/******************************************************************************* * Copyright (c) 2013 "Filippo Scognamiglio" * https://github.com/Swordfish90/cool-retro-term * * This file is part of cool-retro-term. * * cool-retro-term is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . *******************************************************************************/ import QtQuick 2.2 import QtQuick.Controls 1.1 import QtQuick.Layouts 1.1 Tab{ ColumnLayout{ anchors.fill: parent GroupBox{ title: qsTr("General") Layout.fillWidth: true Layout.columnSpan: 2 anchors.left: parent.left anchors.right: parent.right GridLayout{ anchors.fill: parent rows: 2 columns: 3 CheckBox{ property int fps: checked ? slider.value : 0 onFpsChanged: shadersettings.fps = fps checked: shadersettings.fps !== 0 text: qsTr("Limit FPS") } Slider{ id: slider Layout.fillWidth: true stepSize: 1 maximumValue: 60 minimumValue: 1 enabled: shadersettings.fps !== 0 value: shadersettings.fps !== 0 ? shadersettings.fps : 60 } Text{text: slider.value} Text{text: qsTr("Texture quality")} Slider{ Layout.fillWidth: true id: txtslider onValueChanged: shadersettings.window_scaling = value; value: shadersettings.window_scaling tickmarksEnabled: true stepSize: 0.25 Component.onCompleted: minimumValue = 0.5 //Without this value gets set to 0.5 } Text{text: Math.round(txtslider.value * 100) + "%"} } } GroupBox{ title: qsTr("Frame") Layout.fillWidth: true Layout.columnSpan: 2 anchors.left: parent.left anchors.right: parent.right CheckBox{ Layout.columnSpan: 3 checked: !shadersettings._frameReflections text: qsTr("Disable reflections") onCheckedChanged: shadersettings._frameReflections = !checked enabled: shadersettings.reflectionsAllowed } } } }