13 Commits

Author SHA1 Message Date
49213a1cf0 Merge pull request 'Fix visual bug on nvidia' (#859) from nvidia-patch into master
Reviewed-on: #859
2024-10-11 10:52:27 +02:00
e30db231f6 Fix visual bug on nvidia
https://gitlab.archlinux.org/archlinux/packaging/packages/cool-retro-term/-/blob/main/0001-nvidia-fix.patch?ref_type=heads
2024-10-11 10:52:01 +02:00
6609c4867f Merge pull request 'Use new line char instead of flushing the output' (#792) from mystuffs/master into master
Reviewed-on: #792
2024-10-11 10:49:37 +02:00
rilysh
84c5e8bca6 use newline char instead flushing 2024-10-11 10:49:14 +02:00
1a25749315 Merge pull request 'Fix typo in app.pro' (#801) from eltociear/patch-1 into master
Reviewed-on: #801
2024-10-11 10:48:48 +02:00
Ikko Eltociear Ashimine
3852f5995d Fix typo in app.pro
INTALLS -> INSTALLS
2024-10-11 10:48:22 +02:00
9093b7a16e Merge pull request 'typo: IBM Dos to IBM DOS' (#858) from rename-ibm-dos into master
Reviewed-on: #858
2024-10-11 10:47:57 +02:00
afead1c2c0 typo: IBM Dos to IBM DOS 2024-10-11 10:47:06 +02:00
1b2572f381 Merge pull request 'Make the burn-in look more like a real terminal.' (#845) from j3pic/more-accurate-burn-in into master
Reviewed-on: #845
2024-10-11 10:44:39 +02:00
Jeremy Phelps
27ca6b3f73 Make the burn-in look more like the real thing.
Exponential decay instead of linear.
2024-06-14 04:26:52 -04:00
Filippo Scognamiglio
f157648d1e Merge pull request #711 from razziel89/feature/appimage-in-github-actions
Feature/appimage in GitHub actions
2022-03-31 07:18:37 +02:00
Torsten Sachse
d4baaeccfc Undo unneeded code changes 2022-03-29 08:22:59 +02:00
Torsten Sachse
d412b66c6e Add github action for building an appimage 2022-03-29 08:16:02 +02:00
7 changed files with 118 additions and 21 deletions

98
.github/workflows/appimage.yml vendored Normal file
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@@ -0,0 +1,98 @@
name: "ci"
on:
push:
tags: "**"
workflow_dispatch:
defaults:
run:
shell: bash
jobs:
appimage:
runs-on: ubuntu-18.04
steps:
- name: Checkout repository
uses: actions/checkout@v2
with:
submodules: true
- name: Install dependencies
run: |
sudo add-apt-repository -y ppa:beineri/opt-qt-5.15.2-bionic
sudo apt-get update -qq
sudo apt-get install -y \
build-essential make wget libgl1-mesa-dev \
qt515declarative qt515graphicaleffects \
qt515quickcontrols qt515quickcontrols2
- name: Download QT appimage builder
run: |
wget -c -O linuxdeployqt.AppImage \
https://github.com/probonopd/linuxdeployqt/releases/download/continuous/linuxdeployqt-continuous-x86_64.AppImage
chmod a+x linuxdeployqt.AppImage
- name: Build project
run: |
source /opt/qt*/bin/qt*-env.sh && \
qmake -v && \
qmake CONFIG+=release PREFIX=/usr && \
make -j$(nproc)
- name: Install to appdir
run: |
source /opt/qt*/bin/qt*-env.sh && \
make INSTALL_ROOT=appdir -j$(nproc) install
- name: Extract version number
run: |
# Extract version for linuxdeployqt to name the file. Use the tag as
# release name but remove prefix.
echo "VERSION=$(echo '${{ github.ref }}' | sed 's;.*/;;')" >> $GITHUB_ENV
- name: Build appimage directory
run: |
mkdir -p \
appdir/usr/bin \
appdir/usr/lib \
appdir/usr/share/applications \
appdir/usr/share/metainfo \
appdir/usr/share/icons/hicolor/128x128/apps
cp cool-retro-term appdir/usr/bin/
cp cool-retro-term.desktop appdir/usr/share/applications/
cp packaging/appdata/cool-retro-term.appdata.xml appdir/usr/share/metainfo/
cp app/icons/128x128/cool-retro-term.png appdir/usr/share/icons/hicolor/128x128/apps/
cp -r ./app/qml appdir/usr/
# Workaround for https://github.com/probonopd/linuxdeployqt/issues/78
cp -r ./qmltermwidget/QMLTermWidget appdir/usr/qml/
find appdir | sort
- name: Build appimage
run: |
source /opt/qt*/bin/qt*-env.sh && \
./linuxdeployqt.AppImage appdir/usr/share/applications/cool-retro-term.desktop \
-verbose=1 -appimage \
-qmldir=./app/qml/ \
-qmldir=./qmltermwidget/
env:
# Unset environment variables
QTDIR:
QT_PLUGIN_PATH:
LD_LIBRARY_PATH:
- name: Upload release
uses: softprops/action-gh-release@v1
with:
body: appimage release
files: ./**/Cool_Retro_Term-*-x86_64.AppImage
- name: Clean up
if: always()
run: |
find appdir -executable -type f -exec ldd {} \; | grep " => /usr" | cut -d " " -f 2-3 | sort | uniq
make clean
rm -rf appdir

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@@ -16,7 +16,7 @@ macx:ICON = icons/crt.icns
RESOURCES += qml/resources.qrc
#########################################
## INTALLS
## INSTALLS
#########################################
target.path += /usr/bin/

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@@ -49,15 +49,15 @@ int main(int argc, char *argv[])
if (argc>1 && (!strcmp(argv[1],"-h") || !strcmp(argv[1],"--help"))) {
QTextStream cout(stdout, QIODevice::WriteOnly);
cout << "Usage: " << argv[0] << " [--default-settings] [--workdir <dir>] [--program <prog>] [-p|--profile <prof>] [--fullscreen] [-h|--help]" << endl;
cout << " --default-settings Run cool-retro-term with the default settings" << endl;
cout << " --workdir <dir> Change working directory to 'dir'" << endl;
cout << " -e <cmd> Command to execute. This option will catch all following arguments, so use it as the last option." << endl;
cout << " -T <title> Set window title to 'title'." << endl;
cout << " --fullscreen Run cool-retro-term in fullscreen." << endl;
cout << " -p|--profile <prof> Run cool-retro-term with the given profile." << endl;
cout << " -h|--help Print this help." << endl;
cout << " --verbose Print additional information such as profiles and settings." << endl;
cout << "Usage: " << argv[0] << " [--default-settings] [--workdir <dir>] [--program <prog>] [-p|--profile <prof>] [--fullscreen] [-h|--help]" << '\n';
cout << " --default-settings Run cool-retro-term with the default settings" << '\n';
cout << " --workdir <dir> Change working directory to 'dir'" << '\n';
cout << " -e <cmd> Command to execute. This option will catch all following arguments, so use it as the last option." << '\n';
cout << " -T <title> Set window title to 'title'." << '\n';
cout << " --fullscreen Run cool-retro-term in fullscreen." << '\n';
cout << " -p|--profile <prof> Run cool-retro-term with the given profile." << '\n';
cout << " -h|--help Print this help." << '\n';
cout << " --verbose Print additional information such as profiles and settings." << '\n';
return 0;
}
@@ -65,7 +65,7 @@ int main(int argc, char *argv[])
if (argc>1 && (!strcmp(argv[1],"-v") || !strcmp(argv[1],"--version"))) {
QTextStream cout(stdout, QIODevice::WriteOnly);
cout << "cool-retro-term " << appVersion << endl;
cout << "cool-retro-term " << appVersion << '\n';
return 0;
}

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@@ -32,7 +32,7 @@ QtObject {
readonly property real maximumFontScaling: 2.50
readonly property real minBurnInFadeTime: 160
readonly property real maxBurnInFadeTime: 1600
readonly property real maxBurnInFadeTime: 160000
property bool isMacOS: Qt.platform.os === "osx"
@@ -613,7 +613,7 @@ QtObject {
builtin: true
}
ListElement {
text: "IBM Dos"
text: "IBM DOS"
obj_string: '{
"ambientLight": 0.151,
"backgroundColor": "#000000",

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@@ -29,8 +29,8 @@ Loader {
property real lastUpdate: 0
property real prevLastUpdate: 0
property real burnIn: appSettings.burnIn
property real burnInFadeTime: 1 / Utils.lint(_minBurnInFadeTime, _maxBurnInFadeTime, burnIn)
property real burnIn: appSettings.burnIn;
property real burnInFadeTime: (1 / Utils.lint(_minBurnInFadeTime, _maxBurnInFadeTime, burnIn))*64
property real _minBurnInFadeTime: appSettings.minBurnInFadeTime
property real _maxBurnInFadeTime: appSettings.maxBurnInFadeTime
@@ -146,9 +146,8 @@ Loader {
float prevMask = accColor.a;
float currMask = rgb2grey(txtColor);
highp float blurDecay = clamp((lastUpdate - prevLastUpdate) * burnInTime, 0.0, 1.0);
blurDecay = max(0.0, blurDecay - prevMask);
vec3 blurColor = accColor.rgb - vec3(blurDecay);
highp float blurDecay = clamp(pow(0.5, burnInTime * (lastUpdate - prevLastUpdate)), 0.0, 1.0);
vec3 blurColor = accColor.rgb * vec3(blurDecay);
vec3 color = max(blurColor, txtColor);
gl_FragColor = vec4(color, currMask);

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@@ -302,8 +302,8 @@ Item {
(burnIn !== 0 ? "
vec4 txt_blur = texture2D(burnInSource, staticCoords);
float blurDecay = clamp((time - burnInLastUpdate) * burnInTime, 0.0, 1.0);
vec3 burnInColor = 0.65 * (txt_blur.rgb - vec3(blurDecay));
float blurDecay = clamp(pow(0.5, burnInTime * (time - burnInLastUpdate)), 0.0, 1.0);
vec3 burnInColor = txt_blur.rgb * vec3(blurDecay);
txt_color = max(txt_color, convertWithChroma(burnInColor));"
: "") +

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@@ -87,7 +87,7 @@ ShaderEffect {
float alpha = 0.0;
float frameShadow = max2(positiveLog(-coords * frameShadowCoeff + vec2(1.0)) + positiveLog(coords * frameShadowCoeff - (vec2(frameShadowCoeff) - vec2(1.0))));
frameShadow = max(sqrt(frameShadow), 0.0);
frameShadow = clamp(sqrt(frameShadow), 0.0, 1.0);
color *= frameShadow;
alpha = sum2(1.0 - step(vec2(0.0), coords) + step(vec2(1.0), coords));
alpha = clamp(alpha, 0.0, 1.0);