Bloom quality is now customizable in performance tab.

This commit is contained in:
Filippo Scognamiglio
2014-09-30 00:57:57 +02:00
parent cc72a28ee3
commit ba77e21817
3 changed files with 57 additions and 13 deletions
+47 -8
View File
@@ -50,7 +50,7 @@ Tab{
value: shadersettings.fps !== 0 ? shadersettings.fps : 60
}
Text{text: slider.value}
Text{text: qsTr("Texture quality")}
Text{text: qsTr("Texture Quality")}
Slider{
Layout.fillWidth: true
id: txtslider
@@ -77,13 +77,12 @@ Tab{
property var valsStrings: [
qsTr("Low"),
qsTr("Medium"),
qsTr("High"),
qsTr("Very high")
qsTr("High")
]
onValsIndexChanged: shadersettings.scanline_quality = vals[valsIndex];
Text{text: qsTr("Scanline quality")}
Text{text: qsTr("Scanlines Quality")}
Slider{
id: scanlineQualitySlider
Layout.fillWidth: true
@@ -105,16 +104,56 @@ Tab{
}
}
}
GroupBox{
title: qsTr("Bloom")
Layout.fillWidth: true
anchors.left: parent.left
anchors.right: parent.right
GridLayout{
id: bloomQualityContainer
anchors.fill: parent
columns: 3
property alias valsIndex: bloomQualitySlider.value
property var vals: [0.25, 0.50, 1.00]
property var valsStrings: [
qsTr("Low"),
qsTr("Medium"),
qsTr("High")
]
onValsIndexChanged: shadersettings.bloom_quality = vals[valsIndex];
Text{text: qsTr("Bloom Quality")}
Slider{
id: bloomQualitySlider
Layout.fillWidth: true
onValueChanged: parent.valsIndex = value;
stepSize: 1
Component.onCompleted: {
minimumValue = 0;
maximumValue = 2;
value = parent.vals.indexOf(shadersettings.bloom_quality);
}
Connections{
target: shadersettings
onBloom_qualityChanged:
bloomQualityContainer.valsIndex = bloomQualityContainer.vals.indexOf(shadersettings.bloom_quality);
}
}
Text{
text: parent.valsStrings[parent.valsIndex];
}
}
}
GroupBox{
title: qsTr("Frame")
Layout.fillWidth: true
anchors.left: parent.left
anchors.right: parent.right
CheckBox{
checked: !shadersettings._frameReflections
text: qsTr("Disable reflections")
onCheckedChanged: shadersettings._frameReflections = !checked
enabled: shadersettings.reflectionsAllowed
checked: shadersettings._frameReflections
text: qsTr("Frame Reflections")
onCheckedChanged: shadersettings._frameReflections = checked
}
}
}