Slight improvements to burnin and rgb shift effects.
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@@ -329,8 +329,8 @@ Item{
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uniform lowp sampler2D blurredSource;
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uniform highp float blurCoefficient;" +
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"float rgb2grey(vec3 v){
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return dot(v, vec3(0.21, 0.72, 0.04));
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"float max3(vec3 v) {
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return max (max (v.x, v.y), v.z);
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}" +
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"void main() {" +
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@@ -339,7 +339,7 @@ Item{
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"vec3 blur_color = texture2D(blurredSource, coords).rgb - vec3(blurCoefficient);" +
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"vec3 color = min(origColor + blur_color, max(origColor, blur_color));" +
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"gl_FragColor = vec4(color, rgb2grey(color - origColor));" +
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"gl_FragColor = vec4(color, max3(color - origColor));" +
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"}"
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onStatusChanged: if (log) console.log(log) //Print warning messages
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