Fix: added missing default precision directives in fragment shaders

This commit is contained in:
Martin Sekera
2015-01-27 23:48:05 +01:00
parent edad3ab28c
commit f1a6c0fcee
3 changed files with 7 additions and 0 deletions

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@@ -151,6 +151,8 @@ ShaderEffect {
}"
fragmentShader: "
precision highp float;
uniform sampler2D source;
uniform highp float qt_Opacity;
uniform highp float time;