoise
CheckableSlider{
name: qsTr("Noise")
onNewValue: shadersettings.noise_strength = newValue
value: shadersettings.noise_strength
}
CheckableSlider {
CheckableSlider{
name: qsTr("Jitter")
onNewValue: appSettings.jitter = newValue
value: appSettings.jitter
onNewValue: shadersettings.jitter = newValue
value: shadersettings.jitter
}
CheckableSlider {
name: qsTr("Glow Line")
onNewValue: appSettings.glowingLine = newValue
value: appSettings.glowingLine
CheckableSlider{
name: qsTr("Glow")
onNewValue: shadersettings.glowing_line_strength = newValue;
value: shadersettings.glowing_line_strength
}
CheckableSlider {
name: qsTr("Screen Curvature")
onNewValue: appSettings.screenCurvature = newValue
value: appSettings.screenCurvature
CheckableSlider{
name: qsTr("Screen distortion")
onNewValue: shadersettings.screen_distortion = newValue;
value: shadersettings.screen_distortion;
}
CheckableSlider {
name: qsTr("Ambient Light")
onNewValue: appSettings.ambientLight = newValue
value: appSettings.ambientLight
enabled: appSettings.framesIndex !== 0
CheckableSlider{
name: qsTr("Ambient light")
onNewValue: shadersettings.ambient_light = newValue;
value: shadersettings.ambient_light
enabled: shadersettings.frames_index !== 0
}
CheckableSlider {
name: qsTr("Flickering")
onNewValue: appSettings.flickering = newValue
value: appSettings.flickering
CheckableSlider{
name: qsTr("Brightness flickering")
onNewValue: shadersettings.brightness_flickering = newValue;
value: shadersettings.brightness_flickering;
}
CheckableSlider {
name: qsTr("Horizontal Sync")
onNewValue: appSettings.horizontalSync = newValue
value: appSettings.horizontalSync
CheckableSlider{
name: qsTr("Horizontal flickering")
onNewValue: shadersettings.horizontal_sincronization = newValue;
value: shadersettings.horizontal_sincronization;
}
CheckableSlider {
name: qsTr("RGB Shift")
onNewValue: appSettings.rbgShift = newValue
value: appSettings.rbgShift
CheckableSlider{
name: qsTr("RGB shift")
onNewValue: shadersettings.rgb_shift = newValue;
value: shadersettings.rgb_shift;
enabled: shadersettings.chroma_color !== 0
}
}
}

View File

@ -1,5 +1,5 @@
/*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* Copyright (c) 2013 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
@ -17,252 +17,151 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
import QtQuick.Controls 2.4
import QtQuick.Controls 1.1
import QtQuick.Layouts 1.1
import QtQuick.Dialogs 1.1
ColumnLayout {
GroupBox {
Layout.fillWidth: true
title: qsTr("Profile")
RowLayout {
anchors.fill: parent
ListView {
id: profilesView
Layout.fillWidth: true
Layout.fillHeight: true
model: appSettings.profilesList
clip: true
delegate: Rectangle {
width: label.width
height: label.height
color: (index == profilesView.currentIndex) ? palette.highlight : palette.base
Label {
id: label
text: appSettings.profilesList.get(index).text
MouseArea {
anchors.fill: parent
onClicked: profilesView.currentIndex = index
onDoubleClicked: appSettings.loadProfile(index)
Tab{
ColumnLayout{
anchors.fill: parent
GroupBox{
Layout.fillWidth: true
title: qsTr("Profile")
ColumnLayout{
anchors.fill: parent
ComboBox{
id: profilesbox
Layout.fillWidth: true
model: shadersettings.profiles_list
currentIndex: shadersettings.profiles_index
}
RowLayout{
Layout.fillWidth: true
Button{
Layout.fillWidth: true
text: qsTr("Load")
onClicked: {
shadersettings.profiles_index = profilesbox.currentIndex
shadersettings.loadCurrentProfile();
shadersettings.handleFontChanged();
}
}
Button{
Layout.fillWidth: true
text: qsTr("Save New Profile")
onClicked: insertname.show()
}
Button{
Layout.fillWidth: true
text: qsTr("Remove Selected")
enabled: !shadersettings.profiles_list.get(profilesbox.currentIndex).builtin
onClicked: {
shadersettings.profiles_list.remove(profilesbox.currentIndex)
profilesbox.currentIndex = profilesbox.currentIndex - 1
}
}
}
}
ColumnLayout {
Layout.fillHeight: true
Layout.fillWidth: false
Button {
RowLayout{
Layout.fillWidth: true
text: qsTr("Save")
onClicked: {
insertname.profileName = ""
insertname.show()
}
}
Button {
Layout.fillWidth: true
property alias currentIndex: profilesView.currentIndex
enabled: currentIndex >= 0
text: qsTr("Load")
onClicked: {
var index = currentIndex
if (index >= 0)
appSettings.loadProfile(index)
}
}
Button {
Layout.fillWidth: true
text: qsTr("Remove")
property alias currentIndex: profilesView.currentIndex
enabled: currentIndex >= 0 && !appSettings.profilesList.get(
currentIndex).builtin
onClicked: {
appSettings.profilesList.remove(currentIndex)
profilesView.selection.clear()
// TODO This is a very ugly workaround. The view didn't update on Qt 5.3.2.
profilesView.model = 0
profilesView.model = appSettings.profilesList
}
}
Item {
// Spacing
Layout.fillHeight: true
}
Button {
Layout.fillWidth: true
text: qsTr("Import")
onClicked: {
fileDialog.selectExisting = true
fileDialog.callBack = function (url) {
loadFile(url)
Button{
Layout.fillWidth: true
text: qsTr("Import From File")
onClicked: {
fileDialog.selectExisting = true;
fileDialog.callBack = function (url) {loadFile(url);};
fileDialog.open();
}
function loadFile(url) {
console.log("Loading file: " + url);
var profileStirng = fileio.read(url);
shadersettings.loadProfileString(profileStirng);
}
fileDialog.open()
}
function loadFile(url) {
try {
if (appSettings.verbose)
console.log("Loading file: " + url)
Button{
Layout.fillWidth: true
text: qsTr("Export To File")
onClicked: {
fileDialog.selectExisting = false;
fileDialog.callBack = function (url) {storeFile(url);};
fileDialog.open();
}
var profileObject = JSON.parse(fileIO.read(url))
var name = profileObject.name
if (!name)
throw "Profile doesn't have a name"
var version = profileObject.version
!== undefined ? profileObject.version : 1
if (version !== appSettings.profileVersion)
throw "This profile is not supported on this version of CRT."
delete profileObject.name
appSettings.appendCustomProfile(name,
JSON.stringify(
profileObject))
} catch (err) {
messageDialog.text = qsTr(err)
messageDialog.open()
function storeFile(url) {
console.log("Storing file: " + url);
var profileObject = shadersettings.composeProfileObject();
fileio.write(url, JSON.stringify(profileObject, undefined, 2));
}
}
}
Button {
property alias currentIndex: profilesView.currentIndex
InsertNameDialog{
id: insertname
onNameSelected: shadersettings.addNewCustomProfile(name)
}
Loader {
property var callBack
property bool selectExisting: false
id: fileDialog
Layout.fillWidth: true
text: qsTr("Export")
enabled: currentIndex >= 0 && !appSettings.profilesList.get(
currentIndex).builtin
onClicked: {
fileDialog.selectExisting = false
fileDialog.callBack = function (url) {
storeFile(url)
}
fileDialog.open()
sourceComponent: FileDialog{
nameFilters: ["Json files (*.json)"]
selectMultiple: false
selectFolder: false
selectExisting: fileDialog.selectExisting
onAccepted: callBack(fileUrl);
}
function storeFile(url) {
try {
var urlString = url.toString()
// Fix the extension if it's missing.
var extension = urlString.substring(
urlString.length - 5, urlString.length)
var urlTail = (extension === ".json" ? "" : ".json")
url += urlTail
onSelectExistingChanged: reload()
if (true)
console.log("Storing file: " + url)
function open() {
item.open();
}
var profileObject = appSettings.profilesList.get(
currentIndex)
var profileSettings = JSON.parse(
profileObject.obj_string)
profileSettings["name"] = profileObject.text
profileSettings["version"] = appSettings.profileVersion
var result = fileIO.write(url, JSON.stringify(
profileSettings,
undefined, 2))
if (!result)
throw "The file could not be written."
} catch (err) {
console.log(err)
messageDialog.text = qsTr(
"There has been an error storing the file.")
messageDialog.open()
}
function reload() {
active = false;
active = true;
}
}
}
}
}
GroupBox {
title: qsTr("Screen")
Layout.fillWidth: true
GridLayout {
anchors.fill: parent
columns: 2
Label {
text: qsTr("Brightness")
}
SimpleSlider {
onValueChanged: appSettings.brightness = value
value: appSettings.brightness
}
Label {
text: qsTr("Contrast")
}
SimpleSlider {
onValueChanged: appSettings.contrast = value
value: appSettings.contrast
}
Label {
text: qsTr("Margin")
}
SimpleSlider {
onValueChanged: appSettings._margin = value
value: appSettings._margin
}
Label {
text: qsTr("Frame size")
}
SimpleSlider {
onValueChanged: appSettings._frameMargin = value
value: appSettings._frameMargin
}
Label {
text: qsTr("Opacity")
visible: !appSettings.isMacOS
}
SimpleSlider {
onValueChanged: appSettings.windowOpacity = value
value: appSettings.windowOpacity
visible: !appSettings.isMacOS
GroupBox{
title: qsTr("Lights")
Layout.fillWidth: true
GridLayout{
anchors.fill: parent
columns: 2
Text{ text: qsTr("Brightness") }
SimpleSlider{
onValueChanged: shadersettings.brightness = value
value: shadersettings.brightness
}
Text{ text: qsTr("Contrast") }
SimpleSlider{
onValueChanged: shadersettings.contrast = value
value: shadersettings.contrast
}
Text{ text: qsTr("Opacity") }
SimpleSlider{
onValueChanged: shadersettings.windowOpacity = value
value: shadersettings.windowOpacity
}
}
}
}
// DIALOGS ////////////////////////////////////////////////////////////////
InsertNameDialog {
id: insertname
onNameSelected: {
appSettings.appendCustomProfile(name,
appSettings.composeProfileString())
}
}
MessageDialog {
id: messageDialog
title: qsTr("File Error")
onAccepted: {
messageDialog.close()
}
}
Loader {
property var callBack
property bool selectExisting: false
id: fileDialog
sourceComponent: FileDialog {
nameFilters: ["Json files (*.json)"]
selectMultiple: false
selectFolder: false
selectExisting: fileDialog.selectExisting
onAccepted: callBack(fileUrl)
}
onSelectExistingChanged: reload()
function open() {
item.open()
}
function reload() {
active = false
active = true
GroupBox{
title: qsTr("Frame")
Layout.fillWidth: true
RowLayout{
anchors.fill: parent
ComboBox{
id: framescombobox
Layout.fillWidth: true
model: shadersettings.frames_list
currentIndex: shadersettings.frames_index
onCurrentIndexChanged: shadersettings.frames_index = currentIndex
}
}
}
}
}

View File

@ -0,0 +1,159 @@
/*******************************************************************************
* Copyright (c) 2013 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
*
* cool-retro-term is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
import QtQuick.Controls 1.1
import QtQuick.Layouts 1.1
Tab{
ColumnLayout{
anchors.fill: parent
GroupBox{
title: qsTr("General")
Layout.fillWidth: true
anchors.left: parent.left
anchors.right: parent.right
GridLayout{
anchors.fill: parent
rows: 2
columns: 3
CheckBox{
property int fps: checked ? slider.value : 0
onFpsChanged: shadersettings.fps = fps
checked: shadersettings.fps !== 0
text: qsTr("Limit FPS")
}
Slider{
id: slider
Layout.fillWidth: true
stepSize: 1
maximumValue: 60
minimumValue: 1
enabled: shadersettings.fps !== 0
value: shadersettings.fps !== 0 ? shadersettings.fps : 60
}
Text{text: slider.value}
Text{text: qsTr("Texture Quality")}
Slider{
Layout.fillWidth: true
id: txtslider
onValueChanged: shadersettings.window_scaling = value;
value: shadersettings.window_scaling
stepSize: 0.10
Component.onCompleted: minimumValue = 0.3 //Without this value gets set to 0.5
}
Text{text: Math.round(txtslider.value * 100) + "%"}
}
}
GroupBox{
title: qsTr("Rasterization")
Layout.fillWidth: true
anchors.left: parent.left
anchors.right: parent.right
GridLayout{
id: scanlineQualityContainer
anchors.fill: parent
columns: 3
property alias valsIndex: scanlineQualitySlider.value
property var vals: [4,3,2]
property var valsStrings: [
qsTr("Low"),
qsTr("Medium"),
qsTr("High")
]
onValsIndexChanged: shadersettings.scanline_quality = vals[valsIndex];
Text{text: qsTr("Scanlines Quality")}
Slider{
id: scanlineQualitySlider
Layout.fillWidth: true
onValueChanged: parent.valsIndex = value;
stepSize: 1
Component.onCompleted: {
minimumValue = 0;
maximumValue = 2;
value = parent.vals.indexOf(shadersettings.scanline_quality);
}
Connections{
target: shadersettings
onScanline_qualityChanged:
scanlineQualityContainer.valsIndex = scanlineQualityContainer.vals.indexOf(shadersettings.scanline_quality);
}
}
Text{
text: parent.valsStrings[parent.valsIndex];
}
}
}
GroupBox{
title: qsTr("Bloom")
Layout.fillWidth: true
anchors.left: parent.left
anchors.right: parent.right
GridLayout{
id: bloomQualityContainer
anchors.fill: parent
columns: 3
property alias valsIndex: bloomQualitySlider.value
property var vals: [0.25, 0.50, 1.00]
property var valsStrings: [
qsTr("Low"),
qsTr("Medium"),
qsTr("High")
]
onValsIndexChanged: shadersettings.bloom_quality = vals[valsIndex];
Text{text: qsTr("Bloom Quality")}
Slider{
id: bloomQualitySlider
Layout.fillWidth: true
onValueChanged: parent.valsIndex = value;
stepSize: 1
Component.onCompleted: {
minimumValue = 0;
maximumValue = 2;
value = parent.vals.indexOf(shadersettings.bloom_quality);
}
Connections{
target: shadersettings
onBloom_qualityChanged:
bloomQualityContainer.valsIndex = bloomQualityContainer.vals.indexOf(shadersettings.bloom_quality);
}
}
Text{
text: parent.valsStrings[parent.valsIndex];
}
}
}
GroupBox{
title: qsTr("Frame")
Layout.fillWidth: true
anchors.left: parent.left
anchors.right: parent.right
CheckBox{
checked: shadersettings._frameReflections
text: qsTr("Frame Reflections")
onCheckedChanged: shadersettings._frameReflections = checked
}
}
}
}

View File

@ -1,5 +1,5 @@
/*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* Copyright (c) 2013 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
@ -17,166 +17,125 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
import QtQuick.Controls 2.1
import QtQuick.Controls 1.1
import QtQuick.Layouts 1.1
import QtQml 2.0
import "Components"
ColumnLayout {
GroupBox {
title: qsTr("Font")
Layout.fillWidth: true
GridLayout {
anchors.fill: parent
columns: 2
Label {
text: qsTr("Rasterization")
}
Tab{
ColumnLayout{
anchors.fill: parent
GroupBox{
title: qsTr("Rasterization Mode")
Layout.fillWidth: true
ComboBox {
id: rasterizationBox
property string selectedElement: model[currentIndex]
Layout.fillWidth: true
model: [qsTr("Default"), qsTr("Scanlines"), qsTr("Pixels"), qsTr("Sub-Pixels")]
currentIndex: appSettings.rasterization
anchors.fill: parent
model: [qsTr("Default"), qsTr("Scanlines"), qsTr("Pixels")]
currentIndex: shadersettings.rasterization
onCurrentIndexChanged: {
appSettings.rasterization = currentIndex
shadersettings.rasterization = currentIndex
fontChanger.updateIndex();
}
}
Label {
text: qsTr("Name")
}
ComboBox {
id: fontChanger
Layout.fillWidth: true
model: appSettings.fontlist
textRole: "text"
onActivated: {
var name = appSettings.fontlist.get(index).name
appSettings.fontNames[appSettings.rasterization] = name
appSettings.handleFontChanged()
}
function updateIndex() {
var name = appSettings.fontNames[appSettings.rasterization]
var index = appSettings.getIndexByName(name)
if (index !== undefined)
currentIndex = index
}
Connections {
target: appSettings
onTerminalFontChanged: {
fontChanger.updateIndex()
}
GroupBox{
title: qsTr("Font") + " (" + rasterizationBox.selectedElement + ")"
Layout.fillWidth: true
GridLayout{
anchors.fill: parent
columns: 2
Text{ text: qsTr("Name") }
ComboBox{
id: fontChanger
Layout.fillWidth: true
model: shadersettings.fontlist
currentIndex: updateIndex()
onActivated: {
shadersettings.fontIndexes[shadersettings.rasterization] = index;
shadersettings.handleFontChanged();
}
function updateIndex(){
currentIndex = shadersettings.fontIndexes[shadersettings.rasterization];
}
}
Component.onCompleted: updateIndex()
}
Label {
text: qsTr("Scaling")
}
RowLayout {
Layout.fillWidth: true
Slider {
Text{ text: qsTr("Scaling") }
RowLayout{
Layout.fillWidth: true
id: fontScalingChanger
onValueChanged: appSettings.fontScaling = value
value: appSettings.fontScaling
stepSize: 0.05
from: appSettings.minimumFontScaling
to: appSettings.maximumFontScaling
Slider{
Layout.fillWidth: true
id: fontScalingChanger
onValueChanged: if(enabled) shadersettings.fontScaling = value
stepSize: 0.05
enabled: false // Another trick to fix initial bad behavior.
Component.onCompleted: {
minimumValue = 0.5;
maximumValue = 2.5;
value = shadersettings.fontScaling;
enabled = true;
}
Connections{
target: shadersettings
onFontScalingChanged: fontScalingChanger.value = shadersettings.fontScaling;
}
}
Text{
text: Math.round(fontScalingChanger.value * 100) + "%"
}
}
SizedLabel {
text: Math.round(fontScalingChanger.value * 100) + "%"
}
}
Label {
text: qsTr("Font Width")
}
RowLayout {
Layout.fillWidth: true
Slider {
Text{ text: qsTr("Font Width") }
RowLayout{
Layout.fillWidth: true
id: widthChanger
onValueChanged: appSettings.fontWidth = value
value: appSettings.fontWidth
stepSize: 0.05
from: 0.5
to: 1.5
}
SizedLabel {
text: Math.round(widthChanger.value * 100) + "%"
Slider{
Layout.fillWidth: true
id: widthChanger
onValueChanged: shadersettings.fontWidth = value;
value: shadersettings.fontWidth
stepSize: 0.05
Component.onCompleted: minimumValue = 0.5 //Without this value gets set to 0.5
}
Text{
text: Math.round(widthChanger.value * 100) + "%"
}
}
}
}
}
GroupBox {
title: qsTr("Cursor")
Layout.fillWidth: true
ColumnLayout {
anchors.fill: parent
CheckBox {
id: blinkingCursor
text: qsTr("Blinking Cursor")
checked: appSettings.blinkingCursor
onCheckedChanged: appSettings.blinkingCursor = checked
}
Binding {
target: blinkingCursor
property: "checked"
value: appSettings.blinkingCursor
}
}
}
GroupBox {
title: qsTr("Colors")
Layout.fillWidth: true
ColumnLayout {
anchors.fill: parent
ColumnLayout {
Layout.fillWidth: true
CheckableSlider {
name: qsTr("Chroma Color")
onNewValue: appSettings.chromaColor = newValue
value: appSettings.chromaColor
}
CheckableSlider {
name: qsTr("Saturation Color")
onNewValue: appSettings.saturationColor = newValue
value: appSettings.saturationColor
enabled: appSettings.chromaColor !== 0
}
CheckableSlider {
name: qsTr("Frame Gloss")
onNewValue: appSettings.frameGloss = newValue
value: appSettings.frameGloss
}
}
RowLayout {
Layout.fillWidth: true
ColorButton {
name: qsTr("Font")
height: 50
GroupBox{
title: qsTr("Colors")
Layout.fillWidth: true
ColumnLayout{
anchors.fill: parent
RowLayout{
Layout.fillWidth: true
onColorSelected: appSettings._fontColor = color
color: appSettings._fontColor
ColorButton{
name: qsTr("Font")
height: 50
Layout.fillWidth: true
onColorSelected: shadersettings._font_color = color;
button_color: shadersettings._font_color
}
ColorButton{
name: qsTr("Background")
height: 50
Layout.fillWidth: true
onColorSelected: shadersettings._background_color = color;
button_color: shadersettings._background_color
}
}
ColorButton {
name: qsTr("Background")
height: 50
ColumnLayout{
Layout.fillWidth: true
onColorSelected: appSettings._backgroundColor = color
color: appSettings._backgroundColor
}
ColorButton {
name: qsTr("Frame")
height: 50
Layout.fillWidth: true
onColorSelected: appSettings._frameColor = color
color: appSettings._frameColor
CheckableSlider{
name: qsTr("Chroma Color")
onNewValue: shadersettings.chroma_color = newValue
value: shadersettings.chroma_color
}
CheckableSlider{
name: qsTr("Saturation Color")
onNewValue: shadersettings.saturation_color = newValue
value: shadersettings.saturation_color
enabled: shadersettings.chroma_color !== 0
}
}
}
}

View File

@ -1,5 +1,5 @@
/*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* Copyright (c) 2013 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
@ -19,57 +19,46 @@
*******************************************************************************/
import QtQuick 2.2
import QtQuick.Controls 2.1
import QtQuick.Controls 1.1
import QtQuick.Window 2.1
import QtQuick.Layouts 1.3
import QtQuick.Layouts 1.1
import QtQuick.Dialogs 1.1
Window {
id: settings_window
title: qsTr("Settings")
width: 640
height: 640
height: 440
property int tabmargins: 15
Item {
anchors { fill: parent; margins: tabmargins }
TabBar {
id: bar
anchors { left: parent.left; right: parent.right; top: parent.top; }
TabButton {
text: qsTr("General")
}
TabButton {
text: qsTr("Terminal")
}
TabButton {
text: qsTr("Effects")
}
TabButton {
text: qsTr("Advanced")
}
TabView{
id: tabView
anchors.fill: parent
anchors.margins: 10
SettingsGeneralTab{
id: generalTab
title: qsTr("General")
anchors.fill: parent
anchors.margins: tabmargins
}
Frame {
anchors {
top: bar.bottom
left: parent.left
right: parent.right
bottom: parent.bottom
}
StackLayout {
anchors.fill: parent
currentIndex: bar.currentIndex
SettingsGeneralTab { }
SettingsTerminalTab { }
SettingsEffectsTab { }
SettingsAdvancedTab { }
}
SettingsTerminalTab{
id: terminalTab
title: qsTr("Terminal")
anchors.fill: parent
anchors.margins: tabmargins
}
SettingsEffectsTab{
id: effectsTab
title: qsTr("Effects")
anchors.fill: parent
anchors.margins: tabmargins
}
SettingsPerformanceTab{
id: performanceTab
title: qsTr("Performance")
anchors.fill: parent
anchors.margins: tabmargins
}
}
}

View File

@ -1,91 +0,0 @@
import QtQuick 2.0
QtObject {
property string rasterizationShader:
(appSettings.rasterization === appSettings.no_rasterization ? "
lowp vec3 applyRasterization(vec2 screenCoords, lowp vec3 texel, vec2 virtualResolution, float intensity) {
return texel;
}" : "") +
(appSettings.rasterization === appSettings.scanline_rasterization ? "
#define INTENSITY 0.30
#define BRIGHTBOOST 0.30
lowp vec3 applyRasterization(vec2 screenCoords, lowp vec3 texel, vec2 virtualResolution, float intensity) {
lowp vec3 pixelHigh = ((1.0 + BRIGHTBOOST) - (0.2 * texel)) * texel;
lowp vec3 pixelLow = ((1.0 - INTENSITY) + (0.1 * texel)) * texel;
vec2 coords = fract(screenCoords * virtualResolution) * 2.0 - vec2(1.0);
lowp float mask = 1.0 - abs(coords.y);
lowp vec3 rasterizationColor = mix(pixelLow, pixelHigh, mask);
return mix(texel, rasterizationColor, intensity);
}" : "") +
(appSettings.rasterization === appSettings.pixel_rasterization ? "
#define INTENSITY 0.30
#define BRIGHTBOOST 0.30
lowp vec3 applyRasterization(vec2 screenCoords, lowp vec3 texel, vec2 virtualResolution, float intensity) {
lowp vec3 result = texel;
lowp vec3 pixelHigh = ((1.0 + BRIGHTBOOST) - (0.2 * texel)) * texel;
lowp vec3 pixelLow = ((1.0 - INTENSITY) + (0.1 * texel)) * texel;
vec2 coords = fract(screenCoords * virtualResolution) * 2.0 - vec2(1.0);
coords = coords * coords;
lowp float mask = 1.0 - coords.x - coords.y;
lowp vec3 rasterizationColor = mix(pixelLow, pixelHigh, mask);
return mix(texel, rasterizationColor, intensity);
}" : "") +
(appSettings.rasterization === appSettings.subpixel_rasterization ? "
#define INTENSITY 0.30
#define BRIGHTBOOST 0.30
#define SUBPIXELS 3.0
const vec3 offsets = vec3(3.141592654) * vec3(1.0/2.0,1.0/2.0 - 2.0/3.0,1.0/2.0-4.0/3.0);
lowp vec3 applyRasterization(vec2 screenCoords, lowp vec3 texel, vec2 virtualResolution, float intensity) {
vec2 omega = vec2(3.141592654) * vec2(2.0) * virtualResolution;
vec2 angle = screenCoords * omega;
vec3 xfactors = (SUBPIXELS + sin(angle.x + offsets)) / (SUBPIXELS + 1.0);
lowp vec3 result = texel * xfactors;
lowp vec3 pixelHigh = ((1.0 + BRIGHTBOOST) - (0.2 * result)) * result;
lowp vec3 pixelLow = ((1.0 - INTENSITY) + (0.1 * result)) * result;
vec2 coords = fract(screenCoords * virtualResolution) * 2.0 - vec2(1.0);
lowp float mask = 1.0 - abs(coords.y);
lowp vec3 rasterizationColor = mix(pixelLow, pixelHigh, mask);
return mix(texel, rasterizationColor, intensity);
}" : "") +
"\n\n"
property string min2: "
float min2(vec2 v) {
return min(v.x, v.y);
}\n\n"
property string rgb2grey: "
float rgb2grey(vec3 v) {
return dot(v, vec3(0.21, 0.72, 0.04));
}\n\n"
property string max2: "
float max2(vec2 v) {
return max(v.x, v.y);
}\n\n"
property string prod2: "
float prod2(vec2 v) {
return v.x * v.y;
}\n\n"
property string sum2: "
float sum2(vec2 v) {
return v.x + v.y;
}\n\n"
}

View File

@ -1,5 +1,5 @@
/*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* Copyright (c) 2013 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
@ -21,512 +21,257 @@
import QtQuick 2.2
import QtGraphicalEffects 1.0
import "utils.js" as Utils
Item {
property ShaderEffectSource source
property BurnInEffect burnInEffect
property ShaderEffectSource bloomSource
ShaderEffect {
property color font_color: shadersettings.font_color
property color background_color: shadersettings.background_color
property variant source: terminal.theSource
property variant bloomSource: terminal.bloomSource
property variant rasterizationSource: terminal.rasterizationSource
property variant noiseSource: terminal.staticNoiseSource
property real bloom_strength: shadersettings.bloom_strength * 2.5
property color fontColor: appSettings.fontColor
property color backgroundColor: appSettings.backgroundColor
property real jitter: shadersettings.jitter * 0.007
property real screenCurvature: appSettings.screenCurvature * appSettings.screenCurvatureSize
property real noise_strength: shadersettings.noise_strength
property real screen_distorsion: shadersettings.screen_distortion
property real glowing_line_strength: shadersettings.glowing_line_strength
property real chromaColor: appSettings.chromaColor
property real chroma_color: shadersettings.chroma_color;
property real ambientLight: appSettings.ambientLight * 0.2
property real rgb_shift: shadersettings.rgb_shift * 0.2
property real frameGloss: appSettings.frameGloss
property real brightness_flickering: shadersettings.brightness_flickering
property real horizontal_sincronization: shadersettings.horizontal_sincronization
property size virtualResolution
property size screenResolution
property bool frameReflections: shadersettings.frameReflections
property real _screenDensity: Math.min(
screenResolution.width / virtualResolution.width,
screenResolution.height / virtualResolution.height
)
property real disp_top: (frame.item.displacementTop * shadersettings.window_scaling) / height
property real disp_bottom: (frame.item.displacementBottom * shadersettings.window_scaling) / height
property real disp_left: (frame.item.displacementLeft * shadersettings.window_scaling) / width
property real disp_right: (frame.item.displacementRight * shadersettings.window_scaling) / width
ShaderEffect {
id: dynamicShader
property real screen_brightness: shadersettings.brightness * 1.5 + 0.5
property ShaderLibrary shaderLibrary: ShaderLibrary { }
property real time: timeManager.time
property variant randomFunctionSource: randfuncsource
property ShaderEffectSource screenBuffer: frameBuffer
property ShaderEffectSource burnInSource: burnInEffect.source
property ShaderEffectSource frameSource: terminalFrameLoader.item
// If something goes wrong activate the fallback version of the shader.
property bool fallBack: false
property color fontColor: parent.fontColor
property color backgroundColor: parent.backgroundColor
property real screenCurvature: parent.screenCurvature
property real chromaColor: parent.chromaColor
property real ambientLight: parent.ambientLight
property real frameGloss: parent.frameGloss
blending: false
property real flickering: appSettings.flickering
property real horizontalSync: appSettings.horizontalSync
property real horizontalSyncStrength: Utils.lint(0.05, 0.35, horizontalSync)
property real glowingLine: appSettings.glowingLine * 0.2
//Smooth random texture used for flickering effect.
Image{
id: randtexture
source: "frames/images/randfunction.png"
width: 512
height: 512
sourceSize.width: 512
sourceSize.height: 256
fillMode: Image.TileVertically
}
ShaderEffectSource{
id: randfuncsource
sourceItem: randtexture
live: false
hideSource: true
wrapMode: ShaderEffectSource.Repeat
}
// Fast burnin properties
property real burnIn: appSettings.burnIn
property real burnInLastUpdate: burnInEffect.lastUpdate
property real burnInTime: burnInEffect.burnInFadeTime
//Print the number with a reasonable precision for the shader.
function str(num){
return num.toFixed(8);
}
property real jitter: appSettings.jitter
property size jitterDisplacement: Qt.size(0.007 * jitter, 0.002 * jitter)
property real shadowLength: 0.25 * screenCurvature * Utils.lint(0.50, 1.5, ambientLight)
property real staticNoise: appSettings.staticNoise
property size scaleNoiseSize: Qt.size((width * 0.75) / (noiseTexture.width * appSettings.windowScaling * appSettings.totalFontScaling),
(height * 0.75) / (noiseTexture.height * appSettings.windowScaling * appSettings.totalFontScaling))
vertexShader: "
uniform highp mat4 qt_Matrix;
uniform highp float time;
property size virtualResolution: parent.virtualResolution
uniform highp float disp_left;
uniform highp float disp_right;
uniform highp float disp_top;
uniform highp float disp_bottom;
// Rasterization might display oversamping issues if virtual resolution is close to physical display resolution.
// We progressively disable rasterization from 4x up to 2x resolution.
property real rasterizationIntensity: Utils.smoothstep(2.0, 4.0, _screenDensity)
attribute highp vec4 qt_Vertex;
attribute highp vec2 qt_MultiTexCoord0;
property real displayTerminalFrame: appSettings._frameMargin > 0 || appSettings.screenCurvature > 0
varying highp vec2 qt_TexCoord0;" +
property real time: timeManager.time
property ShaderEffectSource noiseSource: noiseShaderSource
(!fallBack ? "
uniform sampler2D randomFunctionSource;" : "") +
// If something goes wrong activate the fallback version of the shader.
property bool fallBack: false
(!fallBack && brightness_flickering !== 0.0 ?"
varying lowp float brightness;
uniform lowp float brightness_flickering;" : "") +
(!fallBack && horizontal_sincronization !== 0.0 ?"
varying lowp float horizontal_distortion;
uniform lowp float horizontal_sincronization;" : "") +
"
void main() {
qt_TexCoord0.x = (qt_MultiTexCoord0.x - disp_left) / (1.0 - disp_left - disp_right);
qt_TexCoord0.y = (qt_MultiTexCoord0.y - disp_top) / (1.0 - disp_top - disp_bottom);
vec2 coords = vec2(fract(time/(1024.0*2.0)), fract(time/(1024.0*1024.0)));" +
(!fallBack && brightness_flickering !== 0.0 ? "
brightness = 1.0 + (texture2D(randomFunctionSource, coords).g - 0.5) * brightness_flickering;"
: "") +
anchors.fill: parent
blending: false
(!fallBack && horizontal_sincronization !== 0.0 ? "
float randval = 1.5 * texture2D(randomFunctionSource,(vec2(1.0) -coords) * 0.5).g;
float negsinc = 1.0 - 0.6 * horizontal_sincronization;" + "
horizontal_distortion = step(negsinc, randval) * (randval - negsinc) * 0.3*horizontal_sincronization;"
: "") +
//Smooth random texture used for flickering effect.
Image {
id: noiseTexture
source: "images/allNoise512.png"
width: 512
height: 512
fillMode: Image.Tile
visible: false
"gl_Position = qt_Matrix * qt_Vertex;
}"
fragmentShader: "
uniform sampler2D source;
uniform highp float qt_Opacity;
uniform highp float time;
varying highp vec2 qt_TexCoord0;
uniform highp vec4 font_color;
uniform highp vec4 background_color;
uniform highp sampler2D rasterizationSource;
uniform lowp float screen_brightness;" +
(bloom_strength !== 0 ? "
uniform highp sampler2D bloomSource;
uniform lowp float bloom_strength;" : "") +
(noise_strength !== 0 ? "
uniform highp float noise_strength;" : "") +
(noise_strength !== 0 || jitter !== 0 || rgb_shift ? "
uniform lowp sampler2D noiseSource;" : "") +
(screen_distorsion !== 0 ? "
uniform highp float screen_distorsion;" : "") +
(glowing_line_strength !== 0 ? "
uniform highp float glowing_line_strength;" : "") +
(chroma_color !== 0 ? "
uniform lowp float chroma_color;" : "") +
(jitter !== 0 ? "
uniform lowp float jitter;" : "") +
(rgb_shift !== 0 ? "
uniform lowp float rgb_shift;" : "") +
(fallBack && (brightness_flickering || horizontal_sincronization) ? "
uniform lowp sampler2D randomFunctionSource;" : "") +
(fallBack && horizontal_sincronization !== 0 ? "
uniform lowp float horizontal_sincronization;" : "") +
(fallBack && brightness_flickering !== 0.0 ?"
uniform lowp float brightness_flickering;" : "") +
(!fallBack && brightness_flickering !== 0 ? "
varying lowp float brightness;" : "") +
(!fallBack && horizontal_sincronization !== 0 ? "
varying lowp float horizontal_distortion;" : "") +
(glowing_line_strength !== 0 ? "
float randomPass(vec2 coords){
return fract(smoothstep(-0.2, 0.0, coords.y - 3.0 * fract(time * 0.0001))) * glowing_line_strength;
}" : "") +
"float rgb2grey(vec3 v){
return dot(v, vec3(0.21, 0.72, 0.04));
}" +
"void main() {" +
"vec2 cc = vec2(0.5) - qt_TexCoord0;" +
"float distance = length(cc);" +
//FallBack if there are problem
(fallBack && (brightness_flickering || horizontal_sincronization) ? "
vec2 randCoords = vec2(fract(time/(1024.0*2.0)), fract(time/(1024.0*1024.0)));" : "") +
(fallBack && brightness_flickering !== 0.0 ? "
float brightness = 1.0 + (texture2D(randomFunctionSource, randCoords).g - 0.5) * brightness_flickering;"
: "") +
(fallBack && horizontal_sincronization !== 0.0 ? "
float randval = 1.5 * texture2D(randomFunctionSource,(vec2(1.0) - randCoords) * 0.5).g;
float negsinc = 1.0 - 0.6 * horizontal_sincronization;" + "
float horizontal_distortion = step(negsinc, randval) * (randval - negsinc) * 0.3*horizontal_sincronization;"
: "") +
(noise_strength ? "
float noise = noise_strength;" : "") +
(screen_distorsion !== 0 ? "
float distortion = dot(cc, cc) * screen_distorsion;
vec2 coords = (qt_TexCoord0 - cc * (1.0 + distortion) * distortion);"
:"
vec2 coords = qt_TexCoord0;") +
(horizontal_sincronization !== 0 ? "
float h_distortion = 0.5 * sin(time*0.001 + coords.y*10.0*fract(time/10.0));
h_distortion += 0.5 * cos(time*0.04 + 0.03 + coords.y*50.0*fract(time/10.0 + 0.4));
coords.x = coords.x + h_distortion * horizontal_distortion;" +
(noise_strength ? "
noise += horizontal_distortion;" : "")
: "") +
(jitter !== 0 ? "
vec2 offset = vec2(texture2D(noiseSource, coords + fract(time / 57.0)).a,
texture2D(noiseSource, coords + fract(time / 251.0)).a) - 0.5;
vec2 txt_coords = coords + offset * jitter;"
: "vec2 txt_coords = coords;") +
"float color = 0.0;" +
(noise_strength !== 0 ? "
float noiseVal = texture2D(noiseSource, qt_TexCoord0 + vec2(fract(time / 51.0), fract(time / 237.0))).a;
color += noiseVal * noise * (1.0 - distance * 1.3);" : "") +
(glowing_line_strength !== 0 ? "
color += randomPass(coords) * glowing_line_strength;" : "") +
"vec3 txt_color = texture2D(source, txt_coords).rgb;
float greyscale_color = rgb2grey(txt_color) + color;" +
(chroma_color !== 0 ?
(rgb_shift !== 0 ? "
float rgb_noise = abs(texture2D(noiseSource, vec2(fract(time/(1024.0 * 256.0)), fract(time/(1024.0*1024.0)))).a - 0.5);
float rcolor = texture2D(source, txt_coords + vec2(0.1, 0.0) * rgb_shift * rgb_noise).r;
float bcolor = texture2D(source, txt_coords - vec2(0.1, 0.0) * rgb_shift * rgb_noise).b;
txt_color.r = rcolor;
txt_color.b = bcolor;
greyscale_color = 0.33 * (rcolor + bcolor);" : "") +
"vec3 mixedColor = mix(font_color.rgb, txt_color * font_color.rgb, chroma_color);
vec3 finalBackColor = mix(background_color.rgb, mixedColor, greyscale_color);
vec3 finalColor = mix(finalBackColor, font_color.rgb, color).rgb;"
:
"vec3 finalColor = mix(background_color.rgb, font_color.rgb, greyscale_color);") +
"finalColor *= texture2D(rasterizationSource, coords).a;" +
(bloom_strength !== 0 ?
"vec4 bloomFullColor = texture2D(bloomSource, coords);
vec3 bloomColor = bloomFullColor.rgb;
vec2 minBound = step(vec2(0.0), coords);
vec2 maxBound = step(coords, vec2(1.0));
float bloomAlpha = bloomFullColor.a * minBound.x * minBound.y * maxBound.x * maxBound.y;" +
(chroma_color !== 0 ?
"bloomColor = font_color.rgb * mix(vec3(rgb2grey(bloomColor)), bloomColor, chroma_color);"
:
"bloomColor = font_color.rgb * rgb2grey(bloomColor);") +
"finalColor += bloomColor * bloom_strength * bloomAlpha;"
: "") +
(brightness_flickering !== 0 ? "
finalColor *= brightness;" : "") +
"gl_FragColor = vec4(finalColor * screen_brightness, qt_Opacity);" +
"}"
onStatusChanged: {
// Print warning messages
if (log)
console.log(log);
// Activate fallback mode
if (status == ShaderEffect.Error) {
fallBack = true;
}
ShaderEffectSource {
id: noiseShaderSource
sourceItem: noiseTexture
wrapMode: ShaderEffectSource.Repeat
visible: false
smooth: true
}
//Print the number with a reasonable precision for the shader.
function str(num){
return num.toFixed(8);
}
vertexShader: "
uniform highp mat4 qt_Matrix;
uniform highp float time;
attribute highp vec4 qt_Vertex;
attribute highp vec2 qt_MultiTexCoord0;
varying highp vec2 qt_TexCoord0;" +
(!fallBack ? "
uniform sampler2D noiseSource;" : "") +
(!fallBack && flickering !== 0.0 ?"
varying lowp float brightness;
uniform lowp float flickering;" : "") +
(!fallBack && horizontalSync !== 0.0 ?"
uniform lowp float horizontalSyncStrength;
varying lowp float distortionScale;
varying lowp float distortionFreq;" : "") +
"
void main() {
qt_TexCoord0 = qt_MultiTexCoord0;
vec2 coords = vec2(fract(time/(1024.0*2.0)), fract(time/(1024.0*1024.0)));" +
(!fallBack && (flickering !== 0.0 || horizontalSync !== 0.0) ?
"vec4 initialNoiseTexel = texture2D(noiseSource, coords);"
: "") +
(!fallBack && flickering !== 0.0 ? "
brightness = 1.0 + (initialNoiseTexel.g - 0.5) * flickering;"
: "") +
(!fallBack && horizontalSync !== 0.0 ? "
float randval = horizontalSyncStrength - initialNoiseTexel.r;
distortionScale = step(0.0, randval) * randval * horizontalSyncStrength;
distortionFreq = mix(4.0, 40.0, initialNoiseTexel.g);"
: "") +
"gl_Position = qt_Matrix * qt_Vertex;
}"
fragmentShader: "
#ifdef GL_ES
precision mediump float;
#endif
uniform sampler2D screenBuffer;
uniform highp float qt_Opacity;
uniform highp float time;
varying highp vec2 qt_TexCoord0;
uniform highp vec4 fontColor;
uniform highp vec4 backgroundColor;
uniform lowp float shadowLength;
uniform lowp float frameGloss;
uniform highp vec2 virtualResolution;
uniform lowp float rasterizationIntensity;\n" +
(burnIn !== 0 ? "
uniform sampler2D burnInSource;
uniform highp float burnInLastUpdate;
uniform highp float burnInTime;" : "") +
(staticNoise !== 0 ? "
uniform highp float staticNoise;" : "") +
(((staticNoise !== 0 || jitter !== 0) ||(fallBack && (flickering || horizontalSync))) ? "
uniform lowp sampler2D noiseSource;
uniform highp vec2 scaleNoiseSize;" : "") +
(displayTerminalFrame ? "
uniform lowp sampler2D frameSource;" : "") +
(screenCurvature !== 0 ? "
uniform highp float screenCurvature;" : "") +
(glowingLine !== 0 ? "
uniform highp float glowingLine;" : "") +
(chromaColor !== 0 ? "
uniform lowp float chromaColor;" : "") +
(jitter !== 0 ? "
uniform lowp vec2 jitterDisplacement;" : "") +
(ambientLight !== 0 ? "
uniform lowp float ambientLight;" : "") +
(fallBack && horizontalSync !== 0 ? "
uniform lowp float horizontalSyncStrength;" : "") +
(fallBack && flickering !== 0.0 ?"
uniform lowp float flickering;" : "") +
(!fallBack && flickering !== 0 ? "
varying lowp float brightness;"
: "") +
(!fallBack && horizontalSync !== 0 ? "
varying lowp float distortionScale;
varying lowp float distortionFreq;" : "") +
(glowingLine !== 0 ? "
float randomPass(vec2 coords){
return fract(smoothstep(-120.0, 0.0, coords.y - (virtualResolution.y + 120.0) * fract(time * 0.00015)));
}" : "") +
shaderLibrary.min2 +
shaderLibrary.rgb2grey +
shaderLibrary.rasterizationShader +
"
float isInScreen(vec2 v) {
return min2(step(0.0, v) - step(1.0, v));
}
vec2 barrel(vec2 v, vec2 cc) {" +
(screenCurvature !== 0 ? "
float distortion = dot(cc, cc) * screenCurvature;
return (v - cc * (1.0 + distortion) * distortion);"
:
"return v;") +
"}" +
"vec3 convertWithChroma(vec3 inColor) {
vec3 outColor = inColor;" +
(chromaColor !== 0 ?
"outColor = fontColor.rgb * mix(vec3(rgb2grey(inColor)), inColor, chromaColor);"
:
"outColor = fontColor.rgb * rgb2grey(inColor);") +
" return outColor;
}" +
//pseudo-random vector
//https://stackoverflow.com/a/10625698
"float random( vec2 p )
{
vec2 K1 = vec2(
23.14069263277926, // e^pi (Gelfond's constant)
2.665144142690225 // 2^sqrt(2) (Gelfond-Schneider constant)
);
return fract( cos( dot(p,K1) ) * 12345.6789 );
}" +
"void main() {" +
"vec2 cc = vec2(0.5) - qt_TexCoord0;" +
"float distance = length(cc);" +
//FallBack if there are problems
(fallBack && (flickering !== 0.0 || horizontalSync !== 0.0) ?
"vec2 initialCoords = vec2(fract(time/(1024.0*2.0)), fract(time/(1024.0*1024.0)));
vec4 initialNoiseTexel = texture2D(noiseSource, initialCoords);"
: "") +
(fallBack && flickering !== 0.0 ? "
float brightness = 1.0 + (initialNoiseTexel.g - 0.5) * flickering;"
: "") +
(fallBack && horizontalSync !== 0.0 ? "
float randval = horizontalSyncStrength - initialNoiseTexel.r;
float distortionScale = step(0.0, randval) * randval * horizontalSyncStrength;
float distortionFreq = mix(4.0, 40.0, initialNoiseTexel.g);"
: "") +
(staticNoise ? "
float noise = staticNoise;" : "") +
(screenCurvature !== 0 ? "
vec2 staticCoords = barrel(qt_TexCoord0, cc);"
:"
vec2 staticCoords = qt_TexCoord0;") +
"vec2 coords = qt_TexCoord0;" +
(horizontalSync !== 0 ? "
float dst = sin((coords.y + time * 0.001) * distortionFreq);
coords.x += dst * distortionScale;" +
(staticNoise ? "
noise += distortionScale * 7.0;" : "")
: "") +
(jitter !== 0 || staticNoise !== 0 ?
"vec4 noiseTexel = texture2D(
noiseSource, scaleNoiseSize * coords
+ vec2(0.0, random(vec2(fract(time / 237.0), 822.9582)))
+ vec2(fract(time / 31.0), fract(time / 177.0))
);"
: "") +
(jitter !== 0 ? "
vec2 offset = vec2(noiseTexel.b, noiseTexel.a) - vec2(0.5);
vec2 txt_coords = coords + offset * jitterDisplacement;"
: "vec2 txt_coords = coords;") +
"float color = 0.0001;" +
(staticNoise !== 0 ? "
float noiseVal = noiseTexel.a;
color += noiseVal * noise * (1.0 - distance * 1.3);" : "") +
(glowingLine !== 0 ? "
color += randomPass(coords * virtualResolution) * glowingLine;" : "") +
"vec3 txt_color = texture2D(screenBuffer, txt_coords).rgb;" +
(burnIn !== 0 ? "
vec4 txt_blur = texture2D(burnInSource, staticCoords);
float blurDecay = clamp((time - burnInLastUpdate) * burnInTime, 0.0, 1.0);
vec3 burnInColor = 0.65 * (txt_blur.rgb - vec3(blurDecay));
txt_color = max(txt_color, convertWithChroma(burnInColor));"
: "") +
"txt_color += fontColor.rgb * vec3(color);" +
"txt_color = applyRasterization(staticCoords, txt_color, virtualResolution, rasterizationIntensity);\n" +
"vec3 finalColor = txt_color;" +
(flickering !== 0 ? "
finalColor *= brightness;" : "") +
(ambientLight !== 0 ? "
finalColor += vec3(ambientLight) * (1.0 - distance) * (1.0 - distance);" : "") +
(displayTerminalFrame ?
"vec4 frameColor = texture2D(frameSource, qt_TexCoord0);
finalColor = mix(finalColor, frameColor.rgb + (finalColor*frameGloss), frameColor.a);"
: "") +
"gl_FragColor = vec4(finalColor, qt_Opacity);" +
"}"
onStatusChanged: {
// Print warning messages
if (log)
console.log(log);
// Activate fallback mode
if (status == ShaderEffect.Error) {
fallBack = true;
}
}
}
Loader {
id: terminalFrameLoader
active: dynamicShader.displayTerminalFrame
width: staticShader.width
height: staticShader.height
sourceComponent: ShaderEffectSource {
sourceItem: terminalFrame
hideSource: true
visible: false
format: ShaderEffectSource.RGBA
TerminalFrame {
id: terminalFrame
blending: false
anchors.fill: parent
}
}
}
ShaderLibrary {
id: shaderLibrary
}
ShaderEffect {
id: staticShader
width: parent.width * appSettings.windowScaling
height: parent.height * appSettings.windowScaling
property ShaderEffectSource source: parent.source
property ShaderEffectSource bloomSource: parent.bloomSource
property color fontColor: parent.fontColor
property color backgroundColor: parent.backgroundColor
property real bloom: appSettings.bloom * 2.5
property real screenCurvature: parent.screenCurvature
property real chromaColor: appSettings.chromaColor;
property real rbgShift: (appSettings.rbgShift / width) * appSettings.totalFontScaling // TODO FILIPPO width here is wrong.
property int rasterization: appSettings.rasterization
property real screen_brightness: Utils.lint(0.5, 1.5, appSettings.brightness)
property real ambientLight: parent.ambientLight
property size virtualResolution: parent.virtualResolution
blending: false
visible: false
//Print the number with a reasonable precision for the shader.
function str(num){
return num.toFixed(8);
}
fragmentShader: "
#ifdef GL_ES
precision mediump float;
#endif
uniform sampler2D source;
uniform highp float qt_Opacity;
varying highp vec2 qt_TexCoord0;
uniform highp vec4 fontColor;
uniform highp vec4 backgroundColor;
uniform lowp float screen_brightness;
uniform highp vec2 virtualResolution;" +
(bloom !== 0 ? "
uniform highp sampler2D bloomSource;
uniform lowp float bloom;" : "") +
(screenCurvature !== 0 ? "
uniform highp float screenCurvature;" : "") +
(chromaColor !== 0 ? "
uniform lowp float chromaColor;" : "") +
(rbgShift !== 0 ? "
uniform lowp float rbgShift;" : "") +
(ambientLight !== 0 ? "
uniform lowp float ambientLight;" : "") +
shaderLibrary.min2 +
shaderLibrary.sum2 +
shaderLibrary.rgb2grey +
"vec3 convertWithChroma(vec3 inColor) {
vec3 outColor = inColor;" +
(chromaColor !== 0 ?
"outColor = fontColor.rgb * mix(vec3(rgb2grey(inColor)), inColor, chromaColor);"
:
"outColor = fontColor.rgb * rgb2grey(inColor);") +
" return outColor;
}" +
shaderLibrary.rasterizationShader +
"void main() {" +
"vec2 cc = vec2(0.5) - qt_TexCoord0;" +
(screenCurvature !== 0 ? "
float distortion = dot(cc, cc) * screenCurvature;
vec2 curvatureCoords = (qt_TexCoord0 - cc * (1.0 + distortion) * distortion);
vec2 txt_coords = - 2.0 * curvatureCoords + 3.0 * step(vec2(0.0), curvatureCoords) * curvatureCoords - 3.0 * step(vec2(1.0), curvatureCoords) * curvatureCoords;"
:"
vec2 txt_coords = qt_TexCoord0;") +
"vec3 txt_color = texture2D(source, txt_coords).rgb;" +
(rbgShift !== 0 ? "
vec2 displacement = vec2(12.0, 0.0) * rbgShift;
vec3 rightColor = texture2D(source, txt_coords + displacement).rgb;
vec3 leftColor = texture2D(source, txt_coords - displacement).rgb;
txt_color.r = leftColor.r * 0.10 + rightColor.r * 0.30 + txt_color.r * 0.60;
txt_color.g = leftColor.g * 0.20 + rightColor.g * 0.20 + txt_color.g * 0.60;
txt_color.b = leftColor.b * 0.30 + rightColor.b * 0.10 + txt_color.b * 0.60;
" : "") +
"txt_color += vec3(0.0001);" +
"float greyscale_color = rgb2grey(txt_color);" +
(screenCurvature !== 0 ? "
float reflectionMask = sum2(step(vec2(0.0), curvatureCoords) - step(vec2(1.0), curvatureCoords));
reflectionMask = clamp(reflectionMask, 0.0, 1.0);"
:
"float reflectionMask = 1.0;") +
(chromaColor !== 0 ?
"vec3 foregroundColor = mix(fontColor.rgb, txt_color * fontColor.rgb / greyscale_color, chromaColor);
vec3 finalColor = mix(backgroundColor.rgb, foregroundColor, greyscale_color * reflectionMask);"
:
"vec3 finalColor = mix(backgroundColor.rgb, fontColor.rgb, greyscale_color * reflectionMask);") +
(bloom !== 0 ?
"vec4 bloomFullColor = texture2D(bloomSource, txt_coords);
vec3 bloomColor = bloomFullColor.rgb;
float bloomAlpha = bloomFullColor.a;
bloomColor = convertWithChroma(bloomColor);
finalColor += clamp(bloomColor * bloom * bloomAlpha, 0.0, 0.5);"
: "") +
"finalColor *= screen_brightness;" +
"gl_FragColor = vec4(finalColor, qt_Opacity);" +
"}"
onStatusChanged: {
// Print warning messages
if (log) console.log(log);
}
}
ShaderEffectSource {
id: frameBuffer
visible: false
sourceItem: staticShader
hideSource: true
}
}

View File

@ -1,5 +1,5 @@
/*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* Copyright (c) 2013 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
@ -17,27 +17,34 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
import QtQuick.Controls 2.0
import QtQuick.Layouts 1.1
import "Components"
import QtQuick 2.2
import QtQuick.Controls 1.1
import QtQuick.Layouts 1.1
RowLayout {
property alias value: slider.value
property alias stepSize: slider.stepSize
property alias minimumValue: slider.from
property alias maximumValue: slider.to
property alias minimumValue: slider.minimumValue
property alias maximumValue: slider.maximumValue
property real maxMultiplier: 100
id: setting_component
spacing: 10
Slider {
Slider{
id: slider
stepSize: parent.stepSize
Layout.fillWidth: true
}
SizedLabel {
text: Math.round(value * maxMultiplier) + "%"
Text{
id: textfield
text: formatNumber(Math.round(value * maxMultiplier))
}
function formatNumber(num) {
var n = "" + num;
while (n.length < 3) {
n = " " + n;
}
return n + "%";
}
}

View File

@ -1,5 +1,5 @@
/*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* Copyright (c) 2013 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
@ -17,12 +17,12 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
Rectangle {
Rectangle{
property size terminalSize
property real topOpacity: 0.6
width: textSize.width * 2
height: textSize.height * 2
radius: 5
@ -31,21 +31,17 @@ Rectangle {
color: "black"
opacity: sizetimer.running ? 0.6 : 0.0
Behavior on opacity {
NumberAnimation {
duration: 200
}
}
Behavior on opacity{NumberAnimation{duration: 200}}
onTerminalSizeChanged: sizetimer.restart()
Text {
Text{
id: textSize
anchors.centerIn: parent
color: "white"
text: terminalSize.width + "x" + terminalSize.height
}
Timer {
Timer{
id: sizetimer
interval: 1000
running: false

View File

@ -1,5 +1,5 @@
/*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* Copyright (c) 2013 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
@ -21,13 +21,11 @@
import QtQuick 2.2
import QtQuick.LocalStorage 2.0
QtObject {
readonly property string dbMajorVersion: "1"
readonly property string dbMinorVersion: "1.0"
Item {
property bool initialized: false
function getDatabase() {
return LocalStorage.openDatabaseSync("coolretroterm" + dbMajorVersion, dbMinorVersion, "StorageDatabase", 100000)
return LocalStorage.openDatabaseSync("coololdterm", "1.0", "StorageDatabase", 100000);
}
function initialize() {
@ -35,47 +33,43 @@ QtObject {
db.transaction(
function(tx) {
tx.executeSql('CREATE TABLE IF NOT EXISTS settings(setting TEXT UNIQUE, value TEXT)');
}
)
});
initialized = true
initialized = true;
}
function setSetting(setting, value) {
if(!initialized) initialize();
if(!initialized) initialize();
var db = getDatabase();
var res = "";
db.transaction(
function(tx) {
var rs = tx.executeSql('INSERT OR REPLACE INTO settings VALUES (?,?);', [setting,value]);
//console.log(rs.rowsAffected)
if (rs.rowsAffected > 0) {
var db = getDatabase();
var res = "";
db.transaction(function(tx) {
var rs = tx.executeSql('INSERT OR REPLACE INTO settings VALUES (?,?);', [setting,value]);
//console.log(rs.rowsAffected)
if (rs.rowsAffected > 0) {
res = "OK";
} else {
} else {
res = "Error";
}
}
)
}
}
);
// The function returns OK if it was successful, or Error if it wasn't
return res
return res;
}
function getSetting(setting) {
if(!initialized) initialize();
var db = getDatabase();
var res = "";
db.transaction(
function(tx) {
var rs = tx.executeSql('SELECT value FROM settings WHERE setting=?;', [setting]);
if (rs.rows.length > 0) {
res = rs.rows.item(0).value;
} else {
res = undefined;
}
}
)
return res
if(!initialized) initialize();
var db = getDatabase();
var res="";
db.transaction(function(tx) {
var rs = tx.executeSql('SELECT value FROM settings WHERE setting=?;', [setting]);
if (rs.rows.length > 0) {
res = rs.rows.item(0).value;
} else {
res = undefined;
}
})
return res
}
function dropSettings(){
@ -83,7 +77,6 @@ QtObject {
db.transaction(
function(tx) {
tx.executeSql('DROP TABLE settings');
}
)
});
}
}

View File

@ -1,80 +1,55 @@
/*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
*
* cool-retro-term is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
import QtGraphicalEffects 1.0
import "utils.js" as Utils
Item{
Item{
id: scalableContent
width: parent.width * shadersettings.window_scaling
height: parent.height * shadersettings.window_scaling
ShaderTerminal {
property alias title: terminal.title
property alias terminalSize: terminal.terminalSize
property real devicePixelRatio: terminalWindow.screen.devicePixelRatio
id: mainShader
opacity: appSettings.windowOpacity * 0.3 + 0.7
source: terminal.mainSource
burnInEffect: terminal.burnInEffect
virtualResolution: terminal.virtualResolution
screenResolution: Qt.size(
terminalWindow.width * devicePixelRatio * appSettings.windowScaling,
terminalWindow.height * devicePixelRatio * appSettings.windowScaling
)
TimeManager {
id: timeManager
enableTimer: terminalWindow.visible
}
PreprocessedTerminal {
id: terminal
anchors.fill: parent
}
// EFFECTS ////////////////////////////////////////////////////////////////
Loader {
id: bloomEffectLoader
active: appSettings.bloom
asynchronous: true
width: parent.width * appSettings.bloomQuality
height: parent.height * appSettings.bloomQuality
sourceComponent: FastBlur {
radius: Utils.lint(16, 64, appSettings.bloomQuality)
source: terminal.mainSource
transparentBorder: true
Loader{
id: frame
anchors.fill: parent
z: 2.1
source: shadersettings.frame_source
}
PreprocessedTerminal{
id: terminal
anchors.fill: parent
}
ShaderTerminal{
id: shadercontainer
anchors.fill: parent
opacity: shadersettings.windowOpacity * 0.3 + 0.7
z: 1.9
}
}
Loader {
id: bloomSourceLoader
active: appSettings.bloom !== 0
asynchronous: true
sourceComponent: ShaderEffectSource {
id: _bloomEffectSource
sourceItem: bloomEffectLoader.item
// This is used to render the texture to a lower resolution then scale it up.
Loader{
id: scalableContentSource
active: shadersettings.window_scaling < 1
sourceComponent: ShaderEffectSource{
sourceItem: scalableContent
hideSource: true
smooth: true
visible: false
}
}
Loader{
active: shadersettings.window_scaling < 1
anchors.fill: parent
sourceComponent: ShaderEffect{
property var source: scalableContentSource.item
}
}
bloomSource: bloomSourceLoader.item
// Terminal size overlay. Shown when terminal size changes.
Loader{
id: sizeoverlayloader
z: 3
anchors.centerIn: parent
active: shadersettings.show_terminal_size
sourceComponent: SizeOverlay{
terminalSize: terminal.terminalSize
}
}
}

View File

@ -1,104 +0,0 @@
/*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
*
* cool-retro-term is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.0
import "utils.js" as Utils
ShaderEffect {
property color _frameColor: appSettings.frameColor
property color _backgroundColor: appSettings.backgroundColor
property color _fontColor: appSettings.fontColor
property color _lightColor: Utils.mix(_fontColor, _backgroundColor, 0.2)
property real _ambientLight: Utils.lint(0.2, 0.8, appSettings.ambientLight)
property color frameColor: Utils.mix(_frameColor, _lightColor, _ambientLight)
property real screenCurvature: appSettings.screenCurvature * appSettings.screenCurvatureSize
// Coefficient of the log curve used to approximate shadowing
property real screenShadowCoeff: Utils.lint(20.0, 10.0, _ambientLight)
property real frameShadowCoeff: Utils.lint(20.0, 10.0, _ambientLight)
property size margin: Qt.size(
appSettings.frameMargin / width * appSettings.windowScaling,
appSettings.frameMargin / height * appSettings.windowScaling
)
ShaderLibrary {
id: shaderLibrary
}
fragmentShader: "
#ifdef GL_ES
precision mediump float;
#endif
uniform lowp float screenCurvature;
uniform lowp float screenShadowCoeff;
uniform lowp float frameShadowCoeff;
uniform highp float qt_Opacity;
uniform lowp vec4 frameColor;
uniform mediump vec2 margin;
varying highp vec2 qt_TexCoord0;
vec2 distortCoordinates(vec2 coords){
vec2 cc = (coords - vec2(0.5));
float dist = dot(cc, cc) * screenCurvature;
return (coords + cc * (1.0 + dist) * dist);
}
" +
shaderLibrary.max2 +
shaderLibrary.min2 +
shaderLibrary.prod2 +
shaderLibrary.sum2 +
"
vec2 positiveLog(vec2 x) {
return clamp(log(x), vec2(0.0), vec2(100.0));
}
void main() {
vec2 staticCoords = qt_TexCoord0;
vec2 coords = distortCoordinates(staticCoords) * (vec2(1.0) + margin * 2.0) - margin;
vec2 vignetteCoords = staticCoords * (1.0 - staticCoords.yx);
float vignette = pow(prod2(vignetteCoords) * 15.0, 0.25);
vec3 color = frameColor.rgb * vec3(1.0 - vignette);
float alpha = 0.0;
float frameShadow = max2(positiveLog(-coords * frameShadowCoeff + vec2(1.0)) + positiveLog(coords * frameShadowCoeff - (vec2(frameShadowCoeff) - vec2(1.0))));
frameShadow = clamp(sqrt(frameShadow), 0.0, 1.0);
color *= frameShadow;
alpha = sum2(1.0 - step(vec2(0.0), coords) + step(vec2(1.0), coords));
alpha = clamp(alpha, 0.0, 1.0);
alpha *= mix(1.0, 0.9, frameShadow);
float screenShadow = 1.0 - prod2(positiveLog(coords * screenShadowCoeff + vec2(1.0)) * positiveLog(-coords * screenShadowCoeff + vec2(screenShadowCoeff + 1.0)));
alpha = max(0.8 * screenShadow, alpha);
gl_FragColor = vec4(color * alpha, alpha);
}
"
onStatusChanged: if (log) console.log(log) //Print warning messages
}

View File

@ -1,5 +1,5 @@
/*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* Copyright (c) 2013 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
@ -17,22 +17,23 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
Timer {
Timer{
default property bool enableTimer: false
property real time
NumberAnimation on time {
from: 0
to: 100000
running: appSettings.fps === 0 && enableTimer
running: shadersettings.fps === 0 && enableTimer
duration: 100000
loops: Animation.Infinite
}
onTriggered: time += interval
running: appSettings.fps !== 0 && enableTimer
interval: Math.round(1000 / appSettings.fps)
running: shadersettings.fps !== 0 && enableTimer
interval: Math.round(1000 / shadersettings.fps)
repeat: true
}

Binary file not shown.

View File

@ -1,49 +1,13 @@
Copyright (c) 2011-2017, Ricardo Banffy.
Copyright (c) 2011-2012, Ricardo Banffy.
Copyright (c) 1993-2011, Paul Mattes.
Copyright (c) 2004-2005, Don Russell.
Copyright (c) 2004, Dick Altenbern.
Copyright (c) 1990, Jeff Sparkes.
Copyright (c) 1989, Georgia Tech Research Corporation (GTRC), Atlanta, GA 30332.
All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
* Neither the name of Ricardo Banffy, Paul Mattes, Don Russell,
Dick Altenbern, Jeff Sparkes, GTRC nor the names of their contributors
may be used to endorse or promote products derived from this software
without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
IN NO EVENT SHALL RICARDO BANFFY, PAUL MATTES, DON RUSSELL, DICK ALTENBERN, JEFF
SPARKES OR GTRC BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT
OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
The Debian Logo glyph is based on the Debian Open Use Logo and is
Copyright (c) 1999 Software in the Public Interest, Inc., and it is
incorporated here under the terms of the Creative Commons
Attribution-ShareAlike 3.0 Unported License. The logo is released
under the terms of the GNU Lesser General Public License, version 3 or
any later version, or, at your option, of the Creative Commons
Attribution-ShareAlike 3.0 Unported License.
Ubuntu, the Ubuntu logo and the Circle of Friends symbol are
registered trademarks of Canonical Ltd.
The Fontforge SFD font description file is optionally licensed under
the SIL Open Font License v1.1 with no Reserved Font Name. This
license is available with a FAQ at http://scripts.sil.org/OFL.
Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
Neither the names of Ricardo Banffy, Paul Mattes, Don Russell, Dick Altenbern, Jeff Sparkes, GTRC nor the names of their contributors may be used to endorse or promote products derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY PAUL MATTES, DON RUSSELL, DICK ALTENBERN, JEFF SPARKES AND GTRC "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL PAUL MATTES, DON RUSSELL, DICK ALTENBERN, JEFF SPARKES OR GTRC BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

View File

@ -1,121 +1,73 @@
3270font: A font for the nostalgic
==================================
https://github.com/rbanffy/3270font
![Travis-CI](https://api.travis-ci.org/rbanffy/3270font.svg)
![Screenshot](https://raw.githubusercontent.com/wiki/rbanffy/3270font/emacs.png)
![Sample](https://raw.githubusercontent.com/wiki/rbanffy/3270font/3270Medium_sample.png)
![Screenshot](https://raw.github.com/wiki/rbanffy/3270font/emacs.png)
A little bit of history
-----------------------
This font is derived from the x3270 font, which, in turn, was
translated from the one in Georgia Tech's 3270tool, which was itself
hand-copied from a 3270 series terminal. I built it because I felt
terminals deserve to be pretty. The .sfd font file contains a x3270
bitmap font that was used for guidance.
This font is derived from the x3270 font, which, in turn, was translated
from the one in Georgia Tech's 3270tool, which was itself hand-copied
from a 3270 terminal. I built it because I felt terminals deserve to be
pretty. The .sfd font file contains a x3270 bitmap font that was used
for guidance.
![Using with the cool-old-tern (now cool-retro-term) terminal program](
https://raw.githubusercontent.com/wiki/rbanffy/3270font/cool-retro-term.png)
Getting it
----------
If you are running Debian or Ubuntu and you don't want to mess with
building your font files, you can simply `apt-get install fonts-3270`
(It's available from the Debian
(https://packages.debian.org/sid/fonts/fonts-3270) and Ubuntu
(http://packages.ubuntu.com/zesty/fonts-3270) package repos at
https://packages.debian.org/sid/fonts/fonts-3270 and
http://packages.ubuntu.com/xenial/fonts/fonts-3270, although the
packaged version may not be the latest version, but it's good enough for
most purposes. For those who don't have the luxury of a proper
system-managed package, Adobe Type 1, TTF, OTF and WOFF versions are
available for download on
http://s3.amazonaws.com/3270font/3270_fonts_4cfe95c.zip (although this
URL may not always reflect the latest version).
![ASCII is so 60's](
https://raw.githubusercontent.com/wiki/rbanffy/3270font/cyrillic.png)
![Using with the Cathode terminal program]
(https://raw.github.com/wiki/rbanffy/3270font/cathode.png)
The format
----------
The "source" file is edited using FontForge. You'll need it if you want
to generate fonts for your platform. On most civilized operating
systems, you can simply `apt-get install fontforge`, `yum install
fontforge` or even `port install fontforge`. On others, you may need to
grab your copy from http://fontforge.org/. I encourage you to drop by
and read the tutorials.
This font was built with FontForge. You'll need it if you want to
generate fonts for your platform. On most civilized operating systems,
you can simply `apt-get install fontforge`, `yum install fontforge` or
even `port install fontforge`. On others, you may need to grab your copy
from http://fontforge.org/. I encourage you to drop by and read the
tutorials.
![Powerline-shell compatible!](
https://raw.githubusercontent.com/wiki/rbanffy/3270font/powerline.png)
![Powerline-shell compatible!]
(https://raw.github.com/wiki/rbanffy/3270font/powerline.png)
![Using it on OSX (don't forget to turn antialiasing on)](
https://raw.githubusercontent.com/wiki/rbanffy/3270font/osx_terminal.png)
Adobe Type 1, TTF, OTF and WOFF versions are available for download on
http://s3.amazonaws.com/rbanffy/3270_fonts.zip for those who would just
like to use them.
If you are running Windows, you'll probably need something like
Cygwin, but, in the end, the font works correctly (with some very
minor hinting issues).
![Using it on OSX]
(https://raw.github.com/wiki/rbanffy/3270font/osx_terminal.png)
![Works on Windows](
https://raw.githubusercontent.com/wiki/rbanffy/3270font/windows_7.png)
Generating usable font files
----------------------------
The easiest way to generate the font files your computer can use is to
run `make all` (if you are running Ubuntu or Debian, `make install` will
install them too). Using `make help` will offer a handy list of options.
Generating derived files
------------------------
The script `generate_derived.pe` calls FontForge and generates
PostScript, OTF, TTF and WOFF versions of the base font, as well as a
slightly more condensed .sfd file with the base font narrowed to 488
units, with no glyph rescaling (or cropping - we need to fix that) and
its corresponding PostScript, TTF, OTF and WOFF versions.
![For your favorite editor](
https://raw.githubusercontent.com/wiki/rbanffy/3270font/symbols.png)
PostScript, OTF, TTF and WOFF versions of the base font, as well as a
slightly more condensed .sfd file with the base font narrowed to 488
units, with no glyph rescaling and its corresponding PostScript, TTF,
OTF and WOFF versions.
Contributing
------------
I fear GitHub's pull-request mechanism may not be very
FontForge-friendly. If you want to contribute (there are a lot of
missing glyphs, such as most non-latin alphabets which most likely were
never built into 3270 terminals), the best workflow would probably be to
add the encoding slots (if needed), add/make the changes, remove the
unchanged glyphs and save it as a different file. If, in doubt, get in
touch and we will figure out how to do it right.
I don't think GitHub's pull-request mechanism is FontForge-friendly. If
you want to contribute (there are a lot of missing glyphs, such as the
APL set and most non-latin alphabets which most likely were never built
into 3270 terminals), get in touch and we will figure out how to do it
right.
In order to generate the sample image and the grids for FontForge,
you'll need a Python 3 environment with PIL or pillow installed. The
requirements.txt file lists everything you need to do it.
Preserving history
------------------
I regard the history of electronic computing a very important part of
our civilization's history. Consider donating to entities that help
preserve it, such as the Computer History Museum
(http://www.computerhistory.org/), the IT History Society
(http://ithistory.org/) and many others around the world. If you have a
historically significant piece of technology in your closet or garage,
consider contacting a local technology or industrial-design-oriented
museum for advice.
Known problems
--------------
Not all symbols in the 3270 charset have Unicode counterparts. When
possible, they are duplicated in the Unicode space. The 3270-only
symbols are at the end of the font, along with some glyphs useful for
building others.
Please refer to http://x3270.bgp.nu/Charset.html for a complete map.
Future improvements
-------------------
A grid generator is provided for producing various grid sizes for the
font. Those grids are not used yet, but they are intended to be used to
align font features to provide better rendering at common font size
choices. The captures below exemplify these choices:
![x3270 with 32 pixel font (used as bitmap template for the font)](
https://raw.githubusercontent.com/wiki/rbanffy/3270font/measurements_x3270_32.png)
![x3270 with 20 pixel font](
https://raw.githubusercontent.com/wiki/rbanffy/3270font/measurements_x3270_20.png)
![Gnome Terminal on Ubuntu 17.10](
https://raw.githubusercontent.com/wiki/rbanffy/3270font/measurements_gnome_terminal.png)
I have received errors when installing the OTF, TTF, and PFM fonts on
Windows 7 and 8 (didn't try others).

Binary file not shown.

Binary file not shown.

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View File

@ -0,0 +1,317 @@
{\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fswiss MS Sans Serif;}{\f1\froman\fcharset2 Symbol;}{\f2\fmodern\fprq1 Atari Classic Chunky;}{\f3\froman Times New Roman;}{\f4\fswiss\fprq2 Arial;}}
{\colortbl\red0\green0\blue0;\red0\green0\blue255;}
\deflang1033\pard\plain\f2\fs24\cf1 Atari Classic TrueType Fonts \plain\f2\fs24\cf0
\par \plain\f4\fs16\cf0 (Windows Version 1.1)
\par Created by Mark Simonson (v.1.0-1998, v.1.1-2001)
\par marksim@bitstream.net
\par Website: Mac/Atari Fusion--Atari Home Computer Resources for Mac Users
\par http://www2.bitstream.net/~marksim/atarimac/
\par Macintosh version also available.
\par
\par With these fonts installed, you can view and print Atari text files in any text editor that allows you to change fonts (WordPad, for example). Tip: In order to get the correct line breaks, you will need to change the ATASCII return character (155) to the DOS LF character. (In the Character Map accessory, the ATASCII return is the blank character that comes just before the inverse up-arrow.)
\par
\par There are three different fonts. \plain\f4\fs16\cf0\b Atari Classic Chunky \plain\f4\fs16\cf0 is a pixel-for-pixel copy of the original ATASCII character set. \plain\f4\fs16\cf0\b Atari Classic Smooth \plain\f4\fs16\cf0 interprets the pixel aliasing (stair steps) as diagonal lines. \plain\f4\fs16\cf0\b Atari Classic Extrasmooth \plain\f4\fs16\cf0 refines this idea further with the addition of curves. \plain\f4\fs16\cf0\b Smooth\plain\f4\fs16\cf0 and \plain\f4\fs16\cf0\b Extrasmooth\plain\f4\fs16\cf0 were designed for better appearance and legibility at larger sizes and on print-outs. Use the one that looks best to you.
\par
\par These fonts will tend to look uneven at font sizes that do not correspond to the 8-by-8 pixel grid that the characters are based on. Because Windows assumes 96ppi screen resolution, they will look best in a font size that is a multiple of 6 (i.e., 6pt, 12pt, 18pt, etc.). (In Windows, 6 points = 8 pixels.)
\par
\par The Atari Classic TrueType fonts duplicate the ATASCII character set on a low-level basis. Unlike a normal Windows font, ATASCII utilizes all character codes from $00 to $FF (0 to 255). The lower half are normal characters; the upper half are inverse versions of the lower half. The basic ASCII characters ($00 to $7F) correspond fairly closely except for the first 32, which don't normally contain characters in a Windows font.
\par
\par Due to differences between the way Windows and the Atari use character codes, not all characters will display properly in Windows. In fact, some characters will not display at all (though they do exist in the font). Unfortunately, this is due to certain character codes being reserved in Windows and there doesn't appear to be any way to work around it. The character codes affected are: $00-$1F (0-31), $7F-$81 (127-129), $8D-$90 (141-144), $9D (157), and $9F (158).
\par
\par Not all characters can be typed from the keyboard. You can however copy characters as needed from this document (see tables below). The Character Map desk accessory can help also.
\par
\par \plain\f4\fs16\cf0\b ATASCII CHARACTER SET TABLES
\par \plain\f4\fs16\cf0
\par In order to see the ATASCII character set with these tables, the Atari Classic TrueType fonts must be installed. Characters that are not displayed properly are due to character code usage differences between ATASCII and Windows (see above).
\par
\par
\par \plain\f4\fs16\cf0\b TABLE 1: ATASCII Character Dump Block
\par \plain\f4\fs16\cf0
\par All characters (ATASCII $00 thru $FF) 16 characters per
\par line.
\par
\par
\par \plain\f2\fs12\cf0 \'01\'02\'03\'04\'05\'06\'07\'08\tab
\par \'0b\'0c
\par \'0e\'0f
\par \'10\'11\'12\'13\'14\'15\'16\'17\'18\'19\'1a\'1b\'1c\'1d\'1e\'1f
\par !"#$%&'()*+,-./
\par 0123456789:;<=>?
\par @ABCDEFGHIJKLMNO
\par PQRSTUVWXYZ[\\]^_
\par `abcdefghijklmno
\par pqrstuvwxyz\{|\}~
\par \'80\'81\'82\'83\'84\'85\'86\'87\'88\'89\'8a\'8b\'8c\'8d\'8e\'8f
\par \'90''""\bullet \endash \emdash \'98\'99\'9a \'9c\'9d\'9e\'9f
\par \~\'a1\'a2\'a3\'a4\'a5\'a6\'a7\'a8\'a9\'aa\'ab\'ac\'ad\'ae\'af
\par \'b0\'b1\'b2\'b3\'b4\'b5\'b6\'b7\'b8\'b9\'ba\'bb\'bc\'bd\'be\'bf
\par \'c0\'c1\'c2\'c3\'c4\'c5\'c6\'c7\'c8\'c9\'ca\'cb\'cc\'cd\'ce\'cf
\par \'d0\'d1\'d2\'d3\'d4\'d5\'d6\'d7\'d8\'d9\'da\'db\'dc\'dd\'de\'df
\par \'e0\'e1\'e2\'e3\'e4\'e5\'e6\'e7\'e8\'e9\'ea\'eb\'ec\'ed\'ee\'ef
\par \'f0\'f1\'f2\'f3\'f4\'f5\'f6\'f7\'f8\'f9\'fa\'fb\'fc\'fd\'fe\'ff
\par \plain\f4\fs16\cf0
\par
\par \plain\f4\fs16\cf0\b TABLE 2: ATASCII Character Dump List
\par \plain\f4\fs16\cf0
\par All characters (ATASCII $00 thru $FF) one character per
\par line with hexadecimal value indicated on the left.
\par
\par \plain\f2\fs12\cf0 00=
\par 01=\'01
\par 02=\'02
\par 03=\'03
\par 04=\'04
\par 05=\'05
\par 06=\'06
\par 07=\'07
\par 08=\'08
\par 09=\tab
\par 0A=
\par
\par 0B=\'0b
\par 0C=\'0c
\par 0D=
\par 0E=\'0e
\par 0F=\'0f
\par 10=\'10
\par 11=\'11
\par 12=\'12
\par 13=\'13
\par 14=\'14
\par 15=\'15
\par 16=\'16
\par 17=\'17
\par 18=\'18
\par 19=\'19
\par 1A=\'1a
\par 1B=\'1b
\par 1C=\'1c
\par 1D=\'1d
\par 1E=\'1e
\par 1F=\'1f
\par 20=
\par 21=!
\par 22="
\par 23=#
\par 24=$
\par 25=%
\par 26=&
\par 27='
\par 28=(
\par 29=)
\par 2A=*
\par 2B=+
\par 2C=,
\par 2D=-
\par 2E=.
\par 2F=/
\par 30=0
\par 31=1
\par 32=2
\par 33=3
\par 34=4
\par 35=5
\par 36=6
\par 37=7
\par 38=8
\par 39=9
\par 3A=:
\par 3B=;
\par 3C=<
\par 3D==
\par 3E=>
\par 3F=?
\par 40=@
\par 41=A
\par 42=B
\par 43=C
\par 44=D
\par 45=E
\par 46=F
\par 47=G
\par 48=H
\par 49=I
\par 4A=J
\par 4B=K
\par 4C=L
\par 4D=M
\par 4E=N
\par 4F=O
\par 50=P
\par 51=Q
\par 52=R
\par 53=S
\par 54=T
\par 55=U
\par 56=V
\par 57=W
\par 58=X
\par 59=Y
\par 5A=Z
\par 5B=[
\par 5C=\\
\par 5D=]
\par 5E=^
\par 5F=_
\par 60=`
\par 61=a
\par 62=b
\par 63=c
\par 64=d
\par 65=e
\par 66=f
\par 67=g
\par 68=h
\par 69=i
\par 6A=j
\par 6B=k
\par 6C=l
\par 6D=m
\par 6E=n
\par 6F=o
\par 70=p
\par 71=q
\par 72=r
\par 73=s
\par 74=t
\par 75=u
\par 76=v
\par 77=w
\par 78=x
\par 79=y
\par 7A=z
\par 7B=\{
\par 7C=|
\par 7D=\}
\par 7E=~
\par 7F=
\par 80=\'80
\par 81=\'81
\par 82=\'82
\par 83=\'83
\par 84=\'84
\par 85=\'85
\par 86=\'86
\par 87=\'87
\par 88=\'88
\par 89=\'89
\par 8A=\'8a
\par 8B=\'8b
\par 8C=\'8c
\par 8D=\'8d
\par 8E=\'8e
\par 8F=\'8f
\par 90=\'90
\par 91='
\par 92='
\par 93="
\par 94="
\par 95=\bullet
\par 96=\endash
\par 97=\emdash
\par 98=\'98
\par 99=\'99
\par 9A=\'9a
\par 9B=
\par 9C=\'9c
\par 9D=\'9d
\par 9E=\'9e
\par 9F=\'9f
\par A0=\~
\par A1=\'a1
\par A2=\'a2
\par A3=\'a3
\par A4=\'a4
\par A5=\'a5
\par A6=\'a6
\par A7=\'a7
\par A8=\'a8
\par A9=\'a9
\par AA=\'aa
\par AB=\'ab
\par AC=\'ac
\par AD=\'ad
\par AE=\'ae
\par AF=\'af
\par B0=\'b0
\par B1=\'b1
\par B2=\'b2
\par B3=\'b3
\par B4=\'b4
\par B5=\'b5
\par B6=\'b6
\par B7=\'b7
\par B8=\'b8
\par B9=\'b9
\par BA=\'ba
\par BB=\'bb
\par BC=\'bc
\par BD=\'bd
\par BE=\'be
\par BF=\'bf
\par C0=\'c0
\par C1=\'c1
\par C2=\'c2
\par C3=\'c3
\par C4=\'c4
\par C5=\'c5
\par C6=\'c6
\par C7=\'c7
\par C8=\'c8
\par C9=\'c9
\par CA=\'ca
\par CB=\'cb
\par CC=\'cc
\par CD=\'cd
\par CE=\'ce
\par CF=\'cf
\par D0=\'d0
\par D1=\'d1
\par D2=\'d2
\par D3=\'d3
\par D4=\'d4
\par D5=\'d5
\par D6=\'d6
\par D7=\'d7
\par D8=\'d8
\par D9=\'d9
\par DA=\'da
\par DB=\'db
\par DC=\'dc
\par DD=\'dd
\par DE=\'de
\par DF=\'df
\par E0=\'e0
\par E1=\'e1
\par E2=\'e2
\par E3=\'e3
\par E4=\'e4
\par E5=\'e5
\par E6=\'e6
\par E7=\'e7
\par E8=\'e8
\par E9=\'e9
\par EA=\'ea
\par EB=\'eb
\par EC=\'ec
\par ED=\'ed
\par EE=\'ee
\par EF=\'ef
\par F0=\'f0
\par F1=\'f1
\par F2=\'f2
\par F3=\'f3
\par F4=\'f4
\par F5=\'f5
\par F6=\'f6
\par F7=\'f7
\par F8=\'f8
\par F9=\'f9
\par FA=\'fa
\par FB=\'fb
\par FC=\'fc
\par FD=\'fd
\par FE=\'fe
\par FF=\'ff
\par }

View File

@ -1,428 +0,0 @@
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with, or sponsored, endorsed, or granted official status by,
the Licensor or others designated to receive attribution as
provided in Section 3(a)(1)(A)(i).
b. Other rights.
1. Moral rights, such as the right of integrity, are not
licensed under this Public License, nor are publicity,
privacy, and/or other similar personality rights; however, to
the extent possible, the Licensor waives and/or agrees not to
assert any such rights held by the Licensor to the limited
extent necessary to allow You to exercise the Licensed
Rights, but not otherwise.
2. Patent and trademark rights are not licensed under this
Public License.
3. To the extent possible, the Licensor waives any right to
collect royalties from You for the exercise of the Licensed
Rights, whether directly or through a collecting society
under any voluntary or waivable statutory or compulsory
licensing scheme. In all other cases the Licensor expressly
reserves any right to collect such royalties.
Section 3 -- License Conditions.
Your exercise of the Licensed Rights is expressly made subject to the
following conditions.
a. Attribution.
1. If You Share the Licensed Material (including in modified
form), You must:
a. retain the following if it is supplied by the Licensor
with the Licensed Material:
i. identification of the creator(s) of the Licensed
Material and any others designated to receive
attribution, in any reasonable manner requested by
the Licensor (including by pseudonym if
designated);
ii. a copyright notice;
iii. a notice that refers to this Public License;
iv. a notice that refers to the disclaimer of
warranties;
v. a URI or hyperlink to the Licensed Material to the
extent reasonably practicable;
b. indicate if You modified the Licensed Material and
retain an indication of any previous modifications; and
c. indicate the Licensed Material is licensed under this
Public License, and include the text of, or the URI or
hyperlink to, this Public License.
2. You may satisfy the conditions in Section 3(a)(1) in any
reasonable manner based on the medium, means, and context in
which You Share the Licensed Material. For example, it may be
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b. ShareAlike.
In addition to the conditions in Section 3(a), if You Share
Adapted Material You produce, the following conditions also apply.
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in any reasonable manner based on the medium, means, and
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or conditions on, or apply any Effective Technological
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Where the Licensed Rights include Sui Generis Database Rights that
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a. for the avoidance of doubt, Section 2(a)(1) grants You the right
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For the avoidance of doubt, this Section 4 supplements and does not
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Section 5 -- Disclaimer of Warranties and Limitation of Liability.
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EXTENT POSSIBLE, THE LICENSOR OFFERS THE LICENSED MATERIAL AS-IS
AND AS-AVAILABLE, AND MAKES NO REPRESENTATIONS OR WARRANTIES OF
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ALLOWED IN FULL OR IN PART, THIS DISCLAIMER MAY NOT APPLY TO YOU.
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USE OF THE LICENSED MATERIAL, EVEN IF THE LICENSOR HAS BEEN
ADVISED OF THE POSSIBILITY OF SUCH LOSSES, COSTS, EXPENSES, OR
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possible, most closely approximates an absolute disclaimer and
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Section 6 -- Term and Termination.
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Similar Rights licensed here. However, if You fail to comply with
this Public License, then Your rights under this Public License
terminate automatically.
b. Where Your right to use the Licensed Material has terminated under
Section 6(a), it reinstates:
1. automatically as of the date the violation is cured, provided
it is cured within 30 days of Your discovery of the
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For the avoidance of doubt, this Section 6(b) does not affect any
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Section 8 -- Interpretation.
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that apply to the Licensor or You, including from the legal
processes of any jurisdiction or authority.
=======================================================================
Creative Commons is not a party to its public
licenses. Notwithstanding, Creative Commons may elect to apply one of
its public licenses to material it publishes and in those instances
will be considered the “Licensor.” The text of the Creative Commons
public licenses is dedicated to the public domain under the CC0 Public
Domain Dedication. Except for the limited purpose of indicating that
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Creative Commons may be contacted at creativecommons.org.

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Fonts in this package are (c) 2010-2014 Style.
Fonts in this package are (c) 2010 Style.
This license is applicable to each font file included in this package in all their variants (ttf, eot, woff, woff2, svg).
You MAY NOT: sell this font; include/redistribute the font in any font collection regardless of pricing; provide the font for direct download from any web site, modify or rename the font. You MAY: link to "http://style64.org/c64-truetype" in order for others to download and install the font; embed the font (without any modification or file renaming) for display on any web site using @font-face rules; use this font in static images and vector art; include this font (without any modification or file renaming) as part of a software package but ONLY if said software package is freely provided to end users. You may also contact us to negotiate a (possibly commercial) license for your use outside of these guidelines at "http://style64.org/contact-style".
You MAY NOT: sell this font; include/redistribute this font in any font collection regardless of pricing; provide the font for direct download from any web site. You MAY: link to "http://style64.org/c64-truetype" in order for others to download and install the font; embed this font or its .eot and .woff variants without any modification and using the same filename it was provided with for display on any web site using @font-face rules; use this font in static images and vector art; include this font without any modification and using the same filename it was provided with as part of a software package but ONLY if said software package is freely provided to end users. You may also contact us to negotiate a (possibly commercial) license for your use outside of these guidelines at "http://style64.org/contact-style".
At all times the most recent version of this license can be found at "http://style64.org/c64-truetype/license".

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Attribution-ShareAlike 4.0 International
=======================================================================
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=======================================================================
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By exercising the Licensed Rights (defined below), You accept and agree
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Every recipient of Adapted Material from You
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provided in Section 3(a)(1)(A)(i).
b. Other rights.
1. Moral rights, such as the right of integrity, are not
licensed under this Public License, nor are publicity,
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Rights, but not otherwise.
2. Patent and trademark rights are not licensed under this
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collect royalties from You for the exercise of the Licensed
Rights, whether directly or through a collecting society
under any voluntary or waivable statutory or compulsory
licensing scheme. In all other cases the Licensor expressly
reserves any right to collect such royalties.
Section 3 -- License Conditions.
Your exercise of the Licensed Rights is expressly made subject to the
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a. Attribution.
1. If You Share the Licensed Material (including in modified
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a. retain the following if it is supplied by the Licensor
with the Licensed Material:
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Material and any others designated to receive
attribution, in any reasonable manner requested by
the Licensor (including by pseudonym if
designated);
ii. a copyright notice;
iii. a notice that refers to this Public License;
iv. a notice that refers to the disclaimer of
warranties;
v. a URI or hyperlink to the Licensed Material to the
extent reasonably practicable;
b. indicate if You modified the Licensed Material and
retain an indication of any previous modifications; and
c. indicate the Licensed Material is licensed under this
Public License, and include the text of, or the URI or
hyperlink to, this Public License.
2. You may satisfy the conditions in Section 3(a)(1) in any
reasonable manner based on the medium, means, and context in
which You Share the Licensed Material. For example, it may be
reasonable to satisfy the conditions by providing a URI or
hyperlink to a resource that includes the required
information.
3. If requested by the Licensor, You must remove any of the
information required by Section 3(a)(1)(A) to the extent
reasonably practicable.
b. ShareAlike.
In addition to the conditions in Section 3(a), if You Share
Adapted Material You produce, the following conditions also apply.
1. The Adapter's License You apply must be a Creative Commons
license with the same License Elements, this version or
later, or a BY-SA Compatible License.
2. You must include the text of, or the URI or hyperlink to, the
Adapter's License You apply. You may satisfy this condition
in any reasonable manner based on the medium, means, and
context in which You Share Adapted Material.
3. You may not offer or impose any additional or different terms
or conditions on, or apply any Effective Technological
Measures to, Adapted Material that restrict exercise of the
rights granted under the Adapter's License You apply.
Section 4 -- Sui Generis Database Rights.
Where the Licensed Rights include Sui Generis Database Rights that
apply to Your use of the Licensed Material:
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Rights, then the database in which You have Sui Generis Database
Rights (but not its individual contents) is Adapted Material,
including for purposes of Section 3(b); and
c. You must comply with the conditions in Section 3(a) if You Share
all or a substantial portion of the contents of the database.
For the avoidance of doubt, this Section 4 supplements and does not
replace Your obligations under this Public License where the Licensed
Rights include other Copyright and Similar Rights.
Section 5 -- Disclaimer of Warranties and Limitation of Liability.
a. UNLESS OTHERWISE SEPARATELY UNDERTAKEN BY THE LICENSOR, TO THE
EXTENT POSSIBLE, THE LICENSOR OFFERS THE LICENSED MATERIAL AS-IS
AND AS-AVAILABLE, AND MAKES NO REPRESENTATIONS OR WARRANTIES OF
ANY KIND CONCERNING THE LICENSED MATERIAL, WHETHER EXPRESS,
IMPLIED, STATUTORY, OR OTHER. THIS INCLUDES, WITHOUT LIMITATION,
WARRANTIES OF TITLE, MERCHANTABILITY, FITNESS FOR A PARTICULAR
PURPOSE, NON-INFRINGEMENT, ABSENCE OF LATENT OR OTHER DEFECTS,
ACCURACY, OR THE PRESENCE OR ABSENCE OF ERRORS, WHETHER OR NOT
KNOWN OR DISCOVERABLE. WHERE DISCLAIMERS OF WARRANTIES ARE NOT
ALLOWED IN FULL OR IN PART, THIS DISCLAIMER MAY NOT APPLY TO YOU.
b. TO THE EXTENT POSSIBLE, IN NO EVENT WILL THE LICENSOR BE LIABLE
TO YOU ON ANY LEGAL THEORY (INCLUDING, WITHOUT LIMITATION,
NEGLIGENCE) OR OTHERWISE FOR ANY DIRECT, SPECIAL, INDIRECT,
INCIDENTAL, CONSEQUENTIAL, PUNITIVE, EXEMPLARY, OR OTHER LOSSES,
COSTS, EXPENSES, OR DAMAGES ARISING OUT OF THIS PUBLIC LICENSE OR
USE OF THE LICENSED MATERIAL, EVEN IF THE LICENSOR HAS BEEN
ADVISED OF THE POSSIBILITY OF SUCH LOSSES, COSTS, EXPENSES, OR
DAMAGES. WHERE A LIMITATION OF LIABILITY IS NOT ALLOWED IN FULL OR
IN PART, THIS LIMITATION MAY NOT APPLY TO YOU.
c. The disclaimer of warranties and limitation of liability provided
above shall be interpreted in a manner that, to the extent
possible, most closely approximates an absolute disclaimer and
waiver of all liability.
Section 6 -- Term and Termination.
a. This Public License applies for the term of the Copyright and
Similar Rights licensed here. However, if You fail to comply with
this Public License, then Your rights under this Public License
terminate automatically.
b. Where Your right to use the Licensed Material has terminated under
Section 6(a), it reinstates:
1. automatically as of the date the violation is cured, provided
it is cured within 30 days of Your discovery of the
violation; or
2. upon express reinstatement by the Licensor.
For the avoidance of doubt, this Section 6(b) does not affect any
right the Licensor may have to seek remedies for Your violations
of this Public License.
c. For the avoidance of doubt, the Licensor may also offer the
Licensed Material under separate terms or conditions or stop
distributing the Licensed Material at any time; however, doing so
will not terminate this Public License.
d. Sections 1, 5, 6, 7, and 8 survive termination of this Public
License.
Section 7 -- Other Terms and Conditions.
a. The Licensor shall not be bound by any additional or different
terms or conditions communicated by You unless expressly agreed.
b. Any arrangements, understandings, or agreements regarding the
Licensed Material not stated herein are separate from and
independent of the terms and conditions of this Public License.
Section 8 -- Interpretation.
a. For the avoidance of doubt, this Public License does not, and
shall not be interpreted to, reduce, limit, restrict, or impose
conditions on any use of the Licensed Material that could lawfully
be made without permission under this Public License.
b. To the extent possible, if any provision of this Public License is
deemed unenforceable, it shall be automatically reformed to the
minimum extent necessary to make it enforceable. If the provision
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without affecting the enforceability of the remaining terms and
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c. No term or condition of this Public License will be waived and no
failure to comply consented to unless expressly agreed to by the
Licensor.
d. Nothing in this Public License constitutes or may be interpreted
as a limitation upon, or waiver of, any privileges and immunities
that apply to the Licensor or You, including from the legal
processes of any jurisdiction or authority.
=======================================================================
Creative Commons is not a party to its public
licenses. Notwithstanding, Creative Commons may elect to apply one of
its public licenses to material it publishes and in those instances
will be considered the “Licensor.” The text of the Creative Commons
public licenses is dedicated to the public domain under the CC0 Public
Domain Dedication. Except for the limited purpose of indicating that
material is shared under a Creative Commons public license or as
otherwise permitted by the Creative Commons policies published at
creativecommons.org/policies, Creative Commons does not authorize the
use of the trademark "Creative Commons" or any other trademark or logo
of Creative Commons without its prior written consent including,
without limitation, in connection with any unauthorized modifications
to any of its public licenses or any other arrangements,
understandings, or agreements concerning use of licensed material. For
the avoidance of doubt, this paragraph does not form part of the
public licenses.
Creative Commons may be contacted at creativecommons.org.

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/
/(_____________ ____
\ /______)\ | |
:\ | / \:| |:::::::::: : .. . : .. . . :. .
\_____| / | \| |______
___ / ________ \... . . .
\______________ \ | | /.. . . . . .
\ |__| /
--x--x-----x----\______ |-/_____/-x--x-xx--x-- - -x -- - - -- - - -
. . . . . . . . . . . .\____|. . . . . .
-------------------------------------------------------------------------------
>> perfect dos vga 437 - general information >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-------------------------------------------------------------------------------
"Perfect DOS VGA 437" and "Perfect DOS VGA 437 Win" are truetype fonts
designed to emulate the MS-DOS/Text mode standard font, used on VGA monitors,
with the 437 Codepage (standard US/International). This is a "bitmap" font,
meaning it emulates a bitmap font and can only be used at a given size (8 or
multiples of it like 16, 24, 32, etc). It's optimized for Flash too, so it
won't produce antialias if used at round positions.
There are two fonts available. "Perfect DOS VGA 437" uses the original DOS
codepage 437. It should be used, for example, if you're opening DOS ASCII
files on notepad or another windows-based editor. Since it's faithful to the
original DOS codes, it won't accent correctly in windows ("é" would produce
something different, not an "e" with an acute).
There's also "Perfect DOS VGA 437 Win" which is the exactly same font adapted
to a windows codepage. This should use accented characters correctly but won't
work if you're opening a DOS-based text file.
UPDATE: this is a new version, updated in august/2008. It has fixed leading
metrics for Mac systems.
-------------------------------------------------------------------------------
>> perfect dos vga 437 - creation process >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-------------------------------------------------------------------------------
This font was created to be used on a Flash-based ANSi viewer I'm working. To
create it, I created a small Quick Basic program to write all characters on
screen,
CLS
FOR l = 0 TO 255
charWrite 1 + (l MOD 20), 1 + (l \ 20) * 6 + (l MOD 2), LTRIM$(RTRIM$(STR$(l))) + CHR$(l)
NEXT
SUB charWrite (lin, col, char$)
DEF SEG = &HB800
FOR i = 1 TO LEN(char$)
POKE ((lin - 1) * 160) + ((col - 2 + i) * 2), ASC(MID$(char$, i, 1))
IF (i = LEN(char$)) THEN POKE ((lin - 1) * 160) + ((col - 2 + i) * 2) + 1, 113
NEXT
END SUB
Then captured the text screen using SCREEN THIEF (a very, very old screen
capture TSR program which converts text screens to images accurately). I then
recreated the font polygon by polygon on Fontlab, while looking at the image
on Photoshop. No conversion took place.
-------------------------------------------------------------------------------
>> author >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-------------------------------------------------------------------------------
zeh fernando remembers the old days. SMASH DAH FUCKING ENTAH.
http://www.fatorcaos.com.br
rorshack ^ maiden brazil
-------------------------------------------------------------------------------
^zehPULLSdahTRICK^kudosOUTtoWHOkeepsITreal^smashDAHfuckingENTAH!!!^lowres4ever^
-------------------------------------------------------------------------------

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@ -1,94 +0,0 @@
Copyright (c) 2013, Pablo Caro <me AT pcaro DOT es> - http://pcaro.es/
with Reserved Font Name Hermit.
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
http://scripts.sil.org/OFL
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.
"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.

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@ -1,22 +0,0 @@
ProFont
MIT License
Copyright (c) 2014 Carl Osterwald, Stephen C. Gilardi, Andrew Welch
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.

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WHAT IS THIS?
This is ProFont TrueType, converted to Windows TrueType format
by Mike Smith, with some tweaks added by "ardu".
Modifications include:
- A Euro character
- Missing characters from the Latin 1 code page
- Full support for CodePage 850. These are mostly the famous
block/box characters you know from DOS. Very useful if you use
Mightnight Commander through PuTTY.
- Fixed metrics so that point size of 9 works correctly. Until now
you had to select 7 to obtain the native point size of 9.
- Added some quick&dirty hinting for point size of 9. Most characters
now match closely the look of the bitmap version.
Don't expect it to look good on anything else than Windows...
To get the full original Distribution, other ProFont builds
and more information
go to <http://tobiasjung.name/profont/>
DISCLAIMER
See LICENSE file
Tobias Jung
January 2014
profont@tobiasjung.name

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Copyright (c) 2004, 2005 Tristan Grimmer
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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Copyright (c) 2010 Dimitar Toshkov Zhekov,
with Reserved Font Name "Terminus Font".
Copyright (c) 2011 Tilman Blumenbach,
with Reserved Font Name "Terminus (TTF)".
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
http://scripts.sil.org/OFL
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.
"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.

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import QtQuick 2.2
import "utils"
TerminalFrame{
id: frame
z: 2.1
anchors.fill: parent
addedWidth: 200
addedHeight: 370
borderLeft: 170
borderRight: 170
borderTop: 250
borderBottom: 250
imageSource: "../images/black-frame.png"
normalsSource: "../images/black-frame-normals.png"
distortionCoefficient: 1.9
displacementLeft: 80.0
displacementTop: 65.0
displacementRight: 80.0
displacementBottom: 65.0
shaderString: "FrameShader.qml"
}

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import QtQuick 2.2
import "utils"
TerminalFrame{
id: frame
z: 2.1
anchors.fill: parent
addedWidth: 0
addedHeight: 0
borderLeft: 0
borderRight: 0
borderTop: 0
borderBottom: 0
displacementLeft: 0
displacementTop: 0
displacementRight: 0
displacementBottom: 0
}

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import QtQuick 2.2
import "utils"
TerminalFrame{
id: frame
z: 2.1
anchors.fill: parent
addedWidth: 140
addedHeight: 140
borderLeft: 116
borderRight: 116
borderTop: 116
borderBottom: 116
imageSource: "../images/screen-frame.png"
normalsSource: "../images/screen-frame-normals.png"
distortionCoefficient: 1.5
displacementLeft: 55
displacementTop: 50
displacementRight: 55
displacementBottom: 50
shaderString: "FrameShader.qml"
}

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