Merge pull request 'Terminal frame color customization and optional glossiness' (#760) from forestbeasts/bettergloss into master
Reviewed-on: #760
This commit is contained in:
commit
92a768d6f1
@ -71,6 +71,7 @@ QtObject {
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property string _backgroundColor: "#000000"
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property string _backgroundColor: "#000000"
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property string _fontColor: "#ff8100"
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property string _fontColor: "#ff8100"
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property string _frameColor: "#ffffff"
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property string saturatedColor: Utils.mix(Utils.strToColor("#FFFFFF"),
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property string saturatedColor: Utils.mix(Utils.strToColor("#FFFFFF"),
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Utils.strToColor(_fontColor),
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Utils.strToColor(_fontColor),
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saturationColor * 0.5)
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saturationColor * 0.5)
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@ -81,6 +82,7 @@ QtObject {
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_backgroundColor),
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_backgroundColor),
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Utils.strToColor(saturatedColor),
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Utils.strToColor(saturatedColor),
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0.7 + (contrast * 0.3))
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0.7 + (contrast * 0.3))
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property color frameColor: Utils.strToColor(_frameColor)
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property real staticNoise: 0.12
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property real staticNoise: 0.12
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property real screenCurvature: 0.3
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property real screenCurvature: 0.3
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@ -90,6 +92,7 @@ QtObject {
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property real chromaColor: 0.25
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property real chromaColor: 0.25
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property real saturationColor: 0.25
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property real saturationColor: 0.25
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property real frameGloss: 0
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property real jitter: 0.2
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property real jitter: 0.2
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@ -251,11 +254,13 @@ QtObject {
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var settings = {
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var settings = {
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"backgroundColor": _backgroundColor,
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"backgroundColor": _backgroundColor,
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"fontColor": _fontColor,
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"fontColor": _fontColor,
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"frameColor": _frameColor,
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"flickering": flickering,
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"flickering": flickering,
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"horizontalSync": horizontalSync,
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"horizontalSync": horizontalSync,
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"staticNoise": staticNoise,
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"staticNoise": staticNoise,
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"chromaColor": chromaColor,
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"chromaColor": chromaColor,
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"saturationColor": saturationColor,
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"saturationColor": saturationColor,
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"frameGloss": frameGloss,
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"screenCurvature": screenCurvature,
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"screenCurvature": screenCurvature,
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"glowingLine": glowingLine,
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"glowingLine": glowingLine,
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"burnIn": burnIn,
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"burnIn": burnIn,
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@ -345,6 +350,7 @@ QtObject {
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_backgroundColor = settings.backgroundColor
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_backgroundColor = settings.backgroundColor
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!== undefined ? settings.backgroundColor : _backgroundColor
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!== undefined ? settings.backgroundColor : _backgroundColor
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_fontColor = settings.fontColor !== undefined ? settings.fontColor : _fontColor
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_fontColor = settings.fontColor !== undefined ? settings.fontColor : _fontColor
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_frameColor = settings.frameColor !== undefined ? settings.frameColor : _frameColor
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horizontalSync = settings.horizontalSync
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horizontalSync = settings.horizontalSync
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!== undefined ? settings.horizontalSync : horizontalSync
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!== undefined ? settings.horizontalSync : horizontalSync
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@ -353,6 +359,7 @@ QtObject {
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chromaColor = settings.chromaColor !== undefined ? settings.chromaColor : chromaColor
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chromaColor = settings.chromaColor !== undefined ? settings.chromaColor : chromaColor
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saturationColor = settings.saturationColor
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saturationColor = settings.saturationColor
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!== undefined ? settings.saturationColor : saturationColor
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!== undefined ? settings.saturationColor : saturationColor
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frameGloss = settings.frameGloss !== undefined ? settings.frameGloss : frameGloss
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screenCurvature = settings.screenCurvature
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screenCurvature = settings.screenCurvature
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!== undefined ? settings.screenCurvature : screenCurvature
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!== undefined ? settings.screenCurvature : screenCurvature
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glowingLine = settings.glowingLine !== undefined ? settings.glowingLine : glowingLine
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glowingLine = settings.glowingLine !== undefined ? settings.glowingLine : glowingLine
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@ -459,6 +466,8 @@ QtObject {
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"rbgShift": 0,
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"rbgShift": 0,
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"saturationColor": 0.2483,
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"saturationColor": 0.2483,
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"screenCurvature": 0.3,
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"screenCurvature": 0.3,
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"frameColor": "#ffffff",
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"frameGloss": 0,
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"staticNoise": 0.1198,
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"staticNoise": 0.1198,
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"windowOpacity": 1,
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"windowOpacity": 1,
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"margin": 0.5,
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"margin": 0.5,
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@ -488,6 +497,8 @@ QtObject {
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"rbgShift": 0,
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"rbgShift": 0,
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"saturationColor": 0.0,
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"saturationColor": 0.0,
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"screenCurvature": 0.3,
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"screenCurvature": 0.3,
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"frameColor": "#ffffff",
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"frameGloss": 0,
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"staticNoise": 0.1198,
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"staticNoise": 0.1198,
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"windowOpacity": 1,
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"windowOpacity": 1,
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"margin": 0.5,
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"margin": 0.5,
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@ -517,6 +528,8 @@ QtObject {
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"rbgShift": 0,
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"rbgShift": 0,
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"saturationColor": 0.5,
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"saturationColor": 0.5,
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"screenCurvature": 0.3,
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"screenCurvature": 0.3,
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"frameColor": "#ffffff",
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"frameGloss": 0,
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"staticNoise": 0.15,
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"staticNoise": 0.15,
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"windowOpacity": 1,
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"windowOpacity": 1,
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"margin": 0.5,
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"margin": 0.5,
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@ -546,6 +559,8 @@ QtObject {
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"rbgShift": 0,
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"rbgShift": 0,
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"saturationColor": 0,
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"saturationColor": 0,
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"screenCurvature": 0,
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"screenCurvature": 0,
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"frameColor": "#ffffff",
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"frameGloss": 0,
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"staticNoise": 0.15,
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"staticNoise": 0.15,
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"windowOpacity": 1,
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"windowOpacity": 1,
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"margin": 0.5,
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"margin": 0.5,
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@ -575,6 +590,8 @@ QtObject {
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"rbgShift": 0,
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"rbgShift": 0,
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"saturationColor": 0,
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"saturationColor": 0,
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"screenCurvature": 0.5,
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"screenCurvature": 0.5,
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"frameColor": "#ffffff",
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"frameGloss": 0,
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"staticNoise": 0.099,
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"staticNoise": 0.099,
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"windowOpacity": 1,
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"windowOpacity": 1,
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"margin": 0.5,
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"margin": 0.5,
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@ -604,6 +621,8 @@ QtObject {
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"rbgShift": 0.2969,
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"rbgShift": 0.2969,
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"saturationColor": 0,
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"saturationColor": 0,
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"screenCurvature": 0.5,
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"screenCurvature": 0.5,
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"frameColor": "#ffffff",
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"frameGloss": 0,
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"staticNoise": 0.2969,
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"staticNoise": 0.2969,
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"windowOpacity": 1,
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"windowOpacity": 1,
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"margin": 0.5,
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"margin": 0.5,
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@ -633,6 +652,8 @@ QtObject {
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"rbgShift": 0.3524,
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"rbgShift": 0.3524,
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"saturationColor": 0,
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"saturationColor": 0,
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"screenCurvature": 0.4,
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"screenCurvature": 0.4,
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"frameColor": "#ffffff",
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"frameGloss": 0,
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"staticNoise": 0.0503,
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"staticNoise": 0.0503,
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"windowOpacity": 1,
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"windowOpacity": 1,
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"margin": 0.5,
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"margin": 0.5,
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@ -662,6 +683,8 @@ QtObject {
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"rbgShift": 0,
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"rbgShift": 0,
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"saturationColor": 0,
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"saturationColor": 0,
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"screenCurvature": 0.2,
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"screenCurvature": 0.2,
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"frameColor": "#ffffff",
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"frameGloss": 0,
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"staticNoise": 0,
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"staticNoise": 0,
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"windowOpacity": 1,
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"windowOpacity": 1,
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"margin": 0.5,
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"margin": 0.5,
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@ -691,6 +714,8 @@ QtObject {
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"rbgShift": 0,
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"rbgShift": 0,
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"saturationColor": 0.4983,
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"saturationColor": 0.4983,
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"screenCurvature": 0,
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"screenCurvature": 0,
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"frameColor": "#ffffff",
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"frameGloss": 0,
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"staticNoise": 0.0955,
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"staticNoise": 0.0955,
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"windowOpacity": 0.7,
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"windowOpacity": 0.7,
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"margin": 0.1,
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"margin": 0.1,
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@ -149,6 +149,11 @@ ColumnLayout {
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value: appSettings.saturationColor
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value: appSettings.saturationColor
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enabled: appSettings.chromaColor !== 0
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enabled: appSettings.chromaColor !== 0
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}
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}
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CheckableSlider {
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name: qsTr("Frame Gloss")
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onNewValue: appSettings.frameGloss = newValue
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value: appSettings.frameGloss
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}
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}
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}
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RowLayout {
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RowLayout {
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Layout.fillWidth: true
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Layout.fillWidth: true
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@ -166,6 +171,13 @@ ColumnLayout {
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onColorSelected: appSettings._backgroundColor = color
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onColorSelected: appSettings._backgroundColor = color
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color: appSettings._backgroundColor
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color: appSettings._backgroundColor
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}
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}
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ColorButton {
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name: qsTr("Frame")
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height: 50
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Layout.fillWidth: true
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onColorSelected: appSettings._frameColor = color
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color: appSettings._frameColor
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}
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}
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}
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}
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}
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}
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}
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@ -37,6 +37,8 @@ Item {
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property real ambientLight: appSettings.ambientLight * 0.2
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property real ambientLight: appSettings.ambientLight * 0.2
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property real frameGloss: appSettings.frameGloss
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property size virtualResolution
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property size virtualResolution
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property size screenResolution
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property size screenResolution
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@ -59,6 +61,7 @@ Item {
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property real screenCurvature: parent.screenCurvature
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property real screenCurvature: parent.screenCurvature
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property real chromaColor: parent.chromaColor
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property real chromaColor: parent.chromaColor
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property real ambientLight: parent.ambientLight
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property real ambientLight: parent.ambientLight
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property real frameGloss: parent.frameGloss
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property real flickering: appSettings.flickering
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property real flickering: appSettings.flickering
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property real horizontalSync: appSettings.horizontalSync
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property real horizontalSync: appSettings.horizontalSync
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@ -172,6 +175,7 @@ Item {
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uniform highp vec4 fontColor;
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uniform highp vec4 fontColor;
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uniform highp vec4 backgroundColor;
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uniform highp vec4 backgroundColor;
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uniform lowp float shadowLength;
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uniform lowp float shadowLength;
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uniform lowp float frameGloss;
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uniform highp vec2 virtualResolution;
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uniform highp vec2 virtualResolution;
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uniform lowp float rasterizationIntensity;\n" +
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uniform lowp float rasterizationIntensity;\n" +
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@ -321,7 +325,7 @@ Item {
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(displayTerminalFrame ?
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(displayTerminalFrame ?
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"vec4 frameColor = texture2D(frameSource, qt_TexCoord0);
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"vec4 frameColor = texture2D(frameSource, qt_TexCoord0);
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finalColor = mix(finalColor, frameColor.rgb, frameColor.a);"
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finalColor = mix(finalColor, frameColor.rgb + (finalColor*frameGloss), frameColor.a);"
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: "") +
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: "") +
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"gl_FragColor = vec4(finalColor, qt_Opacity);" +
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"gl_FragColor = vec4(finalColor, qt_Opacity);" +
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@ -22,13 +22,13 @@ import QtQuick 2.0
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import "utils.js" as Utils
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import "utils.js" as Utils
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ShaderEffect {
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ShaderEffect {
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property color _staticFrameColor: "#fff"
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property color _frameColor: appSettings.frameColor
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property color _backgroundColor: appSettings.backgroundColor
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property color _backgroundColor: appSettings.backgroundColor
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property color _fontColor: appSettings.fontColor
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property color _fontColor: appSettings.fontColor
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property color _lightColor: Utils.mix(_fontColor, _backgroundColor, 0.2)
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property color _lightColor: Utils.mix(_fontColor, _backgroundColor, 0.2)
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property real _ambientLight: Utils.lint(0.2, 0.8, appSettings.ambientLight)
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property real _ambientLight: Utils.lint(0.2, 0.8, appSettings.ambientLight)
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property color frameColor: Utils.mix(_staticFrameColor, _lightColor, _ambientLight)
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property color frameColor: Utils.mix(_frameColor, _lightColor, _ambientLight)
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property real screenCurvature: appSettings.screenCurvature * appSettings.screenCurvatureSize
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property real screenCurvature: appSettings.screenCurvature * appSettings.screenCurvatureSize
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// Coefficient of the log curve used to approximate shadowing
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// Coefficient of the log curve used to approximate shadowing
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