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4 Commits
1.2.0
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j3pic/more
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27ca6b3f73 | ||
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f157648d1e | ||
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d4baaeccfc | ||
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d412b66c6e |
98
.github/workflows/appimage.yml
vendored
Normal file
98
.github/workflows/appimage.yml
vendored
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@@ -0,0 +1,98 @@
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name: "ci"
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on:
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push:
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tags: "**"
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workflow_dispatch:
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defaults:
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run:
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shell: bash
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jobs:
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appimage:
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runs-on: ubuntu-18.04
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steps:
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- name: Checkout repository
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uses: actions/checkout@v2
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with:
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submodules: true
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- name: Install dependencies
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run: |
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sudo add-apt-repository -y ppa:beineri/opt-qt-5.15.2-bionic
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sudo apt-get update -qq
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sudo apt-get install -y \
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build-essential make wget libgl1-mesa-dev \
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qt515declarative qt515graphicaleffects \
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qt515quickcontrols qt515quickcontrols2
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- name: Download QT appimage builder
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run: |
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wget -c -O linuxdeployqt.AppImage \
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https://github.com/probonopd/linuxdeployqt/releases/download/continuous/linuxdeployqt-continuous-x86_64.AppImage
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chmod a+x linuxdeployqt.AppImage
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- name: Build project
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run: |
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source /opt/qt*/bin/qt*-env.sh && \
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qmake -v && \
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qmake CONFIG+=release PREFIX=/usr && \
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make -j$(nproc)
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- name: Install to appdir
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run: |
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source /opt/qt*/bin/qt*-env.sh && \
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make INSTALL_ROOT=appdir -j$(nproc) install
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- name: Extract version number
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run: |
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# Extract version for linuxdeployqt to name the file. Use the tag as
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# release name but remove prefix.
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echo "VERSION=$(echo '${{ github.ref }}' | sed 's;.*/;;')" >> $GITHUB_ENV
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- name: Build appimage directory
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run: |
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mkdir -p \
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appdir/usr/bin \
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appdir/usr/lib \
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appdir/usr/share/applications \
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appdir/usr/share/metainfo \
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appdir/usr/share/icons/hicolor/128x128/apps
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cp cool-retro-term appdir/usr/bin/
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cp cool-retro-term.desktop appdir/usr/share/applications/
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cp packaging/appdata/cool-retro-term.appdata.xml appdir/usr/share/metainfo/
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cp app/icons/128x128/cool-retro-term.png appdir/usr/share/icons/hicolor/128x128/apps/
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cp -r ./app/qml appdir/usr/
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# Workaround for https://github.com/probonopd/linuxdeployqt/issues/78
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cp -r ./qmltermwidget/QMLTermWidget appdir/usr/qml/
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find appdir | sort
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- name: Build appimage
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run: |
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source /opt/qt*/bin/qt*-env.sh && \
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./linuxdeployqt.AppImage appdir/usr/share/applications/cool-retro-term.desktop \
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-verbose=1 -appimage \
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-qmldir=./app/qml/ \
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-qmldir=./qmltermwidget/
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env:
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# Unset environment variables
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QTDIR:
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QT_PLUGIN_PATH:
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LD_LIBRARY_PATH:
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- name: Upload release
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uses: softprops/action-gh-release@v1
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with:
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body: appimage release
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files: ./**/Cool_Retro_Term-*-x86_64.AppImage
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- name: Clean up
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if: always()
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run: |
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find appdir -executable -type f -exec ldd {} \; | grep " => /usr" | cut -d " " -f 2-3 | sort | uniq
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make clean
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rm -rf appdir
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@@ -32,7 +32,7 @@ QtObject {
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readonly property real maximumFontScaling: 2.50
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readonly property real minBurnInFadeTime: 160
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readonly property real maxBurnInFadeTime: 1600
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readonly property real maxBurnInFadeTime: 160000
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property bool isMacOS: Qt.platform.os === "osx"
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@@ -29,8 +29,8 @@ Loader {
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property real lastUpdate: 0
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property real prevLastUpdate: 0
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property real burnIn: appSettings.burnIn
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property real burnInFadeTime: 1 / Utils.lint(_minBurnInFadeTime, _maxBurnInFadeTime, burnIn)
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property real burnIn: appSettings.burnIn;
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property real burnInFadeTime: (1 / Utils.lint(_minBurnInFadeTime, _maxBurnInFadeTime, burnIn))*64
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property real _minBurnInFadeTime: appSettings.minBurnInFadeTime
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property real _maxBurnInFadeTime: appSettings.maxBurnInFadeTime
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@@ -146,9 +146,8 @@ Loader {
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float prevMask = accColor.a;
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float currMask = rgb2grey(txtColor);
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highp float blurDecay = clamp((lastUpdate - prevLastUpdate) * burnInTime, 0.0, 1.0);
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blurDecay = max(0.0, blurDecay - prevMask);
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vec3 blurColor = accColor.rgb - vec3(blurDecay);
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highp float blurDecay = clamp(pow(0.5, burnInTime * (lastUpdate - prevLastUpdate)), 0.0, 1.0);
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vec3 blurColor = accColor.rgb * vec3(blurDecay);
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vec3 color = max(blurColor, txtColor);
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gl_FragColor = vec4(color, currMask);
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@@ -302,8 +302,8 @@ Item {
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(burnIn !== 0 ? "
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vec4 txt_blur = texture2D(burnInSource, staticCoords);
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float blurDecay = clamp((time - burnInLastUpdate) * burnInTime, 0.0, 1.0);
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vec3 burnInColor = 0.65 * (txt_blur.rgb - vec3(blurDecay));
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float blurDecay = clamp(pow(0.5, burnInTime * (time - burnInLastUpdate)), 0.0, 1.0);
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vec3 burnInColor = txt_blur.rgb * vec3(blurDecay);
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txt_color = max(txt_color, convertWithChroma(burnInColor));"
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: "") +
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