Merge pull request #216 from Swordfish90/revert-215-master

Revert "Fix: added missing default precision directives in fragment shad...
This commit is contained in:
Filippo Scognamiglio 2015-01-28 10:10:03 +00:00
commit 91a221529f
3 changed files with 0 additions and 7 deletions

View File

@ -312,7 +312,6 @@ Item{
blending: false blending: false
fragmentShader: fragmentShader:
"precision highp float;" +
"uniform lowp float qt_Opacity;" + "uniform lowp float qt_Opacity;" +
"uniform lowp sampler2D txt_source;" + "uniform lowp sampler2D txt_source;" +

View File

@ -151,8 +151,6 @@ ShaderEffect {
}" }"
fragmentShader: " fragmentShader: "
precision highp float;
uniform sampler2D source; uniform sampler2D source;
uniform highp float qt_Opacity; uniform highp float qt_Opacity;
uniform highp float time; uniform highp float time;

View File

@ -120,8 +120,6 @@ Item{
blending: true blending: true
fragmentShader: " fragmentShader: "
precision highp float;
uniform highp sampler2D normals; uniform highp sampler2D normals;
uniform highp sampler2D source; uniform highp sampler2D source;
uniform lowp float screenCurvature; uniform lowp float screenCurvature;
@ -183,8 +181,6 @@ Item{
blending: true blending: true
fragmentShader: " fragmentShader: "
precision highp float;
uniform sampler2D lightMask; uniform sampler2D lightMask;
uniform sampler2D reflectionSource; uniform sampler2D reflectionSource;
uniform lowp float diffuseComponent; uniform lowp float diffuseComponent;