Resore frames functionalities.
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@@ -7,22 +7,19 @@ TerminalFrame{
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anchors.fill: parent
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addedWidth: 200
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addedHeight: 370
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borderLeft: 148
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borderRight: 148
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borderTop: 232
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borderBottom: 232
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borderLeft: 170
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borderRight: 170
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borderTop: 250
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borderBottom: 250
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imageSource: "../images/black-frame.png"
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normalsSource: "../images/black-frame-normals.png"
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rectX: 20
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rectY: 20
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distortionCoefficient: 1.9
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displacementLeft: 70.0
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displacementTop: 55.0
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displacementRight: 50.0
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displacementBottom: 38.0
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displacementLeft: 80.0
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displacementTop: 65.0
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displacementRight: 80.0
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displacementBottom: 65.0
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shaderString: "FrameShader.qml"
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}
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@@ -12,9 +12,6 @@ TerminalFrame{
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borderTop: 0
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borderBottom: 0
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rectX: 15
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rectY: 15
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displacementLeft: 0
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displacementTop: 0
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displacementRight: 0
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@@ -14,15 +14,12 @@ TerminalFrame{
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imageSource: "../images/screen-frame.png"
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normalsSource: "../images/screen-frame-normals.png"
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rectX: 15
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rectY: 15
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distortionCoefficient: 1.5
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displacementLeft: 45
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displacementTop: 40
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displacementRight: 38.0
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displacementBottom: 28.0
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displacementLeft: 55
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displacementTop: 50
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displacementRight: 55
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displacementBottom: 50
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shaderString: "FrameShader.qml"
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}
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@@ -15,10 +15,6 @@ Item{
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property string normalsSource
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property string shaderString
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//Value used to create the rect used to add the border to the texture
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property real rectX
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property real rectY
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//Values used to displace the texture in the screen. Used to make reflections correct.
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property real displacementLeft
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property real displacementTop
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@@ -27,11 +23,6 @@ Item{
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property real distortionCoefficient
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property rect sourceRect: Qt.rect(-rectX * shadersettings.window_scaling,
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-rectY * shadersettings.window_scaling,
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terminal.width + 2*rectX * shadersettings.window_scaling,
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terminal.height + 2*rectY * shadersettings.window_scaling)
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BorderImage{
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id: frameimage
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anchors.centerIn: parent
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