Split effects into static (cached) and dynamic computed at every frame.
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@@ -10,8 +10,6 @@ ShaderTerminal {
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id: mainShader
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opacity: appSettings.windowOpacity * 0.3 + 0.7
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blending: false
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source: terminal.mainSource
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burnInEffect: terminal.burnInEffect
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virtual_resolution: terminal.virtualResolution
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