Use already available shaderEffectSource and improve bloom look at low quality by limiting minimum radius.

This commit is contained in:
Filippo Scognamiglio
2015-01-05 21:47:42 +01:00
parent 6979abe96a
commit cf404f980d
3 changed files with 9 additions and 3 deletions

View File

@@ -1,5 +1,8 @@
.pragma library
function lint(a, b, t) {
return (1 - t) * a + (t) * b;
}
function mix(c1, c2, alpha){
return Qt.rgba(c1.r * alpha + c2.r * (1-alpha),
c1.g * alpha + c2.g * (1-alpha),