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			njhanley/a
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			a683c5ad85
		
	
	| Author | SHA1 | Date | |
|---|---|---|---|
| 
						 | 
					a683c5ad85 | 
@@ -16,7 +16,7 @@ macx:ICON = icons/crt.icns
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RESOURCES += qml/resources.qrc
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#########################################
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##              INSTALLS
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##              INTALLS
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#########################################
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target.path += /usr/bin/
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										21
									
								
								app/main.cpp
									
									
									
									
									
								
							
							
						
						
									
										21
									
								
								app/main.cpp
									
									
									
									
									
								
							@@ -49,16 +49,15 @@ int main(int argc, char *argv[])
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    if (argc>1 && (!strcmp(argv[1],"-h") || !strcmp(argv[1],"--help"))) {
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        QTextStream cout(stdout, QIODevice::WriteOnly);
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        cout << "Usage: " << argv[0] << " [--default-settings] [--workdir <dir>] [--program <prog>] [-p|--profile <prof>] [--fullscreen] [-h|--help]" << '\n';
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        cout << "  --default-settings  Run cool-retro-term with the default settings" << '\n';
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        cout << "  --workdir <dir>     Change working directory to 'dir'" << '\n';
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        cout << "  -e <cmd>            Command to execute. This option will catch all following arguments, so use it as the last option." << '\n';
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        cout << "  -T <title>          Set window title to 'title'." << '\n';
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        cout << "  --fullscreen        Run cool-retro-term in fullscreen." << '\n';
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        cout << "  -p|--profile <prof> Run cool-retro-term with the given profile." << '\n';
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        cout << "  -h|--help           Print this help." << '\n';
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        cout << "  --verbose           Print additional information such as profiles and settings." << '\n';
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        cout << "  -v|--version        Print the program name and version." << '\n';
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        cout << "Usage: " << argv[0] << " [--default-settings] [--workdir <dir>] [--program <prog>] [-p|--profile <prof>] [--fullscreen] [-h|--help]" << endl;
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        cout << "  --default-settings  Run cool-retro-term with the default settings" << endl;
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        cout << "  --workdir <dir>     Change working directory to 'dir'" << endl;
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        cout << "  -e <cmd>            Command to execute. This option will catch all following arguments, so use it as the last option." << endl;
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        cout << "  -T <title>          Set window title to 'title'." << endl;
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        cout << "  --fullscreen        Run cool-retro-term in fullscreen." << endl;
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        cout << "  -p|--profile <prof> Run cool-retro-term with the given profile." << endl;
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        cout << "  -h|--help           Print this help." << endl;
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        cout << "  --verbose           Print additional information such as profiles and settings." << endl;
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        return 0;
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    }
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@@ -66,7 +65,7 @@ int main(int argc, char *argv[])
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    if (argc>1 && (!strcmp(argv[1],"-v") || !strcmp(argv[1],"--version"))) {
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        QTextStream cout(stdout, QIODevice::WriteOnly);
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        cout << "cool-retro-term " << appVersion << '\n';
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        cout << "cool-retro-term " << appVersion << endl;
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        return 0;
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    }
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@@ -32,7 +32,7 @@ QtObject {
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    readonly property real maximumFontScaling: 2.50
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    readonly property real minBurnInFadeTime: 160
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    readonly property real maxBurnInFadeTime: 160000
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    readonly property real maxBurnInFadeTime: 1600
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    property bool isMacOS: Qt.platform.os === "osx"
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@@ -71,7 +71,6 @@ QtObject {
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    property string _backgroundColor: "#000000"
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    property string _fontColor: "#ff8100"
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    property string _frameColor: "#ffffff"
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    property string saturatedColor: Utils.mix(Utils.strToColor("#FFFFFF"),
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                                              Utils.strToColor(_fontColor),
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                                              saturationColor * 0.5)
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@@ -82,7 +81,6 @@ QtObject {
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                                                  _backgroundColor),
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                                              Utils.strToColor(saturatedColor),
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                                              0.7 + (contrast * 0.3))
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    property color frameColor: Utils.strToColor(_frameColor)
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    property real staticNoise: 0.12
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    property real screenCurvature: 0.3
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@@ -92,7 +90,6 @@ QtObject {
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    property real chromaColor: 0.25
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    property real saturationColor: 0.25
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    property real frameGloss: 0
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    property real jitter: 0.2
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@@ -254,13 +251,11 @@ QtObject {
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        var settings = {
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            "backgroundColor": _backgroundColor,
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            "fontColor": _fontColor,
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            "frameColor": _frameColor,
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            "flickering": flickering,
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            "horizontalSync": horizontalSync,
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            "staticNoise": staticNoise,
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            "chromaColor": chromaColor,
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            "saturationColor": saturationColor,
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            "frameGloss": frameGloss,
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            "screenCurvature": screenCurvature,
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            "glowingLine": glowingLine,
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            "burnIn": burnIn,
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@@ -350,7 +345,6 @@ QtObject {
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        _backgroundColor = settings.backgroundColor
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                !== undefined ? settings.backgroundColor : _backgroundColor
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        _fontColor = settings.fontColor !== undefined ? settings.fontColor : _fontColor
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        _frameColor = settings.frameColor !== undefined ? settings.frameColor : _frameColor
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        horizontalSync = settings.horizontalSync
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                !== undefined ? settings.horizontalSync : horizontalSync
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@@ -359,7 +353,6 @@ QtObject {
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        chromaColor = settings.chromaColor !== undefined ? settings.chromaColor : chromaColor
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        saturationColor = settings.saturationColor
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                !== undefined ? settings.saturationColor : saturationColor
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        frameGloss = settings.frameGloss !== undefined ? settings.frameGloss : frameGloss
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        screenCurvature = settings.screenCurvature
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                !== undefined ? settings.screenCurvature : screenCurvature
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        glowingLine = settings.glowingLine !== undefined ? settings.glowingLine : glowingLine
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@@ -466,8 +459,6 @@ QtObject {
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                "rbgShift": 0,
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                "saturationColor": 0.2483,
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                "screenCurvature": 0.3,
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                "frameColor": "#ffffff",
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                "frameGloss": 0,
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                "staticNoise": 0.1198,
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                "windowOpacity": 1,
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                "margin": 0.5,
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@@ -497,8 +488,6 @@ QtObject {
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                "rbgShift": 0,
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                "saturationColor": 0.0,
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                "screenCurvature": 0.3,
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                "frameColor": "#ffffff",
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                "frameGloss": 0,
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                "staticNoise": 0.1198,
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                "windowOpacity": 1,
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                "margin": 0.5,
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@@ -528,8 +517,6 @@ QtObject {
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                "rbgShift": 0,
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                "saturationColor": 0.5,
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                "screenCurvature": 0.3,
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                "frameColor": "#ffffff",
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                "frameGloss": 0,
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                "staticNoise": 0.15,
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                "windowOpacity": 1,
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                "margin": 0.5,
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@@ -559,8 +546,6 @@ QtObject {
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                "rbgShift": 0,
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                "saturationColor": 0,
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                "screenCurvature": 0,
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                "frameColor": "#ffffff",
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                "frameGloss": 0,
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                "staticNoise": 0.15,
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                "windowOpacity": 1,
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                "margin": 0.5,
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@@ -590,8 +575,6 @@ QtObject {
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                "rbgShift": 0,
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                "saturationColor": 0,
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                "screenCurvature": 0.5,
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                "frameColor": "#ffffff",
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                "frameGloss": 0,
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                "staticNoise": 0.099,
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                "windowOpacity": 1,
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                "margin": 0.5,
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@@ -621,8 +604,6 @@ QtObject {
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                "rbgShift": 0.2969,
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                "saturationColor": 0,
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                "screenCurvature": 0.5,
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                "frameColor": "#ffffff",
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                "frameGloss": 0,
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                "staticNoise": 0.2969,
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                "windowOpacity": 1,
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                "margin": 0.5,
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@@ -632,7 +613,7 @@ QtObject {
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            builtin: true
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        }
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        ListElement {
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            text: "IBM DOS"
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            text: "IBM Dos"
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            obj_string: '{
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                "ambientLight": 0.151,
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                "backgroundColor": "#000000",
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@@ -652,8 +633,6 @@ QtObject {
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                "rbgShift": 0.3524,
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                "saturationColor": 0,
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                "screenCurvature": 0.4,
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                "frameColor": "#ffffff",
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                "frameGloss": 0,
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                "staticNoise": 0.0503,
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                "windowOpacity": 1,
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                "margin": 0.5,
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@@ -683,8 +662,6 @@ QtObject {
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                "rbgShift": 0,
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                "saturationColor": 0,
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                "screenCurvature": 0.2,
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                "frameColor": "#ffffff",
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                "frameGloss": 0,
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                "staticNoise": 0,
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                "windowOpacity": 1,
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                "margin": 0.5,
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@@ -714,8 +691,6 @@ QtObject {
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                "rbgShift": 0,
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                "saturationColor": 0.4983,
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                "screenCurvature": 0,
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                "frameColor": "#ffffff",
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                "frameGloss": 0,
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                "staticNoise": 0.0955,
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                "windowOpacity": 0.7,
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                "margin": 0.1,
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@@ -746,7 +721,7 @@ QtObject {
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        loadCustomProfiles()
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        var profileArgPosition = args.indexOf(/-p|--profile/)
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        var profileArgPosition = args.indexOf("--profile")
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        if (profileArgPosition !== -1) {
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            var profileIndex = getProfileIndexByName(
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                        args[profileArgPosition + 1])
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@@ -29,8 +29,8 @@ Loader {
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    property real lastUpdate: 0
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    property real prevLastUpdate: 0
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    property real burnIn: appSettings.burnIn;
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    property real burnInFadeTime: (1 / Utils.lint(_minBurnInFadeTime, _maxBurnInFadeTime, burnIn))*64
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    property real burnIn: appSettings.burnIn
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    property real burnInFadeTime: 1 / Utils.lint(_minBurnInFadeTime, _maxBurnInFadeTime, burnIn)
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    property real _minBurnInFadeTime: appSettings.minBurnInFadeTime
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    property real _maxBurnInFadeTime: appSettings.maxBurnInFadeTime
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@@ -146,8 +146,9 @@ Loader {
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                    float prevMask = accColor.a;
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                    float currMask = rgb2grey(txtColor);
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                    highp float blurDecay = clamp(pow(0.5, burnInTime * (lastUpdate - prevLastUpdate)), 0.0, 1.0);
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                    vec3 blurColor = accColor.rgb * vec3(blurDecay);
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                    highp float blurDecay = clamp((lastUpdate - prevLastUpdate) * burnInTime, 0.0, 1.0);
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                    blurDecay = max(0.0, blurDecay - prevMask);
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                    vec3 blurColor = accColor.rgb - vec3(blurDecay);
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                    vec3 color = max(blurColor, txtColor);
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                    gl_FragColor = vec4(color, currMask);
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@@ -149,11 +149,6 @@ ColumnLayout {
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                    value: appSettings.saturationColor
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                    enabled: appSettings.chromaColor !== 0
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                }
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                CheckableSlider {
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                    name: qsTr("Frame Gloss")
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                    onNewValue: appSettings.frameGloss = newValue
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                    value: appSettings.frameGloss
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                }
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            }
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            RowLayout {
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                Layout.fillWidth: true
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@@ -171,13 +166,6 @@ ColumnLayout {
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                    onColorSelected: appSettings._backgroundColor = color
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                    color: appSettings._backgroundColor
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                }
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                ColorButton {
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                    name: qsTr("Frame")
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                    height: 50
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                    Layout.fillWidth: true
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                    onColorSelected: appSettings._frameColor = color
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                    color: appSettings._frameColor
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                }
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            }
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        }
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    }
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@@ -37,8 +37,6 @@ Item {
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		||||
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    property real ambientLight: appSettings.ambientLight * 0.2
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    property real frameGloss: appSettings.frameGloss
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    property size virtualResolution
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    property size screenResolution
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		||||
@@ -61,7 +59,6 @@ Item {
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		||||
         property real screenCurvature: parent.screenCurvature
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         property real chromaColor: parent.chromaColor
 | 
			
		||||
         property real ambientLight: parent.ambientLight
 | 
			
		||||
         property real frameGloss: parent.frameGloss
 | 
			
		||||
 | 
			
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         property real flickering: appSettings.flickering
 | 
			
		||||
         property real horizontalSync: appSettings.horizontalSync
 | 
			
		||||
@@ -175,7 +172,6 @@ Item {
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		||||
             uniform highp vec4 fontColor;
 | 
			
		||||
             uniform highp vec4 backgroundColor;
 | 
			
		||||
             uniform lowp float shadowLength;
 | 
			
		||||
             uniform lowp float frameGloss;
 | 
			
		||||
 | 
			
		||||
             uniform highp vec2 virtualResolution;
 | 
			
		||||
             uniform lowp float rasterizationIntensity;\n" +
 | 
			
		||||
@@ -321,8 +317,8 @@ Item {
 | 
			
		||||
 | 
			
		||||
                 (burnIn !== 0 ? "
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                     vec4 txt_blur = texture2D(burnInSource, staticCoords);
 | 
			
		||||
                     float blurDecay = clamp(pow(0.5, burnInTime * (time - burnInLastUpdate)), 0.0, 1.0);
 | 
			
		||||
                     vec3 burnInColor = txt_blur.rgb * vec3(blurDecay);
 | 
			
		||||
                     float blurDecay = clamp((time - burnInLastUpdate) * burnInTime, 0.0, 1.0);
 | 
			
		||||
                     vec3 burnInColor = 0.65 * (txt_blur.rgb - vec3(blurDecay));
 | 
			
		||||
                     txt_color = max(txt_color, convertWithChroma(burnInColor));"
 | 
			
		||||
                 : "") +
 | 
			
		||||
 | 
			
		||||
@@ -340,7 +336,7 @@ Item {
 | 
			
		||||
 | 
			
		||||
                 (displayTerminalFrame ?
 | 
			
		||||
                    "vec4 frameColor = texture2D(frameSource, qt_TexCoord0);
 | 
			
		||||
                     finalColor = mix(finalColor, frameColor.rgb + (finalColor*frameGloss), frameColor.a);"
 | 
			
		||||
                     finalColor = mix(finalColor, frameColor.rgb, frameColor.a);"
 | 
			
		||||
                 : "") +
 | 
			
		||||
 | 
			
		||||
                 "gl_FragColor = vec4(finalColor, qt_Opacity);" +
 | 
			
		||||
 
 | 
			
		||||
@@ -22,13 +22,13 @@ import QtQuick 2.0
 | 
			
		||||
import "utils.js" as Utils
 | 
			
		||||
 | 
			
		||||
ShaderEffect {
 | 
			
		||||
    property color _frameColor: appSettings.frameColor
 | 
			
		||||
    property color _staticFrameColor: "#fff"
 | 
			
		||||
    property color _backgroundColor: appSettings.backgroundColor
 | 
			
		||||
    property color _fontColor: appSettings.fontColor
 | 
			
		||||
    property color _lightColor: Utils.mix(_fontColor, _backgroundColor, 0.2)
 | 
			
		||||
    property real _ambientLight: Utils.lint(0.2, 0.8, appSettings.ambientLight)
 | 
			
		||||
 | 
			
		||||
    property color frameColor: Utils.mix(_frameColor, _lightColor, _ambientLight)
 | 
			
		||||
    property color frameColor: Utils.mix(_staticFrameColor, _lightColor, _ambientLight)
 | 
			
		||||
    property real screenCurvature: appSettings.screenCurvature * appSettings.screenCurvatureSize
 | 
			
		||||
 | 
			
		||||
    // Coefficient of the log curve used to approximate shadowing
 | 
			
		||||
@@ -87,7 +87,7 @@ ShaderEffect {
 | 
			
		||||
            float alpha = 0.0;
 | 
			
		||||
 | 
			
		||||
            float frameShadow = max2(positiveLog(-coords * frameShadowCoeff + vec2(1.0)) + positiveLog(coords * frameShadowCoeff - (vec2(frameShadowCoeff) - vec2(1.0))));
 | 
			
		||||
            frameShadow = clamp(sqrt(frameShadow), 0.0, 1.0);
 | 
			
		||||
            frameShadow = max(sqrt(frameShadow), 0.0);
 | 
			
		||||
            color *= frameShadow;
 | 
			
		||||
            alpha = sum2(1.0 - step(vec2(0.0), coords) + step(vec2(1.0), coords));
 | 
			
		||||
            alpha = clamp(alpha, 0.0, 1.0);
 | 
			
		||||
 
 | 
			
		||||
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