Sebastiaan de Schaetzen 2024-10-11 10:52:01 +02:00
parent 6609c4867f
commit e30db231f6

View File

@ -87,7 +87,7 @@ ShaderEffect {
float alpha = 0.0;
float frameShadow = max2(positiveLog(-coords * frameShadowCoeff + vec2(1.0)) + positiveLog(coords * frameShadowCoeff - (vec2(frameShadowCoeff) - vec2(1.0))));
frameShadow = max(sqrt(frameShadow), 0.0);
frameShadow = clamp(sqrt(frameShadow), 0.0, 1.0);
color *= frameShadow;
alpha = sum2(1.0 - step(vec2(0.0), coords) + step(vec2(1.0), coords));
alpha = clamp(alpha, 0.0, 1.0);