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4 Commits

Author SHA1 Message Date
Frost
382b13b5b9 Add frame color/gloss to the default profiles 2021-10-02 12:36:04 -07:00
Frost
a9e5901f10 Add frame gloss setting
Lets you turn off the bright reflections.
2021-10-02 12:29:56 -07:00
Frost
a59ec1b47b Add frame color setting
It's saved in the profile, and defaults to white.
2021-10-02 12:17:04 -07:00
Frost
af6516789d Add reflections to frame for better glossiness
I mean, it's how it works in the real world; it's added to the frame's base color, not occluded by the frame.
2021-10-02 12:01:14 -07:00
5 changed files with 20 additions and 19 deletions

View File

@ -16,7 +16,7 @@ macx:ICON = icons/crt.icns
RESOURCES += qml/resources.qrc
#########################################
## INSTALLS
## INTALLS
#########################################
target.path += /usr/bin/

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@ -49,15 +49,15 @@ int main(int argc, char *argv[])
if (argc>1 && (!strcmp(argv[1],"-h") || !strcmp(argv[1],"--help"))) {
QTextStream cout(stdout, QIODevice::WriteOnly);
cout << "Usage: " << argv[0] << " [--default-settings] [--workdir <dir>] [--program <prog>] [-p|--profile <prof>] [--fullscreen] [-h|--help]" << '\n';
cout << " --default-settings Run cool-retro-term with the default settings" << '\n';
cout << " --workdir <dir> Change working directory to 'dir'" << '\n';
cout << " -e <cmd> Command to execute. This option will catch all following arguments, so use it as the last option." << '\n';
cout << " -T <title> Set window title to 'title'." << '\n';
cout << " --fullscreen Run cool-retro-term in fullscreen." << '\n';
cout << " -p|--profile <prof> Run cool-retro-term with the given profile." << '\n';
cout << " -h|--help Print this help." << '\n';
cout << " --verbose Print additional information such as profiles and settings." << '\n';
cout << "Usage: " << argv[0] << " [--default-settings] [--workdir <dir>] [--program <prog>] [-p|--profile <prof>] [--fullscreen] [-h|--help]" << endl;
cout << " --default-settings Run cool-retro-term with the default settings" << endl;
cout << " --workdir <dir> Change working directory to 'dir'" << endl;
cout << " -e <cmd> Command to execute. This option will catch all following arguments, so use it as the last option." << endl;
cout << " -T <title> Set window title to 'title'." << endl;
cout << " --fullscreen Run cool-retro-term in fullscreen." << endl;
cout << " -p|--profile <prof> Run cool-retro-term with the given profile." << endl;
cout << " -h|--help Print this help." << endl;
cout << " --verbose Print additional information such as profiles and settings." << endl;
return 0;
}
@ -65,7 +65,7 @@ int main(int argc, char *argv[])
if (argc>1 && (!strcmp(argv[1],"-v") || !strcmp(argv[1],"--version"))) {
QTextStream cout(stdout, QIODevice::WriteOnly);
cout << "cool-retro-term " << appVersion << '\n';
cout << "cool-retro-term " << appVersion << endl;
return 0;
}

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@ -32,7 +32,7 @@ QtObject {
readonly property real maximumFontScaling: 2.50
readonly property real minBurnInFadeTime: 160
readonly property real maxBurnInFadeTime: 160000
readonly property real maxBurnInFadeTime: 1600
property bool isMacOS: Qt.platform.os === "osx"
@ -632,7 +632,7 @@ QtObject {
builtin: true
}
ListElement {
text: "IBM DOS"
text: "IBM Dos"
obj_string: '{
"ambientLight": 0.151,
"backgroundColor": "#000000",

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@ -29,8 +29,8 @@ Loader {
property real lastUpdate: 0
property real prevLastUpdate: 0
property real burnIn: appSettings.burnIn;
property real burnInFadeTime: (1 / Utils.lint(_minBurnInFadeTime, _maxBurnInFadeTime, burnIn))*64
property real burnIn: appSettings.burnIn
property real burnInFadeTime: 1 / Utils.lint(_minBurnInFadeTime, _maxBurnInFadeTime, burnIn)
property real _minBurnInFadeTime: appSettings.minBurnInFadeTime
property real _maxBurnInFadeTime: appSettings.maxBurnInFadeTime
@ -146,8 +146,9 @@ Loader {
float prevMask = accColor.a;
float currMask = rgb2grey(txtColor);
highp float blurDecay = clamp(pow(0.5, burnInTime * (lastUpdate - prevLastUpdate)), 0.0, 1.0);
vec3 blurColor = accColor.rgb * vec3(blurDecay);
highp float blurDecay = clamp((lastUpdate - prevLastUpdate) * burnInTime, 0.0, 1.0);
blurDecay = max(0.0, blurDecay - prevMask);
vec3 blurColor = accColor.rgb - vec3(blurDecay);
vec3 color = max(blurColor, txtColor);
gl_FragColor = vec4(color, currMask);

View File

@ -306,8 +306,8 @@ Item {
(burnIn !== 0 ? "
vec4 txt_blur = texture2D(burnInSource, staticCoords);
float blurDecay = clamp(pow(0.5, burnInTime * (time - burnInLastUpdate)), 0.0, 1.0);
vec3 burnInColor = txt_blur.rgb * vec3(blurDecay);
float blurDecay = clamp((time - burnInLastUpdate) * burnInTime, 0.0, 1.0);
vec3 burnInColor = 0.65 * (txt_blur.rgb - vec3(blurDecay));
txt_color = max(txt_color, convertWithChroma(burnInColor));"
: "") +