Bloom quality is now customizable in performance tab.
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@@ -50,7 +50,7 @@ Tab{
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value: shadersettings.fps !== 0 ? shadersettings.fps : 60
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}
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Text{text: slider.value}
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Text{text: qsTr("Texture quality")}
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Text{text: qsTr("Texture Quality")}
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Slider{
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Layout.fillWidth: true
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id: txtslider
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@@ -77,13 +77,12 @@ Tab{
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property var valsStrings: [
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qsTr("Low"),
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qsTr("Medium"),
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qsTr("High"),
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qsTr("Very high")
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qsTr("High")
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]
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onValsIndexChanged: shadersettings.scanline_quality = vals[valsIndex];
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Text{text: qsTr("Scanline quality")}
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Text{text: qsTr("Scanlines Quality")}
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Slider{
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id: scanlineQualitySlider
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Layout.fillWidth: true
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@@ -105,16 +104,56 @@ Tab{
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}
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}
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}
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GroupBox{
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title: qsTr("Bloom")
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Layout.fillWidth: true
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anchors.left: parent.left
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anchors.right: parent.right
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GridLayout{
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id: bloomQualityContainer
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anchors.fill: parent
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columns: 3
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property alias valsIndex: bloomQualitySlider.value
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property var vals: [0.25, 0.50, 1.00]
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property var valsStrings: [
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qsTr("Low"),
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qsTr("Medium"),
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qsTr("High")
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]
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onValsIndexChanged: shadersettings.bloom_quality = vals[valsIndex];
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Text{text: qsTr("Bloom Quality")}
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Slider{
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id: bloomQualitySlider
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Layout.fillWidth: true
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onValueChanged: parent.valsIndex = value;
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stepSize: 1
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Component.onCompleted: {
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minimumValue = 0;
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maximumValue = 2;
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value = parent.vals.indexOf(shadersettings.bloom_quality);
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}
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Connections{
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target: shadersettings
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onBloom_qualityChanged:
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bloomQualityContainer.valsIndex = bloomQualityContainer.vals.indexOf(shadersettings.bloom_quality);
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}
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}
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Text{
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text: parent.valsStrings[parent.valsIndex];
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}
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}
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}
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GroupBox{
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title: qsTr("Frame")
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Layout.fillWidth: true
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anchors.left: parent.left
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anchors.right: parent.right
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CheckBox{
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checked: !shadersettings._frameReflections
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text: qsTr("Disable reflections")
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onCheckedChanged: shadersettings._frameReflections = !checked
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enabled: shadersettings.reflectionsAllowed
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checked: shadersettings._frameReflections
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text: qsTr("Frame Reflections")
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onCheckedChanged: shadersettings._frameReflections = checked
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}
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}
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}
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