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4 Commits
EricKotato
...
382b13b5b9
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382b13b5b9 | ||
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a9e5901f10 | ||
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a59ec1b47b | ||
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af6516789d |
@@ -16,7 +16,7 @@ macx:ICON = icons/crt.icns
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RESOURCES += qml/resources.qrc
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#########################################
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## INSTALLS
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## INTALLS
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#########################################
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target.path += /usr/bin/
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20
app/main.cpp
20
app/main.cpp
@@ -49,15 +49,15 @@ int main(int argc, char *argv[])
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if (argc>1 && (!strcmp(argv[1],"-h") || !strcmp(argv[1],"--help"))) {
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QTextStream cout(stdout, QIODevice::WriteOnly);
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cout << "Usage: " << argv[0] << " [--default-settings] [--workdir <dir>] [--program <prog>] [-p|--profile <prof>] [--fullscreen] [-h|--help]" << '\n';
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cout << " --default-settings Run cool-retro-term with the default settings" << '\n';
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cout << " --workdir <dir> Change working directory to 'dir'" << '\n';
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cout << " -e <cmd> Command to execute. This option will catch all following arguments, so use it as the last option." << '\n';
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cout << " -T <title> Set window title to 'title'." << '\n';
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cout << " --fullscreen Run cool-retro-term in fullscreen." << '\n';
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cout << " -p|--profile <prof> Run cool-retro-term with the given profile." << '\n';
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cout << " -h|--help Print this help." << '\n';
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cout << " --verbose Print additional information such as profiles and settings." << '\n';
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cout << "Usage: " << argv[0] << " [--default-settings] [--workdir <dir>] [--program <prog>] [-p|--profile <prof>] [--fullscreen] [-h|--help]" << endl;
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cout << " --default-settings Run cool-retro-term with the default settings" << endl;
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cout << " --workdir <dir> Change working directory to 'dir'" << endl;
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cout << " -e <cmd> Command to execute. This option will catch all following arguments, so use it as the last option." << endl;
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cout << " -T <title> Set window title to 'title'." << endl;
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cout << " --fullscreen Run cool-retro-term in fullscreen." << endl;
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cout << " -p|--profile <prof> Run cool-retro-term with the given profile." << endl;
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cout << " -h|--help Print this help." << endl;
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cout << " --verbose Print additional information such as profiles and settings." << endl;
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return 0;
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}
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@@ -65,7 +65,7 @@ int main(int argc, char *argv[])
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if (argc>1 && (!strcmp(argv[1],"-v") || !strcmp(argv[1],"--version"))) {
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QTextStream cout(stdout, QIODevice::WriteOnly);
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cout << "cool-retro-term " << appVersion << '\n';
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cout << "cool-retro-term " << appVersion << endl;
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return 0;
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}
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@@ -32,7 +32,7 @@ QtObject {
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readonly property real maximumFontScaling: 2.50
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readonly property real minBurnInFadeTime: 160
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readonly property real maxBurnInFadeTime: 160000
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readonly property real maxBurnInFadeTime: 1600
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property bool isMacOS: Qt.platform.os === "osx"
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@@ -632,7 +632,7 @@ QtObject {
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builtin: true
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}
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ListElement {
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text: "IBM DOS"
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text: "IBM Dos"
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obj_string: '{
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"ambientLight": 0.151,
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"backgroundColor": "#000000",
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@@ -29,8 +29,8 @@ Loader {
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property real lastUpdate: 0
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property real prevLastUpdate: 0
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property real burnIn: appSettings.burnIn;
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property real burnInFadeTime: (1 / Utils.lint(_minBurnInFadeTime, _maxBurnInFadeTime, burnIn))*64
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property real burnIn: appSettings.burnIn
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property real burnInFadeTime: 1 / Utils.lint(_minBurnInFadeTime, _maxBurnInFadeTime, burnIn)
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property real _minBurnInFadeTime: appSettings.minBurnInFadeTime
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property real _maxBurnInFadeTime: appSettings.maxBurnInFadeTime
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@@ -146,8 +146,9 @@ Loader {
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float prevMask = accColor.a;
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float currMask = rgb2grey(txtColor);
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highp float blurDecay = clamp(pow(0.5, burnInTime * (lastUpdate - prevLastUpdate)), 0.0, 1.0);
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vec3 blurColor = accColor.rgb * vec3(blurDecay);
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highp float blurDecay = clamp((lastUpdate - prevLastUpdate) * burnInTime, 0.0, 1.0);
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blurDecay = max(0.0, blurDecay - prevMask);
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vec3 blurColor = accColor.rgb - vec3(blurDecay);
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vec3 color = max(blurColor, txtColor);
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gl_FragColor = vec4(color, currMask);
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@@ -30,7 +30,6 @@ Window {
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width: 640
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height: 640
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color: palette.window
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property int tabmargins: 15
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Item {
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@@ -247,17 +247,6 @@ Item {
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" return outColor;
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}" +
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//pseudo-random vector
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//https://stackoverflow.com/a/10625698
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"float random( vec2 p )
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{
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vec2 K1 = vec2(
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23.14069263277926, // e^pi (Gelfond's constant)
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2.665144142690225 // 2^sqrt(2) (Gelfond-Schneider constant)
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);
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return fract( cos( dot(p,K1) ) * 12345.6789 );
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}" +
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"void main() {" +
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"vec2 cc = vec2(0.5) - qt_TexCoord0;" +
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"float distance = length(cc);" +
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@@ -296,11 +285,7 @@ Item {
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: "") +
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(jitter !== 0 || staticNoise !== 0 ?
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"vec4 noiseTexel = texture2D(
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noiseSource, scaleNoiseSize * coords
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+ vec2(0.0, random(vec2(fract(time / 237.0), 822.9582)))
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+ vec2(fract(time / 31.0), fract(time / 177.0))
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);"
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"vec4 noiseTexel = texture2D(noiseSource, scaleNoiseSize * coords + vec2(fract(time / 51.0), fract(time / 237.0)));"
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: "") +
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(jitter !== 0 ? "
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@@ -321,8 +306,8 @@ Item {
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(burnIn !== 0 ? "
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vec4 txt_blur = texture2D(burnInSource, staticCoords);
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float blurDecay = clamp(pow(0.5, burnInTime * (time - burnInLastUpdate)), 0.0, 1.0);
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vec3 burnInColor = txt_blur.rgb * vec3(blurDecay);
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float blurDecay = clamp((time - burnInLastUpdate) * burnInTime, 0.0, 1.0);
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vec3 burnInColor = 0.65 * (txt_blur.rgb - vec3(blurDecay));
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txt_color = max(txt_color, convertWithChroma(burnInColor));"
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: "") +
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@@ -87,7 +87,7 @@ ShaderEffect {
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float alpha = 0.0;
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float frameShadow = max2(positiveLog(-coords * frameShadowCoeff + vec2(1.0)) + positiveLog(coords * frameShadowCoeff - (vec2(frameShadowCoeff) - vec2(1.0))));
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frameShadow = clamp(sqrt(frameShadow), 0.0, 1.0);
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frameShadow = max(sqrt(frameShadow), 0.0);
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color *= frameShadow;
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alpha = sum2(1.0 - step(vec2(0.0), coords) + step(vec2(1.0), coords));
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alpha = clamp(alpha, 0.0, 1.0);
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