Is there any way to run DosBOX through CRT? #208
Loading…
x
Reference in New Issue
Block a user
No description provided.
Delete Branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Can you imagine?! I suddenly want this more than anything!
I suspect actually implementing this would be quite difficult. DosBOX doesn't seem to have a "text mode" and requires its own rasterized window. From my searching, it doesn't look like DosBOX can be run inside an existing terminal.
It's just so pretty...
--- Want to back this issue? **[Post a bounty on it!](https://www.bountysource.com/issues/7711567-is-there-any-way-to-run-dosbox-through-crt?utm_campaign=plugin&utm_content=tracker%2F479407&utm_medium=issues&utm_source=github)** We accept bounties via [Bountysource](https://www.bountysource.com/?utm_campaign=plugin&utm_content=tracker%2F479407&utm_medium=issues&utm_source=github).Looks like dosemu has a text-only mode via the
-dumb
flag.That would be really really really cool. As you said there is no way to run the games inside a terminal though. That said if we can manage to push the dosbox output into a texture we can display it with the CRT effects. Another (probably easier) solution might be to take the CRT shaders and use them with dosbox.
dosemu might be nice to use dos application but we can't execute graphical application in dumb or terminal mode according to their readme (http://fossies.org/linux/dosemu/doc/README.txt).
Anyway this is extremely interesting!
Dumb terminal mode in dosemu is great for me, since I mostly want this for extra immersion in text adventures, but enabling graphical games would be big nostalgia points as well. It'd be like instagram for DOS games. ;)
I'm pretty sure dosemu will work, but it won't launch on my Fedora 20, complaining of
ERROR: MFS: couldn't find root path /media/CDROM
. shrug I'll post back if I get it to work.@mwcz You don’t need Dosbox in order to play Adventure or Zork in terminal. They were ported to just about every computing platform out there.
Thanks, I figured as much, but there are dozens that weren't. As far as I
know, Lurking Horror was never ported, and it's really a perfect fit for
CRT. :)
Enabling DosBOX in CRT would enable near 100% game coverage.
On Jan 14, 2015 1:01 AM, "Yuri Khan" notifications@github.com wrote:
My coworker @Andy-Thornton just showed me that
there's a cross-platform reimplementation of frotzthe original frotz has been open-sourced and is still maintained. It should work for all the Infocom text adventures and other Z-machine games!The previous screenshots were mockups, but here's Lurking Horror actually running in CRT. :D