Use already available shaderEffectSource and improve bloom look at low quality by limiting minimum radius.
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@@ -1,5 +1,8 @@
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.pragma library
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function lint(a, b, t) {
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return (1 - t) * a + (t) * b;
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}
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function mix(c1, c2, alpha){
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return Qt.rgba(c1.r * alpha + c2.r * (1-alpha),
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c1.g * alpha + c2.g * (1-alpha),
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