Fix: added missing default precision directives in fragment shaders

This commit is contained in:
Martin Sekera
2015-01-27 23:48:05 +01:00
parent edad3ab28c
commit f1a6c0fcee
3 changed files with 7 additions and 0 deletions

View File

@@ -312,6 +312,7 @@ Item{
blending: false
fragmentShader:
"precision highp float;" +
"uniform lowp float qt_Opacity;" +
"uniform lowp sampler2D txt_source;" +