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1 Commits

Author SHA1 Message Date
Aaron Kollasch
a683c5ad85
Hide visible scrolling in static noise
Randomize vertical position of staticNoise texel and add to
existing scrolling of noise texture (both horizontal and vertical;
faster in vertical direction)
2022-11-16 23:58:11 -05:00

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@ -243,6 +243,17 @@ Item {
" return outColor;
}" +
//pseudo-random vector
//https://stackoverflow.com/a/10625698
"float random( vec2 p )
{
vec2 K1 = vec2(
23.14069263277926, // e^pi (Gelfond's constant)
2.665144142690225 // 2^sqrt(2) (Gelfond-Schneider constant)
);
return fract( cos( dot(p,K1) ) * 12345.6789 );
}" +
"void main() {" +
"vec2 cc = vec2(0.5) - qt_TexCoord0;" +
"float distance = length(cc);" +
@ -281,7 +292,11 @@ Item {
: "") +
(jitter !== 0 || staticNoise !== 0 ?
"vec4 noiseTexel = texture2D(noiseSource, scaleNoiseSize * coords + vec2(fract(time / 51.0), fract(time / 237.0)));"
"vec4 noiseTexel = texture2D(
noiseSource, scaleNoiseSize * coords
+ vec2(0.0, random(vec2(fract(time / 237.0), 822.9582)))
+ vec2(fract(time / 31.0), fract(time / 177.0))
);"
: "") +
(jitter !== 0 ? "