Split effects into static (cached) and dynamic computed at every frame.

This commit is contained in:
Filippo Scognamiglio
2018-12-03 13:32:08 +01:00
parent da6795f002
commit e9ddd7d3b8
2 changed files with 292 additions and 296 deletions

View File

@@ -10,8 +10,6 @@ ShaderTerminal {
id: mainShader
opacity: appSettings.windowOpacity * 0.3 + 0.7
blending: false
source: terminal.mainSource
burnInEffect: terminal.burnInEffect
virtual_resolution: terminal.virtualResolution