Fix a couple of issues with burnIn.
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@@ -25,9 +25,9 @@ Loader {
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}
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function restartBlurSource(){
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prevLastUpdate = 0;
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lastUpdate = 0;
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completelyUpdate()
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prevLastUpdate = timeManager.time;
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lastUpdate = prevLastUpdate;
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completelyUpdate();
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}
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sourceComponent: Item {
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@@ -56,6 +56,10 @@ Loader {
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format: ShaderEffectSource.RGBA
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// Enabling smooth with a low burnInQuality causes bad artifacts because the FBO
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// has different values when it's read back. This lowers the quality, but makes it more consistent.
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smooth: appSettings.burnInQuality === 1.0
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visible: false
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Connections {
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