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Author SHA1 Message Date
Filippo Scognamiglio
a2be08e886 Change submodule to point to older qmltermwidget release. 2018-11-25 09:06:03 +01:00
95 changed files with 2697 additions and 4169 deletions

4
.github/FUNDING.yml vendored
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@ -1,4 +0,0 @@
# These are supported funding model platforms
patreon: swordfish90
custom: ['https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=flscogna%40gmail.com&item_name=Support+CRT&currency_code=EUR&source=url']

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@ -1,98 +0,0 @@
name: "ci"
on:
push:
tags: "**"
workflow_dispatch:
defaults:
run:
shell: bash
jobs:
appimage:
runs-on: ubuntu-18.04
steps:
- name: Checkout repository
uses: actions/checkout@v2
with:
submodules: true
- name: Install dependencies
run: |
sudo add-apt-repository -y ppa:beineri/opt-qt-5.15.2-bionic
sudo apt-get update -qq
sudo apt-get install -y \
build-essential make wget libgl1-mesa-dev \
qt515declarative qt515graphicaleffects \
qt515quickcontrols qt515quickcontrols2
- name: Download QT appimage builder
run: |
wget -c -O linuxdeployqt.AppImage \
https://github.com/probonopd/linuxdeployqt/releases/download/continuous/linuxdeployqt-continuous-x86_64.AppImage
chmod a+x linuxdeployqt.AppImage
- name: Build project
run: |
source /opt/qt*/bin/qt*-env.sh && \
qmake -v && \
qmake CONFIG+=release PREFIX=/usr && \
make -j$(nproc)
- name: Install to appdir
run: |
source /opt/qt*/bin/qt*-env.sh && \
make INSTALL_ROOT=appdir -j$(nproc) install
- name: Extract version number
run: |
# Extract version for linuxdeployqt to name the file. Use the tag as
# release name but remove prefix.
echo "VERSION=$(echo '${{ github.ref }}' | sed 's;.*/;;')" >> $GITHUB_ENV
- name: Build appimage directory
run: |
mkdir -p \
appdir/usr/bin \
appdir/usr/lib \
appdir/usr/share/applications \
appdir/usr/share/metainfo \
appdir/usr/share/icons/hicolor/128x128/apps
cp cool-retro-term appdir/usr/bin/
cp cool-retro-term.desktop appdir/usr/share/applications/
cp packaging/appdata/cool-retro-term.appdata.xml appdir/usr/share/metainfo/
cp app/icons/128x128/cool-retro-term.png appdir/usr/share/icons/hicolor/128x128/apps/
cp -r ./app/qml appdir/usr/
# Workaround for https://github.com/probonopd/linuxdeployqt/issues/78
cp -r ./qmltermwidget/QMLTermWidget appdir/usr/qml/
find appdir | sort
- name: Build appimage
run: |
source /opt/qt*/bin/qt*-env.sh && \
./linuxdeployqt.AppImage appdir/usr/share/applications/cool-retro-term.desktop \
-verbose=1 -appimage \
-qmldir=./app/qml/ \
-qmldir=./qmltermwidget/
env:
# Unset environment variables
QTDIR:
QT_PLUGIN_PATH:
LD_LIBRARY_PATH:
- name: Upload release
uses: softprops/action-gh-release@v1
with:
body: appimage release
files: ./**/Cool_Retro_Term-*-x86_64.AppImage
- name: Clean up
if: always()
run: |
find appdir -executable -type f -exec ldd {} \; | grep " => /usr" | cut -d " " -f 2-3 | sort | uniq
make clean
rm -rf appdir

4
.gitignore vendored
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@ -18,7 +18,6 @@
*.pro.user.* *.pro.user.*
*.moc *.moc
moc_*.cpp moc_*.cpp
moc_*.h
qrc_*.cpp qrc_*.cpp
ui_*.h ui_*.h
Makefile* Makefile*
@ -48,6 +47,3 @@ cool-retro-term
.DS_Store .DS_Store
*.app *.app
# IntelliJ
.idea

2
.gitmodules vendored
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@ -1,4 +1,4 @@
[submodule "qmltermwidget"] [submodule "qmltermwidget"]
path = qmltermwidget path = qmltermwidget
url = https://github.com/Swordfish90/qmltermwidget url = https://github.com/Swordfish90/qmltermwidget
branch = unstable branch = 0.1.x

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@ -1,37 +0,0 @@
sudo: required
dist: trusty
language: c++
install:
- sudo add-apt-repository -y ppa:beineri/opt-qt58-trusty
- sudo apt-get update -qq
- sudo apt-get -y install build-essential qt58declarative qt58graphicaleffects qt58quickcontrols libgl1-mesa-dev
- source /opt/qt*/bin/qt*-env.sh
script:
- qmake CONFIG+=release PREFIX=/usr
- make -j$(nproc)
- mkdir -p appdir/usr/share/metainfo appdir/usr/bin
- cp packaging/appdata/cool-retro-term.appdata.xml appdir/usr/share/metainfo/
- cp cool-retro-term appdir/usr/bin/
- cp ./cool-retro-term.desktop appdir/
- cp ./app/icons/128x128/cool-retro-term.png appdir/
- cp -r ./app/qml appdir/usr/
- cp -r ./qmltermwidget/QMLTermWidget appdir/usr/qml/ # Workaround for https://github.com/probonopd/linuxdeployqt/issues/78
- wget -c https://github.com/probonopd/linuxdeployqt/releases/download/continuous/linuxdeployqt-continuous-x86_64.AppImage
- chmod a+x linuxdeployqt-*.AppImage
- unset QTDIR; unset QT_PLUGIN_PATH ; unset LD_LIBRARY_PATH
- export VERSION=$(git rev-parse --short HEAD) # linuxdeployqt uses this for naming the file
- ./linuxdeployqt-*.AppImage appdir/usr/bin/cool-retro-term -qmldir=./app/qml/ -qmldir=./qmltermwidget/ # -verbose=3 2>&1 | grep "path:" -C 3
- ./linuxdeployqt-*.AppImage appdir/usr/bin/cool-retro-term -qmldir=./app/qml/ -qmldir=./qmltermwidget/ -verbose=2 -appimage
after_success:
- find appdir -executable -type f -exec ldd {} \; | grep " => /usr" | cut -d " " -f 2-3 | sort | uniq
- # curl --upload-file Cool*.AppImage https://transfer.sh/Cool_Retro_Term-git.$(git rev-parse --short HEAD)-x86_64.AppImage
- wget -c https://github.com/probonopd/uploadtool/raw/master/upload.sh
- bash upload.sh Cool*.AppImage*
branches:
except:
- # Do not build tags that we create when we upload to GitHub Releases
- /^(?i:continuous)/

179
README.md
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@ -8,23 +8,178 @@
cool-retro-term is a terminal emulator which mimics the look and feel of the old cathode tube screens. cool-retro-term is a terminal emulator which mimics the look and feel of the old cathode tube screens.
It has been designed to be eye-candy, customizable, and reasonably lightweight. It has been designed to be eye-candy, customizable, and reasonably lightweight.
It uses the QML port of qtermwidget (Konsole): https://github.com/Swordfish90/qmltermwidget. It uses the QML port of qtermwidget (Konsole) developed by me: https://github.com/Swordfish90/qmltermwidget .
This terminal emulator works under Linux and macOS and requires Qt5. It's suggested that you stick to the latest LTS version. This terminal emulator works under Linux and macOS and requires Qt 5.2 or higher.
Settings such as colors, fonts, and effects can be accessed via context menu.
## Screenshots ## Screenshots
![Image](<https://i.imgur.com/TNumkDn.png>) ![Image](<http://i.imgur.com/I6wq1cC.png>)
![Image](<https://i.imgur.com/hfjWOM4.png>) ![Image](<http://i.imgur.com/12EqlpL.png>)
![Image](<https://i.imgur.com/GYRDPzJ.jpg>) ![Image](<http://i.imgur.com/Lx0acQz.jpg>)
## Install ## Get cool-retro-term
You can either build cool-retro-term yourself (see below) or walk the easy way and install one of these packages:
If you want to get a hold of the latest version, just go to the Releases page and grab the latest AppImage (Linux) or dmg (macOS). Fedora has the `cool-retro-term` in the offcial repositories. All you have to do is `sudo dnf install cool-retro-term`.
Alternatively, most distributions such as Ubuntu, Fedora or Arch already package cool-retro-term in their official repositories. Users of openSUSE can grab a package from [Open Build Service](http://software.opensuse.org/package/cool-retro-term).
## Building Arch users can install this [package](https://aur.archlinux.org/packages/cool-retro-term-git/) directly via the [AUR](https://aur.archlinux.org):
Check out the wiki and follow the instructions on how to build it on [Linux](https://github.com/Swordfish90/cool-retro-term/wiki/Build-Instructions-(Linux)) and [macOS](https://github.com/Swordfish90/cool-retro-term/wiki/Build-Instructions-(macOS)). yaourt -S aur/cool-retro-term-git
or use:
pacman -S cool-retro-term
to install precompiled from community repository.
Gentoo users can now install the second release "1.0.1" from a 3rd-party repository preferably via layman:
USE="git" emerge app-portage/layman
wget https://www.gerczei.eu/files/gerczei.xml -O /etc/layman/overlays/gerczei.xml
layman -f -a qt -a gerczei # those who've added the repo before 27/08/17 should remove, update and add it again as its source has changed
ACCEPT_KEYWORDS="~*" emerge =x11-terms/cool-retro-term-1.0.1::gerczei
The live ebuild (version 9999-r1) tracking the bleeding-edge WIP codebase also remains available.
A word of warning: USE flags and keywords are to be added to portage's configuration files and every emerge operation should be executed with '-p' (short option for --pretend) appended to the command line first as per best practice!
Ubuntu users of 14.04 LTS (Trusty) up to 15.10 (Wily) can use [this PPA](https://launchpad.net/~bugs-launchpad-net-falkensweb).
Ubuntu 17.10 can use [this PPA](https://launchpad.net/%7Evantuz/+archive/ubuntu/cool-retro-term)
macOS users can grab the latest dmg from the release page: https://github.com/Swordfish90/cool-retro-term/releases
## Build instructions (Linux)
## Dependencies
Make sure to install these first.
---
**Ubuntu 14.04**
sudo apt-get install build-essential qmlscene qt5-qmake qt5-default qtdeclarative5-dev qtdeclarative5-controls-plugin qtdeclarative5-qtquick2-plugin libqt5qml-graphicaleffects qtdeclarative5-dialogs-plugin qtdeclarative5-localstorage-plugin qtdeclarative5-window-plugin
---
**Ubuntu 16.10**
sudo apt-get install build-essential qmlscene qt5-qmake qt5-default qtdeclarative5-dev qml-module-qtquick-controls qtdeclarative5-qtquick2-plugin libqt5qml-graphicaleffects qml-module-qtquick-dialogs qtdeclarative5-localstorage-plugin qtdeclarative5-window-plugin
---
**Ubuntu 17.04**
sudo apt install build-essential libqt5qml-graphicaleffects qml-module-qt-labs-folderlistmodel qml-module-qt-labs-settings qml-module-qtquick-controls qml-module-qtquick-dialogs qmlscene qt5-default qt5-qmake qtdeclarative5-dev qtdeclarative5-localstorage-plugin qtdeclarative5-qtquick2-plugin qtdeclarative5-window-plugin
---
**Ubuntu 17.10**
sudo apt-get install build-essential qml-module-qtgraphicaleffects qml-module-qt-labs-folderlistmodel qml-module-qt-labs-settings qml-module-qtquick-controls qml-module-qtquick-dialogs qmlscene qt5-default qt5-qmake qtdeclarative5-dev qtdeclarative5-localstorage-plugin qtdeclarative5-qtquick2-plugin qtdeclarative5-window-plugin
---
**Debian Stretch and Jessie**
sudo apt install build-essential qmlscene qt5-qmake qt5-default qtdeclarative5-dev qml-module-qtquick-controls qml-module-qtgraphicaleffects qml-module-qtquick-dialogs qml-module-qtquick-localstorage qml-module-qtquick-window2
---
**Debian Stretch**
sudo apt-get install build-essential qmlscene qt5-qmake qt5-default qtdeclarative5-dev qml-module-qtquick-controls qml-module-qtgraphicaleffects qml-module-qtquick-dialogs qml-module-qtquick-localstorage qml-module-qtquick-window2 qml-module-qt-labs-settings qml-module-qt-labs-folderlistmodel
---
**Fedora**
This command should install the known fedora dependencies:
sudo yum -y install qt5-qtbase qt5-qtbase-devel qt5-qtdeclarative qt5-qtdeclarative-devel qt5-qtgraphicaleffects qt5-qtquickcontrols redhat-rpm-config
or:
sudo dnf -y install qt5-qtbase qt5-qtbase-devel qt5-qtdeclarative qt5-qtdeclarative-devel qt5-qtgraphicaleffects qt5-qtquickcontrols redhat-rpm-config
---
**Arch Linux**
sudo pacman -S qt5-base qt5-declarative qt5-quickcontrols qt5-graphicaleffects
---
**openSUSE**
Add repository with latest Qt 5 (this is only needed on openSUSE 13.1, Factory already has it):
sudo zypper ar http://download.opensuse.org/repositories/KDE:/Qt5/openSUSE_13.1/ KDE:Qt5
Install dependencies:
sudo zypper install libqt5-qtbase-devel libqt5-qtdeclarative-devel libqt5-qtquickcontrols libqt5-qtgraphicaleffects
---
**Anyone else**
Install Qt directly from here http://qt-project.org/downloads . Once done export them in you path (replace "_/opt/Qt5.3.1/5.3/gcc_64/bin_" with your correct folder):
export PATH=/opt/Qt5.3.1/5.3/gcc_64/bin/:$PATH
---
### Compile
Once you installed all dependencies (Qt is installed and in your path) you need to compile and run the application:
```bash
# Get it from GitHub
git clone --recursive https://github.com/Swordfish90/cool-retro-term.git
# Build it
cd cool-retro-term
# Compile (Fedora and OpenSUSE user should use qmake-qt5 instead of qmake)
qmake && make
# Have fun!
./cool-retro-term
```
## Build instructions (macOS)
1. Install [Xcode](https://developer.apple.com/xcode/) and agree to the licence agreement
2. Enter the following commands into the terminal:
**Brew**
```sh
brew install qt5
git clone --recursive https://github.com/Swordfish90/cool-retro-term.git
export CPPFLAGS="-I/usr/local/opt/qt5/include"
export LDFLAGS="-L/usr/local/opt/qt5/lib"
export PATH=/usr/local/opt/qt5/bin:$PATH
cd cool-retro-term
qmake && make
mkdir cool-retro-term.app/Contents/PlugIns
cp -r qmltermwidget/QMLTermWidget cool-retro-term.app/Contents/PlugIns
open cool-retro-term.app
```
**MacPorts**
```sh
sudo port install qt5
git clone --recursive https://github.com/Swordfish90/cool-retro-term.git
cd cool-retro-term
/opt/local/libexec/qt5/bin/qmake && make
mkdir cool-retro-term.app/Contents/PlugIns
cp -r qmltermwidget/QMLTermWidget cool-retro-term.app/Contents/PlugIns
open cool-retro-term.app
```
## Donations
I made this project in my spare time because I love what I'm doing. If you are enjoying it and you want to buy me a beer click [here](https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=flscogna%40gmail%2ecom&lc=IT&item_name=Filippo%20Scognamiglio&currency_code=EUR&bn=PP%2dDonationsBF%3abtn_donate_LG%2egif%3aNonHosted).
You can also add "bounties" on your favourite issues. More information on the [Bountysource](https://www.bountysource.com/teams/crt/issues) page.

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@ -1,22 +1,20 @@
QT += qml quick widgets sql quickcontrols2 QT += qml quick widgets sql
TARGET = cool-retro-term TARGET = cool-retro-term
DESTDIR = $$OUT_PWD/../ DESTDIR = $$OUT_PWD/../
HEADERS += \ HEADERS += \
fileio.h \ fileio.h
monospacefontmanager.h
SOURCES = main.cpp \ SOURCES = main.cpp \
fileio.cpp \ fileio.cpp
monospacefontmanager.cpp
macx:ICON = icons/crt.icns macx:ICON = icons/crt.icns
RESOURCES += qml/resources.qrc RESOURCES += qml/resources.qrc
######################################### #########################################
## INSTALLS ## INTALLS
######################################### #########################################
target.path += /usr/bin/ target.path += /usr/bin/

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@ -6,16 +6,11 @@
#include <QtWidgets/QApplication> #include <QtWidgets/QApplication>
#include <QIcon> #include <QIcon>
#include <QQuickStyle>
#include <QDebug> #include <QDebug>
#include <stdlib.h> #include <stdlib.h>
#include <QFontDatabase>
#include <QLoggingCategory>
#include <fileio.h> #include <fileio.h>
#include <monospacefontmanager.h>
QString getNamedArgument(QStringList args, QString name, QString defaultName) QString getNamedArgument(QStringList args, QString name, QString defaultName)
{ {
@ -35,47 +30,18 @@ int main(int argc, char *argv[])
// This disables QT appmenu under Ubuntu, which is not working with QML apps. // This disables QT appmenu under Ubuntu, which is not working with QML apps.
setenv("QT_QPA_PLATFORMTHEME", "", 1); setenv("QT_QPA_PLATFORMTHEME", "", 1);
// Disable Connections slot warnings
QLoggingCategory::setFilterRules("qt.qml.connections.warning=false");
#if defined (Q_OS_LINUX)
setenv("QSG_RENDER_LOOP", "threaded", 0);
#endif
#if defined(Q_OS_MAC) #if defined(Q_OS_MAC)
// This allows UTF-8 characters usage in OSX. // This allows UTF-8 characters usage in OSX.
setenv("LC_CTYPE", "UTF-8", 1); setenv("LC_CTYPE", "UTF-8", 1);
#endif #endif
if (argc>1 && (!strcmp(argv[1],"-h") || !strcmp(argv[1],"--help"))) {
QTextStream cout(stdout, QIODevice::WriteOnly);
cout << "Usage: " << argv[0] << " [--default-settings] [--workdir <dir>] [--program <prog>] [-p|--profile <prof>] [--fullscreen] [-h|--help]" << '\n';
cout << " --default-settings Run cool-retro-term with the default settings" << '\n';
cout << " --workdir <dir> Change working directory to 'dir'" << '\n';
cout << " -e <cmd> Command to execute. This option will catch all following arguments, so use it as the last option." << '\n';
cout << " -T <title> Set window title to 'title'." << '\n';
cout << " --fullscreen Run cool-retro-term in fullscreen." << '\n';
cout << " -p|--profile <prof> Run cool-retro-term with the given profile." << '\n';
cout << " -h|--help Print this help." << '\n';
cout << " --verbose Print additional information such as profiles and settings." << '\n';
cout << " -v|--version Print the program name and version." << '\n';
return 0;
}
QString appVersion("1.2.0");
if (argc>1 && (!strcmp(argv[1],"-v") || !strcmp(argv[1],"--version"))) {
QTextStream cout(stdout, QIODevice::WriteOnly);
cout << "cool-retro-term " << appVersion << '\n';
return 0;
}
QApplication app(argc, argv); QApplication app(argc, argv);
app.setAttribute(Qt::AA_MacDontSwapCtrlAndMeta, true); // set application attributes
// Has no effects, see https://bugreports.qt.io/browse/QTBUG-51293
// app.setAttribute(Qt::AA_MacDontSwapCtrlAndMeta, true);
QQmlApplicationEngine engine; QQmlApplicationEngine engine;
FileIO fileIO; FileIO fileIO;
MonospaceFontManager monospaceFontManager;
#if !defined(Q_OS_MAC) #if !defined(Q_OS_MAC)
app.setWindowIcon(QIcon::fromTheme("cool-retro-term", QIcon(":../icons/32x32/cool-retro-term.png"))); app.setWindowIcon(QIcon::fromTheme("cool-retro-term", QIcon(":../icons/32x32/cool-retro-term.png")));
@ -83,11 +49,27 @@ int main(int argc, char *argv[])
app.setWindowIcon(QIcon(":../icons/32x32/cool-retro-term.png")); app.setWindowIcon(QIcon(":../icons/32x32/cool-retro-term.png"));
#endif #endif
app.setOrganizationName("cool-retro-term");
app.setOrganizationDomain("cool-retro-term");
// Manage command line arguments from the cpp side // Manage command line arguments from the cpp side
QStringList args = app.arguments(); QStringList args = app.arguments();
if (args.contains("-h") || args.contains("--help")) {
// BUG: This usage help text goes to stderr, should go to stdout.
// BUG: First line of output is surrounded by double quotes.
qDebug() << "Usage: " + args.at(0) + " [--default-settings] [--workdir <dir>] [--program <prog>] [-p|--profile <prof>] [--fullscreen] [-h|--help]";
qDebug() << " --default-settings Run cool-retro-term with the default settings";
qDebug() << " --workdir <dir> Change working directory to 'dir'";
qDebug() << " -e <cmd> Command to execute. This option will catch all following arguments, so use it as the last option.";
qDebug() << " -T <title> Set window title to 'title'.";
qDebug() << " --fullscreen Run cool-retro-term in fullscreen.";
qDebug() << " -p|--profile <prof> Run cool-retro-term with the given profile.";
qDebug() << " -h|--help Print this help.";
qDebug() << " --verbose Print additional information such as profiles and settings.";
return 0;
}
if (args.contains("-v") || args.contains("--version")) {
qDebug() << "cool-retro-term 1.0.1";
return 0;
}
// Manage default command // Manage default command
QStringList cmdList; QStringList cmdList;
@ -96,13 +78,11 @@ int main(int argc, char *argv[])
} }
QVariant command(cmdList.empty() ? QVariant() : cmdList[0]); QVariant command(cmdList.empty() ? QVariant() : cmdList[0]);
QVariant commandArgs(cmdList.size() <= 1 ? QVariant() : QVariant(cmdList.mid(1))); QVariant commandArgs(cmdList.size() <= 1 ? QVariant() : QVariant(cmdList.mid(1)));
engine.rootContext()->setContextProperty("appVersion", appVersion);
engine.rootContext()->setContextProperty("defaultCmd", command); engine.rootContext()->setContextProperty("defaultCmd", command);
engine.rootContext()->setContextProperty("defaultCmdArgs", commandArgs); engine.rootContext()->setContextProperty("defaultCmdArgs", commandArgs);
engine.rootContext()->setContextProperty("workdir", getNamedArgument(args, "--workdir", "$HOME")); engine.rootContext()->setContextProperty("workdir", getNamedArgument(args, "--workdir", "$HOME"));
engine.rootContext()->setContextProperty("fileIO", &fileIO); engine.rootContext()->setContextProperty("fileIO", &fileIO);
engine.rootContext()->setContextProperty("monospaceSystemFonts", monospaceFontManager.retrieveMonospaceFonts());
engine.rootContext()->setContextProperty("devicePixelRatio", app.devicePixelRatio()); engine.rootContext()->setContextProperty("devicePixelRatio", app.devicePixelRatio());

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@ -1,25 +0,0 @@
#include "monospacefontmanager.h"
#include <QDebug>
MonospaceFontManager::MonospaceFontManager(QObject *parent) : QObject(parent)
{
}
QStringList MonospaceFontManager::retrieveMonospaceFonts() {
QStringList result;
QFontDatabase fontDatabase;
QStringList fontFamilies = fontDatabase.families();
for (int i = 0; i < fontFamilies.size(); i++) {
QString fontFamily = fontFamilies[i];
QFont font(fontFamily);
if (fontDatabase.isFixedPitch(font.family())) {
result.append(fontFamily);
}
}
return result;
}

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@ -1,15 +0,0 @@
#ifndef MONOSPACEFONTMANAGER_H
#define MONOSPACEFONTMANAGER_H
#include <QObject>
#include <QFontDatabase>
class MonospaceFontManager : public QObject
{
Q_OBJECT
public:
explicit MonospaceFontManager(QObject *parent = nullptr);
Q_INVOKABLE QStringList retrieveMonospaceFonts();
};
#endif // MONOSPACEFONTMANAGER_H

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@ -1,28 +1,9 @@
/*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
*
* cool-retro-term is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2 import QtQuick 2.2
import QtQuick.Controls 2.2 import QtQuick.Controls 1.1
import QtQuick.Layouts 1.1 import QtQuick.Layouts 1.1
import QtQuick.Window 2.0 import QtQuick.Window 2.0
Window { Window{
id: dialogwindow id: dialogwindow
title: qsTr("About") title: qsTr("About")
width: 600 width: 600
@ -30,19 +11,16 @@ Window {
modality: Qt.ApplicationModal modality: Qt.ApplicationModal
ColumnLayout { ColumnLayout{
anchors.fill: parent anchors.fill: parent
anchors.margins: 15 anchors.margins: 15
spacing: 15 spacing: 15
Text { Text {
Layout.alignment: Qt.AlignHCenter anchors.horizontalCenter: parent.horizontalCenter
text: "cool-retro-term" text: "cool-retro-term"
font { font {bold: true; pointSize: 18}
bold: true
pointSize: 18
} }
} Loader{
Loader {
id: mainContent id: mainContent
Layout.fillHeight: true Layout.fillHeight: true
Layout.fillWidth: true Layout.fillWidth: true
@ -63,71 +41,69 @@ Window {
} }
} }
] ]
Component.onCompleted: mainContent.state = "Default" Component.onCompleted: mainContent.state = "Default";
} }
Item { Item{
Layout.fillWidth: true Layout.fillWidth: true
height: childrenRect.height height: childrenRect.height
Button { Button{
anchors.left: parent.left anchors.left: parent.left
text: qsTr("License") text: qsTr("License")
onClicked: { onClicked: {
mainContent.state == "Default" ? mainContent.state mainContent.state == "Default" ? mainContent.state = "License" : mainContent.state = "Default"
= "License" : mainContent.state = "Default"
} }
} }
Button { Button{
anchors.right: parent.right anchors.right: parent.right
text: qsTr("Close") text: qsTr("Close")
onClicked: dialogwindow.close() onClicked: dialogwindow.close();
} }
} }
} }
// MAIN COMPONENTS //////////////////////////////////////////////////////// // MAIN COMPONENTS ////////////////////////////////////////////////////////
Component { Component{
id: defaultComponent id: defaultComponent
ColumnLayout { ColumnLayout{
anchors.fill: parent anchors.fill: parent
spacing: 10 spacing: 10
Image { Image{
Layout.fillWidth: true Layout.fillWidth: true
Layout.fillHeight: true Layout.fillHeight: true
Layout.alignment: Qt.AlignHCenter anchors.horizontalCenter: parent.horizontalCenter
fillMode: Image.PreserveAspectFit fillMode: Image.PreserveAspectFit
source: "images/crt256.png" source: "images/crt256.png"
smooth: true smooth: true
} }
Text { Text{
Layout.alignment: Qt.AlignCenter anchors.horizontalCenter: parent.horizontalCenter
horizontalAlignment: Text.AlignHCenter horizontalAlignment: Text.AlignHCenter
text: appSettings.version + "\n" + qsTr( text: appSettings.version + "\n" +
"Author: ") + "Filippo Scognamiglio\n" + qsTr( qsTr("Author: ") + "Filippo Scognamiglio\n" +
"Email: ") + "flscogna@gmail.com\n" + qsTr( qsTr("Email: ") + "flscogna@gmail.com\n" +
"Source: ") + "https://github.com/Swordfish90/cool-retro-term\n" qsTr("Source: ") + "https://github.com/Swordfish90/cool-retro-term\n"
} }
} }
} }
Component { Component{
id: licenseComponent id: licenseComponent
ScrollView { TextArea{
anchors.fill: parent anchors.fill: parent
clip: true
TextArea {
readOnly: true readOnly: true
wrapMode: TextEdit.Wrap text: "Copyright (c) 2013 Filippo Scognamiglio <flscogna@gmail.com>\n\n" +
text: "Copyright (c) 2013-2021 Filippo Scognamiglio <flscogna@gmail.com>\n\n" "https://github.com/Swordfish90/cool-retro-term\n\n" +
+ "https://github.com/Swordfish90/cool-retro-term\n\n" +
"cool-retro-term is free software: you can redistribute it and/or modify " "cool-retro-term is free software: you can redistribute it and/or modify " +
+ "it under the terms of the GNU General Public License as published by " "it under the terms of the GNU General Public License as published by " +
+ "the Free Software Foundation, either version 3 of the License, or " "the Free Software Foundation, either version 3 of the License, or " +
+ "(at your option) any later version.\n\n" + "(at your option) any later version.\n\n" +
"This program is distributed in the hope that it will be useful, "
+ "but WITHOUT ANY WARRANTY; without even the implied warranty of " "This program is distributed in the hope that it will be useful, " +
+ "MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the " "but WITHOUT ANY WARRANTY; without even the implied warranty of " +
+ "GNU General Public License for more details.\n\n" + "MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the " +
"You should have received a copy of the GNU General Public License " "GNU General Public License for more details.\n\n" +
+ "along with this program. If not, see <http://www.gnu.org/licenses/>."
} "You should have received a copy of the GNU General Public License " +
"along with this program. If not, see <http://www.gnu.org/licenses/>."
} }
} }
} }

File diff suppressed because it is too large Load Diff

View File

@ -1,161 +0,0 @@
/*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
*
* cool-retro-term is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.0
import "utils.js" as Utils
Loader {
id: burnInEffect
property ShaderEffectSource source: item ? item.source : null
property real lastUpdate: 0
property real prevLastUpdate: 0
property real burnIn: appSettings.burnIn
property real burnInFadeTime: 1 / Utils.lint(_minBurnInFadeTime, _maxBurnInFadeTime, burnIn)
property real _minBurnInFadeTime: appSettings.minBurnInFadeTime
property real _maxBurnInFadeTime: appSettings.maxBurnInFadeTime
active: appSettings.burnIn !== 0
anchors.fill: parent
function completelyUpdate() {
let newTime = timeManager.time
if (newTime > lastUpdate) {
prevLastUpdate = lastUpdate
lastUpdate = newTime
}
item.source.scheduleUpdate()
}
function restartBlurSource() {
prevLastUpdate = timeManager.time
lastUpdate = prevLastUpdate
completelyUpdate()
}
sourceComponent: Item {
property alias source: burnInEffectSource
ShaderEffectSource {
id: burnInEffectSource
anchors.fill: parent
sourceItem: burnInShaderEffect
live: false
recursive: true
hideSource: true
wrapMode: ShaderEffectSource.ClampToEdge
format: ShaderEffectSource.RGBA
smooth: true
visible: false
Connections {
target: kterminal
onImagePainted: {
completelyUpdate()
}
}
// Restart blurred source settings change.
Connections {
target: appSettings
onBurnInChanged: {
burnInEffect.restartBlurSource()
}
onTerminalFontChanged: {
burnInEffect.restartBlurSource()
}
onRasterizationChanged: {
burnInEffect.restartBlurSource()
}
onBurnInQualityChanged: {
burnInEffect.restartBlurSource()
}
}
}
ShaderLibrary {
id: shaderLibrary
}
ShaderEffect {
id: burnInShaderEffect
property variant txt_source: kterminalSource
property variant burnInSource: burnInEffectSource
property real burnInTime: burnInFadeTime
property real lastUpdate: burnInEffect.lastUpdate
property real prevLastUpdate: burnInEffect.prevLastUpdate
anchors.fill: parent
blending: false
fragmentShader:
"#ifdef GL_ES
precision mediump float;
#endif\n" +
"uniform lowp float qt_Opacity;" +
"uniform lowp sampler2D txt_source;" +
"varying highp vec2 qt_TexCoord0;
uniform lowp sampler2D burnInSource;
uniform highp float burnInTime;
uniform highp float lastUpdate;
uniform highp float prevLastUpdate;" +
shaderLibrary.rgb2grey +
"void main() {
vec2 coords = qt_TexCoord0;
vec3 txtColor = texture2D(txt_source, coords).rgb;
vec4 accColor = texture2D(burnInSource, coords);
float prevMask = accColor.a;
float currMask = rgb2grey(txtColor);
highp float blurDecay = clamp((lastUpdate - prevLastUpdate) * burnInTime, 0.0, 1.0);
blurDecay = max(0.0, blurDecay - prevMask);
vec3 blurColor = accColor.rgb - vec3(blurDecay);
vec3 color = max(blurColor, txtColor);
gl_FragColor = vec4(color, currMask);
}
"
onStatusChanged: if (log) console.log(log) //Print warning messages
}
}
}

View File

@ -0,0 +1,51 @@
import QtQuick 2.2
import QtQuick.Controls 1.1
MenuBar {
id: defaultMenuBar
property bool visible: true
Menu {
title: qsTr("File")
visible: defaultMenuBar.visible
MenuItem {action: quitAction}
}
Menu {
title: qsTr("Edit")
visible: defaultMenuBar.visible
MenuItem {action: copyAction}
MenuItem {action: pasteAction}
MenuSeparator{visible: Qt.platform.os !== "osx"}
MenuItem {action: showsettingsAction}
}
Menu{
title: qsTr("View")
visible: defaultMenuBar.visible
MenuItem {action: fullscreenAction; visible: fullscreenAction.enabled}
MenuItem {action: showMenubarAction; visible: showMenubarAction.enabled}
MenuSeparator{visible: showMenubarAction.enabled}
MenuItem {action: zoomIn}
MenuItem {action: zoomOut}
}
Menu{
id: profilesMenu
title: qsTr("Profiles")
visible: defaultMenuBar.visible
Instantiator{
model: appSettings.profilesList
delegate: MenuItem {
text: model.text
onTriggered: {
appSettings.loadProfileString(obj_string);
appSettings.handleFontChanged();
}
}
onObjectAdded: profilesMenu.insertItem(index, object)
onObjectRemoved: profilesMenu.removeItem(object)
}
}
Menu{
title: qsTr("Help")
visible: defaultMenuBar.visible
MenuItem {action: showAboutAction}
}
}

View File

@ -1,5 +1,5 @@
/******************************************************************************* /*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio" * Copyright (c) 2013 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term * https://github.com/Swordfish90/cool-retro-term
* *
* This file is part of cool-retro-term. * This file is part of cool-retro-term.
@ -17,8 +17,9 @@
* You should have received a copy of the GNU General Public License * You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>. * along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/ *******************************************************************************/
import QtQuick 2.2 import QtQuick 2.2
import QtQuick.Controls 2.0 import QtQuick.Controls 1.1
import QtQuick.Layouts 1.1 import QtQuick.Layouts 1.1
import "Components" import "Components"
@ -27,46 +28,47 @@ RowLayout {
property alias name: check.text property alias name: check.text
property double value property double value
property alias min_value: slider.from property alias min_value: slider.minimumValue
property alias max_value: slider.to property alias max_value: slider.maximumValue
property alias stepSize: slider.stepSize property alias stepSize: slider.stepSize
signal newValue(real newValue) signal newValue(real newValue);
id: setting_component id: setting_component
Layout.fillWidth: true anchors.left: parent.left
anchors.right: parent.right
onValueChanged: { onValueChanged: {
check.checked = !(value == 0) check.checked = !(value == 0);
if (check.checked) if(check.checked)
slider.value = value slider.value = value;
} }
CheckBox { CheckBox{
id: check id: check
implicitWidth: 160 implicitWidth: 160
onClicked: { onClicked: {
if (!checked) { if(!checked){
checked = false checked = false;
slider.enabled = false slider.enabled = false;
newValue(0) newValue(0);
} else { } else {
checked = true checked = true;
newValue(slider.value) newValue(slider.value);
slider.enabled = true slider.enabled = true;
} }
} }
} }
Slider { Slider{
id: slider id: slider
stepSize: parent.stepSize stepSize: parent.stepSize
Layout.fillWidth: true Layout.fillWidth: true
onValueChanged: { onValueChanged: {
newValue(value) newValue(value);
} }
} }
SizedLabel { SizedLabel {
text: Math.round( anchors { top: parent.top; bottom: parent.bottom }
((value - min_value) / (max_value - min_value)) * 100) + "%" text: Math.round(((value - min_value) / (max_value - min_value)) * 100) + "%"
} }
} }

View File

@ -1,5 +1,5 @@
/******************************************************************************* /*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio" * Copyright (c) 2013 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term * https://github.com/Swordfish90/cool-retro-term
* *
* This file is part of cool-retro-term. * This file is part of cool-retro-term.
@ -17,13 +17,14 @@
* You should have received a copy of the GNU General Public License * You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>. * along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/ *******************************************************************************/
import QtQuick 2.2 import QtQuick 2.2
import QtQuick.Dialogs 1.1 import QtQuick.Dialogs 1.1
Item { Item {
id: rootItem id: rootItem
signal colorSelected(color color) signal colorSelected (color color)
property color color property color color
property string name property string name
@ -34,14 +35,15 @@ Item {
visible: false visible: false
//This is a workaround to a Qt 5.2 bug. //This is a workaround to a Qt 5.2 bug.
onColorChanged: if (!appSettings.isMacOS) colorSelected(color) onColorChanged: if (Qt.platform.os !== "osx") colorSelected(color)
onAccepted: if (appSettings.isMacOS) colorSelected(color) onAccepted: if (Qt.platform.os === "osx") colorSelected(color)
} }
Rectangle { Rectangle{
anchors.fill: parent anchors.fill: parent
radius: 10 radius: 10
color: rootItem.color color: rootItem.color
border.color: "black"
Glossy {}
Rectangle { Rectangle {
anchors.fill: parent anchors.fill: parent
anchors.margins: parent.height * 0.25 anchors.margins: parent.height * 0.25
@ -49,14 +51,14 @@ Item {
color: "white" color: "white"
opacity: 0.5 opacity: 0.5
} }
Text { Text{
anchors.centerIn: parent anchors.centerIn: parent
z: parent.z + 1 z: parent.z + 1
text: name + ": " + rootItem.color text: name + ": " + rootItem.color
} }
} }
MouseArea { MouseArea{
anchors.fill: parent anchors.fill: parent
onClicked: colorDialog.visible = true onClicked: colorDialog.visible = true;
} }
} }

View File

@ -1,7 +1,5 @@
/******************************************************************************* /*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio" * Copyright (c) 2013 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term * https://github.com/Swordfish90/cool-retro-term
* *
* This file is part of cool-retro-term. * This file is part of cool-retro-term.
@ -19,14 +17,19 @@
* You should have received a copy of the GNU General Public License * You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>. * along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/ *******************************************************************************/
import QtQuick 2.0 import QtQuick 2.0
import QtQuick.Controls 2.0 import QtQuick.Controls 1.0
import QtQuick.Layouts 1.0
// This component is simply a label with a predefined size. // This component is simply a label with a predefined size.
// Used to improve alignment. // Used to improve alignment.
Label {
id: textfield Item {
Layout.minimumWidth: appSettings.labelWidth property alias text: textfield.text
width: appSettings.labelWidth width: appSettings.labelWidth
Label{
id: textfield
anchors { right: parent.right; verticalCenter: parent.verticalCenter }
}
} }

View File

@ -1,5 +1,5 @@
/******************************************************************************* /*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio" * Copyright (c) 2013 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term * https://github.com/Swordfish90/cool-retro-term
* *
* This file is part of cool-retro-term. * This file is part of cool-retro-term.
@ -17,9 +17,10 @@
* You should have received a copy of the GNU General Public License * You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>. * along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/ *******************************************************************************/
import QtQuick 2.2 import QtQuick 2.2
QtObject { QtObject{
property int selectedFontIndex property int selectedFontIndex
property real scaling property real scaling
property var _font: fontlist.get(selectedFontIndex) property var _font: fontlist.get(selectedFontIndex)
@ -30,44 +31,35 @@ QtObject {
property real defaultFontWidth: fontlist.get(selectedFontIndex).fontWidth property real defaultFontWidth: fontlist.get(selectedFontIndex).fontWidth
property bool lowResolutionFont: true property bool lowResolutionFont: true
property ListModel fontlist: ListModel { property ListModel fontlist: ListModel{
ListElement { ListElement{
name: "COMMODORE_PET" name: "COMMODORE_PET"
text: "Commodore PET (1977)" text: "Commodore PET (1977)"
source: "fonts/1977-commodore-pet/PetMe.ttf" source: "fonts/1977-commodore-pet/COMMODORE_PET.ttf"
lineSpacing: 3 lineSpacing: 2
pixelSize: 8 pixelSize: 8
baseScaling: 3.5 baseScaling: 4.0
fontWidth: 0.8 fontWidth: 0.8
} }
ListElement { ListElement{
name: "IBM_PC"
text: "IBM PC (1981)"
source: "fonts/1981-ibm-pc/PxPlus_IBM_BIOS.ttf"
lineSpacing: 3
pixelSize: 8
baseScaling: 3.5
fontWidth: 0.8
}
ListElement {
name: "PROGGY_TINY" name: "PROGGY_TINY"
text: "Proggy Tiny (Modern)" text: "Proggy Tiny (Modern)"
source: "fonts/modern-proggy-tiny/ProggyTiny.ttf" source: "fonts/modern-proggy-tiny/ProggyTiny.ttf"
lineSpacing: 1 lineSpacing: 1
pixelSize: 16 pixelSize: 16
baseScaling: 3.3 baseScaling: 4.0
fontWidth: 0.9 fontWidth: 0.9
} }
ListElement { ListElement{
name: "TERMINUS_SCALED" name: "TERMINUS_SCALED"
text: "Terminus (Modern)" text: "Terminus (Modern)"
source: "fonts/modern-terminus/TerminusTTF-4.46.0.ttf" source: "fonts/modern-terminus/TerminusTTF-4.38.2.ttf"
lineSpacing: 1 lineSpacing: 1
pixelSize: 12 pixelSize: 12
baseScaling: 3.0 baseScaling: 3.0
fontWidth: 1.0 fontWidth: 1.0
} }
ListElement { ListElement{
name: "PRO_FONT_SCALED" name: "PRO_FONT_SCALED"
text: "Pro Font (Modern)" text: "Pro Font (Modern)"
source: "fonts/modern-pro-font-win-tweaked/ProFontWindows.ttf" source: "fonts/modern-pro-font-win-tweaked/ProFontWindows.ttf"
@ -76,31 +68,31 @@ QtObject {
baseScaling: 3.0 baseScaling: 3.0
fontWidth: 1.0 fontWidth: 1.0
} }
ListElement { ListElement{
name: "APPLE_II" name: "APPLE_II"
text: "Apple ][ (1977)" text: "Apple ][ (1977)"
source: "fonts/1977-apple2/PrintChar21.ttf" source: "fonts/1977-apple2/PrintChar21.ttf"
lineSpacing: 2 lineSpacing: 2
pixelSize: 8 pixelSize: 8
baseScaling: 3.5 baseScaling: 4.0
fontWidth: 0.9 fontWidth: 0.9
} }
ListElement { ListElement{
name: "ATARI_400" name: "ATARI_400"
text: "Atari 400-800 (1979)" text: "Atari 400-800 (1979)"
source: "fonts/1979-atari-400-800/AtariClassic-Regular.ttf" source: "fonts/1979-atari-400-800/ATARI400800_original.TTF"
lineSpacing: 3 lineSpacing: 3
pixelSize: 8 pixelSize: 8
baseScaling: 3.5 baseScaling: 4.0
fontWidth: 0.8 fontWidth: 0.8
} }
ListElement { ListElement{
name: "COMMODORE_64" name: "COMMODORE_64"
text: "Commodore 64 (1982)" text: "Commodore 64 (1982)"
source: "fonts/1982-commodore64/C64_Pro_Mono-STYLE.ttf" source: "fonts/1982-commodore64/C64_Pro_Mono_v1.0-STYLE.ttf"
lineSpacing: 3 lineSpacing: 3
pixelSize: 8 pixelSize: 8
baseScaling: 3.5 baseScaling: 4.0
fontWidth: 0.8 fontWidth: 0.8
} }
} }

View File

@ -1,5 +1,5 @@
/******************************************************************************* /*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio" * Copyright (c) 2013 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term * https://github.com/Swordfish90/cool-retro-term
* *
* This file is part of cool-retro-term. * This file is part of cool-retro-term.
@ -17,9 +17,10 @@
* You should have received a copy of the GNU General Public License * You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>. * along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/ *******************************************************************************/
import QtQuick 2.2 import QtQuick 2.2
QtObject { QtObject{
property int selectedFontIndex property int selectedFontIndex
property real scaling property real scaling
property var _font: fontlist.get(selectedFontIndex) property var _font: fontlist.get(selectedFontIndex)
@ -30,44 +31,35 @@ QtObject {
property real defaultFontWidth: fontlist.get(selectedFontIndex).fontWidth property real defaultFontWidth: fontlist.get(selectedFontIndex).fontWidth
property bool lowResolutionFont: true property bool lowResolutionFont: true
property ListModel fontlist: ListModel { property ListModel fontlist: ListModel{
ListElement { ListElement{
name: "COMMODORE_PET" name: "COMMODORE_PET"
text: "Commodore PET (1977)" text: "Commodore PET (1977)"
source: "fonts/1977-commodore-pet/PetMe.ttf" source: "fonts/1977-commodore-pet/COMMODORE_PET.ttf"
lineSpacing: 3 lineSpacing: 2
pixelSize: 8 pixelSize: 8
baseScaling: 3.5 baseScaling: 4.0
fontWidth: 0.7 fontWidth: 0.7
} }
ListElement { ListElement{
name: "IBM_PC"
text: "IBM PC (1981)"
source: "fonts/1981-ibm-pc/PxPlus_IBM_BIOS.ttf"
lineSpacing: 3
pixelSize: 8
baseScaling: 3.5
fontWidth: 0.8
}
ListElement {
name: "PROGGY_TINY" name: "PROGGY_TINY"
text: "Proggy Tiny (Modern)" text: "Proggy Tiny (Modern)"
source: "fonts/modern-proggy-tiny/ProggyTiny.ttf" source: "fonts/modern-proggy-tiny/ProggyTiny.ttf"
lineSpacing: 1 lineSpacing: 1
pixelSize: 16 pixelSize: 16
baseScaling: 3.3 baseScaling: 4.0
fontWidth: 0.9 fontWidth: 0.9
} }
ListElement { ListElement{
name: "TERMINUS_SCALED" name: "TERMINUS_SCALED"
text: "Terminus (Modern)" text: "Terminus (Modern)"
source: "fonts/modern-terminus/TerminusTTF-4.46.0.ttf" source: "fonts/modern-terminus/TerminusTTF-4.38.2.ttf"
lineSpacing: 1 lineSpacing: 1
pixelSize: 12 pixelSize: 12
baseScaling: 3.0 baseScaling: 3.0
fontWidth: 1.0 fontWidth: 1.0
} }
ListElement { ListElement{
name: "PRO_FONT_SCALED" name: "PRO_FONT_SCALED"
text: "Pro Font (Modern)" text: "Pro Font (Modern)"
source: "fonts/modern-pro-font-win-tweaked/ProFontWindows.ttf" source: "fonts/modern-pro-font-win-tweaked/ProFontWindows.ttf"
@ -76,31 +68,31 @@ QtObject {
baseScaling: 3.0 baseScaling: 3.0
fontWidth: 1.0 fontWidth: 1.0
} }
ListElement { ListElement{
name: "APPLE_II" name: "APPLE_II"
text: "Apple ][ (1977)" text: "Apple ][ (1977)"
source: "fonts/1977-apple2/PrintChar21.ttf" source: "fonts/1977-apple2/PrintChar21.ttf"
lineSpacing: 3 lineSpacing: 2
pixelSize: 8 pixelSize: 8
baseScaling: 3.5 baseScaling: 4.0
fontWidth: 0.8 fontWidth: 0.8
} }
ListElement { ListElement{
name: "ATARI_400" name: "ATARI_400"
text: "Atari 400-800 (1979)" text: "Atari 400-800 (1979)"
source: "fonts/1979-atari-400-800/AtariClassic-Regular.ttf" source: "fonts/1979-atari-400-800/ATARI400800_original.TTF"
lineSpacing: 3 lineSpacing: 3
pixelSize: 8 pixelSize: 8
baseScaling: 3.5 baseScaling: 4.0
fontWidth: 0.7 fontWidth: 0.7
} }
ListElement { ListElement{
name: "COMMODORE_64" name: "COMMODORE_64"
text: "Commodore 64 (1982)" text: "Commodore 64 (1982)"
source: "fonts/1982-commodore64/C64_Pro_Mono-STYLE.ttf" source: "fonts/1982-commodore64/C64_Pro_Mono_v1.0-STYLE.ttf"
lineSpacing: 3 lineSpacing: 3
pixelSize: 8 pixelSize: 8
baseScaling: 3.5 baseScaling: 4.0
fontWidth: 0.7 fontWidth: 0.7
} }
} }

View File

@ -1,5 +1,5 @@
/******************************************************************************* /*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio" * Copyright (c) 2013 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term * https://github.com/Swordfish90/cool-retro-term
* *
* This file is part of cool-retro-term. * This file is part of cool-retro-term.
@ -17,27 +17,30 @@
* You should have received a copy of the GNU General Public License * You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>. * along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/ *******************************************************************************/
import QtQuick 2.2 import QtQuick 2.2
QtObject { QtObject{
property int selectedFontIndex property int selectedFontIndex
property real scaling property real scaling
property var source: fontlist.get(selectedFontIndex).source property var source: fontlist.get(selectedFontIndex).source
property var _font: fontlist.get(selectedFontIndex) property var _font: fontlist.get(selectedFontIndex)
property bool lowResolutionFont: _font.lowResolutionFont property bool lowResolutionFont: _font.lowResolutionFont
property int pixelSize: lowResolutionFont ? _font.pixelSize : _font.pixelSize * scaling property int pixelSize: lowResolutionFont
? _font.pixelSize
: _font.pixelSize * scaling
property int lineSpacing: lowResolutionFont ? _font.lineSpacing : pixelSize * _font.lineSpacing property int lineSpacing: lowResolutionFont
? _font.lineSpacing
: pixelSize * _font.lineSpacing
property real screenScaling: lowResolutionFont ? _font.baseScaling * scaling : 1.0 property real screenScaling: lowResolutionFont
? _font.baseScaling * scaling
: 1.0
property real defaultFontWidth: fontlist.get(selectedFontIndex).fontWidth property real defaultFontWidth: fontlist.get(selectedFontIndex).fontWidth
property string family: fontlist.get(selectedFontIndex).family
property bool isSystemFont: fontlist.get(selectedFontIndex).isSystemFont
// There are two kind of fonts: low resolution and high resolution. // There are two kind of fonts: low resolution and high resolution.
// Low resolution font sets the lowResolutionFont property to true. // Low resolution font sets the lowResolutionFont property to true.
// They are rendered at a fixed pixel size and the texture is upscaled // They are rendered at a fixed pixel size and the texture is upscaled
@ -45,20 +48,19 @@ QtObject {
// High resolution fonts are instead drawn on a texture which has the // High resolution fonts are instead drawn on a texture which has the
// size of the screen, and the scaling directly controls their pixels size. // size of the screen, and the scaling directly controls their pixels size.
// Those are slower to render but are not pixelated. // Those are slower to render but are not pixelated.
property ListModel fontlist: ListModel {
ListElement { property ListModel fontlist: ListModel{
ListElement{
name: "TERMINUS_SCALED" name: "TERMINUS_SCALED"
text: "Terminus (Modern)" text: "Terminus (Modern)"
source: "fonts/modern-terminus/TerminusTTF-4.46.0.ttf" source: "fonts/modern-terminus/TerminusTTF-4.38.2.ttf"
lineSpacing: 1 lineSpacing: 1
pixelSize: 12 pixelSize: 12
baseScaling: 3.0 baseScaling: 3.0
fontWidth: 1.0 fontWidth: 1.0
lowResolutionFont: true lowResolutionFont: true
isSystemFont: false
family: ""
} }
ListElement { ListElement{
name: "PRO_FONT_SCALED" name: "PRO_FONT_SCALED"
text: "Pro Font (Modern)" text: "Pro Font (Modern)"
source: "fonts/modern-pro-font-win-tweaked/ProFontWindows.ttf" source: "fonts/modern-pro-font-win-tweaked/ProFontWindows.ttf"
@ -67,10 +69,8 @@ QtObject {
baseScaling: 3.0 baseScaling: 3.0
fontWidth: 1.0 fontWidth: 1.0
lowResolutionFont: true lowResolutionFont: true
isSystemFont: false
family: ""
} }
ListElement { ListElement{
name: "EXCELSIOR_SCALED" name: "EXCELSIOR_SCALED"
text: "Fixedsys Excelsior (Modern)" text: "Fixedsys Excelsior (Modern)"
source: "fonts/modern-fixedsys-excelsior/FSEX301-L2.ttf" source: "fonts/modern-fixedsys-excelsior/FSEX301-L2.ttf"
@ -79,116 +79,96 @@ QtObject {
baseScaling: 2.4 baseScaling: 2.4
fontWidth: 1.0 fontWidth: 1.0
lowResolutionFont: true lowResolutionFont: true
isSystemFont: false
family: ""
} }
ListElement { ListElement{
name: "COMMODORE_PET_SCALED" name: "COMMODORE_PET_SCALED"
text: "Commodore PET (1977)" text: "Commodore PET (1977)"
source: "fonts/1977-commodore-pet/PetMe.ttf" source: "fonts/1977-commodore-pet/COMMODORE_PET.ttf"
lineSpacing: 3 lineSpacing: 2
pixelSize: 8 pixelSize: 8
baseScaling: 3.5 baseScaling: 3.5
fontWidth: 0.7 fontWidth: 0.7
lowResolutionFont: true lowResolutionFont: true
isSystemFont: false
family: ""
} }
ListElement { ListElement{
name: "PROGGY_TINY_SCALED" name: "PROGGY_TINY_SCALED"
text: "Proggy Tiny (Modern)" text: "Proggy Tiny (Modern)"
source: "fonts/modern-proggy-tiny/ProggyTiny.ttf" source: "fonts/modern-proggy-tiny/ProggyTiny.ttf"
lineSpacing: 1 lineSpacing: 1
pixelSize: 16 pixelSize: 16
baseScaling: 3.3 baseScaling: 3.0
fontWidth: 0.9 fontWidth: 0.9
lowResolutionFont: true lowResolutionFont: true
isSystemFont: false
family: ""
} }
ListElement { ListElement{
name: "APPLE_II_SCALED" name: "APPLE_II_SCALED"
text: "Apple ][ (1977)" text: "Apple ][ (1977)"
source: "fonts/1977-apple2/PrintChar21.ttf" source: "fonts/1977-apple2/PrintChar21.ttf"
lineSpacing: 3 lineSpacing: 2
pixelSize: 8 pixelSize: 8
baseScaling: 3.5 baseScaling: 3.5
fontWidth: 0.8 fontWidth: 0.8
lowResolutionFont: true lowResolutionFont: true
isSystemFont: false
family: ""
} }
ListElement { ListElement{
name: "ATARI_400_SCALED" name: "ATARI_400_SCALED"
text: "Atari 400-800 (1979)" text: "Atari 400-800 (1979)"
source: "fonts/1979-atari-400-800/AtariClassic-Regular.ttf" source: "fonts/1979-atari-400-800/ATARI400800_original.TTF"
lineSpacing: 3 lineSpacing: 3
pixelSize: 8 pixelSize: 8
baseScaling: 3.5 baseScaling: 3.5
fontWidth: 0.7 fontWidth: 0.7
lowResolutionFont: true lowResolutionFont: true
isSystemFont: false
family: ""
} }
ListElement { ListElement{
name: "IBM_PC_SCALED"
text: "IBM PC (1981)"
source: "fonts/1981-ibm-pc/PxPlus_IBM_BIOS.ttf"
lineSpacing: 3
pixelSize: 8
baseScaling: 3.5
fontWidth: 0.8
lowResolutionFont: true
isSystemFont: false
family: ""
}
ListElement {
name: "COMMODORE_64_SCALED" name: "COMMODORE_64_SCALED"
text: "Commodore 64 (1982)" text: "Commodore 64 (1982)"
source: "fonts/1982-commodore64/C64_Pro_Mono-STYLE.ttf" source: "fonts/1982-commodore64/C64_Pro_Mono_v1.0-STYLE.ttf"
lineSpacing: 3 lineSpacing: 3
pixelSize: 8 pixelSize: 8
baseScaling: 3.5 baseScaling: 3.5
fontWidth: 0.7 fontWidth: 0.7
lowResolutionFont: true lowResolutionFont: true
isSystemFont: false
family: ""
} }
ListElement { ListElement{
name: "IBM_DOS" name: "ATARI_ST_SCALED"
text: "IBM DOS (1985)" text: "Atari ST (1985)"
source: "fonts/1985-ibm-pc-vga/PxPlus_IBM_VGA8.ttf" source: "fonts/1985-atari-st/AtariST8x16SystemFont.ttf"
lineSpacing: 3 lineSpacing: 3
pixelSize: 16 pixelSize: 16
baseScaling: 2.0 baseScaling: 2.0
fontWidth: 1.0 fontWidth: 1.0
lowResolutionFont: true lowResolutionFont: true
isSystemFont: false
family: ""
} }
ListElement { ListElement{
name: "IBM_DOS"
text: "IBM DOS (1985)"
source: "fonts/1985-ibm-pc-vga/Perfect DOS VGA 437 Win.ttf"
lineSpacing: 3
pixelSize: 16
baseScaling: 2.0
fontWidth: 1.0
lowResolutionFont: true
}
ListElement{
name: "HERMIT" name: "HERMIT"
text: "HD: Hermit (Modern)" text: "HD: Hermit (Modern)"
source: "fonts/modern-hermit/Hermit-medium.otf" source: "fonts/modern-hermit/Hermit-medium.otf"
lineSpacing: 0.05 lineSpacing: 0.05
pixelSize: 27 pixelSize: 28
fontWidth: 1.0 fontWidth: 1.0
lowResolutionFont: false lowResolutionFont: false
isSystemFont: false
family: ""
} }
ListElement { ListElement{
name: "TERMINUS" name: "TERMINUS"
text: "HD: Terminus (Modern)" text: "HD: Terminus (Modern)"
source: "fonts/modern-terminus/TerminusTTF-4.46.0.ttf" source: "fonts/modern-terminus/TerminusTTF-4.38.2.ttf"
lineSpacing: 0.1 lineSpacing: 0.1
pixelSize: 35 pixelSize: 35
fontWidth: 1.0 fontWidth: 1.0
lowResolutionFont: false lowResolutionFont: false
isSystemFont: false
family: ""
} }
ListElement { ListElement{
name: "PRO_FONT" name: "PRO_FONT"
text: "HD: Pro Font (Modern)" text: "HD: Pro Font (Modern)"
source: "fonts/modern-pro-font-win-tweaked/ProFontWindows.ttf" source: "fonts/modern-pro-font-win-tweaked/ProFontWindows.ttf"
@ -196,10 +176,17 @@ QtObject {
pixelSize: 35 pixelSize: 35
fontWidth: 1.0 fontWidth: 1.0
lowResolutionFont: false lowResolutionFont: false
isSystemFont: false
family: ""
} }
ListElement { ListElement{
name: "MONACO"
text: "HD: Monaco (Modern)"
source: "fonts/modern-monaco/monaco.ttf"
lineSpacing: 0.1
pixelSize: 30
fontWidth: 1.0
lowResolutionFont: false
}
ListElement{
name: "INCONSOLATA" name: "INCONSOLATA"
text: "HD: Inconsolata (Modern)" text: "HD: Inconsolata (Modern)"
source: "fonts/modern-inconsolata/Inconsolata.otf" source: "fonts/modern-inconsolata/Inconsolata.otf"
@ -207,46 +194,25 @@ QtObject {
pixelSize: 35 pixelSize: 35
fontWidth: 1.0 fontWidth: 1.0
lowResolutionFont: false lowResolutionFont: false
isSystemFont: false
family: ""
} }
ListElement { ListElement{
name: "IBM_3278" name: "IBM_3278"
text: "HD: IBM 3278 (1971)" text: "HD: IBM 3278 (1971)"
source: "fonts/1971-ibm-3278/3270-Regular.ttf" source: "fonts/1971-ibm-3278/3270Medium.ttf"
lineSpacing: 0.2 lineSpacing: 0.2
pixelSize: 32 pixelSize: 32
fontWidth: 1.0 fontWidth: 1.0
lowResolutionFont: false lowResolutionFont: false
isSystemFont: false
family: ""
} }
} ListElement{
name: "Knight_TV"
Component.onCompleted: addSystemFonts() text: "Knight TV (1975)"
source: "fonts/1975-knight-tv/KnightTVMedium.ttf"
function addSystemFonts() { lineSpacing: 0.2
var families = monospaceSystemFonts pixelSize: 10
for (var i = 0; i < families.length; i++) { fontWidth: 1.0
if (verbose) { baseScaling: 3.0
console.log("Adding system font: ", families[i]) lowResolutionFont: true
}
fontlist.append(convertToListElement(families[i]))
}
}
function convertToListElement(family) {
return {
"name": "System: " + family,
"text": qsTr("System: ") + family,
"source": "",
"lineSpacing": 0.1,
"pixelSize": 30,
"fontWidth": 1.0,
"baseScaling": 1.0,
"lowResolutionFont": false,
"isSystemFont": true,
"family": family
} }
} }
} }

21
app/qml/Glossy.qml Normal file
View File

@ -0,0 +1,21 @@
import QtQuick 2.2
Rectangle {
anchors.centerIn: parent
width: parent.width - parent.border.width
height: parent.height - parent.border.width
radius:parent.radius - parent.border.width/2
smooth: true
border.width: parent.border.width/2
border.color: "#22FFFFFF"
gradient: Gradient {
GradientStop { position: 0; color: "#88FFFFFF" }
GradientStop { position: .1; color: "#55FFFFFF" }
GradientStop { position: .5; color: "#33FFFFFF" }
GradientStop { position: .501; color: "#11000000" }
GradientStop { position: .8; color: "#11FFFFFF" }
GradientStop { position: 1; color: "#55FFFFFF" }
}
}

View File

@ -1,5 +1,5 @@
/******************************************************************************* /*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio" * Copyright (c) 2013 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term * https://github.com/Swordfish90/cool-retro-term
* *
* This file is part of cool-retro-term. * This file is part of cool-retro-term.
@ -17,13 +17,14 @@
* You should have received a copy of the GNU General Public License * You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>. * along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/ *******************************************************************************/
import QtQuick 2.2 import QtQuick 2.2
import QtQuick.Window 2.0 import QtQuick.Window 2.0
import QtQuick.Controls 2.0 import QtQuick.Controls 1.1
import QtQuick.Layouts 1.1 import QtQuick.Layouts 1.1
import QtQuick.Dialogs 1.1 import QtQuick.Dialogs 1.1
Window { Window{
id: insertnamedialog id: insertnamedialog
width: 400 width: 400
height: 100 height: 100
@ -38,53 +39,51 @@ Window {
title: qsTr("Error") title: qsTr("Error")
visible: false visible: false
function showError(message) { function showError(message){
text = message text = message;
open() open();
} }
} }
function validateName(name) { function validateName(name){
var profile_list = appSettings.profilesList var profile_list = appSettings.profilesList;
if (name === "") if (name === "")
return 1 return 1;
return 0 return 0;
} }
ColumnLayout { ColumnLayout{
anchors.margins: 10 anchors.margins: 10
anchors.fill: parent anchors.fill: parent
RowLayout { RowLayout{
Label { Label{text: qsTr("Name")}
text: qsTr("Name") TextField{
}
TextField {
id: namefield id: namefield
Layout.fillWidth: true Layout.fillWidth: true
Component.onCompleted: forceActiveFocus() Component.onCompleted: forceActiveFocus()
onAccepted: okbutton.clickAction() onAccepted: okbutton.clickAction()
} }
} }
RowLayout { RowLayout{
Layout.alignment: Qt.AlignBottom | Qt.AlignRight anchors.right: parent.right
Button { anchors.bottom: parent.bottom
Button{
id: okbutton id: okbutton
text: qsTr("OK") text: qsTr("OK")
onClicked: clickAction() onClicked: clickAction()
function clickAction() { function clickAction(){
var name = namefield.text var name = namefield.text;
switch (validateName(name)) { switch(validateName(name)){
case 1: case 1:
errorDialog.showError( errorDialog.showError(qsTr("The name you inserted is empty. Please choose a different one."));
qsTr("The name you inserted is empty. Please choose a different one.")) break;
break
default: default:
nameSelected(name) nameSelected(name);
close() close();
} }
} }
} }
Button { Button{
text: qsTr("Cancel") text: qsTr("Cancel")
onClicked: close() onClicked: close()
} }

View File

@ -1,5 +1,5 @@
/******************************************************************************* /*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio" * Copyright (c) 2013 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term * https://github.com/Swordfish90/cool-retro-term
* *
* This file is part of cool-retro-term. * This file is part of cool-retro-term.
@ -19,115 +19,77 @@
*******************************************************************************/ *******************************************************************************/
import QtQuick 2.2 import QtQuick 2.2
import QtQuick.Controls 2.0 import QtQuick.Controls 1.1
import QMLTermWidget 1.0 import QMLTermWidget 1.0
import "menus"
import "utils.js" as Utils import "utils.js" as Utils
Item{ Item{
id: terminalContainer id: terminalContainer
property size virtualResolution: Qt.size(kterminal.totalWidth, kterminal.totalHeight) property size virtualResolution: Qt.size(kterminal.width, kterminal.height)
property alias mainTerminal: kterminal property alias mainTerminal: kterminal
property ShaderEffectSource mainSource: kterminalSource property ShaderEffectSource mainSource: kterminalSource
property BurnInEffect burnInEffect: burnInEffect property ShaderEffectSource blurredSource: blurredSourceLoader.item
property real fontWidth: 1.0 property real fontWidth: 1.0
property real screenScaling: 1.0 property real screenScaling: 1.0
property real scaleTexture: 1.0 property real scaleTexture: 1.0
property alias title: ksession.title property alias title: ksession.title
property alias kterminal: kterminal property alias kterminal: kterminal
anchors.leftMargin: frame.displacementLeft * appSettings.windowScaling
anchors.rightMargin: frame.displacementRight * appSettings.windowScaling
anchors.topMargin: frame.displacementTop * appSettings.windowScaling
anchors.bottomMargin: frame.displacementBottom * appSettings.windowScaling
//Parameters for the burnIn effect.
property real burnIn: appSettings.burnIn
property real fps: appSettings.fps !== 0 ? appSettings.fps : 60
property real burnInFadeTime: Utils.lint(_minBurnInFadeTime, _maxBurnInFadeTime, burnIn)
property real motionBlurCoefficient: 1.0 / (fps * burnInFadeTime)
property real _minBurnInFadeTime: 0.16
property real _maxBurnInFadeTime: 1.6
property size terminalSize: kterminal.terminalSize property size terminalSize: kterminal.terminalSize
property size fontMetrics: kterminal.fontMetrics property size fontMetrics: kterminal.fontMetrics
// Manage copy and paste // Manage copy and paste
Connections { Connections{
target: copyAction target: copyAction
onTriggered: kterminal.copyClipboard();
onTriggered: {
kterminal.copyClipboard()
} }
} Connections{
Connections {
target: pasteAction target: pasteAction
onTriggered: kterminal.pasteClipboard()
onTriggered: {
kterminal.pasteClipboard()
}
}
Connections {
target: pasteActionAlt
onTriggered: {
kterminal.pasteSelection()
}
} }
//When settings are updated sources need to be redrawn. //When settings are updated sources need to be redrawn.
Connections { Connections{
target: appSettings target: appSettings
onFontScalingChanged: terminalContainer.updateSources();
onFontScalingChanged: { onFontWidthChanged: terminalContainer.updateSources();
terminalContainer.updateSources()
} }
Connections{
onFontWidthChanged: {
terminalContainer.updateSources()
}
}
Connections {
target: terminalContainer target: terminalContainer
onWidthChanged: terminalContainer.updateSources();
onWidthChanged: { onHeightChanged: terminalContainer.updateSources();
terminalContainer.updateSources()
} }
onHeightChanged: {
terminalContainer.updateSources()
}
}
Connections {
target: terminalWindow
onActiveChanged: {
kterminal.forceActiveFocus()
}
}
function updateSources() { function updateSources() {
kterminal.update() kterminal.update();
} }
QMLTermWidget { QMLTermWidget {
id: kterminal id: kterminal
width: Math.floor(parent.width / (screenScaling * fontWidth))
property int textureResolutionScale: appSettings.lowResolutionFont ? devicePixelRatio : 1 height: Math.floor(parent.height / screenScaling)
property int margin: appSettings.totalMargin / screenScaling
property int totalWidth: Math.floor(parent.width / (screenScaling * fontWidth))
property int totalHeight: Math.floor(parent.height / screenScaling)
property int rawWidth: totalWidth - 2 * margin
property int rawHeight: totalHeight - 2 * margin
textureSize: Qt.size(width / textureResolutionScale, height / textureResolutionScale)
width: ensureMultiple(rawWidth, devicePixelRatio)
height: ensureMultiple(rawHeight, devicePixelRatio)
/** Ensure size is a multiple of factor. This is needed for pixel perfect scaling on highdpi screens. */
function ensureMultiple(size, factor) {
return Math.round(size / factor) * factor;
}
colorScheme: "cool-retro-term" colorScheme: "cool-retro-term"
smooth: !appSettings.lowResolutionFont smooth: !appSettings.lowResolutionFont
enableBold: false enableBold: false
fullCursorHeight: true fullCursorHeight: true
blinkingCursor: appSettings.blinkingCursor
session: QMLTermSession { session: QMLTermSession {
id: ksession id: ksession
@ -152,10 +114,14 @@ Item{
} }
} }
function handleFontChanged(fontFamily, pixelSize, lineSpacing, screenScaling, fontWidth) { FontLoader{ id: fontLoader }
function handleFontChange(fontSource, pixelSize, lineSpacing, screenScaling, fontWidth){
fontLoader.source = fontSource;
kterminal.antialiasText = !appSettings.lowResolutionFont; kterminal.antialiasText = !appSettings.lowResolutionFont;
font.pixelSize = pixelSize; font.pixelSize = pixelSize;
font.family = fontFamily; font.family = fontLoader.name;
terminalContainer.fontWidth = fontWidth; terminalContainer.fontWidth = fontWidth;
terminalContainer.screenScaling = screenScaling; terminalContainer.screenScaling = screenScaling;
@ -163,7 +129,6 @@ Item{
kterminal.lineSpacing = lineSpacing; kterminal.lineSpacing = lineSpacing;
} }
function startSession() { function startSession() {
appSettings.initializedSettings.disconnect(startSession); appSettings.initializedSettings.disconnect(startSession);
@ -175,7 +140,7 @@ Item{
var args = Utils.tokenizeCommandLine(appSettings.customCommand); var args = Utils.tokenizeCommandLine(appSettings.customCommand);
ksession.setShellProgram(args[0]); ksession.setShellProgram(args[0]);
ksession.setArgs(args.slice(1)); ksession.setArgs(args.slice(1));
} else if (!defaultCmd && appSettings.isMacOS) { } else if (!defaultCmd && Qt.platform.os === "osx") {
// OSX Requires the following default parameters for auto login. // OSX Requires the following default parameters for auto login.
ksession.setArgs(["-i", "-l"]); ksession.setArgs(["-i", "-l"]);
} }
@ -187,31 +152,38 @@ Item{
forceActiveFocus(); forceActiveFocus();
} }
Component.onCompleted: { Component.onCompleted: {
appSettings.terminalFontChanged.connect(handleFontChanged); appSettings.terminalFontChanged.connect(handleFontChange);
appSettings.initializedSettings.connect(startSession); appSettings.initializedSettings.connect(startSession);
appSettings.handleFontChanged()
} }
} }
Component { Component {
id: shortContextMenu id: linuxContextMenu
ShortContextMenu { } Menu{
id: contextmenu
MenuItem{action: copyAction}
MenuItem{action: pasteAction}
MenuSeparator{}
MenuItem{action: fullscreenAction}
MenuItem{action: showMenubarAction}
MenuSeparator{visible: !appSettings.showMenubar}
CRTMainMenuBar{visible: !appSettings.showMenubar}
}
} }
Component { Component {
id: fullContextMenu id: osxContextMenu
FullContextMenu { } Menu{
id: contextmenu
MenuItem{action: copyAction}
MenuItem{action: pasteAction}
}
} }
Loader { Loader {
id: menuLoader id: menuLoader
sourceComponent: (appSettings.isMacOS || appSettings.showMenubar ? shortContextMenu : fullContextMenu) sourceComponent: (Qt.platform.os === "osx" ? osxContextMenu : linuxContextMenu)
} }
property alias contextmenu: menuLoader.item property alias contextmenu: menuLoader.item
MouseArea { MouseArea{
property real margin: appSettings.totalMargin
acceptedButtons: Qt.LeftButton | Qt.MiddleButton | Qt.RightButton acceptedButtons: Qt.LeftButton | Qt.MiddleButton | Qt.RightButton
anchors.fill: parent anchors.fill: parent
cursorShape: kterminal.terminalUsesMouse ? Qt.ArrowCursor : Qt.IBeamCursor cursorShape: kterminal.terminalUsesMouse ? Qt.ArrowCursor : Qt.IBeamCursor
@ -245,42 +217,135 @@ Item{
} }
function correctDistortion(x, y){ function correctDistortion(x, y){
x = (x - margin) / width; x = x / width;
y = (y - margin) / height; y = y / height;
var cc = Qt.size(0.5 - x, 0.5 - y); var cc = Qt.size(0.5 - x, 0.5 - y);
var distortion = (cc.height * cc.height + cc.width * cc.width) * appSettings.screenCurvature * appSettings.screenCurvatureSize; var distortion = (cc.height * cc.height + cc.width * cc.width) * appSettings.screenCurvature;
return Qt.point((x - cc.width * (1+distortion) * distortion) * (kterminal.totalWidth), return Qt.point((x - cc.width * (1+distortion) * distortion) * kterminal.width,
(y - cc.height * (1+distortion) * distortion) * (kterminal.totalHeight)) (y - cc.height * (1+distortion) * distortion) * kterminal.height)
} }
} }
ShaderEffectSource{ ShaderEffectSource{
id: kterminalSource id: kterminalSource
sourceItem: kterminal sourceItem: kterminal
hideSource: true hideSource: true
wrapMode: ShaderEffectSource.Repeat wrapMode: ShaderEffectSource.ClampToEdge
visible: false visible: false
textureSize: Qt.size(kterminal.totalWidth * scaleTexture, kterminal.totalHeight * scaleTexture) textureSize: Qt.size(kterminal.width * scaleTexture, kterminal.height * scaleTexture);
sourceRect: Qt.rect(-kterminal.margin, -kterminal.margin, kterminal.totalWidth, kterminal.totalHeight) }
Loader{
id: blurredSourceLoader
asynchronous: true
active: burnIn !== 0
sourceComponent: ShaderEffectSource{
property bool updateBurnIn: false
id: _blurredSourceEffect
sourceItem: blurredTerminalLoader.item
recursive: true
live: false
hideSource: true
wrapMode: kterminalSource.wrapMode
visible: false
function restartBlurSource(){
livetimer.restart();
} }
Item { // This updates the burnin synched with the timer.
id: burnInContainer Connections {
target: updateBurnIn ? mainShader : null
ignoreUnknownSignals: false
onTimeChanged: _blurredSourceEffect.scheduleUpdate();
}
Timer{
id: livetimer
// The interval assumes 60 fps. This is the time needed burnout a white pixel.
// We multiply 1.1 to have a little bit of margin over the theoretical value.
// This solution is not extremely clean, but it's probably the best to avoid measuring fps.
interval: burnInFadeTime * 1000 * 1.1
running: true
onTriggered: _blurredSourceEffect.updateBurnIn = false;
}
Connections{
target: kterminal
onImagePainted:{
_blurredSourceEffect.scheduleUpdate();
_blurredSourceEffect.updateBurnIn = true;
livetimer.restart();
}
}
// Restart blurred source settings change.
Connections{
target: appSettings
onBurnInChanged: _blurredSourceEffect.restartBlurSource();
onTerminalFontChanged: _blurredSourceEffect.restartBlurSource();
onRasterizationChanged: _blurredSourceEffect.restartBlurSource();
onBurnInQualityChanged: _blurredSourceEffect.restartBlurSource();
}
Connections {
target: kterminalScrollbar
onOpacityChanged: _blurredSourceEffect.restartBlurSource();
}
}
}
Loader{
id: blurredTerminalLoader
property int burnInScaling: scaleTexture * appSettings.burnInQuality property int burnInScaling: scaleTexture * appSettings.burnInQuality
width: Math.round(appSettings.lowResolutionFont width: appSettings.lowResolutionFont
? kterminal.totalWidth * Math.max(1, burnInScaling) ? kterminal.width * Math.max(1, burnInScaling)
: kterminal.totalWidth * scaleTexture * appSettings.burnInQuality) : kterminal.width * scaleTexture * appSettings.burnInQuality
height: appSettings.lowResolutionFont
? kterminal.height * Math.max(1, burnInScaling)
: kterminal.height * scaleTexture * appSettings.burnInQuality
height: Math.round(appSettings.lowResolutionFont active: burnIn !== 0
? kterminal.totalHeight * Math.max(1, burnInScaling) asynchronous: true
: kterminal.totalHeight * scaleTexture * appSettings.burnInQuality)
sourceComponent: ShaderEffect {
property variant txt_source: kterminalSource
property variant blurredSource: blurredSourceLoader.item
property real blurCoefficient: motionBlurCoefficient
BurnInEffect { blending: false
id: burnInEffect
fragmentShader:
"#ifdef GL_ES
precision mediump float;
#endif\n" +
"uniform lowp float qt_Opacity;" +
"uniform lowp sampler2D txt_source;" +
"varying highp vec2 qt_TexCoord0;
uniform lowp sampler2D blurredSource;
uniform highp float blurCoefficient;" +
"float rgb2grey(vec3 v){
return dot(v, vec3(0.21, 0.72, 0.04));
}" +
"void main() {" +
"vec2 coords = qt_TexCoord0;" +
"vec3 origColor = texture2D(txt_source, coords).rgb;" +
"vec3 blur_color = texture2D(blurredSource, coords).rgb - vec3(blurCoefficient);" +
"vec3 color = min(origColor + blur_color, max(origColor, blur_color));" +
"gl_FragColor = vec4(color, rgb2grey(color - origColor));" +
"}"
onStatusChanged: if (log) console.log(log) //Print warning messages
} }
} }
} }

View File

@ -1,159 +0,0 @@
/*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
*
* cool-retro-term is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
import QtQuick.Controls 2.0
import QtQuick.Layouts 1.1
import QtQml 2.0
import "Components"
ColumnLayout {
GroupBox {
Layout.fillWidth: true
title: qsTr("Command")
ColumnLayout {
anchors.fill: parent
CheckBox {
id: useCustomCommand
text: qsTr("Use custom command instead of shell at startup")
checked: appSettings.useCustomCommand
onCheckedChanged: appSettings.useCustomCommand = checked
}
// Workaround for QTBUG-31627 for pre 5.3.0
Binding {
target: useCustomCommand
property: "checked"
value: appSettings.useCustomCommand
}
TextField {
id: customCommand
Layout.fillWidth: true
text: appSettings.customCommand
enabled: useCustomCommand.checked
onEditingFinished: appSettings.customCommand = text
// Save text even if user forgets to press enter or unfocus
function saveSetting() {
appSettings.customCommand = text
}
Component.onCompleted: settings_window.closing.connect(
saveSetting)
}
}
}
GroupBox {
title: qsTr("Performance")
Layout.fillWidth: true
GridLayout {
anchors.fill: parent
columns: 4
Label {
text: qsTr("Effects FPS")
}
Slider {
Layout.fillWidth: true
Layout.columnSpan: 2
id: fpsSlider
onValueChanged: {
if (enabled) {
appSettings.fps = value !== 60 ? value + 1 : 0
}
}
stepSize: 1
enabled: false
Component.onCompleted: {
from = 0
to = 60
value = appSettings.fps !== 0 ? appSettings.fps - 1 : 60
enabled = true
}
}
SizedLabel {
text: appSettings.fps !== 0 ? appSettings.fps : qsTr("Max")
}
Label {
text: qsTr("Texture Quality")
}
Slider {
id: txtslider
Layout.fillWidth: true
Layout.columnSpan: 2
onValueChanged: if (enabled)
appSettings.windowScaling = value
stepSize: 0.05
enabled: false
Component.onCompleted: {
from = 0.25 //Without this value gets set to 0.5
value = appSettings.windowScaling
enabled = true
}
}
SizedLabel {
text: Math.round(txtslider.value * 100) + "%"
}
Label {
text: qsTr("Bloom Quality")
}
Slider {
Layout.fillWidth: true
Layout.columnSpan: 2
id: bloomSlider
onValueChanged: if (enabled)
appSettings.bloomQuality = value
stepSize: 0.05
enabled: false
Component.onCompleted: {
from = 0.25
value = appSettings.bloomQuality
enabled = true
}
}
SizedLabel {
text: Math.round(bloomSlider.value * 100) + "%"
}
Label {
text: qsTr("BurnIn Quality")
}
Slider {
Layout.fillWidth: true
id: burnInSlider
Layout.columnSpan: 2
onValueChanged: if (enabled)
appSettings.burnInQuality = value
stepSize: 0.05
enabled: false
Component.onCompleted: {
from = 0.25
value = appSettings.burnInQuality
enabled = true
}
}
SizedLabel {
text: Math.round(burnInSlider.value * 100) + "%"
}
}
}
}

View File

@ -1,5 +1,5 @@
/******************************************************************************* /*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio" * Copyright (c) 2013 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term * https://github.com/Swordfish90/cool-retro-term
* *
* This file is part of cool-retro-term. * This file is part of cool-retro-term.
@ -17,70 +17,69 @@
* You should have received a copy of the GNU General Public License * You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>. * along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/ *******************************************************************************/
import QtQuick 2.2 import QtQuick 2.2
import QtQuick.Controls 2.0 import QtQuick.Controls 1.1
import QtQuick.Layouts 1.1 import QtQuick.Layouts 1.1
ColumnLayout { Tab{
spacing: 2 GroupBox{
GroupBox {
title: qsTr("Effects") title: qsTr("Effects")
Layout.fillWidth: true
ColumnLayout {
anchors.fill: parent anchors.fill: parent
ColumnLayout{
CheckableSlider { anchors.fill: parent
spacing: 2
CheckableSlider{
name: qsTr("Bloom") name: qsTr("Bloom")
onNewValue: appSettings.bloom = newValue onNewValue: appSettings.bloom = newValue
value: appSettings.bloom value: appSettings.bloom
} }
CheckableSlider { CheckableSlider{
name: qsTr("BurnIn") name: qsTr("BurnIn")
onNewValue: appSettings.burnIn = newValue onNewValue: appSettings.burnIn = newValue
value: appSettings.burnIn value: appSettings.burnIn
} }
CheckableSlider { CheckableSlider{
name: qsTr("Static Noise") name: qsTr("Static Noise")
onNewValue: appSettings.staticNoise = newValue onNewValue: appSettings.staticNoise = newValue
value: appSettings.staticNoise value: appSettings.staticNoise
} }
CheckableSlider { CheckableSlider{
name: qsTr("Jitter") name: qsTr("Jitter")
onNewValue: appSettings.jitter = newValue onNewValue: appSettings.jitter = newValue
value: appSettings.jitter value: appSettings.jitter
} }
CheckableSlider { CheckableSlider{
name: qsTr("Glow Line") name: qsTr("Glow Line")
onNewValue: appSettings.glowingLine = newValue onNewValue: appSettings.glowingLine = newValue;
value: appSettings.glowingLine value: appSettings.glowingLine
} }
CheckableSlider { CheckableSlider{
name: qsTr("Screen Curvature") name: qsTr("Screen Curvature")
onNewValue: appSettings.screenCurvature = newValue onNewValue: appSettings.screenCurvature = newValue;
value: appSettings.screenCurvature value: appSettings.screenCurvature;
} }
CheckableSlider { CheckableSlider{
name: qsTr("Ambient Light") name: qsTr("Ambient Light")
onNewValue: appSettings.ambientLight = newValue onNewValue: appSettings.ambientLight = newValue;
value: appSettings.ambientLight value: appSettings.ambientLight
enabled: appSettings.framesIndex !== 0 enabled: appSettings.framesIndex !== 0
} }
CheckableSlider { CheckableSlider{
name: qsTr("Flickering") name: qsTr("Flickering")
onNewValue: appSettings.flickering = newValue onNewValue: appSettings.flickering = newValue;
value: appSettings.flickering value: appSettings.flickering;
} }
CheckableSlider { CheckableSlider{
name: qsTr("Horizontal Sync") name: qsTr("Horizontal Sync")
onNewValue: appSettings.horizontalSync = newValue onNewValue: appSettings.horizontalSync = newValue;
value: appSettings.horizontalSync value: appSettings.horizontalSync;
} }
CheckableSlider { CheckableSlider{
name: qsTr("RGB Shift") name: qsTr("RGB Shift")
onNewValue: appSettings.rbgShift = newValue onNewValue: appSettings.rbgShift = newValue;
value: appSettings.rbgShift value: appSettings.rbgShift;
enabled: appSettings.chromaColor !== 0
} }
} }
} }

View File

@ -1,5 +1,5 @@
/******************************************************************************* /*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio" * Copyright (c) 2013 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term * https://github.com/Swordfish90/cool-retro-term
* *
* This file is part of cool-retro-term. * This file is part of cool-retro-term.
@ -17,162 +17,142 @@
* You should have received a copy of the GNU General Public License * You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>. * along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/ *******************************************************************************/
import QtQuick 2.2 import QtQuick 2.2
import QtQuick.Controls 2.4 import QtQuick.Controls 1.1
import QtQuick.Layouts 1.1 import QtQuick.Layouts 1.1
import QtQuick.Dialogs 1.1 import QtQuick.Dialogs 1.1
ColumnLayout { Tab{
GroupBox { ColumnLayout{
anchors.fill: parent
GroupBox{
anchors {left: parent.left; right: parent.right}
Layout.fillWidth: true Layout.fillWidth: true
Layout.fillHeight: true
title: qsTr("Profile") title: qsTr("Profile")
RowLayout { RowLayout {
anchors.fill: parent anchors.fill: parent
ListView { TableView {
id: profilesView id: profilesView
Layout.fillWidth: true Layout.fillWidth: true
Layout.fillHeight: true anchors { top: parent.top; bottom: parent.bottom; }
model: appSettings.profilesList model: appSettings.profilesList
clip: true headerVisible: false
delegate: Rectangle { TableViewColumn {
width: label.width title: qsTr("Profile")
height: label.height role: "text"
color: (index == profilesView.currentIndex) ? palette.highlight : palette.base width: parent.width * 0.5
Label {
id: label
text: appSettings.profilesList.get(index).text
MouseArea {
anchors.fill: parent
onClicked: profilesView.currentIndex = index
onDoubleClicked: appSettings.loadProfile(index)
}
} }
onActivated: {
appSettings.loadProfile(row);
} }
} }
ColumnLayout { ColumnLayout {
Layout.fillHeight: true anchors { top: parent.top; bottom: parent.bottom }
Layout.fillWidth: false Layout.fillWidth: false
Button { Button{
Layout.fillWidth: true Layout.fillWidth: true
text: qsTr("Save") text: qsTr("New")
onClicked: { onClicked: {
insertname.profileName = "" insertname.profileName = "";
insertname.show() insertname.show()
} }
} }
Button { Button{
Layout.fillWidth: true Layout.fillWidth: true
property alias currentIndex: profilesView.currentIndex property alias currentIndex: profilesView.currentRow
enabled: currentIndex >= 0 enabled: currentIndex >= 0
text: qsTr("Load") text: qsTr("Load")
onClicked: { onClicked: {
var index = currentIndex var index = profilesView.currentRow;
if (index >= 0) if (index >= 0)
appSettings.loadProfile(index) appSettings.loadProfile(index);
} }
} }
Button { Button{
Layout.fillWidth: true Layout.fillWidth: true
text: qsTr("Remove") text: qsTr("Remove")
property alias currentIndex: profilesView.currentIndex property alias currentIndex: profilesView.currentRow
enabled: currentIndex >= 0 && !appSettings.profilesList.get( enabled: currentIndex >= 0 && !appSettings.profilesList.get(currentIndex).builtin
currentIndex).builtin
onClicked: { onClicked: {
appSettings.profilesList.remove(currentIndex) appSettings.profilesList.remove(currentIndex);
profilesView.selection.clear() profilesView.selection.clear();
// TODO This is a very ugly workaround. The view didn't update on Qt 5.3.2. // TODO This is a very ugly workaround. The view didn't update on Qt 5.3.2.
profilesView.model = 0 profilesView.model = 0;
profilesView.model = appSettings.profilesList profilesView.model = appSettings.profilesList;
} }
} }
Item { Item {
// Spacing // Spacing
Layout.fillHeight: true Layout.fillHeight: true
} }
Button { Button{
Layout.fillWidth: true Layout.fillWidth: true
text: qsTr("Import") text: qsTr("Import")
onClicked: { onClicked: {
fileDialog.selectExisting = true fileDialog.selectExisting = true;
fileDialog.callBack = function (url) { fileDialog.callBack = function (url) {loadFile(url);};
loadFile(url) fileDialog.open();
}
fileDialog.open()
} }
function loadFile(url) { function loadFile(url) {
try { try {
if (appSettings.verbose) if (appSettings.verbose)
console.log("Loading file: " + url) console.log("Loading file: " + url);
var profileObject = JSON.parse(fileIO.read(url)) var profileObject = JSON.parse(fileIO.read(url));
var name = profileObject.name var name = profileObject.name;
if (!name) if (!name)
throw "Profile doesn't have a name" throw "Profile doesn't have a name";
var version = profileObject.version delete profileObject.name;
!== undefined ? profileObject.version : 1
if (version !== appSettings.profileVersion)
throw "This profile is not supported on this version of CRT."
delete profileObject.name appSettings.appendCustomProfile(name, JSON.stringify(profileObject));
appSettings.appendCustomProfile(name,
JSON.stringify(
profileObject))
} catch (err) { } catch (err) {
messageDialog.text = qsTr(err) console.log(err);
messageDialog.open() messageDialog.text = qsTr("There has been an error reading the file.")
messageDialog.open();
} }
} }
} }
Button { Button{
property alias currentIndex: profilesView.currentIndex property alias currentIndex: profilesView.currentRow
Layout.fillWidth: true Layout.fillWidth: true
text: qsTr("Export") text: qsTr("Export")
enabled: currentIndex >= 0 && !appSettings.profilesList.get( enabled: currentIndex >= 0 && !appSettings.profilesList.get(currentIndex).builtin
currentIndex).builtin
onClicked: { onClicked: {
fileDialog.selectExisting = false fileDialog.selectExisting = false;
fileDialog.callBack = function (url) { fileDialog.callBack = function (url) {storeFile(url);};
storeFile(url) fileDialog.open();
}
fileDialog.open()
} }
function storeFile(url) { function storeFile(url) {
try { try {
var urlString = url.toString() var urlString = url.toString();
// Fix the extension if it's missing. // Fix the extension if it's missing.
var extension = urlString.substring( var extension = urlString.substring(urlString.length - 5, urlString.length);
urlString.length - 5, urlString.length) var urlTail = (extension === ".json" ? "" : ".json");
var urlTail = (extension === ".json" ? "" : ".json") url += urlTail;
url += urlTail
if (true) if (true)
console.log("Storing file: " + url) console.log("Storing file: " + url);
var profileObject = appSettings.profilesList.get( var profileObject = appSettings.profilesList.get(currentIndex);
currentIndex) var profileSettings = JSON.parse(profileObject.obj_string);
var profileSettings = JSON.parse( profileSettings["name"] = profileObject.text;
profileObject.obj_string)
profileSettings["name"] = profileObject.text
profileSettings["version"] = appSettings.profileVersion
var result = fileIO.write(url, JSON.stringify( var result = fileIO.write(url, JSON.stringify(profileSettings, undefined, 2));
profileSettings,
undefined, 2))
if (!result) if (!result)
throw "The file could not be written." throw "The file could not be written.";
} catch (err) { } catch (err) {
console.log(err) console.log(err);
messageDialog.text = qsTr( messageDialog.text = qsTr("There has been an error storing the file.")
"There has been an error storing the file.") messageDialog.open();
messageDialog.open()
} }
} }
} }
@ -180,65 +160,51 @@ ColumnLayout {
} }
} }
GroupBox { GroupBox{
title: qsTr("Screen") anchors {left: parent.left; right: parent.right}
Layout.fillWidth: true title: qsTr("Command")
GridLayout { ColumnLayout {
anchors.fill: parent anchors.fill: parent
columns: 2 CheckBox{
Label { id: useCustomCommand
text: qsTr("Brightness") text: qsTr("Use custom command instead of shell at startup")
checked: appSettings.useCustomCommand
onCheckedChanged: appSettings.useCustomCommand = checked
} }
SimpleSlider { // Workaround for QTBUG-31627 for pre 5.3.0
onValueChanged: appSettings.brightness = value Binding{
value: appSettings.brightness target: useCustomCommand
property: "checked"
value: appSettings.useCustomCommand
} }
Label { TextField{
text: qsTr("Contrast") id: customCommand
anchors {left: parent.left; right: parent.right}
text: appSettings.customCommand
enabled: useCustomCommand.checked
onEditingFinished: appSettings.customCommand = text
// Save text even if user forgets to press enter or unfocus
function saveSetting() {
appSettings.customCommand = text;
} }
SimpleSlider { Component.onCompleted: settings_window.closing.connect(saveSetting)
onValueChanged: appSettings.contrast = value
value: appSettings.contrast
}
Label {
text: qsTr("Margin")
}
SimpleSlider {
onValueChanged: appSettings._margin = value
value: appSettings._margin
}
Label {
text: qsTr("Frame size")
}
SimpleSlider {
onValueChanged: appSettings._frameMargin = value
value: appSettings._frameMargin
}
Label {
text: qsTr("Opacity")
visible: !appSettings.isMacOS
}
SimpleSlider {
onValueChanged: appSettings.windowOpacity = value
value: appSettings.windowOpacity
visible: !appSettings.isMacOS
} }
} }
} }
// DIALOGS //////////////////////////////////////////////////////////////// // DIALOGS ////////////////////////////////////////////////////////////////
InsertNameDialog { InsertNameDialog{
id: insertname id: insertname
onNameSelected: { onNameSelected: {
appSettings.appendCustomProfile(name, appSettings.appendCustomProfile(name, appSettings.composeProfileString());
appSettings.composeProfileString())
} }
} }
MessageDialog { MessageDialog {
id: messageDialog id: messageDialog
title: qsTr("File Error") title: qsTr("File Error")
onAccepted: { onAccepted: {
messageDialog.close() messageDialog.close();
} }
} }
Loader { Loader {
@ -246,23 +212,24 @@ ColumnLayout {
property bool selectExisting: false property bool selectExisting: false
id: fileDialog id: fileDialog
sourceComponent: FileDialog { sourceComponent: FileDialog{
nameFilters: ["Json files (*.json)"] nameFilters: ["Json files (*.json)"]
selectMultiple: false selectMultiple: false
selectFolder: false selectFolder: false
selectExisting: fileDialog.selectExisting selectExisting: fileDialog.selectExisting
onAccepted: callBack(fileUrl) onAccepted: callBack(fileUrl);
} }
onSelectExistingChanged: reload() onSelectExistingChanged: reload()
function open() { function open() {
item.open() item.open();
} }
function reload() { function reload() {
active = false active = false;
active = true active = true;
}
} }
} }
} }

View File

@ -0,0 +1,135 @@
/*******************************************************************************
* Copyright (c) 2013 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
*
* cool-retro-term is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
import QtQuick.Controls 1.1
import QtQuick.Layouts 1.1
import "Components"
Tab{
ColumnLayout{
anchors.fill: parent
GroupBox{
title: qsTr("General")
Layout.fillWidth: true
anchors.left: parent.left
anchors.right: parent.right
GridLayout{
anchors.fill: parent
rows: 2
columns: 3
Label{text: qsTr("Effects FPS")}
Slider{
Layout.fillWidth: true
id: fpsSlider
onValueChanged: {
if (enabled) {
appSettings.fps = value !== 60 ? value + 1 : 0;
}
}
stepSize: 1
enabled: false
Component.onCompleted: {
minimumValue = 0;
maximumValue = 60;
value = appSettings.fps !== 0 ? appSettings.fps - 1 : 60;
enabled = true;
}
}
SizedLabel{text: appSettings.fps !== 0 ? appSettings.fps : qsTr("Max")}
Label{text: qsTr("Texture Quality")}
Slider{
Layout.fillWidth: true
id: txtslider
onValueChanged: if (enabled) appSettings.windowScaling = value;
stepSize: 0.05
enabled: false
Component.onCompleted: {
minimumValue = 0.25 //Without this value gets set to 0.5
value = appSettings.windowScaling;
enabled = true;
}
}
SizedLabel{text: Math.round(txtslider.value * 100) + "%"}
}
}
GroupBox{
title: qsTr("Bloom")
Layout.fillWidth: true
anchors.left: parent.left
anchors.right: parent.right
GridLayout{
id: bloomQualityContainer
anchors.fill: parent
Label{text: qsTr("Bloom Quality")}
Slider{
Layout.fillWidth: true
id: bloomSlider
onValueChanged: if (enabled) appSettings.bloomQuality = value;
stepSize: 0.05
enabled: false
Component.onCompleted: {
minimumValue = 0.25
value = appSettings.bloomQuality;
enabled = true;
}
}
SizedLabel{text: Math.round(bloomSlider.value * 100) + "%"}
}
}
GroupBox{
title: qsTr("BurnIn")
Layout.fillWidth: true
anchors.left: parent.left
anchors.right: parent.right
GridLayout{
id: blurQualityContainer
anchors.fill: parent
Label{text: qsTr("BurnIn Quality")}
Slider{
Layout.fillWidth: true
id: burnInSlider
onValueChanged: if (enabled) appSettings.burnInQuality = value;
stepSize: 0.05
enabled: false
Component.onCompleted: {
minimumValue = 0.25
value = appSettings.burnInQuality;
enabled = true;
}
}
SizedLabel{text: Math.round(burnInSlider.value * 100) + "%"}
}
}
GroupBox{
title: qsTr("Frame")
Layout.fillWidth: true
anchors.left: parent.left
anchors.right: parent.right
CheckBox{
checked: appSettings._frameReflections
text: qsTr("Frame Reflections")
onCheckedChanged: appSettings._frameReflections = checked
}
}
}
}

View File

@ -0,0 +1,94 @@
/*******************************************************************************
* Copyright (c) 2013 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
*
* cool-retro-term is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
import QtQuick.Controls 1.1
import QtQuick.Layouts 1.1
import QtQuick.Dialogs 1.1
Tab{
ColumnLayout{
anchors.fill: parent
GroupBox{
title: qsTr("Rasterization Mode")
Layout.fillWidth: true
ComboBox {
id: rasterizationBox
property string selectedElement: model[currentIndex]
anchors.fill: parent
model: [qsTr("Default"), qsTr("Scanlines"), qsTr("Pixels")]
currentIndex: appSettings.rasterization
onCurrentIndexChanged: {
appSettings.rasterization = currentIndex
}
}
}
GroupBox{
title: qsTr("Lights")
Layout.fillWidth: true
GridLayout{
anchors.fill: parent
columns: 2
Label{ text: qsTr("Brightness") }
SimpleSlider{
onValueChanged: appSettings.brightness = value
value: appSettings.brightness
}
Label{ text: qsTr("Contrast") }
SimpleSlider{
onValueChanged: appSettings.contrast = value
value: appSettings.contrast
}
Label{ text: qsTr("Opacity") }
SimpleSlider{
onValueChanged: appSettings.windowOpacity = value
value: appSettings.windowOpacity
}
}
}
GroupBox{
title: qsTr("Frame")
Layout.fillWidth: true
RowLayout{
anchors.fill: parent
ComboBox{
id: framescombobox
Layout.fillWidth: true
model: appSettings.framesList
currentIndex: appSettings.framesIndex
onActivated: {
appSettings.frameName = appSettings.framesList.get(index).name;
}
function updateIndex(){
var name = appSettings.frameName;
var index = appSettings.getFrameIndexByName(name);
if (index !== undefined)
currentIndex = index;
}
Component.onCompleted: updateIndex();
Connections {
target: appSettings
onFrameNameChanged: framescombobox.updateIndex();
}
}
}
}
}
}

View File

@ -1,5 +1,5 @@
/******************************************************************************* /*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio" * Copyright (c) 2013 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term * https://github.com/Swordfish90/cool-retro-term
* *
* This file is part of cool-retro-term. * This file is part of cool-retro-term.
@ -17,166 +17,125 @@
* You should have received a copy of the GNU General Public License * You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>. * along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/ *******************************************************************************/
import QtQuick 2.2 import QtQuick 2.2
import QtQuick.Controls 2.1 import QtQuick.Controls 1.1
import QtQuick.Layouts 1.1 import QtQuick.Layouts 1.1
import QtQml 2.0
import "Components" import "Components"
ColumnLayout { Tab{
ColumnLayout{
GroupBox { anchors.fill: parent
title: qsTr("Font") GroupBox{
Layout.fillWidth: true property var rasterization: [qsTr("Default"), qsTr("Scanlines"), qsTr("Pixels")][appSettings.rasterization]
GridLayout { title: qsTr("Font" + "(" + rasterization + ")")
anchors { left: parent.left; right: parent.right }
GridLayout{
anchors.fill: parent anchors.fill: parent
columns: 2 columns: 2
Label { Label{ text: qsTr("Name") }
text: qsTr("Rasterization") ComboBox{
}
ComboBox {
id: rasterizationBox
property string selectedElement: model[currentIndex]
Layout.fillWidth: true
model: [qsTr("Default"), qsTr("Scanlines"), qsTr("Pixels"), qsTr("Sub-Pixels")]
currentIndex: appSettings.rasterization
onCurrentIndexChanged: {
appSettings.rasterization = currentIndex
}
}
Label {
text: qsTr("Name")
}
ComboBox {
id: fontChanger id: fontChanger
Layout.fillWidth: true Layout.fillWidth: true
model: appSettings.fontlist model: appSettings.fontlist
textRole: "text"
onActivated: { onActivated: {
var name = appSettings.fontlist.get(index).name var name = appSettings.fontlist.get(index).name;
appSettings.fontNames[appSettings.rasterization] = name appSettings.fontNames[appSettings.rasterization] = name;
appSettings.handleFontChanged() appSettings.handleFontChanged();
} }
function updateIndex() { function updateIndex(){
var name = appSettings.fontNames[appSettings.rasterization] var name = appSettings.fontNames[appSettings.rasterization];
var index = appSettings.getIndexByName(name) var index = appSettings.getIndexByName(name);
if (index !== undefined) if (index !== undefined)
currentIndex = index currentIndex = index;
} }
Connections { Connections{
target: appSettings target: appSettings
onTerminalFontChanged: fontChanger.updateIndex();
onTerminalFontChanged: {
fontChanger.updateIndex()
} }
Component.onCompleted: updateIndex();
} }
Component.onCompleted: updateIndex() Label{ text: qsTr("Scaling") }
} RowLayout{
Label {
text: qsTr("Scaling")
}
RowLayout {
Layout.fillWidth: true Layout.fillWidth: true
Slider { Slider{
Layout.fillWidth: true Layout.fillWidth: true
id: fontScalingChanger id: fontScalingChanger
onValueChanged: appSettings.fontScaling = value onValueChanged: if(enabled) appSettings.fontScaling = value
value: appSettings.fontScaling
stepSize: 0.05 stepSize: 0.05
from: appSettings.minimumFontScaling enabled: false // Another trick to fix initial bad behavior.
to: appSettings.maximumFontScaling Component.onCompleted: {
minimumValue = appSettings.minimumFontScaling;
maximumValue = appSettings.maximumFontScaling;
value = appSettings.fontScaling;
enabled = true;
} }
SizedLabel { Connections{
target: appSettings
onFontScalingChanged: fontScalingChanger.value = appSettings.fontScaling;
}
}
SizedLabel{
text: Math.round(fontScalingChanger.value * 100) + "%" text: Math.round(fontScalingChanger.value * 100) + "%"
} }
} }
Label { Label{ text: qsTr("Font Width") }
text: qsTr("Font Width") RowLayout{
}
RowLayout {
Layout.fillWidth: true Layout.fillWidth: true
Slider { Slider{
Layout.fillWidth: true Layout.fillWidth: true
id: widthChanger id: widthChanger
onValueChanged: appSettings.fontWidth = value onValueChanged: appSettings.fontWidth = value;
value: appSettings.fontWidth value: appSettings.fontWidth
stepSize: 0.05 stepSize: 0.05
from: 0.5 Component.onCompleted: {
to: 1.5 // This is needed to avoid unnecessary chnaged events.
minimumValue = 0.5;
maximumValue = 1.5;
} }
SizedLabel { }
SizedLabel{
text: Math.round(widthChanger.value * 100) + "%" text: Math.round(widthChanger.value * 100) + "%"
} }
} }
} }
} }
GroupBox { GroupBox{
title: qsTr("Cursor")
Layout.fillWidth: true
ColumnLayout {
anchors.fill: parent
CheckBox {
id: blinkingCursor
text: qsTr("Blinking Cursor")
checked: appSettings.blinkingCursor
onCheckedChanged: appSettings.blinkingCursor = checked
}
Binding {
target: blinkingCursor
property: "checked"
value: appSettings.blinkingCursor
}
}
}
GroupBox {
title: qsTr("Colors") title: qsTr("Colors")
Layout.fillWidth: true anchors { left: parent.left; right: parent.right }
ColumnLayout { ColumnLayout{
anchors.fill: parent anchors.fill: parent
ColumnLayout { ColumnLayout{
Layout.fillWidth: true Layout.fillWidth: true
CheckableSlider { CheckableSlider{
name: qsTr("Chroma Color") name: qsTr("Chroma Color")
onNewValue: appSettings.chromaColor = newValue onNewValue: appSettings.chromaColor = newValue
value: appSettings.chromaColor value: appSettings.chromaColor
} }
CheckableSlider { CheckableSlider{
name: qsTr("Saturation Color") name: qsTr("Saturation Color")
onNewValue: appSettings.saturationColor = newValue onNewValue: appSettings.saturationColor = newValue
value: appSettings.saturationColor value: appSettings.saturationColor
enabled: appSettings.chromaColor !== 0 enabled: appSettings.chromaColor !== 0
} }
CheckableSlider {
name: qsTr("Frame Gloss")
onNewValue: appSettings.frameGloss = newValue
value: appSettings.frameGloss
} }
} RowLayout{
RowLayout {
Layout.fillWidth: true Layout.fillWidth: true
ColorButton { ColorButton{
name: qsTr("Font") name: qsTr("Font")
height: 50 height: 50
Layout.fillWidth: true Layout.fillWidth: true
onColorSelected: appSettings._fontColor = color onColorSelected: appSettings._fontColor = color;
color: appSettings._fontColor color: appSettings._fontColor
} }
ColorButton { ColorButton{
name: qsTr("Background") name: qsTr("Background")
height: 50 height: 50
Layout.fillWidth: true Layout.fillWidth: true
onColorSelected: appSettings._backgroundColor = color onColorSelected: appSettings._backgroundColor = color;
color: appSettings._backgroundColor color: appSettings._backgroundColor
} }
ColorButton {
name: qsTr("Frame")
height: 50
Layout.fillWidth: true
onColorSelected: appSettings._frameColor = color
color: appSettings._frameColor
} }
} }
} }

View File

@ -1,5 +1,5 @@
/******************************************************************************* /*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio" * Copyright (c) 2013 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term * https://github.com/Swordfish90/cool-retro-term
* *
* This file is part of cool-retro-term. * This file is part of cool-retro-term.
@ -19,57 +19,52 @@
*******************************************************************************/ *******************************************************************************/
import QtQuick 2.2 import QtQuick 2.2
import QtQuick.Controls 2.1 import QtQuick.Controls 1.1
import QtQuick.Window 2.1 import QtQuick.Window 2.1
import QtQuick.Layouts 1.3 import QtQuick.Layouts 1.1
import QtQuick.Dialogs 1.1 import QtQuick.Dialogs 1.1
Window { Window {
id: settings_window id: settings_window
title: qsTr("Settings") title: qsTr("Settings")
width: 640 width: 580
height: 640 height: 400
property int tabmargins: 15 property int tabmargins: 15
Item { TabView{
anchors { fill: parent; margins: tabmargins } id: tabView
TabBar {
id: bar
anchors { left: parent.left; right: parent.right; top: parent.top; }
TabButton {
text: qsTr("General")
}
TabButton {
text: qsTr("Terminal")
}
TabButton {
text: qsTr("Effects")
}
TabButton {
text: qsTr("Advanced")
}
}
Frame {
anchors {
top: bar.bottom
left: parent.left
right: parent.right
bottom: parent.bottom
}
StackLayout {
anchors.fill: parent anchors.fill: parent
anchors.margins: 10
currentIndex: bar.currentIndex SettingsGeneralTab{
id: generalTab
SettingsGeneralTab { } title: qsTr("General")
SettingsTerminalTab { } anchors.fill: parent
SettingsEffectsTab { } anchors.margins: tabmargins
SettingsAdvancedTab { }
} }
SettingsScreenTab{
id: screenTab
title: qsTr("Screen")
anchors.fill: parent
anchors.margins: tabmargins
}
SettingsTerminalTab{
id: terminalTab
title: qsTr("Terminal")
anchors.fill: parent
anchors.margins: tabmargins
}
SettingsEffectsTab{
id: effectsTab
title: qsTr("Effects")
anchors.fill: parent
anchors.margins: tabmargins
}
SettingsPerformanceTab{
id: performanceTab
title: qsTr("Performance")
anchors.fill: parent
anchors.margins: tabmargins
} }
} }
} }

View File

@ -1,91 +0,0 @@
import QtQuick 2.0
QtObject {
property string rasterizationShader:
(appSettings.rasterization === appSettings.no_rasterization ? "
lowp vec3 applyRasterization(vec2 screenCoords, lowp vec3 texel, vec2 virtualResolution, float intensity) {
return texel;
}" : "") +
(appSettings.rasterization === appSettings.scanline_rasterization ? "
#define INTENSITY 0.30
#define BRIGHTBOOST 0.30
lowp vec3 applyRasterization(vec2 screenCoords, lowp vec3 texel, vec2 virtualResolution, float intensity) {
lowp vec3 pixelHigh = ((1.0 + BRIGHTBOOST) - (0.2 * texel)) * texel;
lowp vec3 pixelLow = ((1.0 - INTENSITY) + (0.1 * texel)) * texel;
vec2 coords = fract(screenCoords * virtualResolution) * 2.0 - vec2(1.0);
lowp float mask = 1.0 - abs(coords.y);
lowp vec3 rasterizationColor = mix(pixelLow, pixelHigh, mask);
return mix(texel, rasterizationColor, intensity);
}" : "") +
(appSettings.rasterization === appSettings.pixel_rasterization ? "
#define INTENSITY 0.30
#define BRIGHTBOOST 0.30
lowp vec3 applyRasterization(vec2 screenCoords, lowp vec3 texel, vec2 virtualResolution, float intensity) {
lowp vec3 result = texel;
lowp vec3 pixelHigh = ((1.0 + BRIGHTBOOST) - (0.2 * texel)) * texel;
lowp vec3 pixelLow = ((1.0 - INTENSITY) + (0.1 * texel)) * texel;
vec2 coords = fract(screenCoords * virtualResolution) * 2.0 - vec2(1.0);
coords = coords * coords;
lowp float mask = 1.0 - coords.x - coords.y;
lowp vec3 rasterizationColor = mix(pixelLow, pixelHigh, mask);
return mix(texel, rasterizationColor, intensity);
}" : "") +
(appSettings.rasterization === appSettings.subpixel_rasterization ? "
#define INTENSITY 0.30
#define BRIGHTBOOST 0.30
#define SUBPIXELS 3.0
const vec3 offsets = vec3(3.141592654) * vec3(1.0/2.0,1.0/2.0 - 2.0/3.0,1.0/2.0-4.0/3.0);
lowp vec3 applyRasterization(vec2 screenCoords, lowp vec3 texel, vec2 virtualResolution, float intensity) {
vec2 omega = vec2(3.141592654) * vec2(2.0) * virtualResolution;
vec2 angle = screenCoords * omega;
vec3 xfactors = (SUBPIXELS + sin(angle.x + offsets)) / (SUBPIXELS + 1.0);
lowp vec3 result = texel * xfactors;
lowp vec3 pixelHigh = ((1.0 + BRIGHTBOOST) - (0.2 * result)) * result;
lowp vec3 pixelLow = ((1.0 - INTENSITY) + (0.1 * result)) * result;
vec2 coords = fract(screenCoords * virtualResolution) * 2.0 - vec2(1.0);
lowp float mask = 1.0 - abs(coords.y);
lowp vec3 rasterizationColor = mix(pixelLow, pixelHigh, mask);
return mix(texel, rasterizationColor, intensity);
}" : "") +
"\n\n"
property string min2: "
float min2(vec2 v) {
return min(v.x, v.y);
}\n\n"
property string rgb2grey: "
float rgb2grey(vec3 v) {
return dot(v, vec3(0.21, 0.72, 0.04));
}\n\n"
property string max2: "
float max2(vec2 v) {
return max(v.x, v.y);
}\n\n"
property string prod2: "
float prod2(vec2 v) {
return v.x * v.y;
}\n\n"
property string sum2: "
float sum2(vec2 v) {
return v.x + v.y;
}\n\n"
}

View File

@ -1,5 +1,5 @@
/******************************************************************************* /*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio" * Copyright (c) 2013 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term * https://github.com/Swordfish90/cool-retro-term
* *
* This file is part of cool-retro-term. * This file is part of cool-retro-term.
@ -23,82 +23,66 @@ import QtGraphicalEffects 1.0
import "utils.js" as Utils import "utils.js" as Utils
Item { ShaderEffect {
property ShaderEffectSource source property ShaderEffectSource source
property BurnInEffect burnInEffect property ShaderEffectSource blurredSource
property ShaderEffectSource bloomSource property ShaderEffectSource bloomSource
property color fontColor: appSettings.fontColor property color fontColor: appSettings.fontColor
property color backgroundColor: appSettings.backgroundColor property color backgroundColor: appSettings.backgroundColor
property real bloom: appSettings.bloom * 2.5
property real screenCurvature: appSettings.screenCurvature * appSettings.screenCurvatureSize property real burnIn: appSettings.burnIn
property real chromaColor: appSettings.chromaColor property real jitter: appSettings.jitter * 0.007
property real staticNoise: appSettings.staticNoise
property size scaleNoiseSize: Qt.size((width) / (noiseTexture.width * appSettings.windowScaling * appSettings.fontScaling),
(height) / (noiseTexture.height * appSettings.windowScaling * appSettings.fontScaling))
property real ambientLight: appSettings.ambientLight * 0.2 property real screenCurvature: appSettings.screenCurvature
property real frameGloss: appSettings.frameGloss
property size virtualResolution
property size screenResolution
property real _screenDensity: Math.min(
screenResolution.width / virtualResolution.width,
screenResolution.height / virtualResolution.height
)
ShaderEffect {
id: dynamicShader
property ShaderLibrary shaderLibrary: ShaderLibrary { }
property ShaderEffectSource screenBuffer: frameBuffer
property ShaderEffectSource burnInSource: burnInEffect.source
property ShaderEffectSource frameSource: terminalFrameLoader.item
property color fontColor: parent.fontColor
property color backgroundColor: parent.backgroundColor
property real screenCurvature: parent.screenCurvature
property real chromaColor: parent.chromaColor
property real ambientLight: parent.ambientLight
property real frameGloss: parent.frameGloss
property real flickering: appSettings.flickering
property real horizontalSync: appSettings.horizontalSync
property real horizontalSyncStrength: Utils.lint(0.05, 0.35, horizontalSync)
property real glowingLine: appSettings.glowingLine * 0.2 property real glowingLine: appSettings.glowingLine * 0.2
// Fast burnin properties property real chromaColor: appSettings.chromaColor;
property real burnIn: appSettings.burnIn
property real burnInLastUpdate: burnInEffect.lastUpdate
property real burnInTime: burnInEffect.burnInFadeTime
property real jitter: appSettings.jitter property real rbgShift: appSettings.rbgShift * 0.2
property size jitterDisplacement: Qt.size(0.007 * jitter, 0.002 * jitter)
property real shadowLength: 0.25 * screenCurvature * Utils.lint(0.50, 1.5, ambientLight)
property real staticNoise: appSettings.staticNoise
property size scaleNoiseSize: Qt.size((width * 0.75) / (noiseTexture.width * appSettings.windowScaling * appSettings.totalFontScaling),
(height * 0.75) / (noiseTexture.height * appSettings.windowScaling * appSettings.totalFontScaling))
property size virtualResolution: parent.virtualResolution property real flickering: appSettings.flickering
property real horizontalSync: appSettings.horizontalSync * 0.5
// Rasterization might display oversamping issues if virtual resolution is close to physical display resolution. property bool frameReflections: appSettings.frameReflections
// We progressively disable rasterization from 4x up to 2x resolution.
property real rasterizationIntensity: Utils.smoothstep(2.0, 4.0, _screenDensity)
property real displayTerminalFrame: appSettings._frameMargin > 0 || appSettings.screenCurvature > 0 property real disp_top: (frame.displacementTop * appSettings.windowScaling) / height
property real disp_bottom: (frame.displacementBottom * appSettings.windowScaling) / height
property real disp_left: (frame.displacementLeft * appSettings.windowScaling) / width
property real disp_right: (frame.displacementRight * appSettings.windowScaling) / width
property real time: timeManager.time property real screen_brightness: appSettings.brightness * 1.5 + 0.5
// This is the average value of the abs(sin) function. Needed to avoid aliasing.
readonly property real absSinAvg: 0.63661828335466886
property size rasterizationSmooth: Qt.size(
Utils.clamp(2.0 * virtual_resolution.width / (width * devicePixelRatio), 0.0, 1.0),
Utils.clamp(2.0 * virtual_resolution.height / (height * devicePixelRatio), 0.0, 1.0))
property real dispX
property real dispY
property size virtual_resolution
TimeManager{
id: timeManager
enableTimer: terminalWindow.visible
}
property alias time: timeManager.time
property ShaderEffectSource noiseSource: noiseShaderSource property ShaderEffectSource noiseSource: noiseShaderSource
// If something goes wrong activate the fallback version of the shader. // If something goes wrong activate the fallback version of the shader.
property bool fallBack: false property bool fallBack: false
anchors.fill: parent
blending: false blending: false
//Smooth random texture used for flickering effect. //Smooth random texture used for flickering effect.
Image { Image{
id: noiseTexture id: noiseTexture
source: "images/allNoise512.png" source: "images/allNoise512.png"
width: 512 width: 512
@ -106,7 +90,7 @@ Item {
fillMode: Image.Tile fillMode: Image.Tile
visible: false visible: false
} }
ShaderEffectSource { ShaderEffectSource{
id: noiseShaderSource id: noiseShaderSource
sourceItem: noiseTexture sourceItem: noiseTexture
wrapMode: ShaderEffectSource.Repeat wrapMode: ShaderEffectSource.Repeat
@ -123,6 +107,11 @@ Item {
uniform highp mat4 qt_Matrix; uniform highp mat4 qt_Matrix;
uniform highp float time; uniform highp float time;
uniform highp float disp_left;
uniform highp float disp_right;
uniform highp float disp_top;
uniform highp float disp_bottom;
attribute highp vec4 qt_Vertex; attribute highp vec4 qt_Vertex;
attribute highp vec2 qt_MultiTexCoord0; attribute highp vec2 qt_MultiTexCoord0;
@ -134,28 +123,27 @@ Item {
(!fallBack && flickering !== 0.0 ?" (!fallBack && flickering !== 0.0 ?"
varying lowp float brightness; varying lowp float brightness;
uniform lowp float flickering;" : "") + uniform lowp float flickering;" : "") +
(!fallBack && horizontalSync !== 0.0 ?" (!fallBack && horizontalSync !== 0.0 ?"
uniform lowp float horizontalSyncStrength; uniform lowp float horizontalSync;
varying lowp float distortionScale; varying lowp float distortionScale;
varying lowp float distortionFreq;" : "") + varying lowp float distortionFreq;" : "") +
" "
void main() { void main() {
qt_TexCoord0 = qt_MultiTexCoord0; qt_TexCoord0.x = (qt_MultiTexCoord0.x - disp_left) / (1.0 - disp_left - disp_right);
qt_TexCoord0.y = (qt_MultiTexCoord0.y - disp_top) / (1.0 - disp_top - disp_bottom);
vec2 coords = vec2(fract(time/(1024.0*2.0)), fract(time/(1024.0*1024.0)));" + vec2 coords = vec2(fract(time/(1024.0*2.0)), fract(time/(1024.0*1024.0)));" +
(!fallBack && (flickering !== 0.0 || horizontalSync !== 0.0) ? (!fallBack && (flickering !== 0.0 || horizontalSync !== 0.0) ?
"vec4 initialNoiseTexel = texture2D(noiseSource, coords);" "vec4 initialNoiseTexel = texture2D(noiseSource, coords);"
: "") + : "") +
(!fallBack && flickering !== 0.0 ? " (!fallBack && flickering !== 0.0 ? "
brightness = 1.0 + (initialNoiseTexel.g - 0.5) * flickering;" brightness = 1.0 + (initialNoiseTexel.g - 0.5) * flickering;"
: "") + : "") +
(!fallBack && horizontalSync !== 0.0 ? " (!fallBack && horizontalSync !== 0.0 ? "
float randval = horizontalSyncStrength - initialNoiseTexel.r; float randval = horizontalSync - initialNoiseTexel.r;
distortionScale = step(0.0, randval) * randval * horizontalSyncStrength; distortionScale = step(0.0, randval) * randval * horizontalSync;
distortionFreq = mix(4.0, 40.0, initialNoiseTexel.g);" distortionFreq = mix(4.0, 40.0, initialNoiseTexel.g);"
: "") + : "") +
@ -167,30 +155,31 @@ Item {
precision mediump float; precision mediump float;
#endif #endif
uniform sampler2D screenBuffer; uniform sampler2D source;
uniform highp float qt_Opacity; uniform highp float qt_Opacity;
uniform highp float time; uniform highp float time;
varying highp vec2 qt_TexCoord0; varying highp vec2 qt_TexCoord0;
uniform highp vec4 fontColor; uniform highp vec4 fontColor;
uniform highp vec4 backgroundColor; uniform highp vec4 backgroundColor;
uniform lowp float shadowLength; uniform lowp float screen_brightness;
uniform lowp float frameGloss;
uniform highp vec2 virtualResolution; uniform highp vec2 virtual_resolution;
uniform lowp float rasterizationIntensity;\n" + uniform highp vec2 rasterizationSmooth;
uniform highp float dispX;
uniform highp float dispY;" +
(bloom !== 0 ? "
uniform highp sampler2D bloomSource;
uniform lowp float bloom;" : "") +
(burnIn !== 0 ? " (burnIn !== 0 ? "
uniform sampler2D burnInSource; uniform sampler2D blurredSource;" : "") +
uniform highp float burnInLastUpdate;
uniform highp float burnInTime;" : "") +
(staticNoise !== 0 ? " (staticNoise !== 0 ? "
uniform highp float staticNoise;" : "") + uniform highp float staticNoise;" : "") +
(((staticNoise !== 0 || jitter !== 0) ||(fallBack && (flickering || horizontalSync))) ? " (((staticNoise !== 0 || jitter !== 0 || rbgShift)
||(fallBack && (flickering || horizontalSync))) ? "
uniform lowp sampler2D noiseSource; uniform lowp sampler2D noiseSource;
uniform highp vec2 scaleNoiseSize;" : "") + uniform highp vec2 scaleNoiseSize;" : "") +
(displayTerminalFrame ? "
uniform lowp sampler2D frameSource;" : "") +
(screenCurvature !== 0 ? " (screenCurvature !== 0 ? "
uniform highp float screenCurvature;" : "") + uniform highp float screenCurvature;" : "") +
(glowingLine !== 0 ? " (glowingLine !== 0 ? "
@ -198,12 +187,12 @@ Item {
(chromaColor !== 0 ? " (chromaColor !== 0 ? "
uniform lowp float chromaColor;" : "") + uniform lowp float chromaColor;" : "") +
(jitter !== 0 ? " (jitter !== 0 ? "
uniform lowp vec2 jitterDisplacement;" : "") + uniform lowp float jitter;" : "") +
(ambientLight !== 0 ? " (rbgShift !== 0 ? "
uniform lowp float ambientLight;" : "") + uniform lowp float rbgShift;" : "") +
(fallBack && horizontalSync !== 0 ? " (fallBack && horizontalSync !== 0 ? "
uniform lowp float horizontalSyncStrength;" : "") + uniform lowp float horizontalSync;" : "") +
(fallBack && flickering !== 0.0 ?" (fallBack && flickering !== 0.0 ?"
uniform lowp float flickering;" : "") + uniform lowp float flickering;" : "") +
(!fallBack && flickering !== 0 ? " (!fallBack && flickering !== 0 ? "
@ -215,47 +204,24 @@ Item {
(glowingLine !== 0 ? " (glowingLine !== 0 ? "
float randomPass(vec2 coords){ float randomPass(vec2 coords){
return fract(smoothstep(-120.0, 0.0, coords.y - (virtualResolution.y + 120.0) * fract(time * 0.00015))); return fract(smoothstep(-120.0, 0.0, coords.y - (virtual_resolution.y + 120.0) * fract(time * 0.00015)));
}" : "") + }" : "") +
shaderLibrary.min2 + "highp float getScanlineIntensity(vec2 coords) {
shaderLibrary.rgb2grey + highp float result = 1.0;" +
shaderLibrary.rasterizationShader +
" (appSettings.rasterization != appSettings.no_rasterization ?
float isInScreen(vec2 v) { "float val = abs(sin(coords.y * virtual_resolution.y * "+Math.PI+"));
return min2(step(0.0, v) - step(1.0, v)); result *= mix(val, " + absSinAvg + ", rasterizationSmooth.y);" : "") +
(appSettings.rasterization == appSettings.pixel_rasterization ?
"val = abs(sin(coords.x * virtual_resolution.x * "+Math.PI+"));
result *= mix(val, " + absSinAvg + ", rasterizationSmooth.x);" : "") + "
return result;
} }
vec2 barrel(vec2 v, vec2 cc) {" + float rgb2grey(vec3 v){
return dot(v, vec3(0.21, 0.72, 0.04));
(screenCurvature !== 0 ? "
float distortion = dot(cc, cc) * screenCurvature;
return (v - cc * (1.0 + distortion) * distortion);"
:
"return v;") +
"}" +
"vec3 convertWithChroma(vec3 inColor) {
vec3 outColor = inColor;" +
(chromaColor !== 0 ?
"outColor = fontColor.rgb * mix(vec3(rgb2grey(inColor)), inColor, chromaColor);"
:
"outColor = fontColor.rgb * rgb2grey(inColor);") +
" return outColor;
}" +
//pseudo-random vector
//https://stackoverflow.com/a/10625698
"float random( vec2 p )
{
vec2 K1 = vec2(
23.14069263277926, // e^pi (Gelfond's constant)
2.665144142690225 // 2^sqrt(2) (Gelfond-Schneider constant)
);
return fract( cos( dot(p,K1) ) * 12345.6789 );
}" + }" +
"void main() {" + "void main() {" +
@ -271,8 +237,8 @@ Item {
float brightness = 1.0 + (initialNoiseTexel.g - 0.5) * flickering;" float brightness = 1.0 + (initialNoiseTexel.g - 0.5) * flickering;"
: "") + : "") +
(fallBack && horizontalSync !== 0.0 ? " (fallBack && horizontalSync !== 0.0 ? "
float randval = horizontalSyncStrength - initialNoiseTexel.r; float randval = horizontalSync - initialNoiseTexel.r;
float distortionScale = step(0.0, randval) * randval * horizontalSyncStrength; float distortionScale = step(0.0, randval) * randval * horizontalSync;
float distortionFreq = mix(4.0, 40.0, initialNoiseTexel.g);" float distortionFreq = mix(4.0, 40.0, initialNoiseTexel.g);"
: "") + : "") +
@ -280,70 +246,82 @@ Item {
float noise = staticNoise;" : "") + float noise = staticNoise;" : "") +
(screenCurvature !== 0 ? " (screenCurvature !== 0 ? "
vec2 staticCoords = barrel(qt_TexCoord0, cc);" float distortion = dot(cc, cc) * screenCurvature;
vec2 staticCoords = (qt_TexCoord0 - cc * (1.0 + distortion) * distortion);"
:" :"
vec2 staticCoords = qt_TexCoord0;") + vec2 staticCoords = qt_TexCoord0;") +
"vec2 coords = qt_TexCoord0;" + "vec2 coords = staticCoords;" +
(horizontalSync !== 0 ? " (horizontalSync !== 0 ? "
float dst = sin((coords.y + time * 0.001) * distortionFreq); float dst = sin((coords.y + time * 0.001) * distortionFreq);
coords.x += dst * distortionScale;" + coords.x += dst * distortionScale;" +
(staticNoise ? " (staticNoise ? "
noise += distortionScale * 7.0;" : "") noise += distortionScale * 7.0;" : "")
: "") + : "") +
(jitter !== 0 || staticNoise !== 0 ? (jitter !== 0 || staticNoise !== 0 ?
"vec4 noiseTexel = texture2D( "vec4 noiseTexel = texture2D(noiseSource, scaleNoiseSize * coords + vec2(fract(time / 51.0), fract(time / 237.0)));"
noiseSource, scaleNoiseSize * coords
+ vec2(0.0, random(vec2(fract(time / 237.0), 822.9582)))
+ vec2(fract(time / 31.0), fract(time / 177.0))
);"
: "") + : "") +
(jitter !== 0 ? " (jitter !== 0 ? "
vec2 offset = vec2(noiseTexel.b, noiseTexel.a) - vec2(0.5); vec2 offset = vec2(noiseTexel.b, noiseTexel.a) - vec2(0.5);
vec2 txt_coords = coords + offset * jitterDisplacement;" vec2 txt_coords = coords + offset * jitter;"
: "vec2 txt_coords = coords;") + : "vec2 txt_coords = coords;") +
"float color = 0.0001;" + "float color = 0.0;" +
(staticNoise !== 0 ? " (staticNoise !== 0 ? "
float noiseVal = noiseTexel.a; float noiseVal = noiseTexel.a;
color += noiseVal * noise * (1.0 - distance * 1.3);" : "") + color += noiseVal * noise * (1.0 - distance * 1.3);" : "") +
(glowingLine !== 0 ? " (glowingLine !== 0 ? "
color += randomPass(coords * virtualResolution) * glowingLine;" : "") + color += randomPass(coords * virtual_resolution) * glowingLine;" : "") +
"vec3 txt_color = texture2D(screenBuffer, txt_coords).rgb;" + "vec3 txt_color = texture2D(source, txt_coords).rgb;" +
(burnIn !== 0 ? " (burnIn !== 0 ? "
vec4 txt_blur = texture2D(burnInSource, staticCoords); vec4 txt_blur = texture2D(blurredSource, txt_coords);
float blurDecay = clamp((time - burnInLastUpdate) * burnInTime, 0.0, 1.0); txt_color = txt_color + txt_blur.rgb * txt_blur.a;"
vec3 burnInColor = 0.65 * (txt_blur.rgb - vec3(blurDecay));
txt_color = max(txt_color, convertWithChroma(burnInColor));"
: "") + : "") +
"txt_color += fontColor.rgb * vec3(color);" + "float greyscale_color = rgb2grey(txt_color) + color;" +
"txt_color = applyRasterization(staticCoords, txt_color, virtualResolution, rasterizationIntensity);\n" + (chromaColor !== 0 ?
(rbgShift !== 0 ? "
float rgb_noise = abs(texture2D(noiseSource, vec2(fract(time/(1024.0 * 256.0)), fract(time/(1024.0*1024.0)))).a - 0.5);
float rcolor = texture2D(source, txt_coords + vec2(0.1, 0.0) * rbgShift * rgb_noise).r;
float bcolor = texture2D(source, txt_coords - vec2(0.1, 0.0) * rbgShift * rgb_noise).b;
txt_color.r = rcolor;
txt_color.b = bcolor;
greyscale_color = 0.33 * (rcolor + bcolor);" : "") +
"vec3 finalColor = txt_color;" + "vec3 mixedColor = mix(fontColor.rgb, txt_color * fontColor.rgb, chromaColor);
vec3 finalBackColor = mix(backgroundColor.rgb, mixedColor, greyscale_color);
vec3 finalColor = mix(finalBackColor, fontColor.rgb, color).rgb;"
:
"vec3 finalColor = mix(backgroundColor.rgb, fontColor.rgb, greyscale_color);") +
"finalColor *= getScanlineIntensity(coords);" +
(bloom !== 0 ?
"vec4 bloomFullColor = texture2D(bloomSource, coords);
vec3 bloomColor = bloomFullColor.rgb;
float bloomAlpha = bloomFullColor.a;" +
(chromaColor !== 0 ?
"bloomColor = fontColor.rgb * mix(vec3(rgb2grey(bloomColor)), bloomColor, chromaColor);"
:
"bloomColor = fontColor.rgb * rgb2grey(bloomColor);") +
"finalColor += bloomColor * bloom * bloomAlpha;"
: "") +
"finalColor *= smoothstep(-dispX, 0.0, staticCoords.x) - smoothstep(1.0, 1.0 + dispX, staticCoords.x);
finalColor *= smoothstep(-dispY, 0.0, staticCoords.y) - smoothstep(1.0, 1.0 + dispY, staticCoords.y);" +
(flickering !== 0 ? " (flickering !== 0 ? "
finalColor *= brightness;" : "") + finalColor *= brightness;" : "") +
(ambientLight !== 0 ? " "gl_FragColor = vec4(finalColor * screen_brightness, qt_Opacity);" +
finalColor += vec3(ambientLight) * (1.0 - distance) * (1.0 - distance);" : "") +
(displayTerminalFrame ?
"vec4 frameColor = texture2D(frameSource, qt_TexCoord0);
finalColor = mix(finalColor, frameColor.rgb + (finalColor*frameGloss), frameColor.a);"
: "") +
"gl_FragColor = vec4(finalColor, qt_Opacity);" +
"}" "}"
onStatusChanged: { onStatusChanged: {
@ -356,177 +334,4 @@ Item {
fallBack = true; fallBack = true;
} }
} }
}
Loader {
id: terminalFrameLoader
active: dynamicShader.displayTerminalFrame
width: staticShader.width
height: staticShader.height
sourceComponent: ShaderEffectSource {
sourceItem: terminalFrame
hideSource: true
visible: false
format: ShaderEffectSource.RGBA
TerminalFrame {
id: terminalFrame
blending: false
anchors.fill: parent
}
}
}
ShaderLibrary {
id: shaderLibrary
}
ShaderEffect {
id: staticShader
width: parent.width * appSettings.windowScaling
height: parent.height * appSettings.windowScaling
property ShaderEffectSource source: parent.source
property ShaderEffectSource bloomSource: parent.bloomSource
property color fontColor: parent.fontColor
property color backgroundColor: parent.backgroundColor
property real bloom: appSettings.bloom * 2.5
property real screenCurvature: parent.screenCurvature
property real chromaColor: appSettings.chromaColor;
property real rbgShift: (appSettings.rbgShift / width) * appSettings.totalFontScaling // TODO FILIPPO width here is wrong.
property int rasterization: appSettings.rasterization
property real screen_brightness: Utils.lint(0.5, 1.5, appSettings.brightness)
property real ambientLight: parent.ambientLight
property size virtualResolution: parent.virtualResolution
blending: false
visible: false
//Print the number with a reasonable precision for the shader.
function str(num){
return num.toFixed(8);
}
fragmentShader: "
#ifdef GL_ES
precision mediump float;
#endif
uniform sampler2D source;
uniform highp float qt_Opacity;
varying highp vec2 qt_TexCoord0;
uniform highp vec4 fontColor;
uniform highp vec4 backgroundColor;
uniform lowp float screen_brightness;
uniform highp vec2 virtualResolution;" +
(bloom !== 0 ? "
uniform highp sampler2D bloomSource;
uniform lowp float bloom;" : "") +
(screenCurvature !== 0 ? "
uniform highp float screenCurvature;" : "") +
(chromaColor !== 0 ? "
uniform lowp float chromaColor;" : "") +
(rbgShift !== 0 ? "
uniform lowp float rbgShift;" : "") +
(ambientLight !== 0 ? "
uniform lowp float ambientLight;" : "") +
shaderLibrary.min2 +
shaderLibrary.sum2 +
shaderLibrary.rgb2grey +
"vec3 convertWithChroma(vec3 inColor) {
vec3 outColor = inColor;" +
(chromaColor !== 0 ?
"outColor = fontColor.rgb * mix(vec3(rgb2grey(inColor)), inColor, chromaColor);"
:
"outColor = fontColor.rgb * rgb2grey(inColor);") +
" return outColor;
}" +
shaderLibrary.rasterizationShader +
"void main() {" +
"vec2 cc = vec2(0.5) - qt_TexCoord0;" +
(screenCurvature !== 0 ? "
float distortion = dot(cc, cc) * screenCurvature;
vec2 curvatureCoords = (qt_TexCoord0 - cc * (1.0 + distortion) * distortion);
vec2 txt_coords = - 2.0 * curvatureCoords + 3.0 * step(vec2(0.0), curvatureCoords) * curvatureCoords - 3.0 * step(vec2(1.0), curvatureCoords) * curvatureCoords;"
:"
vec2 txt_coords = qt_TexCoord0;") +
"vec3 txt_color = texture2D(source, txt_coords).rgb;" +
(rbgShift !== 0 ? "
vec2 displacement = vec2(12.0, 0.0) * rbgShift;
vec3 rightColor = texture2D(source, txt_coords + displacement).rgb;
vec3 leftColor = texture2D(source, txt_coords - displacement).rgb;
txt_color.r = leftColor.r * 0.10 + rightColor.r * 0.30 + txt_color.r * 0.60;
txt_color.g = leftColor.g * 0.20 + rightColor.g * 0.20 + txt_color.g * 0.60;
txt_color.b = leftColor.b * 0.30 + rightColor.b * 0.10 + txt_color.b * 0.60;
" : "") +
"txt_color += vec3(0.0001);" +
"float greyscale_color = rgb2grey(txt_color);" +
(screenCurvature !== 0 ? "
float reflectionMask = sum2(step(vec2(0.0), curvatureCoords) - step(vec2(1.0), curvatureCoords));
reflectionMask = clamp(reflectionMask, 0.0, 1.0);"
:
"float reflectionMask = 1.0;") +
(chromaColor !== 0 ?
"vec3 foregroundColor = mix(fontColor.rgb, txt_color * fontColor.rgb / greyscale_color, chromaColor);
vec3 finalColor = mix(backgroundColor.rgb, foregroundColor, greyscale_color * reflectionMask);"
:
"vec3 finalColor = mix(backgroundColor.rgb, fontColor.rgb, greyscale_color * reflectionMask);") +
(bloom !== 0 ?
"vec4 bloomFullColor = texture2D(bloomSource, txt_coords);
vec3 bloomColor = bloomFullColor.rgb;
float bloomAlpha = bloomFullColor.a;
bloomColor = convertWithChroma(bloomColor);
finalColor += clamp(bloomColor * bloom * bloomAlpha, 0.0, 0.5);"
: "") +
"finalColor *= screen_brightness;" +
"gl_FragColor = vec4(finalColor, qt_Opacity);" +
"}"
onStatusChanged: {
// Print warning messages
if (log) console.log(log);
}
}
ShaderEffectSource {
id: frameBuffer
visible: false
sourceItem: staticShader
hideSource: true
}
} }

View File

@ -1,5 +1,5 @@
/******************************************************************************* /*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio" * Copyright (c) 2013 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term * https://github.com/Swordfish90/cool-retro-term
* *
* This file is part of cool-retro-term. * This file is part of cool-retro-term.
@ -17,8 +17,9 @@
* You should have received a copy of the GNU General Public License * You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>. * along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/ *******************************************************************************/
import QtQuick 2.2 import QtQuick 2.2
import QtQuick.Controls 2.0 import QtQuick.Controls 1.1
import QtQuick.Layouts 1.1 import QtQuick.Layouts 1.1
import "Components" import "Components"
@ -26,18 +27,18 @@ import "Components"
RowLayout { RowLayout {
property alias value: slider.value property alias value: slider.value
property alias stepSize: slider.stepSize property alias stepSize: slider.stepSize
property alias minimumValue: slider.from property alias minimumValue: slider.minimumValue
property alias maximumValue: slider.to property alias maximumValue: slider.maximumValue
property real maxMultiplier: 100 property real maxMultiplier: 100
id: setting_component id: setting_component
spacing: 10 spacing: 10
Slider { Slider{
id: slider id: slider
stepSize: parent.stepSize stepSize: parent.stepSize
Layout.fillWidth: true Layout.fillWidth: true
} }
SizedLabel { SizedLabel{
text: Math.round(value * maxMultiplier) + "%" text: Math.round(value * maxMultiplier) + "%"
} }
} }

View File

@ -1,5 +1,5 @@
/******************************************************************************* /*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio" * Copyright (c) 2013 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term * https://github.com/Swordfish90/cool-retro-term
* *
* This file is part of cool-retro-term. * This file is part of cool-retro-term.
@ -17,12 +17,12 @@
* You should have received a copy of the GNU General Public License * You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>. * along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/ *******************************************************************************/
import QtQuick 2.2 import QtQuick 2.2
Rectangle { Rectangle{
property size terminalSize property size terminalSize
property real topOpacity: 0.6 property real topOpacity: 0.6
width: textSize.width * 2 width: textSize.width * 2
height: textSize.height * 2 height: textSize.height * 2
radius: 5 radius: 5
@ -31,21 +31,17 @@ Rectangle {
color: "black" color: "black"
opacity: sizetimer.running ? 0.6 : 0.0 opacity: sizetimer.running ? 0.6 : 0.0
Behavior on opacity { Behavior on opacity{NumberAnimation{duration: 200}}
NumberAnimation {
duration: 200
}
}
onTerminalSizeChanged: sizetimer.restart() onTerminalSizeChanged: sizetimer.restart()
Text { Text{
id: textSize id: textSize
anchors.centerIn: parent anchors.centerIn: parent
color: "white" color: "white"
text: terminalSize.width + "x" + terminalSize.height text: terminalSize.width + "x" + terminalSize.height
} }
Timer { Timer{
id: sizetimer id: sizetimer
interval: 1000 interval: 1000
running: false running: false

View File

@ -1,5 +1,5 @@
/******************************************************************************* /*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio" * Copyright (c) 2013 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term * https://github.com/Swordfish90/cool-retro-term
* *
* This file is part of cool-retro-term. * This file is part of cool-retro-term.
@ -22,12 +22,10 @@ import QtQuick 2.2
import QtQuick.LocalStorage 2.0 import QtQuick.LocalStorage 2.0
QtObject { QtObject {
readonly property string dbMajorVersion: "1"
readonly property string dbMinorVersion: "1.0"
property bool initialized: false property bool initialized: false
function getDatabase() { function getDatabase() {
return LocalStorage.openDatabaseSync("coolretroterm" + dbMajorVersion, dbMinorVersion, "StorageDatabase", 100000) return LocalStorage.openDatabaseSync("coolretroterm", "1.0", "StorageDatabase", 100000);
} }
function initialize() { function initialize() {
@ -35,10 +33,9 @@ QtObject {
db.transaction( db.transaction(
function(tx) { function(tx) {
tx.executeSql('CREATE TABLE IF NOT EXISTS settings(setting TEXT UNIQUE, value TEXT)'); tx.executeSql('CREATE TABLE IF NOT EXISTS settings(setting TEXT UNIQUE, value TEXT)');
} });
)
initialized = true initialized = true;
} }
function setSetting(setting, value) { function setSetting(setting, value) {
@ -46,8 +43,7 @@ QtObject {
var db = getDatabase(); var db = getDatabase();
var res = ""; var res = "";
db.transaction( db.transaction(function(tx) {
function(tx) {
var rs = tx.executeSql('INSERT OR REPLACE INTO settings VALUES (?,?);', [setting,value]); var rs = tx.executeSql('INSERT OR REPLACE INTO settings VALUES (?,?);', [setting,value]);
//console.log(rs.rowsAffected) //console.log(rs.rowsAffected)
if (rs.rowsAffected > 0) { if (rs.rowsAffected > 0) {
@ -56,25 +52,23 @@ QtObject {
res = "Error"; res = "Error";
} }
} }
) );
// The function returns OK if it was successful, or Error if it wasn't // The function returns OK if it was successful, or Error if it wasn't
return res return res;
} }
function getSetting(setting) { function getSetting(setting) {
if(!initialized) initialize(); if(!initialized) initialize();
var db = getDatabase(); var db = getDatabase();
var res = ""; var res="";
db.transaction( db.transaction(function(tx) {
function(tx) {
var rs = tx.executeSql('SELECT value FROM settings WHERE setting=?;', [setting]); var rs = tx.executeSql('SELECT value FROM settings WHERE setting=?;', [setting]);
if (rs.rows.length > 0) { if (rs.rows.length > 0) {
res = rs.rows.item(0).value; res = rs.rows.item(0).value;
} else { } else {
res = undefined; res = undefined;
} }
} })
)
return res return res
} }
@ -83,7 +77,6 @@ QtObject {
db.transaction( db.transaction(
function(tx) { function(tx) {
tx.executeSql('DROP TABLE settings'); tx.executeSql('DROP TABLE settings');
} });
)
} }
} }

View File

@ -1,73 +1,64 @@
/*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
*
* cool-retro-term is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2 import QtQuick 2.2
import QtGraphicalEffects 1.0 import QtGraphicalEffects 1.0
import "utils.js" as Utils import "utils.js" as Utils
ShaderTerminal { ShaderTerminal{
property alias title: terminal.title property alias title: terminal.title
property alias terminalSize: terminal.terminalSize property alias terminalSize: terminal.terminalSize
property real devicePixelRatio: terminalWindow.screen.devicePixelRatio
id: mainShader id: mainShader
opacity: appSettings.windowOpacity * 0.3 + 0.7 opacity: appSettings.windowOpacity * 0.3 + 0.7
source: terminal.mainSource blending: false
burnInEffect: terminal.burnInEffect
virtualResolution: terminal.virtualResolution
screenResolution: Qt.size(
terminalWindow.width * devicePixelRatio * appSettings.windowScaling,
terminalWindow.height * devicePixelRatio * appSettings.windowScaling
)
TimeManager { source: terminal.mainSource
id: timeManager blurredSource: terminal.blurredSource
enableTimer: terminalWindow.visible dispX: (12 / width) * appSettings.windowScaling
dispY: (12 / height) * appSettings.windowScaling
virtual_resolution: terminal.virtualResolution
Loader{
id: frame
anchors.fill: parent
property real displacementLeft: item ? item.displacementLeft : 0
property real displacementTop: item ? item.displacementTop : 0
property real displacementRight: item ? item.displacementRight : 0
property real displacementBottom: item ? item.displacementBottom : 0
asynchronous: true
visible: status === Loader.Ready
z: 2.1
source: appSettings.frameSource
} }
PreprocessedTerminal { PreprocessedTerminal{
id: terminal id: terminal
anchors.fill: parent anchors.fill: parent
} }
// EFFECTS //////////////////////////////////////////////////////////////// // EFFECTS ////////////////////////////////////////////////////////////////
Loader {
Loader{
id: bloomEffectLoader id: bloomEffectLoader
active: appSettings.bloom active: appSettings.bloom
asynchronous: true asynchronous: true
width: parent.width * appSettings.bloomQuality width: parent.width * appSettings.bloomQuality
height: parent.height * appSettings.bloomQuality height: parent.height * appSettings.bloomQuality
sourceComponent: FastBlur { sourceComponent: FastBlur{
radius: Utils.lint(16, 64, appSettings.bloomQuality) radius: Utils.lint(16, 48, appSettings.bloomQuality * appSettings.windowScaling);
source: terminal.mainSource source: terminal.mainSource
transparentBorder: true transparentBorder: true
} }
} }
Loader { Loader{
id: bloomSourceLoader id: bloomSourceLoader
active: appSettings.bloom !== 0 active: appSettings.bloom !== 0
asynchronous: true asynchronous: true
sourceComponent: ShaderEffectSource { sourceComponent: ShaderEffectSource{
id: _bloomEffectSource id: _bloomEffectSource
sourceItem: bloomEffectLoader.item sourceItem: bloomEffectLoader.item
hideSource: true hideSource: true
@ -77,4 +68,65 @@ ShaderTerminal {
} }
bloomSource: bloomSourceLoader.item bloomSource: bloomSourceLoader.item
// This shader might be useful in the future. Since we used it only for a couple
// of calculations is probably best to move those in the main shader. If in the future
// we need to store another fullScreen channel this might be handy.
// ShaderEffect {
// id: rasterizationEffect
// width: parent.width
// height: parent.height
// property real outColor: 0.0
// property real dispX: (5 / width) * appSettings.windowScaling
// property real dispY: (5 / height) * appSettings.windowScaling
// property size virtual_resolution: terminal.virtualResolution
// blending: false
// fragmentShader:
// "uniform lowp float qt_Opacity;" +
// "varying highp vec2 qt_TexCoord0;
// uniform highp vec2 virtual_resolution;
// uniform highp float dispX;
// uniform highp float dispY;
// uniform mediump float outColor;
// highp float getScanlineIntensity(vec2 coords) {
// highp float result = 1.0;" +
// (appSettings.rasterization != appSettings.no_rasterization ?
// "result *= abs(sin(coords.y * virtual_resolution.y * "+Math.PI+"));" : "") +
// (appSettings.rasterization == appSettings.pixel_rasterization ?
// "result *= abs(sin(coords.x * virtual_resolution.x * "+Math.PI+"));" : "") + "
// return result;
// }" +
// "void main() {" +
// "highp float color = getScanlineIntensity(qt_TexCoord0);" +
// "float distance = length(vec2(0.5) - qt_TexCoord0);" +
// "color = mix(color, 0.0, 1.2 * distance * distance);" +
// "color *= outColor + smoothstep(0.00, dispX, qt_TexCoord0.x) * (1.0 - outColor);" +
// "color *= outColor + smoothstep(0.00, dispY, qt_TexCoord0.y) * (1.0 - outColor);" +
// "color *= outColor + (1.0 - smoothstep(1.00 - dispX, 1.00, qt_TexCoord0.x)) * (1.0 - outColor);" +
// "color *= outColor + (1.0 - smoothstep(1.00 - dispY, 1.00, qt_TexCoord0.y)) * (1.0 - outColor);" +
// "gl_FragColor.a = color;" +
// "}"
// onStatusChanged: if (log) console.log(log) //Print warning messages
// }
// rasterizationSource: ShaderEffectSource{
// id: rasterizationEffectSource
// sourceItem: rasterizationEffect
// hideSource: true
// smooth: true
// wrapMode: ShaderEffectSource.ClampToEdge
// visible: false
// }
} }

View File

@ -1,104 +0,0 @@
/*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
*
* cool-retro-term is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.0
import "utils.js" as Utils
ShaderEffect {
property color _frameColor: appSettings.frameColor
property color _backgroundColor: appSettings.backgroundColor
property color _fontColor: appSettings.fontColor
property color _lightColor: Utils.mix(_fontColor, _backgroundColor, 0.2)
property real _ambientLight: Utils.lint(0.2, 0.8, appSettings.ambientLight)
property color frameColor: Utils.mix(_frameColor, _lightColor, _ambientLight)
property real screenCurvature: appSettings.screenCurvature * appSettings.screenCurvatureSize
// Coefficient of the log curve used to approximate shadowing
property real screenShadowCoeff: Utils.lint(20.0, 10.0, _ambientLight)
property real frameShadowCoeff: Utils.lint(20.0, 10.0, _ambientLight)
property size margin: Qt.size(
appSettings.frameMargin / width * appSettings.windowScaling,
appSettings.frameMargin / height * appSettings.windowScaling
)
ShaderLibrary {
id: shaderLibrary
}
fragmentShader: "
#ifdef GL_ES
precision mediump float;
#endif
uniform lowp float screenCurvature;
uniform lowp float screenShadowCoeff;
uniform lowp float frameShadowCoeff;
uniform highp float qt_Opacity;
uniform lowp vec4 frameColor;
uniform mediump vec2 margin;
varying highp vec2 qt_TexCoord0;
vec2 distortCoordinates(vec2 coords){
vec2 cc = (coords - vec2(0.5));
float dist = dot(cc, cc) * screenCurvature;
return (coords + cc * (1.0 + dist) * dist);
}
" +
shaderLibrary.max2 +
shaderLibrary.min2 +
shaderLibrary.prod2 +
shaderLibrary.sum2 +
"
vec2 positiveLog(vec2 x) {
return clamp(log(x), vec2(0.0), vec2(100.0));
}
void main() {
vec2 staticCoords = qt_TexCoord0;
vec2 coords = distortCoordinates(staticCoords) * (vec2(1.0) + margin * 2.0) - margin;
vec2 vignetteCoords = staticCoords * (1.0 - staticCoords.yx);
float vignette = pow(prod2(vignetteCoords) * 15.0, 0.25);
vec3 color = frameColor.rgb * vec3(1.0 - vignette);
float alpha = 0.0;
float frameShadow = max2(positiveLog(-coords * frameShadowCoeff + vec2(1.0)) + positiveLog(coords * frameShadowCoeff - (vec2(frameShadowCoeff) - vec2(1.0))));
frameShadow = clamp(sqrt(frameShadow), 0.0, 1.0);
color *= frameShadow;
alpha = sum2(1.0 - step(vec2(0.0), coords) + step(vec2(1.0), coords));
alpha = clamp(alpha, 0.0, 1.0);
alpha *= mix(1.0, 0.9, frameShadow);
float screenShadow = 1.0 - prod2(positiveLog(coords * screenShadowCoeff + vec2(1.0)) * positiveLog(-coords * screenShadowCoeff + vec2(screenShadowCoeff + 1.0)));
alpha = max(0.8 * screenShadow, alpha);
gl_FragColor = vec4(color * alpha, alpha);
}
"
onStatusChanged: if (log) console.log(log) //Print warning messages
}

View File

@ -1,5 +1,5 @@
/******************************************************************************* /*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio" * Copyright (c) 2013 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term * https://github.com/Swordfish90/cool-retro-term
* *
* This file is part of cool-retro-term. * This file is part of cool-retro-term.
@ -17,9 +17,10 @@
* You should have received a copy of the GNU General Public License * You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>. * along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/ *******************************************************************************/
import QtQuick 2.2 import QtQuick 2.2
Timer { Timer{
default property bool enableTimer: false default property bool enableTimer: false
property real time property real time

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View File

@ -33,7 +33,7 @@ packaged version may not be the latest version, but it's good enough for
most purposes. For those who don't have the luxury of a proper most purposes. For those who don't have the luxury of a proper
system-managed package, Adobe Type 1, TTF, OTF and WOFF versions are system-managed package, Adobe Type 1, TTF, OTF and WOFF versions are
available for download on available for download on
http://s3.amazonaws.com/3270font/3270_fonts_4cfe95c.zip (although this http://s3.amazonaws.com/3270font/3270_fonts_d250fd9.zip (although this
URL may not always reflect the latest version). URL may not always reflect the latest version).
![ASCII is so 60's]( ![ASCII is so 60's](
@ -52,8 +52,7 @@ and read the tutorials.
![Powerline-shell compatible!]( ![Powerline-shell compatible!](
https://raw.githubusercontent.com/wiki/rbanffy/3270font/powerline.png) https://raw.githubusercontent.com/wiki/rbanffy/3270font/powerline.png)
![Using it on OSX (don't forget to turn antialiasing on)]( ![Using it on OSX (don't forget to turn antialiasing on)](https://raw.githubusercontent.com/wiki/rbanffy/3270font/osx_terminal.png)
https://raw.githubusercontent.com/wiki/rbanffy/3270font/osx_terminal.png)
If you are running Windows, you'll probably need something like If you are running Windows, you'll probably need something like
Cygwin, but, in the end, the font works correctly (with some very Cygwin, but, in the end, the font works correctly (with some very
@ -83,15 +82,13 @@ Contributing
I fear GitHub's pull-request mechanism may not be very I fear GitHub's pull-request mechanism may not be very
FontForge-friendly. If you want to contribute (there are a lot of FontForge-friendly. If you want to contribute (there are a lot of
missing glyphs, such as most non-latin alphabets which most likely were missing glyphs, such as the APL set and most non-latin alphabets which
never built into 3270 terminals), the best workflow would probably be to most likely were never built into 3270 terminals), the best workflow
add the encoding slots (if needed), add/make the changes, remove the would be to make add the encoding slots (if needed), add/make the
unchanged glyphs and save it as a different file. If, in doubt, get in changes, reencode it in "Unicode, Full", compact it and validate
touch and we will figure out how to do it right. it. Check if the `git diff` command gives out something sensible (does
not change things you didn't intend to) and make a pull request. If, in
In order to generate the sample image and the grids for FontForge, doubt, get in touch and we will figure out how to do it right.
you'll need a Python 3 environment with PIL or pillow installed. The
requirements.txt file lists everything you need to do it.
Known problems Known problems
-------------- --------------
@ -102,20 +99,3 @@ symbols are at the end of the font, along with some glyphs useful for
building others. building others.
Please refer to http://x3270.bgp.nu/Charset.html for a complete map. Please refer to http://x3270.bgp.nu/Charset.html for a complete map.
Future improvements
-------------------
A grid generator is provided for producing various grid sizes for the
font. Those grids are not used yet, but they are intended to be used to
align font features to provide better rendering at common font size
choices. The captures below exemplify these choices:
![x3270 with 32 pixel font (used as bitmap template for the font)](
https://raw.githubusercontent.com/wiki/rbanffy/3270font/measurements_x3270_32.png)
![x3270 with 20 pixel font](
https://raw.githubusercontent.com/wiki/rbanffy/3270font/measurements_x3270_20.png)
![Gnome Terminal on Ubuntu 17.10](
https://raw.githubusercontent.com/wiki/rbanffy/3270font/measurements_gnome_terminal.png)

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@ -0,0 +1,317 @@
{\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fswiss MS Sans Serif;}{\f1\froman\fcharset2 Symbol;}{\f2\fmodern\fprq1 Atari Classic Chunky;}{\f3\froman Times New Roman;}{\f4\fswiss\fprq2 Arial;}}
{\colortbl\red0\green0\blue0;\red0\green0\blue255;}
\deflang1033\pard\plain\f2\fs24\cf1 Atari Classic TrueType Fonts \plain\f2\fs24\cf0
\par \plain\f4\fs16\cf0 (Windows Version 1.1)
\par Created by Mark Simonson (v.1.0-1998, v.1.1-2001)
\par marksim@bitstream.net
\par Website: Mac/Atari Fusion--Atari Home Computer Resources for Mac Users
\par http://www2.bitstream.net/~marksim/atarimac/
\par Macintosh version also available.
\par
\par With these fonts installed, you can view and print Atari text files in any text editor that allows you to change fonts (WordPad, for example). Tip: In order to get the correct line breaks, you will need to change the ATASCII return character (155) to the DOS LF character. (In the Character Map accessory, the ATASCII return is the blank character that comes just before the inverse up-arrow.)
\par
\par There are three different fonts. \plain\f4\fs16\cf0\b Atari Classic Chunky \plain\f4\fs16\cf0 is a pixel-for-pixel copy of the original ATASCII character set. \plain\f4\fs16\cf0\b Atari Classic Smooth \plain\f4\fs16\cf0 interprets the pixel aliasing (stair steps) as diagonal lines. \plain\f4\fs16\cf0\b Atari Classic Extrasmooth \plain\f4\fs16\cf0 refines this idea further with the addition of curves. \plain\f4\fs16\cf0\b Smooth\plain\f4\fs16\cf0 and \plain\f4\fs16\cf0\b Extrasmooth\plain\f4\fs16\cf0 were designed for better appearance and legibility at larger sizes and on print-outs. Use the one that looks best to you.
\par
\par These fonts will tend to look uneven at font sizes that do not correspond to the 8-by-8 pixel grid that the characters are based on. Because Windows assumes 96ppi screen resolution, they will look best in a font size that is a multiple of 6 (i.e., 6pt, 12pt, 18pt, etc.). (In Windows, 6 points = 8 pixels.)
\par
\par The Atari Classic TrueType fonts duplicate the ATASCII character set on a low-level basis. Unlike a normal Windows font, ATASCII utilizes all character codes from $00 to $FF (0 to 255). The lower half are normal characters; the upper half are inverse versions of the lower half. The basic ASCII characters ($00 to $7F) correspond fairly closely except for the first 32, which don't normally contain characters in a Windows font.
\par
\par Due to differences between the way Windows and the Atari use character codes, not all characters will display properly in Windows. In fact, some characters will not display at all (though they do exist in the font). Unfortunately, this is due to certain character codes being reserved in Windows and there doesn't appear to be any way to work around it. The character codes affected are: $00-$1F (0-31), $7F-$81 (127-129), $8D-$90 (141-144), $9D (157), and $9F (158).
\par
\par Not all characters can be typed from the keyboard. You can however copy characters as needed from this document (see tables below). The Character Map desk accessory can help also.
\par
\par \plain\f4\fs16\cf0\b ATASCII CHARACTER SET TABLES
\par \plain\f4\fs16\cf0
\par In order to see the ATASCII character set with these tables, the Atari Classic TrueType fonts must be installed. Characters that are not displayed properly are due to character code usage differences between ATASCII and Windows (see above).
\par
\par
\par \plain\f4\fs16\cf0\b TABLE 1: ATASCII Character Dump Block
\par \plain\f4\fs16\cf0
\par All characters (ATASCII $00 thru $FF) 16 characters per
\par line.
\par
\par
\par \plain\f2\fs12\cf0 \'01\'02\'03\'04\'05\'06\'07\'08\tab
\par \'0b\'0c
\par \'0e\'0f
\par \'10\'11\'12\'13\'14\'15\'16\'17\'18\'19\'1a\'1b\'1c\'1d\'1e\'1f
\par !"#$%&'()*+,-./
\par 0123456789:;<=>?
\par @ABCDEFGHIJKLMNO
\par PQRSTUVWXYZ[\\]^_
\par `abcdefghijklmno
\par pqrstuvwxyz\{|\}~
\par \'80\'81\'82\'83\'84\'85\'86\'87\'88\'89\'8a\'8b\'8c\'8d\'8e\'8f
\par \'90''""\bullet \endash \emdash \'98\'99\'9a \'9c\'9d\'9e\'9f
\par \~\'a1\'a2\'a3\'a4\'a5\'a6\'a7\'a8\'a9\'aa\'ab\'ac\'ad\'ae\'af
\par \'b0\'b1\'b2\'b3\'b4\'b5\'b6\'b7\'b8\'b9\'ba\'bb\'bc\'bd\'be\'bf
\par \'c0\'c1\'c2\'c3\'c4\'c5\'c6\'c7\'c8\'c9\'ca\'cb\'cc\'cd\'ce\'cf
\par \'d0\'d1\'d2\'d3\'d4\'d5\'d6\'d7\'d8\'d9\'da\'db\'dc\'dd\'de\'df
\par \'e0\'e1\'e2\'e3\'e4\'e5\'e6\'e7\'e8\'e9\'ea\'eb\'ec\'ed\'ee\'ef
\par \'f0\'f1\'f2\'f3\'f4\'f5\'f6\'f7\'f8\'f9\'fa\'fb\'fc\'fd\'fe\'ff
\par \plain\f4\fs16\cf0
\par
\par \plain\f4\fs16\cf0\b TABLE 2: ATASCII Character Dump List
\par \plain\f4\fs16\cf0
\par All characters (ATASCII $00 thru $FF) one character per
\par line with hexadecimal value indicated on the left.
\par
\par \plain\f2\fs12\cf0 00=
\par 01=\'01
\par 02=\'02
\par 03=\'03
\par 04=\'04
\par 05=\'05
\par 06=\'06
\par 07=\'07
\par 08=\'08
\par 09=\tab
\par 0A=
\par
\par 0B=\'0b
\par 0C=\'0c
\par 0D=
\par 0E=\'0e
\par 0F=\'0f
\par 10=\'10
\par 11=\'11
\par 12=\'12
\par 13=\'13
\par 14=\'14
\par 15=\'15
\par 16=\'16
\par 17=\'17
\par 18=\'18
\par 19=\'19
\par 1A=\'1a
\par 1B=\'1b
\par 1C=\'1c
\par 1D=\'1d
\par 1E=\'1e
\par 1F=\'1f
\par 20=
\par 21=!
\par 22="
\par 23=#
\par 24=$
\par 25=%
\par 26=&
\par 27='
\par 28=(
\par 29=)
\par 2A=*
\par 2B=+
\par 2C=,
\par 2D=-
\par 2E=.
\par 2F=/
\par 30=0
\par 31=1
\par 32=2
\par 33=3
\par 34=4
\par 35=5
\par 36=6
\par 37=7
\par 38=8
\par 39=9
\par 3A=:
\par 3B=;
\par 3C=<
\par 3D==
\par 3E=>
\par 3F=?
\par 40=@
\par 41=A
\par 42=B
\par 43=C
\par 44=D
\par 45=E
\par 46=F
\par 47=G
\par 48=H
\par 49=I
\par 4A=J
\par 4B=K
\par 4C=L
\par 4D=M
\par 4E=N
\par 4F=O
\par 50=P
\par 51=Q
\par 52=R
\par 53=S
\par 54=T
\par 55=U
\par 56=V
\par 57=W
\par 58=X
\par 59=Y
\par 5A=Z
\par 5B=[
\par 5C=\\
\par 5D=]
\par 5E=^
\par 5F=_
\par 60=`
\par 61=a
\par 62=b
\par 63=c
\par 64=d
\par 65=e
\par 66=f
\par 67=g
\par 68=h
\par 69=i
\par 6A=j
\par 6B=k
\par 6C=l
\par 6D=m
\par 6E=n
\par 6F=o
\par 70=p
\par 71=q
\par 72=r
\par 73=s
\par 74=t
\par 75=u
\par 76=v
\par 77=w
\par 78=x
\par 79=y
\par 7A=z
\par 7B=\{
\par 7C=|
\par 7D=\}
\par 7E=~
\par 7F=
\par 80=\'80
\par 81=\'81
\par 82=\'82
\par 83=\'83
\par 84=\'84
\par 85=\'85
\par 86=\'86
\par 87=\'87
\par 88=\'88
\par 89=\'89
\par 8A=\'8a
\par 8B=\'8b
\par 8C=\'8c
\par 8D=\'8d
\par 8E=\'8e
\par 8F=\'8f
\par 90=\'90
\par 91='
\par 92='
\par 93="
\par 94="
\par 95=\bullet
\par 96=\endash
\par 97=\emdash
\par 98=\'98
\par 99=\'99
\par 9A=\'9a
\par 9B=
\par 9C=\'9c
\par 9D=\'9d
\par 9E=\'9e
\par 9F=\'9f
\par A0=\~
\par A1=\'a1
\par A2=\'a2
\par A3=\'a3
\par A4=\'a4
\par A5=\'a5
\par A6=\'a6
\par A7=\'a7
\par A8=\'a8
\par A9=\'a9
\par AA=\'aa
\par AB=\'ab
\par AC=\'ac
\par AD=\'ad
\par AE=\'ae
\par AF=\'af
\par B0=\'b0
\par B1=\'b1
\par B2=\'b2
\par B3=\'b3
\par B4=\'b4
\par B5=\'b5
\par B6=\'b6
\par B7=\'b7
\par B8=\'b8
\par B9=\'b9
\par BA=\'ba
\par BB=\'bb
\par BC=\'bc
\par BD=\'bd
\par BE=\'be
\par BF=\'bf
\par C0=\'c0
\par C1=\'c1
\par C2=\'c2
\par C3=\'c3
\par C4=\'c4
\par C5=\'c5
\par C6=\'c6
\par C7=\'c7
\par C8=\'c8
\par C9=\'c9
\par CA=\'ca
\par CB=\'cb
\par CC=\'cc
\par CD=\'cd
\par CE=\'ce
\par CF=\'cf
\par D0=\'d0
\par D1=\'d1
\par D2=\'d2
\par D3=\'d3
\par D4=\'d4
\par D5=\'d5
\par D6=\'d6
\par D7=\'d7
\par D8=\'d8
\par D9=\'d9
\par DA=\'da
\par DB=\'db
\par DC=\'dc
\par DD=\'dd
\par DE=\'de
\par DF=\'df
\par E0=\'e0
\par E1=\'e1
\par E2=\'e2
\par E3=\'e3
\par E4=\'e4
\par E5=\'e5
\par E6=\'e6
\par E7=\'e7
\par E8=\'e8
\par E9=\'e9
\par EA=\'ea
\par EB=\'eb
\par EC=\'ec
\par ED=\'ed
\par EE=\'ee
\par EF=\'ef
\par F0=\'f0
\par F1=\'f1
\par F2=\'f2
\par F3=\'f3
\par F4=\'f4
\par F5=\'f5
\par F6=\'f6
\par F7=\'f7
\par F8=\'f8
\par F9=\'f9
\par FA=\'fa
\par FB=\'fb
\par FC=\'fc
\par FD=\'fd
\par FE=\'fe
\par FF=\'ff
\par }

View File

@ -1,428 +0,0 @@
Attribution-ShareAlike 4.0 International
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exercise the Licensed Rights in the Adapted Material
under the conditions of the Adapter's License You apply.
c. No downstream restrictions. You may not offer or impose
any additional or different terms or conditions on, or
apply any Effective Technological Measures to, the
Licensed Material if doing so restricts exercise of the
Licensed Rights by any recipient of the Licensed
Material.
6. No endorsement. Nothing in this Public License constitutes or
may be construed as permission to assert or imply that You
are, or that Your use of the Licensed Material is, connected
with, or sponsored, endorsed, or granted official status by,
the Licensor or others designated to receive attribution as
provided in Section 3(a)(1)(A)(i).
b. Other rights.
1. Moral rights, such as the right of integrity, are not
licensed under this Public License, nor are publicity,
privacy, and/or other similar personality rights; however, to
the extent possible, the Licensor waives and/or agrees not to
assert any such rights held by the Licensor to the limited
extent necessary to allow You to exercise the Licensed
Rights, but not otherwise.
2. Patent and trademark rights are not licensed under this
Public License.
3. To the extent possible, the Licensor waives any right to
collect royalties from You for the exercise of the Licensed
Rights, whether directly or through a collecting society
under any voluntary or waivable statutory or compulsory
licensing scheme. In all other cases the Licensor expressly
reserves any right to collect such royalties.
Section 3 -- License Conditions.
Your exercise of the Licensed Rights is expressly made subject to the
following conditions.
a. Attribution.
1. If You Share the Licensed Material (including in modified
form), You must:
a. retain the following if it is supplied by the Licensor
with the Licensed Material:
i. identification of the creator(s) of the Licensed
Material and any others designated to receive
attribution, in any reasonable manner requested by
the Licensor (including by pseudonym if
designated);
ii. a copyright notice;
iii. a notice that refers to this Public License;
iv. a notice that refers to the disclaimer of
warranties;
v. a URI or hyperlink to the Licensed Material to the
extent reasonably practicable;
b. indicate if You modified the Licensed Material and
retain an indication of any previous modifications; and
c. indicate the Licensed Material is licensed under this
Public License, and include the text of, or the URI or
hyperlink to, this Public License.
2. You may satisfy the conditions in Section 3(a)(1) in any
reasonable manner based on the medium, means, and context in
which You Share the Licensed Material. For example, it may be
reasonable to satisfy the conditions by providing a URI or
hyperlink to a resource that includes the required
information.
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information required by Section 3(a)(1)(A) to the extent
reasonably practicable.
b. ShareAlike.
In addition to the conditions in Section 3(a), if You Share
Adapted Material You produce, the following conditions also apply.
1. The Adapter's License You apply must be a Creative Commons
license with the same License Elements, this version or
later, or a BY-SA Compatible License.
2. You must include the text of, or the URI or hyperlink to, the
Adapter's License You apply. You may satisfy this condition
in any reasonable manner based on the medium, means, and
context in which You Share Adapted Material.
3. You may not offer or impose any additional or different terms
or conditions on, or apply any Effective Technological
Measures to, Adapted Material that restrict exercise of the
rights granted under the Adapter's License You apply.
Section 4 -- Sui Generis Database Rights.
Where the Licensed Rights include Sui Generis Database Rights that
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a. for the avoidance of doubt, Section 2(a)(1) grants You the right
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c. You must comply with the conditions in Section 3(a) if You Share
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For the avoidance of doubt, this Section 4 supplements and does not
replace Your obligations under this Public License where the Licensed
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Section 5 -- Disclaimer of Warranties and Limitation of Liability.
a. UNLESS OTHERWISE SEPARATELY UNDERTAKEN BY THE LICENSOR, TO THE
EXTENT POSSIBLE, THE LICENSOR OFFERS THE LICENSED MATERIAL AS-IS
AND AS-AVAILABLE, AND MAKES NO REPRESENTATIONS OR WARRANTIES OF
ANY KIND CONCERNING THE LICENSED MATERIAL, WHETHER EXPRESS,
IMPLIED, STATUTORY, OR OTHER. THIS INCLUDES, WITHOUT LIMITATION,
WARRANTIES OF TITLE, MERCHANTABILITY, FITNESS FOR A PARTICULAR
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ACCURACY, OR THE PRESENCE OR ABSENCE OF ERRORS, WHETHER OR NOT
KNOWN OR DISCOVERABLE. WHERE DISCLAIMERS OF WARRANTIES ARE NOT
ALLOWED IN FULL OR IN PART, THIS DISCLAIMER MAY NOT APPLY TO YOU.
b. TO THE EXTENT POSSIBLE, IN NO EVENT WILL THE LICENSOR BE LIABLE
TO YOU ON ANY LEGAL THEORY (INCLUDING, WITHOUT LIMITATION,
NEGLIGENCE) OR OTHERWISE FOR ANY DIRECT, SPECIAL, INDIRECT,
INCIDENTAL, CONSEQUENTIAL, PUNITIVE, EXEMPLARY, OR OTHER LOSSES,
COSTS, EXPENSES, OR DAMAGES ARISING OUT OF THIS PUBLIC LICENSE OR
USE OF THE LICENSED MATERIAL, EVEN IF THE LICENSOR HAS BEEN
ADVISED OF THE POSSIBILITY OF SUCH LOSSES, COSTS, EXPENSES, OR
DAMAGES. WHERE A LIMITATION OF LIABILITY IS NOT ALLOWED IN FULL OR
IN PART, THIS LIMITATION MAY NOT APPLY TO YOU.
c. The disclaimer of warranties and limitation of liability provided
above shall be interpreted in a manner that, to the extent
possible, most closely approximates an absolute disclaimer and
waiver of all liability.
Section 6 -- Term and Termination.
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Similar Rights licensed here. However, if You fail to comply with
this Public License, then Your rights under this Public License
terminate automatically.
b. Where Your right to use the Licensed Material has terminated under
Section 6(a), it reinstates:
1. automatically as of the date the violation is cured, provided
it is cured within 30 days of Your discovery of the
violation; or
2. upon express reinstatement by the Licensor.
For the avoidance of doubt, this Section 6(b) does not affect any
right the Licensor may have to seek remedies for Your violations
of this Public License.
c. For the avoidance of doubt, the Licensor may also offer the
Licensed Material under separate terms or conditions or stop
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will not terminate this Public License.
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License.
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a. The Licensor shall not be bound by any additional or different
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Licensed Material not stated herein are separate from and
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Section 8 -- Interpretation.
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shall not be interpreted to, reduce, limit, restrict, or impose
conditions on any use of the Licensed Material that could lawfully
be made without permission under this Public License.
b. To the extent possible, if any provision of this Public License is
deemed unenforceable, it shall be automatically reformed to the
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Licensor.
d. Nothing in this Public License constitutes or may be interpreted
as a limitation upon, or waiver of, any privileges and immunities
that apply to the Licensor or You, including from the legal
processes of any jurisdiction or authority.
=======================================================================
Creative Commons is not a party to its public
licenses. Notwithstanding, Creative Commons may elect to apply one of
its public licenses to material it publishes and in those instances
will be considered the “Licensor.” The text of the Creative Commons
public licenses is dedicated to the public domain under the CC0 Public
Domain Dedication. Except for the limited purpose of indicating that
material is shared under a Creative Commons public license or as
otherwise permitted by the Creative Commons policies published at
creativecommons.org/policies, Creative Commons does not authorize the
use of the trademark "Creative Commons" or any other trademark or logo
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Fonts in this package are (c) 2010-2014 Style. Fonts in this package are (c) 2010 Style.
This license is applicable to each font file included in this package in all their variants (ttf, eot, woff, woff2, svg). You MAY NOT: sell this font; include/redistribute this font in any font collection regardless of pricing; provide the font for direct download from any web site. You MAY: link to "http://style64.org/c64-truetype" in order for others to download and install the font; embed this font or its .eot and .woff variants without any modification and using the same filename it was provided with for display on any web site using @font-face rules; use this font in static images and vector art; include this font without any modification and using the same filename it was provided with as part of a software package but ONLY if said software package is freely provided to end users. You may also contact us to negotiate a (possibly commercial) license for your use outside of these guidelines at "http://style64.org/contact-style".
You MAY NOT: sell this font; include/redistribute the font in any font collection regardless of pricing; provide the font for direct download from any web site, modify or rename the font. You MAY: link to "http://style64.org/c64-truetype" in order for others to download and install the font; embed the font (without any modification or file renaming) for display on any web site using @font-face rules; use this font in static images and vector art; include this font (without any modification or file renaming) as part of a software package but ONLY if said software package is freely provided to end users. You may also contact us to negotiate a (possibly commercial) license for your use outside of these guidelines at "http://style64.org/contact-style".
At all times the most recent version of this license can be found at "http://style64.org/c64-truetype/license". At all times the most recent version of this license can be found at "http://style64.org/c64-truetype/license".

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Attribution-ShareAlike 4.0 International
=======================================================================
Creative Commons Corporation ("Creative Commons") is not a law firm and
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Every recipient of Adapted Material from You
automatically receives an offer from the Licensor to
exercise the Licensed Rights in the Adapted Material
under the conditions of the Adapter's License You apply.
c. No downstream restrictions. You may not offer or impose
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are, or that Your use of the Licensed Material is, connected
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provided in Section 3(a)(1)(A)(i).
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1. Moral rights, such as the right of integrity, are not
licensed under this Public License, nor are publicity,
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extent necessary to allow You to exercise the Licensed
Rights, but not otherwise.
2. Patent and trademark rights are not licensed under this
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collect royalties from You for the exercise of the Licensed
Rights, whether directly or through a collecting society
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reserves any right to collect such royalties.
Section 3 -- License Conditions.
Your exercise of the Licensed Rights is expressly made subject to the
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1. If You Share the Licensed Material (including in modified
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Material and any others designated to receive
attribution, in any reasonable manner requested by
the Licensor (including by pseudonym if
designated);
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iv. a notice that refers to the disclaimer of
warranties;
v. a URI or hyperlink to the Licensed Material to the
extent reasonably practicable;
b. indicate if You modified the Licensed Material and
retain an indication of any previous modifications; and
c. indicate the Licensed Material is licensed under this
Public License, and include the text of, or the URI or
hyperlink to, this Public License.
2. You may satisfy the conditions in Section 3(a)(1) in any
reasonable manner based on the medium, means, and context in
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reasonable to satisfy the conditions by providing a URI or
hyperlink to a resource that includes the required
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3. If requested by the Licensor, You must remove any of the
information required by Section 3(a)(1)(A) to the extent
reasonably practicable.
b. ShareAlike.
In addition to the conditions in Section 3(a), if You Share
Adapted Material You produce, the following conditions also apply.
1. The Adapter's License You apply must be a Creative Commons
license with the same License Elements, this version or
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2. You must include the text of, or the URI or hyperlink to, the
Adapter's License You apply. You may satisfy this condition
in any reasonable manner based on the medium, means, and
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or conditions on, or apply any Effective Technological
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rights granted under the Adapter's License You apply.
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Where the Licensed Rights include Sui Generis Database Rights that
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c. You must comply with the conditions in Section 3(a) if You Share
all or a substantial portion of the contents of the database.
For the avoidance of doubt, this Section 4 supplements and does not
replace Your obligations under this Public License where the Licensed
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Section 5 -- Disclaimer of Warranties and Limitation of Liability.
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EXTENT POSSIBLE, THE LICENSOR OFFERS THE LICENSED MATERIAL AS-IS
AND AS-AVAILABLE, AND MAKES NO REPRESENTATIONS OR WARRANTIES OF
ANY KIND CONCERNING THE LICENSED MATERIAL, WHETHER EXPRESS,
IMPLIED, STATUTORY, OR OTHER. THIS INCLUDES, WITHOUT LIMITATION,
WARRANTIES OF TITLE, MERCHANTABILITY, FITNESS FOR A PARTICULAR
PURPOSE, NON-INFRINGEMENT, ABSENCE OF LATENT OR OTHER DEFECTS,
ACCURACY, OR THE PRESENCE OR ABSENCE OF ERRORS, WHETHER OR NOT
KNOWN OR DISCOVERABLE. WHERE DISCLAIMERS OF WARRANTIES ARE NOT
ALLOWED IN FULL OR IN PART, THIS DISCLAIMER MAY NOT APPLY TO YOU.
b. TO THE EXTENT POSSIBLE, IN NO EVENT WILL THE LICENSOR BE LIABLE
TO YOU ON ANY LEGAL THEORY (INCLUDING, WITHOUT LIMITATION,
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c. The disclaimer of warranties and limitation of liability provided
above shall be interpreted in a manner that, to the extent
possible, most closely approximates an absolute disclaimer and
waiver of all liability.
Section 6 -- Term and Termination.
a. This Public License applies for the term of the Copyright and
Similar Rights licensed here. However, if You fail to comply with
this Public License, then Your rights under this Public License
terminate automatically.
b. Where Your right to use the Licensed Material has terminated under
Section 6(a), it reinstates:
1. automatically as of the date the violation is cured, provided
it is cured within 30 days of Your discovery of the
violation; or
2. upon express reinstatement by the Licensor.
For the avoidance of doubt, this Section 6(b) does not affect any
right the Licensor may have to seek remedies for Your violations
of this Public License.
c. For the avoidance of doubt, the Licensor may also offer the
Licensed Material under separate terms or conditions or stop
distributing the Licensed Material at any time; however, doing so
will not terminate this Public License.
d. Sections 1, 5, 6, 7, and 8 survive termination of this Public
License.
Section 7 -- Other Terms and Conditions.
a. The Licensor shall not be bound by any additional or different
terms or conditions communicated by You unless expressly agreed.
b. Any arrangements, understandings, or agreements regarding the
Licensed Material not stated herein are separate from and
independent of the terms and conditions of this Public License.
Section 8 -- Interpretation.
a. For the avoidance of doubt, this Public License does not, and
shall not be interpreted to, reduce, limit, restrict, or impose
conditions on any use of the Licensed Material that could lawfully
be made without permission under this Public License.
b. To the extent possible, if any provision of this Public License is
deemed unenforceable, it shall be automatically reformed to the
minimum extent necessary to make it enforceable. If the provision
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without affecting the enforceability of the remaining terms and
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c. No term or condition of this Public License will be waived and no
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Licensor.
d. Nothing in this Public License constitutes or may be interpreted
as a limitation upon, or waiver of, any privileges and immunities
that apply to the Licensor or You, including from the legal
processes of any jurisdiction or authority.
=======================================================================
Creative Commons is not a party to its public
licenses. Notwithstanding, Creative Commons may elect to apply one of
its public licenses to material it publishes and in those instances
will be considered the “Licensor.” The text of the Creative Commons
public licenses is dedicated to the public domain under the CC0 Public
Domain Dedication. Except for the limited purpose of indicating that
material is shared under a Creative Commons public license or as
otherwise permitted by the Creative Commons policies published at
creativecommons.org/policies, Creative Commons does not authorize the
use of the trademark "Creative Commons" or any other trademark or logo
of Creative Commons without its prior written consent including,
without limitation, in connection with any unauthorized modifications
to any of its public licenses or any other arrangements,
understandings, or agreements concerning use of licensed material. For
the avoidance of doubt, this paragraph does not form part of the
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Creative Commons may be contacted at creativecommons.org.

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/
/(_____________ ____
\ /______)\ | |
:\ | / \:| |:::::::::: : .. . : .. . . :. .
\_____| / | \| |______
___ / ________ \... . . .
\______________ \ | | /.. . . . . .
\ |__| /
--x--x-----x----\______ |-/_____/-x--x-xx--x-- - -x -- - - -- - - -
. . . . . . . . . . . .\____|. . . . . .
-------------------------------------------------------------------------------
>> perfect dos vga 437 - general information >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-------------------------------------------------------------------------------
"Perfect DOS VGA 437" and "Perfect DOS VGA 437 Win" are truetype fonts
designed to emulate the MS-DOS/Text mode standard font, used on VGA monitors,
with the 437 Codepage (standard US/International). This is a "bitmap" font,
meaning it emulates a bitmap font and can only be used at a given size (8 or
multiples of it like 16, 24, 32, etc). It's optimized for Flash too, so it
won't produce antialias if used at round positions.
There are two fonts available. "Perfect DOS VGA 437" uses the original DOS
codepage 437. It should be used, for example, if you're opening DOS ASCII
files on notepad or another windows-based editor. Since it's faithful to the
original DOS codes, it won't accent correctly in windows ("é" would produce
something different, not an "e" with an acute).
There's also "Perfect DOS VGA 437 Win" which is the exactly same font adapted
to a windows codepage. This should use accented characters correctly but won't
work if you're opening a DOS-based text file.
UPDATE: this is a new version, updated in august/2008. It has fixed leading
metrics for Mac systems.
-------------------------------------------------------------------------------
>> perfect dos vga 437 - creation process >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-------------------------------------------------------------------------------
This font was created to be used on a Flash-based ANSi viewer I'm working. To
create it, I created a small Quick Basic program to write all characters on
screen,
CLS
FOR l = 0 TO 255
charWrite 1 + (l MOD 20), 1 + (l \ 20) * 6 + (l MOD 2), LTRIM$(RTRIM$(STR$(l))) + CHR$(l)
NEXT
SUB charWrite (lin, col, char$)
DEF SEG = &HB800
FOR i = 1 TO LEN(char$)
POKE ((lin - 1) * 160) + ((col - 2 + i) * 2), ASC(MID$(char$, i, 1))
IF (i = LEN(char$)) THEN POKE ((lin - 1) * 160) + ((col - 2 + i) * 2) + 1, 113
NEXT
END SUB
Then captured the text screen using SCREEN THIEF (a very, very old screen
capture TSR program which converts text screens to images accurately). I then
recreated the font polygon by polygon on Fontlab, while looking at the image
on Photoshop. No conversion took place.
-------------------------------------------------------------------------------
>> author >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-------------------------------------------------------------------------------
zeh fernando remembers the old days. SMASH DAH FUCKING ENTAH.
http://www.fatorcaos.com.br
rorshack ^ maiden brazil
-------------------------------------------------------------------------------
^zehPULLSdahTRICK^kudosOUTtoWHOkeepsITreal^smashDAHfuckingENTAH!!!^lowres4ever^
-------------------------------------------------------------------------------

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@ -0,0 +1,13 @@
monaco.ttf
==========
The original monaco.ttf improved: add some special characters (which are from "DejaVu Sans Mono")
In my work environment, I need connect to Linux system from Windows system remotely using SecureCRT or Putty, and edit files using VIM tools. So I need one beautiful font in SecureCRT / Putty.
In windows system, there are some original fonts are beautiful, for example "Consolas", but they can't support some special characters, for example: ▸, ↪, ⌴. Because they are original fonts in my Windows, I don't want to modify them.
I get "Monaco" from web. It is tiny and beautiful. But it also can't support those special characters.
So I add the characters by myself and share it.

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@ -1,97 +0,0 @@
Copyright (c) 2010 Dimitar Toshkov Zhekov,
with Reserved Font Name "Terminus Font".
Copyright (c) 2011 Tilman Blumenbach,
with Reserved Font Name "Terminus (TTF)".
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
http://scripts.sil.org/OFL
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.
"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.

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@ -0,0 +1,24 @@
import QtQuick 2.2
import "utils"
TerminalFrame{
id: frame
z: 2.1
anchors.fill: parent
addedWidth: 200
addedHeight: 370
borderLeft: 170
borderRight: 170
borderTop: 250
borderBottom: 250
imageSource: "../images/black-frame.png"
normalsSource: "../images/black-frame-normals.png"
displacementLeft: 80.0
displacementTop: 65.0
displacementRight: 80.0
displacementBottom: 65.0
staticDiffuseComponent: 1.0
dinamycDiffuseComponent: 0.6
}

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@ -0,0 +1,24 @@
import QtQuick 2.2
import "utils"
TerminalFrame{
id: frame
z: 2.1
anchors.fill: parent
addedWidth: 140
addedHeight: 140
borderLeft: 116
borderRight: 116
borderTop: 116
borderBottom: 116
imageSource: "../images/screen-frame.png"
normalsSource: "../images/screen-frame-normals.png"
displacementLeft: 55
displacementTop: 50
displacementRight: 55
displacementBottom: 50
staticDiffuseComponent: 1.0
dinamycDiffuseComponent: 0.6
}

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@ -0,0 +1,219 @@
import QtQuick 2.2
import QtGraphicalEffects 1.0
import "../../utils.js" as Utils
Item{
id: framecontainer
property int textureWidth: terminalContainer.width / appSettings.windowScaling
property int textureHeight: terminalContainer.height / appSettings.windowScaling
property int addedWidth
property int addedHeight
property int borderLeft
property int borderRight
property int borderTop
property int borderBottom
property string imageSource
property string normalsSource
property string shaderString
//Values used to displace the texture in the screen. Used to make reflections correct.
property real displacementLeft
property real displacementTop
property real displacementRight
property real displacementBottom
// Material coefficients
property real staticDiffuseComponent: 0.7
property real dinamycDiffuseComponent: 1.0
BorderImage{
id: frameimage
anchors.centerIn: parent
width: textureWidth + addedWidth
height: textureHeight + addedHeight
border.bottom: borderBottom
border.top: borderTop
border.left: borderLeft
border.right: borderRight
source: imageSource
horizontalTileMode: BorderImage.Stretch
verticalTileMode: BorderImage.Stretch
}
BorderImage{
id: framenormals
anchors.fill: frameimage
border.bottom: borderBottom
border.top: borderTop
border.left: borderLeft
border.right: borderRight
source: normalsSource
horizontalTileMode: BorderImage.Stretch
verticalTileMode: BorderImage.Stretch
}
ShaderEffectSource{
id: framesource
sourceItem: frameimage
hideSource: true
textureSize: Qt.size(parent.width, parent.height)
sourceRect: Qt.rect(-1, -1, frameimage.width + 2, frameimage.height + 2)
visible: false
}
ShaderEffectSource{
id: framesourcenormals
sourceItem: framenormals
hideSource: true
textureSize: Qt.size(parent.width, parent.height)
sourceRect: Qt.rect(-1, -1, framenormals.width + 2, framenormals.height + 2)
visible: false
}
// REFLECTIONS ////////////////////////////////////////////////////////////
Loader{
id: reflectionEffectLoader
width: parent.width * 0.33
height: parent.height * 0.33
active: appSettings.frameReflections
sourceComponent: FastBlur{
id: frameReflectionEffect
radius: 128
source: terminal.mainSource
smooth: false
}
}
Loader{
id: reflectionEffectSourceLoader
active: appSettings.frameReflections
sourceComponent: ShaderEffectSource{
id: frameReflectionSource
sourceItem: reflectionEffectLoader.item
hideSource: true
smooth: true
visible: false
}
}
// This texture represent the static light component.
ShaderEffect {
id: staticLight
property alias source: framesource
property alias normals: framesourcenormals
property real screenCurvature: appSettings.screenCurvature
property size curvature_coefficients: Qt.size(width / mainShader.width, height / mainShader.height)
property real ambientLight: appSettings.ambientLight * 0.9 + 0.1
property color fontColor: appSettings.fontColor
property color backgroundColor: appSettings.backgroundColor
property color reflectionColor: Utils.mix(fontColor, backgroundColor, 0.2)
property real diffuseComponent: staticDiffuseComponent
anchors.centerIn: parent
width: parent.width + (addedWidth / textureWidth) * parent.width
height: parent.height + (addedHeight / textureHeight) * parent.height
blending: true
fragmentShader: "
#ifdef GL_ES
precision mediump float;
#endif
uniform highp sampler2D normals;
uniform highp sampler2D source;
uniform lowp float screenCurvature;
uniform highp vec2 curvature_coefficients;
uniform lowp float ambientLight;
uniform highp float qt_Opacity;
uniform lowp vec4 reflectionColor;
uniform lowp float diffuseComponent;
varying highp vec2 qt_TexCoord0;
vec2 distortCoordinates(vec2 coords){
vec2 cc = (coords - vec2(0.5)) * curvature_coefficients;
float dist = dot(cc, cc) * screenCurvature;
return (coords + cc * (1.0 + dist) * dist);
}
float rgb2grey(vec3 v){
return dot(v, vec3(0.21, 0.72, 0.04));
}
void main(){
vec2 coords = distortCoordinates(qt_TexCoord0);
vec4 txtColor = texture2D(source, coords);
vec4 txtNormal = texture2D(normals, coords);
vec3 normal = normalize(txtNormal.rgb * 2.0 - 1.0);
vec2 lightDirection = normalize(vec2(0.5, 0.5) - coords);
float dotProd = dot(normal, vec3(lightDirection, 0.0)) * diffuseComponent * txtNormal.a;
vec3 darkColor = dotProd * reflectionColor.rgb;
gl_FragColor = vec4(mix(darkColor, txtColor.rgb, ambientLight), dotProd);
}
"
onStatusChanged: if (log) console.log(log) //Print warning messages
}
ShaderEffectSource {
id: staticLightSource
sourceItem: staticLight
hideSource: true
anchors.fill: staticLight
live: true
}
Loader{
id: dynamicLightLoader
anchors.fill: staticLight
active: appSettings.frameReflections
sourceComponent: ShaderEffect {
property ShaderEffectSource lightMask: staticLightSource
property ShaderEffectSource reflectionSource: reflectionEffectSourceLoader.item
property real diffuseComponent: dinamycDiffuseComponent
property real chromaColor: appSettings.chromaColor
property color fontColor: appSettings.fontColor
visible: true
blending: true
fragmentShader: "
#ifdef GL_ES
precision mediump float;
#endif
uniform sampler2D lightMask;
uniform sampler2D reflectionSource;
uniform lowp float diffuseComponent;
uniform lowp float chromaColor;
uniform highp vec4 fontColor;
uniform highp float qt_Opacity;
varying highp vec2 qt_TexCoord0;
float rgb2grey(vec3 v){
return dot(v, vec3(0.21, 0.72, 0.04));
}
void main() {
float alpha = texture2D(lightMask, qt_TexCoord0).a * diffuseComponent;
vec3 reflectionColor = texture2D(reflectionSource, qt_TexCoord0).rgb;
vec3 color = fontColor.rgb * rgb2grey(reflectionColor);" +
(chromaColor !== 0 ?
"color = mix(color, fontColor.rgb * reflectionColor, chromaColor);"
: "") +
"gl_FragColor = vec4(color, 1.0) * alpha;
}
"
onStatusChanged: if (log) console.log(log) //Print warning messages
}
}
}

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@ -1,5 +1,5 @@
/******************************************************************************* /*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio" * Copyright (c) 2013 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term * https://github.com/Swordfish90/cool-retro-term
* *
* This file is part of cool-retro-term. * This file is part of cool-retro-term.
@ -17,13 +17,13 @@
* You should have received a copy of the GNU General Public License * You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>. * along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/ *******************************************************************************/
import QtQuick 2.2 import QtQuick 2.2
import QtQuick.Window 2.1 import QtQuick.Window 2.1
import QtQuick.Controls 2.3 import QtQuick.Controls 1.1
import QtGraphicalEffects 1.0
import "menus" ApplicationWindow{
ApplicationWindow {
id: terminalWindow id: terminalWindow
width: 1024 width: 1024
@ -37,6 +37,8 @@ ApplicationWindow {
// Load saved window geometry and show the window // Load saved window geometry and show the window
Component.onCompleted: { Component.onCompleted: {
appSettings.handleFontChanged();
x = appSettings.x x = appSettings.x
y = appSettings.y y = appSettings.y
width = appSettings.width width = appSettings.width
@ -53,30 +55,22 @@ ApplicationWindow {
property bool fullscreen: appSettings.fullscreen property bool fullscreen: appSettings.fullscreen
onFullscreenChanged: visibility = (fullscreen ? Window.FullScreen : Window.Windowed) onFullscreenChanged: visibility = (fullscreen ? Window.FullScreen : Window.Windowed)
menuBar: qtquickMenuLoader.item //Workaround: Without __contentItem a ugly thin border is visible.
menuBar: CRTMainMenuBar{
Loader { id: mainMenu
id: qtquickMenuLoader visible: (Qt.platform.os === "osx" || appSettings.showMenubar)
active: !appSettings.isMacOS && appSettings.showMenubar __contentItem.visible: mainMenu.visible
sourceComponent: WindowMenu { }
}
Loader {
id: globalMenuLoader
active: appSettings.isMacOS
sourceComponent: OSXMenu { }
} }
property string wintitle: appSettings.wintitle property string wintitle: appSettings.wintitle
color: "#00000000" color: "#00000000"
title: terminalContainer.title || qsTr(appSettings.wintitle) title: terminalContainer.title || qsTr(appSettings.wintitle)
Action { Action {
id: showMenubarAction id: showMenubarAction
text: qsTr("Show Menubar") text: qsTr("Show Menubar")
enabled: !appSettings.isMacOS enabled: Qt.platform.os !== "osx"
shortcut: "Ctrl+Shift+M" shortcut: "Ctrl+Shift+M"
checkable: true checkable: true
checked: appSettings.showMenubar checked: appSettings.showMenubar
@ -85,9 +79,9 @@ ApplicationWindow {
Action { Action {
id: fullscreenAction id: fullscreenAction
text: qsTr("Fullscreen") text: qsTr("Fullscreen")
enabled: !appSettings.isMacOS enabled: Qt.platform.os !== "osx"
shortcut: "Alt+F11" shortcut: "Alt+F11"
onTriggered: appSettings.fullscreen = !appSettings.fullscreen onTriggered: appSettings.fullscreen = !appSettings.fullscreen;
checkable: true checkable: true
checked: appSettings.fullscreen checked: appSettings.fullscreen
} }
@ -95,73 +89,74 @@ ApplicationWindow {
id: quitAction id: quitAction
text: qsTr("Quit") text: qsTr("Quit")
shortcut: "Ctrl+Shift+Q" shortcut: "Ctrl+Shift+Q"
onTriggered: Qt.quit() onTriggered: Qt.quit();
} }
Action { Action{
id: showsettingsAction id: showsettingsAction
text: qsTr("Settings") text: qsTr("Settings")
onTriggered: { onTriggered: {
settingswindow.show() settingswindow.show();
settingswindow.requestActivate() settingswindow.requestActivate();
settingswindow.raise() settingswindow.raise();
} }
} }
Action { Action{
id: copyAction id: copyAction
text: qsTr("Copy") text: qsTr("Copy")
shortcut: "Ctrl+Shift+C" shortcut: "Ctrl+Shift+C"
} }
Action { Action{
id: pasteAction id: pasteAction
text: qsTr("Paste") text: qsTr("Paste")
shortcut: "Ctrl+Shift+V" shortcut: "Ctrl+Shift+V"
} }
Action { Action{
id: pasteActionAlt
text: qsTr("Paste selection")
shortcut: "Shift+Insert"
}
Action {
id: zoomIn id: zoomIn
text: qsTr("Zoom In") text: qsTr("Zoom In")
shortcut: "Ctrl++" shortcut: "Ctrl++"
onTriggered: appSettings.incrementScaling() onTriggered: appSettings.incrementScaling();
} }
Action { Action{
id: zoomOut id: zoomOut
text: qsTr("Zoom Out") text: qsTr("Zoom Out")
shortcut: "Ctrl+-" shortcut: "Ctrl+-"
onTriggered: appSettings.decrementScaling() onTriggered: appSettings.decrementScaling();
} }
Action { Action{
id: showAboutAction id: showAboutAction
text: qsTr("About") text: qsTr("About")
onTriggered: { onTriggered: {
aboutDialog.show() aboutDialog.show();
aboutDialog.requestActivate() aboutDialog.requestActivate();
aboutDialog.raise() aboutDialog.raise();
} }
} }
ApplicationSettings { ApplicationSettings{
id: appSettings id: appSettings
} }
TerminalContainer { TerminalContainer{
id: terminalContainer id: terminalContainer
width: parent.width y: appSettings.showMenubar ? 0 : -2 // Workaroud to hide the margin in the menubar.
height: (parent.height + Math.abs(y)) width: parent.width * appSettings.windowScaling
height: (parent.height + Math.abs(y)) * appSettings.windowScaling
transform: Scale {
xScale: 1 / appSettings.windowScaling
yScale: 1 / appSettings.windowScaling
} }
SettingsWindow { }
SettingsWindow{
id: settingswindow id: settingswindow
visible: false visible: false
} }
AboutDialog { AboutDialog{
id: aboutDialog id: aboutDialog
visible: false visible: false
} }
Loader { Loader{
anchors.centerIn: parent anchors.centerIn: parent
active: appSettings.showTerminalSize active: appSettings.showTerminalSize
sourceComponent: SizeOverlay { sourceComponent: SizeOverlay{
z: 3 z: 3
terminalSize: terminalContainer.terminalSize terminalSize: terminalContainer.terminalSize
} }
@ -169,7 +164,7 @@ ApplicationWindow {
onClosing: { onClosing: {
// OSX Since we are currently supporting only one window // OSX Since we are currently supporting only one window
// quit the application when it is closed. // quit the application when it is closed.
if (appSettings.isMacOS) if (Qt.platform.os === "osx")
Qt.quit() Qt.quit()
} }
} }

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@ -1,95 +0,0 @@
/*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
*
* cool-retro-term is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
import QtQuick.Controls 2.3
Menu {
id: contextmenu
MenuItem {
action: copyAction
}
MenuItem {
action: pasteAction
}
MenuItem {
action: showsettingsAction
}
MenuSeparator {}
Menu {
title: qsTr("File")
MenuItem {
action: quitAction
}
}
Menu {
title: qsTr("Edit")
MenuItem {
action: copyAction
}
MenuItem {
action: pasteAction
}
MenuSeparator {}
MenuItem {
action: showsettingsAction
}
}
Menu {
title: qsTr("View")
MenuItem {
action: fullscreenAction
visible: fullscreenAction.enabled
}
MenuItem {
action: showMenubarAction
visible: showMenubarAction.enabled
}
MenuItem {
action: zoomIn
}
MenuItem {
action: zoomOut
}
}
Menu {
id: profilesMenu
title: qsTr("Profiles")
Instantiator {
model: appSettings.profilesList
delegate: MenuItem {
text: model.text
onTriggered: {
appSettings.loadProfileString(obj_string)
appSettings.handleFontChanged()
}
}
onObjectAdded: profilesMenu.insertItem(index, object)
onObjectRemoved: profilesMenu.removeItem(object)
}
}
Menu {
title: qsTr("Help")
MenuItem {
action: showAboutAction
}
}
}

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@ -1,89 +0,0 @@
/*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
*
* cool-retro-term is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.3
import Qt.labs.platform 1.1
MenuBar {
id: defaultMenuBar
Menu {
title: qsTr("File")
MenuItem {
text: quitAction.text
onTriggered: quitAction.trigger()
}
}
Menu {
title: qsTr("Edit")
MenuItem {
text: copyAction.text
shortcut: "Meta+C"
onTriggered: copyAction.trigger()
}
MenuItem {
text: pasteAction.text
shortcut: "Meta+V"
onTriggered: pasteAction.trigger()
}
MenuSeparator {}
MenuItem {
text: showsettingsAction.text
shortcut: showsettingsAction.shortcut
onTriggered: showsettingsAction.trigger()
}
}
Menu {
title: qsTr("View")
MenuItem {
text: zoomIn.text
shortcut: "Meta++"
onTriggered: zoomIn.trigger()
}
MenuItem {
text: zoomOut.text
shortcut: "Meta+-"
onTriggered: zoomOut.trigger()
}
}
Menu {
id: profilesMenu
title: qsTr("Profiles")
Instantiator {
model: appSettings.profilesList
delegate: MenuItem {
text: model.text
onTriggered: {
appSettings.loadProfileString(obj_string)
appSettings.handleFontChanged()
}
}
onObjectAdded: profilesMenu.insertItem(index, object)
onObjectRemoved: profilesMenu.removeItem(object)
}
}
Menu {
title: qsTr("Help")
MenuItem {
text: showAboutAction.text
onTriggered: showAboutAction.trigger()
}
}
}

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@ -1,31 +0,0 @@
/*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
*
* cool-retro-term is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
import QtQuick.Controls 2.3
Menu {
id: contextmenu
MenuItem {
action: copyAction
}
MenuItem {
action: pasteAction
}
}

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@ -1,85 +0,0 @@
/*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
*
* cool-retro-term is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
import QtQuick.Controls 2.3
MenuBar {
id: defaultMenuBar
visible: appSettings.showMenubar
Menu {
title: qsTr("File")
MenuItem {
action: quitAction
}
}
Menu {
title: qsTr("Edit")
MenuItem {
action: copyAction
}
MenuItem {
action: pasteAction
}
MenuSeparator {}
MenuItem {
action: showsettingsAction
}
}
Menu {
title: qsTr("View")
MenuItem {
action: fullscreenAction
visible: fullscreenAction.enabled
}
MenuItem {
action: showMenubarAction
visible: showMenubarAction.enabled
}
MenuItem {
action: zoomIn
}
MenuItem {
action: zoomOut
}
}
Menu {
id: profilesMenu
title: qsTr("Profiles")
Instantiator {
model: appSettings.profilesList
delegate: MenuItem {
text: model.text
onTriggered: {
appSettings.loadProfileString(obj_string)
appSettings.handleFontChanged()
}
}
onObjectAdded: profilesMenu.insertItem(index, object)
onObjectRemoved: profilesMenu.removeItem(object)
}
}
Menu {
title: qsTr("Help")
MenuItem {
action: showAboutAction
}
}
}

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@ -1,5 +1,14 @@
<RCC> <RCC>
<qresource prefix="/"> <qresource prefix="/">
<file>frames/BlackRoughFrame.qml</file>
<file>frames/images/black-frame.png</file>
<file>frames/images/screen-frame-normals.png</file>
<file>frames/images/black-frame-normals.png</file>
<file>frames/images/screen-frame.png</file>
<file>frames/images/black-frame-original.png</file>
<file>frames/images/screen-frame-original.png</file>
<file>frames/WhiteSimpleFrame.qml</file>
<file>frames/utils/TerminalFrame.qml</file>
<file>SizeOverlay.qml</file> <file>SizeOverlay.qml</file>
<file>ShaderTerminal.qml</file> <file>ShaderTerminal.qml</file>
<file>CheckableSlider.qml</file> <file>CheckableSlider.qml</file>
@ -12,39 +21,37 @@
<file>TimeManager.qml</file> <file>TimeManager.qml</file>
<file>SimpleSlider.qml</file> <file>SimpleSlider.qml</file>
<file>ColorButton.qml</file> <file>ColorButton.qml</file>
<file>Glossy.qml</file>
<file>AboutDialog.qml</file> <file>AboutDialog.qml</file>
<file>InsertNameDialog.qml</file> <file>InsertNameDialog.qml</file>
<file>SettingsEffectsTab.qml</file> <file>SettingsEffectsTab.qml</file>
<file>main.qml</file> <file>main.qml</file>
<file>SettingsTerminalTab.qml</file> <file>SettingsTerminalTab.qml</file>
<file>FontScanlines.qml</file> <file>FontScanlines.qml</file>
<file>fonts/1982-commodore64/C64_Pro_Mono_v1.0-STYLE.ttf</file>
<file>fonts/1977-apple2/PrintChar21.ttf</file> <file>fonts/1977-apple2/PrintChar21.ttf</file>
<file>fonts/1971-ibm-3278/3270-Regular.ttf</file> <file>fonts/1971-ibm-3278/3270Medium.ttf</file>
<file>fonts/1975-knight-tv/KnightTVMedium.ttf</file>
<file>fonts/1985-atari-st/AtariST8x16SystemFont.ttf</file>
<file>fonts/modern-terminus/TerminusTTF-4.38.2.ttf</file>
<file>fonts/1977-commodore-pet/COMMODORE_PET.ttf</file>
<file>fonts/1979-atari-400-800/ATARI400800_original.TTF</file>
<file>fonts/1985-ibm-pc-vga/Perfect DOS VGA 437 Win.ttf</file>
<file>Storage.qml</file> <file>Storage.qml</file>
<file>SettingsAdvancedTab.qml</file> <file>CRTMainMenuBar.qml</file>
<file>SettingsPerformanceTab.qml</file>
<file>TerminalContainer.qml</file> <file>TerminalContainer.qml</file>
<file>images/crt256.png</file> <file>images/crt256.png</file>
<file>utils.js</file> <file>utils.js</file>
<file>images/allNoise512.png</file> <file>images/allNoise512.png</file>
<file>fonts/modern-proggy-tiny/ProggyTiny.ttf</file> <file>fonts/modern-proggy-tiny/ProggyTiny.ttf</file>
<file>fonts/modern-pro-font-win-tweaked/ProFontWindows.ttf</file> <file>fonts/modern-pro-font-win-tweaked/ProFontWindows.ttf</file>
<file>fonts/modern-monaco/monaco.ttf</file>
<file>fonts/modern-hermit/Hermit-medium.otf</file> <file>fonts/modern-hermit/Hermit-medium.otf</file>
<file>fonts/modern-inconsolata/Inconsolata.otf</file> <file>fonts/modern-inconsolata/Inconsolata.otf</file>
<file>SettingsScreenTab.qml</file>
<file>fonts/modern-fixedsys-excelsior/FSEX301-L2.ttf</file> <file>fonts/modern-fixedsys-excelsior/FSEX301-L2.ttf</file>
<file>../icons/32x32/cool-retro-term.png</file> <file>../icons/32x32/cool-retro-term.png</file>
<file>Components/SizedLabel.qml</file> <file>Components/SizedLabel.qml</file>
<file>fonts/1979-atari-400-800/AtariClassic-Regular.ttf</file>
<file>fonts/1982-commodore64/C64_Pro_Mono-STYLE.ttf</file>
<file>fonts/1981-ibm-pc/PxPlus_IBM_BIOS.ttf</file>
<file>fonts/1985-ibm-pc-vga/PxPlus_IBM_VGA8.ttf</file>
<file>fonts/1977-commodore-pet/PetMe.ttf</file>
<file>BurnInEffect.qml</file>
<file>fonts/modern-terminus/TerminusTTF-4.46.0.ttf</file>
<file>TerminalFrame.qml</file>
<file>menus/WindowMenu.qml</file>
<file>menus/FullContextMenu.qml</file>
<file>menus/ShortContextMenu.qml</file>
<file>ShaderLibrary.qml</file>
<file>menus/OSXMenu.qml</file>
</qresource> </qresource>
</RCC> </RCC>

View File

@ -1,23 +1,3 @@
/*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
*
* cool-retro-term is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
.pragma library .pragma library
function clamp(x, min, max) { function clamp(x, min, max) {
if (x <= min) if (x <= min)
@ -26,23 +6,15 @@ function clamp(x, min, max) {
return max; return max;
return x; return x;
} }
function lint(a, b, t) { function lint(a, b, t) {
return (1 - t) * a + (t) * b; return (1 - t) * a + (t) * b;
} }
function mix(c1, c2, alpha){
function mix(c1, c2, alpha) {
return Qt.rgba(c1.r * alpha + c2.r * (1-alpha), return Qt.rgba(c1.r * alpha + c2.r * (1-alpha),
c1.g * alpha + c2.g * (1-alpha), c1.g * alpha + c2.g * (1-alpha),
c1.b * alpha + c2.b * (1-alpha), c1.b * alpha + c2.b * (1-alpha),
c1.a * alpha + c2.a * (1-alpha)) c1.a * alpha + c2.a * (1-alpha))
} }
function smoothstep(min, max, value) {
let x = Math.max(0, Math.min(1, (value - min) / (max - min)));
return x * x * (3 - 2 * x);
}
function strToColor(s){ function strToColor(s){
var r = parseInt(s.substring(1,3), 16) / 256; var r = parseInt(s.substring(1,3), 16) / 256;
var g = parseInt(s.substring(3,5), 16) / 256; var g = parseInt(s.substring(3,5), 16) / 256;

View File

@ -1,5 +1,11 @@
cool-retro-term (0.9-2) UNRELEASED; urgency=medium
* Adding missing dependencies
-- Jeka Der <jekader@gmail.com> Sun, 12 Oct 2014 18:00:00 +0200
cool-retro-term (0.9-1) UNRELEASED; urgency=medium cool-retro-term (0.9-1) UNRELEASED; urgency=medium
* Initial release. (Closes: #758238) * Initial release.
-- Jeka Der <jekader@gmail.com> Fri, 10 Oct 2014 19:58:29 +0200 -- Jeka Der <jekader@gmail.com> Fri, 10 Oct 2014 19:58:29 +0200

View File

@ -30,17 +30,14 @@ Print a help screen and exit.
\fB\-p\fR \fIPROFILE\fR, \fB\-\-profile\fR \fIPROFILE\fR \fB\-p\fR \fIPROFILE\fR, \fB\-\-profile\fR \fIPROFILE\fR
Run with the given profile. Run with the given profile.
.TP .TP
\fB\-T\fR \fITITLE\fR \fB\-\-workdir\fR \fIDIR\fR
Use \fITITLE\fR as the window title. Start with \fIDIR\fR as the working directory.
.TP .TP
\fB\-\-verbose\fR \fB\-\-verbose\fR
Print additional information such as profiles and settings. Print additional information such as profiles and settings.
.TP .TP
\fB\-v\fR, \fB\-\-version\fR \fB\-v\fR, \fB\-\-version\fR
Print the version number and exit. Print the version number and exit.
.TP
\fB\-\-workdir\fR \fIDIR\fR
Start with \fIDIR\fR as the working directory.
.SH LICENCE .SH LICENCE
This program is available under the terms of the GNU General Public License, This program is available under the terms of the GNU General Public License,
version 3 or any later version, as published by the Free Software Foundation. version 3 or any later version, as published by the Free Software Foundation.

@ -1 +1 @@
Subproject commit 63228027e1f97c24abb907550b22ee91836929c5 Subproject commit 5da50472e385537879b6e733bc89972c0ed0ec13

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@ -1,71 +0,0 @@
name: cool-retro-term # check to see if it's available
version: '1.1.1' # this is freakin' awesome
summary: cool-retro-term is a cool and retro terminal emulator. # 79 char long summary
description: |
cool-retro-term is a terminal emulator which mimics the look and feel of the old cathode tube screens. It has been designed to be eye-candy, customizable, and reasonably lightweight.
grade: stable # must be 'stable' to release into candidate/stable channels
confinement: classic # use 'strict' once you have the right plugs
base: core18
apps:
cool-retro-term:
command: bin/desktop-launch $SNAP/usr/bin/cool-retro-term
desktop: usr/share/applications/cool-retro-term.desktop
environment:
QML2_IMPORT_PATH: $SNAP/usr/lib/x86_64-linux-gnu/qt5/qml
parts:
desktop-qt5:
source: https://github.com/ubuntu/snapcraft-desktop-helpers.git
source-subdir: qt
plugin: make
make-parameters: ["FLAVOR=qt5"]
build-packages:
- build-essential
- qtbase5-dev
- dpkg-dev
stage-packages:
- libxkbcommon0
- ttf-ubuntu-font-family
- dmz-cursor-theme
- light-themes
- adwaita-icon-theme
- gnome-themes-standard
- shared-mime-info
- libqt5gui5
- libgdk-pixbuf2.0-0
- libqt5svg5 # for loading icon themes which are svg
- try: [appmenu-qt5] # not available on core18
- locales-all
- xdg-user-dirs
- fcitx-frontend-qt5
my-part:
source: https://github.com/Swordfish90/cool-retro-term
source-type: git
plugin: qmake # See 'snapcraft plugins'
qt-version: qt5
after: [desktop-qt5]
build-packages:
- build-essential
- qmlscene
- qt5-qmake
- qt5-default
- qtdeclarative5-dev
stage-packages:
- qmlscene
- qml-module-qtquick-controls
- qml-module-qtquick2
- qml-module-qtgraphicaleffects
- qml-module-qtquick-dialogs
- qml-module-qtquick-localstorage
- qml-module-qtquick-window2
- libgl1-mesa-dev
- qtdeclarative5-dev-tools
- qml-module-qtquick-extras
- qml-module-qt-labs-settings
- qml-module-qt-labs-folderlistmodel