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8 Commits
1.1.0
...
old-burnin
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28
README.md
28
README.md
@@ -13,18 +13,18 @@ It uses the QML port of qtermwidget (Konsole) developed by me: https://github.co
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This terminal emulator works under Linux and macOS and requires Qt 5.2 or higher.
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## Screenshots
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## Get cool-retro-term
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You can either build cool-retro-term yourself (see below) or walk the easy way and install one of these packages:
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## Install
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Walk the easy way and install cool-retro-term using one of these convenient packages:
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Fedora has the `cool-retro-term` in the offcial repositories. All you have to do is `sudo dnf install cool-retro-term`.
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**Fedora** has the `cool-retro-term` in the offcial repositories. All you have to do is `sudo dnf install cool-retro-term`.
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Users of openSUSE can grab a package from [Open Build Service](http://software.opensuse.org/package/cool-retro-term).
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Users of **openSUSE** can grab a package from [Open Build Service](http://software.opensuse.org/package/cool-retro-term).
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Arch users can install this [package](https://aur.archlinux.org/packages/cool-retro-term-git/) directly via the [AUR](https://aur.archlinux.org):
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**Arch** users can install this [package](https://aur.archlinux.org/packages/cool-retro-term-git/) directly via the [AUR](https://aur.archlinux.org):
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yaourt -S aur/cool-retro-term-git
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@@ -34,25 +34,27 @@ or use:
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to install precompiled from community repository.
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Gentoo users can now install the second release "1.0.1" from a 3rd-party repository preferably via layman:
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**Gentoo** users can now install the third release "1.1.0" from a 3rd-party repository preferably via layman:
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USE="git" emerge app-portage/layman
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wget https://www.gerczei.eu/files/gerczei.xml -O /etc/layman/overlays/gerczei.xml
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layman -f -a qt -a gerczei # those who've added the repo before 27/08/17 should remove, update and add it again as its source has changed
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ACCEPT_KEYWORDS="~*" emerge =x11-terms/cool-retro-term-1.0.1::gerczei
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ACCEPT_KEYWORDS="~*" emerge =x11-terms/cool-retro-term-1.1.0::gerczei
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The live ebuild (version 9999-r1) tracking the bleeding-edge WIP codebase also remains available.
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A word of warning: USE flags and keywords are to be added to portage's configuration files and every emerge operation should be executed with '-p' (short option for --pretend) appended to the command line first as per best practice!
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Ubuntu users of 14.04 LTS (Trusty) up to 15.10 (Wily) can use [this PPA](https://launchpad.net/~bugs-launchpad-net-falkensweb).
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Users of **Ubuntu 14.04 LTS (Trusty) up to 15.10 (Wily)** can use [this PPA](https://launchpad.net/~bugs-launchpad-net-falkensweb).
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Ubuntu 17.10 can use [this PPA](https://launchpad.net/%7Evantuz/+archive/ubuntu/cool-retro-term)
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**Ubuntu 17.10** can use [this PPA](https://launchpad.net/%7Evantuz/+archive/ubuntu/cool-retro-term)
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macOS users can grab the latest dmg from the release page: https://github.com/Swordfish90/cool-retro-term/releases
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**macOS** users can grab the latest dmg from the release page: https://github.com/Swordfish90/cool-retro-term/releases
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## Build instructions (Linux)
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Build cool-retro-term yourself, you know, the retro way.
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## Dependencies
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Make sure to install these first.
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@@ -33,6 +33,9 @@ QtObject{
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readonly property real minimumFontScaling: 0.25
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readonly property real maximumFontScaling: 2.50
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readonly property real minBurnInFadeTime: 160
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readonly property real maxBurnInFadeTime: 1600
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// GENERAL SETTINGS ///////////////////////////////////////////////////////
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property int x: 100
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@@ -52,7 +55,9 @@ QtObject{
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property bool verbose: false
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property real bloomQuality: 0.5
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property real burnInQuality: 0.5
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property bool useFastBurnIn: Qt.platform.os === "osx" ? false : true
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onWindowScalingChanged: handleFontChanged();
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@@ -202,7 +207,8 @@ QtObject{
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bloomQuality: bloomQuality,
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burnInQuality: burnInQuality,
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useCustomCommand: useCustomCommand,
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customCommand: customCommand
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customCommand: customCommand,
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useFastBurnIn: useFastBurnIn
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}
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return stringify(settings);
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}
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@@ -288,6 +294,8 @@ QtObject{
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useCustomCommand = settings.useCustomCommand !== undefined ? settings.useCustomCommand : useCustomCommand
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customCommand = settings.customCommand !== undefined ? settings.customCommand : customCommand
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useFastBurnIn = settings.useFastBurnIn !== undefined ? settings.useFastBurnIn : useFastBurnIn;
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}
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function loadProfileString(profileString){
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@@ -13,10 +13,12 @@ Loader {
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property real delay: (1.0 / appSettings.fps) * 1000
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property real burnIn: appSettings.burnIn
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property real burnInFadeTime: 1 / Utils.lint(_minBurnInFadeTime, _maxBurnInFadeTime, burnIn)
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property real _minBurnInFadeTime: 160
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property real _maxBurnInFadeTime: 1600
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property real _minBurnInFadeTime: appSettings.minBurnInFadeTime
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property real _maxBurnInFadeTime: appSettings.maxBurnInFadeTime
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active: appSettings.burnIn !== 0
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active: appSettings.useFastBurnIn && appSettings.burnIn !== 0
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anchors.fill: parent
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function completelyUpdate() {
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prevLastUpdate = lastUpdate;
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@@ -33,16 +35,6 @@ Loader {
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sourceComponent: Item {
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property alias source: burnInEffectSource
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property int burnInScaling: scaleTexture * appSettings.burnInQuality
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width: appSettings.lowResolutionFont
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? kterminal.totalWidth * Math.max(1, burnInScaling)
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: kterminal.totalWidth * scaleTexture * appSettings.burnInQuality
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height: appSettings.lowResolutionFont
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? kterminal.totalHeight * Math.max(1, burnInScaling)
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: kterminal.totalHeight * scaleTexture * appSettings.burnInQuality
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ShaderEffectSource {
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id: burnInEffectSource
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@@ -88,7 +80,6 @@ Loader {
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property real prevLastUpdate: burnInEffect.prevLastUpdate
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anchors.fill: parent
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blending: false
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fragmentShader:
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@@ -61,7 +61,7 @@ ShaderEffect {
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float inShadowLength = shadowLength * 0.5;
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float outShadow = max2(1.0 - smoothstep(vec2(-outShadowLength), vec2(0.0), coords) + smoothstep(vec2(1.0), vec2(1.0 + outShadowLength), coords));
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outShadow = clamp(0.0, 1.0, sqrt(outShadow));
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outShadow = clamp(sqrt(outShadow), 0.0, 1.0);
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color += frameColor.rgb * outShadow;
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alpha = sum2(1.0 - smoothstep(vec2(0.0), aadelta, coords) + smoothstep(vec2(1.0) - aadelta, vec2(1.0), coords));
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alpha = clamp(alpha, 0.0, 1.0) * mix(1.0, 0.9, outShadow);
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@@ -33,6 +33,7 @@ Item{
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property ShaderEffectSource mainSource: kterminalSource
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property BurnInEffect burnInEffect: burnInEffect
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property SlowBurnIn slowBurnInEffect: slowBurnInEffect
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property real fontWidth: 1.0
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property real screenScaling: 1.0
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property real scaleTexture: 1.0
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@@ -70,12 +71,23 @@ Item{
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QMLTermWidget {
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id: kterminal
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property int textureResolutionScale: appSettings.lowResolutionFont ? devicePixelRatio : 1
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property int margin: appSettings.margin / screenScaling
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property int totalWidth: Math.floor(parent.width / (screenScaling * fontWidth))
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property int totalHeight: Math.floor(parent.height / screenScaling)
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width: totalWidth - 2 * margin
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height: totalHeight - 2 * margin
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property int rawWidth: totalWidth - 2 * margin
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property int rawHeight: totalHeight - 2 * margin
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textureSize: Qt.size(width / textureResolutionScale, height / textureResolutionScale)
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width: ensureMultiple(rawWidth, devicePixelRatio)
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height: ensureMultiple(rawHeight, devicePixelRatio)
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/** Ensure size is a multiple of factor. This is needed for pixel perfect scaling on highdpi screens. */
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function ensureMultiple(size, factor) {
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return Math.round(size / factor) * factor;
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}
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colorScheme: "cool-retro-term"
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@@ -227,7 +239,26 @@ Item{
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sourceRect: Qt.rect(-kterminal.margin, -kterminal.margin, kterminal.totalWidth, kterminal.totalHeight)
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}
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BurnInEffect {
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id: burnInEffect
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Item {
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id: burnInContainer
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property int burnInScaling: scaleTexture * appSettings.burnInQuality
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width: Math.round(appSettings.lowResolutionFont
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? kterminal.totalWidth * Math.max(1, burnInScaling)
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: kterminal.totalWidth * scaleTexture * appSettings.burnInQuality)
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height: Math.round(appSettings.lowResolutionFont
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? kterminal.totalHeight * Math.max(1, burnInScaling)
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: kterminal.totalHeight * scaleTexture * appSettings.burnInQuality)
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||||
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BurnInEffect {
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id: burnInEffect
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}
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SlowBurnIn {
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id: slowBurnInEffect
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}
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}
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}
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@@ -133,6 +133,12 @@ Tab{
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||||
}
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}
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SizedLabel{text: Math.round(burnInSlider.value * 100) + "%"}
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CheckBox{
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Layout.columnSpan: 2
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text: qsTr("Burnin optimization (Might display timing artifacts)")
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checked: appSettings.useFastBurnIn
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onCheckedChanged: appSettings.useFastBurnIn = checked
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}
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||||
}
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||||
}
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||||
}
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@@ -24,6 +24,7 @@ import QtGraphicalEffects 1.0
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import "utils.js" as Utils
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||||
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Item {
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property SlowBurnIn slowBurnInEffect
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||||
property ShaderEffectSource source
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||||
property BurnInEffect burnInEffect
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property ShaderEffectSource bloomSource
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||||
@@ -56,9 +57,16 @@ Item {
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||||
property real horizontalSync: appSettings.horizontalSync
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||||
property real horizontalSyncStrength: Utils.lint(0.05, 0.35, horizontalSync)
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||||
property real glowingLine: appSettings.glowingLine * 0.2
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property real burnIn: appSettings.burnIn
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// Fast burnin properties
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property real burnIn: appSettings.useFastBurnIn ? appSettings.burnIn : 0
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||||
property real burnInLastUpdate: burnInEffect.lastUpdate
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||||
property real burnInTime: burnInEffect.burnInFadeTime
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||||
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||||
// Slow burnin properties
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||||
property real slowBurnIn: appSettings.useFastBurnIn ? 0 : appSettings.burnIn
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||||
property ShaderEffectSource slowBurnInSource: slowBurnInEffect.source
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||||
|
||||
property real jitter: appSettings.jitter
|
||||
property size jitterDisplacement: Qt.size(0.007 * jitter, 0.002 * jitter)
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||||
property real shadowLength: 0.25 * screenCurvature * Utils.lint(0.50, 1.5, ambientLight)
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||||
@@ -162,6 +170,8 @@ Item {
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||||
uniform sampler2D burnInSource;
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||||
uniform highp float burnInLastUpdate;
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||||
uniform highp float burnInTime;" : "") +
|
||||
(slowBurnIn !== 0 ? "
|
||||
uniform sampler2D slowBurnInSource;" : "") +
|
||||
(staticNoise !== 0 ? "
|
||||
uniform highp float staticNoise;" : "") +
|
||||
(((staticNoise !== 0 || jitter !== 0)
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||||
@@ -292,6 +302,11 @@ Item {
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||||
txt_color = max(txt_color, convertWithChroma(burnInColor));"
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||||
: "") +
|
||||
|
||||
(slowBurnIn !== 0 ? "
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||||
vec4 txt_blur = texture2D(slowBurnInSource, staticCoords);
|
||||
txt_color = max(txt_color, convertWithChroma(txt_blur.rgb * txt_blur.a));
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||||
" : "") +
|
||||
|
||||
"txt_color += fontColor.rgb * vec3(color);" +
|
||||
|
||||
"vec3 finalColor = txt_color;" +
|
||||
@@ -482,7 +497,7 @@ Item {
|
||||
|
||||
(screenCurvature !== 0 ? "
|
||||
float reflectionMask = sum2(step(vec2(0.0), curvatureCoords) - step(vec2(1.0), curvatureCoords));
|
||||
reflectionMask = clamp(0.0, 1.0, reflectionMask);"
|
||||
reflectionMask = clamp(reflectionMask, 0.0, 1.0);"
|
||||
:
|
||||
"float reflectionMask = 1.0;") +
|
||||
|
||||
|
||||
122
app/qml/SlowBurnIn.qml
Normal file
122
app/qml/SlowBurnIn.qml
Normal file
@@ -0,0 +1,122 @@
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||||
import QtQuick 2.0
|
||||
|
||||
import "utils.js" as Utils
|
||||
|
||||
Loader {
|
||||
property ShaderEffectSource source: item ? item.source : null
|
||||
|
||||
active: !appSettings.useFastBurnIn && appSettings.burnIn !== 0
|
||||
|
||||
anchors.fill: parent
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||||
|
||||
sourceComponent: Item {
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||||
property alias source: burnInSourceEffect
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||||
|
||||
property int burnInScaling: scaleTexture * appSettings.burnInQuality
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||||
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||||
ShaderEffectSource {
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||||
property bool updateBurnIn: false
|
||||
property real burnIn: appSettings.burnIn
|
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property real fps: appSettings.fps !== 0 ? appSettings.fps : 60
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||||
property real burnInFadeTime: Utils.lint(minBurnInFadeTime, maxBurnInFadeTime, burnIn)
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property real burnInCoefficient: 1000 / (fps * burnInFadeTime)
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||||
property real minBurnInFadeTime: appSettings.minBurnInFadeTime
|
||||
property real maxBurnInFadeTime: appSettings.maxBurnInFadeTime
|
||||
|
||||
id: burnInSourceEffect
|
||||
|
||||
anchors.fill: parent
|
||||
|
||||
sourceItem: burnInEffect
|
||||
recursive: true
|
||||
live: false
|
||||
hideSource: true
|
||||
wrapMode: kterminalSource.wrapMode
|
||||
|
||||
visible: false
|
||||
|
||||
function restartBlurSource(){
|
||||
livetimer.restart();
|
||||
}
|
||||
|
||||
// This updates the burnin synched with the timer.
|
||||
Connections {
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||||
target: burnInSourceEffect.updateBurnIn ? timeManager : null
|
||||
ignoreUnknownSignals: false
|
||||
onTimeChanged: {
|
||||
burnInSourceEffect.scheduleUpdate();
|
||||
}
|
||||
}
|
||||
|
||||
Timer{
|
||||
id: livetimer
|
||||
|
||||
// The interval assumes 60 fps. This is the time needed burnout a white pixel.
|
||||
// We multiply 1.1 to have a little bit of margin over the theoretical value.
|
||||
// This solution is not extremely clean, but it's probably the best to avoid measuring fps.
|
||||
|
||||
interval: burnInSourceEffect.burnInFadeTime * 1.1
|
||||
running: true
|
||||
onTriggered: burnInSourceEffect.updateBurnIn = false;
|
||||
}
|
||||
Connections{
|
||||
target: kterminal
|
||||
onImagePainted:{
|
||||
burnInSourceEffect.scheduleUpdate();
|
||||
burnInSourceEffect.updateBurnIn = true;
|
||||
livetimer.restart();
|
||||
}
|
||||
}
|
||||
// Restart blurred source settings change.
|
||||
Connections{
|
||||
target: appSettings
|
||||
onBurnInChanged: burnInSourceEffect.restartBlurSource();
|
||||
onTerminalFontChanged: burnInSourceEffect.restartBlurSource();
|
||||
onRasterizationChanged: burnInSourceEffect.restartBlurSource();
|
||||
onBurnInQualityChanged: burnInSourceEffect.restartBlurSource();
|
||||
}
|
||||
Connections {
|
||||
target: kterminalScrollbar
|
||||
onOpacityChanged: burnInSourceEffect.restartBlurSource();
|
||||
}
|
||||
|
||||
ShaderEffect {
|
||||
id: burnInEffect
|
||||
|
||||
property variant txt_source: kterminalSource
|
||||
property variant blurredSource: burnInSourceEffect
|
||||
property real burnInCoefficient: burnInSourceEffect.burnInCoefficient
|
||||
|
||||
anchors.fill: parent
|
||||
blending: false
|
||||
|
||||
fragmentShader:
|
||||
"#ifdef GL_ES
|
||||
precision mediump float;
|
||||
#endif\n" +
|
||||
|
||||
"uniform lowp float qt_Opacity;" +
|
||||
"uniform lowp sampler2D txt_source;" +
|
||||
|
||||
"varying highp vec2 qt_TexCoord0;
|
||||
uniform lowp sampler2D blurredSource;
|
||||
uniform highp float burnInCoefficient;" +
|
||||
|
||||
"float max3(vec3 v) {
|
||||
return max (max (v.x, v.y), v.z);
|
||||
}" +
|
||||
|
||||
"void main() {" +
|
||||
"vec2 coords = qt_TexCoord0;" +
|
||||
"vec3 origColor = texture2D(txt_source, coords).rgb;" +
|
||||
"vec3 blur_color = texture2D(blurredSource, coords).rgb - vec3(burnInCoefficient);" +
|
||||
"vec3 color = min(origColor + blur_color, max(origColor, blur_color));" +
|
||||
|
||||
"gl_FragColor = vec4(color, max3(color - origColor));" +
|
||||
"}"
|
||||
|
||||
onStatusChanged: if (log) console.log(log) //Print warning messages
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -12,6 +12,7 @@ ShaderTerminal {
|
||||
|
||||
source: terminal.mainSource
|
||||
burnInEffect: terminal.burnInEffect
|
||||
slowBurnInEffect: terminal.slowBurnInEffect
|
||||
virtual_resolution: terminal.virtualResolution
|
||||
|
||||
TimeManager{
|
||||
|
||||
@@ -43,5 +43,6 @@
|
||||
<file>BurnInEffect.qml</file>
|
||||
<file>fonts/modern-terminus/TerminusTTF-4.46.0.ttf</file>
|
||||
<file>NewTerminalFrame.qml</file>
|
||||
<file>SlowBurnIn.qml</file>
|
||||
</qresource>
|
||||
</RCC>
|
||||
|
||||
Reference in New Issue
Block a user