Fix: font names and order. Added compatible scanlines and pixels fonts.
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@@ -67,8 +67,8 @@ ShaderTerminal{
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bloomSource: bloomSourceLoader.item
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// This shader might be useful in the future. Since we used it only for a couple
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// of calculations is probably best to move those in the main shader. If in
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// we will need to store another fullScreen channel this might be handy.
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// of calculations is probably best to move those in the main shader. If in the future
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// we need to store another fullScreen channel this might be handy.
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// ShaderEffect {
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// id: rasterizationEffect
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