Fix: added missing default precision directives in fragment shaders #215
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Term launched without rendering (all #ff00ff pink) and the glsl compiler was complaining about
probably because Qt defaults to OpenGL ES on my system, where precision needs to be specified on all types. Might be good to add #version directives to shaders to avoid glsl version ambiguity.
You are definitely right, thanks. I also think that #version might be useful, as well as tweaking the precisions values since they are exaggerated in different parts.
Sorry, I had to revert the merge because it breaks on non ES system. I'm pushing a patch in unstable with an #ifdef to check the platform. Please test it, let me know if it works and I'll merge it back in master.
Ok. The new patch is in https://github.com/Swordfish90/cool-retro-term/tree/unstable .
Thanks, I'll test it when I get the chance (around 2100 UTC).
All right, current unstable (
91a2215
) works for me.Ok. I just merged it back to master. Hopefully this will work for everyone.