Fix: added missing default precision directives in fragment shaders
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@@ -120,6 +120,8 @@ Item{
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blending: true
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fragmentShader: "
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precision highp float;
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uniform highp sampler2D normals;
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uniform highp sampler2D source;
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uniform lowp float screenCurvature;
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@@ -181,6 +183,8 @@ Item{
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blending: true
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fragmentShader: "
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precision highp float;
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uniform sampler2D lightMask;
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uniform sampler2D reflectionSource;
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uniform lowp float diffuseComponent;
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