16 Commits

Author SHA1 Message Date
Filippo Scognamiglio
462831ca66 Merge pull request #134 from sschueller/patch-1
Update README.md
2014-10-02 22:14:00 +02:00
Stefan Schüller
273ac3d126 Update README.md 2014-10-02 13:35:20 +02:00
Filippo Scognamiglio
4a7e23f024 Merge pull request #65 from e1senh0rn/osx
Various OSX fixes.
2014-08-04 18:00:08 +02:00
Dmitry Shaposhnik
84e0feb626 Add OS X build instructions to README 2014-08-04 08:39:42 -05:00
Dmitry Shaposhnik
906e981449 Add 'imports' to gitignore 2014-08-04 08:39:36 -05:00
Dmitry Shaposhnik
d887842bdc Do not list 'app' in project subdirs 2014-08-04 08:31:48 -05:00
Dmitry Shaposhnik
ed701b0ac6 Remove auto-generated makefile 2014-08-04 08:28:51 -05:00
Filippo Scognamiglio
e9e3732b26 Merge pull request #58 from guitorri/osx-headers
fix compilation errors, OSX 10.6-10.9
2014-08-03 15:22:26 +02:00
Guilherme Brondani Torri
2f11060364 fix compilation errors, OSX 10.6-10.9
* add missing headers
* https://github.com/Swordifish90/cool-old-term/issues/12
2014-08-02 18:16:50 +02:00
Filippo Scognamiglio
d3d1407ca7 Remove dummy signal. Shame on me. 2014-08-01 18:09:36 +02:00
Filippo Scognamiglio
5586c36efe Fix missing sources in konsole-qml-plugin.pro. 2014-08-01 14:09:48 +02:00
Filippo Scognamiglio
4064a38998 Merge branch 'master' of https://github.com/aacalfa/cool-old-term into osx 2014-08-01 14:03:46 +02:00
aacalfa
5978a0de70 Reorganizing last commit. Changes to kpty.cpp were moved to file utmpmac.cpp. Thus I modified .pro
file to add this new file utmpmac to be compiled. I have put both .cpp and .h files inside a macro
so that they are only considered when building from a mac. Same with include from kpty.cpp.
2014-07-31 22:28:12 -03:00
aacalfa
9d7efad798 Reverting PreprocessedTerminal.qml to be used in pull request. 2014-07-31 14:25:23 -03:00
aacalfa
d063e888a3 Another workaround to solve blur problem. 2014-07-31 12:16:43 -03:00
aacalfa
c612a1d586 Workaround to work for MacOS X. 2014-07-31 11:55:52 -03:00
239 changed files with 27336 additions and 5699 deletions

13
.gitignore vendored
View File

@@ -35,15 +35,4 @@ Makefile*
*.xcf
# Ubuntu SDk
*.excludes
*.json
# Excludes compiled files
imports
cool-retro-term
# Mac OSX
.DS_Store
*.app
/imports/

4
.gitmodules vendored
View File

@@ -1,4 +0,0 @@
[submodule "qmltermwidget"]
path = qmltermwidget
url = https://github.com/Swordfish90/qmltermwidget
branch = unstable

View File

@@ -1,37 +0,0 @@
sudo: required
dist: trusty
language: c++
install:
- sudo add-apt-repository -y ppa:beineri/opt-qt58-trusty
- sudo apt-get update -qq
- sudo apt-get -y install build-essential qt58declarative qt58graphicaleffects qt58quickcontrols libgl1-mesa-dev
- source /opt/qt*/bin/qt*-env.sh
script:
- qmake CONFIG+=release PREFIX=/usr
- make -j$(nproc)
- mkdir -p appdir/usr/share/metainfo appdir/usr/bin
- cp packaging/appdata/cool-retro-term.appdata.xml appdir/usr/share/metainfo/
- cp cool-retro-term appdir/usr/bin/
- cp ./cool-retro-term.desktop appdir/
- cp ./app/icons/128x128/cool-retro-term.png appdir/
- cp -r ./app/qml appdir/usr/
- cp -r ./qmltermwidget/QMLTermWidget appdir/usr/qml/ # Workaround for https://github.com/probonopd/linuxdeployqt/issues/78
- wget -c https://github.com/probonopd/linuxdeployqt/releases/download/continuous/linuxdeployqt-continuous-x86_64.AppImage
- chmod a+x linuxdeployqt-*.AppImage
- unset QTDIR; unset QT_PLUGIN_PATH ; unset LD_LIBRARY_PATH
- export VERSION=$(git rev-parse --short HEAD) # linuxdeployqt uses this for naming the file
- ./linuxdeployqt-*.AppImage appdir/usr/bin/cool-retro-term -qmldir=./app/qml/ -qmldir=./qmltermwidget/ # -verbose=3 2>&1 | grep "path:" -C 3
- ./linuxdeployqt-*.AppImage appdir/usr/bin/cool-retro-term -qmldir=./app/qml/ -qmldir=./qmltermwidget/ -verbose=2 -appimage
after_success:
- find appdir -executable -type f -exec ldd {} \; | grep " => /usr" | cut -d " " -f 2-3 | sort | uniq
- # curl --upload-file Cool*.AppImage https://transfer.sh/Cool_Retro_Term-git.$(git rev-parse --short HEAD)-x86_64.AppImage
- wget -c https://github.com/probonopd/uploadtool/raw/master/upload.sh
- bash upload.sh Cool*.AppImage*
branches:
except:
- # Do not build tags that we create when we upload to GitHub Releases
- /^(?i:continuous)/

187
README.md
View File

@@ -1,72 +1,21 @@
# cool-retro-term
#cool-old-term
|> Default Amber|C:\ IBM DOS|$ Default Green|
|---|---|---|
|![Default Amber Cool Retro Term](https://user-images.githubusercontent.com/121322/32070717-16708784-ba42-11e7-8572-a8fcc10d7f7d.gif)|![IBM DOS](https://user-images.githubusercontent.com/121322/32070716-16567e5c-ba42-11e7-9e64-ba96dfe9b64d.gif)|![Default Green Cool Retro Term](https://user-images.githubusercontent.com/121322/32070715-163a1c94-ba42-11e7-80bb-41fbf10fc634.gif)|
## Description
cool-retro-term is a terminal emulator which mimics the look and feel of the old cathode tube screens.
##Description
cool-old-term is a terminal emulator which tries to mimic the look and feel of the old cathode tube screens.
It has been designed to be eye-candy, customizable, and reasonably lightweight.
It uses the QML port of qtermwidget (Konsole) developed by me: https://github.com/Swordfish90/qmltermwidget .
It now uses the konsole engine which is powerful and mature.
This terminal emulator works under Linux and macOS and requires Qt 5.2 or higher.
This terminal emulator requires Qt 5.2 or higher to run.
## Screenshots
![Image](<https://i.imgur.com/TNumkDn.png>)
![Image](<https://i.imgur.com/hfjWOM4.png>)
![Image](<https://i.imgur.com/GYRDPzJ.jpg>)
##Screenshots
![Image](<http://i.imgur.com/NUfvnlu.png>)
![Image](<http://i.imgur.com/4LpfLF8.png>)
![Image](<http://i.imgur.com/MMmM6Ht.png>)
## Install
Walk the easy way and install cool-retro-term using one of these convenient packages:
##Build instructions
Just grab the latest AppImage from the release page and make it executable and run it:
wget https://github.com/Swordfish90/cool-retro-term/releases/download/1.1.1/Cool-Retro-Term-1.1.1-x86_64.AppImage
chmod a+x Cool-Retro-Term-1.1.1-x86_64.AppImage
./Cool-Retro-Term-1.1.1-x86_64.AppImage
**Fedora** has the `cool-retro-term` in the offcial repositories. All you have to do is `sudo dnf install cool-retro-term`.
Users of **openSUSE** can grab a package from [Open Build Service](http://software.opensuse.org/package/cool-retro-term).
**Arch** users can install this [package](https://aur.archlinux.org/packages/cool-retro-term-git/) directly via the [AUR](https://aur.archlinux.org):
yaourt -S aur/cool-retro-term-git
or use:
pacman -S cool-retro-term
to install precompiled from community repository.
**Gentoo** users can now install the third release "1.1.0" from a 3rd-party repository preferably via layman:
USE="git" emerge app-portage/layman
wget https://www.gerczei.eu/files/gerczei.xml -O /etc/layman/overlays/gerczei.xml
layman -f -a qt -a gerczei # those who've added the repo before 27/08/17 should remove, update and add it again as its source has changed
ACCEPT_KEYWORDS="~*" emerge =x11-terms/cool-retro-term-1.1.0::gerczei
The live ebuild (version 9999-r1) tracking the bleeding-edge WIP codebase also remains available.
A word of warning: USE flags and keywords are to be added to portage's configuration files and every emerge operation should be executed with '-p' (short option for --pretend) appended to the command line first as per best practice!
Users of **Ubuntu 14.04 LTS (Trusty) up to 15.10 (Wily)** can use [this PPA](https://launchpad.net/~bugs-launchpad-net-falkensweb).
**Ubuntu 17.10** can use [this PPA](https://launchpad.net/%7Evantuz/+archive/ubuntu/cool-retro-term)
**Solus** users can install using `eopg`:
```
eopkg it cool-retro-term
```
**macOS** users can grab the latest dmg from the release page: https://github.com/Swordfish90/cool-retro-term/releases
## Build instructions (Linux)
Build cool-retro-term yourself, you know, the retro way.
## Dependencies
##Dependencies
Make sure to install these first.
---
@@ -77,38 +26,30 @@ Make sure to install these first.
---
**Ubuntu 16.10**
**Debian Jessie**
sudo apt-get install build-essential qmlscene qt5-qmake qt5-default qtdeclarative5-dev qml-module-qtquick-controls qtdeclarative5-qtquick2-plugin libqt5qml-graphicaleffects qml-module-qtquick-dialogs qtdeclarative5-localstorage-plugin qtdeclarative5-window-plugin
---
**Ubuntu 17.04**
sudo apt install build-essential libqt5qml-graphicaleffects qml-module-qt-labs-folderlistmodel qml-module-qt-labs-settings qml-module-qtquick-controls qml-module-qtquick-dialogs qmlscene qt5-default qt5-qmake qtdeclarative5-dev qtdeclarative5-localstorage-plugin qtdeclarative5-qtquick2-plugin qtdeclarative5-window-plugin
---
**Ubuntu 17.10**
sudo apt-get install build-essential qml-module-qtgraphicaleffects qml-module-qt-labs-folderlistmodel qml-module-qt-labs-settings qml-module-qtquick-controls qml-module-qtquick-dialogs qmlscene qt5-default qt5-qmake qtdeclarative5-dev qtdeclarative5-localstorage-plugin qtdeclarative5-qtquick2-plugin qtdeclarative5-window-plugin
---
**Debian Jessie and above**
sudo apt install build-essential qmlscene qt5-qmake qt5-default qtdeclarative5-dev qml-module-qtquick-controls qml-module-qtgraphicaleffects qml-module-qtquick-dialogs qml-module-qtquick-localstorage qml-module-qtquick-window2 qml-module-qt-labs-settings qml-module-qt-labs-folderlistmodel
sudo apt-get install build-essential qmlscene qt5-qmake qt5-default qtdeclarative5-dev qml-module-qtquick-controls qml-module-qtgraphicaleffects qml-module-qtquick-dialogs qml-module-qtquick-localstorage qml-module-qtquick-window2
---
**Fedora**
This command should install the known fedora dependencies:
sudo yum -y install qt5-qtbase qt5-qtbase-devel qt5-qtdeclarative qt5-qtdeclarative-devel qt5-qtgraphicaleffects qt5-qtquickcontrols redhat-rpm-config
```
sudo yum -y install qt5-qtbase qt5-qtbase-devel qt5-qtdeclarative qt5-qtdeclarative-devel qt5-qtgraphicaleffects qt5-qtquickcontrols
```
or:
```
sudo dnf -y install qt5-qtbase qt5-qtbase-devel qt5-qtdeclarative qt5-qtdeclarative-devel qt5-qtgraphicaleffects qt5-qtquickcontrols
```
sudo dnf -y install qt5-qtbase qt5-qtbase-devel qt5-qtdeclarative qt5-qtdeclarative-devel qt5-qtgraphicaleffects qt5-qtquickcontrols redhat-rpm-config
Compile using the following:
```
git clone https://github.com/Swordifish90/cool-old-term.git
cd cool-old-term/konsole-qml-plugin
qmake-qt5 && make && make install
cd ..
./cool-old-term
```
---
@@ -116,17 +57,23 @@ or:
sudo pacman -S qt5-base qt5-declarative qt5-quickcontrols qt5-graphicaleffects
You can also install this [package](https://aur.archlinux.org/packages/cool-old-term-git/) directly via the [AUR](https://aur.archlinux.org):
yaourt -S aur/cool-old-term-git
---
**openSUSE**
**OS X**
Add repository with latest Qt 5 (this is only needed on openSUSE 13.1, Factory already has it):
sudo zypper ar http://download.opensuse.org/repositories/KDE:/Qt5/openSUSE_13.1/ KDE:Qt5
Install dependencies:
sudo zypper install libqt5-qtbase-devel libqt5-qtdeclarative-devel libqt5-qtquickcontrols libqt5-qtgraphicaleffects
brew install qt5
export CPPFLAGS="-I/usr/local/opt/qt5/include"
export LDFLAGS="-L/usr/local/opt/qt5/lib"
export PATH=/usr/local/opt/qt5/bin:$PATH
git clone https://github.com/Swordifish90/cool-old-term.git
git checkout osx
qmake && make && make install
# Have fun!
./cool-old-term
---
@@ -135,58 +82,20 @@ Install dependencies:
Install Qt directly from here http://qt-project.org/downloads . Once done export them in you path (replace "_/opt/Qt5.3.1/5.3/gcc_64/bin_" with your correct folder):
export PATH=/opt/Qt5.3.1/5.3/gcc_64/bin/:$PATH
---
### Compile
###Compile
Once you installed all dependencies (Qt is installed and in your path) you need to compile and run the application:
```bash
# Get it from GitHub
git clone --recursive https://github.com/Swordfish90/cool-retro-term.git
git clone https://github.com/Swordifish90/cool-old-term.git
# Build it
cd cool-retro-term
# Compile (Fedora and OpenSUSE user should use qmake-qt5 instead of qmake)
qmake && make
cd cool-old-term
cd konsole-qml-plugin
qmake && make && make install
cd ..
# Have fun!
./cool-retro-term
./cool-old-term
```
## Build instructions (macOS)
1. Install [Xcode](https://developer.apple.com/xcode/) and agree to the licence agreement
2. Enter the following commands into the terminal:
**Brew**
```sh
brew install qt5
git clone --recursive https://github.com/Swordfish90/cool-retro-term.git
export CPPFLAGS="-I/usr/local/opt/qt5/include"
export LDFLAGS="-L/usr/local/opt/qt5/lib"
export PATH=/usr/local/opt/qt5/bin:$PATH
cd cool-retro-term
qmake && make
mkdir cool-retro-term.app/Contents/PlugIns
cp -r qmltermwidget/QMLTermWidget cool-retro-term.app/Contents/PlugIns
open cool-retro-term.app
```
**MacPorts**
```sh
sudo port install qt5
git clone --recursive https://github.com/Swordfish90/cool-retro-term.git
cd cool-retro-term
/opt/local/libexec/qt5/bin/qmake && make
mkdir cool-retro-term.app/Contents/PlugIns
cp -r qmltermwidget/QMLTermWidget cool-retro-term.app/Contents/PlugIns
open cool-retro-term.app
```
## Donations
I made this project in my spare time because I love what I'm doing. If you are enjoying it and you want to buy me a beer click [here](https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=flscogna%40gmail%2ecom&lc=IT&item_name=Filippo%20Scognamiglio&currency_code=EUR&bn=PP%2dDonationsBF%3abtn_donate_LG%2egif%3aNonHosted).
You can also add "bounties" on your favourite issues. More information on the [Bountysource](https://www.bountysource.com/teams/crt/issues) page.

View File

@@ -6,18 +6,16 @@ import QtQuick.Window 2.0
Window{
id: dialogwindow
title: qsTr("About")
width: 600
height: 400
modality: Qt.ApplicationModal
width: 450
height: 300
ColumnLayout{
anchors.fill: parent
anchors.margins: 15
spacing: 15
Text {
Layout.alignment: Qt.AlignHCenter
text: "cool-retro-term"
anchors.horizontalCenter: parent.horizontalCenter
text: "cool-old-term"
font {bold: true; pointSize: 18}
}
Loader{
@@ -65,22 +63,18 @@ Window{
id: defaultComponent
ColumnLayout{
anchors.fill: parent
anchors.margins: 10
spacing: 10
Image{
Layout.fillWidth: true
Item{
Layout.fillHeight: true
Layout.alignment: Qt.AlignHCenter
fillMode: Image.PreserveAspectFit
source: "images/crt256.png"
smooth: true
}
Text{
Layout.alignment: Qt.AlignCenter
anchors.horizontalCenter: parent.horizontalCenter
horizontalAlignment: Text.AlignHCenter
text: appSettings.version + "\n" +
text: shadersettings.version + "\n" +
qsTr("Author: ") + "Filippo Scognamiglio\n" +
qsTr("Email: ") + "flscogna@gmail.com\n" +
qsTr("Source: ") + "https://github.com/Swordfish90/cool-retro-term\n"
qsTr("Email: ") + "flscogna@gmail.com\n" +
qsTr("Source: ") + "https://github.com/Swordifish90/cool-old-term\n"
}
}
}
@@ -90,9 +84,9 @@ Window{
anchors.fill: parent
readOnly: true
text: "Copyright (c) 2013 Filippo Scognamiglio <flscogna@gmail.com>\n\n" +
"https://github.com/Swordfish90/cool-retro-term\n\n" +
"https://github.com/Swordifish90/cool-old-term\n\n" +
"cool-retro-term is free software: you can redistribute it and/or modify " +
"cool-old-term is free software: you can redistribute it and/or modify " +
"it under the terms of the GNU General Public License as published by " +
"the Free Software Foundation, either version 3 of the License, or " +
"(at your option) any later version.\n\n" +

359
app/ApplicationSettings.qml Normal file
View File

@@ -0,0 +1,359 @@
/*******************************************************************************
* Copyright (c) 2013 "Filippo Scognamiglio"
* https://github.com/Swordifish90/cool-old-term
*
* This file is part of cool-old-term.
*
* cool-old-term is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
Item{
property string version: "0.9"
// GENERAL SETTINGS ///////////////////////////////////////////////////
property bool fullscreen: false
property bool showMenubar: true
property real windowOpacity: 1.0
property real ambient_light: 0.2
property real contrast: 0.85
property real brightness: 0.5
property bool show_terminal_size: true
property real window_scaling: 1.0
onWindow_scalingChanged: handleFontChanged();
property real fps: 0
function mix(c1, c2, alpha){
return Qt.rgba(c1.r * alpha + c2.r * (1-alpha),
c1.g * alpha + c2.g * (1-alpha),
c1.b * alpha + c2.b * (1-alpha),
c1.a * alpha + c2.a * (1-alpha))
}
function strToColor(s){
var r = parseInt(s.substring(1,3), 16) / 256;
var g = parseInt(s.substring(3,5), 16) / 256;
var b = parseInt(s.substring(5,7), 16) / 256;
return Qt.rgba(r, g, b, 1.0);
}
// PROFILE SETTINGS ///////////////////////////////////////////////////////
property string _background_color: "#000000"
property string _font_color: "#ff8100"
property color font_color: mix(strToColor(_font_color), strToColor(_background_color), 0.7 + (contrast * 0.3))
property color background_color: mix(strToColor(_background_color), strToColor(_font_color), 0.7 + (contrast * 0.3))
property real noise_strength: 0.1
property real screen_distortion: 0.1
property real glowing_line_strength: 0.2
property real motion_blur: 0.40
property real bloom_strength: 0.65
property real jitter: 0.18
property real horizontal_sincronization: 0.08
property real brightness_flickering: 0.1
readonly property int no_rasterization: 0
readonly property int scanline_rasterization: 1
readonly property int pixel_rasterization: 2
property int rasterization: no_rasterization
ListModel{
id: framelist
ListElement{text: "No frame"; source: "./frames/NoFrame.qml"; reflections: false}
ListElement{text: "Simple white frame"; source: "./frames/WhiteSimpleFrame.qml"; reflections: true}
ListElement{text: "Rough black frame"; source: "./frames/BlackRoughFrame.qml"; reflections: true}
}
property string frame_source: frames_list.get(frames_index).source
property int frames_index: 1
property var frames_list: framelist
// FONTS //////////////////////////////////////////////////////////////////
signal terminalFontChanged(string fontSource, int pixelSize, int lineSpacing, size virtualCharSize)
Loader{
id: fontManager
states: [
State { when: rasterization == no_rasterization
PropertyChanges {target: fontManager; source: "Fonts.qml" } },
State { when: rasterization == scanline_rasterization
PropertyChanges {target: fontManager; source: "FontScanlines.qml" } },
State { when: rasterization == pixel_rasterization;
PropertyChanges {target: fontManager; source: "FontPixels.qml" } }
]
onLoaded: handleFontChanged()
}
signal fontScalingChanged
property var fontScalingList: fontManager.item.fontScalingList
property var fontScalingIndexes: [5,1,1]
function setScalingIndex(newScaling){
fontScalingIndexes[rasterization] = newScaling;
fontScalingChanged();
handleFontChanged();
}
function getScalingIndex(){
return fontScalingIndexes[rasterization];
}
property var fontIndexes: [0,0,0]
property var fontlist: fontManager.item.fontlist
function handleFontChanged(){
if(!fontManager.item) return;
fontManager.item.selectedFontIndex = fontIndexes[rasterization];
fontManager.item.selectedScalingIndex = fontScalingIndexes[rasterization];
var fontSource = fontManager.item.source;
var pixelSize = fontManager.item.pixelSize;
var lineSpacing = fontManager.item.lineSpacing;
var virtualCharSize = fontManager.item.virtualCharSize;
terminalFontChanged(fontSource, pixelSize, lineSpacing, virtualCharSize);
}
// FRAMES /////////////////////////////////////////////////////////////////
property bool _frameReflections: true
property bool reflectionsAllowed: framelist.get(frames_index).reflections
property bool frameReflections: _frameReflections && reflectionsAllowed
property alias profiles_list: profileslist
property int profiles_index: 0
// DB STORAGE /////////////////////////////////////////////////////////////
Storage{id: storage}
function composeSettingsString(){
var settings = {
fps: fps,
window_scaling: window_scaling,
show_terminal_size: show_terminal_size,
fontScalingIndexes: fontScalingIndexes,
fontIndexes: fontIndexes,
frameReflections: _frameReflections,
showMenubar: showMenubar
}
return JSON.stringify(settings);
}
function composeProfileString(){
var settings = {
background_color: _background_color,
font_color: _font_color,
brightness_flickering: brightness_flickering,
horizontal_sincronization: horizontal_sincronization,
noise_strength: noise_strength,
screen_distortion: screen_distortion,
glowing_line_strength: glowing_line_strength,
frames_index: frames_index,
motion_blur: motion_blur,
bloom_strength: bloom_strength,
rasterization: rasterization,
jitter: jitter,
brightness: brightness,
contrast: contrast,
ambient_light: ambient_light,
windowOpacity: windowOpacity,
fontIndex: fontIndexes[rasterization]
}
return JSON.stringify(settings);
}
function loadSettings(){
var settingsString = storage.getSetting("_CURRENT_SETTINGS");
var profileString = storage.getSetting("_CURRENT_PROFILE");
if(!settingsString) return;
if(!profileString) return;
loadSettingsString(settingsString);
loadProfileString(profileString);
console.log("Loading settings: " + settingsString + profileString);
}
function storeSettings(){
var settingsString = composeSettingsString();
var profileString = composeProfileString();
storage.setSetting("_CURRENT_SETTINGS", settingsString);
storage.setSetting("_CURRENT_PROFILE", profileString);
console.log("Storing settings: " + settingsString);
console.log("Storing profile: " + profileString);
}
function loadSettingsString(settingsString){
var settings = JSON.parse(settingsString);
show_terminal_size = settings.show_terminal_size !== undefined ? settings.show_terminal_size : show_terminal_size
fps = settings.fps !== undefined ? settings.fps: fps
window_scaling = settings.window_scaling !== undefined ? settings.window_scaling : window_scaling
fontIndexes = settings.fontIndexes !== undefined ? settings.fontIndexes : fontIndexes
fontScalingIndexes = settings.fontScalingIndexes !== undefined ? settings.fontScalingIndexes : fontScalingIndexes
_frameReflections = settings.frameReflections !== undefined ? settings.frameReflections : _frameReflections;
showMenubar = settings.showMenubar !== undefined ? settings.showMenubar : showMenubar;
}
function loadProfileString(profileString){
var settings = JSON.parse(profileString);
_background_color = settings.background_color !== undefined ? settings.background_color : _background_color;
_font_color = settings.font_color !== undefined ? settings.font_color : _font_color;
horizontal_sincronization = settings.horizontal_sincronization !== undefined ? settings.horizontal_sincronization : horizontal_sincronization
brightness_flickering = settings.brightness_flickering !== undefined ? settings.brightness_flickering : brightness_flickering;
noise_strength = settings.noise_strength !== undefined ? settings.noise_strength : noise_strength;
screen_distortion = settings.screen_distortion !== undefined ? settings.screen_distortion : screen_distortion;
glowing_line_strength = settings.glowing_line_strength !== undefined ? settings.glowing_line_strength : glowing_line_strength;
motion_blur = settings.motion_blur !== undefined ? settings.motion_blur : motion_blur
bloom_strength = settings.bloom_strength !== undefined ? settings.bloom_strength : bloom_strength
frames_index = settings.frames_index !== undefined ? settings.frames_index : frames_index;
rasterization = settings.rasterization !== undefined ? settings.rasterization : rasterization;
jitter = settings.jitter !== undefined ? settings.jitter : jitter;
ambient_light = settings.ambient_light !== undefined ? settings.ambient_light : ambient_light;
contrast = settings.contrast !== undefined ? settings.contrast : contrast;
brightness = settings.brightness !== undefined ? settings.brightness : brightness;
windowOpacity = settings.windowOpacity !== undefined ? settings.windowOpacity : windowOpacity;
fontIndexes[rasterization] = settings.fontIndex !== undefined ? settings.fontIndex : fontIndexes[rasterization];
}
function storeCustomProfiles(){
storage.setSetting("_CUSTOM_PROFILES", composeCustomProfilesString());
}
function loadCustomProfiles(){
var customProfileString = storage.getSetting("_CUSTOM_PROFILES");
if(customProfileString === undefined) customProfileString = "[]";
loadCustomProfilesString(customProfileString);
}
function loadCustomProfilesString(customProfilesString){
var customProfiles = JSON.parse(customProfilesString);
for (var i=0; i<customProfiles.length; i++) {
var profile = customProfiles[i];
console.log("Loading custom profile: " + JSON.stringify(profile));
profiles_list.append(profile);
}
}
function composeCustomProfilesString(){
var customProfiles = []
for(var i=0; i<profileslist.count; i++){
var profile = profileslist.get(i);
if(profile.builtin) continue;
customProfiles.push({text: profile.text, obj_string: profile.obj_string, builtin: false})
}
return JSON.stringify(customProfiles);
}
function loadCurrentProfile(){
loadProfile(profiles_index);
}
function loadProfile(index){
var profile = profileslist.get(index);
loadProfileString(profile.obj_string);
}
function addNewCustomProfile(name){
var profileString = composeProfileString();
profileslist.append({text: name, obj_string: profileString, builtin: false});
}
// PROFILES ///////////////////////////////////////////////////////////////
ListModel{
id: profileslist
ListElement{
text: "Default Amber"
obj_string: '{"ambient_light":0.2,"background_color":"#000000","bloom_strength":0.65,"brightness":0.5,"brightness_flickering":0.1,"contrast":0.85,"fontIndex":0,"font_color":"#ff8100","frames_index":1,"glowing_line_strength":0.2,"horizontal_sincronization":0.08,"jitter":0.18,"motion_blur":0.4,"noise_strength":0.1,"rasterization":0,"screen_distortion":0.1,"windowOpacity":1}'
builtin: true
}
ListElement{
text: "Default Green"
obj_string: '{"ambient_light":0.2,"background_color":"#000000","bloom_strength":0.4,"brightness":0.5,"brightness_flickering":0.1,"contrast":0.85,"fontIndex":0,"font_color":"#0ccc68","frames_index":1,"glowing_line_strength":0.2,"horizontal_sincronization":0.08,"jitter":0.18,"motion_blur":0.45,"noise_strength":0.1,"rasterization":0,"screen_distortion":0.1,"windowOpacity":1}'
builtin: true
}
ListElement{
text: "Default Scanlines"
obj_string: '{"ambient_light":0.2,"background_color":"#000000","bloom_strength":0.4,"brightness":0.5,"brightness_flickering":0.1,"contrast":0.85,"fontIndex":0,"font_color":"#00ff5b","frames_index":1,"glowing_line_strength":0.2,"horizontal_sincronization":0.07,"jitter":0.11,"motion_blur":0.4,"noise_strength":0.05,"rasterization":1,"screen_distortion":0.1,"windowOpacity":1}'
builtin: true
}
ListElement{
text: "Default Pixelated"
obj_string: '{"ambient_light":0.2,"background_color":"#000000","bloom_strength":0.4,"brightness":0.5,"brightness_flickering":0.1,"contrast":0.85,"fontIndex":0,"font_color":"#ff8100","frames_index":1,"glowing_line_strength":0.2,"horizontal_sincronization":0.1,"jitter":0,"motion_blur":0.45,"noise_strength":0.14,"rasterization":2,"screen_distortion":0.05,"windowOpacity":1}'
builtin: true
}
ListElement{
text: "Apple ]["
obj_string: '{"ambient_light":0.2,"background_color":"#000000","bloom_strength":0.5,"brightness":0.5,"brightness_flickering":0.2,"contrast":0.85,"fontIndex":2,"font_color":"#2fff91","frames_index":1,"glowing_line_strength":0.22,"horizontal_sincronization":0.08,"jitter":0.1,"motion_blur":0.65,"noise_strength":0.08,"rasterization":1,"screen_distortion":0.18,"windowOpacity":1}'
builtin: true
}
ListElement{
text: "Vintage"
obj_string: '{"ambient_light":0.2,"background_color":"#000000","bloom_strength":0.4,"brightness":0.5,"brightness_flickering":0.54,"contrast":0.85,"fontIndex":0,"font_color":"#00ff3e","frames_index":2,"glowing_line_strength":0.3,"horizontal_sincronization":0.2,"jitter":0.4,"motion_blur":0.75,"noise_strength":0.2,"rasterization":1,"screen_distortion":0.1,"windowOpacity":1}'
builtin: true
}
ListElement{
text: "IBM Dos"
obj_string: '{"ambient_light":0.2,"background_color":"#000000","bloom_strength":0.4,"brightness":0.5,"brightness_flickering":0.07,"contrast":0.85,"fontIndex":7,"font_color":"#ffffff","frames_index":1,"glowing_line_strength":0.13,"horizontal_sincronization":0,"jitter":0.08,"motion_blur":0.3,"noise_strength":0.03,"rasterization":0,"screen_distortion":0.1,"windowOpacity":1}'
builtin: true
}
ListElement{
text: "Transparent Green"
obj_string: '{"ambient_light":0.2,"background_color":"#000000","bloom_strength":0.4549689440993788,"brightness":0.5,"brightness_flickering":0.20341614906832298,"contrast":0.85,"fontIndex":0,"font_color":"#0ccc68","frames_index":0,"glowing_line_strength":0.15993788819875776,"horizontal_sincronization":0.05045871559633028,"jitter":0.20341614906832298,"motion_blur":0.24999999999999997,"noise_strength":0.20031055900621117,"rasterization":0,"screen_distortion":0.05045871559633028,"windowOpacity":0.5956221198156681}'
builtin: true
}
}
Component.onCompleted: {
loadSettings();
loadCustomProfiles();
}
Component.onDestruction: {
storeSettings();
storeCustomProfiles();
//storage.dropSettings(); //DROPS THE SETTINGS!.. REMEMBER TO DISABLE ONCE ENABLED!!
}
}

View File

@@ -1,10 +1,10 @@
/*******************************************************************************
* Copyright (c) 2013 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
* https://github.com/Swordifish90/cool-old-term
*
* This file is part of cool-retro-term.
* This file is part of cool-old-term.
*
* cool-retro-term is free software: you can redistribute it and/or modify
* cool-old-term is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
@@ -22,52 +22,42 @@ import QtQuick 2.2
import QtQuick.Controls 1.1
import QtQuick.Layouts 1.1
import "Components"
RowLayout {
property bool enabled: true
property alias name: check.text
property double value
property double value: (check.checked) ? _value : 0.0
property alias _value: slider.value
property alias min_value: slider.minimumValue
property alias max_value: slider.maximumValue
property alias stepSize: slider.stepSize
signal newValue(real newValue);
id: setting_component
Layout.fillWidth: true
onValueChanged: {
check.checked = !(value == 0);
if(check.checked)
slider.value = value;
}
anchors.left: parent.left
anchors.right: parent.right
spacing: 25
CheckBox{
id: check
implicitWidth: 160
onClicked: {
if(!checked){
checked = false;
slider.enabled = false;
newValue(0);
} else {
checked = true;
newValue(slider.value);
slider.enabled = true;
}
}
implicitWidth: 150
Component.onCompleted: checked = (_value !== 0);
enabled: parent.enabled
}
Slider{
id: slider
stepSize: parent.stepSize
Layout.fillWidth: true
onValueChanged: {
newValue(value);
}
enabled: check.checked && parent.enabled
}
SizedLabel {
Layout.fillHeight: true
text: Math.round(((value - min_value) / (max_value - min_value)) * 100) + "%"
Text{
id: textfield
property string unformattedText: Math.round(((value - min_value) / (max_value - min_value)) * 100)
text: formatNumber(unformattedText)
}
function formatNumber(num) {
var n = "" + num;
while (n.length < 3) {
n = " " + n;
}
return n + "%";
}
}

View File

@@ -1,10 +1,10 @@
/*******************************************************************************
* Copyright (c) 2013 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
* https://github.com/Swordifish90/cool-old-term
*
* This file is part of cool-retro-term.
* This file is part of cool-old-term.
*
* cool-retro-term is free software: you can redistribute it and/or modify
* cool-old-term is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
@@ -22,10 +22,8 @@ import QtQuick 2.2
import QtQuick.Dialogs 1.1
Item {
id: rootItem
signal colorSelected (color color)
property color color
property color button_color
property string name
ColorDialog {
@@ -35,13 +33,13 @@ Item {
visible: false
//This is a workaround to a Qt 5.2 bug.
onColorChanged: if (Qt.platform.os !== "osx") colorSelected(color)
onAccepted: if (Qt.platform.os === "osx") colorSelected(color)
onCurrentColorChanged: colorDialog.color = colorDialog.currentColor;
onAccepted: colorSelected(color)
}
Rectangle{
anchors.fill: parent
radius: 10
color: rootItem.color
color: button_color
border.color: "black"
Glossy {}
Rectangle {
@@ -54,7 +52,7 @@ Item {
Text{
anchors.centerIn: parent
z: parent.z + 1
text: name + ": " + rootItem.color
text: name + ": " + button_color
}
}
MouseArea{

71
app/FontPixels.qml Normal file
View File

@@ -0,0 +1,71 @@
/*******************************************************************************
* Copyright (c) 2013 "Filippo Scognamiglio"
* https://github.com/Swordifish90/cool-old-term
*
* This file is part of cool-old-term.
*
* cool-old-term is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
Item{
property int selectedFontIndex
property int selectedScalingIndex
property alias fontlist: fontlist
property var _font: fontlist.get(selectedFontIndex)
property var _scaling: fontScalingList[selectedScalingIndex]
property var source: _font.source
property var fontScalingList: [0.75, 1.0, 1.25, 1.50, 1.75, 2.0, 2.25, 2.5]
property int pixelSize: _font.pixelSize * _scaling
property int lineSpacing: (_font.pixelSize / _font.virtualCharHeight) * _font.lineSpacing
property size virtualCharSize: Qt.size(_font.virtualCharWidth,
_font.virtualCharHeight)
ListModel{
id: fontlist
ListElement{
text: "Commodore PET (1977)"
source: "fonts/1977-commodore-pet/COMMODORE_PET.ttf"
lineSpacing: 2
virtualCharWidth: 8
virtualCharHeight: 8
pixelSize: 32
}
ListElement{
text: "Apple ][ (1977)"
source: "fonts/1977-apple2/PrintChar21.ttf"
lineSpacing: 2
virtualCharWidth: 7
virtualCharHeight: 8
pixelSize: 32
}
ListElement{
text: "Atari 400-800 (1979)"
source: "fonts/1979-atari-400-800/ATARI400800_original.TTF"
lineSpacing: 3
virtualCharWidth: 8
virtualCharHeight: 8
pixelSize: 32
}
ListElement{
text: "Commodore 64 (1982)"
source: "fonts/1982-commodore64/C64_User_Mono_v1.0-STYLE.ttf"
lineSpacing: 3
virtualCharWidth: 8
virtualCharHeight: 8
pixelSize: 32
}
}
}

79
app/FontScanlines.qml Normal file
View File

@@ -0,0 +1,79 @@
/*******************************************************************************
* Copyright (c) 2013 "Filippo Scognamiglio"
* https://github.com/Swordifish90/cool-old-term
*
* This file is part of cool-old-term.
*
* cool-old-term is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
Item{
property int selectedFontIndex
property int selectedScalingIndex
property alias fontlist: fontlist
property var _font: fontlist.get(selectedFontIndex)
property var _scaling: fontScalingList[selectedScalingIndex]
property var source: _font.source
property var fontScalingList: [0.75, 1.0, 1.25, 1.50, 1.75, 2.0, 2.25, 2.50]
property int pixelSize: _font.pixelSize * _scaling
property int lineSpacing: (_font.pixelSize / _font.virtualCharHeight) * _font.lineSpacing
property size virtualCharSize: Qt.size(_font.virtualCharWidth,
_font.virtualCharHeight)
ListModel{
id: fontlist
ListElement{
text: "Commodore PET 2Y (1977)"
source: "fonts/1977-commodore-pet/COMMODORE_PET_2y.ttf"
lineSpacing: 2
virtualCharWidth: 4
virtualCharHeight: 8
pixelSize: 32
}
ListElement{
text: "Commodore PET (1977)"
source: "fonts/1977-commodore-pet/COMMODORE_PET.ttf"
lineSpacing: 2
virtualCharWidth: 8
virtualCharHeight: 8
pixelSize: 32
}
ListElement{
text: "Apple ][ (1977)"
source: "fonts/1977-apple2/PrintChar21.ttf"
lineSpacing: 2
virtualCharWidth: 8
virtualCharHeight: 8
pixelSize: 32
}
ListElement{
text: "Atari 400-800 (1979)"
source: "fonts/1979-atari-400-800/ATARI400800_original.TTF"
lineSpacing: 3
virtualCharWidth: 8
virtualCharHeight: 8
pixelSize: 32
}
ListElement{
text: "Commodore 64 (1982)"
source: "fonts/1982-commodore64/C64_User_Mono_v1.0-STYLE.ttf"
lineSpacing: 3
virtualCharWidth: 8
virtualCharHeight: 8
pixelSize: 32
}
}
}

87
app/Fonts.qml Normal file
View File

@@ -0,0 +1,87 @@
/*******************************************************************************
* Copyright (c) 2013 "Filippo Scognamiglio"
* https://github.com/Swordifish90/cool-old-term
*
* This file is part of cool-old-term.
*
* cool-old-term is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
Item{
property int selectedFontIndex
property int selectedScalingIndex
property alias fontlist: fontlist
property var source: fontlist.get(selectedFontIndex).source
property var _font: fontlist.get(selectedFontIndex)
property var _scaling: fontScalingList[selectedScalingIndex]
property var fontScalingList: [0.5, 0.6, 0.7, 0.8, 0.9, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6, 1.7, 1.8, 1.9, 2.0, 2.1, 2.2, 2.3, 2.4, 2.5]
property int pixelSize: _font.pixelSize * _scaling
property int lineSpacing: pixelSize * _font.lineSpacing
//In this configuration lineSpacing is proportional to pixelSize.
ListModel{
id: fontlist
ListElement{
text: "Terminus (Modern)"
source: "fonts/modern-terminus/TerminusTTF-Bold-4.38.2.ttf"
lineSpacing: 0.2
pixelSize: 35
}
ListElement{
text: "Commodore PET (1977)"
source: "fonts/1977-commodore-pet/COMMODORE_PET.ttf"
lineSpacing: 0.2
pixelSize: 24
}
ListElement{
text: "Commodore PET 2Y (1977)"
source: "fonts/1977-commodore-pet/COMMODORE_PET_2y.ttf"
lineSpacing: 0.2
pixelSize: 32
}
ListElement{
text: "Apple ][ (1977)"
source: "fonts/1977-apple2/PrintChar21.ttf"
lineSpacing: 0.2
pixelSize: 24
}
ListElement{
text: "Atari 400-800 (1979)"
source: "fonts/1979-atari-400-800/ATARI400800_original.TTF"
lineSpacing: 0.3
pixelSize: 24
}
ListElement{
text: "Commodore 64 (1982)"
source: "fonts/1982-commodore64/C64_User_Mono_v1.0-STYLE.ttf"
lineSpacing: 0.3
pixelSize: 24
}
ListElement{
text: "Atari ST (1985)"
source: "fonts/1985-atari-st/AtariST8x16SystemFont.ttf"
lineSpacing: 0.2
pixelSize: 32
}
ListElement{
text: "IBM DOS (1985)"
source: "fonts/1985-ibm-pc-vga/Perfect DOS VGA 437.ttf"
lineSpacing: 0.2
pixelSize: 32
}
}
}

View File

@@ -1,10 +1,10 @@
/*******************************************************************************
* Copyright (c) 2013 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
* https://github.com/Swordifish90/cool-old-term
*
* This file is part of cool-retro-term.
* This file is part of cool-old-term.
*
* cool-retro-term is free software: you can redistribute it and/or modify
* cool-old-term is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
@@ -22,36 +22,16 @@ import QtQuick 2.2
import QtQuick.Window 2.0
import QtQuick.Controls 1.1
import QtQuick.Layouts 1.1
import QtQuick.Dialogs 1.1
Window{
id: insertnamedialog
width: 400
height: 100
modality: Qt.ApplicationModal
title: qsTr("Save new profile")
title: qsTr("Save current profile")
property alias profileName: namefield.text
signal nameSelected(string name)
MessageDialog {
id: errorDialog
title: qsTr("Error")
visible: false
function showError(message){
text = message;
open();
}
}
function validateName(name){
var profile_list = appSettings.profilesList;
if (name === "")
return 1;
return 0;
}
ColumnLayout{
anchors.margins: 10
anchors.fill: parent
@@ -61,25 +41,16 @@ Window{
id: namefield
Layout.fillWidth: true
Component.onCompleted: forceActiveFocus()
onAccepted: okbutton.clickAction()
}
}
RowLayout{
Layout.alignment: Qt.AlignBottom | Qt.AlignRight
anchors.right: parent.right
anchors.bottom: parent.bottom
Button{
id: okbutton
text: qsTr("OK")
onClicked: clickAction()
function clickAction(){
var name = namefield.text;
switch(validateName(name)){
case 1:
errorDialog.showError(qsTr("The name you inserted is empty. Please choose a different one."));
break;
default:
nameSelected(name);
close();
}
onClicked: {
nameSelected(namefield.text);
close();
}
}
Button{

View File

@@ -0,0 +1,426 @@
/*******************************************************************************
* Copyright (c) 2013 "Filippo Scognamiglio"
* https://github.com/Swordifish90/cool-old-term
*
* This file is part of cool-old-term.
*
* cool-old-term is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
import QtGraphicalEffects 1.0
import QtQuick.Controls 1.1
import org.kde.konsole 0.1
Item{
id: terminalContainer
property variant theSource: finalSource
property variant bloomSource: bloomSourceLoader.item
property variant rasterizationSource: rasterizationEffectSource
property variant staticNoiseSource: staticNoiseSource
property alias kterminal: kterminal
signal sizeChanged
onWidthChanged: sizeChanged()
onHeightChanged: sizeChanged()
//The blur effect has to take into account the framerate
property int fps: shadersettings.fps !== 0 ? shadersettings.fps : 60
property real fpsAttenuation: Math.sqrt(60 / fps)
property real mBlur: shadersettings.motion_blur
property real motionBlurCoefficient: (_maxBlurCoefficient * mBlur + _minBlurCoefficient * (1 - mBlur))
property real _minBlurCoefficient: 0.70
property real _maxBlurCoefficient: 0.90
property size virtualPxSize: Qt.size(1,1)
property size virtual_resolution: Qt.size(width / virtualPxSize.width, height / virtualPxSize.height)
property real deltay: 0.5 / virtual_resolution.height
property real deltax: 0.5 / virtual_resolution.width
property real mBloom: shadersettings.bloom_strength
property int mScanlines: shadersettings.rasterization
onMScanlinesChanged: restartBlurredSource()
property size terminalSize: kterminal.terminalSize
property size paintedTextSize
onMBlurChanged: restartBlurredSource()
function restartBlurredSource(){
if(!blurredSource) return;
blurredSource.live = true;
livetimer.restart()
}
function pasteClipboard(){
kterminal.pasteClipboard();
}
function copyClipboard(){
kterminal.copyClipboard();
}
KTerminal {
id: kterminal
anchors.fill: parent
colorScheme: "cool-old-term"
session: KSession {
id: ksession
kbScheme: "linux"
onFinished: {
Qt.quit()
}
}
FontLoader{ id: fontLoader }
Text{id: fontMetrics; text: "B"; visible: false}
function getPaintedSize(pixelSize){
fontMetrics.font.family = fontLoader.name;
fontMetrics.font.pixelSize = pixelSize;
return Qt.size(fontMetrics.paintedWidth, fontMetrics.paintedHeight);
}
function isValid(size){
return size.width >= 0 && size.height >= 0;
}
function handleFontChange(fontSource, pixelSize, lineSpacing, virtualCharSize){
fontLoader.source = fontSource;
font.pixelSize = pixelSize * shadersettings.window_scaling;
font.family = fontLoader.name;
var paintedSize = getPaintedSize(pixelSize);
var charSize = isValid(virtualCharSize)
? virtualCharSize
: Qt.size(paintedSize.width / 2, paintedSize.height / 2);
var virtualPxSize = Qt.size((paintedSize.width / charSize.width) * shadersettings.window_scaling,
(paintedSize.height / charSize.height) * shadersettings.window_scaling)
terminalContainer.virtualPxSize = virtualPxSize;
setLineSpacing(lineSpacing * shadersettings.window_scaling);
restartBlurredSource();
}
Component.onCompleted: {
shadersettings.terminalFontChanged.connect(handleFontChange);
forceActiveFocus();
}
}
Menu{
id: contextmenu
MenuItem{action: copyAction}
MenuItem{action: pasteAction}
MenuSeparator{}
MenuItem{action: fullscreenAction}
MenuItem{action: showMenubarAction}
}
MouseArea{
acceptedButtons: Qt.LeftButton | Qt.MiddleButton | Qt.RightButton
anchors.fill: parent
onWheel:{
var coord = correctDistortion(wheel.x, wheel.y);
var lines = wheel.angleDelta.y > 0 ? -2 : 2;
kterminal.scrollWheel(coord.width, coord.height, lines);
}
onClicked: {
if (mouse.button == Qt.RightButton){
contextmenu.popup();
} else if (mouse.button == Qt.MiddleButton){
kterminal.pasteSelection();
}
}
onDoubleClicked: {
if (mouse.button == Qt.LeftButton){
var coord = correctDistortion(mouse.x, mouse.y);
kterminal.mouseDoubleClick(coord.width, coord.height);
}
}
onPositionChanged: {
if (pressedButtons & Qt.LeftButton){
var coord = correctDistortion(mouse.x, mouse.y);
kterminal.mouseMove(coord.width, coord.height);
}
}
onPressed: {
if (mouse.button == Qt.LeftButton){
var coord = correctDistortion(mouse.x, mouse.y);
kterminal.mousePress(coord.width, coord.height);
}
}
onReleased: {
if (mouse.button == Qt.LeftButton){
var coord = correctDistortion(mouse.x, mouse.y);
kterminal.mouseRelease(coord.width, coord.height);
}
}
//Frame displacement properties
property real dtop: frame.item.displacementTop
property real dleft:frame.item.displacementLeft
property real dright: frame.item.displacementRight
property real dbottom: frame.item.displacementBottom
function correctDistortion(x, y){
x = x / width;
y = y / height;
x = (-dleft + x * (width + dleft + dright)) / width
y = (-dtop + y * (height + dtop + dbottom)) / height
var cc = Qt.size(0.5 - x, 0.5 - y);
var distortion = (cc.height * cc.height + cc.width * cc.width) * shadersettings.screen_distortion;
return Qt.size((x - cc.width * (1+distortion) * distortion) * width,
(y - cc.height * (1+distortion) * distortion) * height)
}
}
ShaderEffectSource{
id: source
sourceItem: kterminal
hideSource: true
smooth: false
}
ShaderEffectSource{
id: blurredSource
sourceItem: blurredterminal
recursive: true
live: false
hideSource: true
smooth: false
antialiasing: false
Timer{
id: livetimer
running: true
onRunningChanged: running ?
timeManager.onTimeChanged.connect(blurredSource.scheduleUpdate) :
timeManager.onTimeChanged.disconnect(blurredSource.scheduleUpdate)
Component.onCompleted: kterminal.updatedImage.connect(restart);
}
}
ShaderEffectSource{
id: finalSource
sourceItem: blurredterminal
sourceRect: frame.sourceRect
//format: ShaderEffectSource.Alpha
hideSource: true
}
ShaderEffect {
id: blurredterminal
anchors.fill: parent
property variant source: source
property variant blurredSource: (mBlur !== 0) ? blurredSource : undefined
property size virtual_resolution: parent.virtual_resolution
property size delta: Qt.size((mScanlines == shadersettings.pixel_rasterization ? deltax : 0),
mScanlines != shadersettings.no_rasterization ? deltay : 0)
blending: false
fragmentShader:
"uniform lowp float qt_Opacity;" +
"uniform lowp sampler2D source;" +
"uniform highp vec2 delta;" +
"varying highp vec2 qt_TexCoord0;
uniform highp vec2 virtual_resolution;" +
(mBlur !== 0 ?
"uniform lowp sampler2D blurredSource;"
: "") +
"void main() {" +
"vec2 coords = qt_TexCoord0;" +
(mScanlines != shadersettings.no_rasterization ? "
coords.y = floor(virtual_resolution.y * coords.y) / virtual_resolution.y;" +
(mScanlines == shadersettings.pixel_rasterization ? "
coords.x = floor(virtual_resolution.x * coords.x) / virtual_resolution.x;" : "")
: "") +
"coords = coords + delta;" +
"vec4 vcolor = texture2D(source, coords) * 256.0;
float color = vcolor.r * 0.21 + vcolor.g * 0.72 + vcolor.b + 0.04;" +
(mBlur !== 0 ?
"float blurredSourceColor = texture2D(blurredSource, coords).a * 256.0;" +
"blurredSourceColor = blurredSourceColor - blurredSourceColor * " + (1.0 - motionBlurCoefficient) * fpsAttenuation+ ";" +
"color = step(1.0, color) * color + step(color, 1.0) * blurredSourceColor;"
: "") +
"gl_FragColor.a = floor(color) / 256.0;" +
"}"
onStatusChanged: if (log) console.log(log) //Print warning messages
}
///////////////////////////////////////////////////////////////////////////
// EFFECTS //////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////
// BLOOM ////////////////////////////////////////////////////////////////
Loader{
id: bloomEffectLoader
active: mBloom != 0
anchors.fill: parent
sourceComponent: FastBlur{
radius: 48
source: kterminal
transparentBorder: true
smooth: false
}
}
Loader{
id: bloomSourceLoader
active: mBloom != 0
sourceComponent: ShaderEffectSource{
sourceItem: bloomEffectLoader.item
hideSource: true
sourceRect: frame.sourceRect
smooth: false
}
}
// NOISE ////////////////////////////////////////////////////////////////
ShaderEffect {
id: staticNoiseEffect
anchors.fill: parent
property size virtual_resolution: terminalContainer.virtual_resolution
blending: false
fragmentShader:
"uniform lowp float qt_Opacity;
varying highp vec2 qt_TexCoord0;
uniform highp vec2 virtual_resolution;" +
"highp float noise(vec2 co)
{
highp float a = 12.9898;
highp float b = 78.233;
highp float c = 43758.5453;
highp float dt= dot(co.xy ,vec2(a,b));
highp float sn= mod(dt,3.14);
return fract(sin(sn) * c);
}
vec2 sw(vec2 p) {return vec2( floor(p.x) , floor(p.y) );}
vec2 se(vec2 p) {return vec2( ceil(p.x) , floor(p.y) );}
vec2 nw(vec2 p) {return vec2( floor(p.x) , ceil(p.y) );}
vec2 ne(vec2 p) {return vec2( ceil(p.x) , ceil(p.y) );}
float smoothNoise(vec2 p) {
vec2 inter = smoothstep(0., 1., fract(p));
float s = mix(noise(sw(p)), noise(se(p)), inter.x);
float n = mix(noise(nw(p)), noise(ne(p)), inter.x);
return mix(s, n, inter.y);
}" +
"void main() {" +
"gl_FragColor.a = smoothNoise(qt_TexCoord0 * virtual_resolution);" +
"}"
onStatusChanged: if (log) console.log(log) //Print warning messages
}
ShaderEffectSource{
id: staticNoiseSource
sourceItem: staticNoiseEffect
textureSize: Qt.size(parent.width, parent.height)
wrapMode: ShaderEffectSource.Repeat
smooth: true
hideSource: true
//format: ShaderEffectSource.Alpha
}
// RASTERIZATION //////////////////////////////////////////////////////////
ShaderEffect{
id: rasterizationContainer
width: frame.sourceRect.width
height: frame.sourceRect.height
property size offset: Qt.size(width - rasterizationEffect.width, height - rasterizationEffect.height)
property size txtRes: Qt.size(width, height)
blending: false
fragmentShader:
"uniform lowp float qt_Opacity;
uniform highp vec2 offset;
uniform highp vec2 txtRes;" +
"varying highp vec2 qt_TexCoord0;" +
"void main() {" +
"float color = 1.0;
color *= smoothstep(0.0, offset.x / txtRes.x, qt_TexCoord0.x);
color *= smoothstep(0.0, offset.y / txtRes.y, qt_TexCoord0.y);
color *= smoothstep(0.0, offset.x / txtRes.x, 1.0 - qt_TexCoord0.x);
color *= smoothstep(0.0, offset.y / txtRes.y, 1.0 - qt_TexCoord0.y);" +
"float distance = length(vec2(0.5) - qt_TexCoord0);" +
"color = mix(color, 0.0, 1.2 * distance * distance);" +
"gl_FragColor.a = color;" +
"}"
ShaderEffect {
id: rasterizationEffect
width: terminalContainer.width
height: terminalContainer.height
anchors.centerIn: parent
property size virtual_resolution: terminalContainer.virtual_resolution
blending: false
fragmentShader:
"uniform lowp float qt_Opacity;" +
"varying highp vec2 qt_TexCoord0;
uniform highp vec2 virtual_resolution;
float getScanlineIntensity(vec2 coords) {
float result = 1.0;" +
(mScanlines != shadersettings.no_rasterization ?
"result *= abs(sin(coords.y * virtual_resolution.y * "+Math.PI+"));" : "") +
(mScanlines == shadersettings.pixel_rasterization ?
"result *= abs(sin(coords.x * virtual_resolution.x * "+Math.PI+"));" : "") + "
return result;
}" +
"void main() {" +
"float color = getScanlineIntensity(qt_TexCoord0);" +
"float distance = length(vec2(0.5) - qt_TexCoord0);" +
"color = mix(color, 0.0, 1.2 * distance * distance);" +
"gl_FragColor.a = color;" +
"}"
onStatusChanged: if (log) console.log(log) //Print warning messages
}
onStatusChanged: if (log) console.log(log) //Print warning messages
}
ShaderEffectSource{
id: rasterizationEffectSource
sourceItem: rasterizationContainer
hideSource: true
smooth: true
//format: ShaderEffectSource.Alpha
}
}

View File

@@ -0,0 +1,79 @@
/*******************************************************************************
* Copyright (c) 2013 "Filippo Scognamiglio"
* https://github.com/Swordifish90/cool-old-term
*
* This file is part of cool-old-term.
*
* cool-old-term is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
import QtQuick.Controls 1.1
import QtQuick.Layouts 1.1
Tab{
GroupBox{
title: qsTr("Effects")
anchors.fill: parent
ColumnLayout{
anchors.fill: parent
CheckableSlider{
name: qsTr("Bloom")
onValueChanged: shadersettings.bloom_strength = value
_value: shadersettings.bloom_strength
}
CheckableSlider{
name: qsTr("Motion Blur")
onValueChanged: shadersettings.motion_blur = value
_value: shadersettings.motion_blur
}
CheckableSlider{
name: qsTr("Noise")
onValueChanged: shadersettings.noise_strength = value
_value: shadersettings.noise_strength
}
CheckableSlider{
name: qsTr("Jitter")
onValueChanged: shadersettings.jitter = value
_value: shadersettings.jitter
}
CheckableSlider{
name: qsTr("Glow")
onValueChanged: shadersettings.glowing_line_strength = value;
_value: shadersettings.glowing_line_strength
}
CheckableSlider{
name: qsTr("Screen distortion")
onValueChanged: shadersettings.screen_distortion = value;
_value: shadersettings.screen_distortion;
}
CheckableSlider{
name: qsTr("Ambient light")
onValueChanged: shadersettings.ambient_light = value;
_value: shadersettings.ambient_light
enabled: shadersettings.frames_index !== 0
}
CheckableSlider{
name: qsTr("Brightness flickering")
onValueChanged: shadersettings.brightness_flickering= value;
_value: shadersettings.brightness_flickering;
}
CheckableSlider{
name: qsTr("Horizontal flickering")
onValueChanged: shadersettings.horizontal_sincronization = value;
_value: shadersettings.horizontal_sincronization;
}
}
}
}

141
app/SettingsGeneralTab.qml Normal file
View File

@@ -0,0 +1,141 @@
/*******************************************************************************
* Copyright (c) 2013 "Filippo Scognamiglio"
* https://github.com/Swordifish90/cool-old-term
*
* This file is part of cool-old-term.
*
* cool-old-term is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
import QtQuick.Controls 1.1
import QtQuick.Layouts 1.1
Tab{
ColumnLayout{
anchors.fill: parent
GroupBox{
Layout.fillWidth: true
title: qsTr("Profile")
ColumnLayout{
anchors.fill: parent
ComboBox{
id: profilesbox
Layout.fillWidth: true
model: shadersettings.profiles_list
currentIndex: shadersettings.profiles_index
}
RowLayout{
Layout.fillWidth: true
Button{
Layout.fillWidth: true
text: qsTr("Load")
onClicked: {
shadersettings.profiles_index = profilesbox.currentIndex
shadersettings.loadCurrentProfile();
shadersettings.handleFontChanged();
}
}
Button{
Layout.fillWidth: true
text: qsTr("Store current")
onClicked: insertname.show()
}
Button{
Layout.fillWidth: true
text: qsTr("Remove Selected")
enabled: !shadersettings.profiles_list.get(profilesbox.currentIndex).builtin
onClicked: {
shadersettings.profiles_list.remove(profilesbox.currentIndex)
profilesbox.currentIndex = profilesbox.currentIndex - 1
}
}
}
InsertNameDialog{
id: insertname
onNameSelected: shadersettings.addNewCustomProfile(name)
}
}
}
GroupBox{
title: qsTr("Lights")
Layout.fillWidth: true
GridLayout{
anchors.fill: parent
columns: 2
Text{ text: qsTr("Brightness") }
SimpleSlider{
onValueChanged: shadersettings.brightness = value
value: shadersettings.brightness
}
Text{ text: qsTr("Contrast") }
SimpleSlider{
onValueChanged: shadersettings.contrast = value
value: shadersettings.contrast
}
Text{ text: qsTr("Opacity") }
SimpleSlider{
onValueChanged: shadersettings.windowOpacity = value
value: shadersettings.windowOpacity
}
}
}
GroupBox{
title: qsTr("Performace")
Layout.fillWidth: true
Layout.columnSpan: 2
anchors.left: parent.left
anchors.right: parent.right
GridLayout{
anchors.fill: parent
rows: 3
columns: 3
CheckBox{
Layout.columnSpan: 3
checked: !shadersettings._frameReflections
text: qsTr("Disable reflections")
onCheckedChanged: shadersettings._frameReflections = !checked
enabled: shadersettings.reflectionsAllowed
}
CheckBox{
property int fps: checked ? slider.value : 0
onFpsChanged: shadersettings.fps = fps
checked: shadersettings.fps !== 0
text: qsTr("Limit FPS")
}
Slider{
id: slider
Layout.fillWidth: true
stepSize: 1
maximumValue: 60
minimumValue: 1
enabled: shadersettings.fps !== 0
value: shadersettings.fps !== 0 ? shadersettings.fps : 60
}
Text{text: slider.value}
Text{text: qsTr("Texture quality")}
Slider{
Layout.fillWidth: true
id: txtslider
onValueChanged: shadersettings.window_scaling = value;
value: shadersettings.window_scaling
tickmarksEnabled: true
stepSize: 0.25
Component.onCompleted: minimumValue = 0.5 //Without this value gets set to 0.5
}
Text{text: Math.round(txtslider.value * 100) + "%"}
}
}
}
}

128
app/SettingsTerminalTab.qml Normal file
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@@ -0,0 +1,128 @@
/*******************************************************************************
* Copyright (c) 2013 "Filippo Scognamiglio"
* https://github.com/Swordifish90/cool-old-term
*
* This file is part of cool-old-term.
*
* cool-old-term is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
import QtQuick.Controls 1.1
import QtQuick.Layouts 1.1
Tab{
ColumnLayout{
anchors.fill: parent
GroupBox{
title: qsTr("Rasterization Mode")
Layout.fillWidth: true
ComboBox {
id: rasterizationBox
property string selectedElement: model[currentIndex]
anchors.fill: parent
model: [qsTr("Default"), qsTr("Scanlines"), qsTr("Pixels")]
currentIndex: shadersettings.rasterization
onCurrentIndexChanged: {
scalingChanger.enabled = false;
shadersettings.rasterization = currentIndex
fontChanger.updateIndex();
scalingChanger.updateIndex();
scalingChanger.enabled = true;
}
}
}
GroupBox{
title: qsTr("Font") + " (" + rasterizationBox.selectedElement + ")"
Layout.fillWidth: true
GridLayout{
anchors.fill: parent
columns: 2
Text{ text: qsTr("Name") }
ComboBox{
id: fontChanger
Layout.fillWidth: true
model: shadersettings.fontlist
currentIndex: updateIndex()
onActivated: {
shadersettings.fontIndexes[shadersettings.rasterization] = index;
shadersettings.handleFontChanged();
}
function updateIndex(){
currentIndex = shadersettings.fontIndexes[shadersettings.rasterization];
}
}
Text{ text: qsTr("Scaling") }
RowLayout{
Layout.fillWidth: true
Slider{
id: scalingChanger
Layout.fillWidth: true
minimumValue: 0
maximumValue: shadersettings.fontScalingList.length - 1
stepSize: 1
tickmarksEnabled: true
value: updateIndex()
onValueChanged: {
if(!enabled) return; //Ugly and hacky solution. Look for a better solution.
shadersettings.setScalingIndex(value);
}
function updateIndex(){
value = shadersettings.getScalingIndex();
}
Component.onCompleted: shadersettings.fontScalingChanged.connect(updateIndex);
}
Text{
text: shadersettings.fontScalingList[scalingChanger.value].toFixed(2)
}
}
}
}
GroupBox{
title: qsTr("Colors")
Layout.fillWidth: true
RowLayout{
anchors.fill: parent
ColorButton{
name: qsTr("Font")
height: 50
Layout.fillWidth: true
onColorSelected: shadersettings._font_color = color;
button_color: shadersettings._font_color
}
ColorButton{
name: qsTr("Background")
height: 50
Layout.fillWidth: true
onColorSelected: shadersettings._background_color = color;
button_color: shadersettings._background_color
}
}
}
GroupBox{
title: qsTr("Frame")
Layout.fillWidth: true
RowLayout{
anchors.fill: parent
ComboBox{
id: framescombobox
Layout.fillWidth: true
model: shadersettings.frames_list
currentIndex: shadersettings.frames_index
onCurrentIndexChanged: shadersettings.frames_index = currentIndex
}
}
}
}
}

View File

@@ -1,10 +1,10 @@
/*******************************************************************************
* Copyright (c) 2013 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
* https://github.com/Swordifish90/cool-old-term
*
* This file is part of cool-retro-term.
* This file is part of cool-old-term.
*
* cool-retro-term is free software: you can redistribute it and/or modify
* cool-old-term is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
@@ -27,38 +27,28 @@ import QtQuick.Dialogs 1.1
Window {
id: settings_window
title: qsTr("Settings")
width: 580
height: 400
width: 640
height: 450
property int tabmargins: 15
TabView{
id: tabView
anchors.fill: parent
anchors.margins: 10
SettingsGeneralTab {
id: generalTab
SettingsGeneralTab{
title: qsTr("General")
anchors.fill: parent
anchors.margins: tabmargins
}
SettingsTerminalTab {
id: terminalTab
SettingsTerminalTab{
title: qsTr("Terminal")
anchors.fill: parent
anchors.margins: tabmargins
}
SettingsEffectsTab {
id: effectsTab
SettingsEffectsTab{
title: qsTr("Effects")
anchors.fill: parent
anchors.margins: tabmargins
}
SettingsAdvancedTab {
id: performanceTab
title: qsTr("Advanced")
anchors.fill: parent
anchors.margins: tabmargins
}
}
}

200
app/ShaderTerminal.qml Normal file
View File

@@ -0,0 +1,200 @@
/*******************************************************************************
* Copyright (c) 2013 "Filippo Scognamiglio"
* https://github.com/Swordifish90/cool-old-term
*
* This file is part of cool-old-term.
*
* cool-old-term is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
import QtGraphicalEffects 1.0
ShaderEffect {
property color font_color: shadersettings.font_color
property color background_color: shadersettings.background_color
property variant source: terminal.theSource
property variant bloomSource: terminal.bloomSource
property variant rasterizationSource: terminal.rasterizationSource
property variant noiseSource: terminal.staticNoiseSource
property size txt_Size: Qt.size(frame.sourceRect.width, frame.sourceRect.height)
property real bloom: shadersettings.bloom_strength * 2.5
property int rasterization: shadersettings.rasterization
property real jitter: shadersettings.jitter * 0.007
property real noise_strength: shadersettings.noise_strength
property real screen_distorsion: shadersettings.screen_distortion
property real glowing_line_strength: shadersettings.glowing_line_strength
property real brightness_flickering: shadersettings.brightness_flickering
property real horizontal_sincronization: shadersettings.horizontal_sincronization
property bool frameReflections: shadersettings.frameReflections
property real disp_top: frame.item.displacementTop * shadersettings.window_scaling
property real disp_bottom: frame.item.displacementBottom * shadersettings.window_scaling
property real disp_left: frame.item.displacementLeft * shadersettings.window_scaling
property real disp_right: frame.item.displacementRight * shadersettings.window_scaling
property real brightness: shadersettings.brightness * 1.5 + 0.5
property real time: timeManager.time
property variant randomFunctionSource: randfuncsource
blending: false
//Smooth random texture used for flickering effect.
Image{
id: randtexture
source: "frames/images/randfunction.png"
width: 512
height: 512
sourceSize.width: 512
sourceSize.height: 256
fillMode: Image.TileVertically
}
ShaderEffectSource{
id: randfuncsource
sourceItem: randtexture
live: false
hideSource: true
wrapMode: ShaderEffectSource.Repeat
}
//Print the number with a reasonable precision for the shader.
function str(num){
return num.toFixed(8);
}
vertexShader: "
uniform highp mat4 qt_Matrix;
uniform highp float time;
uniform sampler2D randomFunctionSource;
uniform highp vec2 txt_Size;
attribute highp vec4 qt_Vertex;
attribute highp vec2 qt_MultiTexCoord0;
varying highp vec2 qt_TexCoord0;" +
(brightness_flickering !== 0.0 ?"
varying lowp float brightness;" : "") +
(horizontal_sincronization !== 0.0 ?"
varying lowp float horizontal_distortion;" : "") +
"
void main() {
qt_TexCoord0.x = -"+str(disp_left)+"/txt_Size.x + qt_MultiTexCoord0.x / ((txt_Size.x -("+str(disp_left+disp_right)+")) / txt_Size.x);" + "
qt_TexCoord0.y = -"+str(disp_top)+"/txt_Size.y + qt_MultiTexCoord0.y / ((txt_Size.y -("+str(disp_top+disp_bottom)+")) / txt_Size.y);" + "
vec2 coords = vec2(fract(time/(1024.0*2.0)), fract(time/(1024.0*1024.0)));" +
(brightness_flickering !== 0.0 ? "
brightness = 1.0 + (texture2D(randomFunctionSource, coords).g - 0.5) * "+str(brightness_flickering)+";"
: "") +
(horizontal_sincronization !== 0.0 ? "
float randval = 1.5 * texture2D(randomFunctionSource,(vec2(1.0) -coords) * 0.5).g;
float negsinc = 1.0 - "+str(0.6*horizontal_sincronization)+";
horizontal_distortion = step(negsinc, randval) * (randval - negsinc) * "+str(0.3*horizontal_sincronization)+";"
: "") +
"gl_Position = qt_Matrix * qt_Vertex;
}"
fragmentShader: "
uniform sampler2D source;
uniform highp float qt_Opacity;
uniform highp float time;
uniform highp vec2 txt_Size;
varying highp vec2 qt_TexCoord0;
uniform highp vec4 font_color;
uniform highp vec4 background_color;
uniform highp sampler2D rasterizationSource;" +
(bloom !== 0 ? "
uniform highp sampler2D bloomSource;" : "") +
(noise_strength !== 0 ? "
uniform highp float noise_strength;" : "") +
(noise_strength !== 0 || jitter !== 0 ? "
uniform lowp sampler2D noiseSource;" : "") +
(screen_distorsion !== 0 ? "
uniform highp float screen_distorsion;" : "")+
(glowing_line_strength !== 0 ? "
uniform highp float glowing_line_strength;" : "")+
(brightness_flickering !== 0 ? "
varying lowp float brightness;" : "") +
(horizontal_sincronization !== 0 ? "
varying lowp float horizontal_distortion;" : "") +
(glowing_line_strength !== 0 ? "
float randomPass(vec2 coords){
return fract(smoothstep(-0.2, 0.0, coords.y - 3.0 * fract(time * 0.0001))) * glowing_line_strength;
}" : "") +
"void main() {" +
"vec2 cc = vec2(0.5) - qt_TexCoord0;" +
"float distance = length(cc);" +
(noise_strength ? "
float noise = noise_strength;" : "") +
(screen_distorsion !== 0 ? "
float distortion = dot(cc, cc) * screen_distorsion;
vec2 coords = (qt_TexCoord0 - cc * (1.0 + distortion) * distortion);"
:"
vec2 coords = qt_TexCoord0;") +
(frameReflections ? "
vec2 inside = step(0.0, coords) - step(1.0, coords);
coords = abs(mod(floor(coords), 2.0) - fract(coords)) * clamp(inside.x + inside.y, 0.0, 1.0);" : "") +
(horizontal_sincronization !== 0 ? "
float h_distortion = 0.5 * sin(time*0.001 + coords.y*10.0*fract(time/10.0));
h_distortion += 0.5 * cos(time*0.04 + 0.03 + coords.y*50.0*fract(time/10.0 + 0.4));
coords.x = coords.x + h_distortion * horizontal_distortion;" +
(noise_strength ? "
noise += horizontal_distortion;" : "")
: "") +
(jitter !== 0 ? "
vec2 offset = vec2(texture2D(noiseSource, coords + fract(time / 57.0)).a,
texture2D(noiseSource, coords + fract(time / 251.0)).a) - 0.5;
vec2 txt_coords = coords + offset * "+str(jitter)+";"
: "vec2 txt_coords = coords;") +
"float color = texture2D(source, txt_coords).a;" +
(noise_strength !== 0 ? "
float noiseVal = texture2D(noiseSource, qt_TexCoord0 + vec2(fract(time / 51.0), fract(time / 237.0))).a;
color += noiseVal * noise * (1.0 - distance * 1.3);" : "") +
(glowing_line_strength !== 0 ? "
color += randomPass(coords) * glowing_line_strength;" : "") +
"vec3 finalColor = mix(background_color, font_color, color).rgb;" +
"finalColor *= texture2D(rasterizationSource, coords).a;" +
(bloom !== 0 ? "
finalColor += font_color.rgb * texture2D(bloomSource, coords).r *" + str(bloom) + ";" : "") +
(brightness_flickering !== 0 ? "
finalColor *= brightness;" : "") +
"gl_FragColor = vec4(finalColor *"+str(brightness)+", qt_Opacity);
}"
onStatusChanged: if (log) console.log(log) //Print warning messages
}

View File

@@ -1,10 +1,10 @@
/*******************************************************************************
* Copyright (c) 2013 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
* https://github.com/Swordifish90/cool-old-term
*
* This file is part of cool-retro-term.
* This file is part of cool-old-term.
*
* cool-retro-term is free software: you can redistribute it and/or modify
* cool-old-term is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
@@ -22,8 +22,6 @@ import QtQuick 2.2
import QtQuick.Controls 1.1
import QtQuick.Layouts 1.1
import "Components"
RowLayout {
property alias value: slider.value
property alias stepSize: slider.stepSize
@@ -38,7 +36,15 @@ RowLayout {
stepSize: parent.stepSize
Layout.fillWidth: true
}
SizedLabel{
text: Math.round(value * maxMultiplier) + "%"
Text{
id: textfield
text: formatNumber(Math.round(value * maxMultiplier))
}
function formatNumber(num) {
var n = "" + num;
while (n.length < 3) {
n = " " + n;
}
return n + "%";
}
}

View File

@@ -1,10 +1,10 @@
/*******************************************************************************
* Copyright (c) 2013 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
* https://github.com/Swordifish90/cool-old-term
*
* This file is part of cool-retro-term.
* This file is part of cool-old-term.
*
* cool-retro-term is free software: you can redistribute it and/or modify
* cool-old-term is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.

View File

@@ -1,10 +1,10 @@
/*******************************************************************************
* Copyright (c) 2013 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
* https://github.com/Swordifish90/cool-old-term
*
* This file is part of cool-retro-term.
* This file is part of cool-old-term.
*
* cool-retro-term is free software: you can redistribute it and/or modify
* cool-old-term is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
@@ -21,13 +21,11 @@
import QtQuick 2.2
import QtQuick.LocalStorage 2.0
QtObject {
readonly property string dbMajorVersion: "1"
readonly property string dbMinorVersion: "1.0"
Item {
property bool initialized: false
function getDatabase() {
return LocalStorage.openDatabaseSync("coolretroterm" + dbMajorVersion, dbMinorVersion, "StorageDatabase", 100000);
return LocalStorage.openDatabaseSync("coololdterm", "1.0", "StorageDatabase", 100000);
}
function initialize() {

View File

@@ -1,10 +1,10 @@
/*******************************************************************************
* Copyright (c) 2013 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
* https://github.com/Swordifish90/cool-old-term
*
* This file is part of cool-retro-term.
* This file is part of cool-old-term.
*
* cool-retro-term is free software: you can redistribute it and/or modify
* cool-old-term is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
@@ -27,13 +27,13 @@ Timer{
NumberAnimation on time {
from: 0
to: 100000
running: appSettings.fps === 0 && enableTimer
running: shadersettings.fps === 0 && enableTimer
duration: 100000
loops: Animation.Infinite
}
onTriggered: time += interval
running: appSettings.fps !== 0 && enableTimer
interval: Math.round(1000 / appSettings.fps)
running: shadersettings.fps !== 0 && enableTimer
interval: Math.round(1000 / shadersettings.fps)
repeat: true
}

View File

@@ -1,38 +0,0 @@
QT += qml quick widgets sql
TARGET = cool-retro-term
DESTDIR = $$OUT_PWD/../
HEADERS += \
fileio.h \
monospacefontmanager.h
SOURCES = main.cpp \
fileio.cpp \
monospacefontmanager.cpp
macx:ICON = icons/crt.icns
RESOURCES += qml/resources.qrc
#########################################
## INTALLS
#########################################
target.path += /usr/bin/
INSTALLS += target
# Install icons
unix {
icon32.files = icons/32x32/cool-retro-term.png
icon32.path = /usr/share/icons/hicolor/32x32/apps
icon64.files = icons/64x64/cool-retro-term.png
icon64.path = /usr/share/icons/hicolor/64x64/apps
icon128.files = icons/128x128/cool-retro-term.png
icon128.path = /usr/share/icons/hicolor/128x128/apps
icon256.files = icons/256x256/cool-retro-term.png
icon256.path = /usr/share/icons/hicolor/256x256/apps
INSTALLS += icon32 icon64 icon128 icon256
}

View File

@@ -1,37 +0,0 @@
#include "fileio.h"
FileIO::FileIO()
{
}
bool FileIO::write(const QString& sourceUrl, const QString& data) {
if (sourceUrl.isEmpty())
return false;
QUrl url(sourceUrl);
QFile file(url.toLocalFile());
if (!file.open(QFile::WriteOnly | QFile::Truncate))
return false;
QTextStream out(&file);
out << data;
file.close();
return true;
}
QString FileIO::read(const QString& sourceUrl) {
if (sourceUrl.isEmpty())
return "";
QUrl url(sourceUrl);
QFile file(url.toLocalFile());
if (!file.open(QFile::ReadOnly))
return "";
QTextStream in(&file);
QString result = in.readAll();
file.close();
return result;
}

View File

@@ -1,21 +0,0 @@
#ifndef FILEIO_H
#define FILEIO_H
#include <QObject>
#include <QFile>
#include <QTextStream>
#include <QUrl>
class FileIO : public QObject
{
Q_OBJECT
public:
FileIO();
public slots:
bool write(const QString& sourceUrl, const QString& data);
QString read(const QString& sourceUrl);
};
#endif // FILEIO_H

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@@ -0,0 +1,317 @@
{\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fswiss MS Sans Serif;}{\f1\froman\fcharset2 Symbol;}{\f2\fmodern\fprq1 Atari Classic Chunky;}{\f3\froman Times New Roman;}{\f4\fswiss\fprq2 Arial;}}
{\colortbl\red0\green0\blue0;\red0\green0\blue255;}
\deflang1033\pard\plain\f2\fs24\cf1 Atari Classic TrueType Fonts \plain\f2\fs24\cf0
\par \plain\f4\fs16\cf0 (Windows Version 1.1)
\par Created by Mark Simonson (v.1.0-1998, v.1.1-2001)
\par marksim@bitstream.net
\par Website: Mac/Atari Fusion--Atari Home Computer Resources for Mac Users
\par http://www2.bitstream.net/~marksim/atarimac/
\par Macintosh version also available.
\par
\par With these fonts installed, you can view and print Atari text files in any text editor that allows you to change fonts (WordPad, for example). Tip: In order to get the correct line breaks, you will need to change the ATASCII return character (155) to the DOS LF character. (In the Character Map accessory, the ATASCII return is the blank character that comes just before the inverse up-arrow.)
\par
\par There are three different fonts. \plain\f4\fs16\cf0\b Atari Classic Chunky \plain\f4\fs16\cf0 is a pixel-for-pixel copy of the original ATASCII character set. \plain\f4\fs16\cf0\b Atari Classic Smooth \plain\f4\fs16\cf0 interprets the pixel aliasing (stair steps) as diagonal lines. \plain\f4\fs16\cf0\b Atari Classic Extrasmooth \plain\f4\fs16\cf0 refines this idea further with the addition of curves. \plain\f4\fs16\cf0\b Smooth\plain\f4\fs16\cf0 and \plain\f4\fs16\cf0\b Extrasmooth\plain\f4\fs16\cf0 were designed for better appearance and legibility at larger sizes and on print-outs. Use the one that looks best to you.
\par
\par These fonts will tend to look uneven at font sizes that do not correspond to the 8-by-8 pixel grid that the characters are based on. Because Windows assumes 96ppi screen resolution, they will look best in a font size that is a multiple of 6 (i.e., 6pt, 12pt, 18pt, etc.). (In Windows, 6 points = 8 pixels.)
\par
\par The Atari Classic TrueType fonts duplicate the ATASCII character set on a low-level basis. Unlike a normal Windows font, ATASCII utilizes all character codes from $00 to $FF (0 to 255). The lower half are normal characters; the upper half are inverse versions of the lower half. The basic ASCII characters ($00 to $7F) correspond fairly closely except for the first 32, which don't normally contain characters in a Windows font.
\par
\par Due to differences between the way Windows and the Atari use character codes, not all characters will display properly in Windows. In fact, some characters will not display at all (though they do exist in the font). Unfortunately, this is due to certain character codes being reserved in Windows and there doesn't appear to be any way to work around it. The character codes affected are: $00-$1F (0-31), $7F-$81 (127-129), $8D-$90 (141-144), $9D (157), and $9F (158).
\par
\par Not all characters can be typed from the keyboard. You can however copy characters as needed from this document (see tables below). The Character Map desk accessory can help also.
\par
\par \plain\f4\fs16\cf0\b ATASCII CHARACTER SET TABLES
\par \plain\f4\fs16\cf0
\par In order to see the ATASCII character set with these tables, the Atari Classic TrueType fonts must be installed. Characters that are not displayed properly are due to character code usage differences between ATASCII and Windows (see above).
\par
\par
\par \plain\f4\fs16\cf0\b TABLE 1: ATASCII Character Dump Block
\par \plain\f4\fs16\cf0
\par All characters (ATASCII $00 thru $FF) 16 characters per
\par line.
\par
\par
\par \plain\f2\fs12\cf0 \'01\'02\'03\'04\'05\'06\'07\'08\tab
\par \'0b\'0c
\par \'0e\'0f
\par \'10\'11\'12\'13\'14\'15\'16\'17\'18\'19\'1a\'1b\'1c\'1d\'1e\'1f
\par !"#$%&'()*+,-./
\par 0123456789:;<=>?
\par @ABCDEFGHIJKLMNO
\par PQRSTUVWXYZ[\\]^_
\par `abcdefghijklmno
\par pqrstuvwxyz\{|\}~
\par \'80\'81\'82\'83\'84\'85\'86\'87\'88\'89\'8a\'8b\'8c\'8d\'8e\'8f
\par \'90''""\bullet \endash \emdash \'98\'99\'9a \'9c\'9d\'9e\'9f
\par \~\'a1\'a2\'a3\'a4\'a5\'a6\'a7\'a8\'a9\'aa\'ab\'ac\'ad\'ae\'af
\par \'b0\'b1\'b2\'b3\'b4\'b5\'b6\'b7\'b8\'b9\'ba\'bb\'bc\'bd\'be\'bf
\par \'c0\'c1\'c2\'c3\'c4\'c5\'c6\'c7\'c8\'c9\'ca\'cb\'cc\'cd\'ce\'cf
\par \'d0\'d1\'d2\'d3\'d4\'d5\'d6\'d7\'d8\'d9\'da\'db\'dc\'dd\'de\'df
\par \'e0\'e1\'e2\'e3\'e4\'e5\'e6\'e7\'e8\'e9\'ea\'eb\'ec\'ed\'ee\'ef
\par \'f0\'f1\'f2\'f3\'f4\'f5\'f6\'f7\'f8\'f9\'fa\'fb\'fc\'fd\'fe\'ff
\par \plain\f4\fs16\cf0
\par
\par \plain\f4\fs16\cf0\b TABLE 2: ATASCII Character Dump List
\par \plain\f4\fs16\cf0
\par All characters (ATASCII $00 thru $FF) one character per
\par line with hexadecimal value indicated on the left.
\par
\par \plain\f2\fs12\cf0 00=
\par 01=\'01
\par 02=\'02
\par 03=\'03
\par 04=\'04
\par 05=\'05
\par 06=\'06
\par 07=\'07
\par 08=\'08
\par 09=\tab
\par 0A=
\par
\par 0B=\'0b
\par 0C=\'0c
\par 0D=
\par 0E=\'0e
\par 0F=\'0f
\par 10=\'10
\par 11=\'11
\par 12=\'12
\par 13=\'13
\par 14=\'14
\par 15=\'15
\par 16=\'16
\par 17=\'17
\par 18=\'18
\par 19=\'19
\par 1A=\'1a
\par 1B=\'1b
\par 1C=\'1c
\par 1D=\'1d
\par 1E=\'1e
\par 1F=\'1f
\par 20=
\par 21=!
\par 22="
\par 23=#
\par 24=$
\par 25=%
\par 26=&
\par 27='
\par 28=(
\par 29=)
\par 2A=*
\par 2B=+
\par 2C=,
\par 2D=-
\par 2E=.
\par 2F=/
\par 30=0
\par 31=1
\par 32=2
\par 33=3
\par 34=4
\par 35=5
\par 36=6
\par 37=7
\par 38=8
\par 39=9
\par 3A=:
\par 3B=;
\par 3C=<
\par 3D==
\par 3E=>
\par 3F=?
\par 40=@
\par 41=A
\par 42=B
\par 43=C
\par 44=D
\par 45=E
\par 46=F
\par 47=G
\par 48=H
\par 49=I
\par 4A=J
\par 4B=K
\par 4C=L
\par 4D=M
\par 4E=N
\par 4F=O
\par 50=P
\par 51=Q
\par 52=R
\par 53=S
\par 54=T
\par 55=U
\par 56=V
\par 57=W
\par 58=X
\par 59=Y
\par 5A=Z
\par 5B=[
\par 5C=\\
\par 5D=]
\par 5E=^
\par 5F=_
\par 60=`
\par 61=a
\par 62=b
\par 63=c
\par 64=d
\par 65=e
\par 66=f
\par 67=g
\par 68=h
\par 69=i
\par 6A=j
\par 6B=k
\par 6C=l
\par 6D=m
\par 6E=n
\par 6F=o
\par 70=p
\par 71=q
\par 72=r
\par 73=s
\par 74=t
\par 75=u
\par 76=v
\par 77=w
\par 78=x
\par 79=y
\par 7A=z
\par 7B=\{
\par 7C=|
\par 7D=\}
\par 7E=~
\par 7F=
\par 80=\'80
\par 81=\'81
\par 82=\'82
\par 83=\'83
\par 84=\'84
\par 85=\'85
\par 86=\'86
\par 87=\'87
\par 88=\'88
\par 89=\'89
\par 8A=\'8a
\par 8B=\'8b
\par 8C=\'8c
\par 8D=\'8d
\par 8E=\'8e
\par 8F=\'8f
\par 90=\'90
\par 91='
\par 92='
\par 93="
\par 94="
\par 95=\bullet
\par 96=\endash
\par 97=\emdash
\par 98=\'98
\par 99=\'99
\par 9A=\'9a
\par 9B=
\par 9C=\'9c
\par 9D=\'9d
\par 9E=\'9e
\par 9F=\'9f
\par A0=\~
\par A1=\'a1
\par A2=\'a2
\par A3=\'a3
\par A4=\'a4
\par A5=\'a5
\par A6=\'a6
\par A7=\'a7
\par A8=\'a8
\par A9=\'a9
\par AA=\'aa
\par AB=\'ab
\par AC=\'ac
\par AD=\'ad
\par AE=\'ae
\par AF=\'af
\par B0=\'b0
\par B1=\'b1
\par B2=\'b2
\par B3=\'b3
\par B4=\'b4
\par B5=\'b5
\par B6=\'b6
\par B7=\'b7
\par B8=\'b8
\par B9=\'b9
\par BA=\'ba
\par BB=\'bb
\par BC=\'bc
\par BD=\'bd
\par BE=\'be
\par BF=\'bf
\par C0=\'c0
\par C1=\'c1
\par C2=\'c2
\par C3=\'c3
\par C4=\'c4
\par C5=\'c5
\par C6=\'c6
\par C7=\'c7
\par C8=\'c8
\par C9=\'c9
\par CA=\'ca
\par CB=\'cb
\par CC=\'cc
\par CD=\'cd
\par CE=\'ce
\par CF=\'cf
\par D0=\'d0
\par D1=\'d1
\par D2=\'d2
\par D3=\'d3
\par D4=\'d4
\par D5=\'d5
\par D6=\'d6
\par D7=\'d7
\par D8=\'d8
\par D9=\'d9
\par DA=\'da
\par DB=\'db
\par DC=\'dc
\par DD=\'dd
\par DE=\'de
\par DF=\'df
\par E0=\'e0
\par E1=\'e1
\par E2=\'e2
\par E3=\'e3
\par E4=\'e4
\par E5=\'e5
\par E6=\'e6
\par E7=\'e7
\par E8=\'e8
\par E9=\'e9
\par EA=\'ea
\par EB=\'eb
\par EC=\'ec
\par ED=\'ed
\par EE=\'ee
\par EF=\'ef
\par F0=\'f0
\par F1=\'f1
\par F2=\'f2
\par F3=\'f3
\par F4=\'f4
\par F5=\'f5
\par F6=\'f6
\par F7=\'f7
\par F8=\'f8
\par F9=\'f9
\par FA=\'fa
\par FB=\'fb
\par FC=\'fc
\par FD=\'fd
\par FE=\'fe
\par FF=\'ff
\par }

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@@ -0,0 +1,6 @@
Fonts in this package are (c) 2010 Style.
You MAY NOT: sell this font; include/redistribute this font in any font collection regardless of pricing; provide the font for direct download from any web site. You MAY: link to "http://style64.org/c64-truetype" in order for others to download and install the font; embed this font or its .eot and .woff variants without any modification and using the same filename it was provided with for display on any web site using @font-face rules; use this font in static images and vector art; include this font without any modification and using the same filename it was provided with as part of a software package but ONLY if said software package is freely provided to end users. You may also contact us to negotiate a (possibly commercial) license for your use outside of these guidelines at "http://style64.org/contact-style".
At all times the most recent version of this license can be found at "http://style64.org/c64-truetype/license".

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@@ -0,0 +1,72 @@
/
/(_____________ ____
\ /______)\ | |
:\ | / \:| |:::::::::: : .. . : .. . . :. .
\_____| / | \| |______
___ / ________ \... . . .
\______________ \ | | /.. . . . . .
\ |__| /
--x--x-----x----\______ |-/_____/-x--x-xx--x-- - -x -- - - -- - - -
. . . . . . . . . . . .\____|. . . . . .
-------------------------------------------------------------------------------
>> perfect dos vga 437 - general information >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-------------------------------------------------------------------------------
"Perfect DOS VGA 437" and "Perfect DOS VGA 437 Win" are truetype fonts
designed to emulate the MS-DOS/Text mode standard font, used on VGA monitors,
with the 437 Codepage (standard US/International). This is a "bitmap" font,
meaning it emulates a bitmap font and can only be used at a given size (8 or
multiples of it like 16, 24, 32, etc). It's optimized for Flash too, so it
won't produce antialias if used at round positions.
There are two fonts available. "Perfect DOS VGA 437" uses the original DOS
codepage 437. It should be used, for example, if you're opening DOS ASCII
files on notepad or another windows-based editor. Since it's faithful to the
original DOS codes, it won't accent correctly in windows ("<22>" would produce
something different, not an "e" with an acute).
There's also "Perfect DOS VGA 437 Win" which is the exactly same font adapted
to a windows codepage. This should use accented characters correctly but won't
work if you're opening a DOS-based text file.
UPDATE: this is a new version, updated in august/2008. It has fixed leading
metrics for Mac systems.
-------------------------------------------------------------------------------
>> perfect dos vga 437 - creation process >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-------------------------------------------------------------------------------
This font was created to be used on a Flash-based ANSi viewer I'm working. To
create it, I created a small Quick Basic program to write all characters on
screen,
CLS
FOR l = 0 TO 255
charWrite 1 + (l MOD 20), 1 + (l \ 20) * 6 + (l MOD 2), LTRIM$(RTRIM$(STR$(l))) + CHR$(l)
NEXT
SUB charWrite (lin, col, char$)
DEF SEG = &HB800
FOR i = 1 TO LEN(char$)
POKE ((lin - 1) * 160) + ((col - 2 + i) * 2), ASC(MID$(char$, i, 1))
IF (i = LEN(char$)) THEN POKE ((lin - 1) * 160) + ((col - 2 + i) * 2) + 1, 113
NEXT
END SUB
Then captured the text screen using SCREEN THIEF (a very, very old screen
capture TSR program which converts text screens to images accurately). I then
recreated the font polygon by polygon on Fontlab, while looking at the image
on Photoshop. No conversion took place.
-------------------------------------------------------------------------------
>> author >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-------------------------------------------------------------------------------
zeh fernando remembers the old days. SMASH DAH FUCKING ENTAH.
http://www.fatorcaos.com.br
rorshack ^ maiden brazil
-------------------------------------------------------------------------------
^zehPULLSdahTRICK^kudosOUTtoWHOkeepsITreal^smashDAHfuckingENTAH!!!^lowres4ever^
-------------------------------------------------------------------------------

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@@ -0,0 +1,28 @@
import QtQuick 2.2
import "utils"
TerminalFrame{
id: frame
z: 2.1
anchors.fill: parent
addedWidth: 200
addedHeight: 370
borderLeft: 148
borderRight: 148
borderTop: 232
borderBottom: 232
imageSource: "../images/black-frame.png"
normalsSource: "../images/black-frame-normals.png"
rectX: 20
rectY: 20
distortionCoefficient: 1.9
displacementLeft: 70.0
displacementTop: 55.0
displacementRight: 50.0
displacementBottom: 38.0
shaderString: "FrameShader.qml"
}

22
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import QtQuick 2.2
import "utils"
TerminalFrame{
id: frame
z: 2.1
anchors.fill: parent
addedWidth: 0
addedHeight: 0
borderLeft: 0
borderRight: 0
borderTop: 0
borderBottom: 0
rectX: 15
rectY: 15
displacementLeft: 0
displacementTop: 0
displacementRight: 0
displacementBottom: 0
}

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import QtQuick 2.2
import "utils"
TerminalFrame{
id: frame
z: 2.1
anchors.fill: parent
addedWidth: 140
addedHeight: 140
borderLeft: 116
borderRight: 116
borderTop: 116
borderBottom: 116
imageSource: "../images/screen-frame.png"
normalsSource: "../images/screen-frame-normals.png"
rectX: 15
rectY: 15
distortionCoefficient: 1.5
displacementLeft: 45
displacementTop: 40
displacementRight: 38.0
displacementBottom: 28.0
shaderString: "FrameShader.qml"
}

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import QtQuick 2.2
import QtGraphicalEffects 1.0
ShaderEffect{
property variant source: framesource
property variant normals: framesourcenormals
property real screen_distorsion: shadersettings.screen_distortion * framecontainer.distortionCoefficient
property real ambient_light: shadersettings.ambient_light
property color font_color: shadersettings.font_color
property color background_color: shadersettings.background_color
property real brightness: shadersettings.brightness * 1.5 + 0.5
property bool frameReflections: shadersettings.frameReflections
property variant lightSource: reflectionEffectSourceLoader.item
Loader{
id: reflectionEffectLoader
width: parent.width * 0.33
height: parent.height * 0.33
active: frameReflections
sourceComponent: FastBlur{
id: frameReflectionEffect
radius: 128
source: terminal.kterminal
smooth: false
}
}
Loader{
id: reflectionEffectSourceLoader
active: frameReflections
sourceComponent: ShaderEffectSource{
id: frameReflectionSource
sourceItem: reflectionEffectLoader.item
hideSource: true
smooth: true
}
}
blending: true
fragmentShader: "
uniform sampler2D source;
uniform sampler2D normals;
uniform highp float screen_distorsion;
uniform highp float ambient_light;
uniform highp float qt_Opacity;" +
(frameReflections ?
"uniform sampler2D lightSource;" : "") + "
uniform vec4 font_color;
uniform vec4 background_color;
varying lowp float brightness;
varying highp vec2 qt_TexCoord0;
vec2 distortCoordinates(vec2 coords){
vec2 cc = coords - vec2(0.5);
float dist = dot(cc, cc) * screen_distorsion;
return (coords + cc * (1.0 + dist) * dist);
}
void main(){
vec2 coords = distortCoordinates(qt_TexCoord0);
vec4 txt_color = texture2D(source, coords);
vec4 txt_normal = texture2D(normals, coords);
vec3 normal = normalize(txt_normal.rgb * 2.0 - 1.0);
vec3 light_direction = normalize(vec3(0.5, 0.5, 0.0) - vec3(qt_TexCoord0, 0.0));
float dotProd = dot(normal, light_direction);" +
(frameReflections ? "
float screenLight = texture2D(lightSource, coords).r;
float clampedDotProd = clamp(dotProd, 0.05, 1.0);
float diffuseReflection = clamp(screenLight * 1.5 * clampedDotProd, 0.0, 0.35);
float reflectionAlpha = mix(1.0, 0.90, dotProd);"
: "
float diffuseReflection = 0.0;
float reflectionAlpha = 1.0;") + "
vec3 back_color = background_color.rgb * (0.2 + 0.5 * dotProd);
vec3 front_color = font_color.rgb * (0.05 + diffuseReflection);
vec4 dark_color = vec4((back_color + front_color) * txt_normal.a, txt_normal.a * reflectionAlpha);
gl_FragColor = mix(dark_color, txt_color, ambient_light);
}"
onStatusChanged: if (log) console.log(log) //Print warning messages
}

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import QtQuick 2.2
ShaderEffect{
property variant source: framesource
property real screen_distorsion: shadersettings.screen_distortion
fragmentShader: "
uniform sampler2D source;
uniform highp float screen_distorsion;
varying highp vec2 qt_TexCoord0;
vec2 distortCoordinates(vec2 coords){
vec2 cc = coords - vec2(0.5);
float dist = dot(cc, cc) * screen_distorsion;
return (coords + cc * (1.0 + dist) * dist);
}
void main(){
vec2 coords = distortCoordinates(qt_TexCoord0);
float inside = texture2D(source, coords).a;
gl_FragColor = vec4(vec3(0.0), inside);
}"
}

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import QtQuick 2.2
Item{
id: framecontainer
property int textureWidth: terminalWindow.width
property int textureHeight: terminalWindow.height
property int addedWidth
property int addedHeight
property int borderLeft
property int borderRight
property int borderTop
property int borderBottom
property string imageSource
property string normalsSource
property string shaderString
//Value used to create the rect used to add the border to the texture
property real rectX
property real rectY
//Values used to displace the texture in the screen. Used to make reflections correct.
property real displacementLeft
property real displacementTop
property real displacementRight
property real displacementBottom
property real distortionCoefficient
property rect sourceRect: Qt.rect(-rectX * shadersettings.window_scaling,
-rectY * shadersettings.window_scaling,
terminal.width + 2*rectX * shadersettings.window_scaling,
terminal.height + 2*rectY * shadersettings.window_scaling)
BorderImage{
id: frameimage
anchors.centerIn: parent
width: textureWidth + addedWidth
height: textureHeight + addedHeight
border.bottom: borderBottom
border.top: borderTop
border.left: borderLeft
border.right: borderRight
source: imageSource
horizontalTileMode: BorderImage.Stretch
verticalTileMode: BorderImage.Stretch
}
BorderImage{
id: framenormals
anchors.fill: frameimage
border.bottom: borderBottom
border.top: borderTop
border.left: borderLeft
border.right: borderRight
source: normalsSource
horizontalTileMode: BorderImage.Stretch
verticalTileMode: BorderImage.Stretch
}
ShaderEffectSource{
id: framesource
sourceItem: frameimage
hideSource: true
textureSize: Qt.size(parent.width, parent.height)
}
ShaderEffectSource{
id: framesourcenormals
sourceItem: framenormals
hideSource: true
textureSize: Qt.size(parent.width, parent.height)
}
Loader{
anchors.centerIn: parent
width: parent.width + (addedWidth / textureWidth) * parent.width
height: parent.height + (addedHeight / textureHeight) * parent.height
source: shaderString
}
}

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#include <QtQml/QQmlApplicationEngine>
#include <QtGui/QGuiApplication>
#include <QQmlContext>
#include <QStringList>
#include <QtWidgets/QApplication>
#include <QIcon>
#include <QDebug>
#include <stdlib.h>
#include <QFontDatabase>
#include <fileio.h>
#include <monospacefontmanager.h>
QString getNamedArgument(QStringList args, QString name, QString defaultName)
{
int index = args.indexOf(name);
return (index != -1) ? args[index + 1] : QString(defaultName);
}
QString getNamedArgument(QStringList args, QString name)
{
return getNamedArgument(args, name, "");
}
int main(int argc, char *argv[])
{
// Some environmental variable are necessary on certain platforms.
// This disables QT appmenu under Ubuntu, which is not working with QML apps.
setenv("QT_QPA_PLATFORMTHEME", "", 1);
#if defined (Q_OS_LINUX)
setenv("QSG_RENDER_LOOP", "threaded", 0);
#endif
#if defined(Q_OS_MAC)
// This allows UTF-8 characters usage in OSX.
setenv("LC_CTYPE", "UTF-8", 1);
#endif
QApplication app(argc, argv);
// set application attributes
// Has no effects, see https://bugreports.qt.io/browse/QTBUG-51293
// app.setAttribute(Qt::AA_MacDontSwapCtrlAndMeta, true);
QQmlApplicationEngine engine;
FileIO fileIO;
MonospaceFontManager monospaceFontManager;
#if !defined(Q_OS_MAC)
app.setWindowIcon(QIcon::fromTheme("cool-retro-term", QIcon(":../icons/32x32/cool-retro-term.png")));
#else
app.setWindowIcon(QIcon(":../icons/32x32/cool-retro-term.png"));
#endif
// Manage command line arguments from the cpp side
QStringList args = app.arguments();
if (args.contains("-h") || args.contains("--help")) {
// BUG: This usage help text goes to stderr, should go to stdout.
// BUG: First line of output is surrounded by double quotes.
qDebug() << "Usage: " + args.at(0) + " [--default-settings] [--workdir <dir>] [--program <prog>] [-p|--profile <prof>] [--fullscreen] [-h|--help]";
qDebug() << " --default-settings Run cool-retro-term with the default settings";
qDebug() << " --workdir <dir> Change working directory to 'dir'";
qDebug() << " -e <cmd> Command to execute. This option will catch all following arguments, so use it as the last option.";
qDebug() << " -T <title> Set window title to 'title'.";
qDebug() << " --fullscreen Run cool-retro-term in fullscreen.";
qDebug() << " -p|--profile <prof> Run cool-retro-term with the given profile.";
qDebug() << " -h|--help Print this help.";
qDebug() << " --verbose Print additional information such as profiles and settings.";
return 0;
}
QString appVersion("1.1.1");
if (args.contains("-v") || args.contains("--version")) {
qDebug() << ("cool-retro-term " + appVersion).toStdString().c_str();
return 0;
}
// Manage default command
QStringList cmdList;
if (args.contains("-e")) {
cmdList << args.mid(args.indexOf("-e") + 1);
}
QVariant command(cmdList.empty() ? QVariant() : cmdList[0]);
QVariant commandArgs(cmdList.size() <= 1 ? QVariant() : QVariant(cmdList.mid(1)));
engine.rootContext()->setContextProperty("appVersion", appVersion);
engine.rootContext()->setContextProperty("defaultCmd", command);
engine.rootContext()->setContextProperty("defaultCmdArgs", commandArgs);
engine.rootContext()->setContextProperty("workdir", getNamedArgument(args, "--workdir", "$HOME"));
engine.rootContext()->setContextProperty("fileIO", &fileIO);
engine.rootContext()->setContextProperty("monospaceSystemFonts", monospaceFontManager.retrieveMonospaceFonts());
engine.rootContext()->setContextProperty("devicePixelRatio", app.devicePixelRatio());
// Manage import paths for Linux and OSX.
QStringList importPathList = engine.importPathList();
importPathList.prepend(QCoreApplication::applicationDirPath() + "/qmltermwidget");
importPathList.prepend(QCoreApplication::applicationDirPath() + "/../PlugIns");
importPathList.prepend(QCoreApplication::applicationDirPath() + "/../../../qmltermwidget");
engine.setImportPathList(importPathList);
engine.load(QUrl(QStringLiteral ("qrc:/root.qml")));
if (engine.rootObjects().isEmpty()) {
qDebug() << "Cannot load QML interface";
return EXIT_FAILURE;
}
// Quit the application when the engine closes.
QObject::connect((QObject*) &engine, SIGNAL(quit()), (QObject*) &app, SLOT(quit()));
return app.exec();
}

193
app/main.qml Normal file
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/*******************************************************************************
* Copyright (c) 2013 "Filippo Scognamiglio"
* https://github.com/Swordifish90/cool-old-term
*
* This file is part of cool-old-term.
*
* cool-old-term is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
import QtQuick.Window 2.1
import QtQuick.Controls 1.1
import QtGraphicalEffects 1.0
import org.kde.konsole 0.1
ApplicationWindow{
id: terminalWindow
width: 1024
height: 768
minimumWidth: 320
minimumHeight: 240
property bool fullscreen: shadersettings.fullscreen
onFullscreenChanged: visibility = (fullscreen ? Window.FullScreen : Window.Windowed)
flags: Qt.WA_TranslucentBackground
color: "#00000000"
title: qsTr("cool-old-term")
Action {
id: showMenubarAction
text: qsTr("Show Menubar")
checkable: true
checked: shadersettings.showMenubar
onTriggered: shadersettings.showMenubar = !shadersettings.showMenubar
}
Action {
id: fullscreenAction
text: qsTr("&Fullscreen")
shortcut: "Alt+F11"
onTriggered: shadersettings.fullscreen = !shadersettings.fullscreen;
checkable: true
checked: shadersettings.fullscreen
}
Action {
id: quitAction
text: qsTr("&Quit")
shortcut: "Ctrl+Q"
onTriggered: terminalWindow.close();
}
Action{
id: showsettingsAction
text: qsTr("&Settings")
onTriggered: settingswindow.show();
}
Action{
id: copyAction
text: qsTr("&Copy")
shortcut: "Ctrl+Shift+C"
onTriggered: terminal.copyClipboard()
}
Action{
id: pasteAction
text: qsTr("&Paste")
shortcut: "Ctrl+Shift+V"
onTriggered: terminal.pasteClipboard()
}
Action{
id: zoomIn
text: qsTr("&Zoom In")
shortcut: "Ctrl++"
onTriggered: {
var oldScaling = shadersettings.fontScalingIndexes[shadersettings.rasterization];
var maxScalingIndex = shadersettings.fontScalingList.length - 1;
shadersettings.setScalingIndex(Math.min(oldScaling + 1, maxScalingIndex));
}
}
Action{
id: zoomOut
text: qsTr("&Zoom Out")
shortcut: "Ctrl+-"
onTriggered: {
var oldScaling = shadersettings.fontScalingIndexes[shadersettings.rasterization];
shadersettings.setScalingIndex(Math.max(oldScaling - 1, 0));
}
}
Action{
id: showAboutAction
text: qsTr("About")
onTriggered: {
aboutDialog.show();
}
}
menuBar: MenuBar {
id: menubar
Menu {
title: qsTr("File")
visible: shadersettings.showMenubar
MenuItem {action: quitAction}
}
Menu {
title: qsTr("Edit")
visible: shadersettings.showMenubar
MenuItem {action: copyAction}
MenuItem {action: pasteAction}
MenuSeparator{}
MenuItem {action: showsettingsAction}
}
Menu{
title: qsTr("View")
visible: shadersettings.showMenubar
MenuItem {action: fullscreenAction}
MenuItem {action: showMenubarAction}
MenuSeparator{}
MenuItem {action: zoomIn}
MenuItem {action: zoomOut}
}
Menu{
title: qsTr("Help")
visible: shadersettings.showMenubar
MenuItem {action: showAboutAction}
}
}
ApplicationSettings{
id: shadersettings
}
TimeManager{
id: timeManager
enableTimer: terminalWindow.visible
}
Item{
id: maincontainer
anchors.centerIn: parent
width: parent.width * shadersettings.window_scaling
height: parent.height * shadersettings.window_scaling
scale: 1.0 / shadersettings.window_scaling
smooth: false
antialiasing: false
opacity: shadersettings.windowOpacity * 0.3 + 0.7
Loader{
id: frame
anchors.fill: parent
property rect sourceRect: item.sourceRect
z: 2.1
source: shadersettings.frame_source
}
PreprocessedTerminal{
id: terminal
anchors.fill: parent
anchors.margins: 30
}
ShaderTerminal{
id: shadercontainer
anchors.fill: parent
z: 1.9
}
}
SettingsWindow{
id: settingswindow
visible: false
}
AboutDialog{
id: aboutDialog
visible: false
}
Loader{
id: sizeoverlayloader
z: 3
anchors.centerIn: parent
active: shadersettings.show_terminal_size
sourceComponent: SizeOverlay{
terminalSize: terminal.terminalSize
}
}
Component.onCompleted: shadersettings.handleFontChanged();
}

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@@ -1,25 +0,0 @@
#include "monospacefontmanager.h"
#include <QDebug>
MonospaceFontManager::MonospaceFontManager(QObject *parent) : QObject(parent)
{
}
QStringList MonospaceFontManager::retrieveMonospaceFonts() {
QStringList result;
QFontDatabase fontDatabase;
QStringList fontFamilies = fontDatabase.families();
for (int i = 0; i < fontFamilies.size(); i++) {
QString fontFamily = fontFamilies[i];
QFont font(fontFamily);
if (fontDatabase.isFixedPitch(font.family())) {
result.append(fontFamily);
}
}
return result;
}

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#ifndef MONOSPACEFONTMANAGER_H
#define MONOSPACEFONTMANAGER_H
#include <QObject>
#include <QFontDatabase>
class MonospaceFontManager : public QObject
{
Q_OBJECT
public:
explicit MonospaceFontManager(QObject *parent = nullptr);
Q_INVOKABLE QStringList retrieveMonospaceFonts();
};
#endif // MONOSPACEFONTMANAGER_H

View File

@@ -1,686 +0,0 @@
/*******************************************************************************
* Copyright (c) 2013 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
*
* cool-retro-term is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
import QtQuick.Controls 1.0
import "utils.js" as Utils
QtObject{
readonly property string version: appVersion
readonly property int profileVersion: 2
// STATIC CONSTANTS ////////////////////////////////////////////////////////
readonly property real screenCurvatureSize: 0.4
readonly property real minimumFontScaling: 0.25
readonly property real maximumFontScaling: 2.50
readonly property real minBurnInFadeTime: 160
readonly property real maxBurnInFadeTime: 1600
// GENERAL SETTINGS ///////////////////////////////////////////////////////
property int x: 100
property int y: 100
property int width: 1024
property int height: 768
property bool fullscreen: false
property bool showMenubar: Qt.platform.os === "osx" ? true : false
property string wintitle: "cool-retro-term"
property bool showTerminalSize: true
property real windowScaling: 1.0
property real fps: 20
property bool verbose: false
property real bloomQuality: 0.5
property real burnInQuality: 0.5
property bool useFastBurnIn: Qt.platform.os === "osx" ? false : true
onWindowScalingChanged: handleFontChanged();
// PROFILE SETTINGS ///////////////////////////////////////////////////////
property real windowOpacity: 1.0
property real ambientLight: 0.2
property real contrast: 0.80
property real brightness: 0.5
property bool useCustomCommand: false
property string customCommand: ""
property string _backgroundColor: "#000000"
property string _fontColor: "#ff8100"
property string saturatedColor: Utils.mix(Utils.strToColor("#FFFFFF"), Utils.strToColor(_fontColor), saturationColor * 0.5)
property color fontColor: Utils.mix(Utils.strToColor(saturatedColor), Utils.strToColor(_backgroundColor), 0.7 + (contrast * 0.3))
property color backgroundColor: Utils.mix(Utils.strToColor(_backgroundColor), Utils.strToColor(saturatedColor), 0.7 + (contrast * 0.3))
property real staticNoise: 0.12
property real screenCurvature: 0.3
property real glowingLine: 0.2
property real burnIn: 0.25
property real bloom: 0.55
property real chromaColor: 0.25
property real saturationColor: 0.25
property real jitter: 0.2
property real horizontalSync: 0.08
property real flickering: 0.1
property real rbgShift: 0.0
property real _margin: 0.5
property real margin: Utils.lint(1.0, 20.0, _margin)
readonly property int no_rasterization: 0
readonly property int scanline_rasterization: 1
readonly property int pixel_rasterization: 2
property int rasterization: no_rasterization
// FONTS //////////////////////////////////////////////////////////////////
readonly property real baseFontScaling: 0.75
property real fontScaling: 1.0
property real totalFontScaling: baseFontScaling * fontScaling
property real fontWidth: 1.0
property bool lowResolutionFont: false
property var fontNames: ["TERMINUS_SCALED", "COMMODORE_PET", "COMMODORE_PET"]
property var fontlist: fontManager.item.fontlist
signal terminalFontChanged(string fontFamily, int pixelSize, int lineSpacing, real screenScaling, real fontWidth)
signal initializedSettings()
property Loader fontManager: Loader{
states: [
State { when: rasterization == no_rasterization
PropertyChanges {target: fontManager; source: "Fonts.qml" } },
State { when: rasterization == scanline_rasterization
PropertyChanges {target: fontManager; source: "FontScanlines.qml" } },
State { when: rasterization == pixel_rasterization;
PropertyChanges {target: fontManager; source: "FontPixels.qml" } }
]
onLoaded: handleFontChanged()
}
property FontLoader fontLoader: FontLoader { }
onTotalFontScalingChanged: handleFontChanged();
onFontWidthChanged: handleFontChanged();
function getIndexByName(name) {
for (var i = 0; i < fontlist.count; i++) {
var requestedName = fontlist.get(i).name;
if (name === requestedName)
return i;
}
return 0; // If the font is not available default to 0.
}
function incrementScaling(){
fontScaling = Math.min(fontScaling + 0.05, maximumFontScaling);
handleFontChanged();
}
function decrementScaling(){
fontScaling = Math.max(fontScaling - 0.05, minimumFontScaling);
handleFontChanged();
}
function handleFontChanged(){
if (!fontManager.item) return;
var index = getIndexByName(fontNames[rasterization]);
if (index === undefined) return;
fontManager.item.selectedFontIndex = index;
fontManager.item.scaling = totalFontScaling;
var fontSource = fontManager.item.source;
var pixelSize = fontManager.item.pixelSize;
var lineSpacing = fontManager.item.lineSpacing;
var screenScaling = fontManager.item.screenScaling;
var fontWidth = fontManager.item.defaultFontWidth * appSettings.fontWidth;
var fontFamily = fontManager.item.family;
var isSystemFont = fontManager.item.isSystemFont;
lowResolutionFont = fontManager.item.lowResolutionFont;
if (!isSystemFont) {
fontLoader.source = fontSource;
fontFamily = fontLoader.name;
}
terminalFontChanged(fontFamily, pixelSize, lineSpacing, screenScaling, fontWidth);
}
property Storage storage: Storage{ }
function stringify(obj) {
var replacer = function(key, val) {
return val.toFixed ? Number(val.toFixed(4)) : val;
}
return JSON.stringify(obj, replacer, 2);
}
function composeSettingsString(){
var settings = {
fps: fps,
x: x,
y: y,
width: width,
height: height,
windowScaling: windowScaling,
showTerminalSize: showTerminalSize,
fontScaling: fontScaling,
fontNames: fontNames,
showMenubar: showMenubar,
bloomQuality: bloomQuality,
burnInQuality: burnInQuality,
useCustomCommand: useCustomCommand,
customCommand: customCommand,
useFastBurnIn: useFastBurnIn
}
return stringify(settings);
}
function composeProfileObject(){
var settings = {
backgroundColor: _backgroundColor,
fontColor: _fontColor,
flickering: flickering,
horizontalSync: horizontalSync,
staticNoise: staticNoise,
chromaColor: chromaColor,
saturationColor: saturationColor,
screenCurvature: screenCurvature,
glowingLine: glowingLine,
burnIn: burnIn,
bloom: bloom,
rasterization: rasterization,
jitter: jitter,
rbgShift: rbgShift,
brightness: brightness,
contrast: contrast,
ambientLight: ambientLight,
windowOpacity: windowOpacity,
fontName: fontNames[rasterization],
fontWidth: fontWidth,
margin: _margin
}
return settings;
}
function composeProfileString() {
return stringify(composeProfileObject());
}
function loadSettings(){
var settingsString = storage.getSetting("_CURRENT_SETTINGS");
var profileString = storage.getSetting("_CURRENT_PROFILE");
if(!settingsString) return;
if(!profileString) return;
loadSettingsString(settingsString);
loadProfileString(profileString);
if (verbose)
console.log("Loading settings: " + settingsString + profileString);
}
function storeSettings(){
var settingsString = composeSettingsString();
var profileString = composeProfileString();
storage.setSetting("_CURRENT_SETTINGS", settingsString);
storage.setSetting("_CURRENT_PROFILE", profileString);
if (verbose) {
console.log("Storing settings: " + settingsString);
console.log("Storing profile: " + profileString);
}
}
function loadSettingsString(settingsString){
var settings = JSON.parse(settingsString);
showTerminalSize = settings.showTerminalSize !== undefined ? settings.showTerminalSize : showTerminalSize
fps = settings.fps !== undefined ? settings.fps: fps
windowScaling = settings.windowScaling !== undefined ? settings.windowScaling : windowScaling
x = settings.x !== undefined ? settings.x : x
y = settings.y !== undefined ? settings.y : y
width = settings.width !== undefined ? settings.width : width
height = settings.height !== undefined ? settings.height : height
fontNames = settings.fontNames !== undefined ? settings.fontNames : fontNames
fontScaling = settings.fontScaling !== undefined ? settings.fontScaling : fontScaling
showMenubar = settings.showMenubar !== undefined ? settings.showMenubar : showMenubar;
bloomQuality = settings.bloomQuality !== undefined ? settings.bloomQuality : bloomQuality;
burnInQuality = settings.burnInQuality !== undefined ? settings.burnInQuality : burnInQuality;
useCustomCommand = settings.useCustomCommand !== undefined ? settings.useCustomCommand : useCustomCommand
customCommand = settings.customCommand !== undefined ? settings.customCommand : customCommand
useFastBurnIn = settings.useFastBurnIn !== undefined ? settings.useFastBurnIn : useFastBurnIn;
}
function loadProfileString(profileString){
var settings = JSON.parse(profileString);
_backgroundColor = settings.backgroundColor !== undefined ? settings.backgroundColor : _backgroundColor;
_fontColor = settings.fontColor !== undefined ? settings.fontColor : _fontColor;
horizontalSync = settings.horizontalSync !== undefined ? settings.horizontalSync : horizontalSync
flickering = settings.flickering !== undefined ? settings.flickering : flickering;
staticNoise = settings.staticNoise !== undefined ? settings.staticNoise : staticNoise;
chromaColor = settings.chromaColor !== undefined ? settings.chromaColor : chromaColor;
saturationColor = settings.saturationColor !== undefined ? settings.saturationColor : saturationColor;
screenCurvature = settings.screenCurvature !== undefined ? settings.screenCurvature : screenCurvature;
glowingLine = settings.glowingLine !== undefined ? settings.glowingLine : glowingLine;
burnIn = settings.burnIn !== undefined ? settings.burnIn : burnIn
bloom = settings.bloom !== undefined ? settings.bloom : bloom
rasterization = settings.rasterization !== undefined ? settings.rasterization : rasterization;
jitter = settings.jitter !== undefined ? settings.jitter : jitter;
rbgShift = settings.rbgShift !== undefined ? settings.rbgShift : rbgShift;
ambientLight = settings.ambientLight !== undefined ? settings.ambientLight : ambientLight;
contrast = settings.contrast !== undefined ? settings.contrast : contrast;
brightness = settings.brightness !== undefined ? settings.brightness : brightness;
windowOpacity = settings.windowOpacity !== undefined ? settings.windowOpacity : windowOpacity;
fontNames[rasterization] = settings.fontName !== undefined ? settings.fontName : fontNames[rasterization];
fontWidth = settings.fontWidth !== undefined ? settings.fontWidth : fontWidth;
_margin = settings.margin !== undefined ? settings.margin : _margin;
handleFontChanged();
}
function storeCustomProfiles(){
storage.setSetting("_CUSTOM_PROFILES", composeCustomProfilesString());
}
function loadCustomProfiles(){
var customProfileString = storage.getSetting("_CUSTOM_PROFILES");
if(customProfileString === undefined) customProfileString = "[]";
loadCustomProfilesString(customProfileString);
}
function loadCustomProfilesString(customProfilesString){
var customProfiles = JSON.parse(customProfilesString);
for (var i=0; i<customProfiles.length; i++) {
var profile = customProfiles[i];
if (verbose)
console.log("Loading custom profile: " + stringify(profile));
profilesList.append(profile);
}
}
function composeCustomProfilesString(){
var customProfiles = []
for(var i=0; i<profilesList.count; i++){
var profile = profilesList.get(i);
if(profile.builtin) continue;
customProfiles.push({text: profile.text, obj_string: profile.obj_string, builtin: false})
}
return stringify(customProfiles);
}
function loadProfile(index){
var profile = profilesList.get(index);
loadProfileString(profile.obj_string);
}
function appendCustomProfile(name, profileString) {
profilesList.append({text: name, obj_string: profileString, builtin: false});
}
// PROFILES ///////////////////////////////////////////////////////////////
property ListModel profilesList: ListModel{
ListElement{
text: "Default Amber"
obj_string: '{
"ambientLight": 0.2,
"backgroundColor": "#000000",
"bloom": 0.5538,
"brightness": 0.5,
"burnIn": 0.2517,
"chromaColor": 0.2483,
"contrast": 0.7959,
"flickering": 0.1,
"fontColor": "#ff8100",
"fontName": "TERMINUS_SCALED",
"fontWidth": 1,
"glowingLine": 0.2,
"horizontalSync": 0.08,
"jitter": 0.1997,
"rasterization": 0,
"rbgShift": 0,
"saturationColor": 0.2483,
"screenCurvature": 0.3,
"staticNoise": 0.1198,
"windowOpacity": 1,
"margin": 0.5
}'
builtin: true
}
ListElement{
text: "Monochrome Green"
obj_string: '
{
"ambientLight": 0.2,
"backgroundColor": "#000000",
"bloom": 0.5538,
"brightness": 0.5,
"burnIn": 0.2517,
"chromaColor": 0.0,
"contrast": 0.7959,
"flickering": 0.1,
"fontColor": "#0ccc68",
"fontName": "TERMINUS_SCALED",
"fontWidth": 1,
"glowingLine": 0.2,
"horizontalSync": 0.08,
"jitter": 0.1997,
"rasterization": 0,
"rbgShift": 0,
"saturationColor": 0.0,
"screenCurvature": 0.3,
"staticNoise": 0.1198,
"windowOpacity": 1,
"margin": 0.5
}'
builtin: true
}
ListElement{
text: "Green Scanlines"
obj_string: '
{
"ambientLight": 0,
"backgroundColor": "#000000",
"bloom": 0.6,
"brightness": 0.5,
"burnIn": 0.3,
"chromaColor": 0.5,
"contrast": 0.6,
"flickering": 0.1,
"fontColor": "#7cff4f",
"fontName": "PRO_FONT_SCALED",
"fontWidth": 1,
"glowingLine": 0.2,
"horizontalSync": 0.151,
"jitter": 0.11,
"rasterization": 1,
"rbgShift": 0,
"saturationColor": 0.5,
"screenCurvature": 0.3,
"staticNoise": 0.15,
"windowOpacity": 1,
"margin": 0.5
}'
builtin: true
}
ListElement{
text: "Default Pixelated"
obj_string: '
{
"ambientLight": 0,
"backgroundColor": "#000000",
"bloom": 0.4045,
"brightness": 0.6041,
"burnIn": 0.1024,
"chromaColor": 0.7517,
"contrast": 0.7473,
"flickering": 0.1962,
"fontColor": "#ffffff",
"fontName": "COMMODORE_PET",
"fontWidth": 1,
"glowingLine": 0.2,
"horizontalSync": 0.151,
"jitter": 0,
"rasterization": 2,
"rbgShift": 0,
"saturationColor": 0,
"screenCurvature": 0,
"staticNoise": 0.15,
"windowOpacity": 1,
"margin": 0.5
}'
builtin: true
}
ListElement{
text: "Apple ]["
obj_string:
'{
"ambientLight": 0.3038,
"backgroundColor": "#000000",
"bloom": 0.5,
"brightness": 0.5,
"burnIn": 0.5017,
"chromaColor": 0,
"contrast": 0.85,
"flickering": 0.2,
"fontColor": "#00d56d",
"fontName": "APPLE_II",
"fontWidth": 1,
"glowingLine": 0.22,
"horizontalSync": 0.16,
"jitter": 0.1,
"rasterization": 1,
"rbgShift": 0,
"saturationColor": 0,
"screenCurvature": 0.5,
"staticNoise": 0.099,
"windowOpacity": 1,
"margin": 0.5
}'
builtin: true
}
ListElement{
text: "Vintage"
obj_string: '
{
"ambientLight": 0.5,
"backgroundColor": "#000000",
"bloom": 0.4983,
"brightness": 0.5014,
"burnIn": 0.4983,
"chromaColor": 0,
"contrast": 0.7473,
"flickering": 0.9,
"fontColor": "#00ff3e",
"fontName": "COMMODORE_PET",
"fontWidth": 1,
"glowingLine": 0.3,
"horizontalSync": 0.42,
"jitter": 0.4,
"rasterization": 1,
"rbgShift": 0.2969,
"saturationColor": 0,
"screenCurvature": 0.5,
"staticNoise": 0.2969,
"windowOpacity": 1,
"margin": 0.5
}'
builtin: true
}
ListElement{
text: "IBM Dos"
obj_string:
'{
"ambientLight": 0.151,
"backgroundColor": "#000000",
"bloom": 0.2969,
"brightness": 0.5,
"burnIn": 0.0469,
"chromaColor": 1,
"contrast": 0.85,
"flickering": 0.0955,
"fontColor": "#ffffff",
"fontName": "IBM_DOS",
"fontWidth": 1,
"glowingLine": 0.1545,
"horizontalSync": 0,
"jitter": 0.1545,
"rasterization": 0,
"rbgShift": 0.3524,
"saturationColor": 0,
"screenCurvature": 0.4,
"staticNoise": 0.0503,
"windowOpacity": 1,
"margin": 0.5
}'
builtin: true
}
ListElement{
text: "IBM 3278"
obj_string:
'{
"ambientLight": 0.1,
"backgroundColor": "#000000",
"bloom": 0.2969,
"brightness": 0.5,
"burnIn": 0.6,
"chromaColor": 0,
"contrast": 0.85,
"flickering": 0,
"fontColor": "#0ccc68",
"fontName": "IBM_3278",
"fontWidth": 1,
"glowingLine": 0,
"horizontalSync": 0,
"jitter": 0,
"rasterization": 0,
"rbgShift": 0,
"saturationColor": 0,
"screenCurvature": 0.2,
"staticNoise": 0,
"windowOpacity": 1,
"margin": 0.5
}'
builtin: true
}
ListElement{
text: "Futuristic"
obj_string:
'{
"ambientLight": 0,
"backgroundColor": "#000000",
"bloom": 0.5017,
"brightness": 0.5014,
"burnIn": 0.0955,
"chromaColor": 1,
"contrast": 0.85,
"flickering": 0.2,
"fontColor": "#729fcf",
"fontName": "TERMINUS",
"fontWidth": 1,
"glowingLine": 0.1476,
"horizontalSync": 0,
"jitter": 0.099,
"rasterization": 0,
"rbgShift": 0,
"saturationColor": 0.4983,
"screenCurvature": 0,
"staticNoise": 0.0955,
"windowOpacity": 0.7,
"margin": 0.1
}'
builtin: true
}
}
function getProfileIndexByName(name) {
for (var i = 0; i < profilesList.count; i++) {
if(profilesList.get(i).text === name)
return i;
}
return -1;
}
Component.onCompleted: {
// Manage the arguments from the QML side.
var args = Qt.application.arguments;
if (args.indexOf("--verbose") !== -1) {
verbose = true;
}
if (args.indexOf("--default-settings") === -1) {
loadSettings();
}
loadCustomProfiles();
var profileArgPosition = args.indexOf("--profile");
if (profileArgPosition !== -1) {
var profileIndex = getProfileIndexByName(args[profileArgPosition + 1]);
if (profileIndex !== -1)
loadProfile(profileIndex);
else
console.log("Warning: selected profile is not valid; ignoring it");
}
if (args.indexOf("--fullscreen") !== -1) {
fullscreen = true;
showMenubar = false;
}
if (args.indexOf("-T") !== -1) {
wintitle = args[args.indexOf("-T") + 1]
}
initializedSettings();
}
Component.onDestruction: {
storeSettings();
storeCustomProfiles();
// storage.dropSettings(); //DROPS THE SETTINGS!.. REMEMBER TO DISABLE ONCE ENABLED!!
}
// VARS ///////////////////////////////////////////////////////////////////
property Label _sampleLabel: Label {
text: "100%"
}
property real labelWidth: _sampleLabel.width
}

View File

@@ -1,127 +0,0 @@
import QtQuick 2.0
import "utils.js" as Utils
Loader {
id: burnInEffect
property ShaderEffectSource source: item ? item.source : null
property real lastUpdate: 0
property real prevLastUpdate: 0
property real delay: (1.0 / appSettings.fps) * 1000
property real burnIn: appSettings.burnIn
property real burnInFadeTime: 1 / Utils.lint(_minBurnInFadeTime, _maxBurnInFadeTime, burnIn)
property real _minBurnInFadeTime: appSettings.minBurnInFadeTime
property real _maxBurnInFadeTime: appSettings.maxBurnInFadeTime
active: appSettings.useFastBurnIn && appSettings.burnIn !== 0
anchors.fill: parent
function completelyUpdate() {
prevLastUpdate = lastUpdate;
lastUpdate = timeManager.time;
item.source.scheduleUpdate();
}
function restartBlurSource(){
prevLastUpdate = timeManager.time;
lastUpdate = prevLastUpdate;
completelyUpdate();
}
sourceComponent: Item {
property alias source: burnInEffectSource
ShaderEffectSource {
id: burnInEffectSource
anchors.fill: parent
sourceItem: burnInShaderEffect
live: false
recursive: true
hideSource: true
wrapMode: ShaderEffectSource.ClampToEdge
format: ShaderEffectSource.RGBA
smooth: true
visible: false
Connections {
target: kterminal
onImagePainted: completelyUpdate()
}
// Restart blurred source settings change.
Connections{
target: appSettings
onBurnInChanged: burnInEffect.restartBlurSource();
onTerminalFontChanged: burnInEffect.restartBlurSource();
onRasterizationChanged: burnInEffect.restartBlurSource();
onBurnInQualityChanged: burnInEffect.restartBlurSource();
}
Connections {
target: kterminalScrollbar
onOpacityChanged: completelyUpdate()
}
}
ShaderEffect {
id: burnInShaderEffect
property variant txt_source: kterminalSource
property variant burnInSource: burnInEffectSource
property real burnInTime: burnInFadeTime
property real lastUpdate: burnInEffect.lastUpdate
property real prevLastUpdate: burnInEffect.prevLastUpdate
anchors.fill: parent
blending: false
fragmentShader:
"#ifdef GL_ES
precision mediump float;
#endif\n" +
"uniform lowp float qt_Opacity;" +
"uniform lowp sampler2D txt_source;" +
"varying highp vec2 qt_TexCoord0;
uniform lowp sampler2D burnInSource;
uniform highp float burnInTime;
uniform highp float lastUpdate;
uniform highp float prevLastUpdate;" +
"float rgb2grey(vec3 v){
return dot(v, vec3(0.21, 0.72, 0.04));
}" +
"void main() {
vec2 coords = qt_TexCoord0;
vec3 txtColor = texture2D(txt_source, coords).rgb;
vec4 accColor = texture2D(burnInSource, coords);
float prevMask = accColor.a;
float currMask = rgb2grey(txtColor);
highp float blurDecay = clamp((lastUpdate - prevLastUpdate) * burnInTime, 0.0, 1.0);
blurDecay = max(0.0, blurDecay - prevMask);
vec3 blurColor = accColor.rgb - vec3(blurDecay);
vec3 color = max(blurColor, txtColor);
gl_FragColor = vec4(color, currMask);
}
"
onStatusChanged: if (log) console.log(log) //Print warning messages
}
}
}

View File

@@ -1,57 +0,0 @@
import QtQuick 2.2
import QtQuick.Controls 1.1
MenuBar {
id: defaultMenuBar
property bool visible: true
Menu {
title: qsTr("File")
visible: defaultMenuBar.visible
MenuItem {action: quitAction}
}
Menu {
title: qsTr("Terminal")
visible: defaultMenuBar.visible
MenuItem {action: newAction}
MenuItem {action: closeAction}
}
Menu {
title: qsTr("Edit")
visible: defaultMenuBar.visible && appSettings.showMenubar
MenuItem {action: copyAction}
MenuItem {action: pasteAction}
MenuSeparator{visible: Qt.platform.os !== "osx"}
MenuItem {action: showsettingsAction}
}
Menu{
title: qsTr("View")
visible: defaultMenuBar.visible
MenuItem {action: fullscreenAction; visible: fullscreenAction.enabled}
MenuItem {action: showMenubarAction; visible: showMenubarAction.enabled}
MenuSeparator{visible: showMenubarAction.enabled}
MenuItem {action: zoomIn}
MenuItem {action: zoomOut}
}
Menu{
id: profilesMenu
title: qsTr("Profiles")
visible: defaultMenuBar.visible
Instantiator{
model: appSettings.profilesList
delegate: MenuItem {
text: model.text
onTriggered: {
appSettings.loadProfileString(obj_string);
appSettings.handleFontChanged();
}
}
onObjectAdded: profilesMenu.insertItem(index, object)
onObjectRemoved: profilesMenu.removeItem(object)
}
}
Menu{
title: qsTr("Help")
visible: defaultMenuBar.visible
MenuItem {action: showAboutAction}
}
}

View File

@@ -1,35 +0,0 @@
/*******************************************************************************
* Copyright (c) 2013 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
*
* cool-retro-term is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.0
import QtQuick.Controls 1.0
// This component is simply a label with a predefined size.
// Used to improve alignment.
Item {
property alias text: textfield.text
width: appSettings.labelWidth
Label{
id: textfield
anchors { right: parent.right; verticalCenter: parent.verticalCenter }
}
}

View File

@@ -1,108 +0,0 @@
/*******************************************************************************
* Copyright (c) 2013 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
*
* cool-retro-term is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
QtObject{
property int selectedFontIndex
property real scaling
property var _font: fontlist.get(selectedFontIndex)
property var source: _font.source
property int pixelSize: _font.pixelSize
property int lineSpacing: _font.lineSpacing
property real screenScaling: scaling * _font.baseScaling
property real defaultFontWidth: fontlist.get(selectedFontIndex).fontWidth
property bool lowResolutionFont: true
property ListModel fontlist: ListModel{
ListElement{
name: "COMMODORE_PET"
text: "Commodore PET (1977)"
source: "fonts/1977-commodore-pet/PetMe.ttf"
lineSpacing: 3
pixelSize: 8
baseScaling: 3.5
fontWidth: 0.8
}
ListElement{
name: "IBM_PC"
text: "IBM PC (1981)"
source: "fonts/1981-ibm-pc/PxPlus_IBM_BIOS.ttf"
lineSpacing: 3
pixelSize: 8
baseScaling: 3.5
fontWidth: 0.8
}
ListElement{
name: "PROGGY_TINY"
text: "Proggy Tiny (Modern)"
source: "fonts/modern-proggy-tiny/ProggyTiny.ttf"
lineSpacing: 1
pixelSize: 16
baseScaling: 3.3
fontWidth: 0.9
}
ListElement{
name: "TERMINUS_SCALED"
text: "Terminus (Modern)"
source: "fonts/modern-terminus/TerminusTTF-4.46.0.ttf"
lineSpacing: 1
pixelSize: 12
baseScaling: 3.0
fontWidth: 1.0
}
ListElement{
name: "PRO_FONT_SCALED"
text: "Pro Font (Modern)"
source: "fonts/modern-pro-font-win-tweaked/ProFontWindows.ttf"
lineSpacing: 1
pixelSize: 12
baseScaling: 3.0
fontWidth: 1.0
}
ListElement{
name: "APPLE_II"
text: "Apple ][ (1977)"
source: "fonts/1977-apple2/PrintChar21.ttf"
lineSpacing: 2
pixelSize: 8
baseScaling: 3.5
fontWidth: 0.9
}
ListElement{
name: "ATARI_400"
text: "Atari 400-800 (1979)"
source: "fonts/1979-atari-400-800/AtariClassic-Regular.ttf"
lineSpacing: 3
pixelSize: 8
baseScaling: 3.5
fontWidth: 0.8
}
ListElement{
name: "COMMODORE_64"
text: "Commodore 64 (1982)"
source: "fonts/1982-commodore64/C64_Pro_Mono-STYLE.ttf"
lineSpacing: 3
pixelSize: 8
baseScaling: 3.5
fontWidth: 0.8
}
}
}

View File

@@ -1,108 +0,0 @@
/*******************************************************************************
* Copyright (c) 2013 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
*
* cool-retro-term is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
QtObject{
property int selectedFontIndex
property real scaling
property var _font: fontlist.get(selectedFontIndex)
property var source: _font.source
property int pixelSize: _font.pixelSize
property int lineSpacing: _font.lineSpacing
property real screenScaling: scaling * _font.baseScaling
property real defaultFontWidth: fontlist.get(selectedFontIndex).fontWidth
property bool lowResolutionFont: true
property ListModel fontlist: ListModel{
ListElement{
name: "COMMODORE_PET"
text: "Commodore PET (1977)"
source: "fonts/1977-commodore-pet/PetMe.ttf"
lineSpacing: 3
pixelSize: 8
baseScaling: 3.5
fontWidth: 0.7
}
ListElement{
name: "IBM_PC"
text: "IBM PC (1981)"
source: "fonts/1981-ibm-pc/PxPlus_IBM_BIOS.ttf"
lineSpacing: 3
pixelSize: 8
baseScaling: 3.5
fontWidth: 0.8
}
ListElement{
name: "PROGGY_TINY"
text: "Proggy Tiny (Modern)"
source: "fonts/modern-proggy-tiny/ProggyTiny.ttf"
lineSpacing: 1
pixelSize: 16
baseScaling: 3.3
fontWidth: 0.9
}
ListElement{
name: "TERMINUS_SCALED"
text: "Terminus (Modern)"
source: "fonts/modern-terminus/TerminusTTF-4.46.0.ttf"
lineSpacing: 1
pixelSize: 12
baseScaling: 3.0
fontWidth: 1.0
}
ListElement{
name: "PRO_FONT_SCALED"
text: "Pro Font (Modern)"
source: "fonts/modern-pro-font-win-tweaked/ProFontWindows.ttf"
lineSpacing: 1
pixelSize: 12
baseScaling: 3.0
fontWidth: 1.0
}
ListElement{
name: "APPLE_II"
text: "Apple ][ (1977)"
source: "fonts/1977-apple2/PrintChar21.ttf"
lineSpacing: 3
pixelSize: 8
baseScaling: 3.5
fontWidth: 0.8
}
ListElement{
name: "ATARI_400"
text: "Atari 400-800 (1979)"
source: "fonts/1979-atari-400-800/AtariClassic-Regular.ttf"
lineSpacing: 3
pixelSize: 8
baseScaling: 3.5
fontWidth: 0.7
}
ListElement{
name: "COMMODORE_64"
text: "Commodore 64 (1982)"
source: "fonts/1982-commodore64/C64_Pro_Mono-STYLE.ttf"
lineSpacing: 3
pixelSize: 8
baseScaling: 3.5
fontWidth: 0.7
}
}
}

View File

@@ -1,260 +0,0 @@
/*******************************************************************************
* Copyright (c) 2013 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
*
* cool-retro-term is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
QtObject{
property int selectedFontIndex
property real scaling
property var source: fontlist.get(selectedFontIndex).source
property var _font: fontlist.get(selectedFontIndex)
property bool lowResolutionFont: _font.lowResolutionFont
property int pixelSize: lowResolutionFont
? _font.pixelSize
: _font.pixelSize * scaling
property int lineSpacing: lowResolutionFont
? _font.lineSpacing
: pixelSize * _font.lineSpacing
property real screenScaling: lowResolutionFont
? _font.baseScaling * scaling
: 1.0
property real defaultFontWidth: fontlist.get(selectedFontIndex).fontWidth
property string family: fontlist.get(selectedFontIndex).family
property bool isSystemFont: fontlist.get(selectedFontIndex).isSystemFont
// There are two kind of fonts: low resolution and high resolution.
// Low resolution font sets the lowResolutionFont property to true.
// They are rendered at a fixed pixel size and the texture is upscaled
// to fill the screen (they are much faster to render).
// High resolution fonts are instead drawn on a texture which has the
// size of the screen, and the scaling directly controls their pixels size.
// Those are slower to render but are not pixelated.
property ListModel fontlist: ListModel {
ListElement{
name: "TERMINUS_SCALED"
text: "Terminus (Modern)"
source: "fonts/modern-terminus/TerminusTTF-4.46.0.ttf"
lineSpacing: 1
pixelSize: 12
baseScaling: 3.0
fontWidth: 1.0
lowResolutionFont: true
isSystemFont: false
family: ""
}
ListElement{
name: "PRO_FONT_SCALED"
text: "Pro Font (Modern)"
source: "fonts/modern-pro-font-win-tweaked/ProFontWindows.ttf"
lineSpacing: 1
pixelSize: 12
baseScaling: 3.0
fontWidth: 1.0
lowResolutionFont: true
isSystemFont: false
family: ""
}
ListElement{
name: "EXCELSIOR_SCALED"
text: "Fixedsys Excelsior (Modern)"
source: "fonts/modern-fixedsys-excelsior/FSEX301-L2.ttf"
lineSpacing: 0
pixelSize: 16
baseScaling: 2.4
fontWidth: 1.0
lowResolutionFont: true
isSystemFont: false
family: ""
}
ListElement{
name: "COMMODORE_PET_SCALED"
text: "Commodore PET (1977)"
source: "fonts/1977-commodore-pet/PetMe.ttf"
lineSpacing: 3
pixelSize: 8
baseScaling: 3.5
fontWidth: 0.7
lowResolutionFont: true
isSystemFont: false
family: ""
}
ListElement{
name: "PROGGY_TINY_SCALED"
text: "Proggy Tiny (Modern)"
source: "fonts/modern-proggy-tiny/ProggyTiny.ttf"
lineSpacing: 1
pixelSize: 16
baseScaling: 3.3
fontWidth: 0.9
lowResolutionFont: true
isSystemFont: false
family: ""
}
ListElement{
name: "APPLE_II_SCALED"
text: "Apple ][ (1977)"
source: "fonts/1977-apple2/PrintChar21.ttf"
lineSpacing: 3
pixelSize: 8
baseScaling: 3.5
fontWidth: 0.8
lowResolutionFont: true
isSystemFont: false
family: ""
}
ListElement{
name: "ATARI_400_SCALED"
text: "Atari 400-800 (1979)"
source: "fonts/1979-atari-400-800/AtariClassic-Regular.ttf"
lineSpacing: 3
pixelSize: 8
baseScaling: 3.5
fontWidth: 0.7
lowResolutionFont: true
isSystemFont: false
family: ""
}
ListElement{
name: "IBM_PC_SCALED"
text: "IBM PC (1981)"
source: "fonts/1981-ibm-pc/PxPlus_IBM_BIOS.ttf"
lineSpacing: 3
pixelSize: 8
baseScaling: 3.5
fontWidth: 0.8
lowResolutionFont: true
isSystemFont: false
family: ""
}
ListElement{
name: "COMMODORE_64_SCALED"
text: "Commodore 64 (1982)"
source: "fonts/1982-commodore64/C64_Pro_Mono-STYLE.ttf"
lineSpacing: 3
pixelSize: 8
baseScaling: 3.5
fontWidth: 0.7
lowResolutionFont: true
isSystemFont: false
family: ""
}
ListElement{
name: "IBM_DOS"
text: "IBM DOS (1985)"
source: "fonts/1985-ibm-pc-vga/PxPlus_IBM_VGA8.ttf"
lineSpacing: 3
pixelSize: 16
baseScaling: 2.0
fontWidth: 1.0
lowResolutionFont: true
isSystemFont: false
family: ""
}
ListElement{
name: "HERMIT"
text: "HD: Hermit (Modern)"
source: "fonts/modern-hermit/Hermit-medium.otf"
lineSpacing: 0.05
pixelSize: 27
fontWidth: 1.0
lowResolutionFont: false
isSystemFont: false
family: ""
}
ListElement{
name: "TERMINUS"
text: "HD: Terminus (Modern)"
source: "fonts/modern-terminus/TerminusTTF-4.46.0.ttf"
lineSpacing: 0.1
pixelSize: 35
fontWidth: 1.0
lowResolutionFont: false
isSystemFont: false
family: ""
}
ListElement{
name: "PRO_FONT"
text: "HD: Pro Font (Modern)"
source: "fonts/modern-pro-font-win-tweaked/ProFontWindows.ttf"
lineSpacing: 0.1
pixelSize: 35
fontWidth: 1.0
lowResolutionFont: false
isSystemFont: false
family: ""
}
ListElement{
name: "INCONSOLATA"
text: "HD: Inconsolata (Modern)"
source: "fonts/modern-inconsolata/Inconsolata.otf"
lineSpacing: 0.1
pixelSize: 35
fontWidth: 1.0
lowResolutionFont: false
isSystemFont: false
family: ""
}
ListElement{
name: "IBM_3278"
text: "HD: IBM 3278 (1971)"
source: "fonts/1971-ibm-3278/3270Medium.ttf"
lineSpacing: 0.2
pixelSize: 32
fontWidth: 1.0
lowResolutionFont: false
isSystemFont: false
family: ""
}
}
Component.onCompleted: addSystemFonts()
function addSystemFonts() {
var families = monospaceSystemFonts;
for (var i = 0; i < families.length; i++) {
if (verbose) {
console.log("Adding system font: ", families[i])
}
fontlist.append(convertToListElement(families[i]))
}
}
function convertToListElement(family) {
return {
name: "System: " + family,
text: qsTr("System: ") + family,
source: "",
lineSpacing: 0.1,
pixelSize: 30,
fontWidth: 1.0,
baseScaling: 1.0,
lowResolutionFont: false,
isSystemFont: true,
family: family
}
}
}

View File

@@ -1,78 +0,0 @@
import QtQuick 2.0
import "utils.js" as Utils
ShaderEffect {
property color _staticFrameColor: "#ffffff"
property color _backgroundColor: appSettings.backgroundColor
property color _fontColor: appSettings.fontColor
property color _lightColor: Utils.mix(_fontColor, _backgroundColor, 0.2)
property real _ambientLight: Utils.lint(0.2, 0.8, appSettings.ambientLight)
property color frameColor: Utils.mix(_staticFrameColor, _lightColor, _ambientLight)
property real screenCurvature: appSettings.screenCurvature * appSettings.screenCurvatureSize
property real shadowLength: 0.5 * screenCurvature * Utils.lint(0.50, 1.5, _ambientLight)
property size aadelta: Qt.size(1.0 / width, 1.0 / height)
fragmentShader: "
#ifdef GL_ES
precision mediump float;
#endif
uniform lowp float screenCurvature;
uniform lowp float shadowLength;
uniform highp float qt_Opacity;
uniform lowp vec4 frameColor;
uniform mediump vec2 aadelta;
varying highp vec2 qt_TexCoord0;
vec2 distortCoordinates(vec2 coords){
vec2 cc = (coords - vec2(0.5));
float dist = dot(cc, cc) * screenCurvature;
return (coords + cc * (1.0 + dist) * dist);
}
float max2(vec2 v) {
return max(v.x, v.y);
}
float min2(vec2 v) {
return min(v.x, v.y);
}
float prod2(vec2 v) {
return v.x * v.y;
}
float sum2(vec2 v) {
return v.x + v.y;
}
void main(){
vec2 staticCoords = qt_TexCoord0;
vec2 coords = distortCoordinates(staticCoords);
vec3 color = vec3(0.0);
float alpha = 0.0;
float outShadowLength = shadowLength;
float inShadowLength = shadowLength * 0.5;
float outShadow = max2(1.0 - smoothstep(vec2(-outShadowLength), vec2(0.0), coords) + smoothstep(vec2(1.0), vec2(1.0 + outShadowLength), coords));
outShadow = clamp(sqrt(outShadow), 0.0, 1.0);
color += frameColor.rgb * outShadow;
alpha = sum2(1.0 - smoothstep(vec2(0.0), aadelta, coords) + smoothstep(vec2(1.0) - aadelta, vec2(1.0), coords));
alpha = clamp(alpha, 0.0, 1.0) * mix(1.0, 0.9, outShadow);
float inShadow = 1.0 - prod2(smoothstep(0.0, inShadowLength, coords) - smoothstep(1.0 - inShadowLength, 1.0, coords));
inShadow = 0.5 * inShadow * inShadow;
alpha = max(alpha, inShadow);
gl_FragColor = vec4(color * alpha, alpha);
}
"
onStatusChanged: if (log) console.log(log) //Print warning messages
}

View File

@@ -1,264 +0,0 @@
/*******************************************************************************
* Copyright (c) 2013 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
*
* cool-retro-term is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
import QtQuick.Controls 1.1
import QMLTermWidget 1.0
import "utils.js" as Utils
Item{
id: terminalContainer
property size virtualResolution: Qt.size(kterminal.totalWidth, kterminal.totalHeight)
property alias mainTerminal: kterminal
property ShaderEffectSource mainSource: kterminalSource
property BurnInEffect burnInEffect: burnInEffect
property SlowBurnIn slowBurnInEffect: slowBurnInEffect
property real fontWidth: 1.0
property real screenScaling: 1.0
property real scaleTexture: 1.0
property alias title: ksession.title
property alias kterminal: kterminal
property size terminalSize: kterminal.terminalSize
property size fontMetrics: kterminal.fontMetrics
// Manage copy and paste
Connections{
target: copyAction
onTriggered: kterminal.copyClipboard();
}
Connections{
target: pasteAction
onTriggered: kterminal.pasteClipboard()
}
//When settings are updated sources need to be redrawn.
Connections{
target: appSettings
onFontScalingChanged: terminalContainer.updateSources();
onFontWidthChanged: terminalContainer.updateSources();
}
Connections{
target: terminalContainer
onWidthChanged: terminalContainer.updateSources();
onHeightChanged: terminalContainer.updateSources();
}
function updateSources() {
kterminal.update();
}
QMLTermWidget {
id: kterminal
property int textureResolutionScale: appSettings.lowResolutionFont ? devicePixelRatio : 1
property int margin: appSettings.margin / screenScaling
property int totalWidth: Math.floor(parent.width / (screenScaling * fontWidth))
property int totalHeight: Math.floor(parent.height / screenScaling)
property int rawWidth: totalWidth - 2 * margin
property int rawHeight: totalHeight - 2 * margin
textureSize: Qt.size(width / textureResolutionScale, height / textureResolutionScale)
width: ensureMultiple(rawWidth, devicePixelRatio)
height: ensureMultiple(rawHeight, devicePixelRatio)
/** Ensure size is a multiple of factor. This is needed for pixel perfect scaling on highdpi screens. */
function ensureMultiple(size, factor) {
return Math.round(size / factor) * factor;
}
colorScheme: "cool-retro-term"
smooth: !appSettings.lowResolutionFont
enableBold: false
fullCursorHeight: true
session: QMLTermSession {
id: ksession
onFinished: {
Qt.quit()
}
}
QMLTermScrollbar {
id: kterminalScrollbar
terminal: kterminal
anchors.margins: width * 0.5
width: terminal.fontMetrics.width * 0.75
Rectangle {
anchors.fill: parent
anchors.topMargin: 1
anchors.bottomMargin: 1
color: "white"
radius: width * 0.25
opacity: 0.7
}
}
function handleFontChanged(fontFamily, pixelSize, lineSpacing, screenScaling, fontWidth) {
kterminal.antialiasText = !appSettings.lowResolutionFont;
font.pixelSize = pixelSize;
font.family = fontFamily;
terminalContainer.fontWidth = fontWidth;
terminalContainer.screenScaling = screenScaling;
scaleTexture = Math.max(1.0, Math.floor(screenScaling * appSettings.windowScaling));
kterminal.lineSpacing = lineSpacing;
}
function startSession() {
appSettings.initializedSettings.disconnect(startSession);
// Retrieve the variable set in main.cpp if arguments are passed.
if (defaultCmd) {
ksession.setShellProgram(defaultCmd);
ksession.setArgs(defaultCmdArgs);
} else if (appSettings.useCustomCommand) {
var args = Utils.tokenizeCommandLine(appSettings.customCommand);
ksession.setShellProgram(args[0]);
ksession.setArgs(args.slice(1));
} else if (!defaultCmd && Qt.platform.os === "osx") {
// OSX Requires the following default parameters for auto login.
ksession.setArgs(["-i", "-l"]);
}
if (workdir)
ksession.initialWorkingDirectory = workdir;
ksession.startShellProgram();
forceActiveFocus();
}
Component.onCompleted: {
appSettings.terminalFontChanged.connect(handleFontChanged);
appSettings.initializedSettings.connect(startSession);
}
}
Component {
id: linuxContextMenu
Menu{
id: contextmenu
MenuItem { action: copyAction }
MenuItem { action: pasteAction }
MenuSeparator { visible: !appSettings.showMenubar }
MenuItem { action: showsettingsAction ; visible: !appSettings.showMenubar}
MenuSeparator { visible: !appSettings.showMenubar }
CRTMainMenuBar { visible: !appSettings.showMenubar }
}
}
Component {
id: osxContextMenu
Menu{
id: contextmenu
MenuItem{action: copyAction}
MenuItem{action: pasteAction}
}
}
Loader {
id: menuLoader
sourceComponent: (Qt.platform.os === "osx" ? osxContextMenu : linuxContextMenu)
}
property alias contextmenu: menuLoader.item
MouseArea{
property real margin: appSettings.margin
acceptedButtons: Qt.LeftButton | Qt.MiddleButton | Qt.RightButton
anchors.fill: parent
cursorShape: kterminal.terminalUsesMouse ? Qt.ArrowCursor : Qt.IBeamCursor
onWheel:{
if(wheel.modifiers & Qt.ControlModifier){
wheel.angleDelta.y > 0 ? zoomIn.trigger() : zoomOut.trigger();
} else {
var coord = correctDistortion(wheel.x, wheel.y);
kterminal.simulateWheel(coord.x, coord.y, wheel.buttons, wheel.modifiers, wheel.angleDelta);
}
}
onDoubleClicked: {
var coord = correctDistortion(mouse.x, mouse.y);
kterminal.simulateMouseDoubleClick(coord.x, coord.y, mouse.button, mouse.buttons, mouse.modifiers);
}
onPressed: {
if((!kterminal.terminalUsesMouse || mouse.modifiers & Qt.ShiftModifier) && mouse.button == Qt.RightButton) {
contextmenu.popup();
} else {
var coord = correctDistortion(mouse.x, mouse.y);
kterminal.simulateMousePress(coord.x, coord.y, mouse.button, mouse.buttons, mouse.modifiers)
}
}
onReleased: {
var coord = correctDistortion(mouse.x, mouse.y);
kterminal.simulateMouseRelease(coord.x, coord.y, mouse.button, mouse.buttons, mouse.modifiers);
}
onPositionChanged: {
var coord = correctDistortion(mouse.x, mouse.y);
kterminal.simulateMouseMove(coord.x, coord.y, mouse.button, mouse.buttons, mouse.modifiers);
}
function correctDistortion(x, y){
x = (x - margin) / width;
y = (y - margin) / height;
var cc = Qt.size(0.5 - x, 0.5 - y);
var distortion = (cc.height * cc.height + cc.width * cc.width) * appSettings.screenCurvature * appSettings.screenCurvatureSize;
return Qt.point((x - cc.width * (1+distortion) * distortion) * kterminal.totalWidth,
(y - cc.height * (1+distortion) * distortion) * kterminal.totalHeight)
}
}
ShaderEffectSource{
id: kterminalSource
sourceItem: kterminal
hideSource: true
wrapMode: ShaderEffectSource.Repeat
visible: false
textureSize: Qt.size(kterminal.totalWidth * scaleTexture, kterminal.totalHeight * scaleTexture)
sourceRect: Qt.rect(-kterminal.margin, -kterminal.margin, kterminal.totalWidth, kterminal.totalHeight)
}
Item {
id: burnInContainer
property int burnInScaling: scaleTexture * appSettings.burnInQuality
width: Math.round(appSettings.lowResolutionFont
? kterminal.totalWidth * Math.max(1, burnInScaling)
: kterminal.totalWidth * scaleTexture * appSettings.burnInQuality)
height: Math.round(appSettings.lowResolutionFont
? kterminal.totalHeight * Math.max(1, burnInScaling)
: kterminal.totalHeight * scaleTexture * appSettings.burnInQuality)
BurnInEffect {
id: burnInEffect
}
SlowBurnIn {
id: slowBurnInEffect
}
}
}

View File

@@ -1,145 +0,0 @@
/*******************************************************************************
* Copyright (c) 2013 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
*
* cool-retro-term is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
import QtQuick.Controls 1.1
import QtQuick.Layouts 1.1
import "Components"
Tab{
ColumnLayout{
anchors.fill: parent
GroupBox{
Layout.fillWidth: true
title: qsTr("Command")
ColumnLayout {
anchors.fill: parent
CheckBox{
id: useCustomCommand
text: qsTr("Use custom command instead of shell at startup")
checked: appSettings.useCustomCommand
onCheckedChanged: appSettings.useCustomCommand = checked
}
// Workaround for QTBUG-31627 for pre 5.3.0
Binding{
target: useCustomCommand
property: "checked"
value: appSettings.useCustomCommand
}
TextField{
id: customCommand
Layout.fillWidth: true
text: appSettings.customCommand
enabled: useCustomCommand.checked
onEditingFinished: appSettings.customCommand = text
// Save text even if user forgets to press enter or unfocus
function saveSetting() {
appSettings.customCommand = text;
}
Component.onCompleted: settings_window.closing.connect(saveSetting)
}
}
}
GroupBox{
title: qsTr("Performance")
Layout.fillWidth: true
GridLayout{
anchors.fill: parent
rows: 2
columns: 3
Label{text: qsTr("Effects FPS")}
Slider{
Layout.fillWidth: true
id: fpsSlider
onValueChanged: {
if (enabled) {
appSettings.fps = value !== 60 ? value + 1 : 0;
}
}
stepSize: 1
enabled: false
Component.onCompleted: {
minimumValue = 0;
maximumValue = 60;
value = appSettings.fps !== 0 ? appSettings.fps - 1 : 60;
enabled = true;
}
}
SizedLabel{text: appSettings.fps !== 0 ? appSettings.fps : qsTr("Max")}
Label{text: qsTr("Texture Quality")}
Slider{
Layout.fillWidth: true
id: txtslider
onValueChanged: if (enabled) appSettings.windowScaling = value;
stepSize: 0.05
enabled: false
Component.onCompleted: {
minimumValue = 0.25 //Without this value gets set to 0.5
value = appSettings.windowScaling;
enabled = true;
}
}
SizedLabel{text: Math.round(txtslider.value * 100) + "%"}
Label{text: qsTr("Bloom Quality")}
Slider{
Layout.fillWidth: true
id: bloomSlider
onValueChanged: if (enabled) appSettings.bloomQuality = value;
stepSize: 0.05
enabled: false
Component.onCompleted: {
minimumValue = 0.25
value = appSettings.bloomQuality;
enabled = true;
}
}
SizedLabel{text: Math.round(bloomSlider.value * 100) + "%"}
Label{text: qsTr("BurnIn Quality")}
Slider{
Layout.fillWidth: true
id: burnInSlider
onValueChanged: if (enabled) appSettings.burnInQuality = value;
stepSize: 0.05
enabled: false
Component.onCompleted: {
minimumValue = 0.25
value = appSettings.burnInQuality;
enabled = true;
}
}
SizedLabel{text: Math.round(burnInSlider.value * 100) + "%"}
CheckBox{
Layout.columnSpan: 2
text: qsTr("Burnin optimization (Might display timing artifacts)")
checked: appSettings.useFastBurnIn
onCheckedChanged: appSettings.useFastBurnIn = checked
}
}
}
}
}

View File

@@ -1,91 +0,0 @@
/*******************************************************************************
* Copyright (c) 2013 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
*
* cool-retro-term is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
import QtQuick.Controls 1.1
import QtQuick.Layouts 1.1
Tab{
ColumnLayout{
anchors.fill: parent
spacing: 2
GroupBox{
title: qsTr("Effects")
Layout.fillWidth: true
ColumnLayout {
anchors.fill: parent
CheckableSlider{
name: qsTr("Bloom")
onNewValue: appSettings.bloom = newValue
value: appSettings.bloom
}
CheckableSlider{
name: qsTr("BurnIn")
onNewValue: appSettings.burnIn = newValue
value: appSettings.burnIn
}
CheckableSlider{
name: qsTr("Static Noise")
onNewValue: appSettings.staticNoise = newValue
value: appSettings.staticNoise
}
CheckableSlider{
name: qsTr("Jitter")
onNewValue: appSettings.jitter = newValue
value: appSettings.jitter
}
CheckableSlider{
name: qsTr("Glow Line")
onNewValue: appSettings.glowingLine = newValue;
value: appSettings.glowingLine
}
CheckableSlider{
name: qsTr("Screen Curvature")
onNewValue: appSettings.screenCurvature = newValue;
value: appSettings.screenCurvature;
}
CheckableSlider{
name: qsTr("Ambient Light")
onNewValue: appSettings.ambientLight = newValue;
value: appSettings.ambientLight
enabled: appSettings.framesIndex !== 0
}
CheckableSlider{
name: qsTr("Flickering")
onNewValue: appSettings.flickering = newValue;
value: appSettings.flickering;
}
CheckableSlider{
name: qsTr("Horizontal Sync")
onNewValue: appSettings.horizontalSync = newValue;
value: appSettings.horizontalSync;
}
CheckableSlider{
name: qsTr("RGB Shift")
onNewValue: appSettings.rbgShift = newValue;
value: appSettings.rbgShift;
}
}
}
}
}

View File

@@ -1,234 +0,0 @@
/*******************************************************************************
* Copyright (c) 2013 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
*
* cool-retro-term is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
import QtQuick.Controls 1.1
import QtQuick.Layouts 1.1
import QtQuick.Dialogs 1.1
Tab{
ColumnLayout{
anchors.fill: parent
GroupBox{
Layout.fillWidth: true
Layout.fillHeight: true
title: qsTr("Profile")
RowLayout {
anchors.fill: parent
TableView {
id: profilesView
Layout.fillWidth: true
Layout.fillHeight: true
model: appSettings.profilesList
headerVisible: false
TableViewColumn {
title: qsTr("Profile")
role: "text"
width: parent.width * 0.5
}
onActivated: {
appSettings.loadProfile(row);
}
}
ColumnLayout {
Layout.fillHeight: true
Layout.fillWidth: false
Button{
Layout.fillWidth: true
text: qsTr("Save")
onClicked: {
insertname.profileName = "";
insertname.show()
}
}
Button{
Layout.fillWidth: true
property alias currentIndex: profilesView.currentRow
enabled: currentIndex >= 0
text: qsTr("Load")
onClicked: {
var index = profilesView.currentRow;
if (index >= 0)
appSettings.loadProfile(index);
}
}
Button{
Layout.fillWidth: true
text: qsTr("Remove")
property alias currentIndex: profilesView.currentRow
enabled: currentIndex >= 0 && !appSettings.profilesList.get(currentIndex).builtin
onClicked: {
appSettings.profilesList.remove(currentIndex);
profilesView.selection.clear();
// TODO This is a very ugly workaround. The view didn't update on Qt 5.3.2.
profilesView.model = 0;
profilesView.model = appSettings.profilesList;
}
}
Item {
// Spacing
Layout.fillHeight: true
}
Button{
Layout.fillWidth: true
text: qsTr("Import")
onClicked: {
fileDialog.selectExisting = true;
fileDialog.callBack = function (url) {loadFile(url);};
fileDialog.open();
}
function loadFile(url) {
try {
if (appSettings.verbose)
console.log("Loading file: " + url);
var profileObject = JSON.parse(fileIO.read(url));
var name = profileObject.name;
if (!name)
throw "Profile doesn't have a name";
var version = profileObject.version !== undefined ? profileObject.version : 1;
if (version !== appSettings.profileVersion)
throw "This profile is not supported on this version of CRT.";
delete profileObject.name;
appSettings.appendCustomProfile(name, JSON.stringify(profileObject));
} catch (err) {
messageDialog.text = qsTr(err)
messageDialog.open();
}
}
}
Button{
property alias currentIndex: profilesView.currentRow
Layout.fillWidth: true
text: qsTr("Export")
enabled: currentIndex >= 0 && !appSettings.profilesList.get(currentIndex).builtin
onClicked: {
fileDialog.selectExisting = false;
fileDialog.callBack = function (url) {storeFile(url);};
fileDialog.open();
}
function storeFile(url) {
try {
var urlString = url.toString();
// Fix the extension if it's missing.
var extension = urlString.substring(urlString.length - 5, urlString.length);
var urlTail = (extension === ".json" ? "" : ".json");
url += urlTail;
if (true)
console.log("Storing file: " + url);
var profileObject = appSettings.profilesList.get(currentIndex);
var profileSettings = JSON.parse(profileObject.obj_string);
profileSettings["name"] = profileObject.text;
profileSettings["version"] = appSettings.profileVersion;
var result = fileIO.write(url, JSON.stringify(profileSettings, undefined, 2));
if (!result)
throw "The file could not be written.";
} catch (err) {
console.log(err);
messageDialog.text = qsTr("There has been an error storing the file.")
messageDialog.open();
}
}
}
}
}
}
GroupBox{
title: qsTr("Screen")
Layout.fillWidth: true
GridLayout{
anchors.fill: parent
columns: 2
Label{ text: qsTr("Brightness") }
SimpleSlider{
onValueChanged: appSettings.brightness = value
value: appSettings.brightness
}
Label{ text: qsTr("Contrast") }
SimpleSlider{
onValueChanged: appSettings.contrast = value
value: appSettings.contrast
}
Label{ text: qsTr("Margin") }
SimpleSlider{
onValueChanged: appSettings._margin = value
value: appSettings._margin
}
Label{ text: qsTr("Opacity") }
SimpleSlider{
onValueChanged: appSettings.windowOpacity = value
value: appSettings.windowOpacity
}
}
}
// DIALOGS ////////////////////////////////////////////////////////////////
InsertNameDialog{
id: insertname
onNameSelected: {
appSettings.appendCustomProfile(name, appSettings.composeProfileString());
}
}
MessageDialog {
id: messageDialog
title: qsTr("File Error")
onAccepted: {
messageDialog.close();
}
}
Loader {
property var callBack
property bool selectExisting: false
id: fileDialog
sourceComponent: FileDialog{
nameFilters: ["Json files (*.json)"]
selectMultiple: false
selectFolder: false
selectExisting: fileDialog.selectExisting
onAccepted: callBack(fileUrl);
}
onSelectExistingChanged: reload()
function open() {
item.open();
}
function reload() {
active = false;
active = true;
}
}
}
}

View File

@@ -1,156 +0,0 @@
/*******************************************************************************
* Copyright (c) 2013 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
*
* cool-retro-term is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
import QtQuick.Controls 1.1
import QtQuick.Layouts 1.1
import "Components"
Tab{
ColumnLayout{
anchors.fill: parent
GroupBox{
title: qsTr("Font")
Layout.fillWidth: true
GridLayout{
anchors.fill: parent
columns: 2
Label { text: qsTr("Rasterization") }
ComboBox {
id: rasterizationBox
property string selectedElement: model[currentIndex]
Layout.fillWidth: true
model: [qsTr("Default"), qsTr("Scanlines"), qsTr("Pixels")]
currentIndex: appSettings.rasterization
onCurrentIndexChanged: {
appSettings.rasterization = currentIndex
}
}
Label{ text: qsTr("Name") }
ComboBox{
id: fontChanger
Layout.fillWidth: true
model: appSettings.fontlist
onActivated: {
var name = appSettings.fontlist.get(index).name;
appSettings.fontNames[appSettings.rasterization] = name;
appSettings.handleFontChanged();
}
function updateIndex(){
var name = appSettings.fontNames[appSettings.rasterization];
var index = appSettings.getIndexByName(name);
if (index !== undefined)
currentIndex = index;
}
Connections{
target: appSettings
onTerminalFontChanged: fontChanger.updateIndex();
}
Component.onCompleted: updateIndex();
}
Label{ text: qsTr("Scaling") }
RowLayout{
Layout.fillWidth: true
Slider{
Layout.fillWidth: true
id: fontScalingChanger
onValueChanged: if(enabled) appSettings.fontScaling = value
stepSize: 0.05
enabled: false // Another trick to fix initial bad behavior.
Component.onCompleted: {
minimumValue = appSettings.minimumFontScaling;
maximumValue = appSettings.maximumFontScaling;
value = appSettings.fontScaling;
enabled = true;
}
Connections{
target: appSettings
onFontScalingChanged: fontScalingChanger.value = appSettings.fontScaling;
}
}
SizedLabel{
text: Math.round(fontScalingChanger.value * 100) + "%"
}
}
Label{ text: qsTr("Font Width") }
RowLayout{
Layout.fillWidth: true
Slider{
Layout.fillWidth: true
id: widthChanger
onValueChanged: appSettings.fontWidth = value;
value: appSettings.fontWidth
stepSize: 0.05
Component.onCompleted: {
// This is needed to avoid unnecessary chnaged events.
minimumValue = 0.5;
maximumValue = 1.5;
}
}
SizedLabel{
text: Math.round(widthChanger.value * 100) + "%"
}
}
}
}
GroupBox{
title: qsTr("Colors")
Layout.fillWidth: true
ColumnLayout{
anchors.fill: parent
ColumnLayout{
Layout.fillWidth: true
CheckableSlider{
name: qsTr("Chroma Color")
onNewValue: appSettings.chromaColor = newValue
value: appSettings.chromaColor
}
CheckableSlider{
name: qsTr("Saturation Color")
onNewValue: appSettings.saturationColor = newValue
value: appSettings.saturationColor
enabled: appSettings.chromaColor !== 0
}
}
RowLayout{
Layout.fillWidth: true
ColorButton{
name: qsTr("Font")
height: 50
Layout.fillWidth: true
onColorSelected: appSettings._fontColor = color;
color: appSettings._fontColor
}
ColorButton{
name: qsTr("Background")
height: 50
Layout.fillWidth: true
onColorSelected: appSettings._backgroundColor = color;
color: appSettings._backgroundColor
}
}
}
}
}
}

View File

@@ -1,535 +0,0 @@
/*******************************************************************************
* Copyright (c) 2013 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
*
* cool-retro-term is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
import QtGraphicalEffects 1.0
import "utils.js" as Utils
Item {
property SlowBurnIn slowBurnInEffect
property ShaderEffectSource source
property BurnInEffect burnInEffect
property ShaderEffectSource bloomSource
property color fontColor: appSettings.fontColor
property color backgroundColor: appSettings.backgroundColor
property real screenCurvature: appSettings.screenCurvature * appSettings.screenCurvatureSize
property real chromaColor: appSettings.chromaColor
property real ambientLight: appSettings.ambientLight * 0.2
property size virtual_resolution
ShaderEffect {
id: dynamicShader
property ShaderEffectSource screenBuffer: frameBuffer
property ShaderEffectSource burnInSource: burnInEffect.source
property ShaderEffectSource frameSource: terminalFrameLoader.item
property color fontColor: parent.fontColor
property color backgroundColor: parent.backgroundColor
property real screenCurvature: parent.screenCurvature
property real chromaColor: parent.chromaColor
property real ambientLight: parent.ambientLight
property real flickering: appSettings.flickering
property real horizontalSync: appSettings.horizontalSync
property real horizontalSyncStrength: Utils.lint(0.05, 0.35, horizontalSync)
property real glowingLine: appSettings.glowingLine * 0.2
// Fast burnin properties
property real burnIn: appSettings.useFastBurnIn ? appSettings.burnIn : 0
property real burnInLastUpdate: burnInEffect.lastUpdate
property real burnInTime: burnInEffect.burnInFadeTime
// Slow burnin properties
property real slowBurnIn: appSettings.useFastBurnIn ? 0 : appSettings.burnIn
property ShaderEffectSource slowBurnInSource: slowBurnInEffect.source
property real jitter: appSettings.jitter
property size jitterDisplacement: Qt.size(0.007 * jitter, 0.002 * jitter)
property real shadowLength: 0.25 * screenCurvature * Utils.lint(0.50, 1.5, ambientLight)
property real staticNoise: appSettings.staticNoise
property size scaleNoiseSize: Qt.size((width) / (noiseTexture.width * appSettings.windowScaling * appSettings.totalFontScaling),
(height) / (noiseTexture.height * appSettings.windowScaling * appSettings.totalFontScaling))
property size virtual_resolution: parent.virtual_resolution
property real time: timeManager.time
property ShaderEffectSource noiseSource: noiseShaderSource
// If something goes wrong activate the fallback version of the shader.
property bool fallBack: false
anchors.fill: parent
blending: false
//Smooth random texture used for flickering effect.
Image{
id: noiseTexture
source: "images/allNoise512.png"
width: 512
height: 512
fillMode: Image.Tile
visible: false
}
ShaderEffectSource{
id: noiseShaderSource
sourceItem: noiseTexture
wrapMode: ShaderEffectSource.Repeat
visible: false
smooth: true
}
//Print the number with a reasonable precision for the shader.
function str(num){
return num.toFixed(8);
}
vertexShader: "
uniform highp mat4 qt_Matrix;
uniform highp float time;
attribute highp vec4 qt_Vertex;
attribute highp vec2 qt_MultiTexCoord0;
varying highp vec2 qt_TexCoord0;" +
(!fallBack ? "
uniform sampler2D noiseSource;" : "") +
(!fallBack && flickering !== 0.0 ?"
varying lowp float brightness;
uniform lowp float flickering;" : "") +
(!fallBack && horizontalSync !== 0.0 ?"
uniform lowp float horizontalSyncStrength;
varying lowp float distortionScale;
varying lowp float distortionFreq;" : "") +
"
void main() {
qt_TexCoord0 = qt_MultiTexCoord0;
vec2 coords = vec2(fract(time/(1024.0*2.0)), fract(time/(1024.0*1024.0)));" +
(!fallBack && (flickering !== 0.0 || horizontalSync !== 0.0) ?
"vec4 initialNoiseTexel = texture2D(noiseSource, coords);"
: "") +
(!fallBack && flickering !== 0.0 ? "
brightness = 1.0 + (initialNoiseTexel.g - 0.5) * flickering;"
: "") +
(!fallBack && horizontalSync !== 0.0 ? "
float randval = horizontalSyncStrength - initialNoiseTexel.r;
distortionScale = step(0.0, randval) * randval * horizontalSyncStrength;
distortionFreq = mix(4.0, 40.0, initialNoiseTexel.g);"
: "") +
"gl_Position = qt_Matrix * qt_Vertex;
}"
fragmentShader: "
#ifdef GL_ES
precision mediump float;
#endif
uniform sampler2D screenBuffer;
uniform highp float qt_Opacity;
uniform highp float time;
varying highp vec2 qt_TexCoord0;
uniform highp vec4 fontColor;
uniform highp vec4 backgroundColor;
uniform lowp float shadowLength;
uniform highp vec2 virtual_resolution;" +
(burnIn !== 0 ? "
uniform sampler2D burnInSource;
uniform highp float burnInLastUpdate;
uniform highp float burnInTime;" : "") +
(slowBurnIn !== 0 ? "
uniform sampler2D slowBurnInSource;" : "") +
(staticNoise !== 0 ? "
uniform highp float staticNoise;" : "") +
(((staticNoise !== 0 || jitter !== 0)
||(fallBack && (flickering || horizontalSync))) ? "
uniform lowp sampler2D noiseSource;
uniform highp vec2 scaleNoiseSize;" : "") +
(screenCurvature !== 0 ? "
uniform highp float screenCurvature;
uniform lowp sampler2D frameSource;" : "") +
(glowingLine !== 0 ? "
uniform highp float glowingLine;" : "") +
(chromaColor !== 0 ? "
uniform lowp float chromaColor;" : "") +
(jitter !== 0 ? "
uniform lowp vec2 jitterDisplacement;" : "") +
(ambientLight !== 0 ? "
uniform lowp float ambientLight;" : "") +
(fallBack && horizontalSync !== 0 ? "
uniform lowp float horizontalSyncStrength;" : "") +
(fallBack && flickering !== 0.0 ?"
uniform lowp float flickering;" : "") +
(!fallBack && flickering !== 0 ? "
varying lowp float brightness;"
: "") +
(!fallBack && horizontalSync !== 0 ? "
varying lowp float distortionScale;
varying lowp float distortionFreq;" : "") +
(glowingLine !== 0 ? "
float randomPass(vec2 coords){
return fract(smoothstep(-120.0, 0.0, coords.y - (virtual_resolution.y + 120.0) * fract(time * 0.00015)));
}" : "") +
"float min2(vec2 v) {
return min(v.x, v.y);
}
float rgb2grey(vec3 v){
return dot(v, vec3(0.21, 0.72, 0.04));
}
float isInScreen(vec2 v) {
return min2(step(0.0, v) - step(1.0, v));
}
vec2 barrel(vec2 v, vec2 cc) {" +
(screenCurvature !== 0 ? "
float distortion = dot(cc, cc) * screenCurvature;
return (v - cc * (1.0 + distortion) * distortion);"
:
"return v;") +
"}" +
"vec3 convertWithChroma(vec3 inColor) {
vec3 outColor = inColor;" +
(chromaColor !== 0 ?
"outColor = fontColor.rgb * mix(vec3(rgb2grey(inColor)), inColor, chromaColor);"
:
"outColor = fontColor.rgb * rgb2grey(inColor);") +
" return outColor;
}" +
"void main() {" +
"vec2 cc = vec2(0.5) - qt_TexCoord0;" +
"float distance = length(cc);" +
//FallBack if there are problems
(fallBack && (flickering !== 0.0 || horizontalSync !== 0.0) ?
"vec2 initialCoords = vec2(fract(time/(1024.0*2.0)), fract(time/(1024.0*1024.0)));
vec4 initialNoiseTexel = texture2D(noiseSource, initialCoords);"
: "") +
(fallBack && flickering !== 0.0 ? "
float brightness = 1.0 + (initialNoiseTexel.g - 0.5) * flickering;"
: "") +
(fallBack && horizontalSync !== 0.0 ? "
float randval = horizontalSyncStrength - initialNoiseTexel.r;
float distortionScale = step(0.0, randval) * randval * horizontalSyncStrength;
float distortionFreq = mix(4.0, 40.0, initialNoiseTexel.g);"
: "") +
(staticNoise ? "
float noise = staticNoise;" : "") +
(screenCurvature !== 0 ? "
vec2 staticCoords = barrel(qt_TexCoord0, cc);"
:"
vec2 staticCoords = qt_TexCoord0;") +
"vec2 coords = qt_TexCoord0;" +
(horizontalSync !== 0 ? "
float dst = sin((coords.y + time * 0.001) * distortionFreq);
coords.x += dst * distortionScale;" +
(staticNoise ? "
noise += distortionScale * 7.0;" : "")
: "") +
(jitter !== 0 || staticNoise !== 0 ?
"vec4 noiseTexel = texture2D(noiseSource, scaleNoiseSize * coords + vec2(fract(time / 51.0), fract(time / 237.0)));"
: "") +
(jitter !== 0 ? "
vec2 offset = vec2(noiseTexel.b, noiseTexel.a) - vec2(0.5);
vec2 txt_coords = coords + offset * jitterDisplacement;"
: "vec2 txt_coords = coords;") +
"float color = 0.0001;" +
(staticNoise !== 0 ? "
float noiseVal = noiseTexel.a;
color += noiseVal * noise * (1.0 - distance * 1.3);" : "") +
(glowingLine !== 0 ? "
color += randomPass(coords * virtual_resolution) * glowingLine;" : "") +
"vec3 txt_color = texture2D(screenBuffer, txt_coords).rgb;" +
(burnIn !== 0 ? "
vec4 txt_blur = texture2D(burnInSource, staticCoords);
float blurDecay = clamp((time - burnInLastUpdate) * burnInTime, 0.0, 1.0);
vec3 burnInColor = 0.65 * (txt_blur.rgb - vec3(blurDecay));
txt_color = max(txt_color, convertWithChroma(burnInColor));"
: "") +
(slowBurnIn !== 0 ? "
vec4 txt_blur = texture2D(slowBurnInSource, staticCoords);
txt_color = max(txt_color, convertWithChroma(txt_blur.rgb * txt_blur.a));
" : "") +
"txt_color += fontColor.rgb * vec3(color);" +
"vec3 finalColor = txt_color;" +
(flickering !== 0 ? "
finalColor *= brightness;" : "") +
(ambientLight !== 0 ? "
finalColor += vec3(ambientLight) * (1.0 - distance) * (1.0 - distance);" : "") +
(screenCurvature !== 0 ?
"vec4 frameColor = texture2D(frameSource, qt_TexCoord0);
finalColor = mix(finalColor, frameColor.rgb, frameColor.a);"
: "") +
"gl_FragColor = vec4(finalColor, qt_Opacity);" +
"}"
onStatusChanged: {
// Print warning messages
if (log)
console.log(log);
// Activate fallback mode
if (status == ShaderEffect.Error) {
fallBack = true;
}
}
}
Loader {
id: terminalFrameLoader
active: screenCurvature !== 0
width: staticShader.width
height: staticShader.height
sourceComponent: ShaderEffectSource {
sourceItem: terminalFrame
hideSource: true
visible: false
format: ShaderEffectSource.RGBA
NewTerminalFrame {
id: terminalFrame
blending: false
anchors.fill: parent
}
}
}
ShaderEffect {
id: staticShader
width: parent.width * appSettings.windowScaling
height: parent.height * appSettings.windowScaling
property ShaderEffectSource source: parent.source
property ShaderEffectSource bloomSource: parent.bloomSource
property color fontColor: parent.fontColor
property color backgroundColor: parent.backgroundColor
property real bloom: appSettings.bloom * 2.5
property real screenCurvature: parent.screenCurvature
property real chromaColor: appSettings.chromaColor;
property real rbgShift: (appSettings.rbgShift / width) * appSettings.totalFontScaling // TODO FILIPPO width here is wrong.
property int rasterization: appSettings.rasterization
property real screen_brightness: Utils.lint(0.5, 1.5, appSettings.brightness)
property real ambientLight: parent.ambientLight
property size virtual_resolution: parent.virtual_resolution
blending: false
visible: false
//Print the number with a reasonable precision for the shader.
function str(num){
return num.toFixed(8);
}
fragmentShader: "
#ifdef GL_ES
precision mediump float;
#endif
uniform sampler2D source;
uniform highp float qt_Opacity;
varying highp vec2 qt_TexCoord0;
uniform highp vec4 fontColor;
uniform highp vec4 backgroundColor;
uniform lowp float screen_brightness;
uniform highp vec2 virtual_resolution;" +
(bloom !== 0 ? "
uniform highp sampler2D bloomSource;
uniform lowp float bloom;" : "") +
(screenCurvature !== 0 ? "
uniform highp float screenCurvature;" : "") +
(chromaColor !== 0 ? "
uniform lowp float chromaColor;" : "") +
(rbgShift !== 0 ? "
uniform lowp float rbgShift;" : "") +
(ambientLight !== 0 ? "
uniform lowp float ambientLight;" : "") +
"highp float getScanlineIntensity(vec2 coords) {
float result = 1.0;" +
(appSettings.rasterization != appSettings.no_rasterization ?
"float val = 0.0;
vec2 rasterizationCoords = fract(coords * virtual_resolution);
val += smoothstep(0.0, 0.5, rasterizationCoords.y);
val -= smoothstep(0.5, 1.0, rasterizationCoords.y);
result *= mix(0.5, 1.0, val);" : "") +
(appSettings.rasterization == appSettings.pixel_rasterization ?
"val = 0.0;
val += smoothstep(0.0, 0.5, rasterizationCoords.x);
val -= smoothstep(0.5, 1.0, rasterizationCoords.x);
result *= mix(0.5, 1.0, val);" : "") + "
return result;
}
float min2(vec2 v) {
return min(v.x, v.y);
}
float sum2(vec2 v) {
return v.x + v.y;
}
float rgb2grey(vec3 v){
return dot(v, vec3(0.21, 0.72, 0.04));
}" +
"vec3 convertWithChroma(vec3 inColor) {
vec3 outColor = inColor;" +
(chromaColor !== 0 ?
"outColor = fontColor.rgb * mix(vec3(rgb2grey(inColor)), inColor, chromaColor);"
:
"outColor = fontColor.rgb * rgb2grey(inColor);") +
" return outColor;
}" +
"void main() {" +
"vec2 cc = vec2(0.5) - qt_TexCoord0;" +
(screenCurvature !== 0 ? "
float distortion = dot(cc, cc) * screenCurvature;
vec2 curvatureCoords = (qt_TexCoord0 - cc * (1.0 + distortion) * distortion);
vec2 txt_coords = - 2.0 * curvatureCoords + 3.0 * step(vec2(0.0), curvatureCoords) * curvatureCoords - 3.0 * step(vec2(1.0), curvatureCoords) * curvatureCoords;"
:"
vec2 txt_coords = qt_TexCoord0;") +
"vec3 txt_color = texture2D(source, txt_coords).rgb;" +
(rbgShift !== 0 ? "
vec2 displacement = vec2(12.0, 0.0) * rbgShift;
vec3 rightColor = texture2D(source, txt_coords + displacement).rgb;
vec3 leftColor = texture2D(source, txt_coords - displacement).rgb;
txt_color.r = leftColor.r * 0.10 + rightColor.r * 0.30 + txt_color.r * 0.60;
txt_color.g = leftColor.g * 0.20 + rightColor.g * 0.20 + txt_color.g * 0.60;
txt_color.b = leftColor.b * 0.30 + rightColor.b * 0.10 + txt_color.b * 0.60;
" : "") +
"txt_color *= getScanlineIntensity(txt_coords);" +
"txt_color += vec3(0.0001);" +
"float greyscale_color = rgb2grey(txt_color);" +
(screenCurvature !== 0 ? "
float reflectionMask = sum2(step(vec2(0.0), curvatureCoords) - step(vec2(1.0), curvatureCoords));
reflectionMask = clamp(reflectionMask, 0.0, 1.0);"
:
"float reflectionMask = 1.0;") +
(chromaColor !== 0 ?
"vec3 foregroundColor = mix(fontColor.rgb, txt_color * fontColor.rgb / greyscale_color, chromaColor);
vec3 finalColor = mix(backgroundColor.rgb, foregroundColor, greyscale_color * reflectionMask);"
:
"vec3 finalColor = mix(backgroundColor.rgb, fontColor.rgb, greyscale_color * reflectionMask);") +
(bloom !== 0 ?
"vec4 bloomFullColor = texture2D(bloomSource, txt_coords);
vec3 bloomColor = bloomFullColor.rgb;
float bloomAlpha = bloomFullColor.a;
bloomColor = convertWithChroma(bloomColor);
finalColor += clamp(bloomColor * bloom * bloomAlpha, 0.0, 0.5);"
: "") +
"finalColor *= screen_brightness;" +
"gl_FragColor = vec4(finalColor, qt_Opacity);" +
"}"
onStatusChanged: {
// Print warning messages
if (log) console.log(log);
}
}
ShaderEffectSource {
id: frameBuffer
visible: false
sourceItem: staticShader
hideSource: true
}
}

View File

@@ -1,122 +0,0 @@
import QtQuick 2.0
import "utils.js" as Utils
Loader {
property ShaderEffectSource source: item ? item.source : null
active: !appSettings.useFastBurnIn && appSettings.burnIn !== 0
anchors.fill: parent
sourceComponent: Item {
property alias source: burnInSourceEffect
property int burnInScaling: scaleTexture * appSettings.burnInQuality
ShaderEffectSource {
property bool updateBurnIn: false
property real burnIn: appSettings.burnIn
property real fps: appSettings.fps !== 0 ? appSettings.fps : 60
property real burnInFadeTime: Utils.lint(minBurnInFadeTime, maxBurnInFadeTime, burnIn)
property real burnInCoefficient: 1000 / (fps * burnInFadeTime)
property real minBurnInFadeTime: appSettings.minBurnInFadeTime
property real maxBurnInFadeTime: appSettings.maxBurnInFadeTime
id: burnInSourceEffect
anchors.fill: parent
sourceItem: burnInEffect
recursive: true
live: false
hideSource: true
wrapMode: kterminalSource.wrapMode
visible: false
function restartBlurSource(){
livetimer.restart();
}
// This updates the burnin synched with the timer.
Connections {
target: burnInSourceEffect.updateBurnIn ? timeManager : null
ignoreUnknownSignals: false
onTimeChanged: {
burnInSourceEffect.scheduleUpdate();
}
}
Timer{
id: livetimer
// The interval assumes 60 fps. This is the time needed burnout a white pixel.
// We multiply 1.1 to have a little bit of margin over the theoretical value.
// This solution is not extremely clean, but it's probably the best to avoid measuring fps.
interval: burnInSourceEffect.burnInFadeTime * 1.1
running: true
onTriggered: burnInSourceEffect.updateBurnIn = false;
}
Connections{
target: kterminal
onImagePainted:{
burnInSourceEffect.scheduleUpdate();
burnInSourceEffect.updateBurnIn = true;
livetimer.restart();
}
}
// Restart blurred source settings change.
Connections{
target: appSettings
onBurnInChanged: burnInSourceEffect.restartBlurSource();
onTerminalFontChanged: burnInSourceEffect.restartBlurSource();
onRasterizationChanged: burnInSourceEffect.restartBlurSource();
onBurnInQualityChanged: burnInSourceEffect.restartBlurSource();
}
Connections {
target: kterminalScrollbar
onOpacityChanged: burnInSourceEffect.restartBlurSource();
}
ShaderEffect {
id: burnInEffect
property variant txt_source: kterminalSource
property variant blurredSource: burnInSourceEffect
property real burnInCoefficient: burnInSourceEffect.burnInCoefficient
anchors.fill: parent
blending: false
fragmentShader:
"#ifdef GL_ES
precision mediump float;
#endif\n" +
"uniform lowp float qt_Opacity;" +
"uniform lowp sampler2D txt_source;" +
"varying highp vec2 qt_TexCoord0;
uniform lowp sampler2D blurredSource;
uniform highp float burnInCoefficient;" +
"float max3(vec3 v) {
return max (max (v.x, v.y), v.z);
}" +
"void main() {" +
"vec2 coords = qt_TexCoord0;" +
"vec3 origColor = texture2D(txt_source, coords).rgb;" +
"vec3 blur_color = texture2D(blurredSource, coords).rgb - vec3(burnInCoefficient);" +
"vec3 color = min(origColor + blur_color, max(origColor, blur_color));" +
"gl_FragColor = vec4(color, max3(color - origColor));" +
"}"
onStatusChanged: if (log) console.log(log) //Print warning messages
}
}
}
}

View File

@@ -1,124 +0,0 @@
import QtQuick 2.2
import QtGraphicalEffects 1.0
import "utils.js" as Utils
ShaderTerminal {
property alias title: terminal.title
property alias terminalSize: terminal.terminalSize
id: mainShader
opacity: appSettings.windowOpacity * 0.3 + 0.7
source: terminal.mainSource
burnInEffect: terminal.burnInEffect
slowBurnInEffect: terminal.slowBurnInEffect
virtual_resolution: terminal.virtualResolution
TimeManager{
id: timeManager
enableTimer: terminalWindow.visible
}
PreprocessedTerminal{
id: terminal
anchors.fill: parent
}
// EFFECTS ////////////////////////////////////////////////////////////////
Loader{
id: bloomEffectLoader
active: appSettings.bloom
asynchronous: true
width: parent.width * appSettings.bloomQuality
height: parent.height * appSettings.bloomQuality
sourceComponent: FastBlur{
radius: Utils.lint(16, 64, appSettings.bloomQuality);
source: terminal.mainSource
transparentBorder: true
}
}
Loader{
id: bloomSourceLoader
active: appSettings.bloom !== 0
asynchronous: true
sourceComponent: ShaderEffectSource{
id: _bloomEffectSource
sourceItem: bloomEffectLoader.item
hideSource: true
smooth: true
visible: false
}
}
bloomSource: bloomSourceLoader.item
// NewTerminalFrame {
// id: terminalFrame
// anchors.fill: parent
// blending: true
// }
// This shader might be useful in the future. Since we used it only for a couple
// of calculations is probably best to move those in the main shader. If in the future
// we need to store another fullScreen channel this might be handy.
// ShaderEffect {
// id: rasterizationEffect
// width: parent.width
// height: parent.height
// property real outColor: 0.0
// property real dispX: (5 / width) * appSettings.windowScaling
// property real dispY: (5 / height) * appSettings.windowScaling
// property size virtual_resolution: terminal.virtualResolution
// blending: false
// fragmentShader:
// "uniform lowp float qt_Opacity;" +
// "varying highp vec2 qt_TexCoord0;
// uniform highp vec2 virtual_resolution;
// uniform highp float dispX;
// uniform highp float dispY;
// uniform mediump float outColor;
// highp float getScanlineIntensity(vec2 coords) {
// highp float result = 1.0;" +
// (appSettings.rasterization != appSettings.no_rasterization ?
// "result *= abs(sin(coords.y * virtual_resolution.y * "+Math.PI+"));" : "") +
// (appSettings.rasterization == appSettings.pixel_rasterization ?
// "result *= abs(sin(coords.x * virtual_resolution.x * "+Math.PI+"));" : "") + "
// return result;
// }" +
// "void main() {" +
// "highp float color = getScanlineIntensity(qt_TexCoord0);" +
// "float distance = length(vec2(0.5) - qt_TexCoord0);" +
// "color = mix(color, 0.0, 1.2 * distance * distance);" +
// "color *= outColor + smoothstep(0.00, dispX, qt_TexCoord0.x) * (1.0 - outColor);" +
// "color *= outColor + smoothstep(0.00, dispY, qt_TexCoord0.y) * (1.0 - outColor);" +
// "color *= outColor + (1.0 - smoothstep(1.00 - dispX, 1.00, qt_TexCoord0.x)) * (1.0 - outColor);" +
// "color *= outColor + (1.0 - smoothstep(1.00 - dispY, 1.00, qt_TexCoord0.y)) * (1.0 - outColor);" +
// "gl_FragColor.a = color;" +
// "}"
// onStatusChanged: if (log) console.log(log) //Print warning messages
// }
// rasterizationSource: ShaderEffectSource{
// id: rasterizationEffectSource
// sourceItem: rasterizationEffect
// hideSource: true
// smooth: true
// wrapMode: ShaderEffectSource.ClampToEdge
// visible: false
// }
}

View File

@@ -1,49 +0,0 @@
Copyright (c) 2011-2017, Ricardo Banffy.
Copyright (c) 1993-2011, Paul Mattes.
Copyright (c) 2004-2005, Don Russell.
Copyright (c) 2004, Dick Altenbern.
Copyright (c) 1990, Jeff Sparkes.
Copyright (c) 1989, Georgia Tech Research Corporation (GTRC), Atlanta, GA 30332.
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
* Neither the name of Ricardo Banffy, Paul Mattes, Don Russell,
Dick Altenbern, Jeff Sparkes, GTRC nor the names of their contributors
may be used to endorse or promote products derived from this software
without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
IN NO EVENT SHALL RICARDO BANFFY, PAUL MATTES, DON RUSSELL, DICK ALTENBERN, JEFF
SPARKES OR GTRC BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT
OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
The Debian Logo glyph is based on the Debian Open Use Logo and is
Copyright (c) 1999 Software in the Public Interest, Inc., and it is
incorporated here under the terms of the Creative Commons
Attribution-ShareAlike 3.0 Unported License. The logo is released
under the terms of the GNU Lesser General Public License, version 3 or
any later version, or, at your option, of the Creative Commons
Attribution-ShareAlike 3.0 Unported License.
Ubuntu, the Ubuntu logo and the Circle of Friends symbol are
registered trademarks of Canonical Ltd.
The Fontforge SFD font description file is optionally licensed under
the SIL Open Font License v1.1 with no Reserved Font Name. This
license is available with a FAQ at http://scripts.sil.org/OFL.

View File

@@ -1,121 +0,0 @@
3270font: A font for the nostalgic
==================================
![Travis-CI](https://api.travis-ci.org/rbanffy/3270font.svg)
![Screenshot](https://raw.githubusercontent.com/wiki/rbanffy/3270font/emacs.png)
![Sample](https://raw.githubusercontent.com/wiki/rbanffy/3270font/3270Medium_sample.png)
A little bit of history
-----------------------
This font is derived from the x3270 font, which, in turn, was
translated from the one in Georgia Tech's 3270tool, which was itself
hand-copied from a 3270 series terminal. I built it because I felt
terminals deserve to be pretty. The .sfd font file contains a x3270
bitmap font that was used for guidance.
![Using with the cool-old-tern (now cool-retro-term) terminal program](
https://raw.githubusercontent.com/wiki/rbanffy/3270font/cool-retro-term.png)
Getting it
----------
If you are running Debian or Ubuntu and you don't want to mess with
building your font files, you can simply `apt-get install fonts-3270`
(It's available from the Debian
(https://packages.debian.org/sid/fonts/fonts-3270) and Ubuntu
(http://packages.ubuntu.com/zesty/fonts-3270) package repos at
https://packages.debian.org/sid/fonts/fonts-3270 and
http://packages.ubuntu.com/xenial/fonts/fonts-3270, although the
packaged version may not be the latest version, but it's good enough for
most purposes. For those who don't have the luxury of a proper
system-managed package, Adobe Type 1, TTF, OTF and WOFF versions are
available for download on
http://s3.amazonaws.com/3270font/3270_fonts_4cfe95c.zip (although this
URL may not always reflect the latest version).
![ASCII is so 60's](
https://raw.githubusercontent.com/wiki/rbanffy/3270font/cyrillic.png)
The format
----------
The "source" file is edited using FontForge. You'll need it if you want
to generate fonts for your platform. On most civilized operating
systems, you can simply `apt-get install fontforge`, `yum install
fontforge` or even `port install fontforge`. On others, you may need to
grab your copy from http://fontforge.org/. I encourage you to drop by
and read the tutorials.
![Powerline-shell compatible!](
https://raw.githubusercontent.com/wiki/rbanffy/3270font/powerline.png)
![Using it on OSX (don't forget to turn antialiasing on)](
https://raw.githubusercontent.com/wiki/rbanffy/3270font/osx_terminal.png)
If you are running Windows, you'll probably need something like
Cygwin, but, in the end, the font works correctly (with some very
minor hinting issues).
![Works on Windows](
https://raw.githubusercontent.com/wiki/rbanffy/3270font/windows_7.png)
Generating usable font files
----------------------------
The easiest way to generate the font files your computer can use is to
run `make all` (if you are running Ubuntu or Debian, `make install` will
install them too). Using `make help` will offer a handy list of options.
The script `generate_derived.pe` calls FontForge and generates
PostScript, OTF, TTF and WOFF versions of the base font, as well as a
slightly more condensed .sfd file with the base font narrowed to 488
units, with no glyph rescaling (or cropping - we need to fix that) and
its corresponding PostScript, TTF, OTF and WOFF versions.
![For your favorite editor](
https://raw.githubusercontent.com/wiki/rbanffy/3270font/symbols.png)
Contributing
------------
I fear GitHub's pull-request mechanism may not be very
FontForge-friendly. If you want to contribute (there are a lot of
missing glyphs, such as most non-latin alphabets which most likely were
never built into 3270 terminals), the best workflow would probably be to
add the encoding slots (if needed), add/make the changes, remove the
unchanged glyphs and save it as a different file. If, in doubt, get in
touch and we will figure out how to do it right.
In order to generate the sample image and the grids for FontForge,
you'll need a Python 3 environment with PIL or pillow installed. The
requirements.txt file lists everything you need to do it.
Known problems
--------------
Not all symbols in the 3270 charset have Unicode counterparts. When
possible, they are duplicated in the Unicode space. The 3270-only
symbols are at the end of the font, along with some glyphs useful for
building others.
Please refer to http://x3270.bgp.nu/Charset.html for a complete map.
Future improvements
-------------------
A grid generator is provided for producing various grid sizes for the
font. Those grids are not used yet, but they are intended to be used to
align font features to provide better rendering at common font size
choices. The captures below exemplify these choices:
![x3270 with 32 pixel font (used as bitmap template for the font)](
https://raw.githubusercontent.com/wiki/rbanffy/3270font/measurements_x3270_32.png)
![x3270 with 20 pixel font](
https://raw.githubusercontent.com/wiki/rbanffy/3270font/measurements_x3270_20.png)
![Gnome Terminal on Ubuntu 17.10](
https://raw.githubusercontent.com/wiki/rbanffy/3270font/measurements_gnome_terminal.png)

View File

@@ -1,428 +0,0 @@
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b. To the extent possible, if any provision of this Public License is
deemed unenforceable, it shall be automatically reformed to the
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cannot be reformed, it shall be severed from this Public License
without affecting the enforceability of the remaining terms and
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c. No term or condition of this Public License will be waived and no
failure to comply consented to unless expressly agreed to by the
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Creative Commons may be contacted at creativecommons.org.

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@@ -1,8 +0,0 @@
Fonts in this package are (c) 2010-2014 Style.
This license is applicable to each font file included in this package in all their variants (ttf, eot, woff, woff2, svg).
You MAY NOT: sell this font; include/redistribute the font in any font collection regardless of pricing; provide the font for direct download from any web site, modify or rename the font. You MAY: link to "http://style64.org/c64-truetype" in order for others to download and install the font; embed the font (without any modification or file renaming) for display on any web site using @font-face rules; use this font in static images and vector art; include this font (without any modification or file renaming) as part of a software package but ONLY if said software package is freely provided to end users. You may also contact us to negotiate a (possibly commercial) license for your use outside of these guidelines at "http://style64.org/contact-style".
At all times the most recent version of this license can be found at "http://style64.org/c64-truetype/license".

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