8 Commits

Author SHA1 Message Date
Filippo Scognamiglio
ff3f02fb8c Improve highdpi support. 2019-01-09 19:26:02 +01:00
Filippo Scognamiglio
0af2b20b3a Settings optin for old burinin version. It seems to be working better on osx. 2019-01-09 19:01:11 +01:00
Filippo Scognamiglio
f2f38c0e0d Fixes issue #491. 2019-01-02 22:01:57 +01:00
Filippo Scognamiglio
4046bdbc6a Merge pull request #488 from tgerczei/master
new ebuild available for 1.1.0
2018-12-19 21:56:50 +01:00
Tamás Gérczei
c83cc206fd new ebuild available for 1.1.0 2018-12-19 18:15:10 +01:00
Filippo Scognamiglio
41ac14fbd3 Merge pull request #482 from dagostinelli/patch-1
Update README.md
2018-12-19 09:30:27 +01:00
Filippo Scognamiglio
e4c1cad1a7 Update README.md 2018-12-18 23:40:24 +01:00
Darryl T. Agostinelli
db7a7f38f7 Update README.md
Make it easier for the eye to pick up the instructions for the various Linux distros.  Presently, the eye skips over them and all you see are the Ubuntu things.  Also adjusted the help text a little.
2018-11-23 19:13:39 -06:00
10 changed files with 212 additions and 35 deletions

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@@ -13,18 +13,18 @@ It uses the QML port of qtermwidget (Konsole) developed by me: https://github.co
This terminal emulator works under Linux and macOS and requires Qt 5.2 or higher.
## Screenshots
![Image](<http://i.imgur.com/I6wq1cC.png>)
![Image](<http://i.imgur.com/12EqlpL.png>)
![Image](<http://i.imgur.com/Lx0acQz.jpg>)
![Image](<https://i.imgur.com/TNumkDn.png>)
![Image](<https://i.imgur.com/hfjWOM4.png>)
![Image](<https://i.imgur.com/GYRDPzJ.jpg>)
## Get cool-retro-term
You can either build cool-retro-term yourself (see below) or walk the easy way and install one of these packages:
## Install
Walk the easy way and install cool-retro-term using one of these convenient packages:
Fedora has the `cool-retro-term` in the offcial repositories. All you have to do is `sudo dnf install cool-retro-term`.
**Fedora** has the `cool-retro-term` in the offcial repositories. All you have to do is `sudo dnf install cool-retro-term`.
Users of openSUSE can grab a package from [Open Build Service](http://software.opensuse.org/package/cool-retro-term).
Users of **openSUSE** can grab a package from [Open Build Service](http://software.opensuse.org/package/cool-retro-term).
Arch users can install this [package](https://aur.archlinux.org/packages/cool-retro-term-git/) directly via the [AUR](https://aur.archlinux.org):
**Arch** users can install this [package](https://aur.archlinux.org/packages/cool-retro-term-git/) directly via the [AUR](https://aur.archlinux.org):
yaourt -S aur/cool-retro-term-git
@@ -34,25 +34,27 @@ or use:
to install precompiled from community repository.
Gentoo users can now install the second release "1.0.1" from a 3rd-party repository preferably via layman:
**Gentoo** users can now install the third release "1.1.0" from a 3rd-party repository preferably via layman:
USE="git" emerge app-portage/layman
wget https://www.gerczei.eu/files/gerczei.xml -O /etc/layman/overlays/gerczei.xml
layman -f -a qt -a gerczei # those who've added the repo before 27/08/17 should remove, update and add it again as its source has changed
ACCEPT_KEYWORDS="~*" emerge =x11-terms/cool-retro-term-1.0.1::gerczei
ACCEPT_KEYWORDS="~*" emerge =x11-terms/cool-retro-term-1.1.0::gerczei
The live ebuild (version 9999-r1) tracking the bleeding-edge WIP codebase also remains available.
A word of warning: USE flags and keywords are to be added to portage's configuration files and every emerge operation should be executed with '-p' (short option for --pretend) appended to the command line first as per best practice!
Ubuntu users of 14.04 LTS (Trusty) up to 15.10 (Wily) can use [this PPA](https://launchpad.net/~bugs-launchpad-net-falkensweb).
Users of **Ubuntu 14.04 LTS (Trusty) up to 15.10 (Wily)** can use [this PPA](https://launchpad.net/~bugs-launchpad-net-falkensweb).
Ubuntu 17.10 can use [this PPA](https://launchpad.net/%7Evantuz/+archive/ubuntu/cool-retro-term)
**Ubuntu 17.10** can use [this PPA](https://launchpad.net/%7Evantuz/+archive/ubuntu/cool-retro-term)
macOS users can grab the latest dmg from the release page: https://github.com/Swordfish90/cool-retro-term/releases
**macOS** users can grab the latest dmg from the release page: https://github.com/Swordfish90/cool-retro-term/releases
## Build instructions (Linux)
Build cool-retro-term yourself, you know, the retro way.
## Dependencies
Make sure to install these first.

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@@ -33,6 +33,9 @@ QtObject{
readonly property real minimumFontScaling: 0.25
readonly property real maximumFontScaling: 2.50
readonly property real minBurnInFadeTime: 160
readonly property real maxBurnInFadeTime: 1600
// GENERAL SETTINGS ///////////////////////////////////////////////////////
property int x: 100
@@ -52,7 +55,9 @@ QtObject{
property bool verbose: false
property real bloomQuality: 0.5
property real burnInQuality: 0.5
property bool useFastBurnIn: Qt.platform.os === "osx" ? false : true
onWindowScalingChanged: handleFontChanged();
@@ -202,7 +207,8 @@ QtObject{
bloomQuality: bloomQuality,
burnInQuality: burnInQuality,
useCustomCommand: useCustomCommand,
customCommand: customCommand
customCommand: customCommand,
useFastBurnIn: useFastBurnIn
}
return stringify(settings);
}
@@ -288,6 +294,8 @@ QtObject{
useCustomCommand = settings.useCustomCommand !== undefined ? settings.useCustomCommand : useCustomCommand
customCommand = settings.customCommand !== undefined ? settings.customCommand : customCommand
useFastBurnIn = settings.useFastBurnIn !== undefined ? settings.useFastBurnIn : useFastBurnIn;
}
function loadProfileString(profileString){

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@@ -13,10 +13,12 @@ Loader {
property real delay: (1.0 / appSettings.fps) * 1000
property real burnIn: appSettings.burnIn
property real burnInFadeTime: 1 / Utils.lint(_minBurnInFadeTime, _maxBurnInFadeTime, burnIn)
property real _minBurnInFadeTime: 160
property real _maxBurnInFadeTime: 1600
property real _minBurnInFadeTime: appSettings.minBurnInFadeTime
property real _maxBurnInFadeTime: appSettings.maxBurnInFadeTime
active: appSettings.burnIn !== 0
active: appSettings.useFastBurnIn && appSettings.burnIn !== 0
anchors.fill: parent
function completelyUpdate() {
prevLastUpdate = lastUpdate;
@@ -33,16 +35,6 @@ Loader {
sourceComponent: Item {
property alias source: burnInEffectSource
property int burnInScaling: scaleTexture * appSettings.burnInQuality
width: appSettings.lowResolutionFont
? kterminal.totalWidth * Math.max(1, burnInScaling)
: kterminal.totalWidth * scaleTexture * appSettings.burnInQuality
height: appSettings.lowResolutionFont
? kterminal.totalHeight * Math.max(1, burnInScaling)
: kterminal.totalHeight * scaleTexture * appSettings.burnInQuality
ShaderEffectSource {
id: burnInEffectSource
@@ -88,7 +80,6 @@ Loader {
property real prevLastUpdate: burnInEffect.prevLastUpdate
anchors.fill: parent
blending: false
fragmentShader:

View File

@@ -61,7 +61,7 @@ ShaderEffect {
float inShadowLength = shadowLength * 0.5;
float outShadow = max2(1.0 - smoothstep(vec2(-outShadowLength), vec2(0.0), coords) + smoothstep(vec2(1.0), vec2(1.0 + outShadowLength), coords));
outShadow = clamp(0.0, 1.0, sqrt(outShadow));
outShadow = clamp(sqrt(outShadow), 0.0, 1.0);
color += frameColor.rgb * outShadow;
alpha = sum2(1.0 - smoothstep(vec2(0.0), aadelta, coords) + smoothstep(vec2(1.0) - aadelta, vec2(1.0), coords));
alpha = clamp(alpha, 0.0, 1.0) * mix(1.0, 0.9, outShadow);

View File

@@ -33,6 +33,7 @@ Item{
property ShaderEffectSource mainSource: kterminalSource
property BurnInEffect burnInEffect: burnInEffect
property SlowBurnIn slowBurnInEffect: slowBurnInEffect
property real fontWidth: 1.0
property real screenScaling: 1.0
property real scaleTexture: 1.0
@@ -70,12 +71,23 @@ Item{
QMLTermWidget {
id: kterminal
property int textureResolutionScale: appSettings.lowResolutionFont ? devicePixelRatio : 1
property int margin: appSettings.margin / screenScaling
property int totalWidth: Math.floor(parent.width / (screenScaling * fontWidth))
property int totalHeight: Math.floor(parent.height / screenScaling)
width: totalWidth - 2 * margin
height: totalHeight - 2 * margin
property int rawWidth: totalWidth - 2 * margin
property int rawHeight: totalHeight - 2 * margin
textureSize: Qt.size(width / textureResolutionScale, height / textureResolutionScale)
width: ensureMultiple(rawWidth, devicePixelRatio)
height: ensureMultiple(rawHeight, devicePixelRatio)
/** Ensure size is a multiple of factor. This is needed for pixel perfect scaling on highdpi screens. */
function ensureMultiple(size, factor) {
return Math.round(size / factor) * factor;
}
colorScheme: "cool-retro-term"
@@ -227,7 +239,26 @@ Item{
sourceRect: Qt.rect(-kterminal.margin, -kterminal.margin, kterminal.totalWidth, kterminal.totalHeight)
}
BurnInEffect {
id: burnInEffect
Item {
id: burnInContainer
property int burnInScaling: scaleTexture * appSettings.burnInQuality
width: Math.round(appSettings.lowResolutionFont
? kterminal.totalWidth * Math.max(1, burnInScaling)
: kterminal.totalWidth * scaleTexture * appSettings.burnInQuality)
height: Math.round(appSettings.lowResolutionFont
? kterminal.totalHeight * Math.max(1, burnInScaling)
: kterminal.totalHeight * scaleTexture * appSettings.burnInQuality)
BurnInEffect {
id: burnInEffect
}
SlowBurnIn {
id: slowBurnInEffect
}
}
}

View File

@@ -133,6 +133,12 @@ Tab{
}
}
SizedLabel{text: Math.round(burnInSlider.value * 100) + "%"}
CheckBox{
Layout.columnSpan: 2
text: qsTr("Burnin optimization (Might display timing artifacts)")
checked: appSettings.useFastBurnIn
onCheckedChanged: appSettings.useFastBurnIn = checked
}
}
}
}

View File

@@ -24,6 +24,7 @@ import QtGraphicalEffects 1.0
import "utils.js" as Utils
Item {
property SlowBurnIn slowBurnInEffect
property ShaderEffectSource source
property BurnInEffect burnInEffect
property ShaderEffectSource bloomSource
@@ -56,9 +57,16 @@ Item {
property real horizontalSync: appSettings.horizontalSync
property real horizontalSyncStrength: Utils.lint(0.05, 0.35, horizontalSync)
property real glowingLine: appSettings.glowingLine * 0.2
property real burnIn: appSettings.burnIn
// Fast burnin properties
property real burnIn: appSettings.useFastBurnIn ? appSettings.burnIn : 0
property real burnInLastUpdate: burnInEffect.lastUpdate
property real burnInTime: burnInEffect.burnInFadeTime
// Slow burnin properties
property real slowBurnIn: appSettings.useFastBurnIn ? 0 : appSettings.burnIn
property ShaderEffectSource slowBurnInSource: slowBurnInEffect.source
property real jitter: appSettings.jitter
property size jitterDisplacement: Qt.size(0.007 * jitter, 0.002 * jitter)
property real shadowLength: 0.25 * screenCurvature * Utils.lint(0.50, 1.5, ambientLight)
@@ -162,6 +170,8 @@ Item {
uniform sampler2D burnInSource;
uniform highp float burnInLastUpdate;
uniform highp float burnInTime;" : "") +
(slowBurnIn !== 0 ? "
uniform sampler2D slowBurnInSource;" : "") +
(staticNoise !== 0 ? "
uniform highp float staticNoise;" : "") +
(((staticNoise !== 0 || jitter !== 0)
@@ -292,6 +302,11 @@ Item {
txt_color = max(txt_color, convertWithChroma(burnInColor));"
: "") +
(slowBurnIn !== 0 ? "
vec4 txt_blur = texture2D(slowBurnInSource, staticCoords);
txt_color = max(txt_color, convertWithChroma(txt_blur.rgb * txt_blur.a));
" : "") +
"txt_color += fontColor.rgb * vec3(color);" +
"vec3 finalColor = txt_color;" +
@@ -482,7 +497,7 @@ Item {
(screenCurvature !== 0 ? "
float reflectionMask = sum2(step(vec2(0.0), curvatureCoords) - step(vec2(1.0), curvatureCoords));
reflectionMask = clamp(0.0, 1.0, reflectionMask);"
reflectionMask = clamp(reflectionMask, 0.0, 1.0);"
:
"float reflectionMask = 1.0;") +

122
app/qml/SlowBurnIn.qml Normal file
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@@ -0,0 +1,122 @@
import QtQuick 2.0
import "utils.js" as Utils
Loader {
property ShaderEffectSource source: item ? item.source : null
active: !appSettings.useFastBurnIn && appSettings.burnIn !== 0
anchors.fill: parent
sourceComponent: Item {
property alias source: burnInSourceEffect
property int burnInScaling: scaleTexture * appSettings.burnInQuality
ShaderEffectSource {
property bool updateBurnIn: false
property real burnIn: appSettings.burnIn
property real fps: appSettings.fps !== 0 ? appSettings.fps : 60
property real burnInFadeTime: Utils.lint(minBurnInFadeTime, maxBurnInFadeTime, burnIn)
property real burnInCoefficient: 1000 / (fps * burnInFadeTime)
property real minBurnInFadeTime: appSettings.minBurnInFadeTime
property real maxBurnInFadeTime: appSettings.maxBurnInFadeTime
id: burnInSourceEffect
anchors.fill: parent
sourceItem: burnInEffect
recursive: true
live: false
hideSource: true
wrapMode: kterminalSource.wrapMode
visible: false
function restartBlurSource(){
livetimer.restart();
}
// This updates the burnin synched with the timer.
Connections {
target: burnInSourceEffect.updateBurnIn ? timeManager : null
ignoreUnknownSignals: false
onTimeChanged: {
burnInSourceEffect.scheduleUpdate();
}
}
Timer{
id: livetimer
// The interval assumes 60 fps. This is the time needed burnout a white pixel.
// We multiply 1.1 to have a little bit of margin over the theoretical value.
// This solution is not extremely clean, but it's probably the best to avoid measuring fps.
interval: burnInSourceEffect.burnInFadeTime * 1.1
running: true
onTriggered: burnInSourceEffect.updateBurnIn = false;
}
Connections{
target: kterminal
onImagePainted:{
burnInSourceEffect.scheduleUpdate();
burnInSourceEffect.updateBurnIn = true;
livetimer.restart();
}
}
// Restart blurred source settings change.
Connections{
target: appSettings
onBurnInChanged: burnInSourceEffect.restartBlurSource();
onTerminalFontChanged: burnInSourceEffect.restartBlurSource();
onRasterizationChanged: burnInSourceEffect.restartBlurSource();
onBurnInQualityChanged: burnInSourceEffect.restartBlurSource();
}
Connections {
target: kterminalScrollbar
onOpacityChanged: burnInSourceEffect.restartBlurSource();
}
ShaderEffect {
id: burnInEffect
property variant txt_source: kterminalSource
property variant blurredSource: burnInSourceEffect
property real burnInCoefficient: burnInSourceEffect.burnInCoefficient
anchors.fill: parent
blending: false
fragmentShader:
"#ifdef GL_ES
precision mediump float;
#endif\n" +
"uniform lowp float qt_Opacity;" +
"uniform lowp sampler2D txt_source;" +
"varying highp vec2 qt_TexCoord0;
uniform lowp sampler2D blurredSource;
uniform highp float burnInCoefficient;" +
"float max3(vec3 v) {
return max (max (v.x, v.y), v.z);
}" +
"void main() {" +
"vec2 coords = qt_TexCoord0;" +
"vec3 origColor = texture2D(txt_source, coords).rgb;" +
"vec3 blur_color = texture2D(blurredSource, coords).rgb - vec3(burnInCoefficient);" +
"vec3 color = min(origColor + blur_color, max(origColor, blur_color));" +
"gl_FragColor = vec4(color, max3(color - origColor));" +
"}"
onStatusChanged: if (log) console.log(log) //Print warning messages
}
}
}
}

View File

@@ -12,6 +12,7 @@ ShaderTerminal {
source: terminal.mainSource
burnInEffect: terminal.burnInEffect
slowBurnInEffect: terminal.slowBurnInEffect
virtual_resolution: terminal.virtualResolution
TimeManager{

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@@ -43,5 +43,6 @@
<file>BurnInEffect.qml</file>
<file>fonts/modern-terminus/TerminusTTF-4.46.0.ttf</file>
<file>NewTerminalFrame.qml</file>
<file>SlowBurnIn.qml</file>
</qresource>
</RCC>