Use window scaling parameter for framebuffer size.
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@@ -338,7 +338,8 @@ ShaderEffect {
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ShaderEffect {
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id: frame
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anchors.fill: parent
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width: parent.width * appSettings.windowScaling
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height: parent.height * appSettings.windowScaling
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property ShaderEffectSource source: parent.source
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property ShaderEffectSource bloomSource: parent.bloomSource
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@@ -494,8 +495,6 @@ ShaderEffect {
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ShaderEffectSource {
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id: frameBuffer
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anchors.fill: parent
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visible: false
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sourceItem: frame
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hideSource: true
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