Fixes issue #491.
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@@ -482,7 +482,7 @@ Item {
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(screenCurvature !== 0 ? "
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float reflectionMask = sum2(step(vec2(0.0), curvatureCoords) - step(vec2(1.0), curvatureCoords));
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reflectionMask = clamp(0.0, 1.0, reflectionMask);"
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reflectionMask = clamp(reflectionMask, 0.0, 1.0);"
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:
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"float reflectionMask = 1.0;") +
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