Revert "Fix: added missing default precision directives in fragment shaders"

This commit is contained in:
Filippo Scognamiglio
2015-01-28 11:09:30 +01:00
parent 6912d74d71
commit 844af0d93f
3 changed files with 0 additions and 7 deletions

View File

@@ -120,8 +120,6 @@ Item{
blending: true
fragmentShader: "
precision highp float;
uniform highp sampler2D normals;
uniform highp sampler2D source;
uniform lowp float screenCurvature;
@@ -183,8 +181,6 @@ Item{
blending: true
fragmentShader: "
precision highp float;
uniform sampler2D lightMask;
uniform sampler2D reflectionSource;
uniform lowp float diffuseComponent;