REmoved bold fonts (caused problems rasterization), using custom greyscale color scheme (applications that use colors are now useable).
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@@ -75,7 +75,7 @@ Item{
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id: kterminal
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anchors.fill: parent
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colorScheme: "MyWhiteOnBlack"
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colorScheme: "cool-old-term"
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session: KSession {
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id: ksession
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@@ -245,7 +245,8 @@ Item{
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coords.x = floor(virtual_resolution.x * coords.x) / virtual_resolution.x;" : "")
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: "") +
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"coords = coords + delta;" +
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"float color = texture2D(source, coords).r * 256.0;" +
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"vec4 vcolor = texture2D(source, coords).r * 256.0;
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float color = vcolor.r * 0.21 + vcolor.g * 0.72 + vcolor.b + 0.04;" +
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(mBlur !== 0 ?
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"float blurredSourceColor = texture2D(blurredSource, coords).a * 256.0;" +
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"blurredSourceColor = blurredSourceColor - blurredSourceColor * " + (1.0 - motionBlurCoefficient) * fpsAttenuation+ ";" +
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@@ -267,7 +268,7 @@ Item{
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active: mBloom != 0
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anchors.fill: parent
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sourceComponent: FastBlur{
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radius: 32
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radius: 48
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source: kterminal
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transparentBorder: true
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smooth: false
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