Storing some computations to texture.

This commit is contained in:
Filippo Scognamiglio
2014-06-28 11:47:10 +02:00
parent 211afe6dce
commit 9eee62b3a4
3 changed files with 7 additions and 3 deletions
+6 -1
View File
@@ -359,7 +359,12 @@ Item{
}" +
"void main() {" +
"gl_FragColor.a = getScanlineIntensity(qt_TexCoord0);" +
"float distance = length(vec2(0.5) - qt_TexCoord0);" +
"float color = getScanlineIntensity(qt_TexCoord0);" +
"color = mix(color, 0.0, 1.2 * distance * distance);" +
"gl_FragColor.a = color;" +
"}"
}
ShaderEffectSource{