Phosphor persistence needs a log curve #283
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Hello,
While I intend to tackle this issue I figured filing it here would be a good idea to avoid stepping on each other's toes. :) (Plus I have no idea yet if I'll be able to achieve my intention, not being a C++ programmer.) I was wondering why the persistence in xscreensaver's "phosphor" looked better and finally realized what was perfectible:
Note that there's also a power-up curve for phosphor, but it's of course below 1/30th of a second so it's not a concern here.
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