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Cutlery-Dr
Author | SHA1 | Date | |
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![]() |
d53de935a1 |
3
.gitignore
vendored
3
.gitignore
vendored
@ -48,6 +48,3 @@ cool-retro-term
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.DS_Store
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*.app
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# IntelliJ
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.idea
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@ -58,7 +58,6 @@ int main(int argc, char *argv[])
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cout << " -p|--profile <prof> Run cool-retro-term with the given profile." << '\n';
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cout << " -h|--help Print this help." << '\n';
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cout << " --verbose Print additional information such as profiles and settings." << '\n';
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cout << " -v|--version Print the program name and version." << '\n';
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return 0;
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}
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@ -32,7 +32,7 @@ QtObject {
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readonly property real maximumFontScaling: 2.50
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readonly property real minBurnInFadeTime: 160
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readonly property real maxBurnInFadeTime: 1600
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readonly property real maxBurnInFadeTime: 160000
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property bool isMacOS: Qt.platform.os === "osx"
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@ -29,8 +29,8 @@ Loader {
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property real lastUpdate: 0
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property real prevLastUpdate: 0
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property real burnIn: appSettings.burnIn
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property real burnInFadeTime: 1 / Utils.lint(_minBurnInFadeTime, _maxBurnInFadeTime, burnIn)
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property real burnIn: appSettings.burnIn;
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property real burnInFadeTime: (1 / Utils.lint(_minBurnInFadeTime, _maxBurnInFadeTime, burnIn))*64
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property real _minBurnInFadeTime: appSettings.minBurnInFadeTime
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property real _maxBurnInFadeTime: appSettings.maxBurnInFadeTime
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@ -146,9 +146,8 @@ Loader {
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float prevMask = accColor.a;
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float currMask = rgb2grey(txtColor);
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highp float blurDecay = clamp((lastUpdate - prevLastUpdate) * burnInTime, 0.0, 1.0);
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blurDecay = max(0.0, blurDecay - prevMask);
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vec3 blurColor = accColor.rgb - vec3(blurDecay);
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highp float blurDecay = clamp(pow(0.5, burnInTime * (lastUpdate - prevLastUpdate)), 0.0, 1.0);
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vec3 blurColor = accColor.rgb * vec3(blurDecay);
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vec3 color = max(blurColor, txtColor);
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gl_FragColor = vec4(color, currMask);
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@ -58,13 +58,6 @@ Item{
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kterminal.pasteClipboard()
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}
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}
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Connections {
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target: pasteActionAlt
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onTriggered: {
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kterminal.pasteSelection()
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}
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}
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//When settings are updated sources need to be redrawn.
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Connections {
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@ -247,17 +247,6 @@ Item {
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" return outColor;
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}" +
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//pseudo-random vector
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//https://stackoverflow.com/a/10625698
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"float random( vec2 p )
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{
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vec2 K1 = vec2(
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23.14069263277926, // e^pi (Gelfond's constant)
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2.665144142690225 // 2^sqrt(2) (Gelfond-Schneider constant)
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);
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return fract( cos( dot(p,K1) ) * 12345.6789 );
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}" +
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"void main() {" +
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"vec2 cc = vec2(0.5) - qt_TexCoord0;" +
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"float distance = length(cc);" +
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@ -296,11 +285,7 @@ Item {
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: "") +
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(jitter !== 0 || staticNoise !== 0 ?
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"vec4 noiseTexel = texture2D(
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noiseSource, scaleNoiseSize * coords
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+ vec2(0.0, random(vec2(fract(time / 237.0), 822.9582)))
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+ vec2(fract(time / 31.0), fract(time / 177.0))
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);"
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"vec4 noiseTexel = texture2D(noiseSource, scaleNoiseSize * coords + vec2(fract(time / 51.0), fract(time / 237.0)));"
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: "") +
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(jitter !== 0 ? "
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@ -321,8 +306,8 @@ Item {
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(burnIn !== 0 ? "
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vec4 txt_blur = texture2D(burnInSource, staticCoords);
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float blurDecay = clamp((time - burnInLastUpdate) * burnInTime, 0.0, 1.0);
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vec3 burnInColor = 0.65 * (txt_blur.rgb - vec3(blurDecay));
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float blurDecay = clamp(pow(0.5, burnInTime * (time - burnInLastUpdate)), 0.0, 1.0);
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vec3 burnInColor = txt_blur.rgb * vec3(blurDecay);
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txt_color = max(txt_color, convertWithChroma(burnInColor));"
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: "") +
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@ -116,11 +116,6 @@ ApplicationWindow {
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text: qsTr("Paste")
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shortcut: "Ctrl+Shift+V"
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}
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Action {
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id: pasteActionAlt
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text: qsTr("Paste selection")
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shortcut: "Shift+Insert"
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}
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Action {
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id: zoomIn
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text: qsTr("Zoom In")
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@ -16,11 +16,11 @@
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<screenshots>
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<screenshot type="default">
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<caption>Default amber look</caption>
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<image width="1022" height="791">https://camo.githubusercontent.com/2443e662e95733ba6ae331f391f6ec036d1ee7fd/687474703a2f2f692e696d6775722e636f6d2f4e5566766e6c752e706e67</image>
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<image width="1022" height="791">https://i.imgur.com/NUfvnlu.png</image>
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</screenshot>
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<screenshot>
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<caption>Apple II look</caption>
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<image width="1024" height="796">https://camo.githubusercontent.com/44a19842d532555c7b02bf6b4b4684add9edf18c/687474703a2f2f692e696d6775722e636f6d2f4d4d6d4d3648742e706e67</image>
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<image width="1024" height="796">https://i.imgur.com/MMmM6Ht.png</image>
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</screenshot>
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</screenshots>
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