Resore frames functionalities.
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@@ -15,10 +15,6 @@ Item{
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property string normalsSource
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property string shaderString
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//Value used to create the rect used to add the border to the texture
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property real rectX
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property real rectY
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//Values used to displace the texture in the screen. Used to make reflections correct.
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property real displacementLeft
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property real displacementTop
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@@ -27,11 +23,6 @@ Item{
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property real distortionCoefficient
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property rect sourceRect: Qt.rect(-rectX * shadersettings.window_scaling,
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-rectY * shadersettings.window_scaling,
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terminal.width + 2*rectX * shadersettings.window_scaling,
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terminal.height + 2*rectY * shadersettings.window_scaling)
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BorderImage{
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id: frameimage
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anchors.centerIn: parent
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