Some cleanups.
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@@ -56,6 +56,25 @@ ShaderEffect {
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blending: false
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//Smooth random texture used for flickering effect.
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Image{
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id: randtexture
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source: "frames/images/randfunction.png"
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width: 512
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height: 512
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sourceSize.width: 512
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sourceSize.height: 256
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fillMode: Image.TileVertically
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}
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ShaderEffectSource{
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id: randfuncsource
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sourceItem: randtexture
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live: false
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hideSource: true
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wrapMode: ShaderEffectSource.Repeat
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}
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//Print the number with a reasonable precision for the shader.
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function str(num){
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return num.toFixed(8);
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}
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