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No commits in common. "master" and "v1.0.0" have entirely different histories.

106 changed files with 2643 additions and 4479 deletions

4
.github/FUNDING.yml vendored
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@ -1,4 +0,0 @@
# These are supported funding model platforms
patreon: swordfish90
custom: ['https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=flscogna%40gmail.com&item_name=Support+CRT&currency_code=EUR&source=url']

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@ -1,98 +0,0 @@
name: "ci"
on:
push:
tags: "**"
workflow_dispatch:
defaults:
run:
shell: bash
jobs:
appimage:
runs-on: ubuntu-18.04
steps:
- name: Checkout repository
uses: actions/checkout@v2
with:
submodules: true
- name: Install dependencies
run: |
sudo add-apt-repository -y ppa:beineri/opt-qt-5.15.2-bionic
sudo apt-get update -qq
sudo apt-get install -y \
build-essential make wget libgl1-mesa-dev \
qt515declarative qt515graphicaleffects \
qt515quickcontrols qt515quickcontrols2
- name: Download QT appimage builder
run: |
wget -c -O linuxdeployqt.AppImage \
https://github.com/probonopd/linuxdeployqt/releases/download/continuous/linuxdeployqt-continuous-x86_64.AppImage
chmod a+x linuxdeployqt.AppImage
- name: Build project
run: |
source /opt/qt*/bin/qt*-env.sh && \
qmake -v && \
qmake CONFIG+=release PREFIX=/usr && \
make -j$(nproc)
- name: Install to appdir
run: |
source /opt/qt*/bin/qt*-env.sh && \
make INSTALL_ROOT=appdir -j$(nproc) install
- name: Extract version number
run: |
# Extract version for linuxdeployqt to name the file. Use the tag as
# release name but remove prefix.
echo "VERSION=$(echo '${{ github.ref }}' | sed 's;.*/;;')" >> $GITHUB_ENV
- name: Build appimage directory
run: |
mkdir -p \
appdir/usr/bin \
appdir/usr/lib \
appdir/usr/share/applications \
appdir/usr/share/metainfo \
appdir/usr/share/icons/hicolor/128x128/apps
cp cool-retro-term appdir/usr/bin/
cp cool-retro-term.desktop appdir/usr/share/applications/
cp packaging/appdata/cool-retro-term.appdata.xml appdir/usr/share/metainfo/
cp app/icons/128x128/cool-retro-term.png appdir/usr/share/icons/hicolor/128x128/apps/
cp -r ./app/qml appdir/usr/
# Workaround for https://github.com/probonopd/linuxdeployqt/issues/78
cp -r ./qmltermwidget/QMLTermWidget appdir/usr/qml/
find appdir | sort
- name: Build appimage
run: |
source /opt/qt*/bin/qt*-env.sh && \
./linuxdeployqt.AppImage appdir/usr/share/applications/cool-retro-term.desktop \
-verbose=1 -appimage \
-qmldir=./app/qml/ \
-qmldir=./qmltermwidget/
env:
# Unset environment variables
QTDIR:
QT_PLUGIN_PATH:
LD_LIBRARY_PATH:
- name: Upload release
uses: softprops/action-gh-release@v1
with:
body: appimage release
files: ./**/Cool_Retro_Term-*-x86_64.AppImage
- name: Clean up
if: always()
run: |
find appdir -executable -type f -exec ldd {} \; | grep " => /usr" | cut -d " " -f 2-3 | sort | uniq
make clean
rm -rf appdir

4
.gitignore vendored
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@ -18,7 +18,6 @@
*.pro.user.*
*.moc
moc_*.cpp
moc_*.h
qrc_*.cpp
ui_*.h
Makefile*
@ -48,6 +47,3 @@ cool-retro-term
.DS_Store
*.app
# IntelliJ
.idea

1
.gitmodules vendored
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@ -1,4 +1,3 @@
[submodule "qmltermwidget"]
path = qmltermwidget
url = https://github.com/Swordfish90/qmltermwidget
branch = unstable

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@ -1,37 +0,0 @@
sudo: required
dist: trusty
language: c++
install:
- sudo add-apt-repository -y ppa:beineri/opt-qt58-trusty
- sudo apt-get update -qq
- sudo apt-get -y install build-essential qt58declarative qt58graphicaleffects qt58quickcontrols libgl1-mesa-dev
- source /opt/qt*/bin/qt*-env.sh
script:
- qmake CONFIG+=release PREFIX=/usr
- make -j$(nproc)
- mkdir -p appdir/usr/share/metainfo appdir/usr/bin
- cp packaging/appdata/cool-retro-term.appdata.xml appdir/usr/share/metainfo/
- cp cool-retro-term appdir/usr/bin/
- cp ./cool-retro-term.desktop appdir/
- cp ./app/icons/128x128/cool-retro-term.png appdir/
- cp -r ./app/qml appdir/usr/
- cp -r ./qmltermwidget/QMLTermWidget appdir/usr/qml/ # Workaround for https://github.com/probonopd/linuxdeployqt/issues/78
- wget -c https://github.com/probonopd/linuxdeployqt/releases/download/continuous/linuxdeployqt-continuous-x86_64.AppImage
- chmod a+x linuxdeployqt-*.AppImage
- unset QTDIR; unset QT_PLUGIN_PATH ; unset LD_LIBRARY_PATH
- export VERSION=$(git rev-parse --short HEAD) # linuxdeployqt uses this for naming the file
- ./linuxdeployqt-*.AppImage appdir/usr/bin/cool-retro-term -qmldir=./app/qml/ -qmldir=./qmltermwidget/ # -verbose=3 2>&1 | grep "path:" -C 3
- ./linuxdeployqt-*.AppImage appdir/usr/bin/cool-retro-term -qmldir=./app/qml/ -qmldir=./qmltermwidget/ -verbose=2 -appimage
after_success:
- find appdir -executable -type f -exec ldd {} \; | grep " => /usr" | cut -d " " -f 2-3 | sort | uniq
- # curl --upload-file Cool*.AppImage https://transfer.sh/Cool_Retro_Term-git.$(git rev-parse --short HEAD)-x86_64.AppImage
- wget -c https://github.com/probonopd/uploadtool/raw/master/upload.sh
- bash upload.sh Cool*.AppImage*
branches:
except:
- # Do not build tags that we create when we upload to GitHub Releases
- /^(?i:continuous)/

131
README.md
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@ -1,30 +1,129 @@
#cool-retro-term
|> Default Amber|C:\ IBM DOS|$ Default Green|
|---|---|---|
|![Default Amber Cool Retro Term](https://user-images.githubusercontent.com/121322/32070717-16708784-ba42-11e7-8572-a8fcc10d7f7d.gif)|![IBM DOS](https://user-images.githubusercontent.com/121322/32070716-16567e5c-ba42-11e7-9e64-ba96dfe9b64d.gif)|![Default Green Cool Retro Term](https://user-images.githubusercontent.com/121322/32070715-163a1c94-ba42-11e7-80bb-41fbf10fc634.gif)|
##Description
cool-retro-term is a terminal emulator which mimics the look and feel of the old cathode tube screens.
It has been designed to be eye-candy, customizable, and reasonably lightweight.
It uses the QML port of qtermwidget (Konsole): https://github.com/Swordfish90/qmltermwidget.
It uses the QML port of qtermwidget (Konsole) developed by me: https://github.com/Swordfish90/qmltermwidget .
This terminal emulator works under Linux and macOS and requires Qt5. It's suggested that you stick to the latest LTS version.
Settings such as colors, fonts, and effects can be accessed via context menu.
This terminal emulator works under Linux and OSX and requires Qt 5.2 or higher.
##Screenshots
![Image](<https://i.imgur.com/TNumkDn.png>)
![Image](<https://i.imgur.com/hfjWOM4.png>)
![Image](<https://i.imgur.com/GYRDPzJ.jpg>)
![Image](<http://i.imgur.com/I6wq1cC.png>)
![Image](<http://i.imgur.com/12EqlpL.png>)
![Image](<http://i.imgur.com/Lx0acQz.jpg>)
## Install
##Get cool-retro-term
You can either build cool-retro-term yourself (see below) or walk the easy way and install one of these packages:
If you want to get a hold of the latest version, just go to the Releases page and grab the latest AppImage (Linux) or dmg (macOS).
Users of Fedora and openSUSE can grab a package from [Open Build Service](http://software.opensuse.org/package/cool-retro-term).
Alternatively, most distributions such as Ubuntu, Fedora or Arch already package cool-retro-term in their official repositories.
Arch users can install this [package](https://aur.archlinux.org/packages/cool-retro-term-git/) directly via the [AUR](https://aur.archlinux.org):
## Building
yaourt -S aur/cool-retro-term-git
Check out the wiki and follow the instructions on how to build it on [Linux](https://github.com/Swordfish90/cool-retro-term/wiki/Build-Instructions-(Linux)) and [macOS](https://github.com/Swordfish90/cool-retro-term/wiki/Build-Instructions-(macOS)).
Gentoo users can install from a 3rd-party repository preferably via layman:
# USE="subversion git" emerge app-portage/layman
# wget --no-check-certificate https://www.gerczei.eu/files/gerczei.xml -O /etc/layman/overlays/gerczei.xml
# layman -f -a qt -a gerczei
# ACCEPT_KEYWORDS="~*" emerge x11-terms/cool-retro-term::gerczei
A word of warning: USE flags and keywords are to be added to portage's configuration files and every emerge operation should be executed with '-p' (short option for --pretend) appended to the command line first as per best practice!
Ubuntu users of 14.04 LTS (Trusty) can use [this PPA](https://launchpad.net/~bugs-launchpad-net-falkensweb)
OSX users can grab the latest dmg from the release page: https://github.com/Swordfish90/cool-retro-term/releases
##Build instructions (Linux)
##Dependencies
Make sure to install these first.
---
**Ubuntu 14.04**
sudo apt-get install build-essential qmlscene qt5-qmake qt5-default qtdeclarative5-dev qtdeclarative5-controls-plugin qtdeclarative5-qtquick2-plugin libqt5qml-graphicaleffects qtdeclarative5-dialogs-plugin qtdeclarative5-localstorage-plugin qtdeclarative5-window-plugin
---
**Debian Jessie**
sudo apt-get install build-essential qmlscene qt5-qmake qt5-default qtdeclarative5-dev qml-module-qtquick-controls qml-module-qtgraphicaleffects qml-module-qtquick-dialogs qml-module-qtquick-localstorage qml-module-qtquick-window2
---
**Fedora**
This command should install the known fedora dependencies:
sudo yum -y install qt5-qtbase qt5-qtbase-devel qt5-qtdeclarative qt5-qtdeclarative-devel qt5-qtgraphicaleffects qt5-qtquickcontrols
or:
sudo dnf -y install qt5-qtbase qt5-qtbase-devel qt5-qtdeclarative qt5-qtdeclarative-devel qt5-qtgraphicaleffects qt5-qtquickcontrols
---
**Arch Linux**
sudo pacman -S qt5-base qt5-declarative qt5-quickcontrols qt5-graphicaleffects
---
**openSUSE**
Add repository with latest Qt 5 (this is only needed on openSUSE 13.1, Factory already has it):
sudo zypper ar http://download.opensuse.org/repositories/KDE:/Qt5/openSUSE_13.1/ KDE:Qt5
Install dependencies:
sudo zypper install libqt5-qtbase-devel libqt5-qtdeclarative-devel libqt5-qtquickcontrols libqt5-qtgraphicaleffects
---
**Anyone else**
Install Qt directly from here http://qt-project.org/downloads . Once done export them in you path (replace "_/opt/Qt5.3.1/5.3/gcc_64/bin_" with your correct folder):
export PATH=/opt/Qt5.3.1/5.3/gcc_64/bin/:$PATH
---
###Compile
Once you installed all dependencies (Qt is installed and in your path) you need to compile and run the application:
```bash
# Get it from GitHub
git clone --recursive https://github.com/Swordfish90/cool-retro-term.git
# Build it
cd cool-retro-term
# Compile (Fedora and OpenSUSE user should use qmake-qt5 instead of qmake)
qmake && make
# Have fun!
./cool-retro-term
```
##Build instructions (OSX)
1. Install [Xcode](https://developer.apple.com/xcode/) and agree to the licence agreement
2. Enter the following commands into the terminal:
```sh
brew install qt5
git clone --recursive https://github.com/Swordfish90/cool-retro-term.git
export CPPFLAGS="-I/usr/local/opt/qt5/include"
export LDFLAGS="-L/usr/local/opt/qt5/lib"
export PATH=/usr/local/opt/qt5/bin:$PATH
cd cool-retro-term
qmake && make
mkdir cool-retro-term.app/Contents/PlugIns
cp -r qmltermwidget/QMLTermWidget cool-retro-term.app/Contents/PlugIns
open cool-retro-term.app
```
##Donations
I made this project in my spare time because I love what I'm doing. If you are enjoying it and you want to buy me a beer click [here](https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=flscogna%40gmail%2ecom&lc=IT&item_name=Filippo%20Scognamiglio&currency_code=EUR&bn=PP%2dDonationsBF%3abtn_donate_LG%2egif%3aNonHosted) .

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@ -1,22 +1,20 @@
QT += qml quick widgets sql quickcontrols2
QT += qml quick widgets sql
TARGET = cool-retro-term
DESTDIR = $$OUT_PWD/../
HEADERS += \
fileio.h \
monospacefontmanager.h
fileio.h
SOURCES = main.cpp \
fileio.cpp \
monospacefontmanager.cpp
fileio.cpp
macx:ICON = icons/crt.icns
RESOURCES += qml/resources.qrc
#########################################
## INSTALLS
## INTALLS
#########################################
target.path += /usr/bin/

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@ -6,16 +6,11 @@
#include <QtWidgets/QApplication>
#include <QIcon>
#include <QQuickStyle>
#include <QDebug>
#include <stdlib.h>
#include <QFontDatabase>
#include <QLoggingCategory>
#include <fileio.h>
#include <monospacefontmanager.h>
QString getNamedArgument(QStringList args, QString name, QString defaultName)
{
@ -35,47 +30,14 @@ int main(int argc, char *argv[])
// This disables QT appmenu under Ubuntu, which is not working with QML apps.
setenv("QT_QPA_PLATFORMTHEME", "", 1);
// Disable Connections slot warnings
QLoggingCategory::setFilterRules("qt.qml.connections.warning=false");
#if defined (Q_OS_LINUX)
setenv("QSG_RENDER_LOOP", "threaded", 0);
#endif
#if defined(Q_OS_MAC)
// This allows UTF-8 characters usage in OSX.
setenv("LC_CTYPE", "UTF-8", 1);
#endif
if (argc>1 && (!strcmp(argv[1],"-h") || !strcmp(argv[1],"--help"))) {
QTextStream cout(stdout, QIODevice::WriteOnly);
cout << "Usage: " << argv[0] << " [--default-settings] [--workdir <dir>] [--program <prog>] [-p|--profile <prof>] [--fullscreen] [-h|--help]" << '\n';
cout << " --default-settings Run cool-retro-term with the default settings" << '\n';
cout << " --workdir <dir> Change working directory to 'dir'" << '\n';
cout << " -e <cmd> Command to execute. This option will catch all following arguments, so use it as the last option." << '\n';
cout << " -T <title> Set window title to 'title'." << '\n';
cout << " --fullscreen Run cool-retro-term in fullscreen." << '\n';
cout << " -p|--profile <prof> Run cool-retro-term with the given profile." << '\n';
cout << " -h|--help Print this help." << '\n';
cout << " --verbose Print additional information such as profiles and settings." << '\n';
cout << " -v|--version Print the program name and version." << '\n';
return 0;
}
QString appVersion("1.2.0");
if (argc>1 && (!strcmp(argv[1],"-v") || !strcmp(argv[1],"--version"))) {
QTextStream cout(stdout, QIODevice::WriteOnly);
cout << "cool-retro-term " << appVersion << '\n';
return 0;
}
QApplication app(argc, argv);
app.setAttribute(Qt::AA_MacDontSwapCtrlAndMeta, true);
QQmlApplicationEngine engine;
FileIO fileIO;
MonospaceFontManager monospaceFontManager;
#if !defined(Q_OS_MAC)
app.setWindowIcon(QIcon::fromTheme("cool-retro-term", QIcon(":../icons/32x32/cool-retro-term.png")));
@ -83,11 +45,19 @@ int main(int argc, char *argv[])
app.setWindowIcon(QIcon(":../icons/32x32/cool-retro-term.png"));
#endif
app.setOrganizationName("cool-retro-term");
app.setOrganizationDomain("cool-retro-term");
// Manage command line arguments from the cpp side
QStringList args = app.arguments();
if (args.contains("-h") || args.contains("--help")) {
qDebug() << "Usage: " + args.at(0) + " [--default-settings] [--workdir <dir>] [--program <prog>] [-p|--profile <prof>] [--fullscreen] [-h|--help]";
qDebug() << " --default-settings Run cool-retro-term with the default settings";
qDebug() << " --workdir <dir> Change working directory to 'dir'";
qDebug() << " -e <cmd> Command to execute. This option will catch all following arguments, so use it as the last option.";
qDebug() << " --fullscreen Run cool-retro-term in fullscreen.";
qDebug() << " -p|--profile <prof> Run cool-retro-term with the given profile.";
qDebug() << " -h|--help Print this help.";
qDebug() << " --verbose Print additional informations such as profiles and settings.";
return 0;
}
// Manage default command
QStringList cmdList;
@ -96,13 +66,11 @@ int main(int argc, char *argv[])
}
QVariant command(cmdList.empty() ? QVariant() : cmdList[0]);
QVariant commandArgs(cmdList.size() <= 1 ? QVariant() : QVariant(cmdList.mid(1)));
engine.rootContext()->setContextProperty("appVersion", appVersion);
engine.rootContext()->setContextProperty("defaultCmd", command);
engine.rootContext()->setContextProperty("defaultCmdArgs", commandArgs);
engine.rootContext()->setContextProperty("workdir", getNamedArgument(args, "--workdir", "$HOME"));
engine.rootContext()->setContextProperty("fileIO", &fileIO);
engine.rootContext()->setContextProperty("monospaceSystemFonts", monospaceFontManager.retrieveMonospaceFonts());
engine.rootContext()->setContextProperty("devicePixelRatio", app.devicePixelRatio());
@ -113,12 +81,7 @@ int main(int argc, char *argv[])
importPathList.prepend(QCoreApplication::applicationDirPath() + "/../../../qmltermwidget");
engine.setImportPathList(importPathList);
engine.load(QUrl(QStringLiteral ("qrc:/main.qml")));
if (engine.rootObjects().isEmpty()) {
qDebug() << "Cannot load QML interface";
return EXIT_FAILURE;
}
engine.load(QUrl("qrc:/main.qml"));
// Quit the application when the engine closes.
QObject::connect((QObject*) &engine, SIGNAL(quit()), (QObject*) &app, SLOT(quit()));

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@ -1,25 +0,0 @@
#include "monospacefontmanager.h"
#include <QDebug>
MonospaceFontManager::MonospaceFontManager(QObject *parent) : QObject(parent)
{
}
QStringList MonospaceFontManager::retrieveMonospaceFonts() {
QStringList result;
QFontDatabase fontDatabase;
QStringList fontFamilies = fontDatabase.families();
for (int i = 0; i < fontFamilies.size(); i++) {
QString fontFamily = fontFamilies[i];
QFont font(fontFamily);
if (fontDatabase.isFixedPitch(font.family())) {
result.append(fontFamily);
}
}
return result;
}

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@ -1,15 +0,0 @@
#ifndef MONOSPACEFONTMANAGER_H
#define MONOSPACEFONTMANAGER_H
#include <QObject>
#include <QFontDatabase>
class MonospaceFontManager : public QObject
{
Q_OBJECT
public:
explicit MonospaceFontManager(QObject *parent = nullptr);
Q_INVOKABLE QStringList retrieveMonospaceFonts();
};
#endif // MONOSPACEFONTMANAGER_H

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@ -1,24 +1,5 @@
/*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
*
* cool-retro-term is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
import QtQuick.Controls 2.2
import QtQuick.Controls 1.1
import QtQuick.Layouts 1.1
import QtQuick.Window 2.0
@ -35,12 +16,9 @@ Window {
anchors.margins: 15
spacing: 15
Text {
Layout.alignment: Qt.AlignHCenter
anchors.horizontalCenter: parent.horizontalCenter
text: "cool-retro-term"
font {
bold: true
pointSize: 18
}
font {bold: true; pointSize: 18}
}
Loader{
id: mainContent
@ -63,7 +41,7 @@ Window {
}
}
]
Component.onCompleted: mainContent.state = "Default"
Component.onCompleted: mainContent.state = "Default";
}
Item{
Layout.fillWidth: true
@ -72,14 +50,13 @@ Window {
anchors.left: parent.left
text: qsTr("License")
onClicked: {
mainContent.state == "Default" ? mainContent.state
= "License" : mainContent.state = "Default"
mainContent.state == "Default" ? mainContent.state = "License" : mainContent.state = "Default"
}
}
Button{
anchors.right: parent.right
text: qsTr("Close")
onClicked: dialogwindow.close()
onClicked: dialogwindow.close();
}
}
}
@ -92,42 +69,41 @@ Window {
Image{
Layout.fillWidth: true
Layout.fillHeight: true
Layout.alignment: Qt.AlignHCenter
anchors.horizontalCenter: parent.horizontalCenter
fillMode: Image.PreserveAspectFit
source: "images/crt256.png"
smooth: true
}
Text{
Layout.alignment: Qt.AlignCenter
anchors.horizontalCenter: parent.horizontalCenter
horizontalAlignment: Text.AlignHCenter
text: appSettings.version + "\n" + qsTr(
"Author: ") + "Filippo Scognamiglio\n" + qsTr(
"Email: ") + "flscogna@gmail.com\n" + qsTr(
"Source: ") + "https://github.com/Swordfish90/cool-retro-term\n"
text: appSettings.version + "\n" +
qsTr("Author: ") + "Filippo Scognamiglio\n" +
qsTr("Email: ") + "flscogna@gmail.com\n" +
qsTr("Source: ") + "https://github.com/Swordfish90/cool-retro-term\n"
}
}
}
Component{
id: licenseComponent
ScrollView {
anchors.fill: parent
clip: true
TextArea{
anchors.fill: parent
readOnly: true
wrapMode: TextEdit.Wrap
text: "Copyright (c) 2013-2021 Filippo Scognamiglio <flscogna@gmail.com>\n\n"
+ "https://github.com/Swordfish90/cool-retro-term\n\n" +
"cool-retro-term is free software: you can redistribute it and/or modify "
+ "it under the terms of the GNU General Public License as published by "
+ "the Free Software Foundation, either version 3 of the License, or "
+ "(at your option) any later version.\n\n" +
"This program is distributed in the hope that it will be useful, "
+ "but WITHOUT ANY WARRANTY; without even the implied warranty of "
+ "MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the "
+ "GNU General Public License for more details.\n\n" +
"You should have received a copy of the GNU General Public License "
+ "along with this program. If not, see <http://www.gnu.org/licenses/>."
}
text: "Copyright (c) 2013 Filippo Scognamiglio <flscogna@gmail.com>\n\n" +
"https://github.com/Swordfish90/cool-retro-term\n\n" +
"cool-retro-term is free software: you can redistribute it and/or modify " +
"it under the terms of the GNU General Public License as published by " +
"the Free Software Foundation, either version 3 of the License, or " +
"(at your option) any later version.\n\n" +
"This program is distributed in the hope that it will be useful, " +
"but WITHOUT ANY WARRANTY; without even the implied warranty of " +
"MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the " +
"GNU General Public License for more details.\n\n" +
"You should have received a copy of the GNU General Public License " +
"along with this program. If not, see <http://www.gnu.org/licenses/>."
}
}
}

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@ -1,5 +1,5 @@
/*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* Copyright (c) 2013 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
@ -17,110 +17,74 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
import QtQuick.Controls 2.0
import QtQuick.Controls 1.0
import "utils.js" as Utils
QtObject{
readonly property string version: appVersion
readonly property int profileVersion: 2
property string version: "1.0.0"
// STATIC CONSTANTS ////////////////////////////////////////////////////////
readonly property real screenCurvatureSize: 0.4
readonly property real minimumFontScaling: 0.25
readonly property real maximumFontScaling: 2.50
readonly property real minBurnInFadeTime: 160
readonly property real maxBurnInFadeTime: 1600
property bool isMacOS: Qt.platform.os === "osx"
// GENERAL SETTINGS ///////////////////////////////////////////////////////
property int x: 100
property int y: 100
property int width: 1024
property int height: 768
property bool fullscreen: false
property bool showMenubar: false
property bool showMenubar: true
property string wintitle: "cool-retro-term"
property real windowOpacity: 1.0
property real ambientLight: 0.2
property real contrast: 0.85
property real brightness: 0.5
property bool showTerminalSize: true
property real windowScaling: 1.0
property real fps: 20
property real fps: 24
property bool verbose: false
onWindowScalingChanged: handleFontChanged();
// PROFILE SETTINGS ///////////////////////////////////////////////////////
property string _backgroundColor: "#000000"
property string _fontColor: "#ff8100"
property string saturatedColor: Utils.mix(Utils.strToColor("#FFFFFF"), Utils.strToColor(_fontColor), saturationColor * 0.5)
property color fontColor: Utils.mix(Utils.strToColor(saturatedColor), Utils.strToColor(_backgroundColor), 0.7 + (contrast * 0.3))
property color backgroundColor: Utils.mix(Utils.strToColor(_backgroundColor), Utils.strToColor(saturatedColor), 0.7 + (contrast * 0.3))
property real staticNoise: 0.1
property real screenCurvature: 0.1
property real glowingLine: 0.2
property real burnIn: 0.40
property real bloom: 0.65
property real bloomQuality: 0.5
property real burnInQuality: 0.5
property bool blinkingCursor: false
property real chromaColor: 0.0
property real saturationColor: 0.0
onWindowScalingChanged: handleFontChanged()
// PROFILE SETTINGS ///////////////////////////////////////////////////////
property real windowOpacity: 1.0
property real ambientLight: 0.2
property real contrast: 0.80
property real brightness: 0.5
property bool useCustomCommand: false
property string customCommand: ""
property string _backgroundColor: "#000000"
property string _fontColor: "#ff8100"
property string _frameColor: "#ffffff"
property string saturatedColor: Utils.mix(Utils.strToColor("#FFFFFF"),
Utils.strToColor(_fontColor),
saturationColor * 0.5)
property color fontColor: Utils.mix(Utils.strToColor(saturatedColor),
Utils.strToColor(_backgroundColor),
0.7 + (contrast * 0.3))
property color backgroundColor: Utils.mix(Utils.strToColor(
_backgroundColor),
Utils.strToColor(saturatedColor),
0.7 + (contrast * 0.3))
property color frameColor: Utils.strToColor(_frameColor)
property real staticNoise: 0.12
property real screenCurvature: 0.3
property real glowingLine: 0.2
property real burnIn: 0.25
property real bloom: 0.55
property real chromaColor: 0.25
property real saturationColor: 0.25
property real frameGloss: 0
property real jitter: 0.2
property real jitter: 0.18
property real horizontalSync: 0.08
property real flickering: 0.1
property real rbgShift: 0.0
property real _margin: 0.5
property real _frameMargin: 0.5
property real margin: Utils.lint(1.0, 20.0, _margin)
property real frameMargin: Utils.lint(1.0, 50.0, _frameMargin)
property real totalMargin: frameMargin + margin
readonly property int no_rasterization: 0
readonly property int scanline_rasterization: 1
readonly property int pixel_rasterization: 2
readonly property int subpixel_rasterization: 3
property int rasterization: no_rasterization
// FONTS //////////////////////////////////////////////////////////////////
readonly property real baseFontScaling: 0.75
property real fontScaling: 1.0
property real totalFontScaling: baseFontScaling * fontScaling
property real fontScaling: 1.0
property real fontWidth: 1.0
property bool lowResolutionFont: false
@ -128,600 +92,332 @@ QtObject {
property var fontNames: ["TERMINUS_SCALED", "COMMODORE_PET", "COMMODORE_PET"]
property var fontlist: fontManager.item.fontlist
signal terminalFontChanged(string fontFamily, int pixelSize, int lineSpacing, real screenScaling, real fontWidth)
signal initializedSettings
signal terminalFontChanged(string fontSource, int pixelSize, int lineSpacing, real screenScaling, real fontWidth)
property Loader fontManager: Loader{
states: [
State {
when: rasterization == no_rasterization
PropertyChanges {
target: fontManager
source: "Fonts.qml"
}
},
State {
when: rasterization == scanline_rasterization
PropertyChanges {
target: fontManager
source: "FontScanlines.qml"
}
},
State {
when: rasterization == pixel_rasterization
PropertyChanges {
target: fontManager
source: "FontPixels.qml"
}
},
State {
when: rasterization == subpixel_rasterization
PropertyChanges {
target: fontManager
source: "FontPixels.qml"
}
}
State { when: rasterization == no_rasterization
PropertyChanges {target: fontManager; source: "Fonts.qml" } },
State { when: rasterization == scanline_rasterization
PropertyChanges {target: fontManager; source: "FontScanlines.qml" } },
State { when: rasterization == pixel_rasterization;
PropertyChanges {target: fontManager; source: "FontPixels.qml" } }
]
onLoaded: handleFontChanged()
}
property FontLoader fontLoader: FontLoader {}
onTotalFontScalingChanged: handleFontChanged()
onFontWidthChanged: handleFontChanged()
onFontScalingChanged: handleFontChanged();
onFontWidthChanged: handleFontChanged();
function getIndexByName(name) {
for (var i = 0; i < fontlist.count; i++) {
var requestedName = fontlist.get(i).name
if (name === requestedName)
return i
if (name === fontlist.get(i).name)
return i;
}
return 0 // If the font is not available default to 0.
return 0; // If the font is not available default to 0.
}
function incrementScaling(){
fontScaling = Math.min(fontScaling + 0.05, maximumFontScaling)
handleFontChanged()
fontScaling = Math.min(fontScaling + 0.05, maximumFontScaling);
handleFontChanged();
}
function decrementScaling(){
fontScaling = Math.max(fontScaling - 0.05, minimumFontScaling)
handleFontChanged()
fontScaling = Math.max(fontScaling - 0.05, minimumFontScaling);
handleFontChanged();
}
function handleFontChanged(){
if (!fontManager.item)
return
if (!fontManager.item) return;
var index = getIndexByName(fontNames[rasterization])
if (index === undefined)
return
var index = getIndexByName(fontNames[rasterization]);
if (index === undefined) return;
fontManager.item.selectedFontIndex = index
fontManager.item.scaling = totalFontScaling
fontManager.item.selectedFontIndex = index;
fontManager.item.scaling = fontScaling * windowScaling;
var fontSource = fontManager.item.source
var pixelSize = fontManager.item.pixelSize
var lineSpacing = fontManager.item.lineSpacing
var screenScaling = fontManager.item.screenScaling
var fontWidth = fontManager.item.defaultFontWidth * appSettings.fontWidth
var fontFamily = fontManager.item.family
var isSystemFont = fontManager.item.isSystemFont
var fontSource = fontManager.item.source;
var pixelSize = fontManager.item.pixelSize;
var lineSpacing = fontManager.item.lineSpacing;
var screenScaling = fontManager.item.screenScaling;
var fontWidth = fontManager.item.defaultFontWidth * appSettings.fontWidth;
lowResolutionFont = fontManager.item.lowResolutionFont
lowResolutionFont = fontManager.item.lowResolutionFont;
if (!isSystemFont) {
fontLoader.source = fontSource
fontFamily = fontLoader.name
terminalFontChanged(fontSource, pixelSize, lineSpacing, screenScaling, fontWidth);
}
terminalFontChanged(fontFamily, pixelSize, lineSpacing, screenScaling,
fontWidth)
// FRAMES /////////////////////////////////////////////////////////////////
property ListModel framesList: ListModel{
ListElement{
name: "NO_FRAME"
text: "No frame"
source: ""
reflections: false
}
ListElement{
name: "SIMPLE_WHITE_FRAME"
text: "Simple white frame"
source: "./frames/WhiteSimpleFrame.qml"
reflections: true
}
ListElement{
name: "ROUGH_BLACK_FRAME"
text: "Rough black frame"
source: "./frames/BlackRoughFrame.qml"
reflections: true
}
}
function getFrameIndexByName(name) {
for (var i = 0; i < framesList.count; i++) {
if (name === framesList.get(i).name)
return i;
}
return 0; // If the frame is not available default to 0.
}
property string frameSource: "./frames/WhiteSimpleFrame.qml"
property string frameName: "SIMPLE_WHITE_FRAME"
property bool _frameReflections: false
property bool reflectionsAllowed: true
property bool frameReflections: _frameReflections && reflectionsAllowed
onFrameNameChanged: {
var index = getFrameIndexByName(frameName);
frameSource = framesList.get(index).source;
reflectionsAllowed = framesList.get(index).reflections;
}
// DB STORAGE /////////////////////////////////////////////////////////////
property Storage storage: Storage{ }
function stringify(obj) {
var replacer = function(key, val) {
return val.toFixed ? Number(val.toFixed(4)) : val
return val.toFixed ? Number(val.toFixed(4)) : val;
}
return JSON.stringify(obj, replacer, 2)
return JSON.stringify(obj, replacer, 2);
}
function composeSettingsString(){
var settings = {
"fps": fps,
"x": x,
"y": y,
"width": width,
"height": height,
"windowScaling": windowScaling,
"showTerminalSize": showTerminalSize,
"fontScaling": fontScaling,
"fontNames": fontNames,
"showMenubar": showMenubar,
"bloomQuality": bloomQuality,
"burnInQuality": burnInQuality,
"useCustomCommand": useCustomCommand,
"customCommand": customCommand
fps: fps,
windowScaling: windowScaling,
showTerminalSize: showTerminalSize,
fontScaling: fontScaling,
fontNames: fontNames,
frameReflections: _frameReflections,
showMenubar: showMenubar,
bloomQuality: bloomQuality,
burnInQuality: burnInQuality
}
return stringify(settings)
return stringify(settings);
}
function composeProfileObject(){
var settings = {
"backgroundColor": _backgroundColor,
"fontColor": _fontColor,
"frameColor": _frameColor,
"flickering": flickering,
"horizontalSync": horizontalSync,
"staticNoise": staticNoise,
"chromaColor": chromaColor,
"saturationColor": saturationColor,
"frameGloss": frameGloss,
"screenCurvature": screenCurvature,
"glowingLine": glowingLine,
"burnIn": burnIn,
"bloom": bloom,
"rasterization": rasterization,
"jitter": jitter,
"rbgShift": rbgShift,
"brightness": brightness,
"contrast": contrast,
"ambientLight": ambientLight,
"windowOpacity": windowOpacity,
"fontName": fontNames[rasterization],
"fontWidth": fontWidth,
"margin": _margin,
"blinkingCursor": blinkingCursor,
"frameMargin": _frameMargin,
backgroundColor: _backgroundColor,
fontColor: _fontColor,
flickering: flickering,
horizontalSync: horizontalSync,
staticNoise: staticNoise,
chromaColor: chromaColor,
saturationColor: saturationColor,
screenCurvature: screenCurvature,
glowingLine: glowingLine,
frameName: frameName,
burnIn: burnIn,
bloom: bloom,
rasterization: rasterization,
jitter: jitter,
rbgShift: rbgShift,
brightness: brightness,
contrast: contrast,
ambientLight: ambientLight,
windowOpacity: windowOpacity,
fontName: fontNames[rasterization],
fontWidth: fontWidth
}
return settings
return settings;
}
function composeProfileString() {
return stringify(composeProfileObject())
return stringify(composeProfileObject());
}
function loadSettings(){
var settingsString = storage.getSetting("_CURRENT_SETTINGS")
var profileString = storage.getSetting("_CURRENT_PROFILE")
var settingsString = storage.getSetting("_CURRENT_SETTINGS");
var profileString = storage.getSetting("_CURRENT_PROFILE");
if (!settingsString)
return
if (!profileString)
return
if(!settingsString) return;
if(!profileString) return;
loadSettingsString(settingsString)
loadProfileString(profileString)
loadSettingsString(settingsString);
loadProfileString(profileString);
if (verbose)
console.log("Loading settings: " + settingsString + profileString)
console.log("Loading settings: " + settingsString + profileString);
}
function storeSettings(){
var settingsString = composeSettingsString()
var profileString = composeProfileString()
var settingsString = composeSettingsString();
var profileString = composeProfileString();
storage.setSetting("_CURRENT_SETTINGS", settingsString)
storage.setSetting("_CURRENT_PROFILE", profileString)
storage.setSetting("_CURRENT_SETTINGS", settingsString);
storage.setSetting("_CURRENT_PROFILE", profileString);
if (verbose) {
console.log("Storing settings: " + settingsString)
console.log("Storing profile: " + profileString)
console.log("Storing settings: " + settingsString);
console.log("Storing profile: " + profileString);
}
}
function loadSettingsString(settingsString){
var settings = JSON.parse(settingsString)
var settings = JSON.parse(settingsString);
showTerminalSize = settings.showTerminalSize
!== undefined ? settings.showTerminalSize : showTerminalSize
showTerminalSize = settings.showTerminalSize !== undefined ? settings.showTerminalSize : showTerminalSize
fps = settings.fps !== undefined ? settings.fps: fps
windowScaling = settings.windowScaling
!== undefined ? settings.windowScaling : windowScaling
x = settings.x !== undefined ? settings.x : x
y = settings.y !== undefined ? settings.y : y
width = settings.width !== undefined ? settings.width : width
height = settings.height !== undefined ? settings.height : height
windowScaling = settings.windowScaling !== undefined ? settings.windowScaling : windowScaling
fontNames = settings.fontNames !== undefined ? settings.fontNames : fontNames
fontScaling = settings.fontScaling !== undefined ? settings.fontScaling : fontScaling
showMenubar = settings.showMenubar !== undefined ? settings.showMenubar : showMenubar
_frameReflections = settings.frameReflections !== undefined ? settings.frameReflections : _frameReflections;
bloomQuality = settings.bloomQuality !== undefined ? settings.bloomQuality : bloomQuality
burnInQuality = settings.burnInQuality
!== undefined ? settings.burnInQuality : burnInQuality
showMenubar = settings.showMenubar !== undefined ? settings.showMenubar : showMenubar;
useCustomCommand = settings.useCustomCommand
!== undefined ? settings.useCustomCommand : useCustomCommand
customCommand = settings.customCommand
!== undefined ? settings.customCommand : customCommand
bloomQuality = settings.bloomQuality !== undefined ? settings.bloomQuality : bloomQuality;
burnInQuality = settings.burnInQuality !== undefined ? settings.burnInQuality : burnInQuality;
}
function loadProfileString(profileString){
var settings = JSON.parse(profileString)
var settings = JSON.parse(profileString);
_backgroundColor = settings.backgroundColor
!== undefined ? settings.backgroundColor : _backgroundColor
_fontColor = settings.fontColor !== undefined ? settings.fontColor : _fontColor
_frameColor = settings.frameColor !== undefined ? settings.frameColor : _frameColor
_backgroundColor = settings.backgroundColor !== undefined ? settings.backgroundColor : _backgroundColor;
_fontColor = settings.fontColor !== undefined ? settings.fontColor : _fontColor;
horizontalSync = settings.horizontalSync
!== undefined ? settings.horizontalSync : horizontalSync
flickering = settings.flickering !== undefined ? settings.flickering : flickering
staticNoise = settings.staticNoise !== undefined ? settings.staticNoise : staticNoise
chromaColor = settings.chromaColor !== undefined ? settings.chromaColor : chromaColor
saturationColor = settings.saturationColor
!== undefined ? settings.saturationColor : saturationColor
frameGloss = settings.frameGloss !== undefined ? settings.frameGloss : frameGloss
screenCurvature = settings.screenCurvature
!== undefined ? settings.screenCurvature : screenCurvature
glowingLine = settings.glowingLine !== undefined ? settings.glowingLine : glowingLine
horizontalSync = settings.horizontalSync !== undefined ? settings.horizontalSync : horizontalSync
flickering = settings.flickering !== undefined ? settings.flickering : flickering;
staticNoise = settings.staticNoise !== undefined ? settings.staticNoise : staticNoise;
chromaColor = settings.chromaColor !== undefined ? settings.chromaColor : chromaColor;
saturationColor = settings.saturationColor !== undefined ? settings.saturationColor : saturationColor;
screenCurvature = settings.screenCurvature !== undefined ? settings.screenCurvature : screenCurvature;
glowingLine = settings.glowingLine !== undefined ? settings.glowingLine : glowingLine;
burnIn = settings.burnIn !== undefined ? settings.burnIn : burnIn
bloom = settings.bloom !== undefined ? settings.bloom : bloom
rasterization = settings.rasterization
!== undefined ? settings.rasterization : rasterization
frameName = settings.frameName !== undefined ? settings.frameName : frameName;
jitter = settings.jitter !== undefined ? settings.jitter : jitter
rasterization = settings.rasterization !== undefined ? settings.rasterization : rasterization;
rbgShift = settings.rbgShift !== undefined ? settings.rbgShift : rbgShift
jitter = settings.jitter !== undefined ? settings.jitter : jitter;
ambientLight = settings.ambientLight !== undefined ? settings.ambientLight : ambientLight
contrast = settings.contrast !== undefined ? settings.contrast : contrast
brightness = settings.brightness !== undefined ? settings.brightness : brightness
windowOpacity = settings.windowOpacity
!== undefined ? settings.windowOpacity : windowOpacity
rbgShift = settings.rbgShift !== undefined ? settings.rbgShift : rbgShift;
fontNames[rasterization] = settings.fontName
!== undefined ? settings.fontName : fontNames[rasterization]
fontWidth = settings.fontWidth !== undefined ? settings.fontWidth : fontWidth
ambientLight = settings.ambientLight !== undefined ? settings.ambientLight : ambientLight;
contrast = settings.contrast !== undefined ? settings.contrast : contrast;
brightness = settings.brightness !== undefined ? settings.brightness : brightness;
windowOpacity = settings.windowOpacity !== undefined ? settings.windowOpacity : windowOpacity;
_margin = settings.margin !== undefined ? settings.margin : _margin
_frameMargin = settings.frameMargin !== undefined ? settings.frameMargin : _frameMargin
fontNames[rasterization] = settings.fontName !== undefined ? settings.fontName : fontNames[rasterization];
fontWidth = settings.fontWidth !== undefined ? settings.fontWidth : fontWidth;
blinkingCursor = settings.blinkingCursor !== undefined ? settings.blinkingCursor : blinkingCursor
handleFontChanged()
handleFontChanged();
}
function storeCustomProfiles(){
storage.setSetting("_CUSTOM_PROFILES", composeCustomProfilesString())
storage.setSetting("_CUSTOM_PROFILES", composeCustomProfilesString());
}
function loadCustomProfiles(){
var customProfileString = storage.getSetting("_CUSTOM_PROFILES")
if (customProfileString === undefined)
customProfileString = "[]"
loadCustomProfilesString(customProfileString)
var customProfileString = storage.getSetting("_CUSTOM_PROFILES");
if(customProfileString === undefined) customProfileString = "[]";
loadCustomProfilesString(customProfileString);
}
function loadCustomProfilesString(customProfilesString){
var customProfiles = JSON.parse(customProfilesString)
var customProfiles = JSON.parse(customProfilesString);
for (var i=0; i<customProfiles.length; i++) {
var profile = customProfiles[i]
var profile = customProfiles[i];
if (verbose)
console.log("Loading custom profile: " + stringify(profile))
console.log("Loading custom profile: " + stringify(profile));
profilesList.append(profile)
profilesList.append(profile);
}
}
function composeCustomProfilesString(){
var customProfiles = []
for(var i=0; i<profilesList.count; i++){
var profile = profilesList.get(i)
if (profile.builtin)
continue
customProfiles.push({
"text": profile.text,
"obj_string": profile.obj_string,
"builtin": false
})
var profile = profilesList.get(i);
if(profile.builtin) continue;
customProfiles.push({text: profile.text, obj_string: profile.obj_string, builtin: false})
}
return stringify(customProfiles)
return stringify(customProfiles);
}
function loadProfile(index){
var profile = profilesList.get(index)
loadProfileString(profile.obj_string)
var profile = profilesList.get(index);
loadProfileString(profile.obj_string);
}
function appendCustomProfile(name, profileString) {
profilesList.append({
"text": name,
"obj_string": profileString,
"builtin": false
})
profilesList.append({text: name, obj_string: profileString, builtin: false});
}
// PROFILES ///////////////////////////////////////////////////////////////
property ListModel profilesList: ListModel{
ListElement{
text: "Default Amber"
obj_string: '{
"ambientLight": 0.2,
"backgroundColor": "#000000",
"bloom": 0.5538,
"brightness": 0.5,
"burnIn": 0.2517,
"chromaColor": 0.2483,
"contrast": 0.7959,
"flickering": 0.1,
"fontColor": "#ff8100",
"fontName": "TERMINUS_SCALED",
"fontWidth": 1,
"glowingLine": 0.2,
"horizontalSync": 0.08,
"jitter": 0.1997,
"rasterization": 0,
"rbgShift": 0,
"saturationColor": 0.2483,
"screenCurvature": 0.3,
"frameColor": "#ffffff",
"frameGloss": 0,
"staticNoise": 0.1198,
"windowOpacity": 1,
"margin": 0.5,
"blinkingCursor": false,
"frameMargin": 0.1
}'
obj_string: '{"ambientLight":0.16,"backgroundColor":"#000000","bloom":0.65,"brightness":0.5,"flickering":0.1,"contrast":0.85,"fontName":"TERMINUS_SCALED","fontColor":"#ff8100","frameName":"SIMPLE_WHITE_FRAME","glowingLine":0.2,"horizontalSync":0.16,"jitter":0.18,"burnIn":0.4,"staticNoise":0.1,"rasterization":0,"screenCurvature":0.1,"windowOpacity":1,"chromaColor":0,"saturationColor":0,"rbgShift":0,"fontWidth":1.0}'
builtin: true
}
ListElement{
text: "Monochrome Green"
obj_string: '{
"ambientLight": 0.2,
"backgroundColor": "#000000",
"bloom": 0.5538,
"brightness": 0.5,
"burnIn": 0.2517,
"chromaColor": 0.0,
"contrast": 0.7959,
"flickering": 0.1,
"fontColor": "#0ccc68",
"fontName": "TERMINUS_SCALED",
"fontWidth": 1,
"glowingLine": 0.2,
"horizontalSync": 0.08,
"jitter": 0.1997,
"rasterization": 0,
"rbgShift": 0,
"saturationColor": 0.0,
"screenCurvature": 0.3,
"frameColor": "#ffffff",
"frameGloss": 0,
"staticNoise": 0.1198,
"windowOpacity": 1,
"margin": 0.5,
"blinkingCursor": false,
"frameMargin": 0.1
}'
text: "Default Green"
obj_string: '{"ambientLight":0.16,"backgroundColor":"#000000","bloom":0.4,"brightness":0.5,"flickering":0.1,"contrast":0.85,"fontName":"TERMINUS_SCALED","fontColor":"#0ccc68","frameName":"SIMPLE_WHITE_FRAME","glowingLine":0.2,"horizontalSync":0.16,"jitter":0.18,"burnIn":0.45,"staticNoise":0.1,"rasterization":0,"screenCurvature":0.1,"windowOpacity":1,"chromaColor":0,"saturationColor":0,"rbgShift":0,"fontWidth":1.0}'
builtin: true
}
ListElement{
text: "Green Scanlines"
obj_string: '{
"ambientLight": 0,
"backgroundColor": "#000000",
"bloom": 0.6,
"brightness": 0.5,
"burnIn": 0.3,
"chromaColor": 0.5,
"contrast": 0.6,
"flickering": 0.1,
"fontColor": "#7cff4f",
"fontName": "PRO_FONT_SCALED",
"fontWidth": 1,
"glowingLine": 0.2,
"horizontalSync": 0.151,
"jitter": 0.11,
"rasterization": 1,
"rbgShift": 0,
"saturationColor": 0.5,
"screenCurvature": 0.3,
"frameColor": "#ffffff",
"frameGloss": 0,
"staticNoise": 0.15,
"windowOpacity": 1,
"margin": 0.5,
"blinkingCursor": false,
"frameMargin": 0.1
}'
text: "Default Scanlines"
obj_string: '{"ambientLight":0.16,"backgroundColor":"#000000","bloom":0.4,"brightness":0.5,"flickering":0.1,"contrast":0.85,"fontName":"COMMODORE_PET","fontColor":"#00ff5b","frameName":"SIMPLE_WHITE_FRAME","glowingLine":0.2,"horizontalSync":0.14,"jitter":0.11,"burnIn":0.4,"staticNoise":0.05,"rasterization":1,"screenCurvature":0.1,"windowOpacity":1,"chromaColor":0,"saturationColor":0,"rbgShift":0,"fontWidth":1.0}'
builtin: true
}
ListElement{
text: "Default Pixelated"
obj_string: '{
"ambientLight": 0,
"backgroundColor": "#000000",
"bloom": 0.4045,
"brightness": 0.6041,
"burnIn": 0.1024,
"chromaColor": 0.7517,
"contrast": 0.7473,
"flickering": 0.1962,
"fontColor": "#ffffff",
"fontName": "COMMODORE_PET",
"fontWidth": 1,
"glowingLine": 0.2,
"horizontalSync": 0.151,
"jitter": 0,
"rasterization": 2,
"rbgShift": 0,
"saturationColor": 0,
"screenCurvature": 0,
"frameColor": "#ffffff",
"frameGloss": 0,
"staticNoise": 0.15,
"windowOpacity": 1,
"margin": 0.5,
"blinkingCursor": false,
"frameMargin": 0.1
}'
obj_string: '{"ambientLight":0.16,"backgroundColor":"#000000","bloom":0,"brightness":0.5,"flickering":0.2,"contrast":0.85,"fontName":"COMMODORE_PET","fontColor":"#ffffff","frameName":"ROUGH_BLACK_FRAME","glowingLine":0.2,"horizontalSync":0.2,"jitter":0,"burnIn":0.45,"staticNoise":0.19,"rasterization":2,"screenCurvature":0.05,"windowOpacity":1,"chromaColor":0,"saturationColor":0,"rbgShift":0,"fontWidth":1.0}'
builtin: true
}
ListElement{
text: "Apple ]["
obj_string: '{
"ambientLight": 0.3038,
"backgroundColor": "#000000",
"bloom": 0.5,
"brightness": 0.5,
"burnIn": 0.5017,
"chromaColor": 0,
"contrast": 0.85,
"flickering": 0.2,
"fontColor": "#00d56d",
"fontName": "APPLE_II",
"fontWidth": 1,
"glowingLine": 0.22,
"horizontalSync": 0.16,
"jitter": 0.1,
"rasterization": 1,
"rbgShift": 0,
"saturationColor": 0,
"screenCurvature": 0.5,
"frameColor": "#ffffff",
"frameGloss": 0,
"staticNoise": 0.099,
"windowOpacity": 1,
"margin": 0.5,
"blinkingCursor": false,
"frameMargin": 0.2
}'
obj_string: '{"ambientLight":0.16,"backgroundColor":"#000000","bloom":0.5,"brightness":0.5,"flickering":0.2,"contrast":0.85,"fontName":"APPLE_II","fontColor":"#2fff91","frameName":"SIMPLE_WHITE_FRAME","glowingLine":0.22,"horizontalSync":0.16,"jitter":0.1,"burnIn":0.65,"staticNoise":0.08,"rasterization":1,"screenCurvature":0.18,"windowOpacity":1,"chromaColor":0,"saturationColor":0,"rbgShift":0,"fontWidth":1.0}'
builtin: true
}
ListElement{
text: "Vintage"
obj_string: '{
"ambientLight": 0.5,
"backgroundColor": "#000000",
"bloom": 0.4983,
"brightness": 0.5014,
"burnIn": 0.4983,
"chromaColor": 0,
"contrast": 0.7473,
"flickering": 0.9,
"fontColor": "#00ff3e",
"fontName": "COMMODORE_PET",
"fontWidth": 1,
"glowingLine": 0.3,
"horizontalSync": 0.42,
"jitter": 0.4,
"rasterization": 1,
"rbgShift": 0.2969,
"saturationColor": 0,
"screenCurvature": 0.5,
"frameColor": "#ffffff",
"frameGloss": 0,
"staticNoise": 0.2969,
"windowOpacity": 1,
"margin": 0.5,
"blinkingCursor": false,
"frameMargin": 0.5
}'
obj_string: '{"ambientLight":0.5,"backgroundColor":"#000000","bloom":0.4,"brightness":0.5,"flickering":0.9,"contrast":0.80,"fontName":"COMMODORE_PET","fontColor":"#00ff3e","frameName":"ROUGH_BLACK_FRAME","glowingLine":0.3,"horizontalSync":0.42,"jitter":0.4,"burnIn":0.75,"staticNoise":0.2,"rasterization":1,"screenCurvature":0.1,"windowOpacity":1,"chromaColor":0,"saturationColor":0,"rbgShift":0,"fontWidth":1.0}'
builtin: true
}
ListElement{
text: "IBM DOS"
obj_string: '{
"ambientLight": 0.151,
"backgroundColor": "#000000",
"bloom": 0.2969,
"brightness": 0.5,
"burnIn": 0.0469,
"chromaColor": 1,
"contrast": 0.85,
"flickering": 0.0955,
"fontColor": "#ffffff",
"fontName": "IBM_DOS",
"fontWidth": 1,
"glowingLine": 0.1545,
"horizontalSync": 0,
"jitter": 0.1545,
"rasterization": 0,
"rbgShift": 0.3524,
"saturationColor": 0,
"screenCurvature": 0.4,
"frameColor": "#ffffff",
"frameGloss": 0,
"staticNoise": 0.0503,
"windowOpacity": 1,
"margin": 0.5,
"blinkingCursor": false,
"frameMargin": 0.2
}'
text: "IBM Dos"
obj_string: '{"ambientLight":0.16,"backgroundColor":"#000000","bloom":0.4,"brightness":0.5,"flickering":0.07,"contrast":0.85,"fontName":"IBM_DOS","fontColor":"#ffffff","frameName":"SIMPLE_WHITE_FRAME","glowingLine":0.13,"horizontalSync":0,"jitter":0.16,"burnIn":0.3,"staticNoise":0.03,"rasterization":0,"screenCurvature":0.1,"windowOpacity":1,"chromaColor":1,"saturationColor":0,"rbgShift":0.35,"fontWidth":1.0}'
builtin: true
}
ListElement{
text: "IBM 3278"
obj_string: '{
"ambientLight": 0.1,
"backgroundColor": "#000000",
"bloom": 0.2969,
"brightness": 0.5,
"burnIn": 0.6,
"chromaColor": 0,
"contrast": 0.85,
"flickering": 0,
"fontColor": "#0ccc68",
"fontName": "IBM_3278",
"fontWidth": 1,
"glowingLine": 0,
"horizontalSync": 0,
"jitter": 0,
"rasterization": 0,
"rbgShift": 0,
"saturationColor": 0,
"screenCurvature": 0.2,
"frameColor": "#ffffff",
"frameGloss": 0,
"staticNoise": 0,
"windowOpacity": 1,
"margin": 0.5,
"blinkingCursor": false,
"frameMargin": 0.1
}'
obj_string: '{"ambientLight":0.1,"backgroundColor":"#000000","bloom":0.15,"brightness":0.5,"flickering":0,"contrast":0.85,"fontName":"IBM_3278","fontColor":"#0ccc68","frameName":"SIMPLE_WHITE_FRAME","glowingLine":0,"horizontalSync":0,"jitter":0,"burnIn":0.6,"staticNoise":0,"rasterization":0,"screenCurvature":0.1,"windowOpacity":1,"chromaColor":0,"saturationColor":0,"rbgShift":0,"fontWidth":1.0}'
builtin: true
}
ListElement{
text: "Futuristic"
obj_string: '{
"ambientLight": 0,
"backgroundColor": "#000000",
"bloom": 0.5017,
"brightness": 0.5014,
"burnIn": 0.0955,
"chromaColor": 1,
"contrast": 0.85,
"flickering": 0.2,
"fontColor": "#729fcf",
"fontName": "TERMINUS",
"fontWidth": 1,
"glowingLine": 0.1476,
"horizontalSync": 0,
"jitter": 0.099,
"rasterization": 0,
"rbgShift": 0,
"saturationColor": 0.4983,
"screenCurvature": 0,
"frameColor": "#ffffff",
"frameGloss": 0,
"staticNoise": 0.0955,
"windowOpacity": 0.7,
"margin": 0.1,
"blinkingCursor": false,
"frameMargin": 0
}'
text: "Transparent Green"
obj_string: '{"ambientLight":0.2,"backgroundColor":"#000000","bloom":0.45,"brightness":0.5,"flickering":0.20,"contrast":0.85,"fontName":"TERMINUS_SCALED","fontColor":"#0ccc68","frameName":"NO_FRAME","glowingLine":0.16,"horizontalSync":0.1,"jitter":0.20,"burnIn":0.25,"staticNoise":0.20,"rasterization":0,"screenCurvature":0.05,"windowOpacity":0.60,"chromaColor":0,"saturationColor":0,"rbgShift":0,"fontWidth":1.0}'
builtin: true
}
}
@ -729,51 +425,45 @@ QtObject {
function getProfileIndexByName(name) {
for (var i = 0; i < profilesList.count; i++) {
if(profilesList.get(i).text === name)
return i
return i;
}
return -1
return -1;
}
Component.onCompleted: {
// Manage the arguments from the QML side.
var args = Qt.application.arguments
var args = Qt.application.arguments;
if (args.indexOf("--verbose") !== -1) {
verbose = true
verbose = true;
}
if (args.indexOf("--default-settings") === -1) {
loadSettings()
loadSettings();
}
loadCustomProfiles()
loadCustomProfiles();
var profileArgPosition = args.indexOf("--profile")
var profileArgPosition = args.indexOf("--profile");
if (profileArgPosition !== -1) {
var profileIndex = getProfileIndexByName(
args[profileArgPosition + 1])
var profileIndex = getProfileIndexByName(args[profileArgPosition + 1]);
if (profileIndex !== -1)
loadProfile(profileIndex)
loadProfile(profileIndex);
else
console.log("Warning: selected profile is not valid; ignoring it")
console.log("Warning: selected profile is not valid; ignoring it");
}
if (args.indexOf("--fullscreen") !== -1) {
fullscreen = true
showMenubar = false
fullscreen = true;
showMenubar = false;
}
if (args.indexOf("-T") !== -1) {
wintitle = args[args.indexOf("-T") + 1]
}
initializedSettings()
}
Component.onDestruction: {
storeSettings()
storeCustomProfiles()
storeSettings();
storeCustomProfiles();
//storage.dropSettings(); //DROPS THE SETTINGS!.. REMEMBER TO DISABLE ONCE ENABLED!!
}
// VARS ///////////////////////////////////////////////////////////////////
property Label _sampleLabel: Label {
text: "100%"
}

View File

@ -1,161 +0,0 @@
/*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
*
* cool-retro-term is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.0
import "utils.js" as Utils
Loader {
id: burnInEffect
property ShaderEffectSource source: item ? item.source : null
property real lastUpdate: 0
property real prevLastUpdate: 0
property real burnIn: appSettings.burnIn
property real burnInFadeTime: 1 / Utils.lint(_minBurnInFadeTime, _maxBurnInFadeTime, burnIn)
property real _minBurnInFadeTime: appSettings.minBurnInFadeTime
property real _maxBurnInFadeTime: appSettings.maxBurnInFadeTime
active: appSettings.burnIn !== 0
anchors.fill: parent
function completelyUpdate() {
let newTime = timeManager.time
if (newTime > lastUpdate) {
prevLastUpdate = lastUpdate
lastUpdate = newTime
}
item.source.scheduleUpdate()
}
function restartBlurSource() {
prevLastUpdate = timeManager.time
lastUpdate = prevLastUpdate
completelyUpdate()
}
sourceComponent: Item {
property alias source: burnInEffectSource
ShaderEffectSource {
id: burnInEffectSource
anchors.fill: parent
sourceItem: burnInShaderEffect
live: false
recursive: true
hideSource: true
wrapMode: ShaderEffectSource.ClampToEdge
format: ShaderEffectSource.RGBA
smooth: true
visible: false
Connections {
target: kterminal
onImagePainted: {
completelyUpdate()
}
}
// Restart blurred source settings change.
Connections {
target: appSettings
onBurnInChanged: {
burnInEffect.restartBlurSource()
}
onTerminalFontChanged: {
burnInEffect.restartBlurSource()
}
onRasterizationChanged: {
burnInEffect.restartBlurSource()
}
onBurnInQualityChanged: {
burnInEffect.restartBlurSource()
}
}
}
ShaderLibrary {
id: shaderLibrary
}
ShaderEffect {
id: burnInShaderEffect
property variant txt_source: kterminalSource
property variant burnInSource: burnInEffectSource
property real burnInTime: burnInFadeTime
property real lastUpdate: burnInEffect.lastUpdate
property real prevLastUpdate: burnInEffect.prevLastUpdate
anchors.fill: parent
blending: false
fragmentShader:
"#ifdef GL_ES
precision mediump float;
#endif\n" +
"uniform lowp float qt_Opacity;" +
"uniform lowp sampler2D txt_source;" +
"varying highp vec2 qt_TexCoord0;
uniform lowp sampler2D burnInSource;
uniform highp float burnInTime;
uniform highp float lastUpdate;
uniform highp float prevLastUpdate;" +
shaderLibrary.rgb2grey +
"void main() {
vec2 coords = qt_TexCoord0;
vec3 txtColor = texture2D(txt_source, coords).rgb;
vec4 accColor = texture2D(burnInSource, coords);
float prevMask = accColor.a;
float currMask = rgb2grey(txtColor);
highp float blurDecay = clamp((lastUpdate - prevLastUpdate) * burnInTime, 0.0, 1.0);
blurDecay = max(0.0, blurDecay - prevMask);
vec3 blurColor = accColor.rgb - vec3(blurDecay);
vec3 color = max(blurColor, txtColor);
gl_FragColor = vec4(color, currMask);
}
"
onStatusChanged: if (log) console.log(log) //Print warning messages
}
}
}

View File

@ -0,0 +1,51 @@
import QtQuick 2.2
import QtQuick.Controls 1.1
MenuBar {
id: defaultMenuBar
property bool visible: true
Menu {
title: qsTr("File")
visible: defaultMenuBar.visible
MenuItem {action: quitAction}
}
Menu {
title: qsTr("Edit")
visible: defaultMenuBar.visible
MenuItem {action: copyAction}
MenuItem {action: pasteAction}
MenuSeparator{visible: Qt.platform.os !== "osx"}
MenuItem {action: showsettingsAction}
}
Menu{
title: qsTr("View")
visible: defaultMenuBar.visible
MenuItem {action: fullscreenAction; visible: fullscreenAction.enabled}
MenuItem {action: showMenubarAction; visible: showMenubarAction.enabled}
MenuSeparator{visible: showMenubarAction.enabled}
MenuItem {action: zoomIn}
MenuItem {action: zoomOut}
}
Menu{
id: profilesMenu
title: qsTr("Profiles")
visible: defaultMenuBar.visible
Instantiator{
model: appSettings.profilesList
delegate: MenuItem {
text: model.text
onTriggered: {
appSettings.loadProfileString(obj_string);
appSettings.handleFontChanged();
}
}
onObjectAdded: profilesMenu.insertItem(index, object)
onObjectRemoved: profilesMenu.removeItem(object)
}
}
Menu{
title: qsTr("Help")
visible: defaultMenuBar.visible
MenuItem {action: showAboutAction}
}
}

View File

@ -1,5 +1,5 @@
/*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* Copyright (c) 2013 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
@ -17,8 +17,9 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
import QtQuick.Controls 2.0
import QtQuick.Controls 1.1
import QtQuick.Layouts 1.1
import "Components"
@ -27,19 +28,20 @@ RowLayout {
property alias name: check.text
property double value
property alias min_value: slider.from
property alias max_value: slider.to
property alias min_value: slider.minimumValue
property alias max_value: slider.maximumValue
property alias stepSize: slider.stepSize
signal newValue(real newValue)
signal newValue(real newValue);
id: setting_component
Layout.fillWidth: true
anchors.left: parent.left
anchors.right: parent.right
onValueChanged: {
check.checked = !(value == 0)
check.checked = !(value == 0);
if(check.checked)
slider.value = value
slider.value = value;
}
CheckBox{
@ -47,13 +49,13 @@ RowLayout {
implicitWidth: 160
onClicked: {
if(!checked){
checked = false
slider.enabled = false
newValue(0)
checked = false;
slider.enabled = false;
newValue(0);
} else {
checked = true
newValue(slider.value)
slider.enabled = true
checked = true;
newValue(slider.value);
slider.enabled = true;
}
}
}
@ -62,11 +64,11 @@ RowLayout {
stepSize: parent.stepSize
Layout.fillWidth: true
onValueChanged: {
newValue(value)
newValue(value);
}
}
SizedLabel {
text: Math.round(
((value - min_value) / (max_value - min_value)) * 100) + "%"
anchors { top: parent.top; bottom: parent.bottom }
text: Math.round(((value - min_value) / (max_value - min_value)) * 100) + "%"
}
}

View File

@ -1,5 +1,5 @@
/*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* Copyright (c) 2013 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
@ -17,6 +17,7 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
import QtQuick.Dialogs 1.1
@ -34,14 +35,15 @@ Item {
visible: false
//This is a workaround to a Qt 5.2 bug.
onColorChanged: if (!appSettings.isMacOS) colorSelected(color)
onAccepted: if (appSettings.isMacOS) colorSelected(color)
onColorChanged: if (Qt.platform.os !== "osx") colorSelected(color)
onAccepted: if (Qt.platform.os === "osx") colorSelected(color)
}
Rectangle{
anchors.fill: parent
radius: 10
color: rootItem.color
border.color: "black"
Glossy {}
Rectangle {
anchors.fill: parent
anchors.margins: parent.height * 0.25
@ -57,6 +59,6 @@ Item {
}
MouseArea{
anchors.fill: parent
onClicked: colorDialog.visible = true
onClicked: colorDialog.visible = true;
}
}

View File

@ -1,7 +1,5 @@
/*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* Copyright (c) 2013 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
@ -19,14 +17,19 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.0
import QtQuick.Controls 2.0
import QtQuick.Layouts 1.0
// This component is simply a label with a predefined size.
import QtQuick 2.0
import QtQuick.Controls 1.0
// This component is simply a label with a predifined size.
// Used to improve alignment.
Item {
property alias text: textfield.text
width: appSettings.labelWidth
Label{
id: textfield
Layout.minimumWidth: appSettings.labelWidth
width: appSettings.labelWidth
anchors { right: parent.right; verticalCenter: parent.verticalCenter }
}
}

View File

@ -1,5 +1,5 @@
/*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* Copyright (c) 2013 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
@ -17,6 +17,7 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
QtObject{
@ -34,19 +35,10 @@ QtObject {
ListElement{
name: "COMMODORE_PET"
text: "Commodore PET (1977)"
source: "fonts/1977-commodore-pet/PetMe.ttf"
lineSpacing: 3
source: "fonts/1977-commodore-pet/COMMODORE_PET.ttf"
lineSpacing: 2
pixelSize: 8
baseScaling: 3.5
fontWidth: 0.8
}
ListElement {
name: "IBM_PC"
text: "IBM PC (1981)"
source: "fonts/1981-ibm-pc/PxPlus_IBM_BIOS.ttf"
lineSpacing: 3
pixelSize: 8
baseScaling: 3.5
baseScaling: 4.0
fontWidth: 0.8
}
ListElement{
@ -55,13 +47,13 @@ QtObject {
source: "fonts/modern-proggy-tiny/ProggyTiny.ttf"
lineSpacing: 1
pixelSize: 16
baseScaling: 3.3
baseScaling: 4.0
fontWidth: 0.9
}
ListElement{
name: "TERMINUS_SCALED"
text: "Terminus (Modern)"
source: "fonts/modern-terminus/TerminusTTF-4.46.0.ttf"
source: "fonts/modern-terminus/TerminusTTF-4.38.2.ttf"
lineSpacing: 1
pixelSize: 12
baseScaling: 3.0
@ -82,25 +74,25 @@ QtObject {
source: "fonts/1977-apple2/PrintChar21.ttf"
lineSpacing: 2
pixelSize: 8
baseScaling: 3.5
baseScaling: 4.0
fontWidth: 0.9
}
ListElement{
name: "ATARI_400"
text: "Atari 400-800 (1979)"
source: "fonts/1979-atari-400-800/AtariClassic-Regular.ttf"
source: "fonts/1979-atari-400-800/ATARI400800_original.TTF"
lineSpacing: 3
pixelSize: 8
baseScaling: 3.5
baseScaling: 4.0
fontWidth: 0.8
}
ListElement{
name: "COMMODORE_64"
text: "Commodore 64 (1982)"
source: "fonts/1982-commodore64/C64_Pro_Mono-STYLE.ttf"
source: "fonts/1982-commodore64/C64_Pro_Mono_v1.0-STYLE.ttf"
lineSpacing: 3
pixelSize: 8
baseScaling: 3.5
baseScaling: 4.0
fontWidth: 0.8
}
}

View File

@ -1,5 +1,5 @@
/*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* Copyright (c) 2013 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
@ -17,6 +17,7 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
QtObject{
@ -34,34 +35,25 @@ QtObject {
ListElement{
name: "COMMODORE_PET"
text: "Commodore PET (1977)"
source: "fonts/1977-commodore-pet/PetMe.ttf"
lineSpacing: 3
source: "fonts/1977-commodore-pet/COMMODORE_PET.ttf"
lineSpacing: 2
pixelSize: 8
baseScaling: 3.5
baseScaling: 4.0
fontWidth: 0.7
}
ListElement {
name: "IBM_PC"
text: "IBM PC (1981)"
source: "fonts/1981-ibm-pc/PxPlus_IBM_BIOS.ttf"
lineSpacing: 3
pixelSize: 8
baseScaling: 3.5
fontWidth: 0.8
}
ListElement{
name: "PROGGY_TINY"
text: "Proggy Tiny (Modern)"
source: "fonts/modern-proggy-tiny/ProggyTiny.ttf"
lineSpacing: 1
pixelSize: 16
baseScaling: 3.3
baseScaling: 4.0
fontWidth: 0.9
}
ListElement{
name: "TERMINUS_SCALED"
text: "Terminus (Modern)"
source: "fonts/modern-terminus/TerminusTTF-4.46.0.ttf"
source: "fonts/modern-terminus/TerminusTTF-4.38.2.ttf"
lineSpacing: 1
pixelSize: 12
baseScaling: 3.0
@ -80,27 +72,27 @@ QtObject {
name: "APPLE_II"
text: "Apple ][ (1977)"
source: "fonts/1977-apple2/PrintChar21.ttf"
lineSpacing: 3
lineSpacing: 2
pixelSize: 8
baseScaling: 3.5
baseScaling: 4.0
fontWidth: 0.8
}
ListElement{
name: "ATARI_400"
text: "Atari 400-800 (1979)"
source: "fonts/1979-atari-400-800/AtariClassic-Regular.ttf"
source: "fonts/1979-atari-400-800/ATARI400800_original.TTF"
lineSpacing: 3
pixelSize: 8
baseScaling: 3.5
baseScaling: 4.0
fontWidth: 0.7
}
ListElement{
name: "COMMODORE_64"
text: "Commodore 64 (1982)"
source: "fonts/1982-commodore64/C64_Pro_Mono-STYLE.ttf"
source: "fonts/1982-commodore64/C64_Pro_Mono_v1.0-STYLE.ttf"
lineSpacing: 3
pixelSize: 8
baseScaling: 3.5
baseScaling: 4.0
fontWidth: 0.7
}
}

View File

@ -1,5 +1,5 @@
/*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* Copyright (c) 2013 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
@ -17,6 +17,7 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
QtObject{
@ -26,18 +27,20 @@ QtObject {
property var _font: fontlist.get(selectedFontIndex)
property bool lowResolutionFont: _font.lowResolutionFont
property int pixelSize: lowResolutionFont ? _font.pixelSize : _font.pixelSize * scaling
property int pixelSize: lowResolutionFont
? _font.pixelSize
: _font.pixelSize * scaling
property int lineSpacing: lowResolutionFont ? _font.lineSpacing : pixelSize * _font.lineSpacing
property int lineSpacing: lowResolutionFont
? _font.lineSpacing
: pixelSize * _font.lineSpacing
property real screenScaling: lowResolutionFont ? _font.baseScaling * scaling : 1.0
property real screenScaling: lowResolutionFont
? _font.baseScaling * scaling
: 1.0
property real defaultFontWidth: fontlist.get(selectedFontIndex).fontWidth
property string family: fontlist.get(selectedFontIndex).family
property bool isSystemFont: fontlist.get(selectedFontIndex).isSystemFont
// There are two kind of fonts: low resolution and high resolution.
// Low resolution font sets the lowResolutionFont property to true.
// They are rendered at a fixed pixel size and the texture is upscaled
@ -45,18 +48,17 @@ QtObject {
// High resolution fonts are instead drawn on a texture which has the
// size of the screen, and the scaling directly controls their pixels size.
// Those are slower to render but are not pixelated.
property ListModel fontlist: ListModel{
ListElement{
name: "TERMINUS_SCALED"
text: "Terminus (Modern)"
source: "fonts/modern-terminus/TerminusTTF-4.46.0.ttf"
source: "fonts/modern-terminus/TerminusTTF-4.38.2.ttf"
lineSpacing: 1
pixelSize: 12
baseScaling: 3.0
fontWidth: 1.0
lowResolutionFont: true
isSystemFont: false
family: ""
}
ListElement{
name: "PRO_FONT_SCALED"
@ -67,8 +69,6 @@ QtObject {
baseScaling: 3.0
fontWidth: 1.0
lowResolutionFont: true
isSystemFont: false
family: ""
}
ListElement{
name: "EXCELSIOR_SCALED"
@ -79,20 +79,16 @@ QtObject {
baseScaling: 2.4
fontWidth: 1.0
lowResolutionFont: true
isSystemFont: false
family: ""
}
ListElement{
name: "COMMODORE_PET_SCALED"
text: "Commodore PET (1977)"
source: "fonts/1977-commodore-pet/PetMe.ttf"
lineSpacing: 3
source: "fonts/1977-commodore-pet/COMMODORE_PET.ttf"
lineSpacing: 2
pixelSize: 8
baseScaling: 3.5
fontWidth: 0.7
lowResolutionFont: true
isSystemFont: false
family: ""
}
ListElement{
name: "PROGGY_TINY_SCALED"
@ -100,93 +96,77 @@ QtObject {
source: "fonts/modern-proggy-tiny/ProggyTiny.ttf"
lineSpacing: 1
pixelSize: 16
baseScaling: 3.3
baseScaling: 3.0
fontWidth: 0.9
lowResolutionFont: true
isSystemFont: false
family: ""
}
ListElement{
name: "APPLE_II_SCALED"
text: "Apple ][ (1977)"
source: "fonts/1977-apple2/PrintChar21.ttf"
lineSpacing: 3
lineSpacing: 2
pixelSize: 8
baseScaling: 3.5
fontWidth: 0.8
lowResolutionFont: true
isSystemFont: false
family: ""
}
ListElement{
name: "ATARI_400_SCALED"
text: "Atari 400-800 (1979)"
source: "fonts/1979-atari-400-800/AtariClassic-Regular.ttf"
source: "fonts/1979-atari-400-800/ATARI400800_original.TTF"
lineSpacing: 3
pixelSize: 8
baseScaling: 3.5
fontWidth: 0.7
lowResolutionFont: true
isSystemFont: false
family: ""
}
ListElement {
name: "IBM_PC_SCALED"
text: "IBM PC (1981)"
source: "fonts/1981-ibm-pc/PxPlus_IBM_BIOS.ttf"
lineSpacing: 3
pixelSize: 8
baseScaling: 3.5
fontWidth: 0.8
lowResolutionFont: true
isSystemFont: false
family: ""
}
ListElement{
name: "COMMODORE_64_SCALED"
text: "Commodore 64 (1982)"
source: "fonts/1982-commodore64/C64_Pro_Mono-STYLE.ttf"
source: "fonts/1982-commodore64/C64_Pro_Mono_v1.0-STYLE.ttf"
lineSpacing: 3
pixelSize: 8
baseScaling: 3.5
fontWidth: 0.7
lowResolutionFont: true
isSystemFont: false
family: ""
}
ListElement{
name: "IBM_DOS"
text: "IBM DOS (1985)"
source: "fonts/1985-ibm-pc-vga/PxPlus_IBM_VGA8.ttf"
name: "ATARI_ST_SCALED"
text: "Atari ST (1985)"
source: "fonts/1985-atari-st/AtariST8x16SystemFont.ttf"
lineSpacing: 3
pixelSize: 16
baseScaling: 2.0
fontWidth: 1.0
lowResolutionFont: true
}
ListElement{
name: "IBM_DOS"
text: "IBM DOS (1985)"
source: "fonts/1985-ibm-pc-vga/Perfect DOS VGA 437 Win.ttf"
lineSpacing: 3
pixelSize: 16
baseScaling: 2.0
fontWidth: 1.0
lowResolutionFont: true
isSystemFont: false
family: ""
}
ListElement{
name: "HERMIT"
text: "HD: Hermit (Modern)"
source: "fonts/modern-hermit/Hermit-medium.otf"
lineSpacing: 0.05
pixelSize: 27
pixelSize: 28
fontWidth: 1.0
lowResolutionFont: false
isSystemFont: false
family: ""
}
ListElement{
name: "TERMINUS"
text: "HD: Terminus (Modern)"
source: "fonts/modern-terminus/TerminusTTF-4.46.0.ttf"
source: "fonts/modern-terminus/TerminusTTF-4.38.2.ttf"
lineSpacing: 0.1
pixelSize: 35
fontWidth: 1.0
lowResolutionFont: false
isSystemFont: false
family: ""
}
ListElement{
name: "PRO_FONT"
@ -196,8 +176,24 @@ QtObject {
pixelSize: 35
fontWidth: 1.0
lowResolutionFont: false
isSystemFont: false
family: ""
}
ListElement{
name: "ENVY_CODE_R"
text: "HD: Envy Code R (Modern)"
source: "fonts/modern-envy-code-r/Envy Code R.ttf"
lineSpacing: 0.1
pixelSize: 30
fontWidth: 1.0
lowResolutionFont: false
}
ListElement{
name: "MONACO"
text: "HD: Monaco (Modern)"
source: "fonts/modern-monaco/monaco.ttf"
lineSpacing: 0.1
pixelSize: 30
fontWidth: 1.0
lowResolutionFont: false
}
ListElement{
name: "INCONSOLATA"
@ -207,46 +203,15 @@ QtObject {
pixelSize: 35
fontWidth: 1.0
lowResolutionFont: false
isSystemFont: false
family: ""
}
ListElement{
name: "IBM_3278"
text: "HD: IBM 3278 (1971)"
source: "fonts/1971-ibm-3278/3270-Regular.ttf"
source: "fonts/1971-ibm-3278/3270Medium.ttf"
lineSpacing: 0.2
pixelSize: 32
fontWidth: 1.0
lowResolutionFont: false
isSystemFont: false
family: ""
}
}
Component.onCompleted: addSystemFonts()
function addSystemFonts() {
var families = monospaceSystemFonts
for (var i = 0; i < families.length; i++) {
if (verbose) {
console.log("Adding system font: ", families[i])
}
fontlist.append(convertToListElement(families[i]))
}
}
function convertToListElement(family) {
return {
"name": "System: " + family,
"text": qsTr("System: ") + family,
"source": "",
"lineSpacing": 0.1,
"pixelSize": 30,
"fontWidth": 1.0,
"baseScaling": 1.0,
"lowResolutionFont": false,
"isSystemFont": true,
"family": family
}
}
}

21
app/qml/Glossy.qml Normal file
View File

@ -0,0 +1,21 @@
import QtQuick 2.2
Rectangle {
anchors.centerIn: parent
width: parent.width - parent.border.width
height: parent.height - parent.border.width
radius:parent.radius - parent.border.width/2
smooth: true
border.width: parent.border.width/2
border.color: "#22FFFFFF"
gradient: Gradient {
GradientStop { position: 0; color: "#88FFFFFF" }
GradientStop { position: .1; color: "#55FFFFFF" }
GradientStop { position: .5; color: "#33FFFFFF" }
GradientStop { position: .501; color: "#11000000" }
GradientStop { position: .8; color: "#11FFFFFF" }
GradientStop { position: 1; color: "#55FFFFFF" }
}
}

View File

@ -1,5 +1,5 @@
/*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* Copyright (c) 2013 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
@ -17,9 +17,10 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
import QtQuick.Window 2.0
import QtQuick.Controls 2.0
import QtQuick.Controls 1.1
import QtQuick.Layouts 1.1
import QtQuick.Dialogs 1.1
@ -39,25 +40,23 @@ Window {
visible: false
function showError(message){
text = message
open()
text = message;
open();
}
}
function validateName(name){
var profile_list = appSettings.profilesList
var profile_list = appSettings.profilesList;
if (name === "")
return 1
return 0
return 1;
return 0;
}
ColumnLayout{
anchors.margins: 10
anchors.fill: parent
RowLayout{
Label {
text: qsTr("Name")
}
Label{text: qsTr("Name")}
TextField{
id: namefield
Layout.fillWidth: true
@ -66,21 +65,21 @@ Window {
}
}
RowLayout{
Layout.alignment: Qt.AlignBottom | Qt.AlignRight
anchors.right: parent.right
anchors.bottom: parent.bottom
Button{
id: okbutton
text: qsTr("OK")
onClicked: clickAction()
function clickAction(){
var name = namefield.text
var name = namefield.text;
switch(validateName(name)){
case 1:
errorDialog.showError(
qsTr("The name you inserted is empty. Please choose a different one."))
break
errorDialog.showError(qsTr("The name you inserted is empty. Please choose a different one."));
break;
default:
nameSelected(name)
close()
nameSelected(name);
close();
}
}
}

View File

@ -1,5 +1,5 @@
/*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* Copyright (c) 2013 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
@ -19,115 +19,77 @@
*******************************************************************************/
import QtQuick 2.2
import QtQuick.Controls 2.0
import QtQuick.Controls 1.1
import QMLTermWidget 1.0
import "menus"
import "utils.js" as Utils
Item{
id: terminalContainer
property size virtualResolution: Qt.size(kterminal.totalWidth, kterminal.totalHeight)
property size virtualResolution: Qt.size(kterminal.width, kterminal.height)
property alias mainTerminal: kterminal
property ShaderEffectSource mainSource: kterminalSource
property BurnInEffect burnInEffect: burnInEffect
property ShaderEffectSource blurredSource: blurredSourceLoader.item
property real fontWidth: 1.0
property real screenScaling: 1.0
property real scaleTexture: 1.0
property alias title: ksession.title
property alias kterminal: kterminal
anchors.leftMargin: frame.displacementLeft * appSettings.windowScaling
anchors.rightMargin: frame.displacementRight * appSettings.windowScaling
anchors.topMargin: frame.displacementTop * appSettings.windowScaling
anchors.bottomMargin: frame.displacementBottom * appSettings.windowScaling
//Parameters for the burnIn effect.
property real burnIn: appSettings.burnIn
property real fps: appSettings.fps !== 0 ? appSettings.fps : 60
property real burnInFadeTime: Utils.lint(_minBurnInFadeTime, _maxBurnInFadeTime, burnIn)
property real motionBlurCoefficient: 1.0 / (fps * burnInFadeTime)
property real _minBurnInFadeTime: 0.16
property real _maxBurnInFadeTime: 1.6
property size terminalSize: kterminal.terminalSize
property size fontMetrics: kterminal.fontMetrics
// Manage copy and paste
Connections{
target: copyAction
onTriggered: {
kterminal.copyClipboard()
}
onTriggered: kterminal.copyClipboard();
}
Connections{
target: pasteAction
onTriggered: {
kterminal.pasteClipboard()
}
}
Connections {
target: pasteActionAlt
onTriggered: {
kterminal.pasteSelection()
}
onTriggered: kterminal.pasteClipboard()
}
//When settings are updated sources need to be redrawn.
Connections{
target: appSettings
onFontScalingChanged: {
terminalContainer.updateSources()
}
onFontWidthChanged: {
terminalContainer.updateSources()
}
onFontScalingChanged: terminalContainer.updateSources();
onFontWidthChanged: terminalContainer.updateSources();
}
Connections{
target: terminalContainer
onWidthChanged: {
terminalContainer.updateSources()
onWidthChanged: terminalContainer.updateSources();
onHeightChanged: terminalContainer.updateSources();
}
onHeightChanged: {
terminalContainer.updateSources()
}
}
Connections {
target: terminalWindow
onActiveChanged: {
kterminal.forceActiveFocus()
}
}
function updateSources() {
kterminal.update()
kterminal.update();
}
QMLTermWidget {
id: kterminal
property int textureResolutionScale: appSettings.lowResolutionFont ? devicePixelRatio : 1
property int margin: appSettings.totalMargin / screenScaling
property int totalWidth: Math.floor(parent.width / (screenScaling * fontWidth))
property int totalHeight: Math.floor(parent.height / screenScaling)
property int rawWidth: totalWidth - 2 * margin
property int rawHeight: totalHeight - 2 * margin
textureSize: Qt.size(width / textureResolutionScale, height / textureResolutionScale)
width: ensureMultiple(rawWidth, devicePixelRatio)
height: ensureMultiple(rawHeight, devicePixelRatio)
/** Ensure size is a multiple of factor. This is needed for pixel perfect scaling on highdpi screens. */
function ensureMultiple(size, factor) {
return Math.round(size / factor) * factor;
}
width: Math.floor(parent.width / (screenScaling * fontWidth))
height: Math.floor(parent.height / screenScaling)
colorScheme: "cool-retro-term"
smooth: !appSettings.lowResolutionFont
enableBold: false
fullCursorHeight: true
blinkingCursor: appSettings.blinkingCursor
session: QMLTermSession {
id: ksession
@ -152,10 +114,14 @@ Item{
}
}
function handleFontChanged(fontFamily, pixelSize, lineSpacing, screenScaling, fontWidth) {
FontLoader{ id: fontLoader }
function handleFontChange(fontSource, pixelSize, lineSpacing, screenScaling, fontWidth){
fontLoader.source = fontSource;
kterminal.antialiasText = !appSettings.lowResolutionFont;
font.pixelSize = pixelSize;
font.family = fontFamily;
font.family = fontLoader.name;
terminalContainer.fontWidth = fontWidth;
terminalContainer.screenScaling = screenScaling;
@ -163,19 +129,14 @@ Item{
kterminal.lineSpacing = lineSpacing;
}
function startSession() {
appSettings.initializedSettings.disconnect(startSession);
Component.onCompleted: {
appSettings.terminalFontChanged.connect(handleFontChange);
// Retrieve the variable set in main.cpp if arguments are passed.
if (defaultCmd) {
ksession.setShellProgram(defaultCmd);
ksession.setArgs(defaultCmdArgs);
} else if (appSettings.useCustomCommand) {
var args = Utils.tokenizeCommandLine(appSettings.customCommand);
ksession.setShellProgram(args[0]);
ksession.setArgs(args.slice(1));
} else if (!defaultCmd && appSettings.isMacOS) {
} else if (!defaultCmd && Qt.platform.os === "osx") {
// OSX Requires the following default parameters for auto login.
ksession.setArgs(["-i", "-l"]);
}
@ -186,32 +147,35 @@ Item{
ksession.startShellProgram();
forceActiveFocus();
}
Component.onCompleted: {
appSettings.terminalFontChanged.connect(handleFontChanged);
appSettings.initializedSettings.connect(startSession);
appSettings.handleFontChanged()
}
}
Component {
id: shortContextMenu
ShortContextMenu { }
id: linuxContextMenu
Menu{
id: contextmenu
MenuItem{action: copyAction}
MenuItem{action: pasteAction}
MenuSeparator{}
MenuItem{action: fullscreenAction}
MenuItem{action: showMenubarAction}
MenuSeparator{visible: !appSettings.showMenubar}
CRTMainMenuBar{visible: !appSettings.showMenubar}
}
}
Component {
id: fullContextMenu
FullContextMenu { }
id: osxContextMenu
Menu{
id: contextmenu
MenuItem{action: copyAction}
MenuItem{action: pasteAction}
}
}
Loader {
id: menuLoader
sourceComponent: (appSettings.isMacOS || appSettings.showMenubar ? shortContextMenu : fullContextMenu)
sourceComponent: (Qt.platform.os === "osx" ? osxContextMenu : linuxContextMenu)
}
property alias contextmenu: menuLoader.item
MouseArea{
property real margin: appSettings.totalMargin
acceptedButtons: Qt.LeftButton | Qt.MiddleButton | Qt.RightButton
anchors.fill: parent
cursorShape: kterminal.terminalUsesMouse ? Qt.ArrowCursor : Qt.IBeamCursor
@ -245,42 +209,131 @@ Item{
}
function correctDistortion(x, y){
x = (x - margin) / width;
y = (y - margin) / height;
x = x / width;
y = y / height;
var cc = Qt.size(0.5 - x, 0.5 - y);
var distortion = (cc.height * cc.height + cc.width * cc.width) * appSettings.screenCurvature * appSettings.screenCurvatureSize;
var distortion = (cc.height * cc.height + cc.width * cc.width) * appSettings.screenCurvature;
return Qt.point((x - cc.width * (1+distortion) * distortion) * (kterminal.totalWidth),
(y - cc.height * (1+distortion) * distortion) * (kterminal.totalHeight))
return Qt.point((x - cc.width * (1+distortion) * distortion) * kterminal.width,
(y - cc.height * (1+distortion) * distortion) * kterminal.height)
}
}
ShaderEffectSource{
id: kterminalSource
sourceItem: kterminal
hideSource: true
wrapMode: ShaderEffectSource.Repeat
wrapMode: ShaderEffectSource.ClampToEdge
visible: false
textureSize: Qt.size(kterminal.totalWidth * scaleTexture, kterminal.totalHeight * scaleTexture)
sourceRect: Qt.rect(-kterminal.margin, -kterminal.margin, kterminal.totalWidth, kterminal.totalHeight)
textureSize: Qt.size(kterminal.width * scaleTexture, kterminal.height * scaleTexture);
}
Loader{
id: blurredSourceLoader
asynchronous: true
active: burnIn !== 0
sourceComponent: ShaderEffectSource{
property bool updateBurnIn: false
id: _blurredSourceEffect
sourceItem: blurredTerminalLoader.item
recursive: true
live: false
hideSource: true
wrapMode: kterminalSource.wrapMode
visible: false
function restartBlurSource(){
livetimer.restart();
}
Item {
id: burnInContainer
// This updates the burnin synched with the timer.
Connections {
target: updateBurnIn ? mainShader : null
ignoreUnknownSignals: false
onTimeChanged: _blurredSourceEffect.scheduleUpdate();
}
Timer{
id: livetimer
// The interval assumes 60 fps. This is the time needed burnout a white pixel.
// We multiply 1.1 to have a little bit of margin over the theoretical value.
// This solution is not extremely clean, but it's probably the best to avoid measuring fps.
interval: burnInFadeTime * 1000 * 1.1
running: true
onTriggered: _blurredSourceEffect.updateBurnIn = false;
}
Connections{
target: kterminal
onImagePainted:{
_blurredSourceEffect.scheduleUpdate();
_blurredSourceEffect.updateBurnIn = true;
livetimer.restart();
}
}
// Restart blurred source settings change.
Connections{
target: appSettings
onBurnInChanged: _blurredSourceEffect.restartBlurSource();
onTerminalFontChanged: _blurredSourceEffect.restartBlurSource();
onRasterizationChanged: _blurredSourceEffect.restartBlurSource();
onBurnInQualityChanged: _blurredSourceEffect.restartBlurSource();
}
Connections {
target: kterminalScrollbar
onOpacityChanged: _blurredSourceEffect.restartBlurSource();
}
}
}
Loader{
id: blurredTerminalLoader
property int burnInScaling: scaleTexture * appSettings.burnInQuality
width: Math.round(appSettings.lowResolutionFont
? kterminal.totalWidth * Math.max(1, burnInScaling)
: kterminal.totalWidth * scaleTexture * appSettings.burnInQuality)
width: appSettings.lowResolutionFont
? kterminal.width * Math.max(1, burnInScaling)
: kterminal.width * scaleTexture * appSettings.burnInQuality
height: appSettings.lowResolutionFont
? kterminal.height * Math.max(1, burnInScaling)
: kterminal.height * scaleTexture * appSettings.burnInQuality
height: Math.round(appSettings.lowResolutionFont
? kterminal.totalHeight * Math.max(1, burnInScaling)
: kterminal.totalHeight * scaleTexture * appSettings.burnInQuality)
active: burnIn !== 0
asynchronous: true
sourceComponent: ShaderEffect {
property variant txt_source: kterminalSource
property variant blurredSource: blurredSourceLoader.item
property real blurCoefficient: motionBlurCoefficient
BurnInEffect {
id: burnInEffect
blending: false
fragmentShader:
"uniform lowp float qt_Opacity;" +
"uniform lowp sampler2D txt_source;" +
"varying highp vec2 qt_TexCoord0;
uniform lowp sampler2D blurredSource;
uniform highp float blurCoefficient;" +
"float rgb2grey(vec3 v){
return dot(v, vec3(0.21, 0.72, 0.04));
}" +
"void main() {" +
"vec2 coords = qt_TexCoord0;" +
"vec3 origColor = texture2D(txt_source, coords).rgb;" +
"vec3 blur_color = texture2D(blurredSource, coords).rgb - vec3(blurCoefficient);" +
"vec3 color = min(origColor + blur_color, max(origColor, blur_color));" +
"gl_FragColor = vec4(color, rgb2grey(color - origColor));" +
"}"
onStatusChanged: if (log) console.log(log) //Print warning messages
}
}
}

View File

@ -1,159 +0,0 @@
/*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
*
* cool-retro-term is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
import QtQuick.Controls 2.0
import QtQuick.Layouts 1.1
import QtQml 2.0
import "Components"
ColumnLayout {
GroupBox {
Layout.fillWidth: true
title: qsTr("Command")
ColumnLayout {
anchors.fill: parent
CheckBox {
id: useCustomCommand
text: qsTr("Use custom command instead of shell at startup")
checked: appSettings.useCustomCommand
onCheckedChanged: appSettings.useCustomCommand = checked
}
// Workaround for QTBUG-31627 for pre 5.3.0
Binding {
target: useCustomCommand
property: "checked"
value: appSettings.useCustomCommand
}
TextField {
id: customCommand
Layout.fillWidth: true
text: appSettings.customCommand
enabled: useCustomCommand.checked
onEditingFinished: appSettings.customCommand = text
// Save text even if user forgets to press enter or unfocus
function saveSetting() {
appSettings.customCommand = text
}
Component.onCompleted: settings_window.closing.connect(
saveSetting)
}
}
}
GroupBox {
title: qsTr("Performance")
Layout.fillWidth: true
GridLayout {
anchors.fill: parent
columns: 4
Label {
text: qsTr("Effects FPS")
}
Slider {
Layout.fillWidth: true
Layout.columnSpan: 2
id: fpsSlider
onValueChanged: {
if (enabled) {
appSettings.fps = value !== 60 ? value + 1 : 0
}
}
stepSize: 1
enabled: false
Component.onCompleted: {
from = 0
to = 60
value = appSettings.fps !== 0 ? appSettings.fps - 1 : 60
enabled = true
}
}
SizedLabel {
text: appSettings.fps !== 0 ? appSettings.fps : qsTr("Max")
}
Label {
text: qsTr("Texture Quality")
}
Slider {
id: txtslider
Layout.fillWidth: true
Layout.columnSpan: 2
onValueChanged: if (enabled)
appSettings.windowScaling = value
stepSize: 0.05
enabled: false
Component.onCompleted: {
from = 0.25 //Without this value gets set to 0.5
value = appSettings.windowScaling
enabled = true
}
}
SizedLabel {
text: Math.round(txtslider.value * 100) + "%"
}
Label {
text: qsTr("Bloom Quality")
}
Slider {
Layout.fillWidth: true
Layout.columnSpan: 2
id: bloomSlider
onValueChanged: if (enabled)
appSettings.bloomQuality = value
stepSize: 0.05
enabled: false
Component.onCompleted: {
from = 0.25
value = appSettings.bloomQuality
enabled = true
}
}
SizedLabel {
text: Math.round(bloomSlider.value * 100) + "%"
}
Label {
text: qsTr("BurnIn Quality")
}
Slider {
Layout.fillWidth: true
id: burnInSlider
Layout.columnSpan: 2
onValueChanged: if (enabled)
appSettings.burnInQuality = value
stepSize: 0.05
enabled: false
Component.onCompleted: {
from = 0.25
value = appSettings.burnInQuality
enabled = true
}
}
SizedLabel {
text: Math.round(burnInSlider.value * 100) + "%"
}
}
}
}

View File

@ -1,5 +1,5 @@
/*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* Copyright (c) 2013 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
@ -17,20 +17,18 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
import QtQuick.Controls 2.0
import QtQuick.Controls 1.1
import QtQuick.Layouts 1.1
ColumnLayout {
spacing: 2
Tab{
GroupBox{
title: qsTr("Effects")
Layout.fillWidth: true
anchors.fill: parent
ColumnLayout{
anchors.fill: parent
spacing: 2
CheckableSlider{
name: qsTr("Bloom")
onNewValue: appSettings.bloom = newValue
@ -53,34 +51,35 @@ ColumnLayout {
}
CheckableSlider{
name: qsTr("Glow Line")
onNewValue: appSettings.glowingLine = newValue
onNewValue: appSettings.glowingLine = newValue;
value: appSettings.glowingLine
}
CheckableSlider{
name: qsTr("Screen Curvature")
onNewValue: appSettings.screenCurvature = newValue
value: appSettings.screenCurvature
onNewValue: appSettings.screenCurvature = newValue;
value: appSettings.screenCurvature;
}
CheckableSlider{
name: qsTr("Ambient Light")
onNewValue: appSettings.ambientLight = newValue
onNewValue: appSettings.ambientLight = newValue;
value: appSettings.ambientLight
enabled: appSettings.framesIndex !== 0
}
CheckableSlider{
name: qsTr("Flickering")
onNewValue: appSettings.flickering = newValue
value: appSettings.flickering
onNewValue: appSettings.flickering = newValue;
value: appSettings.flickering;
}
CheckableSlider{
name: qsTr("Horizontal Sync")
onNewValue: appSettings.horizontalSync = newValue
value: appSettings.horizontalSync
onNewValue: appSettings.horizontalSync = newValue;
value: appSettings.horizontalSync;
}
CheckableSlider{
name: qsTr("RGB Shift")
onNewValue: appSettings.rbgShift = newValue
value: appSettings.rbgShift
onNewValue: appSettings.rbgShift = newValue;
value: appSettings.rbgShift;
enabled: appSettings.chromaColor !== 0
}
}
}

View File

@ -1,5 +1,5 @@
/*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* Copyright (c) 2013 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
@ -17,74 +17,72 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
import QtQuick.Controls 2.4
import QtQuick.Controls 1.1
import QtQuick.Layouts 1.1
import QtQuick.Dialogs 1.1
Tab{
ColumnLayout{
anchors.fill: parent
GroupBox{
anchors {left: parent.left; right: parent.right}
Layout.fillWidth: true
Layout.fillHeight: true
title: qsTr("Profile")
RowLayout {
anchors.fill: parent
ListView {
TableView {
id: profilesView
Layout.fillWidth: true
Layout.fillHeight: true
anchors { top: parent.top; bottom: parent.bottom; }
model: appSettings.profilesList
clip: true
delegate: Rectangle {
width: label.width
height: label.height
color: (index == profilesView.currentIndex) ? palette.highlight : palette.base
Label {
id: label
text: appSettings.profilesList.get(index).text
MouseArea {
anchors.fill: parent
onClicked: profilesView.currentIndex = index
onDoubleClicked: appSettings.loadProfile(index)
}
headerVisible: false
TableViewColumn {
title: qsTr("Profile")
role: "text"
width: parent.width * 0.5
}
onActivated: {
appSettings.loadProfile(row);
}
}
ColumnLayout {
Layout.fillHeight: true
anchors { top: parent.top; bottom: parent.bottom }
Layout.fillWidth: false
Button{
Layout.fillWidth: true
text: qsTr("Save")
text: qsTr("New")
onClicked: {
insertname.profileName = ""
insertname.profileName = "";
insertname.show()
}
}
Button{
Layout.fillWidth: true
property alias currentIndex: profilesView.currentIndex
property alias currentIndex: profilesView.currentRow
enabled: currentIndex >= 0
text: qsTr("Load")
onClicked: {
var index = currentIndex
var index = profilesView.currentRow;
if (index >= 0)
appSettings.loadProfile(index)
appSettings.loadProfile(index);
}
}
Button{
Layout.fillWidth: true
text: qsTr("Remove")
property alias currentIndex: profilesView.currentIndex
property alias currentIndex: profilesView.currentRow
enabled: currentIndex >= 0 && !appSettings.profilesList.get(
currentIndex).builtin
enabled: currentIndex >= 0 && !appSettings.profilesList.get(currentIndex).builtin
onClicked: {
appSettings.profilesList.remove(currentIndex)
profilesView.selection.clear()
appSettings.profilesList.remove(currentIndex);
profilesView.selection.clear();
// TODO This is a very ugly workaround. The view didn't update on Qt 5.3.2.
profilesView.model = 0
profilesView.model = appSettings.profilesList
profilesView.model = 0;
profilesView.model = appSettings.profilesList;
}
}
Item {
@ -95,150 +93,84 @@ ColumnLayout {
Layout.fillWidth: true
text: qsTr("Import")
onClicked: {
fileDialog.selectExisting = true
fileDialog.callBack = function (url) {
loadFile(url)
}
fileDialog.open()
fileDialog.selectExisting = true;
fileDialog.callBack = function (url) {loadFile(url);};
fileDialog.open();
}
function loadFile(url) {
try {
if (appSettings.verbose)
console.log("Loading file: " + url)
console.log("Loading file: " + url);
var profileObject = JSON.parse(fileIO.read(url))
var name = profileObject.name
var profileObject = JSON.parse(fileIO.read(url));
var name = profileObject.name;
if (!name)
throw "Profile doesn't have a name"
throw "Profile doesn't have a name";
var version = profileObject.version
!== undefined ? profileObject.version : 1
if (version !== appSettings.profileVersion)
throw "This profile is not supported on this version of CRT."
delete profileObject.name;
delete profileObject.name
appSettings.appendCustomProfile(name,
JSON.stringify(
profileObject))
appSettings.appendCustomProfile(name, JSON.stringify(profileObject));
} catch (err) {
messageDialog.text = qsTr(err)
messageDialog.open()
console.log(err);
messageDialog.text = qsTr("There has been an error reading the file.")
messageDialog.open();
}
}
}
Button{
property alias currentIndex: profilesView.currentIndex
property alias currentIndex: profilesView.currentRow
Layout.fillWidth: true
text: qsTr("Export")
enabled: currentIndex >= 0 && !appSettings.profilesList.get(
currentIndex).builtin
enabled: currentIndex >= 0 && !appSettings.profilesList.get(currentIndex).builtin
onClicked: {
fileDialog.selectExisting = false
fileDialog.callBack = function (url) {
storeFile(url)
}
fileDialog.open()
fileDialog.selectExisting = false;
fileDialog.callBack = function (url) {storeFile(url);};
fileDialog.open();
}
function storeFile(url) {
try {
var urlString = url.toString()
var urlString = url.toString();
// Fix the extension if it's missing.
var extension = urlString.substring(
urlString.length - 5, urlString.length)
var urlTail = (extension === ".json" ? "" : ".json")
url += urlTail
var extension = urlString.substring(urlString.length - 5, urlString.length);
var urlTail = (extension === ".json" ? "" : ".json");
url += urlTail;
if (true)
console.log("Storing file: " + url)
console.log("Storing file: " + url);
var profileObject = appSettings.profilesList.get(
currentIndex)
var profileSettings = JSON.parse(
profileObject.obj_string)
profileSettings["name"] = profileObject.text
profileSettings["version"] = appSettings.profileVersion
var profileObject = appSettings.profilesList.get(currentIndex);
var profileSettings = JSON.parse(profileObject.obj_string);
profileSettings["name"] = profileObject.text;
var result = fileIO.write(url, JSON.stringify(
profileSettings,
undefined, 2))
var result = fileIO.write(url, JSON.stringify(profileSettings, undefined, 2));
if (!result)
throw "The file could not be written."
throw "The file could not be written.";
} catch (err) {
console.log(err)
messageDialog.text = qsTr(
"There has been an error storing the file.")
messageDialog.open()
console.log(err);
messageDialog.text = qsTr("There has been an error storing the file.")
messageDialog.open();
}
}
}
}
}
}
GroupBox {
title: qsTr("Screen")
Layout.fillWidth: true
GridLayout {
anchors.fill: parent
columns: 2
Label {
text: qsTr("Brightness")
}
SimpleSlider {
onValueChanged: appSettings.brightness = value
value: appSettings.brightness
}
Label {
text: qsTr("Contrast")
}
SimpleSlider {
onValueChanged: appSettings.contrast = value
value: appSettings.contrast
}
Label {
text: qsTr("Margin")
}
SimpleSlider {
onValueChanged: appSettings._margin = value
value: appSettings._margin
}
Label {
text: qsTr("Frame size")
}
SimpleSlider {
onValueChanged: appSettings._frameMargin = value
value: appSettings._frameMargin
}
Label {
text: qsTr("Opacity")
visible: !appSettings.isMacOS
}
SimpleSlider {
onValueChanged: appSettings.windowOpacity = value
value: appSettings.windowOpacity
visible: !appSettings.isMacOS
}
}
}
// DIALOGS ////////////////////////////////////////////////////////////////
InsertNameDialog{
id: insertname
onNameSelected: {
appSettings.appendCustomProfile(name,
appSettings.composeProfileString())
appSettings.appendCustomProfile(name, appSettings.composeProfileString());
}
}
MessageDialog {
id: messageDialog
title: qsTr("File Error")
onAccepted: {
messageDialog.close()
messageDialog.close();
}
}
Loader {
@ -251,18 +183,19 @@ ColumnLayout {
selectMultiple: false
selectFolder: false
selectExisting: fileDialog.selectExisting
onAccepted: callBack(fileUrl)
onAccepted: callBack(fileUrl);
}
onSelectExistingChanged: reload()
function open() {
item.open()
item.open();
}
function reload() {
active = false
active = true
active = false;
active = true;
}
}
}
}

View File

@ -0,0 +1,135 @@
/*******************************************************************************
* Copyright (c) 2013 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
*
* cool-retro-term is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
import QtQuick.Controls 1.1
import QtQuick.Layouts 1.1
import "Components"
Tab{
ColumnLayout{
anchors.fill: parent
GroupBox{
title: qsTr("General")
Layout.fillWidth: true
anchors.left: parent.left
anchors.right: parent.right
GridLayout{
anchors.fill: parent
rows: 2
columns: 3
Label{text: qsTr("Effects FPS")}
Slider{
Layout.fillWidth: true
id: fpsSlider
onValueChanged: {
if (enabled) {
appSettings.fps = value !== 60 ? value + 1 : 0;
}
}
stepSize: 1
enabled: false
Component.onCompleted: {
minimumValue = 0;
maximumValue = 60;
value = appSettings.fps !== 0 ? appSettings.fps - 1 : 60;
enabled = true;
}
}
SizedLabel{text: appSettings.fps !== 0 ? appSettings.fps : qsTr("Max")}
Label{text: qsTr("Texture Quality")}
Slider{
Layout.fillWidth: true
id: txtslider
onValueChanged: if (enabled) appSettings.windowScaling = value;
stepSize: 0.05
enabled: false
Component.onCompleted: {
minimumValue = 0.25 //Without this value gets set to 0.5
value = appSettings.windowScaling;
enabled = true;
}
}
SizedLabel{text: Math.round(txtslider.value * 100) + "%"}
}
}
GroupBox{
title: qsTr("Bloom")
Layout.fillWidth: true
anchors.left: parent.left
anchors.right: parent.right
GridLayout{
id: bloomQualityContainer
anchors.fill: parent
Label{text: qsTr("Bloom Quality")}
Slider{
Layout.fillWidth: true
id: bloomSlider
onValueChanged: if (enabled) appSettings.bloomQuality = value;
stepSize: 0.05
enabled: false
Component.onCompleted: {
minimumValue = 0.25
value = appSettings.bloomQuality;
enabled = true;
}
}
SizedLabel{text: Math.round(bloomSlider.value * 100) + "%"}
}
}
GroupBox{
title: qsTr("BurnIn")
Layout.fillWidth: true
anchors.left: parent.left
anchors.right: parent.right
GridLayout{
id: blurQualityContainer
anchors.fill: parent
Label{text: qsTr("BurnIn Quality")}
Slider{
Layout.fillWidth: true
id: burnInSlider
onValueChanged: if (enabled) appSettings.burnInQuality = value;
stepSize: 0.05
enabled: false
Component.onCompleted: {
minimumValue = 0.25
value = appSettings.burnInQuality;
enabled = true;
}
}
SizedLabel{text: Math.round(burnInSlider.value * 100) + "%"}
}
}
GroupBox{
title: qsTr("Frame")
Layout.fillWidth: true
anchors.left: parent.left
anchors.right: parent.right
CheckBox{
checked: appSettings._frameReflections
text: qsTr("Frame Reflections")
onCheckedChanged: appSettings._frameReflections = checked
}
}
}
}

View File

@ -0,0 +1,94 @@
/*******************************************************************************
* Copyright (c) 2013 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
*
* cool-retro-term is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
import QtQuick.Controls 1.1
import QtQuick.Layouts 1.1
import QtQuick.Dialogs 1.1
Tab{
ColumnLayout{
anchors.fill: parent
GroupBox{
title: qsTr("Rasterization Mode")
Layout.fillWidth: true
ComboBox {
id: rasterizationBox
property string selectedElement: model[currentIndex]
anchors.fill: parent
model: [qsTr("Default"), qsTr("Scanlines"), qsTr("Pixels")]
currentIndex: appSettings.rasterization
onCurrentIndexChanged: {
appSettings.rasterization = currentIndex
}
}
}
GroupBox{
title: qsTr("Lights")
Layout.fillWidth: true
GridLayout{
anchors.fill: parent
columns: 2
Label{ text: qsTr("Brightness") }
SimpleSlider{
onValueChanged: appSettings.brightness = value
value: appSettings.brightness
}
Label{ text: qsTr("Contrast") }
SimpleSlider{
onValueChanged: appSettings.contrast = value
value: appSettings.contrast
}
Label{ text: qsTr("Opacity") }
SimpleSlider{
onValueChanged: appSettings.windowOpacity = value
value: appSettings.windowOpacity
}
}
}
GroupBox{
title: qsTr("Frame")
Layout.fillWidth: true
RowLayout{
anchors.fill: parent
ComboBox{
id: framescombobox
Layout.fillWidth: true
model: appSettings.framesList
currentIndex: appSettings.framesIndex
onActivated: {
appSettings.frameName = appSettings.framesList.get(index).name;
}
function updateIndex(){
var name = appSettings.frameName;
var index = appSettings.getFrameIndexByName(name);
if (index !== undefined)
currentIndex = index;
}
Component.onCompleted: updateIndex();
Connections {
target: appSettings
onFrameNameChanged: framescombobox.updateIndex();
}
}
}
}
}
}

View File

@ -1,5 +1,5 @@
/*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* Copyright (c) 2013 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
@ -17,95 +17,83 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
import QtQuick.Controls 2.1
import QtQuick.Controls 1.1
import QtQuick.Layouts 1.1
import QtQml 2.0
import "Components"
Tab{
ColumnLayout{
anchors.fill: parent
GroupBox{
title: qsTr("Font")
Layout.fillWidth: true
property var rasterization: [qsTr("Default"), qsTr("Scanlines"), qsTr("Pixels")][appSettings.rasterization]
title: qsTr("Font" + "(" + rasterization + ")")
anchors { left: parent.left; right: parent.right }
GridLayout{
anchors.fill: parent
columns: 2
Label {
text: qsTr("Rasterization")
}
ComboBox {
id: rasterizationBox
property string selectedElement: model[currentIndex]
Layout.fillWidth: true
model: [qsTr("Default"), qsTr("Scanlines"), qsTr("Pixels"), qsTr("Sub-Pixels")]
currentIndex: appSettings.rasterization
onCurrentIndexChanged: {
appSettings.rasterization = currentIndex
}
}
Label {
text: qsTr("Name")
}
Label{ text: qsTr("Name") }
ComboBox{
id: fontChanger
Layout.fillWidth: true
model: appSettings.fontlist
textRole: "text"
onActivated: {
var name = appSettings.fontlist.get(index).name
appSettings.fontNames[appSettings.rasterization] = name
appSettings.handleFontChanged()
var name = appSettings.fontlist.get(index).name;
appSettings.fontNames[appSettings.rasterization] = name;
appSettings.handleFontChanged();
}
function updateIndex(){
var name = appSettings.fontNames[appSettings.rasterization]
var index = appSettings.getIndexByName(name)
var name = appSettings.fontNames[appSettings.rasterization];
var index = appSettings.getIndexByName(name);
if (index !== undefined)
currentIndex = index
currentIndex = index;
}
Connections{
target: appSettings
onTerminalFontChanged: {
fontChanger.updateIndex()
onTerminalFontChanged: fontChanger.updateIndex();
}
Component.onCompleted: updateIndex();
}
Component.onCompleted: updateIndex()
}
Label {
text: qsTr("Scaling")
}
Label{ text: qsTr("Scaling") }
RowLayout{
Layout.fillWidth: true
Slider{
Layout.fillWidth: true
id: fontScalingChanger
onValueChanged: appSettings.fontScaling = value
value: appSettings.fontScaling
onValueChanged: if(enabled) appSettings.fontScaling = value
stepSize: 0.05
from: appSettings.minimumFontScaling
to: appSettings.maximumFontScaling
enabled: false // Another trick to fix initial bad behavior.
Component.onCompleted: {
minimumValue = appSettings.minimumFontScaling;
maximumValue = appSettings.maximumFontScaling;
value = appSettings.fontScaling;
enabled = true;
}
Connections{
target: appSettings
onFontScalingChanged: fontScalingChanger.value = appSettings.fontScaling;
}
}
SizedLabel{
text: Math.round(fontScalingChanger.value * 100) + "%"
}
}
Label {
text: qsTr("Font Width")
}
Label{ text: qsTr("Font Width") }
RowLayout{
Layout.fillWidth: true
Slider{
Layout.fillWidth: true
id: widthChanger
onValueChanged: appSettings.fontWidth = value
onValueChanged: appSettings.fontWidth = value;
value: appSettings.fontWidth
stepSize: 0.05
from: 0.5
to: 1.5
Component.onCompleted: {
// This is needed to avoid unnecessary chnaged events.
minimumValue = 0.5;
maximumValue = 1.5;
}
}
SizedLabel{
text: Math.round(widthChanger.value * 100) + "%"
@ -113,27 +101,9 @@ ColumnLayout {
}
}
}
GroupBox {
title: qsTr("Cursor")
Layout.fillWidth: true
ColumnLayout {
anchors.fill: parent
CheckBox {
id: blinkingCursor
text: qsTr("Blinking Cursor")
checked: appSettings.blinkingCursor
onCheckedChanged: appSettings.blinkingCursor = checked
}
Binding {
target: blinkingCursor
property: "checked"
value: appSettings.blinkingCursor
}
}
}
GroupBox{
title: qsTr("Colors")
Layout.fillWidth: true
anchors { left: parent.left; right: parent.right }
ColumnLayout{
anchors.fill: parent
ColumnLayout{
@ -149,11 +119,6 @@ ColumnLayout {
value: appSettings.saturationColor
enabled: appSettings.chromaColor !== 0
}
CheckableSlider {
name: qsTr("Frame Gloss")
onNewValue: appSettings.frameGloss = newValue
value: appSettings.frameGloss
}
}
RowLayout{
Layout.fillWidth: true
@ -161,22 +126,16 @@ ColumnLayout {
name: qsTr("Font")
height: 50
Layout.fillWidth: true
onColorSelected: appSettings._fontColor = color
onColorSelected: appSettings._fontColor = color;
color: appSettings._fontColor
}
ColorButton{
name: qsTr("Background")
height: 50
Layout.fillWidth: true
onColorSelected: appSettings._backgroundColor = color
onColorSelected: appSettings._backgroundColor = color;
color: appSettings._backgroundColor
}
ColorButton {
name: qsTr("Frame")
height: 50
Layout.fillWidth: true
onColorSelected: appSettings._frameColor = color
color: appSettings._frameColor
}
}
}

View File

@ -1,5 +1,5 @@
/*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* Copyright (c) 2013 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
@ -19,57 +19,52 @@
*******************************************************************************/
import QtQuick 2.2
import QtQuick.Controls 2.1
import QtQuick.Controls 1.1
import QtQuick.Window 2.1
import QtQuick.Layouts 1.3
import QtQuick.Layouts 1.1
import QtQuick.Dialogs 1.1
Window {
id: settings_window
title: qsTr("Settings")
width: 640
height: 640
width: 580
height: 400
property int tabmargins: 15
Item {
anchors { fill: parent; margins: tabmargins }
TabBar {
id: bar
anchors { left: parent.left; right: parent.right; top: parent.top; }
TabButton {
text: qsTr("General")
}
TabButton {
text: qsTr("Terminal")
}
TabButton {
text: qsTr("Effects")
}
TabButton {
text: qsTr("Advanced")
}
}
Frame {
anchors {
top: bar.bottom
left: parent.left
right: parent.right
bottom: parent.bottom
}
StackLayout {
TabView{
id: tabView
anchors.fill: parent
currentIndex: bar.currentIndex
SettingsGeneralTab { }
SettingsTerminalTab { }
SettingsEffectsTab { }
SettingsAdvancedTab { }
}
anchors.margins: 10
SettingsGeneralTab{
id: generalTab
title: qsTr("General")
anchors.fill: parent
anchors.margins: tabmargins
}
SettingsScreenTab{
id: screenTab
title: qsTr("Screen")
anchors.fill: parent
anchors.margins: tabmargins
}
SettingsTerminalTab{
id: terminalTab
title: qsTr("Terminal")
anchors.fill: parent
anchors.margins: tabmargins
}
SettingsEffectsTab{
id: effectsTab
title: qsTr("Effects")
anchors.fill: parent
anchors.margins: tabmargins
}
SettingsPerformanceTab{
id: performanceTab
title: qsTr("Performance")
anchors.fill: parent
anchors.margins: tabmargins
}
}
}

View File

@ -1,91 +0,0 @@
import QtQuick 2.0
QtObject {
property string rasterizationShader:
(appSettings.rasterization === appSettings.no_rasterization ? "
lowp vec3 applyRasterization(vec2 screenCoords, lowp vec3 texel, vec2 virtualResolution, float intensity) {
return texel;
}" : "") +
(appSettings.rasterization === appSettings.scanline_rasterization ? "
#define INTENSITY 0.30
#define BRIGHTBOOST 0.30
lowp vec3 applyRasterization(vec2 screenCoords, lowp vec3 texel, vec2 virtualResolution, float intensity) {
lowp vec3 pixelHigh = ((1.0 + BRIGHTBOOST) - (0.2 * texel)) * texel;
lowp vec3 pixelLow = ((1.0 - INTENSITY) + (0.1 * texel)) * texel;
vec2 coords = fract(screenCoords * virtualResolution) * 2.0 - vec2(1.0);
lowp float mask = 1.0 - abs(coords.y);
lowp vec3 rasterizationColor = mix(pixelLow, pixelHigh, mask);
return mix(texel, rasterizationColor, intensity);
}" : "") +
(appSettings.rasterization === appSettings.pixel_rasterization ? "
#define INTENSITY 0.30
#define BRIGHTBOOST 0.30
lowp vec3 applyRasterization(vec2 screenCoords, lowp vec3 texel, vec2 virtualResolution, float intensity) {
lowp vec3 result = texel;
lowp vec3 pixelHigh = ((1.0 + BRIGHTBOOST) - (0.2 * texel)) * texel;
lowp vec3 pixelLow = ((1.0 - INTENSITY) + (0.1 * texel)) * texel;
vec2 coords = fract(screenCoords * virtualResolution) * 2.0 - vec2(1.0);
coords = coords * coords;
lowp float mask = 1.0 - coords.x - coords.y;
lowp vec3 rasterizationColor = mix(pixelLow, pixelHigh, mask);
return mix(texel, rasterizationColor, intensity);
}" : "") +
(appSettings.rasterization === appSettings.subpixel_rasterization ? "
#define INTENSITY 0.30
#define BRIGHTBOOST 0.30
#define SUBPIXELS 3.0
const vec3 offsets = vec3(3.141592654) * vec3(1.0/2.0,1.0/2.0 - 2.0/3.0,1.0/2.0-4.0/3.0);
lowp vec3 applyRasterization(vec2 screenCoords, lowp vec3 texel, vec2 virtualResolution, float intensity) {
vec2 omega = vec2(3.141592654) * vec2(2.0) * virtualResolution;
vec2 angle = screenCoords * omega;
vec3 xfactors = (SUBPIXELS + sin(angle.x + offsets)) / (SUBPIXELS + 1.0);
lowp vec3 result = texel * xfactors;
lowp vec3 pixelHigh = ((1.0 + BRIGHTBOOST) - (0.2 * result)) * result;
lowp vec3 pixelLow = ((1.0 - INTENSITY) + (0.1 * result)) * result;
vec2 coords = fract(screenCoords * virtualResolution) * 2.0 - vec2(1.0);
lowp float mask = 1.0 - abs(coords.y);
lowp vec3 rasterizationColor = mix(pixelLow, pixelHigh, mask);
return mix(texel, rasterizationColor, intensity);
}" : "") +
"\n\n"
property string min2: "
float min2(vec2 v) {
return min(v.x, v.y);
}\n\n"
property string rgb2grey: "
float rgb2grey(vec3 v) {
return dot(v, vec3(0.21, 0.72, 0.04));
}\n\n"
property string max2: "
float max2(vec2 v) {
return max(v.x, v.y);
}\n\n"
property string prod2: "
float prod2(vec2 v) {
return v.x * v.y;
}\n\n"
property string sum2: "
float sum2(vec2 v) {
return v.x + v.y;
}\n\n"
}

View File

@ -1,5 +1,5 @@
/*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* Copyright (c) 2013 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
@ -23,78 +23,62 @@ import QtGraphicalEffects 1.0
import "utils.js" as Utils
Item {
ShaderEffect {
property ShaderEffectSource source
property BurnInEffect burnInEffect
property ShaderEffectSource blurredSource
property ShaderEffectSource bloomSource
property color fontColor: appSettings.fontColor
property color backgroundColor: appSettings.backgroundColor
property real bloom: appSettings.bloom * 2.5
property real screenCurvature: appSettings.screenCurvature * appSettings.screenCurvatureSize
property real burnIn: appSettings.burnIn
property real chromaColor: appSettings.chromaColor
property real jitter: appSettings.jitter * 0.007
property real staticNoise: appSettings.staticNoise
property size scaleNoiseSize: Qt.size((width) / (noiseTexture.width * appSettings.windowScaling * appSettings.fontScaling),
(height) / (noiseTexture.height * appSettings.windowScaling * appSettings.fontScaling))
property real ambientLight: appSettings.ambientLight * 0.2
property real frameGloss: appSettings.frameGloss
property size virtualResolution
property size screenResolution
property real _screenDensity: Math.min(
screenResolution.width / virtualResolution.width,
screenResolution.height / virtualResolution.height
)
ShaderEffect {
id: dynamicShader
property ShaderLibrary shaderLibrary: ShaderLibrary { }
property ShaderEffectSource screenBuffer: frameBuffer
property ShaderEffectSource burnInSource: burnInEffect.source
property ShaderEffectSource frameSource: terminalFrameLoader.item
property color fontColor: parent.fontColor
property color backgroundColor: parent.backgroundColor
property real screenCurvature: parent.screenCurvature
property real chromaColor: parent.chromaColor
property real ambientLight: parent.ambientLight
property real frameGloss: parent.frameGloss
property real flickering: appSettings.flickering
property real horizontalSync: appSettings.horizontalSync
property real horizontalSyncStrength: Utils.lint(0.05, 0.35, horizontalSync)
property real screenCurvature: appSettings.screenCurvature
property real glowingLine: appSettings.glowingLine * 0.2
// Fast burnin properties
property real burnIn: appSettings.burnIn
property real burnInLastUpdate: burnInEffect.lastUpdate
property real burnInTime: burnInEffect.burnInFadeTime
property real chromaColor: appSettings.chromaColor;
property real jitter: appSettings.jitter
property size jitterDisplacement: Qt.size(0.007 * jitter, 0.002 * jitter)
property real shadowLength: 0.25 * screenCurvature * Utils.lint(0.50, 1.5, ambientLight)
property real staticNoise: appSettings.staticNoise
property size scaleNoiseSize: Qt.size((width * 0.75) / (noiseTexture.width * appSettings.windowScaling * appSettings.totalFontScaling),
(height * 0.75) / (noiseTexture.height * appSettings.windowScaling * appSettings.totalFontScaling))
property real rbgShift: appSettings.rbgShift * 0.2
property size virtualResolution: parent.virtualResolution
property real flickering: appSettings.flickering
property real horizontalSync: appSettings.horizontalSync * 0.5
// Rasterization might display oversamping issues if virtual resolution is close to physical display resolution.
// We progressively disable rasterization from 4x up to 2x resolution.
property real rasterizationIntensity: Utils.smoothstep(2.0, 4.0, _screenDensity)
property bool frameReflections: appSettings.frameReflections
property real displayTerminalFrame: appSettings._frameMargin > 0 || appSettings.screenCurvature > 0
property real disp_top: (frame.displacementTop * appSettings.windowScaling) / height
property real disp_bottom: (frame.displacementBottom * appSettings.windowScaling) / height
property real disp_left: (frame.displacementLeft * appSettings.windowScaling) / width
property real disp_right: (frame.displacementRight * appSettings.windowScaling) / width
property real time: timeManager.time
property real screen_brightness: appSettings.brightness * 1.5 + 0.5
// This is the average value of the abs(sin) function. Needed to avoid aliasing.
readonly property real absSinAvg: 0.63661828335466886
property size rasterizationSmooth: Qt.size(
Utils.clamp(2.0 * virtual_resolution.width / (width * devicePixelRatio), 0.0, 1.0),
Utils.clamp(2.0 * virtual_resolution.height / (height * devicePixelRatio), 0.0, 1.0))
property real dispX
property real dispY
property size virtual_resolution
TimeManager{
id: timeManager
enableTimer: terminalWindow.visible
}
property alias time: timeManager.time
property ShaderEffectSource noiseSource: noiseShaderSource
// If something goes wrong activate the fallback version of the shader.
property bool fallBack: false
anchors.fill: parent
blending: false
//Smooth random texture used for flickering effect.
@ -123,6 +107,11 @@ Item {
uniform highp mat4 qt_Matrix;
uniform highp float time;
uniform highp float disp_left;
uniform highp float disp_right;
uniform highp float disp_top;
uniform highp float disp_bottom;
attribute highp vec4 qt_Vertex;
attribute highp vec2 qt_MultiTexCoord0;
@ -134,28 +123,27 @@ Item {
(!fallBack && flickering !== 0.0 ?"
varying lowp float brightness;
uniform lowp float flickering;" : "") +
(!fallBack && horizontalSync !== 0.0 ?"
uniform lowp float horizontalSyncStrength;
uniform lowp float horizontalSync;
varying lowp float distortionScale;
varying lowp float distortionFreq;" : "") +
"
void main() {
qt_TexCoord0 = qt_MultiTexCoord0;
qt_TexCoord0.x = (qt_MultiTexCoord0.x - disp_left) / (1.0 - disp_left - disp_right);
qt_TexCoord0.y = (qt_MultiTexCoord0.y - disp_top) / (1.0 - disp_top - disp_bottom);
vec2 coords = vec2(fract(time/(1024.0*2.0)), fract(time/(1024.0*1024.0)));" +
(!fallBack && (flickering !== 0.0 || horizontalSync !== 0.0) ?
"vec4 initialNoiseTexel = texture2D(noiseSource, coords);"
: "") +
(!fallBack && flickering !== 0.0 ? "
brightness = 1.0 + (initialNoiseTexel.g - 0.5) * flickering;"
: "") +
(!fallBack && horizontalSync !== 0.0 ? "
float randval = horizontalSyncStrength - initialNoiseTexel.r;
distortionScale = step(0.0, randval) * randval * horizontalSyncStrength;
float randval = horizontalSync - initialNoiseTexel.r;
distortionScale = step(0.0, randval) * randval * horizontalSync;
distortionFreq = mix(4.0, 40.0, initialNoiseTexel.g);"
: "") +
@ -163,34 +151,31 @@ Item {
}"
fragmentShader: "
#ifdef GL_ES
precision mediump float;
#endif
uniform sampler2D screenBuffer;
uniform sampler2D source;
uniform highp float qt_Opacity;
uniform highp float time;
varying highp vec2 qt_TexCoord0;
uniform highp vec4 fontColor;
uniform highp vec4 backgroundColor;
uniform lowp float shadowLength;
uniform lowp float frameGloss;
uniform lowp float screen_brightness;
uniform highp vec2 virtualResolution;
uniform lowp float rasterizationIntensity;\n" +
uniform highp vec2 virtual_resolution;
uniform highp vec2 rasterizationSmooth;
uniform highp float dispX;
uniform highp float dispY;" +
(bloom !== 0 ? "
uniform highp sampler2D bloomSource;
uniform lowp float bloom;" : "") +
(burnIn !== 0 ? "
uniform sampler2D burnInSource;
uniform highp float burnInLastUpdate;
uniform highp float burnInTime;" : "") +
uniform sampler2D blurredSource;" : "") +
(staticNoise !== 0 ? "
uniform highp float staticNoise;" : "") +
(((staticNoise !== 0 || jitter !== 0) ||(fallBack && (flickering || horizontalSync))) ? "
(((staticNoise !== 0 || jitter !== 0 || rbgShift)
||(fallBack && (flickering || horizontalSync))) ? "
uniform lowp sampler2D noiseSource;
uniform highp vec2 scaleNoiseSize;" : "") +
(displayTerminalFrame ? "
uniform lowp sampler2D frameSource;" : "") +
(screenCurvature !== 0 ? "
uniform highp float screenCurvature;" : "") +
(glowingLine !== 0 ? "
@ -198,12 +183,12 @@ Item {
(chromaColor !== 0 ? "
uniform lowp float chromaColor;" : "") +
(jitter !== 0 ? "
uniform lowp vec2 jitterDisplacement;" : "") +
(ambientLight !== 0 ? "
uniform lowp float ambientLight;" : "") +
uniform lowp float jitter;" : "") +
(rbgShift !== 0 ? "
uniform lowp float rbgShift;" : "") +
(fallBack && horizontalSync !== 0 ? "
uniform lowp float horizontalSyncStrength;" : "") +
uniform lowp float horizontalSync;" : "") +
(fallBack && flickering !== 0.0 ?"
uniform lowp float flickering;" : "") +
(!fallBack && flickering !== 0 ? "
@ -215,47 +200,24 @@ Item {
(glowingLine !== 0 ? "
float randomPass(vec2 coords){
return fract(smoothstep(-120.0, 0.0, coords.y - (virtualResolution.y + 120.0) * fract(time * 0.00015)));
return fract(smoothstep(-120.0, 0.0, coords.y - (virtual_resolution.y + 120.0) * fract(time * 0.00015)));
}" : "") +
shaderLibrary.min2 +
shaderLibrary.rgb2grey +
shaderLibrary.rasterizationShader +
"highp float getScanlineIntensity(vec2 coords) {
highp float result = 1.0;" +
"
float isInScreen(vec2 v) {
return min2(step(0.0, v) - step(1.0, v));
(appSettings.rasterization != appSettings.no_rasterization ?
"float val = abs(sin(coords.y * virtual_resolution.y * "+Math.PI+"));
result *= mix(val, " + absSinAvg + ", rasterizationSmooth.y);" : "") +
(appSettings.rasterization == appSettings.pixel_rasterization ?
"val = abs(sin(coords.x * virtual_resolution.x * "+Math.PI+"));
result *= mix(val, " + absSinAvg + ", rasterizationSmooth.x);" : "") + "
return result;
}
vec2 barrel(vec2 v, vec2 cc) {" +
(screenCurvature !== 0 ? "
float distortion = dot(cc, cc) * screenCurvature;
return (v - cc * (1.0 + distortion) * distortion);"
:
"return v;") +
"}" +
"vec3 convertWithChroma(vec3 inColor) {
vec3 outColor = inColor;" +
(chromaColor !== 0 ?
"outColor = fontColor.rgb * mix(vec3(rgb2grey(inColor)), inColor, chromaColor);"
:
"outColor = fontColor.rgb * rgb2grey(inColor);") +
" return outColor;
}" +
//pseudo-random vector
//https://stackoverflow.com/a/10625698
"float random( vec2 p )
{
vec2 K1 = vec2(
23.14069263277926, // e^pi (Gelfond's constant)
2.665144142690225 // 2^sqrt(2) (Gelfond-Schneider constant)
);
return fract( cos( dot(p,K1) ) * 12345.6789 );
float rgb2grey(vec3 v){
return dot(v, vec3(0.21, 0.72, 0.04));
}" +
"void main() {" +
@ -271,8 +233,8 @@ Item {
float brightness = 1.0 + (initialNoiseTexel.g - 0.5) * flickering;"
: "") +
(fallBack && horizontalSync !== 0.0 ? "
float randval = horizontalSyncStrength - initialNoiseTexel.r;
float distortionScale = step(0.0, randval) * randval * horizontalSyncStrength;
float randval = horizontalSync - initialNoiseTexel.r;
float distortionScale = step(0.0, randval) * randval * horizontalSync;
float distortionFreq = mix(4.0, 40.0, initialNoiseTexel.g);"
: "") +
@ -280,70 +242,82 @@ Item {
float noise = staticNoise;" : "") +
(screenCurvature !== 0 ? "
vec2 staticCoords = barrel(qt_TexCoord0, cc);"
float distortion = dot(cc, cc) * screenCurvature;
vec2 staticCoords = (qt_TexCoord0 - cc * (1.0 + distortion) * distortion);"
:"
vec2 staticCoords = qt_TexCoord0;") +
"vec2 coords = qt_TexCoord0;" +
"vec2 coords = staticCoords;" +
(horizontalSync !== 0 ? "
float dst = sin((coords.y + time * 0.001) * distortionFreq);
coords.x += dst * distortionScale;" +
(staticNoise ? "
noise += distortionScale * 7.0;" : "")
: "") +
(jitter !== 0 || staticNoise !== 0 ?
"vec4 noiseTexel = texture2D(
noiseSource, scaleNoiseSize * coords
+ vec2(0.0, random(vec2(fract(time / 237.0), 822.9582)))
+ vec2(fract(time / 31.0), fract(time / 177.0))
);"
"vec4 noiseTexel = texture2D(noiseSource, scaleNoiseSize * coords + vec2(fract(time / 51.0), fract(time / 237.0)));"
: "") +
(jitter !== 0 ? "
vec2 offset = vec2(noiseTexel.b, noiseTexel.a) - vec2(0.5);
vec2 txt_coords = coords + offset * jitterDisplacement;"
vec2 txt_coords = coords + offset * jitter;"
: "vec2 txt_coords = coords;") +
"float color = 0.0001;" +
"float color = 0.0;" +
(staticNoise !== 0 ? "
float noiseVal = noiseTexel.a;
color += noiseVal * noise * (1.0 - distance * 1.3);" : "") +
(glowingLine !== 0 ? "
color += randomPass(coords * virtualResolution) * glowingLine;" : "") +
color += randomPass(coords * virtual_resolution) * glowingLine;" : "") +
"vec3 txt_color = texture2D(screenBuffer, txt_coords).rgb;" +
"vec3 txt_color = texture2D(source, txt_coords).rgb;" +
(burnIn !== 0 ? "
vec4 txt_blur = texture2D(burnInSource, staticCoords);
float blurDecay = clamp((time - burnInLastUpdate) * burnInTime, 0.0, 1.0);
vec3 burnInColor = 0.65 * (txt_blur.rgb - vec3(blurDecay));
txt_color = max(txt_color, convertWithChroma(burnInColor));"
vec4 txt_blur = texture2D(blurredSource, txt_coords);
txt_color = txt_color + txt_blur.rgb * txt_blur.a;"
: "") +
"txt_color += fontColor.rgb * vec3(color);" +
"float greyscale_color = rgb2grey(txt_color) + color;" +
"txt_color = applyRasterization(staticCoords, txt_color, virtualResolution, rasterizationIntensity);\n" +
(chromaColor !== 0 ?
(rbgShift !== 0 ? "
float rgb_noise = abs(texture2D(noiseSource, vec2(fract(time/(1024.0 * 256.0)), fract(time/(1024.0*1024.0)))).a - 0.5);
float rcolor = texture2D(source, txt_coords + vec2(0.1, 0.0) * rbgShift * rgb_noise).r;
float bcolor = texture2D(source, txt_coords - vec2(0.1, 0.0) * rbgShift * rgb_noise).b;
txt_color.r = rcolor;
txt_color.b = bcolor;
greyscale_color = 0.33 * (rcolor + bcolor);" : "") +
"vec3 finalColor = txt_color;" +
"vec3 mixedColor = mix(fontColor.rgb, txt_color * fontColor.rgb, chromaColor);
vec3 finalBackColor = mix(backgroundColor.rgb, mixedColor, greyscale_color);
vec3 finalColor = mix(finalBackColor, fontColor.rgb, color).rgb;"
:
"vec3 finalColor = mix(backgroundColor.rgb, fontColor.rgb, greyscale_color);") +
"finalColor *= getScanlineIntensity(coords);" +
(bloom !== 0 ?
"vec4 bloomFullColor = texture2D(bloomSource, coords);
vec3 bloomColor = bloomFullColor.rgb;
float bloomAlpha = bloomFullColor.a;" +
(chromaColor !== 0 ?
"bloomColor = fontColor.rgb * mix(vec3(rgb2grey(bloomColor)), bloomColor, chromaColor);"
:
"bloomColor = fontColor.rgb * rgb2grey(bloomColor);") +
"finalColor += bloomColor * bloom * bloomAlpha;"
: "") +
"finalColor *= smoothstep(-dispX, 0.0, staticCoords.x) - smoothstep(1.0, 1.0 + dispX, staticCoords.x);
finalColor *= smoothstep(-dispY, 0.0, staticCoords.y) - smoothstep(1.0, 1.0 + dispY, staticCoords.y);" +
(flickering !== 0 ? "
finalColor *= brightness;" : "") +
(ambientLight !== 0 ? "
finalColor += vec3(ambientLight) * (1.0 - distance) * (1.0 - distance);" : "") +
(displayTerminalFrame ?
"vec4 frameColor = texture2D(frameSource, qt_TexCoord0);
finalColor = mix(finalColor, frameColor.rgb + (finalColor*frameGloss), frameColor.a);"
: "") +
"gl_FragColor = vec4(finalColor, qt_Opacity);" +
"gl_FragColor = vec4(finalColor * screen_brightness, qt_Opacity);" +
"}"
onStatusChanged: {
@ -357,176 +331,3 @@ Item {
}
}
}
Loader {
id: terminalFrameLoader
active: dynamicShader.displayTerminalFrame
width: staticShader.width
height: staticShader.height
sourceComponent: ShaderEffectSource {
sourceItem: terminalFrame
hideSource: true
visible: false
format: ShaderEffectSource.RGBA
TerminalFrame {
id: terminalFrame
blending: false
anchors.fill: parent
}
}
}
ShaderLibrary {
id: shaderLibrary
}
ShaderEffect {
id: staticShader
width: parent.width * appSettings.windowScaling
height: parent.height * appSettings.windowScaling
property ShaderEffectSource source: parent.source
property ShaderEffectSource bloomSource: parent.bloomSource
property color fontColor: parent.fontColor
property color backgroundColor: parent.backgroundColor
property real bloom: appSettings.bloom * 2.5
property real screenCurvature: parent.screenCurvature
property real chromaColor: appSettings.chromaColor;
property real rbgShift: (appSettings.rbgShift / width) * appSettings.totalFontScaling // TODO FILIPPO width here is wrong.
property int rasterization: appSettings.rasterization
property real screen_brightness: Utils.lint(0.5, 1.5, appSettings.brightness)
property real ambientLight: parent.ambientLight
property size virtualResolution: parent.virtualResolution
blending: false
visible: false
//Print the number with a reasonable precision for the shader.
function str(num){
return num.toFixed(8);
}
fragmentShader: "
#ifdef GL_ES
precision mediump float;
#endif
uniform sampler2D source;
uniform highp float qt_Opacity;
varying highp vec2 qt_TexCoord0;
uniform highp vec4 fontColor;
uniform highp vec4 backgroundColor;
uniform lowp float screen_brightness;
uniform highp vec2 virtualResolution;" +
(bloom !== 0 ? "
uniform highp sampler2D bloomSource;
uniform lowp float bloom;" : "") +
(screenCurvature !== 0 ? "
uniform highp float screenCurvature;" : "") +
(chromaColor !== 0 ? "
uniform lowp float chromaColor;" : "") +
(rbgShift !== 0 ? "
uniform lowp float rbgShift;" : "") +
(ambientLight !== 0 ? "
uniform lowp float ambientLight;" : "") +
shaderLibrary.min2 +
shaderLibrary.sum2 +
shaderLibrary.rgb2grey +
"vec3 convertWithChroma(vec3 inColor) {
vec3 outColor = inColor;" +
(chromaColor !== 0 ?
"outColor = fontColor.rgb * mix(vec3(rgb2grey(inColor)), inColor, chromaColor);"
:
"outColor = fontColor.rgb * rgb2grey(inColor);") +
" return outColor;
}" +
shaderLibrary.rasterizationShader +
"void main() {" +
"vec2 cc = vec2(0.5) - qt_TexCoord0;" +
(screenCurvature !== 0 ? "
float distortion = dot(cc, cc) * screenCurvature;
vec2 curvatureCoords = (qt_TexCoord0 - cc * (1.0 + distortion) * distortion);
vec2 txt_coords = - 2.0 * curvatureCoords + 3.0 * step(vec2(0.0), curvatureCoords) * curvatureCoords - 3.0 * step(vec2(1.0), curvatureCoords) * curvatureCoords;"
:"
vec2 txt_coords = qt_TexCoord0;") +
"vec3 txt_color = texture2D(source, txt_coords).rgb;" +
(rbgShift !== 0 ? "
vec2 displacement = vec2(12.0, 0.0) * rbgShift;
vec3 rightColor = texture2D(source, txt_coords + displacement).rgb;
vec3 leftColor = texture2D(source, txt_coords - displacement).rgb;
txt_color.r = leftColor.r * 0.10 + rightColor.r * 0.30 + txt_color.r * 0.60;
txt_color.g = leftColor.g * 0.20 + rightColor.g * 0.20 + txt_color.g * 0.60;
txt_color.b = leftColor.b * 0.30 + rightColor.b * 0.10 + txt_color.b * 0.60;
" : "") +
"txt_color += vec3(0.0001);" +
"float greyscale_color = rgb2grey(txt_color);" +
(screenCurvature !== 0 ? "
float reflectionMask = sum2(step(vec2(0.0), curvatureCoords) - step(vec2(1.0), curvatureCoords));
reflectionMask = clamp(reflectionMask, 0.0, 1.0);"
:
"float reflectionMask = 1.0;") +
(chromaColor !== 0 ?
"vec3 foregroundColor = mix(fontColor.rgb, txt_color * fontColor.rgb / greyscale_color, chromaColor);
vec3 finalColor = mix(backgroundColor.rgb, foregroundColor, greyscale_color * reflectionMask);"
:
"vec3 finalColor = mix(backgroundColor.rgb, fontColor.rgb, greyscale_color * reflectionMask);") +
(bloom !== 0 ?
"vec4 bloomFullColor = texture2D(bloomSource, txt_coords);
vec3 bloomColor = bloomFullColor.rgb;
float bloomAlpha = bloomFullColor.a;
bloomColor = convertWithChroma(bloomColor);
finalColor += clamp(bloomColor * bloom * bloomAlpha, 0.0, 0.5);"
: "") +
"finalColor *= screen_brightness;" +
"gl_FragColor = vec4(finalColor, qt_Opacity);" +
"}"
onStatusChanged: {
// Print warning messages
if (log) console.log(log);
}
}
ShaderEffectSource {
id: frameBuffer
visible: false
sourceItem: staticShader
hideSource: true
}
}

View File

@ -1,5 +1,5 @@
/*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* Copyright (c) 2013 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
@ -17,8 +17,9 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
import QtQuick.Controls 2.0
import QtQuick.Controls 1.1
import QtQuick.Layouts 1.1
import "Components"
@ -26,8 +27,8 @@ import "Components"
RowLayout {
property alias value: slider.value
property alias stepSize: slider.stepSize
property alias minimumValue: slider.from
property alias maximumValue: slider.to
property alias minimumValue: slider.minimumValue
property alias maximumValue: slider.maximumValue
property real maxMultiplier: 100
id: setting_component

View File

@ -1,5 +1,5 @@
/*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* Copyright (c) 2013 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
@ -17,12 +17,12 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
Rectangle{
property size terminalSize
property real topOpacity: 0.6
width: textSize.width * 2
height: textSize.height * 2
radius: 5
@ -31,11 +31,7 @@ Rectangle {
color: "black"
opacity: sizetimer.running ? 0.6 : 0.0
Behavior on opacity {
NumberAnimation {
duration: 200
}
}
Behavior on opacity{NumberAnimation{duration: 200}}
onTerminalSizeChanged: sizetimer.restart()

View File

@ -1,5 +1,5 @@
/*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* Copyright (c) 2013 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
@ -22,12 +22,10 @@ import QtQuick 2.2
import QtQuick.LocalStorage 2.0
QtObject {
readonly property string dbMajorVersion: "1"
readonly property string dbMinorVersion: "1.0"
property bool initialized: false
function getDatabase() {
return LocalStorage.openDatabaseSync("coolretroterm" + dbMajorVersion, dbMinorVersion, "StorageDatabase", 100000)
return LocalStorage.openDatabaseSync("coolretroterm", "1.0", "StorageDatabase", 100000);
}
function initialize() {
@ -35,10 +33,9 @@ QtObject {
db.transaction(
function(tx) {
tx.executeSql('CREATE TABLE IF NOT EXISTS settings(setting TEXT UNIQUE, value TEXT)');
}
)
});
initialized = true
initialized = true;
}
function setSetting(setting, value) {
@ -46,8 +43,7 @@ QtObject {
var db = getDatabase();
var res = "";
db.transaction(
function(tx) {
db.transaction(function(tx) {
var rs = tx.executeSql('INSERT OR REPLACE INTO settings VALUES (?,?);', [setting,value]);
//console.log(rs.rowsAffected)
if (rs.rowsAffected > 0) {
@ -56,25 +52,23 @@ QtObject {
res = "Error";
}
}
)
);
// The function returns OK if it was successful, or Error if it wasn't
return res
return res;
}
function getSetting(setting) {
if(!initialized) initialize();
var db = getDatabase();
var res="";
db.transaction(
function(tx) {
db.transaction(function(tx) {
var rs = tx.executeSql('SELECT value FROM settings WHERE setting=?;', [setting]);
if (rs.rows.length > 0) {
res = rs.rows.item(0).value;
} else {
res = undefined;
}
}
)
})
return res
}
@ -83,7 +77,6 @@ QtObject {
db.transaction(
function(tx) {
tx.executeSql('DROP TABLE settings');
}
)
});
}
}

View File

@ -1,22 +1,3 @@
/*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
*
* cool-retro-term is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
import QtGraphicalEffects 1.0
@ -26,22 +7,31 @@ ShaderTerminal {
property alias title: terminal.title
property alias terminalSize: terminal.terminalSize
property real devicePixelRatio: terminalWindow.screen.devicePixelRatio
id: mainShader
opacity: appSettings.windowOpacity * 0.3 + 0.7
source: terminal.mainSource
burnInEffect: terminal.burnInEffect
virtualResolution: terminal.virtualResolution
screenResolution: Qt.size(
terminalWindow.width * devicePixelRatio * appSettings.windowScaling,
terminalWindow.height * devicePixelRatio * appSettings.windowScaling
)
blending: false
TimeManager {
id: timeManager
enableTimer: terminalWindow.visible
source: terminal.mainSource
blurredSource: terminal.blurredSource
dispX: (12 / width) * appSettings.windowScaling
dispY: (12 / height) * appSettings.windowScaling
virtual_resolution: terminal.virtualResolution
Loader{
id: frame
anchors.fill: parent
property real displacementLeft: item ? item.displacementLeft : 0
property real displacementTop: item ? item.displacementTop : 0
property real displacementRight: item ? item.displacementRight : 0
property real displacementBottom: item ? item.displacementBottom : 0
asynchronous: true
visible: status === Loader.Ready
z: 2.1
source: appSettings.frameSource
}
PreprocessedTerminal{
@ -50,6 +40,7 @@ ShaderTerminal {
}
// EFFECTS ////////////////////////////////////////////////////////////////
Loader{
id: bloomEffectLoader
active: appSettings.bloom
@ -58,7 +49,7 @@ ShaderTerminal {
height: parent.height * appSettings.bloomQuality
sourceComponent: FastBlur{
radius: Utils.lint(16, 64, appSettings.bloomQuality)
radius: Utils.lint(16, 48, appSettings.bloomQuality * appSettings.windowScaling);
source: terminal.mainSource
transparentBorder: true
}
@ -77,4 +68,65 @@ ShaderTerminal {
}
bloomSource: bloomSourceLoader.item
// This shader might be useful in the future. Since we used it only for a couple
// of calculations is probably best to move those in the main shader. If in the future
// we need to store another fullScreen channel this might be handy.
// ShaderEffect {
// id: rasterizationEffect
// width: parent.width
// height: parent.height
// property real outColor: 0.0
// property real dispX: (5 / width) * appSettings.windowScaling
// property real dispY: (5 / height) * appSettings.windowScaling
// property size virtual_resolution: terminal.virtualResolution
// blending: false
// fragmentShader:
// "uniform lowp float qt_Opacity;" +
// "varying highp vec2 qt_TexCoord0;
// uniform highp vec2 virtual_resolution;
// uniform highp float dispX;
// uniform highp float dispY;
// uniform mediump float outColor;
// highp float getScanlineIntensity(vec2 coords) {
// highp float result = 1.0;" +
// (appSettings.rasterization != appSettings.no_rasterization ?
// "result *= abs(sin(coords.y * virtual_resolution.y * "+Math.PI+"));" : "") +
// (appSettings.rasterization == appSettings.pixel_rasterization ?
// "result *= abs(sin(coords.x * virtual_resolution.x * "+Math.PI+"));" : "") + "
// return result;
// }" +
// "void main() {" +
// "highp float color = getScanlineIntensity(qt_TexCoord0);" +
// "float distance = length(vec2(0.5) - qt_TexCoord0);" +
// "color = mix(color, 0.0, 1.2 * distance * distance);" +
// "color *= outColor + smoothstep(0.00, dispX, qt_TexCoord0.x) * (1.0 - outColor);" +
// "color *= outColor + smoothstep(0.00, dispY, qt_TexCoord0.y) * (1.0 - outColor);" +
// "color *= outColor + (1.0 - smoothstep(1.00 - dispX, 1.00, qt_TexCoord0.x)) * (1.0 - outColor);" +
// "color *= outColor + (1.0 - smoothstep(1.00 - dispY, 1.00, qt_TexCoord0.y)) * (1.0 - outColor);" +
// "gl_FragColor.a = color;" +
// "}"
// onStatusChanged: if (log) console.log(log) //Print warning messages
// }
// rasterizationSource: ShaderEffectSource{
// id: rasterizationEffectSource
// sourceItem: rasterizationEffect
// hideSource: true
// smooth: true
// wrapMode: ShaderEffectSource.ClampToEdge
// visible: false
// }
}

View File

@ -1,104 +0,0 @@
/*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
*
* cool-retro-term is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.0
import "utils.js" as Utils
ShaderEffect {
property color _frameColor: appSettings.frameColor
property color _backgroundColor: appSettings.backgroundColor
property color _fontColor: appSettings.fontColor
property color _lightColor: Utils.mix(_fontColor, _backgroundColor, 0.2)
property real _ambientLight: Utils.lint(0.2, 0.8, appSettings.ambientLight)
property color frameColor: Utils.mix(_frameColor, _lightColor, _ambientLight)
property real screenCurvature: appSettings.screenCurvature * appSettings.screenCurvatureSize
// Coefficient of the log curve used to approximate shadowing
property real screenShadowCoeff: Utils.lint(20.0, 10.0, _ambientLight)
property real frameShadowCoeff: Utils.lint(20.0, 10.0, _ambientLight)
property size margin: Qt.size(
appSettings.frameMargin / width * appSettings.windowScaling,
appSettings.frameMargin / height * appSettings.windowScaling
)
ShaderLibrary {
id: shaderLibrary
}
fragmentShader: "
#ifdef GL_ES
precision mediump float;
#endif
uniform lowp float screenCurvature;
uniform lowp float screenShadowCoeff;
uniform lowp float frameShadowCoeff;
uniform highp float qt_Opacity;
uniform lowp vec4 frameColor;
uniform mediump vec2 margin;
varying highp vec2 qt_TexCoord0;
vec2 distortCoordinates(vec2 coords){
vec2 cc = (coords - vec2(0.5));
float dist = dot(cc, cc) * screenCurvature;
return (coords + cc * (1.0 + dist) * dist);
}
" +
shaderLibrary.max2 +
shaderLibrary.min2 +
shaderLibrary.prod2 +
shaderLibrary.sum2 +
"
vec2 positiveLog(vec2 x) {
return clamp(log(x), vec2(0.0), vec2(100.0));
}
void main() {
vec2 staticCoords = qt_TexCoord0;
vec2 coords = distortCoordinates(staticCoords) * (vec2(1.0) + margin * 2.0) - margin;
vec2 vignetteCoords = staticCoords * (1.0 - staticCoords.yx);
float vignette = pow(prod2(vignetteCoords) * 15.0, 0.25);
vec3 color = frameColor.rgb * vec3(1.0 - vignette);
float alpha = 0.0;
float frameShadow = max2(positiveLog(-coords * frameShadowCoeff + vec2(1.0)) + positiveLog(coords * frameShadowCoeff - (vec2(frameShadowCoeff) - vec2(1.0))));
frameShadow = clamp(sqrt(frameShadow), 0.0, 1.0);
color *= frameShadow;
alpha = sum2(1.0 - step(vec2(0.0), coords) + step(vec2(1.0), coords));
alpha = clamp(alpha, 0.0, 1.0);
alpha *= mix(1.0, 0.9, frameShadow);
float screenShadow = 1.0 - prod2(positiveLog(coords * screenShadowCoeff + vec2(1.0)) * positiveLog(-coords * screenShadowCoeff + vec2(screenShadowCoeff + 1.0)));
alpha = max(0.8 * screenShadow, alpha);
gl_FragColor = vec4(color * alpha, alpha);
}
"
onStatusChanged: if (log) console.log(log) //Print warning messages
}

View File

@ -1,5 +1,5 @@
/*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* Copyright (c) 2013 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
@ -17,6 +17,7 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
Timer{

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View File

@ -1,49 +1,13 @@
Copyright (c) 2011-2017, Ricardo Banffy.
Copyright (c) 2011-2012, Ricardo Banffy.
Copyright (c) 1993-2011, Paul Mattes.
Copyright (c) 2004-2005, Don Russell.
Copyright (c) 2004, Dick Altenbern.
Copyright (c) 1990, Jeff Sparkes.
Copyright (c) 1989, Georgia Tech Research Corporation (GTRC), Atlanta, GA 30332.
All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
* Neither the name of Ricardo Banffy, Paul Mattes, Don Russell,
Dick Altenbern, Jeff Sparkes, GTRC nor the names of their contributors
may be used to endorse or promote products derived from this software
without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
IN NO EVENT SHALL RICARDO BANFFY, PAUL MATTES, DON RUSSELL, DICK ALTENBERN, JEFF
SPARKES OR GTRC BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT
OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
The Debian Logo glyph is based on the Debian Open Use Logo and is
Copyright (c) 1999 Software in the Public Interest, Inc., and it is
incorporated here under the terms of the Creative Commons
Attribution-ShareAlike 3.0 Unported License. The logo is released
under the terms of the GNU Lesser General Public License, version 3 or
any later version, or, at your option, of the Creative Commons
Attribution-ShareAlike 3.0 Unported License.
Ubuntu, the Ubuntu logo and the Circle of Friends symbol are
registered trademarks of Canonical Ltd.
The Fontforge SFD font description file is optionally licensed under
the SIL Open Font License v1.1 with no Reserved Font Name. This
license is available with a FAQ at http://scripts.sil.org/OFL.
Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
Neither the names of Ricardo Banffy, Paul Mattes, Don Russell, Dick Altenbern, Jeff Sparkes, GTRC nor the names of their contributors may be used to endorse or promote products derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY PAUL MATTES, DON RUSSELL, DICK ALTENBERN, JEFF SPARKES AND GTRC "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL PAUL MATTES, DON RUSSELL, DICK ALTENBERN, JEFF SPARKES OR GTRC BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

View File

@ -1,121 +1,73 @@
3270font: A font for the nostalgic
==================================
https://github.com/rbanffy/3270font
![Travis-CI](https://api.travis-ci.org/rbanffy/3270font.svg)
![Screenshot](https://raw.githubusercontent.com/wiki/rbanffy/3270font/emacs.png)
![Sample](https://raw.githubusercontent.com/wiki/rbanffy/3270font/3270Medium_sample.png)
![Screenshot](https://raw.github.com/wiki/rbanffy/3270font/emacs.png)
A little bit of history
-----------------------
This font is derived from the x3270 font, which, in turn, was
translated from the one in Georgia Tech's 3270tool, which was itself
hand-copied from a 3270 series terminal. I built it because I felt
terminals deserve to be pretty. The .sfd font file contains a x3270
bitmap font that was used for guidance.
This font is derived from the x3270 font, which, in turn, was translated
from the one in Georgia Tech's 3270tool, which was itself hand-copied
from a 3270 terminal. I built it because I felt terminals deserve to be
pretty. The .sfd font file contains a x3270 bitmap font that was used
for guidance.
![Using with the cool-old-tern (now cool-retro-term) terminal program](
https://raw.githubusercontent.com/wiki/rbanffy/3270font/cool-retro-term.png)
Getting it
----------
If you are running Debian or Ubuntu and you don't want to mess with
building your font files, you can simply `apt-get install fonts-3270`
(It's available from the Debian
(https://packages.debian.org/sid/fonts/fonts-3270) and Ubuntu
(http://packages.ubuntu.com/zesty/fonts-3270) package repos at
https://packages.debian.org/sid/fonts/fonts-3270 and
http://packages.ubuntu.com/xenial/fonts/fonts-3270, although the
packaged version may not be the latest version, but it's good enough for
most purposes. For those who don't have the luxury of a proper
system-managed package, Adobe Type 1, TTF, OTF and WOFF versions are
available for download on
http://s3.amazonaws.com/3270font/3270_fonts_4cfe95c.zip (although this
URL may not always reflect the latest version).
![ASCII is so 60's](
https://raw.githubusercontent.com/wiki/rbanffy/3270font/cyrillic.png)
![Using with the Cathode terminal program]
(https://raw.github.com/wiki/rbanffy/3270font/cathode.png)
The format
----------
The "source" file is edited using FontForge. You'll need it if you want
to generate fonts for your platform. On most civilized operating
systems, you can simply `apt-get install fontforge`, `yum install
fontforge` or even `port install fontforge`. On others, you may need to
grab your copy from http://fontforge.org/. I encourage you to drop by
and read the tutorials.
This font was built with FontForge. You'll need it if you want to
generate fonts for your platform. On most civilized operating systems,
you can simply `apt-get install fontforge`, `yum install fontforge` or
even `port install fontforge`. On others, you may need to grab your copy
from http://fontforge.org/. I encourage you to drop by and read the
tutorials.
![Powerline-shell compatible!](
https://raw.githubusercontent.com/wiki/rbanffy/3270font/powerline.png)
![Powerline-shell compatible!]
(https://raw.github.com/wiki/rbanffy/3270font/powerline.png)
![Using it on OSX (don't forget to turn antialiasing on)](
https://raw.githubusercontent.com/wiki/rbanffy/3270font/osx_terminal.png)
Adobe Type 1, TTF, OTF and WOFF versions are available for download on
http://s3.amazonaws.com/rbanffy/3270_fonts.zip for those who would just
like to use them.
If you are running Windows, you'll probably need something like
Cygwin, but, in the end, the font works correctly (with some very
minor hinting issues).
![Using it on OSX]
(https://raw.github.com/wiki/rbanffy/3270font/osx_terminal.png)
![Works on Windows](
https://raw.githubusercontent.com/wiki/rbanffy/3270font/windows_7.png)
Generating usable font files
----------------------------
The easiest way to generate the font files your computer can use is to
run `make all` (if you are running Ubuntu or Debian, `make install` will
install them too). Using `make help` will offer a handy list of options.
Generating derived files
------------------------
The script `generate_derived.pe` calls FontForge and generates
PostScript, OTF, TTF and WOFF versions of the base font, as well as a
slightly more condensed .sfd file with the base font narrowed to 488
units, with no glyph rescaling (or cropping - we need to fix that) and
its corresponding PostScript, TTF, OTF and WOFF versions.
![For your favorite editor](
https://raw.githubusercontent.com/wiki/rbanffy/3270font/symbols.png)
units, with no glyph rescaling and its corresponding PostScript, TTF,
OTF and WOFF versions.
Contributing
------------
I fear GitHub's pull-request mechanism may not be very
FontForge-friendly. If you want to contribute (there are a lot of
missing glyphs, such as most non-latin alphabets which most likely were
never built into 3270 terminals), the best workflow would probably be to
add the encoding slots (if needed), add/make the changes, remove the
unchanged glyphs and save it as a different file. If, in doubt, get in
touch and we will figure out how to do it right.
I don't think GitHub's pull-request mechanism is FontForge-friendly. If
you want to contribute (there are a lot of missing glyphs, such as the
APL set and most non-latin alphabets which most likely were never built
into 3270 terminals), get in touch and we will figure out how to do it
right.
In order to generate the sample image and the grids for FontForge,
you'll need a Python 3 environment with PIL or pillow installed. The
requirements.txt file lists everything you need to do it.
Preserving history
------------------
I regard the history of electronic computing a very important part of
our civilization's history. Consider donating to entities that help
preserve it, such as the Computer History Museum
(http://www.computerhistory.org/), the IT History Society
(http://ithistory.org/) and many others around the world. If you have a
historically significant piece of technology in your closet or garage,
consider contacting a local technology or industrial-design-oriented
museum for advice.
Known problems
--------------
Not all symbols in the 3270 charset have Unicode counterparts. When
possible, they are duplicated in the Unicode space. The 3270-only
symbols are at the end of the font, along with some glyphs useful for
building others.
Please refer to http://x3270.bgp.nu/Charset.html for a complete map.
Future improvements
-------------------
A grid generator is provided for producing various grid sizes for the
font. Those grids are not used yet, but they are intended to be used to
align font features to provide better rendering at common font size
choices. The captures below exemplify these choices:
![x3270 with 32 pixel font (used as bitmap template for the font)](
https://raw.githubusercontent.com/wiki/rbanffy/3270font/measurements_x3270_32.png)
![x3270 with 20 pixel font](
https://raw.githubusercontent.com/wiki/rbanffy/3270font/measurements_x3270_20.png)
![Gnome Terminal on Ubuntu 17.10](
https://raw.githubusercontent.com/wiki/rbanffy/3270font/measurements_gnome_terminal.png)
I have received errors when installing the OTF, TTF, and PFM fonts on
Windows 7 and 8 (didn't try others).

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@ -0,0 +1,317 @@
{\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fswiss MS Sans Serif;}{\f1\froman\fcharset2 Symbol;}{\f2\fmodern\fprq1 Atari Classic Chunky;}{\f3\froman Times New Roman;}{\f4\fswiss\fprq2 Arial;}}
{\colortbl\red0\green0\blue0;\red0\green0\blue255;}
\deflang1033\pard\plain\f2\fs24\cf1 Atari Classic TrueType Fonts \plain\f2\fs24\cf0
\par \plain\f4\fs16\cf0 (Windows Version 1.1)
\par Created by Mark Simonson (v.1.0-1998, v.1.1-2001)
\par marksim@bitstream.net
\par Website: Mac/Atari Fusion--Atari Home Computer Resources for Mac Users
\par http://www2.bitstream.net/~marksim/atarimac/
\par Macintosh version also available.
\par
\par With these fonts installed, you can view and print Atari text files in any text editor that allows you to change fonts (WordPad, for example). Tip: In order to get the correct line breaks, you will need to change the ATASCII return character (155) to the DOS LF character. (In the Character Map accessory, the ATASCII return is the blank character that comes just before the inverse up-arrow.)
\par
\par There are three different fonts. \plain\f4\fs16\cf0\b Atari Classic Chunky \plain\f4\fs16\cf0 is a pixel-for-pixel copy of the original ATASCII character set. \plain\f4\fs16\cf0\b Atari Classic Smooth \plain\f4\fs16\cf0 interprets the pixel aliasing (stair steps) as diagonal lines. \plain\f4\fs16\cf0\b Atari Classic Extrasmooth \plain\f4\fs16\cf0 refines this idea further with the addition of curves. \plain\f4\fs16\cf0\b Smooth\plain\f4\fs16\cf0 and \plain\f4\fs16\cf0\b Extrasmooth\plain\f4\fs16\cf0 were designed for better appearance and legibility at larger sizes and on print-outs. Use the one that looks best to you.
\par
\par These fonts will tend to look uneven at font sizes that do not correspond to the 8-by-8 pixel grid that the characters are based on. Because Windows assumes 96ppi screen resolution, they will look best in a font size that is a multiple of 6 (i.e., 6pt, 12pt, 18pt, etc.). (In Windows, 6 points = 8 pixels.)
\par
\par The Atari Classic TrueType fonts duplicate the ATASCII character set on a low-level basis. Unlike a normal Windows font, ATASCII utilizes all character codes from $00 to $FF (0 to 255). The lower half are normal characters; the upper half are inverse versions of the lower half. The basic ASCII characters ($00 to $7F) correspond fairly closely except for the first 32, which don't normally contain characters in a Windows font.
\par
\par Due to differences between the way Windows and the Atari use character codes, not all characters will display properly in Windows. In fact, some characters will not display at all (though they do exist in the font). Unfortunately, this is due to certain character codes being reserved in Windows and there doesn't appear to be any way to work around it. The character codes affected are: $00-$1F (0-31), $7F-$81 (127-129), $8D-$90 (141-144), $9D (157), and $9F (158).
\par
\par Not all characters can be typed from the keyboard. You can however copy characters as needed from this document (see tables below). The Character Map desk accessory can help also.
\par
\par \plain\f4\fs16\cf0\b ATASCII CHARACTER SET TABLES
\par \plain\f4\fs16\cf0
\par In order to see the ATASCII character set with these tables, the Atari Classic TrueType fonts must be installed. Characters that are not displayed properly are due to character code usage differences between ATASCII and Windows (see above).
\par
\par
\par \plain\f4\fs16\cf0\b TABLE 1: ATASCII Character Dump Block
\par \plain\f4\fs16\cf0
\par All characters (ATASCII $00 thru $FF) 16 characters per
\par line.
\par
\par
\par \plain\f2\fs12\cf0 \'01\'02\'03\'04\'05\'06\'07\'08\tab
\par \'0b\'0c
\par \'0e\'0f
\par \'10\'11\'12\'13\'14\'15\'16\'17\'18\'19\'1a\'1b\'1c\'1d\'1e\'1f
\par !"#$%&'()*+,-./
\par 0123456789:;<=>?
\par @ABCDEFGHIJKLMNO
\par PQRSTUVWXYZ[\\]^_
\par `abcdefghijklmno
\par pqrstuvwxyz\{|\}~
\par \'80\'81\'82\'83\'84\'85\'86\'87\'88\'89\'8a\'8b\'8c\'8d\'8e\'8f
\par \'90''""\bullet \endash \emdash \'98\'99\'9a \'9c\'9d\'9e\'9f
\par \~\'a1\'a2\'a3\'a4\'a5\'a6\'a7\'a8\'a9\'aa\'ab\'ac\'ad\'ae\'af
\par \'b0\'b1\'b2\'b3\'b4\'b5\'b6\'b7\'b8\'b9\'ba\'bb\'bc\'bd\'be\'bf
\par \'c0\'c1\'c2\'c3\'c4\'c5\'c6\'c7\'c8\'c9\'ca\'cb\'cc\'cd\'ce\'cf
\par \'d0\'d1\'d2\'d3\'d4\'d5\'d6\'d7\'d8\'d9\'da\'db\'dc\'dd\'de\'df
\par \'e0\'e1\'e2\'e3\'e4\'e5\'e6\'e7\'e8\'e9\'ea\'eb\'ec\'ed\'ee\'ef
\par \'f0\'f1\'f2\'f3\'f4\'f5\'f6\'f7\'f8\'f9\'fa\'fb\'fc\'fd\'fe\'ff
\par \plain\f4\fs16\cf0
\par
\par \plain\f4\fs16\cf0\b TABLE 2: ATASCII Character Dump List
\par \plain\f4\fs16\cf0
\par All characters (ATASCII $00 thru $FF) one character per
\par line with hexadecimal value indicated on the left.
\par
\par \plain\f2\fs12\cf0 00=
\par 01=\'01
\par 02=\'02
\par 03=\'03
\par 04=\'04
\par 05=\'05
\par 06=\'06
\par 07=\'07
\par 08=\'08
\par 09=\tab
\par 0A=
\par
\par 0B=\'0b
\par 0C=\'0c
\par 0D=
\par 0E=\'0e
\par 0F=\'0f
\par 10=\'10
\par 11=\'11
\par 12=\'12
\par 13=\'13
\par 14=\'14
\par 15=\'15
\par 16=\'16
\par 17=\'17
\par 18=\'18
\par 19=\'19
\par 1A=\'1a
\par 1B=\'1b
\par 1C=\'1c
\par 1D=\'1d
\par 1E=\'1e
\par 1F=\'1f
\par 20=
\par 21=!
\par 22="
\par 23=#
\par 24=$
\par 25=%
\par 26=&
\par 27='
\par 28=(
\par 29=)
\par 2A=*
\par 2B=+
\par 2C=,
\par 2D=-
\par 2E=.
\par 2F=/
\par 30=0
\par 31=1
\par 32=2
\par 33=3
\par 34=4
\par 35=5
\par 36=6
\par 37=7
\par 38=8
\par 39=9
\par 3A=:
\par 3B=;
\par 3C=<
\par 3D==
\par 3E=>
\par 3F=?
\par 40=@
\par 41=A
\par 42=B
\par 43=C
\par 44=D
\par 45=E
\par 46=F
\par 47=G
\par 48=H
\par 49=I
\par 4A=J
\par 4B=K
\par 4C=L
\par 4D=M
\par 4E=N
\par 4F=O
\par 50=P
\par 51=Q
\par 52=R
\par 53=S
\par 54=T
\par 55=U
\par 56=V
\par 57=W
\par 58=X
\par 59=Y
\par 5A=Z
\par 5B=[
\par 5C=\\
\par 5D=]
\par 5E=^
\par 5F=_
\par 60=`
\par 61=a
\par 62=b
\par 63=c
\par 64=d
\par 65=e
\par 66=f
\par 67=g
\par 68=h
\par 69=i
\par 6A=j
\par 6B=k
\par 6C=l
\par 6D=m
\par 6E=n
\par 6F=o
\par 70=p
\par 71=q
\par 72=r
\par 73=s
\par 74=t
\par 75=u
\par 76=v
\par 77=w
\par 78=x
\par 79=y
\par 7A=z
\par 7B=\{
\par 7C=|
\par 7D=\}
\par 7E=~
\par 7F=
\par 80=\'80
\par 81=\'81
\par 82=\'82
\par 83=\'83
\par 84=\'84
\par 85=\'85
\par 86=\'86
\par 87=\'87
\par 88=\'88
\par 89=\'89
\par 8A=\'8a
\par 8B=\'8b
\par 8C=\'8c
\par 8D=\'8d
\par 8E=\'8e
\par 8F=\'8f
\par 90=\'90
\par 91='
\par 92='
\par 93="
\par 94="
\par 95=\bullet
\par 96=\endash
\par 97=\emdash
\par 98=\'98
\par 99=\'99
\par 9A=\'9a
\par 9B=
\par 9C=\'9c
\par 9D=\'9d
\par 9E=\'9e
\par 9F=\'9f
\par A0=\~
\par A1=\'a1
\par A2=\'a2
\par A3=\'a3
\par A4=\'a4
\par A5=\'a5
\par A6=\'a6
\par A7=\'a7
\par A8=\'a8
\par A9=\'a9
\par AA=\'aa
\par AB=\'ab
\par AC=\'ac
\par AD=\'ad
\par AE=\'ae
\par AF=\'af
\par B0=\'b0
\par B1=\'b1
\par B2=\'b2
\par B3=\'b3
\par B4=\'b4
\par B5=\'b5
\par B6=\'b6
\par B7=\'b7
\par B8=\'b8
\par B9=\'b9
\par BA=\'ba
\par BB=\'bb
\par BC=\'bc
\par BD=\'bd
\par BE=\'be
\par BF=\'bf
\par C0=\'c0
\par C1=\'c1
\par C2=\'c2
\par C3=\'c3
\par C4=\'c4
\par C5=\'c5
\par C6=\'c6
\par C7=\'c7
\par C8=\'c8
\par C9=\'c9
\par CA=\'ca
\par CB=\'cb
\par CC=\'cc
\par CD=\'cd
\par CE=\'ce
\par CF=\'cf
\par D0=\'d0
\par D1=\'d1
\par D2=\'d2
\par D3=\'d3
\par D4=\'d4
\par D5=\'d5
\par D6=\'d6
\par D7=\'d7
\par D8=\'d8
\par D9=\'d9
\par DA=\'da
\par DB=\'db
\par DC=\'dc
\par DD=\'dd
\par DE=\'de
\par DF=\'df
\par E0=\'e0
\par E1=\'e1
\par E2=\'e2
\par E3=\'e3
\par E4=\'e4
\par E5=\'e5
\par E6=\'e6
\par E7=\'e7
\par E8=\'e8
\par E9=\'e9
\par EA=\'ea
\par EB=\'eb
\par EC=\'ec
\par ED=\'ed
\par EE=\'ee
\par EF=\'ef
\par F0=\'f0
\par F1=\'f1
\par F2=\'f2
\par F3=\'f3
\par F4=\'f4
\par F5=\'f5
\par F6=\'f6
\par F7=\'f7
\par F8=\'f8
\par F9=\'f9
\par FA=\'fa
\par FB=\'fb
\par FC=\'fc
\par FD=\'fd
\par FE=\'fe
\par FF=\'ff
\par }

View File

@ -1,428 +0,0 @@
Attribution-ShareAlike 4.0 International
=======================================================================
Creative Commons Corporation ("Creative Commons") is not a law firm and
does not provide legal services or legal advice. Distribution of
Creative Commons public licenses does not create a lawyer-client or
other relationship. Creative Commons makes its licenses and related
information available on an "as-is" basis. Creative Commons gives no
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disclaims all liability for damages resulting from their use to the
fullest extent possible.
Using Creative Commons Public Licenses
Creative Commons public licenses provide a standard set of terms and
conditions that creators and other rights holders may use to share
original works of authorship and other material subject to copyright
and certain other rights specified in the public license below. The
following considerations are for informational purposes only, are not
exhaustive, and do not form part of our licenses.
Considerations for licensors: Our public licenses are
intended for use by those authorized to give the public
permission to use material in ways otherwise restricted by
copyright and certain other rights. Our licenses are
irrevocable. Licensors should read and understand the terms
and conditions of the license they choose before applying it.
Licensors should also secure all rights necessary before
applying our licenses so that the public can reuse the
material as expected. Licensors should clearly mark any
material not subject to the license. This includes other CC-
licensed material, or material used under an exception or
limitation to copyright. More considerations for licensors:
wiki.creativecommons.org/Considerations_for_licensors
Considerations for the public: By using one of our public
licenses, a licensor grants the public permission to use the
licensed material under specified terms and conditions. If
the licensor's permission is not necessary for any reason--for
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licenses grant only permissions under copyright and certain
other rights that a licensor has authority to grant. Use of
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Although not required by our licenses, you are encouraged to
respect those requests where reasonable. More_considerations
for the public:
wiki.creativecommons.org/Considerations_for_licensees
=======================================================================
Creative Commons Attribution-ShareAlike 4.0 International Public
License
By exercising the Licensed Rights (defined below), You accept and agree
to be bound by the terms and conditions of this Creative Commons
Attribution-ShareAlike 4.0 International Public License ("Public
License"). To the extent this Public License may be interpreted as a
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Section 1 -- Definitions.
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Adapted Material is always produced where the Licensed Material is
synched in timed relation with a moving image.
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=======================================================================
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@ -1,8 +1,6 @@
Fonts in this package are (c) 2010-2014 Style.
Fonts in this package are (c) 2010 Style.
This license is applicable to each font file included in this package in all their variants (ttf, eot, woff, woff2, svg).
You MAY NOT: sell this font; include/redistribute the font in any font collection regardless of pricing; provide the font for direct download from any web site, modify or rename the font. You MAY: link to "http://style64.org/c64-truetype" in order for others to download and install the font; embed the font (without any modification or file renaming) for display on any web site using @font-face rules; use this font in static images and vector art; include this font (without any modification or file renaming) as part of a software package but ONLY if said software package is freely provided to end users. You may also contact us to negotiate a (possibly commercial) license for your use outside of these guidelines at "http://style64.org/contact-style".
You MAY NOT: sell this font; include/redistribute this font in any font collection regardless of pricing; provide the font for direct download from any web site. You MAY: link to "http://style64.org/c64-truetype" in order for others to download and install the font; embed this font or its .eot and .woff variants without any modification and using the same filename it was provided with for display on any web site using @font-face rules; use this font in static images and vector art; include this font without any modification and using the same filename it was provided with as part of a software package but ONLY if said software package is freely provided to end users. You may also contact us to negotiate a (possibly commercial) license for your use outside of these guidelines at "http://style64.org/contact-style".
At all times the most recent version of this license can be found at "http://style64.org/c64-truetype/license".

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@ -1,428 +0,0 @@
Attribution-ShareAlike 4.0 International
=======================================================================
Creative Commons Corporation ("Creative Commons") is not a law firm and
does not provide legal services or legal advice. Distribution of
Creative Commons public licenses does not create a lawyer-client or
other relationship. Creative Commons makes its licenses and related
information available on an "as-is" basis. Creative Commons gives no
warranties regarding its licenses, any material licensed under their
terms and conditions, or any related information. Creative Commons
disclaims all liability for damages resulting from their use to the
fullest extent possible.
Using Creative Commons Public Licenses
Creative Commons public licenses provide a standard set of terms and
conditions that creators and other rights holders may use to share
original works of authorship and other material subject to copyright
and certain other rights specified in the public license below. The
following considerations are for informational purposes only, are not
exhaustive, and do not form part of our licenses.
Considerations for licensors: Our public licenses are
intended for use by those authorized to give the public
permission to use material in ways otherwise restricted by
copyright and certain other rights. Our licenses are
irrevocable. Licensors should read and understand the terms
and conditions of the license they choose before applying it.
Licensors should also secure all rights necessary before
applying our licenses so that the public can reuse the
material as expected. Licensors should clearly mark any
material not subject to the license. This includes other CC-
licensed material, or material used under an exception or
limitation to copyright. More considerations for licensors:
wiki.creativecommons.org/Considerations_for_licensors
Considerations for the public: By using one of our public
licenses, a licensor grants the public permission to use the
licensed material under specified terms and conditions. If
the licensor's permission is not necessary for any reason--for
example, because of any applicable exception or limitation to
copyright--then that use is not regulated by the license. Our
licenses grant only permissions under copyright and certain
other rights that a licensor has authority to grant. Use of
the licensed material may still be restricted for other
reasons, including because others have copyright or other
rights in the material. A licensor may make special requests,
such as asking that all changes be marked or described.
Although not required by our licenses, you are encouraged to
respect those requests where reasonable. More_considerations
for the public:
wiki.creativecommons.org/Considerations_for_licensees
=======================================================================
Creative Commons Attribution-ShareAlike 4.0 International Public
License
By exercising the Licensed Rights (defined below), You accept and agree
to be bound by the terms and conditions of this Creative Commons
Attribution-ShareAlike 4.0 International Public License ("Public
License"). To the extent this Public License may be interpreted as a
contract, You are granted the Licensed Rights in consideration of Your
acceptance of these terms and conditions, and the Licensor grants You
such rights in consideration of benefits the Licensor receives from
making the Licensed Material available under these terms and
conditions.
Section 1 -- Definitions.
a. Adapted Material means material subject to Copyright and Similar
Rights that is derived from or based upon the Licensed Material
and in which the Licensed Material is translated, altered,
arranged, transformed, or otherwise modified in a manner requiring
permission under the Copyright and Similar Rights held by the
Licensor. For purposes of this Public License, where the Licensed
Material is a musical work, performance, or sound recording,
Adapted Material is always produced where the Licensed Material is
synched in timed relation with a moving image.
b. Adapter's License means the license You apply to Your Copyright
and Similar Rights in Your contributions to Adapted Material in
accordance with the terms and conditions of this Public License.
c. BY-SA Compatible License means a license listed at
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Licensor.
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=======================================================================
Creative Commons is not a party to its public
licenses. Notwithstanding, Creative Commons may elect to apply one of
its public licenses to material it publishes and in those instances
will be considered the “Licensor.” The text of the Creative Commons
public licenses is dedicated to the public domain under the CC0 Public
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use of the trademark "Creative Commons" or any other trademark or logo
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public licenses.
Creative Commons may be contacted at creativecommons.org.

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/
/(_____________ ____
\ /______)\ | |
:\ | / \:| |:::::::::: : .. . : .. . . :. .
\_____| / | \| |______
___ / ________ \... . . .
\______________ \ | | /.. . . . . .
\ |__| /
--x--x-----x----\______ |-/_____/-x--x-xx--x-- - -x -- - - -- - - -
. . . . . . . . . . . .\____|. . . . . .
-------------------------------------------------------------------------------
>> perfect dos vga 437 - general information >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-------------------------------------------------------------------------------
"Perfect DOS VGA 437" and "Perfect DOS VGA 437 Win" are truetype fonts
designed to emulate the MS-DOS/Text mode standard font, used on VGA monitors,
with the 437 Codepage (standard US/International). This is a "bitmap" font,
meaning it emulates a bitmap font and can only be used at a given size (8 or
multiples of it like 16, 24, 32, etc). It's optimized for Flash too, so it
won't produce antialias if used at round positions.
There are two fonts available. "Perfect DOS VGA 437" uses the original DOS
codepage 437. It should be used, for example, if you're opening DOS ASCII
files on notepad or another windows-based editor. Since it's faithful to the
original DOS codes, it won't accent correctly in windows ("é" would produce
something different, not an "e" with an acute).
There's also "Perfect DOS VGA 437 Win" which is the exactly same font adapted
to a windows codepage. This should use accented characters correctly but won't
work if you're opening a DOS-based text file.
UPDATE: this is a new version, updated in august/2008. It has fixed leading
metrics for Mac systems.
-------------------------------------------------------------------------------
>> perfect dos vga 437 - creation process >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-------------------------------------------------------------------------------
This font was created to be used on a Flash-based ANSi viewer I'm working. To
create it, I created a small Quick Basic program to write all characters on
screen,
CLS
FOR l = 0 TO 255
charWrite 1 + (l MOD 20), 1 + (l \ 20) * 6 + (l MOD 2), LTRIM$(RTRIM$(STR$(l))) + CHR$(l)
NEXT
SUB charWrite (lin, col, char$)
DEF SEG = &HB800
FOR i = 1 TO LEN(char$)
POKE ((lin - 1) * 160) + ((col - 2 + i) * 2), ASC(MID$(char$, i, 1))
IF (i = LEN(char$)) THEN POKE ((lin - 1) * 160) + ((col - 2 + i) * 2) + 1, 113
NEXT
END SUB
Then captured the text screen using SCREEN THIEF (a very, very old screen
capture TSR program which converts text screens to images accurately). I then
recreated the font polygon by polygon on Fontlab, while looking at the image
on Photoshop. No conversion took place.
-------------------------------------------------------------------------------
>> author >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-------------------------------------------------------------------------------
zeh fernando remembers the old days. SMASH DAH FUCKING ENTAH.
http://www.fatorcaos.com.br
rorshack ^ maiden brazil
-------------------------------------------------------------------------------
^zehPULLSdahTRICK^kudosOUTtoWHOkeepsITreal^smashDAHfuckingENTAH!!!^lowres4ever^
-------------------------------------------------------------------------------

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Envy Code R (coding font) preview #7.2
======================================
Envy Code R is a fully-scalable monospaced font designed for programming and command prompts.
There are three variants including in the archive - Regular, Bold and Italic. A large number of additional symbols outside the ASCII range and provided which covers most of the Windows/ISO 1252 codepage, MacOS Roman and a number of other Central European pages.
This archive also contains a folder named 'Visual Studio Italics-as-bold' which contains the Regular and Italic fonts again with an alternate name of 'Envy Code R VS' and with the Italic variant set to identify itself as bold. This allows you to utilise italics within Visual Studio's syntax highlighter by choosing bold everywhere you want italics - great for comments or strings!
If you wish to use Envy Code R as a font for your Windows Command Prompt run the included .reg registry file and reboot, then choose Properties from the Command Prompt to set it.
Please send feedback to damien@envytech.co.uk and be sure to visit http://damieng.com/fonts/envy-code-r for updates and more information.
[)amien
Damien Guard, May 2008.
Copyright © 2006-2008 Envy Technologies Ltd. Free to use but redistribution prohibited.

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monaco.ttf
==========
The original monaco.ttf improved: add some special characters (which are from "DejaVu Sans Mono")
In my work environment, I need connect to Linux system from Windows system remotely using SecureCRT or Putty, and edit files using VIM tools. So I need one beautiful font in SecureCRT / Putty.
In windows system, there are some original fonts are beautiful, for example "Consolas", but they can't support some special characters, for example: ▸, ↪, ⌴. Because they are original fonts in my Windows, I don't want to modify them.
I get "Monaco" from web. It is tiny and beautiful. But it also can't support those special characters.
So I add the characters by myself and share it.

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Copyright (c) 2010 Dimitar Toshkov Zhekov,
with Reserved Font Name "Terminus Font".
Copyright (c) 2011 Tilman Blumenbach,
with Reserved Font Name "Terminus (TTF)".
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
http://scripts.sil.org/OFL
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.
"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.

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import QtQuick 2.2
import "utils"
TerminalFrame{
id: frame
z: 2.1
anchors.fill: parent
addedWidth: 200
addedHeight: 370
borderLeft: 170
borderRight: 170
borderTop: 250
borderBottom: 250
imageSource: "../images/black-frame.png"
normalsSource: "../images/black-frame-normals.png"
displacementLeft: 80.0
displacementTop: 65.0
displacementRight: 80.0
displacementBottom: 65.0
staticDiffuseComponent: 1.0
dinamycDiffuseComponent: 0.6
}

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import QtQuick 2.2
import "utils"
TerminalFrame{
id: frame
z: 2.1
anchors.fill: parent
addedWidth: 140
addedHeight: 140
borderLeft: 116
borderRight: 116
borderTop: 116
borderBottom: 116
imageSource: "../images/screen-frame.png"
normalsSource: "../images/screen-frame-normals.png"
displacementLeft: 55
displacementTop: 50
displacementRight: 55
displacementBottom: 50
staticDiffuseComponent: 1.0
dinamycDiffuseComponent: 0.6
}

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import QtQuick 2.2
import QtGraphicalEffects 1.0
import "../../utils.js" as Utils
Item{
id: framecontainer
property int textureWidth: terminalContainer.width / appSettings.windowScaling
property int textureHeight: terminalContainer.height / appSettings.windowScaling
property int addedWidth
property int addedHeight
property int borderLeft
property int borderRight
property int borderTop
property int borderBottom
property string imageSource
property string normalsSource
property string shaderString
//Values used to displace the texture in the screen. Used to make reflections correct.
property real displacementLeft
property real displacementTop
property real displacementRight
property real displacementBottom
// Material coefficients
property real staticDiffuseComponent: 0.7
property real dinamycDiffuseComponent: 1.0
BorderImage{
id: frameimage
anchors.centerIn: parent
width: textureWidth + addedWidth
height: textureHeight + addedHeight
border.bottom: borderBottom
border.top: borderTop
border.left: borderLeft
border.right: borderRight
source: imageSource
horizontalTileMode: BorderImage.Stretch
verticalTileMode: BorderImage.Stretch
}
BorderImage{
id: framenormals
anchors.fill: frameimage
border.bottom: borderBottom
border.top: borderTop
border.left: borderLeft
border.right: borderRight
source: normalsSource
horizontalTileMode: BorderImage.Stretch
verticalTileMode: BorderImage.Stretch
}
ShaderEffectSource{
id: framesource
sourceItem: frameimage
hideSource: true
textureSize: Qt.size(parent.width, parent.height)
sourceRect: Qt.rect(-1, -1, frameimage.width + 2, frameimage.height + 2)
visible: false
}
ShaderEffectSource{
id: framesourcenormals
sourceItem: framenormals
hideSource: true
textureSize: Qt.size(parent.width, parent.height)
sourceRect: Qt.rect(-1, -1, framenormals.width + 2, framenormals.height + 2)
visible: false
}
// REFLECTIONS ////////////////////////////////////////////////////////////
Loader{
id: reflectionEffectLoader
width: parent.width * 0.33
height: parent.height * 0.33
active: appSettings.frameReflections
sourceComponent: FastBlur{
id: frameReflectionEffect
radius: 128
source: terminal.mainSource
smooth: false
}
}
Loader{
id: reflectionEffectSourceLoader
active: appSettings.frameReflections
sourceComponent: ShaderEffectSource{
id: frameReflectionSource
sourceItem: reflectionEffectLoader.item
hideSource: true
smooth: true
visible: false
}
}
// This texture represent the static light component.
ShaderEffect {
id: staticLight
property alias source: framesource
property alias normals: framesourcenormals
property real screenCurvature: appSettings.screenCurvature
property size curvature_coefficients: Qt.size(width / mainShader.width, height / mainShader.height)
property real ambientLight: appSettings.ambientLight * 0.9 + 0.1
property color fontColor: appSettings.fontColor
property color backgroundColor: appSettings.backgroundColor
property color reflectionColor: Utils.mix(fontColor, backgroundColor, 0.2)
property real diffuseComponent: staticDiffuseComponent
anchors.centerIn: parent
width: parent.width + (addedWidth / textureWidth) * parent.width
height: parent.height + (addedHeight / textureHeight) * parent.height
blending: true
fragmentShader: "
uniform highp sampler2D normals;
uniform highp sampler2D source;
uniform lowp float screenCurvature;
uniform highp vec2 curvature_coefficients;
uniform lowp float ambientLight;
uniform highp float qt_Opacity;
uniform lowp vec4 reflectionColor;
uniform lowp float diffuseComponent;
varying highp vec2 qt_TexCoord0;
vec2 distortCoordinates(vec2 coords){
vec2 cc = (coords - vec2(0.5)) * curvature_coefficients;
float dist = dot(cc, cc) * screenCurvature;
return (coords + cc * (1.0 + dist) * dist);
}
float rgb2grey(vec3 v){
return dot(v, vec3(0.21, 0.72, 0.04));
}
void main(){
vec2 coords = distortCoordinates(qt_TexCoord0);
vec4 txtColor = texture2D(source, coords);
vec4 txtNormal = texture2D(normals, coords);
vec3 normal = normalize(txtNormal.rgb * 2.0 - 1.0);
vec2 lightDirection = normalize(vec2(0.5, 0.5) - coords);
float dotProd = dot(normal, vec3(lightDirection, 0.0)) * diffuseComponent * txtNormal.a;
vec3 darkColor = dotProd * reflectionColor.rgb;
gl_FragColor = vec4(mix(darkColor, txtColor.rgb, ambientLight), dotProd);
}
"
onStatusChanged: if (log) console.log(log) //Print warning messages
}
ShaderEffectSource {
id: staticLightSource
sourceItem: staticLight
hideSource: true
anchors.fill: staticLight
live: true
}
Loader{
id: dynamicLightLoader
anchors.fill: staticLight
active: appSettings.frameReflections
sourceComponent: ShaderEffect {
property ShaderEffectSource lightMask: staticLightSource
property ShaderEffectSource reflectionSource: reflectionEffectSourceLoader.item
property real diffuseComponent: dinamycDiffuseComponent
property real chromaColor: appSettings.chromaColor
property color fontColor: appSettings.fontColor
visible: true
blending: true
fragmentShader: "
uniform sampler2D lightMask;
uniform sampler2D reflectionSource;
uniform lowp float diffuseComponent;
uniform lowp float chromaColor;
uniform highp vec4 fontColor;
uniform highp float qt_Opacity;
varying highp vec2 qt_TexCoord0;
float rgb2grey(vec3 v){
return dot(v, vec3(0.21, 0.72, 0.04));
}
void main() {
float alpha = texture2D(lightMask, qt_TexCoord0).a * diffuseComponent;
vec3 reflectionColor = texture2D(reflectionSource, qt_TexCoord0).rgb;
vec3 color = fontColor.rgb * rgb2grey(reflectionColor);" +
(chromaColor !== 0 ?
"color = mix(color, fontColor.rgb * reflectionColor, chromaColor);"
: "") +
"gl_FragColor = vec4(color, 1.0) * alpha;
}
"
onStatusChanged: if (log) console.log(log) //Print warning messages
}
}
}

View File

@ -1,5 +1,5 @@
/*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* Copyright (c) 2013 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
@ -17,66 +17,39 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
import QtQuick.Window 2.1
import QtQuick.Controls 2.3
import "menus"
import QtQuick.Controls 1.1
import QtGraphicalEffects 1.0
ApplicationWindow{
id: terminalWindow
width: 1024
height: 768
// Save window properties automatically
onXChanged: appSettings.x = x
onYChanged: appSettings.y = y
onWidthChanged: appSettings.width = width
onHeightChanged: appSettings.height = height
// Load saved window geometry and show the window
Component.onCompleted: {
x = appSettings.x
y = appSettings.y
width = appSettings.width
height = appSettings.height
visible = true
}
minimumWidth: 320
minimumHeight: 240
visible: false
visible: true
property bool fullscreen: appSettings.fullscreen
onFullscreenChanged: visibility = (fullscreen ? Window.FullScreen : Window.Windowed)
menuBar: qtquickMenuLoader.item
Loader {
id: qtquickMenuLoader
active: !appSettings.isMacOS && appSettings.showMenubar
sourceComponent: WindowMenu { }
//Workaround: Without __contentItem a ugly thin border is visible.
menuBar: CRTMainMenuBar{
id: mainMenu
visible: (Qt.platform.os === "osx" || appSettings.showMenubar)
__contentItem.visible: mainMenu.visible
}
Loader {
id: globalMenuLoader
active: appSettings.isMacOS
sourceComponent: OSXMenu { }
}
property string wintitle: appSettings.wintitle
color: "#00000000"
title: terminalContainer.title || qsTr(appSettings.wintitle)
title: terminalContainer.title || qsTr("cool-retro-term")
Action {
id: showMenubarAction
text: qsTr("Show Menubar")
enabled: !appSettings.isMacOS
enabled: Qt.platform.os !== "osx"
shortcut: "Ctrl+Shift+M"
checkable: true
checked: appSettings.showMenubar
@ -85,9 +58,9 @@ ApplicationWindow {
Action {
id: fullscreenAction
text: qsTr("Fullscreen")
enabled: !appSettings.isMacOS
enabled: Qt.platform.os !== "osx"
shortcut: "Alt+F11"
onTriggered: appSettings.fullscreen = !appSettings.fullscreen
onTriggered: appSettings.fullscreen = !appSettings.fullscreen;
checkable: true
checked: appSettings.fullscreen
}
@ -95,51 +68,46 @@ ApplicationWindow {
id: quitAction
text: qsTr("Quit")
shortcut: "Ctrl+Shift+Q"
onTriggered: Qt.quit()
onTriggered: Qt.quit();
}
Action{
id: showsettingsAction
text: qsTr("Settings")
onTriggered: {
settingswindow.show()
settingswindow.requestActivate()
settingswindow.raise()
settingswindow.show();
settingswindow.requestActivate();
settingswindow.raise();
}
}
Action{
id: copyAction
text: qsTr("Copy")
shortcut: "Ctrl+Shift+C"
shortcut: Qt.platform.os === "osx" ? StandardKey.Copy : "Ctrl+Shift+C"
}
Action{
id: pasteAction
text: qsTr("Paste")
shortcut: "Ctrl+Shift+V"
}
Action {
id: pasteActionAlt
text: qsTr("Paste selection")
shortcut: "Shift+Insert"
shortcut: Qt.platform.os === "osx" ? StandardKey.Paste : "Ctrl+Shift+V"
}
Action{
id: zoomIn
text: qsTr("Zoom In")
shortcut: "Ctrl++"
onTriggered: appSettings.incrementScaling()
onTriggered: appSettings.incrementScaling();
}
Action{
id: zoomOut
text: qsTr("Zoom Out")
shortcut: "Ctrl+-"
onTriggered: appSettings.decrementScaling()
onTriggered: appSettings.decrementScaling();
}
Action{
id: showAboutAction
text: qsTr("About")
onTriggered: {
aboutDialog.show()
aboutDialog.requestActivate()
aboutDialog.raise()
aboutDialog.show();
aboutDialog.requestActivate();
aboutDialog.raise();
}
}
ApplicationSettings{
@ -147,8 +115,14 @@ ApplicationWindow {
}
TerminalContainer{
id: terminalContainer
width: parent.width
height: (parent.height + Math.abs(y))
y: appSettings.showMenubar ? 0 : -2 // Workaroud to hide the margin in the menubar.
width: parent.width * appSettings.windowScaling
height: (parent.height + Math.abs(y)) * appSettings.windowScaling
transform: Scale {
xScale: 1 / appSettings.windowScaling
yScale: 1 / appSettings.windowScaling
}
}
SettingsWindow{
id: settingswindow
@ -166,10 +140,11 @@ ApplicationWindow {
terminalSize: terminalContainer.terminalSize
}
}
Component.onCompleted: appSettings.handleFontChanged();
onClosing: {
// OSX Since we are currently supporting only one window
// quit the application when it is closed.
if (appSettings.isMacOS)
if (Qt.platform.os === "osx")
Qt.quit()
}
}

View File

@ -1,95 +0,0 @@
/*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
*
* cool-retro-term is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
import QtQuick.Controls 2.3
Menu {
id: contextmenu
MenuItem {
action: copyAction
}
MenuItem {
action: pasteAction
}
MenuItem {
action: showsettingsAction
}
MenuSeparator {}
Menu {
title: qsTr("File")
MenuItem {
action: quitAction
}
}
Menu {
title: qsTr("Edit")
MenuItem {
action: copyAction
}
MenuItem {
action: pasteAction
}
MenuSeparator {}
MenuItem {
action: showsettingsAction
}
}
Menu {
title: qsTr("View")
MenuItem {
action: fullscreenAction
visible: fullscreenAction.enabled
}
MenuItem {
action: showMenubarAction
visible: showMenubarAction.enabled
}
MenuItem {
action: zoomIn
}
MenuItem {
action: zoomOut
}
}
Menu {
id: profilesMenu
title: qsTr("Profiles")
Instantiator {
model: appSettings.profilesList
delegate: MenuItem {
text: model.text
onTriggered: {
appSettings.loadProfileString(obj_string)
appSettings.handleFontChanged()
}
}
onObjectAdded: profilesMenu.insertItem(index, object)
onObjectRemoved: profilesMenu.removeItem(object)
}
}
Menu {
title: qsTr("Help")
MenuItem {
action: showAboutAction
}
}
}

View File

@ -1,89 +0,0 @@
/*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
*
* cool-retro-term is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.3
import Qt.labs.platform 1.1
MenuBar {
id: defaultMenuBar
Menu {
title: qsTr("File")
MenuItem {
text: quitAction.text
onTriggered: quitAction.trigger()
}
}
Menu {
title: qsTr("Edit")
MenuItem {
text: copyAction.text
shortcut: "Meta+C"
onTriggered: copyAction.trigger()
}
MenuItem {
text: pasteAction.text
shortcut: "Meta+V"
onTriggered: pasteAction.trigger()
}
MenuSeparator {}
MenuItem {
text: showsettingsAction.text
shortcut: showsettingsAction.shortcut
onTriggered: showsettingsAction.trigger()
}
}
Menu {
title: qsTr("View")
MenuItem {
text: zoomIn.text
shortcut: "Meta++"
onTriggered: zoomIn.trigger()
}
MenuItem {
text: zoomOut.text
shortcut: "Meta+-"
onTriggered: zoomOut.trigger()
}
}
Menu {
id: profilesMenu
title: qsTr("Profiles")
Instantiator {
model: appSettings.profilesList
delegate: MenuItem {
text: model.text
onTriggered: {
appSettings.loadProfileString(obj_string)
appSettings.handleFontChanged()
}
}
onObjectAdded: profilesMenu.insertItem(index, object)
onObjectRemoved: profilesMenu.removeItem(object)
}
}
Menu {
title: qsTr("Help")
MenuItem {
text: showAboutAction.text
onTriggered: showAboutAction.trigger()
}
}
}

View File

@ -1,31 +0,0 @@
/*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
*
* cool-retro-term is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
import QtQuick.Controls 2.3
Menu {
id: contextmenu
MenuItem {
action: copyAction
}
MenuItem {
action: pasteAction
}
}

View File

@ -1,85 +0,0 @@
/*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
*
* cool-retro-term is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
import QtQuick.Controls 2.3
MenuBar {
id: defaultMenuBar
visible: appSettings.showMenubar
Menu {
title: qsTr("File")
MenuItem {
action: quitAction
}
}
Menu {
title: qsTr("Edit")
MenuItem {
action: copyAction
}
MenuItem {
action: pasteAction
}
MenuSeparator {}
MenuItem {
action: showsettingsAction
}
}
Menu {
title: qsTr("View")
MenuItem {
action: fullscreenAction
visible: fullscreenAction.enabled
}
MenuItem {
action: showMenubarAction
visible: showMenubarAction.enabled
}
MenuItem {
action: zoomIn
}
MenuItem {
action: zoomOut
}
}
Menu {
id: profilesMenu
title: qsTr("Profiles")
Instantiator {
model: appSettings.profilesList
delegate: MenuItem {
text: model.text
onTriggered: {
appSettings.loadProfileString(obj_string)
appSettings.handleFontChanged()
}
}
onObjectAdded: profilesMenu.insertItem(index, object)
onObjectRemoved: profilesMenu.removeItem(object)
}
}
Menu {
title: qsTr("Help")
MenuItem {
action: showAboutAction
}
}
}

View File

@ -1,5 +1,14 @@
<RCC>
<qresource prefix="/">
<file>frames/BlackRoughFrame.qml</file>
<file>frames/images/black-frame.png</file>
<file>frames/images/screen-frame-normals.png</file>
<file>frames/images/black-frame-normals.png</file>
<file>frames/images/screen-frame.png</file>
<file>frames/images/black-frame-original.png</file>
<file>frames/images/screen-frame-original.png</file>
<file>frames/WhiteSimpleFrame.qml</file>
<file>frames/utils/TerminalFrame.qml</file>
<file>SizeOverlay.qml</file>
<file>ShaderTerminal.qml</file>
<file>CheckableSlider.qml</file>
@ -12,39 +21,37 @@
<file>TimeManager.qml</file>
<file>SimpleSlider.qml</file>
<file>ColorButton.qml</file>
<file>Glossy.qml</file>
<file>AboutDialog.qml</file>
<file>InsertNameDialog.qml</file>
<file>SettingsEffectsTab.qml</file>
<file>main.qml</file>
<file>SettingsTerminalTab.qml</file>
<file>FontScanlines.qml</file>
<file>fonts/1982-commodore64/C64_Pro_Mono_v1.0-STYLE.ttf</file>
<file>fonts/1977-apple2/PrintChar21.ttf</file>
<file>fonts/1971-ibm-3278/3270-Regular.ttf</file>
<file>fonts/1971-ibm-3278/3270Medium.ttf</file>
<file>fonts/1985-atari-st/AtariST8x16SystemFont.ttf</file>
<file>fonts/modern-terminus/TerminusTTF-4.38.2.ttf</file>
<file>fonts/1977-commodore-pet/COMMODORE_PET.ttf</file>
<file>fonts/1979-atari-400-800/ATARI400800_original.TTF</file>
<file>fonts/1985-ibm-pc-vga/Perfect DOS VGA 437 Win.ttf</file>
<file>Storage.qml</file>
<file>SettingsAdvancedTab.qml</file>
<file>CRTMainMenuBar.qml</file>
<file>SettingsPerformanceTab.qml</file>
<file>TerminalContainer.qml</file>
<file>images/crt256.png</file>
<file>utils.js</file>
<file>images/allNoise512.png</file>
<file>fonts/modern-proggy-tiny/ProggyTiny.ttf</file>
<file>fonts/modern-pro-font-win-tweaked/ProFontWindows.ttf</file>
<file>fonts/modern-monaco/monaco.ttf</file>
<file>fonts/modern-hermit/Hermit-medium.otf</file>
<file>fonts/modern-envy-code-r/Envy Code R.ttf</file>
<file>fonts/modern-inconsolata/Inconsolata.otf</file>
<file>SettingsScreenTab.qml</file>
<file>fonts/modern-fixedsys-excelsior/FSEX301-L2.ttf</file>
<file>../icons/32x32/cool-retro-term.png</file>
<file>Components/SizedLabel.qml</file>
<file>fonts/1979-atari-400-800/AtariClassic-Regular.ttf</file>
<file>fonts/1982-commodore64/C64_Pro_Mono-STYLE.ttf</file>
<file>fonts/1981-ibm-pc/PxPlus_IBM_BIOS.ttf</file>
<file>fonts/1985-ibm-pc-vga/PxPlus_IBM_VGA8.ttf</file>
<file>fonts/1977-commodore-pet/PetMe.ttf</file>
<file>BurnInEffect.qml</file>
<file>fonts/modern-terminus/TerminusTTF-4.46.0.ttf</file>
<file>TerminalFrame.qml</file>
<file>menus/WindowMenu.qml</file>
<file>menus/FullContextMenu.qml</file>
<file>menus/ShortContextMenu.qml</file>
<file>ShaderLibrary.qml</file>
<file>menus/OSXMenu.qml</file>
</qresource>
</RCC>

View File

@ -1,23 +1,3 @@
/*******************************************************************************
* Copyright (c) 2013-2021 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
*
* cool-retro-term is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
.pragma library
function clamp(x, min, max) {
if (x <= min)
@ -26,97 +6,18 @@ function clamp(x, min, max) {
return max;
return x;
}
function lint(a, b, t) {
return (1 - t) * a + (t) * b;
}
function mix(c1, c2, alpha){
return Qt.rgba(c1.r * alpha + c2.r * (1-alpha),
c1.g * alpha + c2.g * (1-alpha),
c1.b * alpha + c2.b * (1-alpha),
c1.a * alpha + c2.a * (1-alpha))
}
function smoothstep(min, max, value) {
let x = Math.max(0, Math.min(1, (value - min) / (max - min)));
return x * x * (3 - 2 * x);
}
function strToColor(s){
var r = parseInt(s.substring(1,3), 16) / 256;
var g = parseInt(s.substring(3,5), 16) / 256;
var b = parseInt(s.substring(5,7), 16) / 256;
return Qt.rgba(r, g, b, 1.0);
}
/* Tokenizes a command into program and arguments, taking into account quoted
* strings and backslashes.
* Based on GLib's tokenizer, used by Gnome Terminal
*/
function tokenizeCommandLine(s){
var args = [];
var currentToken = "";
var quoteChar = "";
var escaped = false;
var nextToken = function() {
args.push(currentToken);
currentToken = "";
}
var appendToCurrentToken = function(c) {
currentToken += c;
}
for (var i = 0; i < s.length; i++) {
// char followed by backslash, append literally
if (escaped) {
escaped = false;
appendToCurrentToken(s[i]);
// char inside quotes, either close or append
} else if (quoteChar) {
escaped = s[i] === '\\';
if (quoteChar === s[i]) {
quoteChar = "";
nextToken();
} else if (!escaped) {
appendToCurrentToken(s[i]);
}
// regular char
} else {
escaped = s[i] === '\\';
switch (s[i]) {
case '\\':
// begin escape
break;
case '\n':
// newlines always delimits
nextToken();
break;
case ' ':
case '\t':
// delimit on new whitespace
if (currentToken) {
nextToken();
}
break;
case '\'':
case '"':
// begin quoted section
quoteChar = s[i];
break;
default:
appendToCurrentToken(s[i]);
}
}
}
// ignore last token if broken quotes/backslash
if (currentToken && !escaped && !quoteChar) {
nextToken();
}
return args;
}

View File

@ -3,9 +3,9 @@ Comment=Use the command line the old way
Exec=cool-retro-term
GenericName=Terminal emulator
Icon=cool-retro-term
MimeType=
Name=Cool Retro Term
Categories=System;TerminalEmulator;
Categories=Qt;System;Utility;TerminalEmulator;
StartupNotify=true
Terminal=false
Type=Application
Keywords=shell;prompt;command;commandline;

View File

@ -16,11 +16,11 @@
<screenshots>
<screenshot type="default">
<caption>Default amber look</caption>
<image width="1022" height="791">https://camo.githubusercontent.com/2443e662e95733ba6ae331f391f6ec036d1ee7fd/687474703a2f2f692e696d6775722e636f6d2f4e5566766e6c752e706e67</image>
<image width="768" height="595">https://camo.githubusercontent.com/2443e662e95733ba6ae331f391f6ec036d1ee7fd/687474703a2f2f692e696d6775722e636f6d2f4e5566766e6c752e706e67</image>
</screenshot>
<screenshot>
<caption>Apple II look</caption>
<image width="1024" height="796">https://camo.githubusercontent.com/44a19842d532555c7b02bf6b4b4684add9edf18c/687474703a2f2f692e696d6775722e636f6d2f4d4d6d4d3648742e706e67</image>
<image width="768" height="595">https://camo.githubusercontent.com/44a19842d532555c7b02bf6b4b4684add9edf18c/687474703a2f2f692e696d6775722e636f6d2f4d4d6d4d3648742e706e67</image>
</screenshot>
</screenshots>

View File

@ -1,4 +0,0 @@
/*.debhelper.log
/*.substvars
/cool-retro-term/
/files

View File

@ -1,5 +1,11 @@
cool-retro-term (0.9-2) UNRELEASED; urgency=medium
* Adding missing dependencies
-- Jeka Der <jekader@gmail.com> Sun, 12 Oct 2014 18:00:00 +0200
cool-retro-term (0.9-1) UNRELEASED; urgency=medium
* Initial release. (Closes: #758238)
* Initial release.
-- Jeka Der <jekader@gmail.com> Fri, 10 Oct 2014 19:58:29 +0200

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