diff --git a/app/qml/PreprocessedTerminal.qml b/app/qml/PreprocessedTerminal.qml
index 8526246..b60c932 100644
--- a/app/qml/PreprocessedTerminal.qml
+++ b/app/qml/PreprocessedTerminal.qml
@@ -167,6 +167,7 @@ Item{
         sourceItem: kterminal
         hideSource: true
         smooth: mScanlines == shadersettings.no_rasterization
+        wrapMode: ShaderEffectSource.ClampToEdge
     }
     Loader{
         id: blurredSourceLoader
@@ -178,6 +179,7 @@ Item{
             recursive: true
             live: false
             hideSource: true
+            wrapMode: kterminalSource.wrapMode
 
             smooth: mScanlines == shadersettings.no_rasterization
 
@@ -275,6 +277,7 @@ Item{
             sourceItem: bloomEffectLoader.item
             hideSource: true
             smooth: false
+            wrapMode: ShaderEffectSource.ClampToEdge
         }
     }
 
@@ -445,5 +448,6 @@ Item{
         sourceItem: rasterizationEffect
         hideSource: true
         smooth: true
+        wrapMode: ShaderEffectSource.Repeat
     }
 }
diff --git a/app/qml/ShaderTerminal.qml b/app/qml/ShaderTerminal.qml
index 52d4e22..7f00af7 100644
--- a/app/qml/ShaderTerminal.qml
+++ b/app/qml/ShaderTerminal.qml
@@ -29,7 +29,6 @@ ShaderEffect {
     property variant bloomSource: terminal.bloomSource
     property variant rasterizationSource: terminal.rasterizationSource
     property variant noiseSource: terminal.staticNoiseSource
-    property size txt_Size: Qt.size(frame.sourceRect.width, frame.sourceRect.height)
     property real bloom_strength: shadersettings.bloom_strength * 2.5
 
     property real jitter: shadersettings.jitter * 0.007
@@ -47,10 +46,10 @@ ShaderEffect {
 
     property bool frameReflections: shadersettings.frameReflections
 
-    property real disp_top: frame.item.displacementTop * shadersettings.window_scaling
-    property real disp_bottom: frame.item.displacementBottom * shadersettings.window_scaling
-    property real disp_left: frame.item.displacementLeft * shadersettings.window_scaling
-    property real disp_right: frame.item.displacementRight * shadersettings.window_scaling
+    property real disp_top: frame.item.displacementTop / height
+    property real disp_bottom: frame.item.displacementBottom / height
+    property real disp_left: frame.item.displacementLeft / width
+    property real disp_right: frame.item.displacementRight / width
 
     property real screen_brightness: shadersettings.brightness * 1.5 + 0.5
 
@@ -86,7 +85,11 @@ ShaderEffect {
         uniform highp mat4 qt_Matrix;
         uniform highp float time;
         uniform sampler2D randomFunctionSource;
-        uniform highp vec2 txt_Size;
+
+        uniform highp float disp_left;
+        uniform highp float disp_right;
+        uniform highp float disp_top;
+        uniform highp float disp_bottom;
 
         attribute highp vec4 qt_Vertex;
         attribute highp vec2 qt_MultiTexCoord0;
@@ -101,7 +104,8 @@ ShaderEffect {
             uniform lowp float horizontal_sincronization;" : "") +
         "
         void main() {
-            qt_TexCoord0 = qt_MultiTexCoord0;
+            qt_TexCoord0.x = -disp_left + qt_MultiTexCoord0.x * (1.0 + disp_left + disp_right);
+            qt_TexCoord0.y = -disp_top + qt_MultiTexCoord0.y * (1.0 + disp_top + disp_bottom);
             vec2 coords = vec2(fract(time/(1024.0*2.0)), fract(time/(1024.0*1024.0)));" +
             (brightness_flickering !== 0.0 ? "
                 brightness = 1.0 + (texture2D(randomFunctionSource, coords).g - 0.5) * brightness_flickering;"
@@ -120,7 +124,6 @@ ShaderEffect {
         uniform sampler2D source;
         uniform highp float qt_Opacity;
         uniform highp float time;
-        uniform highp vec2 txt_Size;
         varying highp vec2 qt_TexCoord0;
 
         uniform highp vec4 font_color;
@@ -172,9 +175,9 @@ ShaderEffect {
             :"
                 vec2 coords = qt_TexCoord0;") +
 
-            (frameReflections ? "
-                vec2 inside = step(0.0, coords) - step(1.0, coords);
-                coords = abs(mod(floor(coords), 2.0) - fract(coords)) * clamp(inside.x + inside.y, 0.0, 1.0);" : "") +
+//            (frameReflections ? "
+//                vec2 inside = step(0.0, coords) - step(1.0, coords);
+//                coords = abs(mod(floor(coords), 2.0) - fract(coords)) * clamp(inside.x + inside.y, 0.0, 1.0);" : "") +
 
             (horizontal_sincronization !== 0 ? "
                 float h_distortion = 0.5 * sin(time*0.001 + coords.y*10.0*fract(time/10.0));
diff --git a/app/qml/frames/BlackRoughFrame.qml b/app/qml/frames/BlackRoughFrame.qml
index 7bc688a..8661cd7 100644
--- a/app/qml/frames/BlackRoughFrame.qml
+++ b/app/qml/frames/BlackRoughFrame.qml
@@ -7,22 +7,19 @@ TerminalFrame{
     anchors.fill: parent
     addedWidth: 200
     addedHeight: 370
-    borderLeft: 148
-    borderRight: 148
-    borderTop: 232
-    borderBottom: 232
+    borderLeft: 170
+    borderRight: 170
+    borderTop: 250
+    borderBottom: 250
     imageSource: "../images/black-frame.png"
     normalsSource: "../images/black-frame-normals.png"
 
-    rectX: 20
-    rectY: 20
-
     distortionCoefficient: 1.9
 
-    displacementLeft: 70.0
-    displacementTop: 55.0
-    displacementRight: 50.0
-    displacementBottom: 38.0
+    displacementLeft: 80.0
+    displacementTop: 65.0
+    displacementRight: 80.0
+    displacementBottom: 65.0
 
     shaderString: "FrameShader.qml"
 }
diff --git a/app/qml/frames/NoFrame.qml b/app/qml/frames/NoFrame.qml
index 806e437..e594158 100644
--- a/app/qml/frames/NoFrame.qml
+++ b/app/qml/frames/NoFrame.qml
@@ -12,9 +12,6 @@ TerminalFrame{
     borderTop: 0
     borderBottom: 0
 
-    rectX: 15
-    rectY: 15
-
     displacementLeft: 0
     displacementTop: 0
     displacementRight: 0
diff --git a/app/qml/frames/WhiteSimpleFrame.qml b/app/qml/frames/WhiteSimpleFrame.qml
index 207e869..0231c40 100644
--- a/app/qml/frames/WhiteSimpleFrame.qml
+++ b/app/qml/frames/WhiteSimpleFrame.qml
@@ -14,15 +14,12 @@ TerminalFrame{
     imageSource: "../images/screen-frame.png"
     normalsSource: "../images/screen-frame-normals.png"
 
-    rectX: 15
-    rectY: 15
-
     distortionCoefficient: 1.5
 
-    displacementLeft: 45
-    displacementTop: 40
-    displacementRight: 38.0
-    displacementBottom: 28.0
+    displacementLeft: 55
+    displacementTop: 50
+    displacementRight: 55
+    displacementBottom: 50
 
     shaderString: "FrameShader.qml"
 }
diff --git a/app/qml/frames/utils/TerminalFrame.qml b/app/qml/frames/utils/TerminalFrame.qml
index 3c0b9b1..0232702 100644
--- a/app/qml/frames/utils/TerminalFrame.qml
+++ b/app/qml/frames/utils/TerminalFrame.qml
@@ -15,10 +15,6 @@ Item{
     property string normalsSource
     property string shaderString
 
-    //Value used to create the rect used to add the border to the texture
-    property real rectX
-    property real rectY
-
     //Values used to displace the texture in the screen. Used to make reflections correct.
     property real displacementLeft
     property real displacementTop
@@ -27,11 +23,6 @@ Item{
 
     property real distortionCoefficient
 
-    property rect sourceRect: Qt.rect(-rectX * shadersettings.window_scaling,
-                                      -rectY * shadersettings.window_scaling,
-                                      terminal.width + 2*rectX * shadersettings.window_scaling,
-                                      terminal.height + 2*rectY * shadersettings.window_scaling)
-
     BorderImage{
         id: frameimage
         anchors.centerIn: parent
diff --git a/app/qml/main.qml b/app/qml/main.qml
index 47f42f2..4071404 100644
--- a/app/qml/main.qml
+++ b/app/qml/main.qml
@@ -153,9 +153,6 @@ ApplicationWindow{
         Loader{
             id: frame
             anchors.fill: parent
-
-            property rect sourceRect: item.sourceRect
-
             z: 2.1
             source: shadersettings.frame_source
         }