diff --git a/app/qml/ShaderTerminal.qml b/app/qml/ShaderTerminal.qml index 22e81ec..328aac9 100644 --- a/app/qml/ShaderTerminal.qml +++ b/app/qml/ShaderTerminal.qml @@ -232,9 +232,11 @@ ShaderEffect { (screen_distorsion !== 0 ? " float distortion = dot(cc, cc) * screen_distorsion; - vec2 coords = (qt_TexCoord0 - cc * (1.0 + distortion) * distortion);" + vec2 staticCoords = (qt_TexCoord0 - cc * (1.0 + distortion) * distortion);" :" - vec2 coords = qt_TexCoord0;") + + vec2 staticCoords = qt_TexCoord0;") + + + "vec2 coords = staticCoords;" + (horizontal_sincronization !== 0 ? " float dst = sin((coords.y + time * 0.001) * distortionFreq); @@ -298,8 +300,8 @@ ShaderEffect { "finalColor += bloomColor * bloom_strength * bloomAlpha;" : "") + - "finalColor *= smoothstep(-dispX, 0.0, coords.x) - smoothstep(1.0, 1.0 + dispX, coords.x); - finalColor *= smoothstep(-dispY, 0.0, coords.y) - smoothstep(1.0, 1.0 + dispY, coords.y);" + + "finalColor *= smoothstep(-dispX, 0.0, staticCoords.x) - smoothstep(1.0, 1.0 + dispX, staticCoords.x); + finalColor *= smoothstep(-dispY, 0.0, staticCoords.y) - smoothstep(1.0, 1.0 + dispY, staticCoords.y);" + (brightness_flickering !== 0 ? " finalColor *= brightness;" : "") +