/* [Lego Type] */ type = "brick"; // ["brick":Brick, "plate":Plate] studs_x = 4; studs_y = 2; /* [Hidden] */ block_height = type == "brick" ? 9.6 : type == "plate" ? 3.2 : 0; length_per_stud = 31.8 / 4; stud_details = 4 * ($preview ? 5 : 10); wall_width = 1.5; ceiling_width = 1; assert(block_height > 0, "Invalid block height. Perhaps type is not correct?"); assert(studs_x >= studs_y, "studs_x must be equal or larger than studs_y"); module stud() { cylinder(d = 4.8, h = 1.8, $fn = stud_details); } module studs() { for (x = [0:studs_x-1], y = [0:studs_y-1]) translate([(x+0.5) * length_per_stud, (y+0.5) * length_per_stud, 0]) stud(); } module base() { difference() { cube([ studs_x*length_per_stud, studs_y*length_per_stud, block_height ]); translate([wall_width, wall_width, -ceiling_width]) { cube([ studs_x*length_per_stud - wall_width * 2, studs_y*length_per_stud - wall_width * 2, block_height ]); } } } module pillar() { cylinder(h = block_height, d = 6.48, $fn = stud_details); } module small_pillar() { cylinder(h = block_height, d = 3.2, $fn = stud_details); } module pillars() { if (studs_x >= 2 && studs_y >= 2) { for (x = [0:studs_x-2], y = [0:studs_y-2]) translate([(x+1) * length_per_stud, (y+1) * length_per_stud, 0]) pillar(); } else if (studs_x >= 2) { for (x = [0:studs_x-2]) translate([(x+1) * length_per_stud, length_per_stud/2, 0]) small_pillar(); } } module block() { base(); pillars(); translate([0, 0, block_height]) studs(); } block();