Redisigned and refactored settings window.
This commit is contained in:
+14
-266
@@ -28,281 +28,29 @@ Window {
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id: settings_window
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title: qsTr("Settings")
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width: 640
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height: 480
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height: 420
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property int tabmargins: 15
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modality: Qt.ApplicationModal
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TabView{
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anchors.fill: parent
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anchors.margins: 10
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Tab{
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title: qsTr("Appearance")
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SettingsGeneralTab{
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title: qsTr("General")
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anchors.fill: parent
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anchors.margins: 15
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GridLayout{
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anchors.fill: parent
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columns: 2
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GroupBox{
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anchors.left: parent.left
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anchors.right: parent.right
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Layout.columnSpan: 2
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title: qsTr("Profile")
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RowLayout{
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anchors.fill: parent
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ComboBox{
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id: profilesbox
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Layout.fillWidth: true
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model: shadersettings.profiles_list
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currentIndex: shadersettings.profiles_index
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}
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Button{
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text: "Load"
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onClicked: shadersettings.profiles_index = profilesbox.currentIndex
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}
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Button{
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text: "Add"
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onClicked: insertname.show()
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}
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Button{
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text: "Remove"
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enabled: !shadersettings.profiles_list.get(profilesbox.currentIndex).builtin
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onClicked: {
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shadersettings.profiles_list.remove(profilesbox.currentIndex)
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profilesbox.currentIndex = profilesbox.currentIndex - 1
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}
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}
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InsertNameDialog{
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id: insertname
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onNameSelected: shadersettings.addNewCustomProfile(name)
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}
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}
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}
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GroupBox{
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id: fontbox
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title: qsTr("Font")
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Layout.fillHeight: true
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Layout.fillWidth: true
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GridLayout{
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anchors.fill: parent
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columns: 2
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Text{text: qsTr("Font style:")}
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ComboBox{
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Layout.fillWidth: true
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model: shadersettings.fontlist
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currentIndex: shadersettings.fontIndex
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onCurrentIndexChanged: shadersettings.fontIndex = currentIndex
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}
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Text{text: qsTr("Font scaling:")}
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ComboBox{
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Layout.fillWidth: true
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model: shadersettings.fontScalingList
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currentIndex: shadersettings.fontScalingIndex
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onCurrentIndexChanged: shadersettings.fontScalingIndex = currentIndex
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}
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Item{Layout.fillHeight: true}
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ColorButton{
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height: 50
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Layout.fillWidth: true
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Layout.columnSpan: 2
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onButton_colorChanged: shadersettings._font_color = button_color;
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button_color: shadersettings._font_color;
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}
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}
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}
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GroupBox{
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title: qsTr("Background")
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Layout.fillHeight: true
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Layout.fillWidth: true
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GridLayout{
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anchors.fill: parent
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columns: 2
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Text{text: "Frame texture"}
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ComboBox{
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id: framescombobox
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Layout.fillWidth: true
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model: shadersettings.frames_list
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currentIndex: shadersettings.frames_index
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onCurrentIndexChanged: shadersettings.frames_index = currentIndex
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}
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CheckBox{
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Layout.columnSpan: 2
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Layout.fillWidth: true
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checked: shadersettings.frame_reflections
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text: qsTr("Frame reflections")
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onCheckedChanged: shadersettings.frame_reflections = checked
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enabled: framescombobox.model.get(framescombobox.currentIndex).reflections
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}
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Item{Layout.fillHeight: true}
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ColorButton{
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height: 50
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Layout.fillWidth: true
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Layout.columnSpan: 2
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onButton_colorChanged: shadersettings._background_color= button_color
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button_color: shadersettings._background_color;
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}
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}
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}
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GroupBox{
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title: qsTr("Lights")
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Layout.fillWidth: true
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Layout.columnSpan: 2
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anchors.left: parent.left
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anchors.right: parent.right
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GridLayout{
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Layout.columnSpan: 2
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columns: 2
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rows: 2
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anchors.left: parent.left
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anchors.right: parent.right
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Text{text: qsTr("Contrast")}
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SimpleSlider{
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onValueChanged: shadersettings.contrast = value
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value: shadersettings.contrast
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}
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Text{text: qsTr("Brightness")}
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SimpleSlider{
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onValueChanged: shadersettings.brightness = value
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value: shadersettings.brightness
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}
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}
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}
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GroupBox{
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title: qsTr("Performace")
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Layout.fillWidth: true
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Layout.columnSpan: 2
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anchors.left: parent.left
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anchors.right: parent.right
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GridLayout{
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columns: 3
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Layout.columnSpan: 2
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anchors {left: parent.left; right: parent.right}
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Text{text: "Animation FPS"}
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Slider{
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Layout.fillWidth: true
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id: slider
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stepSize: 1
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maximumValue: 60
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minimumValue: 0
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onValueChanged: shadersettings.fps = value;
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value: shadersettings.fps
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}
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Text{text: slider.value}
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Text{text: "Texture quality"}
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Slider{
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Layout.fillWidth: true
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id: txtslider
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stepSize: 0.01
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maximumValue: 1
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minimumValue: 0
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onValueChanged: shadersettings.window_scaling = value;
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value: shadersettings.window_scaling
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updateValueWhileDragging: false
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}
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Text{text: Math.round(txtslider.value * 100) + "%"}
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}
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}
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}
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anchors.margins: tabmargins
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}
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Tab{
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title: qsTr("Eye-candy")
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SettingsTerminalTab{
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title: qsTr("Terminal")
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anchors.fill: parent
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anchors.margins: 15
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ColumnLayout{
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anchors.fill: parent
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GroupBox{
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title: qsTr("Rasterization")
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anchors.left: parent.left
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anchors.right: parent.right
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ColumnLayout{
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anchors.left: parent.left
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anchors.right: parent.right
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RowLayout{
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anchors.left: parent.left
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anchors.right: parent.right
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ExclusiveGroup { id: rasterizationgroup }
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RadioButton {
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text: qsTr("No Rasterization")
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exclusiveGroup: rasterizationgroup
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checked: shadersettings.rasterization === shadersettings.no_rasterization
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onCheckedChanged: if(checked)
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shadersettings.rasterization = shadersettings.no_rasterization
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}
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RadioButton {
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text: qsTr("Scanlines")
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exclusiveGroup: rasterizationgroup
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checked: shadersettings.rasterization === shadersettings.scanline_rasterization
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onCheckedChanged: if(checked)
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shadersettings.rasterization = shadersettings.scanline_rasterization
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}
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RadioButton {
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text: qsTr("Pixels")
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exclusiveGroup: rasterizationgroup
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checked: shadersettings.rasterization === shadersettings.pixel_rasterization
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onCheckedChanged: if(checked)
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shadersettings.rasterization = shadersettings.pixel_rasterization
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}
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}
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}
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}
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GroupBox{
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title: qsTr("Effects")
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anchors.left: parent.left
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anchors.right: parent.right
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ColumnLayout{
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anchors.fill: parent
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SettingComponent{
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name: "Bloom"
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onValueChanged: shadersettings.bloom_strength = value
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_value: shadersettings.bloom_strength
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}
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SettingComponent{
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name: "Motion Blur"
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onValueChanged: shadersettings.motion_blur = value
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_value: shadersettings.motion_blur
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}
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SettingComponent{
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name: "Noise"
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onValueChanged: shadersettings.noise_strength = value
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_value: shadersettings.noise_strength
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}
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SettingComponent{
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name: "Jitter"
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onValueChanged: shadersettings.jitter = value
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_value: shadersettings.jitter
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}
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SettingComponent{
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name: "Glow"
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onValueChanged: shadersettings.glowing_line_strength = value;
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_value: shadersettings.glowing_line_strength
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}
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SettingComponent{
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name: "Ambient light"
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onValueChanged: shadersettings.ambient_light = value;
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_value: shadersettings.ambient_light
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}
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SettingComponent{
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name: "Screen distortion"
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onValueChanged: shadersettings.screen_distortion = value;
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_value: shadersettings.screen_distortion;
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}
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SettingComponent{
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name: "Brightness flickering"
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onValueChanged: shadersettings.brightness_flickering= value;
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_value: shadersettings.brightness_flickering;
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}
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SettingComponent{
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name: "Horizontal flickering"
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onValueChanged: shadersettings.horizontal_sincronization = value;
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_value: shadersettings.horizontal_sincronization;
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}
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}
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}
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}
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anchors.margins: tabmargins
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}
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SettingsEffectsTab{
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title: qsTr("Effects")
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anchors.fill: parent
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anchors.margins: tabmargins
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}
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}
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}
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