12 Commits

Author SHA1 Message Date
Filippo Scognamiglio
863c1ac27a Reduce horizontal sync possible minimum value. 2018-12-18 23:09:06 +01:00
Filippo Scognamiglio
c85eba617c Revert "Change burnin masking function to max. Should preseve darker colors."
This reverts commit 3cee186663.
2018-12-18 23:03:52 +01:00
Filippo Scognamiglio
dcb7b7c309 Reduce horizontal sync maximum strength. 2018-12-17 19:44:28 +01:00
Filippo Scognamiglio
3cee186663 Change burnin masking function to max. Should preseve darker colors. 2018-12-17 19:21:26 +01:00
Filippo Scognamiglio
06afe507f6 Change the way margin is used. This slightly improves quality. 2018-12-17 19:09:19 +01:00
Filippo Scognamiglio
4268d4d770 Remove comment. 2018-12-17 19:06:49 +01:00
Filippo Scognamiglio
d61dae5ab4 Let's reenable smoothing in burnin to see which artifact is actually better. 2018-12-17 00:36:22 +01:00
Filippo Scognamiglio
b5f39c1d53 Force integer values for new margins. 2018-12-17 00:10:26 +01:00
Filippo Scognamiglio
767a61b86e Improve settings layout. 2018-12-16 23:46:05 +01:00
Filippo Scognamiglio
0d3c0a2233 Allow screen margin customization. 2018-12-16 22:30:03 +01:00
Filippo Scognamiglio
0431103a1d Move frame to separate framebuffer. This fixes some glitches in terminal
frame.
2018-12-15 18:27:35 +01:00
Filippo Scognamiglio
633e4e642c Merge pull request #487 from Swordfish90/framebuffer
Separate dynamic effects (the one based on time) from static ones. This caches a lot of computations and reduce resource consumption.
2018-12-03 22:18:43 +01:00
10 changed files with 184 additions and 144 deletions

View File

@@ -88,6 +88,9 @@ QtObject{
property real rbgShift: 0.0
property real _margin: 0.5
property real margin: Utils.lint(1.0, 20.0, _margin)
readonly property int no_rasterization: 0
readonly property int scanline_rasterization: 1
readonly property int pixel_rasterization: 2
@@ -225,7 +228,8 @@ QtObject{
ambientLight: ambientLight,
windowOpacity: windowOpacity,
fontName: fontNames[rasterization],
fontWidth: fontWidth
fontWidth: fontWidth,
margin: _margin
}
return settings;
}
@@ -317,6 +321,8 @@ QtObject{
fontNames[rasterization] = settings.fontName !== undefined ? settings.fontName : fontNames[rasterization];
fontWidth = settings.fontWidth !== undefined ? settings.fontWidth : fontWidth;
_margin = settings.margin !== undefined ? settings.margin : _margin;
handleFontChanged();
}
@@ -386,7 +392,8 @@ QtObject{
"saturationColor": 0.2483,
"screenCurvature": 0.3,
"staticNoise": 0.1198,
"windowOpacity": 1
"windowOpacity": 1,
"margin": 0.5
}'
builtin: true
}
@@ -413,7 +420,8 @@ QtObject{
"saturationColor": 0.0,
"screenCurvature": 0.3,
"staticNoise": 0.1198,
"windowOpacity": 1
"windowOpacity": 1,
"margin": 0.5
}'
builtin: true
}
@@ -440,7 +448,8 @@ QtObject{
"saturationColor": 0.5,
"screenCurvature": 0.3,
"staticNoise": 0.15,
"windowOpacity": 1
"windowOpacity": 1,
"margin": 0.5
}'
builtin: true
}
@@ -467,7 +476,8 @@ QtObject{
"saturationColor": 0,
"screenCurvature": 0,
"staticNoise": 0.15,
"windowOpacity": 1
"windowOpacity": 1,
"margin": 0.5
}'
builtin: true
}
@@ -494,7 +504,8 @@ QtObject{
"saturationColor": 0,
"screenCurvature": 0.5,
"staticNoise": 0.099,
"windowOpacity": 1
"windowOpacity": 1,
"margin": 0.5
}'
builtin: true
}
@@ -521,7 +532,8 @@ QtObject{
"saturationColor": 0,
"screenCurvature": 0.5,
"staticNoise": 0.2969,
"windowOpacity": 1
"windowOpacity": 1,
"margin": 0.5
}'
builtin: true
}
@@ -548,7 +560,8 @@ QtObject{
"saturationColor": 0,
"screenCurvature": 0.4,
"staticNoise": 0.0503,
"windowOpacity": 1
"windowOpacity": 1,
"margin": 0.5
}'
builtin: true
}
@@ -575,7 +588,8 @@ QtObject{
"saturationColor": 0,
"screenCurvature": 0.2,
"staticNoise": 0,
"windowOpacity": 1
"windowOpacity": 1,
"margin": 0.5
}'
builtin: true
}
@@ -602,7 +616,8 @@ QtObject{
"saturationColor": 0.4983,
"screenCurvature": 0,
"staticNoise": 0.0955,
"windowOpacity": 0.7
"windowOpacity": 0.7,
"margin": 0.1
}'
builtin: true
}

View File

@@ -36,12 +36,12 @@ Loader {
property int burnInScaling: scaleTexture * appSettings.burnInQuality
width: appSettings.lowResolutionFont
? kterminal.width * Math.max(1, burnInScaling)
: kterminal.width * scaleTexture * appSettings.burnInQuality
? kterminal.totalWidth * Math.max(1, burnInScaling)
: kterminal.totalWidth * scaleTexture * appSettings.burnInQuality
height: appSettings.lowResolutionFont
? kterminal.height * Math.max(1, burnInScaling)
: kterminal.height * scaleTexture * appSettings.burnInQuality
? kterminal.totalHeight * Math.max(1, burnInScaling)
: kterminal.totalHeight * scaleTexture * appSettings.burnInQuality
ShaderEffectSource {
id: burnInEffectSource
@@ -52,13 +52,10 @@ Loader {
live: false
recursive: true
hideSource: true
wrapMode: kterminalSource.wrapMode
wrapMode: ShaderEffectSource.ClampToEdge
format: ShaderEffectSource.RGBA
// Enabling smooth with a low burnInQuality causes bad artifacts because the FBO
// has different values when it's read back. This lowers the quality, but makes it more consistent.
smooth: appSettings.burnInQuality === 1.0
smooth: true
visible: false

View File

@@ -3,7 +3,7 @@ import QtQuick 2.0
import "utils.js" as Utils
ShaderEffect {
property color _staticFrameColor: "#dedede"
property color _staticFrameColor: "#ffffff"
property color _backgroundColor: appSettings.backgroundColor
property color _fontColor: appSettings.fontColor
property color _lightColor: Utils.mix(_fontColor, _backgroundColor, 0.2)
@@ -13,6 +13,8 @@ ShaderEffect {
property real screenCurvature: appSettings.screenCurvature * appSettings.screenCurvatureSize
property real shadowLength: 0.5 * screenCurvature * Utils.lint(0.50, 1.5, _ambientLight)
property size aadelta: Qt.size(1.0 / width, 1.0 / height)
fragmentShader: "
#ifdef GL_ES
precision mediump float;
@@ -22,6 +24,7 @@ ShaderEffect {
uniform lowp float shadowLength;
uniform highp float qt_Opacity;
uniform lowp vec4 frameColor;
uniform mediump vec2 aadelta;
varying highp vec2 qt_TexCoord0;
@@ -39,6 +42,10 @@ ShaderEffect {
return min(v.x, v.y);
}
float prod2(vec2 v) {
return v.x * v.y;
}
float sum2(vec2 v) {
return v.x + v.y;
}
@@ -51,12 +58,17 @@ ShaderEffect {
float alpha = 0.0;
float outShadowLength = shadowLength;
float inShadowLength = shadowLength * 0.5;
float outShadow = max2(1.0 - smoothstep(vec2(-outShadowLength), vec2(0.0), coords) + smoothstep(vec2(1.0), vec2(1.0 + outShadowLength), coords));
outShadow = clamp(0.0, 1.0, outShadow);
color += frameColor.rgb * sqrt(outShadow);
alpha = sum2(1.0 - step(0.0, coords) + step(1.0, coords));
alpha = clamp(alpha, 0.0, 1.0) * mix(1.0, 0.9, sqrt(outShadow));
outShadow = clamp(0.0, 1.0, sqrt(outShadow));
color += frameColor.rgb * outShadow;
alpha = sum2(1.0 - smoothstep(vec2(0.0), aadelta, coords) + smoothstep(vec2(1.0) - aadelta, vec2(1.0), coords));
alpha = clamp(alpha, 0.0, 1.0) * mix(1.0, 0.9, outShadow);
float inShadow = 1.0 - prod2(smoothstep(0.0, inShadowLength, coords) - smoothstep(1.0 - inShadowLength, 1.0, coords));
inShadow = 0.5 * inShadow * inShadow;
alpha = max(alpha, inShadow);
gl_FragColor = vec4(color * alpha, alpha);
}

View File

@@ -28,7 +28,7 @@ import "utils.js" as Utils
Item{
id: terminalContainer
property size virtualResolution: Qt.size(kterminal.width, kterminal.height)
property size virtualResolution: Qt.size(kterminal.totalWidth, kterminal.totalHeight)
property alias mainTerminal: kterminal
property ShaderEffectSource mainSource: kterminalSource
@@ -69,8 +69,13 @@ Item{
QMLTermWidget {
id: kterminal
width: Math.floor(parent.width / (screenScaling * fontWidth))
height: Math.floor(parent.height / screenScaling)
property int margin: appSettings.margin / screenScaling
property int totalWidth: Math.floor(parent.width / (screenScaling * fontWidth))
property int totalHeight: Math.floor(parent.height / screenScaling)
width: totalWidth - 2 * margin
height: totalHeight - 2 * margin
colorScheme: "cool-retro-term"
@@ -167,6 +172,8 @@ Item{
property alias contextmenu: menuLoader.item
MouseArea{
property real margin: appSettings.margin
acceptedButtons: Qt.LeftButton | Qt.MiddleButton | Qt.RightButton
anchors.fill: parent
cursorShape: kterminal.terminalUsesMouse ? Qt.ArrowCursor : Qt.IBeamCursor
@@ -200,14 +207,14 @@ Item{
}
function correctDistortion(x, y){
x = x / width;
y = y / height;
x = (x - margin) / width;
y = (y - margin) / height;
var cc = Qt.size(0.5 - x, 0.5 - y);
var distortion = (cc.height * cc.height + cc.width * cc.width) * appSettings.screenCurvature * appSettings.screenCurvatureSize;
return Qt.point((x - cc.width * (1+distortion) * distortion) * kterminal.width,
(y - cc.height * (1+distortion) * distortion) * kterminal.height)
return Qt.point((x - cc.width * (1+distortion) * distortion) * kterminal.totalWidth,
(y - cc.height * (1+distortion) * distortion) * kterminal.totalHeight)
}
}
ShaderEffectSource{
@@ -216,7 +223,8 @@ Item{
hideSource: true
wrapMode: ShaderEffectSource.Repeat
visible: false
textureSize: Qt.size(kterminal.width * scaleTexture, kterminal.height * scaleTexture);
textureSize: Qt.size(kterminal.totalWidth * scaleTexture, kterminal.totalHeight * scaleTexture)
sourceRect: Qt.rect(-kterminal.margin, -kterminal.margin, kterminal.totalWidth, kterminal.totalHeight)
}
BurnInEffect {

View File

@@ -27,13 +27,48 @@ import "Components"
Tab{
ColumnLayout{
anchors.fill: parent
GroupBox{
title: qsTr("General")
Layout.fillWidth: true
title: qsTr("Command")
ColumnLayout {
anchors.fill: parent
CheckBox{
id: useCustomCommand
text: qsTr("Use custom command instead of shell at startup")
checked: appSettings.useCustomCommand
onCheckedChanged: appSettings.useCustomCommand = checked
}
// Workaround for QTBUG-31627 for pre 5.3.0
Binding{
target: useCustomCommand
property: "checked"
value: appSettings.useCustomCommand
}
TextField{
id: customCommand
Layout.fillWidth: true
text: appSettings.customCommand
enabled: useCustomCommand.checked
onEditingFinished: appSettings.customCommand = text
// Save text even if user forgets to press enter or unfocus
function saveSetting() {
appSettings.customCommand = text;
}
Component.onCompleted: settings_window.closing.connect(saveSetting)
}
}
}
GroupBox{
title: qsTr("Performance")
Layout.fillWidth: true
GridLayout{
anchors.fill: parent
rows: 2
columns: 3
Label{text: qsTr("Effects FPS")}
Slider{
Layout.fillWidth: true
@@ -52,6 +87,7 @@ Tab{
enabled = true;
}
}
SizedLabel{text: appSettings.fps !== 0 ? appSettings.fps : qsTr("Max")}
Label{text: qsTr("Texture Quality")}
Slider{
@@ -67,14 +103,7 @@ Tab{
}
}
SizedLabel{text: Math.round(txtslider.value * 100) + "%"}
}
}
GroupBox{
title: qsTr("Bloom")
Layout.fillWidth: true
GridLayout{
id: bloomQualityContainer
anchors.fill: parent
Label{text: qsTr("Bloom Quality")}
Slider{
Layout.fillWidth: true
@@ -89,14 +118,6 @@ Tab{
}
}
SizedLabel{text: Math.round(bloomSlider.value * 100) + "%"}
}
}
GroupBox{
title: qsTr("BurnIn")
Layout.fillWidth: true
GridLayout{
id: blurQualityContainer
anchors.fill: parent
Label{text: qsTr("BurnIn Quality")}
Slider{

View File

@@ -87,29 +87,5 @@ Tab{
}
}
}
GroupBox{
title: qsTr("Lights")
Layout.fillWidth: true
GridLayout{
anchors.fill: parent
columns: 2
Label{ text: qsTr("Brightness") }
SimpleSlider{
onValueChanged: appSettings.brightness = value
value: appSettings.brightness
}
Label{ text: qsTr("Contrast") }
SimpleSlider{
onValueChanged: appSettings.contrast = value
value: appSettings.contrast
}
Label{ text: qsTr("Opacity") }
SimpleSlider{
onValueChanged: appSettings.windowOpacity = value
value: appSettings.windowOpacity
}
}
}
}
}

View File

@@ -52,7 +52,7 @@ Tab{
Layout.fillWidth: false
Button{
Layout.fillWidth: true
text: qsTr("New")
text: qsTr("Save")
onClicked: {
insertname.profileName = "";
insertname.show()
@@ -164,34 +164,30 @@ Tab{
}
GroupBox{
title: qsTr("Screen")
Layout.fillWidth: true
title: qsTr("Command")
ColumnLayout {
GridLayout{
anchors.fill: parent
CheckBox{
id: useCustomCommand
text: qsTr("Use custom command instead of shell at startup")
checked: appSettings.useCustomCommand
onCheckedChanged: appSettings.useCustomCommand = checked
columns: 2
Label{ text: qsTr("Brightness") }
SimpleSlider{
onValueChanged: appSettings.brightness = value
value: appSettings.brightness
}
// Workaround for QTBUG-31627 for pre 5.3.0
Binding{
target: useCustomCommand
property: "checked"
value: appSettings.useCustomCommand
Label{ text: qsTr("Contrast") }
SimpleSlider{
onValueChanged: appSettings.contrast = value
value: appSettings.contrast
}
TextField{
id: customCommand
Layout.fillWidth: true
text: appSettings.customCommand
enabled: useCustomCommand.checked
onEditingFinished: appSettings.customCommand = text
// Save text even if user forgets to press enter or unfocus
function saveSetting() {
appSettings.customCommand = text;
}
Component.onCompleted: settings_window.closing.connect(saveSetting)
Label{ text: qsTr("Margin") }
SimpleSlider{
onValueChanged: appSettings._margin = value
value: appSettings._margin
}
Label{ text: qsTr("Opacity") }
SimpleSlider{
onValueChanged: appSettings.windowOpacity = value
value: appSettings.windowOpacity
}
}
}

View File

@@ -28,7 +28,7 @@ Window {
id: settings_window
title: qsTr("Settings")
width: 580
height: 500
height: 400
property int tabmargins: 15
@@ -36,27 +36,27 @@ Window {
id: tabView
anchors.fill: parent
anchors.margins: 10
SettingsGeneralTab{
SettingsGeneralTab {
id: generalTab
title: qsTr("General")
anchors.fill: parent
anchors.margins: tabmargins
}
SettingsTerminalTab{
SettingsTerminalTab {
id: terminalTab
title: qsTr("Terminal")
anchors.fill: parent
anchors.margins: tabmargins
}
SettingsEffectsTab{
SettingsEffectsTab {
id: effectsTab
title: qsTr("Effects")
anchors.fill: parent
anchors.margins: tabmargins
}
SettingsPerformanceTab{
SettingsAdvancedTab {
id: performanceTab
title: qsTr("Performance")
title: qsTr("Advanced")
anchors.fill: parent
anchors.margins: tabmargins
}

View File

@@ -44,6 +44,7 @@ Item {
property ShaderEffectSource screenBuffer: frameBuffer
property ShaderEffectSource burnInSource: burnInEffect.source
property ShaderEffectSource frameSource: terminalFrameLoader.item
property color fontColor: parent.fontColor
property color backgroundColor: parent.backgroundColor
@@ -52,7 +53,8 @@ Item {
property real ambientLight: parent.ambientLight
property real flickering: appSettings.flickering
property real horizontalSync: appSettings.horizontalSync * 0.5
property real horizontalSync: appSettings.horizontalSync
property real horizontalSyncStrength: Utils.lint(0.05, 0.35, horizontalSync)
property real glowingLine: appSettings.glowingLine * 0.2
property real burnIn: appSettings.burnIn
property real burnInLastUpdate: burnInEffect.lastUpdate
@@ -114,7 +116,7 @@ Item {
uniform lowp float flickering;" : "") +
(!fallBack && horizontalSync !== 0.0 ?"
uniform lowp float horizontalSync;
uniform lowp float horizontalSyncStrength;
varying lowp float distortionScale;
varying lowp float distortionFreq;" : "") +
@@ -132,8 +134,8 @@ Item {
: "") +
(!fallBack && horizontalSync !== 0.0 ? "
float randval = horizontalSync - initialNoiseTexel.r;
distortionScale = step(0.0, randval) * randval * horizontalSync;
float randval = horizontalSyncStrength - initialNoiseTexel.r;
distortionScale = step(0.0, randval) * randval * horizontalSyncStrength;
distortionFreq = mix(4.0, 40.0, initialNoiseTexel.g);"
: "") +
@@ -167,7 +169,8 @@ Item {
uniform lowp sampler2D noiseSource;
uniform highp vec2 scaleNoiseSize;" : "") +
(screenCurvature !== 0 ? "
uniform highp float screenCurvature;" : "") +
uniform highp float screenCurvature;
uniform lowp sampler2D frameSource;" : "") +
(glowingLine !== 0 ? "
uniform highp float glowingLine;" : "") +
(chromaColor !== 0 ? "
@@ -178,7 +181,7 @@ Item {
uniform lowp float ambientLight;" : "") +
(fallBack && horizontalSync !== 0 ? "
uniform lowp float horizontalSync;" : "") +
uniform lowp float horizontalSyncStrength;" : "") +
(fallBack && flickering !== 0.0 ?"
uniform lowp float flickering;" : "") +
(!fallBack && flickering !== 0 ? "
@@ -238,8 +241,8 @@ Item {
float brightness = 1.0 + (initialNoiseTexel.g - 0.5) * flickering;"
: "") +
(fallBack && horizontalSync !== 0.0 ? "
float randval = horizontalSync - initialNoiseTexel.r;
float distortionScale = step(0.0, randval) * randval * horizontalSync;
float randval = horizontalSyncStrength - initialNoiseTexel.r;
float distortionScale = step(0.0, randval) * randval * horizontalSyncStrength;
float distortionFreq = mix(4.0, 40.0, initialNoiseTexel.g);"
: "") +
@@ -247,12 +250,9 @@ Item {
float noise = staticNoise;" : "") +
(screenCurvature !== 0 ? "
vec2 curvatureCoords = barrel(qt_TexCoord0, cc);
float staticInScreen = min2(step(0.0, curvatureCoords) - step(1.0, curvatureCoords));
vec2 staticCoords = curvatureCoords;"
vec2 staticCoords = barrel(qt_TexCoord0, cc);"
:"
vec2 staticCoords = qt_TexCoord0;
float staticInScreen = 1.0;") +
vec2 staticCoords = qt_TexCoord0;") +
"vec2 coords = qt_TexCoord0;" +
@@ -283,10 +283,7 @@ Item {
(glowingLine !== 0 ? "
color += randomPass(coords * virtual_resolution) * glowingLine;" : "") +
"txt_coords = mix(qt_TexCoord0, txt_coords, staticInScreen);
float inScreen2 = isInScreen(barrel(txt_coords, cc));
vec3 origTxtColor = texture2D(screenBuffer, txt_coords).rgb;
vec3 txt_color = mix(backgroundColor.rgb, origTxtColor, inScreen2);" +
"vec3 txt_color = texture2D(screenBuffer, txt_coords).rgb;" +
(burnIn !== 0 ? "
vec4 txt_blur = texture2D(burnInSource, staticCoords);
@@ -305,13 +302,12 @@ Item {
(ambientLight !== 0 ? "
finalColor += vec3(ambientLight) * (1.0 - distance) * (1.0 - distance);" : "") +
(screenCurvature !== 0 ?
"vec4 frameColor = texture2D(frameSource, qt_TexCoord0);
finalColor = mix(finalColor, frameColor.rgb, frameColor.a);"
: "") +
"float inShadow = 1.0 - min2(smoothstep(0.0, shadowLength, staticCoords) - smoothstep(1.0 - shadowLength, 1.0, staticCoords));
inShadow = pow(inShadow, 100.0) + 0.35 * inShadow * inShadow; // Inner shadow and antialiasing when screen background is bright.
finalColor = mix(finalColor, vec3(0.0), inShadow);
finalColor = mix(origTxtColor, finalColor, staticInScreen);
gl_FragColor = vec4(finalColor, qt_Opacity);" +
"gl_FragColor = vec4(finalColor, qt_Opacity);" +
"}"
onStatusChanged: {
@@ -326,6 +322,29 @@ Item {
}
}
Loader {
id: terminalFrameLoader
active: screenCurvature !== 0
width: staticShader.width
height: staticShader.height
sourceComponent: ShaderEffectSource {
sourceItem: terminalFrame
hideSource: true
visible: false
format: ShaderEffectSource.RGBA
NewTerminalFrame {
id: terminalFrame
blending: false
anchors.fill: parent
}
}
}
ShaderEffect {
id: staticShader
@@ -415,6 +434,10 @@ Item {
return min(v.x, v.y);
}
float sum2(vec2 v) {
return v.x + v.y;
}
float rgb2grey(vec3 v){
return dot(v, vec3(0.21, 0.72, 0.04));
}" +
@@ -457,11 +480,17 @@ Item {
"txt_color += vec3(0.0001);" +
"float greyscale_color = rgb2grey(txt_color);" +
(screenCurvature !== 0 ? "
float reflectionMask = sum2(step(vec2(0.0), curvatureCoords) - step(vec2(1.0), curvatureCoords));
reflectionMask = clamp(0.0, 1.0, reflectionMask);"
:
"float reflectionMask = 1.0;") +
(chromaColor !== 0 ?
"vec3 foregroundColor = mix(fontColor.rgb, txt_color * fontColor.rgb / greyscale_color, chromaColor);
vec3 finalColor = mix(backgroundColor.rgb, foregroundColor, greyscale_color);"
vec3 finalColor = mix(backgroundColor.rgb, foregroundColor, greyscale_color * reflectionMask);"
:
"vec3 finalColor = mix(backgroundColor.rgb, fontColor.rgb, greyscale_color);") +
"vec3 finalColor = mix(backgroundColor.rgb, fontColor.rgb, greyscale_color * reflectionMask);") +
(bloom !== 0 ?
"vec4 bloomFullColor = texture2D(bloomSource, txt_coords);
@@ -473,23 +502,9 @@ Item {
"finalColor *= screen_brightness;" +
(screenCurvature !== 0 ? "
vec2 curvatureMask = step(vec2(0.0), curvatureCoords) - step(vec2(1.0), curvatureCoords);
finalColor *= clamp(0.0, 1.0, curvatureMask.x + curvatureMask.y);"
:"") +
"gl_FragColor = vec4(finalColor, qt_Opacity);" +
"}"
Loader {
anchors.fill: parent
active: screenCurvature !== 0
sourceComponent: NewTerminalFrame {
blending: true
}
}
onStatusChanged: {
// Print warning messages
if (log) console.log(log);

View File

@@ -23,7 +23,7 @@
<file>fonts/1971-ibm-3278/3270Medium.ttf</file>
<file>Storage.qml</file>
<file>CRTMainMenuBar.qml</file>
<file>SettingsPerformanceTab.qml</file>
<file>SettingsAdvancedTab.qml</file>
<file>TerminalContainer.qml</file>
<file>images/crt256.png</file>
<file>utils.js</file>